Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.22 @ 22:03:13 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (192) 960 Value Destroyed (5607) 5607 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (12468) 12468 TOTAL SCORE: 22155 Bonus ------- High Alert Combat Kills 718 Prayed to X0-1V1 5000 Major X0-1V1 Interference 6750 Cogmind --------- Core Integrity 418/850 Matter 99/150 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (750) Ox14 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Armored Scrap Engine High-capacity Storage Unit X0-1V1's Piety Tracker > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Improved Targeting Computer Core Analyzer Shield Generator Improved Shield Generator Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Deuterium-Ion Engine > --- PROPULSION ------- Treaded Airjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Rocket Launcher Burst Laser Ion Construct/G > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Large Matter Pod Improved Targeting Computer Shield Generator Improved Shield Generator X0-1V1's Piety Tracker Improved Light Cannon Power Maul [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Constructs Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Slots Evolved 6 | . . . 2 . . 4 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 2 | . . . 1 . . 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 84 | 6 7 4 10 37 5 14 1 Power 7 | 1 . . 1 5 . . . Engine 7 | 1 . . 1 5 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 . 1 5 14 1 3 . Treads 24 | 2 . 1 5 14 1 1 . Leg 2 | . . . . . . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 . 2 3 2 5 1 Device 10 | . 1 . 1 1 1 5 1 Storage 3 | 1 1 . . . 1 . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . 1 2 . . . Artifact . | . . . . . . . . Weapon 34 | 2 4 3 2 15 2 6 . Energy Gun 3 | 1 . . . 1 . 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 19 | 1 . 2 2 11 1 2 . Ballistic Cannon 6 | . 3 . . 1 1 1 . Launcher 4 | . 1 1 . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 2 3 1 1 . Parts Lost 31 | . . 2 1 16 1 8 3 Power 3 | . . . . 2 . 1 . Propulsion 11 | . . 1 1 3 1 3 2 Utility 5 | . . . . 4 . 1 . Weapon 12 | . . 1 . 7 . 3 1 Highest Loss Streak 7 | . . 2 1 7 1 3 3 To Critical Strikes . | . . . . . . . . Average Backups 11 | . 11 14 14 14 11 9 9 Power . | . 1 1 1 . . . . Propulsion . | . . . . 1 . . . Utility 5 | . 3 7 6 4 4 6 7 Weapon 5 | . 6 6 5 7 5 2 2 Tool/Special . | . . . . . . . . Unused Backups 32 | . 3 1 5 7 6 4 6 Power 3 | . 1 . 1 1 . . . Propulsion 2 | . . . 1 . 1 . . Utility 8 | . . . 2 . . . 6 Weapon 19 | . 2 1 1 6 5 4 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 75 | . 95 99 99 98 73 41 46 Engine 10 | . 14 14 11 11 15 3 . Treads 16 | . 27 27 21 21 15 4 . Leg 1 | . . . . . . 2 15 Device 8 | . 3 . 8 8 6 14 15 Storage 10 | . 14 14 11 11 11 6 7 Processor 5 | . 6 14 11 11 4 . . Protection 1 | . . . 2 1 4 . . Energy Gun 2 | . 1 . . . 4 2 6 Ballistic Gun 10 | . 1 2 32 31 10 2 . Ballistic Cannon 6 | . 25 24 . . . . . Peak Build Rating 48 | 6 11 13 32 34 38 48 42 Average Rating 25 | 5 8 11 28 25 28 34 40 On Entrance 18 | . 6 11 13 32 25 30 33 Avg Prop Armor Cover (%) 35 | 35 . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 66 | 13 32 32 43 46 66 59 46 Greatest Support 49 | 40 40 40 40 46 46 49 20 Greatest Overweight (x) 16 | 2 10 1 1 1 2 16 2 Average Overweight (x) . | . . . . . 1 1 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 17 | 7 14 15 15 15 19 19 20 Most Carried 18 | 1 15 15 15 15 18 13 10 Average Carried 11 | . 11 14 14 14 11 9 9 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 15 | 1 15 15 15 15 7 10 9 Scrap Engine Consumption 73 | . . . . . 26 47 . Constructs Created 5 | . . . . . 3 2 . Constructs Modified 20 | . . . . . 7 13 . Class Distribution -------------------- 63% | Mutant 15% | Gunner 14% | Construct 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Construct | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Matter Collected 4632 | 260 521 376 653 1459 393 914 56 Remotely . | . . . . . . . . Salvage Created 6434 | . 500 461 1095 2365 838 1024 151 Parts 394 | . 51 26 59 152 39 59 8 Haulers Intercepted 10 | . 2 . 3 5 . . . Recyclers Shooed 7 | . . 2 2 . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Combat Hostiles Destroyed 136 | . 11 13 20 58 8 24 2 Melee 1 | . . . . . . 1 . Guns 77 | . . 2 17 40 7 11 . Cannons 20 | . 5 7 . 1 1 6 . AOE 36 | . 6 4 3 17 . 5 1 Classes Destroyed 20 | . 8 2 1 3 1 3 2 Worker 9 | . 2 . 2 5 . . . Builder 9 | . 3 1 . 5 . . . Tunneler 2 | . . 1 . . . 1 . Hauler 10 | . 2 . 3 5 . . . Recycler 14 | . 2 3 3 . 5 1 . Operator 3 | . 1 . 1 1 . . . Drone 1 | . . . . . . 1 . Watcher 10 | . 3 . 4 2 . 1 . Swarmer 28 | . 6 6 7 6 . 3 . Grunt 48 | . 5 6 8 24 1 4 . Brawler 2 | . . . . 2 . . . Duelist 7 | . . . 1 6 . . . Protector 3 | . . . . 3 . . . Sentry 27 | . . 1 4 11 4 7 . Specialist 1 | . . . . . . . 1 Hunter 9 | . . . . 6 . 3 . Programmer 6 | . . . . . . 5 1 Heavy 1 | . . . . . . 1 . Scrapper 3 | . . . . . 3 . . Samaritan 2 | . . . . . . . 2 Best Kill Streak 16 | . 6 4 7 16 3 3 1 Combat Bots Only 14 | . 3 4 6 14 2 3 1 Max Kills in Single Turn 3 | . 3 3 3 3 1 2 1 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 2 3 3 3 . 2 1 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Hostile Shots Fired 836 | . 25 51 61 243 65 369 22 Missed 237 | . 11 11 19 62 10 118 6 Hits 599 | . 14 40 42 181 55 251 16 Melee 22 | . . . . 7 . 15 . Projectile 577 | . 14 40 42 174 55 236 16 Critical Strikes 22 | . . 1 1 6 7 5 2 Damage Taken 7955 | . 164 464 477 2668 1026 2878 278 Core 1242 | . 41 38 37 367 149 554 56 Absorbed by Shields 186 | . . . . 186 . . . Regen/Repaired (Parts) 1304 | . . . . 76 188 1040 . Core Remaining (%) 73 | 100 . 93 . . 27 . . Volleys Fired 423 | . 36 36 45 102 53 132 19 Largest 3 | . 2 2 3 3 2 2 1 Hottest 139 | . 60 60 69 84 75 139 51 Shots Fired 776 | . 64 69 131 276 75 142 19 Gun 560 | . . 3 129 261 67 82 18 Cannon 189 | . 56 63 . 4 8 58 . Launcher 27 | . 8 3 2 11 . 2 1 Special . | . . . . . . . . Kinetic 655 | . 56 66 129 265 54 80 5 Thermal 76 | . . . . . 20 43 13 Explosive 27 | . 8 3 2 11 . 2 1 Electromagnetic 18 | . . . . . 1 17 . Robot Hit Streak 35 | . 7 12 24 26 35 24 20 Robot Miss Streak 6 | . 3 2 6 2 2 4 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets 13 | . . . 1 12 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 556 | . 35 43 87 202 59 112 18 Core Hits 332 | . 23 25 61 129 21 61 12 Critical Kills 4 | . . . . 2 2 . . Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 10 | . 2 1 . 3 3 1 . Destroy 6 | . . . . 3 3 . . Blast 3 | . 2 1 . . . . . Smash 1 | . . . . . . 1 . Melee Attacks 8 | . . . . 4 . 4 . Impact 8 | . . . . 4 . 4 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14867 | . 1016 1064 1774 5715 1022 3803 473 Guns 7745 | . . 29 1488 3314 934 1627 353 Cannons 3173 | . 630 742 . 74 88 1639 . Explosions 3642 | . 377 285 264 2093 . 503 120 Melee 253 | . . . . 219 . 34 . Ramming 54 | . 9 8 22 15 . . . Kinetic 9155 | . 630 771 1488 3388 698 2102 78 Thermal 1741 | . . . . . 303 1163 275 Explosive 3359 | . 377 285 264 2093 . 220 120 Electromagnetic 305 | . . . . . 21 284 . Impact 253 | . . . . 219 . 34 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 1 17 14 14 Average Corruption 12 | . . . . 1 17 10 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 161 | . . . . 6 67 63 25 Message Errors 34 | . . . . . 16 11 7 Matter Fused 36 | . . . . 2 13 16 5 Heat Flow Errors 21 | . . . . . 11 6 4 Energy Discharges 21 | . . . . 1 9 8 3 Parts Rejected 3 | . . . . . 1 2 . Parts Fused 3 | . . . . . 1 2 . Data Loss (minor) 23 | . . . . 2 10 8 3 Data Loss (major) 9 | . . . . . 4 4 1 Misfires 2 | . . . . . 1 1 . Alerts 4 | . . . . . . 2 2 Weapon Failures 5 | . . . . 1 1 3 . Overload Shots . | . . . . . . . . Overflow Damage 426 | . 14 . . 274 . 138 . Projectiles 73 | . 5 . . . . 68 . Explosions 162 | . 9 . . 117 . 36 . Melee 191 | . . . . 157 . 34 . Knockbacks 32 | . 6 18 1 4 1 2 . Impact 2 | . . . 1 1 . . . Kinetic 25 | . 6 13 . 3 1 2 . Secondary 5 | . . 5 . . . . . Self-Inflicted Damage 274 | . 16 . . 242 . 16 . Shots 10 | . 1 . . 8 . 1 . Rammed 16 | . 2 4 4 6 . . . Targets Rammed 17 | . 3 4 4 6 . . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 510 | . 6 45 66 85 510 246 254 Average Temperature 65 | . 6 19 15 18 114 66 116 Received Heat Transfer 2099 | . 57 198 186 634 622 321 81 Effects 3 | . . . . . 3 . . Shutdowns 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions 4 | . . . . 3 . 1 . Robots Melted 4 | . . . . . . 1 3 Combat Hostiles 2 | . . . . . . 1 1 Parts Melted 9 | . . . . . 2 2 5 Heat Transferred 4564 | . . . . . 695 2463 1406 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Maximum Alert Level 4 | . . 1 1 4 2 1 . Low Security (%) 61 | 100 100 96 86 14 30 68 . Level 1 21 | . . 3 13 10 44 31 . Level 2 6 | . . . . 5 24 . . Level 3 8 | . . . . 54 . . . Level 4 2 | . . . . 15 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1366 | . 162 207 262 1366 531 286 . Initial 531 | . . . 66 107 531 203 . Average 249 | . 46 83 116 789 282 149 . Influence Increases 4745 | . 390 436 609 2099 227 934 50 Destroy 0b10 Robot/C 2600 | . 220 260 400 1100 100 480 40 Destroy 0b10 Robot/NC 300 | . 65 25 65 105 25 15 . Destroy Leader 600 | . 50 40 114 214 10 162 10 Successful Hack 26 | . 7 . 5 14 . . . Select Force Hacks 90 | . . . . . 90 . . Disable Machine 165 | . . 45 . 60 . 60 . Anti-Garrison Action 150 | . . . . 150 . . . Destroy Structure 214 | . 33 36 25 66 2 52 . Advance Influence 150 | . . . . . . 150 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 165 | . 15 30 . 120 . . . Miscellaneous 270 | . . . . 270 . . . Influence Decreases 4745 | . 388 267 524 993 1461 802 310 Entered New Map 1259 | . . 2 105 149 831 75 97 Time Decay 3044 | . 388 245 409 534 620 647 201 Lost Part 292 | . . 20 10 160 10 80 12 Purge Threat 150 | . . . . 150 . . . Squads Dispatched 28 | . 1 . 4 10 2 11 . Investigation 7 | . 1 . . 2 1 3 . Extermination 5 | . . . . . . 5 . Reinforcement 10 | . . . 4 3 . 3 . Assault 4 | . . . . 3 1 . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Distress Signals 7 | . 3 . 1 1 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 180 | . 21 13 27 79 8 28 4 Peak Tracking Total 13 | . 4 5 5 13 4 3 3 Tactical Retreats 9 | . 1 2 . 6 . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Traps Triggered 5 | . 2 . . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Machines Disabled 12 | . . 3 . 5 . 4 . Max in Single Turn 2 | . . 2 . 1 . 2 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Machines Accessed 25 | . 4 . 4 9 4 4 . Terminals 17 | . 4 . 3 7 . 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . Recycling Units 3 | . . . . . 3 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 50 | . 10 . 11 16 5 8 . Successful 24 | . 3 . 6 7 5 3 . Failed 26 | . 7 . 5 9 . 5 . Catastrophic 5 | . 2 . . 1 . 2 . Database Lockouts . | . . . . . . . . Manual 26 | . 13 . 6 1 3 3 . Terminals 35 | . 10 . 8 12 . 5 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 2 . 3 . Recycling Units 3 | . . . . . 3 . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 13 | . 2 . 3 5 2 1 . Part Schematic 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Open Door 2 | . . . . 2 . . . Terminal Index 1 | . . . . . . 1 . Alert Level 2 | . . . 1 1 . . . Unreport Threat 1 | . . . . 1 . . . Zone Layout 3 | . . . 2 1 . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . Scan Component 2 | . . . . 1 . 1 . Repair 2 | . . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 . 3 . . Terminals 2 | . 1 . 1 . . . . Botnet 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Tunnel 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 . 3 5 . 4 . Full Trace Events 5 | . . . . 3 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 2 | . . . . 1 . 1 . Time 58 | . . . . 32 . 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 200 | . 23 . 25 40 71 41 . Good Acts 28 | . 2 3 11 3 2 7 . Bad Acts 49 | . 1 4 2 20 7 12 3 Intel | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 5 | . . 3 . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Turns Passed 10336 | 63 1635 781 1007 1501 2084 2658 607 Spaces Moved 3955 | 46 896 390 363 555 649 845 211 Core 25 | 19 3 . . . . 3 . Treads 3390 | 27 893 390 363 555 649 513 . Legs 360 | . . . . . . 149 211 Wheels . | . . . . . . . . Hover 180 | . . . . . . 180 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 83 260 Average Speed 209 | 116 161 160 214 184 255 255 260 Slowest Speed 850 | 160 550 240 240 240 348 850 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 4 97 73 46 89 74 21 23 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 3 . . . . . Spaces Dug 42 | . 18 . . 12 . 2 10 Terrain Destroyed 221 | . 33 40 24 60 . 54 10 Melee 1 | . . . . 1 . . . Projectile 30 | . . . . 1 . 29 . AOE 190 | . 33 40 24 58 . 25 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Total 5314 | 52 1019 475 493 819 1017 1192 247 Wait 615 | . 43 35 50 41 279 153 14 Move 3948 | 45 895 389 362 554 648 844 211 Hop . | . . . . . . . . Pick Up 88 | 1 20 3 9 30 4 21 . Fast Attach 38 | 6 6 2 1 10 3 10 . Attach 37 | . 1 1 4 19 3 8 1 Detach 11 | . 1 . . . 5 5 . Swap 43 | . 6 2 7 24 1 1 2 Drop 86 | . 8 3 11 29 21 14 . Fire 423 | . 36 36 45 102 53 132 19 Melee 8 | . . . . 4 . 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 17 | . 3 4 4 6 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 8) 924 | -10/Materials | Discovered new exit (range 12) 1125 | -10/Materials | Discovered new exit (range 16) 1280 | -10/Materials | Discovered new exit (range 16) 1577 | -10/Materials | Discovered new exit (range 6) 1631 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1649 | -10/Materials | X0-1V1 activates XOMVISION 1680 | -10/Materials | X0-1V1 announced a LAN party 1690 | -10/Materials | Ranged accuracy permanently improved by X0-1V1 (+5%) 1699 | -10/Materials | Entered Mines 1801 | -10/Mines | Learned Materials terminal intel 1906 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1936 | -10/Mines | X0-1V1 sent you into danger 1997 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2059 | -10/Mines | Learned location of 1 exit from Materials 2174 | -10/Mines | Discovered new exit (range 5) 2179 | -10/Mines | Learned Materials terminal intel 2261 | -10/Mines | Discovered new exit (range 10) 2383 | -10/Mines | X0-1V1 sent hostile S-10 Pest (x3) 2473 | -10/Mines | Core integrity permanently improved by X0-1V1 (+400) 2480 | -10/Mines | Entered Materials 2480 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2481 | -9/Materials | Identified exit to Storage 2482 | -9/Materials | Loaded intel: 12 terminal locations 2714 | -9/Materials | X0-1V1 sent you to a vault 2751 | -9/Materials | X0-1V1 activates XOMVISION 2781 | -9/Materials | Build established: Gunner 2834 | -9/Materials | Discovered new exit (range 10) 2906 | -9/Materials | Identified exit to Mines 2906 | -9/Materials | X0-1V1 revealed exit location to -9/Mines 2933 | -9/Materials | Discovered exit to Storage (range 6) 3100 | -9/Materials | Energy generation permanently improved by X0-1V1 (+20) 3242 | -9/Materials | Identified exit to Materials 3242 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 3259 | -9/Materials | X0-1V1 foreshadows a heat wave 3410 | -9/Materials | X0-1V1 announced a LAN party 3487 | -9/Materials | Entered Storage 3496 | -9/Storage | X0-1V1 sent you into danger 3607 | -9/Storage | Repaired Shotgun+? 3690 | -9/Storage | X0-1V1 enhanced Transport squad support 3725 | -9/Storage | Garrison activated, responded to threat 3807 | -9/Storage | Lost 5 parts (1p1n3w) 4007 | -9/Storage | Destroyed 14 combat bots 4010 | -9/Storage | Lost 7 parts (2n2u3w) 4231 | -9/Storage | Build established: Scavenger-Gunner 4330 | -9/Storage | X0-1V1 sent hostile L-31 Rogue (x3) 4353 | -9/Storage | Core integrity fell below 50% 4544 | -9/Storage | Discovered exit to Materials (range 8) 4663 | -9/Storage | X0-1V1 sent hostile Y-45 Defender (x2) 4687 | -9/Storage | First assault squad dispatched 4925 | -9/Storage | X0-1V1 mutated your Weapon slot to Power slot 4966 | -9/Storage | X0-1V1 added 0b10 threat records associated with you (major) 4982 | -9/Storage | Used back door to open Recycling access 4982 | -9/Storage | Discovered new exit (range 5) 4988 | -9/Storage | Entered Recycling 5234 | -9/Recycling | Build established: Mutant 5392 | -9/Recycling | System corruption reached 10% 5429 | -9/Recycling | Discovered new exit (range 9) 5760 | -9/Recycling | Scanned before Scraplab entrance 5795 | -9/Recycling | Entered Scraplab 5806 | -9/Recycling | Angered Scraplab inhabitants 5810 | -9/Recycling | Found Prototype Device 5810 | -9/Recycling | Identified Scrap Engine 5826 | -9/Recycling | Core integrity fell below 20% 6255 | -9/Recycling | Build established: Construct 6286 | -9/Recycling | Core integrity restored by X0-1V1 (+115) 6828 | -9/Recycling | X0-1V1 activates XOMVISION 7072 | -9/Recycling | Entered Factory 7072 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 7278 | -7/Factory | Unknown Processor reconfigured into Item Mimic 7366 | -7/Factory | Build established: Mutant 7479 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 7557 | -7/Factory | X0-1V1 activates XOMVISION 8249 | -7/Factory | Repaired Hcp. Storage Unit 8340 | -7/Factory | System corruption reached 10% 8434 | -7/Factory | Build established: Construct 8569 | -7/Factory | Lost 3 parts (1n2w) 8814 | -7/Factory | Build established: Mutant 9029 | -7/Factory | Core integrity restored by X0-1V1 (+178) 9227 | -7/Factory | X0-1V1 upgraded hostiles (x1) 9621 | -7/Factory | Discovered new exit (range 9) 9730 | -7/Factory | Entered Lower Caves 9751 | -7/Lower Caves | Learned location of 1 exit from Factory 10138 | -7/Lower Caves | X0-1V1 mutated your Propulsion slot to Weapon slot 10172 | -7/Lower Caves | Learned Factory emergency access door positions 10320 | -7/Lower Caves | X0-1V1 sent hostile X-62 Marksman (x3) 10337 | -7/Lower Caves | Self-destructed Last Messages --------------- X-62 Marksman form resolidifies at new position. 10321_ Penetrated by Slug. 10321_ Burst Laser Ion Construct/G destroyed. 10321_ Arm. Scrap Engine damaged due to network destabilization (-7). 10323_ X-62 Marksman destroyed. 10328_ Slug penetrates Wall. 10330_ Gauss Rifle fries itself beyond repair. 10331_ Armor Integrity Analyzer fries itself beyond repair. 10331_ Penetrated by Slug. 10332_ Imp. Carbon-fiber Leg fries itself beyond repair. 10332_ Aluminum Leg destroyed. 10333_ Pulse Rifle fries itself beyond repair. 10334_ MN/TNNYCKK%ZD3NJIKWHD5VFQ1ZEQW|T=MFXGXI 10334_ Penetrated by Slug. 10335_ Slug penetrates Wall. 10335_ Aluminum Leg destroyed. 10335_ Critical hit (Burn: +37). 10337_ Imp. Cooling System fries itself beyond repair. 10337_ Adv. Visual Processing Unit fries itself beyond repair. 10337_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ?????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????????????????? ????????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# ##??????????# | | ??????????????????????????????????## ##?????????# | | ??????????????????????????????????# #??######## | | ??????????????????????????????????# #??# | | ???????????????????????????????????# #### | | ???????????????????????????????????# % #### | | ??????????????????????????????????## # | | ?????????????????????????????????## ### ## | | ?????????????????????????????????# ### ### | | ?????????????????????????????????## ## #?## | | ????????????# ############ ## #??# | | ??????????# @ x % #??## | | ??????????# ############ * x #####???## | | ??????????????????????#####???????## ##????????# | | ??????????????????##### ########?# ##????????# | | ??????????????????# #?# #?????????# | | ??????????????????# ### ###### #?# #?????????## | | ??????????????????????# #????# #?# #??????????## | | ??????????????????????# ###### ### #???????????? | | ??????????????????????## #???????????? | | ???????????????????????# ###########???????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Energy Generation 43 Energy Capacity 1710 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 33% | -9/Storage Hcp. Storage Unit | 17% | -7/Factory Studied --------- Shotgun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed ParticleSuperchargedClaw Manual? 0 Play Time 01:04:29 Cumulative 2283.7 hours Start 2026.06.22 @ 21:00:03 End 2026.06.22 @ 22:03:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 757 Rogue 757 Adventurer 0 Explorer 0 Win Type - Total 174 Types 31/23/66/7/1/2/42/1/1/0 Lore% 97 Gallery% 89 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b493b886-e312-4427-ab0a-80af01b8f5d4