Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.18 @ 15:15:39 Player: Nalzok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1098) 1098 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3128 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 286/300 Energy 97/100 System Corruption 0% Temperature Cool (35) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Structural Scanner Advanced Signal Interpreter > --- WEAPON (2) ------- Advanced EMP Blaster > --- INVENTORY (16) --- Light Nuclear Core Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Beam Rifle Heavy Particle Cannon Heavy Assault Rifle Minigun Flak Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Advanced Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Large Storage Unit Heavy EM Pulse Gun EM Shotgun Beam Rifle Heavy Particle Cannon Heavy Assault Rifle Flak Cannon [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Weapon Shielding Weapon Light Cannon Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 55 | . 6 9 3 37 Power 8 | . 3 2 . 3 Engine 7 | . 3 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | . 1 1 1 14 Treads . | . . . . . Leg 5 | . 1 . . 4 Wheel 12 | . . 1 1 10 Hover . | . . . . . Flight . | . . . . . Utility 10 | . 1 3 1 5 Device 4 | . . 1 1 2 Storage 2 | . . . . 2 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 20 | . 1 3 1 15 Energy Gun 9 | . 1 2 1 5 Energy Cannon . | . . . . . Ballistic Gun 5 | . . . . 5 Ballistic Cannon 2 | . . 1 . 1 Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 25 | . . 3 . 22 Power 3 | . . . . 3 Propulsion 10 | . . 1 . 9 Utility 2 | . . . . 2 Weapon 10 | . . 2 . 8 Highest Loss Streak 16 | . . 3 . 16 Average Slot Usage (%) 90 | . 86 84 100 90 Engine 10 | . 14 11 11 8 Leg 10 | . 28 13 3 5 Wheel 12 | . . . 18 23 Device 9 | . . 8 11 14 Storage 11 | . 14 11 11 11 Processor 1 | . . . . 3 Protection 12 | . 1 18 22 5 Energy Gun 7 | . 3 9 11 5 Ballistic Gun 6 | . 24 2 . 7 Ballistic Cannon 6 | . . 9 11 4 Naked Turns . | . . . . . Heaviest Build 46 | 11 13 24 22 46 Greatest Support 52 | 20 20 20 20 52 Greatest Overweight (x) 12 | . . 2 2 12 Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 16 | 6 6 6 6 16 Average Capacity 8 | 6 6 6 6 11 Most Carried 16 | 5 6 6 6 16 Average Carried 7 | 3 3 5 5 10 Final Capacity 16 | 6 6 6 6 16 Final Carried 9 | 2 6 6 6 9 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1237 | 200 182 191 63 601 Remotely . | . . . . . Salvage Created 1396 | . 148 284 104 860 Parts 94 | . 6 19 9 60 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 3 4 3 17 Guns 14 | . 3 . 1 10 Cannons 9 | . . 4 2 3 AOE 4 | . . . . 4 Classes Destroyed 10 | . 2 3 1 4 Worker 3 | . . 1 1 1 Builder 3 | . . . . 3 Hauler 1 | . . . . 1 Recycler 3 | . . 1 . 2 Operator 1 | . 1 . . . Swarmer 5 | . . . 1 4 Grunt 12 | . 3 . 2 7 Duelist 1 | . . . . 1 Sentry 8 | . . 4 . 4 Hunter 1 | . . . . 1 Best Kill Streak 4 | . 3 2 2 4 Combat Bots Only 3 | . 2 2 2 3 Max Kills in Single Turn 4 | . 1 1 1 4 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3154 | . 373 461 110 2210 Core 621 | . 44 14 . 563 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 82 . 96 . Volleys Fired 115 | . 22 21 8 64 Largest 2 | . 2 2 2 2 Hottest 109 | . 40 91 91 109 Shots Fired 215 | . 44 40 16 115 Gun 160 | . 44 21 8 87 Cannon 53 | . . 19 8 26 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 156 | . 44 30 8 74 Thermal 40 | . . 10 8 22 Explosive . | . . . . . Electromagnetic 19 | . . . . 19 Robot Hit Streak 25 | . 16 25 5 13 Robot Miss Streak 6 | . 3 2 2 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 159 | . 31 31 12 85 Core Hits 78 | . 9 12 6 51 Critical Hits 1 | . 1 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2835 | . 397 483 174 1781 Guns 1594 | . 397 187 86 924 Cannons 647 | . . 290 88 269 Explosions 588 | . . . . 588 Melee . | . . . . . Ramming 6 | . . 6 . . Kinetic 1655 | . 397 393 88 777 Thermal 488 | . . 84 86 318 Explosive 365 | . . . . 365 Electromagnetic 321 | . . . . 321 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 57 | . . 7 . 50 Projectiles 7 | . . 7 . . Explosions 50 | . . . . 50 Melee . | . . . . . Knockbacks 13 | . . 1 . 12 Impact . | . . . . . Kinetic 11 | . . 1 . 10 Secondary 2 | . . . . 2 Self-Inflicted Damage 218 | . . 3 . 215 Shots 4 | . . . . 4 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 162 | . 5 16 36 162 Average Temperature 31 | . 5 5 15 48 Received Heat Transfer 1161 | . 186 126 57 792 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1137 | . . 210 222 705 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 266 | . 65 175 83 266 Average Influence 85 | . 31 89 29 137 Maximum Alert Level 1 | . . . . 1 Low Security (%) 93 | 100 100 100 100 80 Level 1 6 | . . . . 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 8 7 4 27 Peak Tracking Total 8 | . 3 4 2 8 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 1 3 . 1 Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 11 | . 1 7 . 3 Successful 4 | . 1 3 . . Failed 7 | . . 4 . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 1 7 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 4 | . 1 3 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 . 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1774 | 3 260 502 368 641 Spaces Moved 1103 | 1 147 252 344 359 Core 1 | . . . . 1 Treads . | . . . . . Legs 409 | 1 147 243 . 18 Wheels 693 | . . 9 344 340 Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 120 100 90 80 Average Speed 114 | 120 120 161 93 98 Slowest Speed 650 | 120 120 180 100 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 2 34 27 74 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 44 | . . . . 44 Melee . | . . . . . Projectile . | . . . . . AOE 44 | . . . . 44 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1412 | 4 185 308 376 539 Wait 79 | . 9 17 11 42 Move 1099 | . 146 251 343 359 Hop . | . . . . . Pick Up 22 | . . 3 2 17 Fast Attach 18 | . 2 4 1 11 Attach 14 | . . 1 . 13 Detach 5 | . 1 . . 4 Swap 23 | . 4 4 2 13 Drop 32 | 4 1 6 5 16 Fire 115 | . 22 21 8 64 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 4 | . . . 4 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 13) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Utility x2 340 | -9/Materials | Build established: Mutant 425 | -9/Materials | Lost 3 parts (1n2w) 614 | -9/Materials | Discovered new exit (range 4) 712 | -9/Materials | Build established: Scavenger-Mutant 727 | -9/Materials | Identified exit to Mines 766 | -9/Materials | Entered Mines 767 | -9/Mines | Met a Derelict bent on vengeance 802 | -9/Mines | Learned Materials garrison access intel 904 | -9/Mines | Discovered new exit (range 12) 1117 | -9/Mines | Discovered new exit (range 5) 1134 | -9/Mines | Entered Materials 1134 | -8/Materials | Evolved 2 slots: Propulsion x2 1135 | -8/Materials | Loaded intel: 1 garrison access location 1415 | -8/Materials | Lost 4 parts (2n1u1w) 1568 | -8/Materials | Garrison activated, responded to threat 1760 | -8/Materials | Core integrity fell below 50% 1772 | -8/Materials | Core integrity fell below 20% 1775 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01735_ Autogun destroyed. 01738_ Penetrated by Slug. 01747_ Hvy. EM Pulse Gun destroyed. 01748_ Slug penetrates Wall. 01750_ U-05 Engineer builds a Door. 01754_ Slug penetrates Wall. 01756_ EM Shotgun destroyed. 01760_ Slug penetrates Wall. 01760_ Identified Hvy. EM Shotgun. 01761_ Y-45 Defender destroyed. 01764_ Hvy. EM Shotgun destroyed. 01766_ Slug penetrates Wall. 01766_ Hvy. Assault Rifle destroyed. 01767_ Acquired 60 matter. 01769_ Penetrated by Slug. 01774_ Chain reaction triggered in Imp. Ion Engine. 01774_ H-55 Commando destroyed. 01774_ Lgt. Nuclear Core destroyed. 01774_ Destroyed Lgt. Nuclear Core. 01774_ Door malfunctions. Map ----- +----------------------------------------------------+ | ??????????# #?????# ## ! #? ????? + #???# | | ???#####??# #?????# ## ! #?????? # #???? | | ??? ?# #?????# ## [! #??? ? ?# #??#? | | ??? """ ?# ##???## ## [ #?"??? ??# #???# | | ?? """ # ###### # #?"??????# #?#?? | | ?# """ # [#% """ #????????? #?#?? | | ?# / =%+%!""" #????????? #???? | | ?# """ # %#*=""" #?#??????? #???? | | ?? """ ## ##### # #????????? #???? | | ???* """ ??# ##################????????????????? | | ??? ?## ### ####???????#?????????????????? | | ???######+# #??????? #?????????????????? | | ????????# # ##?????" # ????????????????? | | ????????# # ##?????" #???""????????????? | | ????????# # ##????? #? """ ??????????? | | ????????# #######+## ???????????? | | ????????# # + + ??????????????? | | ????????# =# #??????????????????? | | ????????# # ! # #??????????????????? | | ???????+ ?# %+ #??????????????????? | | ???????#??## [#### #??????????????????? | | ??????????# # #### ##?????????????????? | | ???????# T ### [Y ####### #???????? | | ????? / ^ [[% "%" ???????? | | ????? # #### g *gg ## ! #???????? | | ???????# #??# @ ### #????????????? | | ???????# """ #??##!##?? #????????????? | | ???????#! """ #???#g#???? #????????????? | | ???????# """ "??? ????? #????????????? | | ???????# ? Y??? ????? ???????????? | | ???????# ?? "??]== ????? ??????????? | | ?????????? ???]== ?????? ??????????? | | ??????????? ??#]== ??????###???????????? | | ??????????????###???# !????????????????????? | | ????????????????????########???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilMasterTerminator Manual? 0 Play Time 00:16:31 Cumulative 177.7 hours Start 2019.11.18 @ 14:49:11 End 2019.11.18 @ 15:15:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 58 Gallery% 72 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 26200250-efee-470e-ba11-770fddd86bb4