Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 16:14:57 Player: TerrahLol Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1804) 1804 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 6007 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 345 Met Imprinter 300 Was Imprinted 300 Friendly Fire -489 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Beamcaster Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Small Laser Heavy Rocket Launcher [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 3 | . . 2 . . . 1 . Utility 3 | . . . . . . 3 . Weapon 2 | . . . . . . 2 . Parts Attached 61 | 7 10 20 3 2 2 17 . Power 7 | 2 1 2 . . . 2 . Engine 4 | 2 . 2 . . . . . Core 3 | . 1 . . . . 2 . Reactor . | . . . . . . . . Propulsion 18 | 2 3 6 3 . . 4 . Treads . | . . . . . . . . Leg 18 | 2 3 6 3 . . 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 3 2 . . . 4 . Device 3 | . 2 . . . . 1 . Storage 2 | 1 1 . . . . . . Processor 1 | . . 1 . . . . . Hackware 2 | . . . . . . 2 . Protection 2 | . . 1 . . . 1 . Artifact . | . . . . . . . . Weapon 26 | 2 3 10 . 2 2 7 . Energy Gun 8 | 2 . 1 . 1 . 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 2 5 . 1 . 2 . Ballistic Cannon 1 | . . 1 . . . . . Launcher 7 | . 1 3 . . 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 22 | . . 3 . . 1 18 . Power 3 | . . 1 . . . 2 . Propulsion 10 | . . 2 . . . 8 . Utility 2 | . . . . . . 2 . Weapon 7 | . . . . . 1 6 . Highest Loss Streak 14 | . . 1 . . 1 14 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 94 100 100 100 86 . Engine 6 | . 1 3 11 11 11 2 . Core 4 | . 12 4 . . . 2 . Leg 37 | . 27 41 44 44 44 26 . Device 4 | . 13 2 . . . 5 . Storage 11 | . 14 11 11 11 11 5 . Processor 6 | . . 4 11 11 11 5 . Energy Gun 8 | . 15 2 11 11 . 10 . Ballistic Gun 9 | . 5 10 11 11 11 11 . Ballistic Cannon 1 | . . 7 . . . . . Launcher 3 | . 7 2 . . 10 . . Peak Build Rating 37 | 6 12 15 16 22 22 37 1 Average Rating 15 | 5 11 13 15 17 18 29 . On Entrance 11 | . 6 12 15 16 22 20 1 Naked Turns 220 | . . . . . . 49 171 Heaviest Build 72 | 13 51 56 53 56 58 72 . Greatest Support 53 | 20 20 40 40 40 40 53 3 Greatest Overweight (x) 13 | . 4 2 1 1 1 13 . Average Overweight (x) . | . 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 Average Capacity 19 | 7 19 20 20 20 20 18 5 Most Carried 20 | 5 18 20 20 20 20 18 5 Average Carried 16 | 3 11 18 20 20 19 11 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 Final Carried 20 | 5 18 20 20 20 19 5 5 Class Distribution -------------------- 51% | Scavenger-Mutant 41% | Mutant 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 1813 | 257 246 640 165 18 244 199 44 Remotely . | . . . . . . . . Salvage Created 1921 | 83 465 641 138 . 326 268 . Parts 135 | 2 49 49 8 . 10 17 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . . . 4 15 . 4 Prevented 6 | . . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 46 | . 16 15 1 . 10 4 . Guns 20 | . 6 7 1 . 2 4 . Cannons 7 | . . 7 . . . . . AOE 19 | . 10 1 . . 8 . . Classes Destroyed 11 | 2 4 3 . . 1 1 . Worker 3 | . 2 . 1 . . . . Builder 2 | . . 1 . . . 1 . Tunneler 2 | 1 1 . . . . . . Recycler 3 | 1 . 1 1 . . . . Drone 1 | . . . . . 1 . . Watcher 6 | . 3 2 . . . 1 . Swarmer 11 | . 6 . . . 4 1 . Grunt 24 | . 10 9 1 . 4 . . Duelist 3 | . . 2 . . 1 . . Sentry 6 | . . 4 . . . 2 . Specialist 1 | . . . . . . 1 . Thug 1 | . . . . . 1 . . Best Kill Streak 5 | 1 5 3 2 . 4 1 . Combat Bots Only 4 | . 3 3 1 . 4 1 . Max Kills in Single Turn 3 | 1 3 1 1 . 2 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 3 1 . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 439 | . 43 101 4 . 28 201 62 Missed 146 | . 9 31 . . 8 72 26 Damage Taken 4023 | . 476 965 61 . 445 1517 559 Core 1175 | . 82 156 13 . 63 302 559 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 67 . . . 42 . . Volleys Fired 182 | 10 32 87 9 . 20 24 . Largest 4 | 2 2 2 2 . 2 4 . Hottest 187 | 90 90 70 79 . 72 187 . Shots Fired 353 | 20 55 150 18 . 32 78 . Gun 254 | 20 45 79 18 . 17 75 . Cannon 64 | . . 64 . . . . . Launcher 35 | . 10 7 . . 15 3 . Special . | . . . . . . . . Kinetic 216 | . 11 141 9 . 17 38 . Thermal 94 | 20 34 2 9 . . 29 . Explosive 35 | . 10 7 . . 15 3 . Electromagnetic 8 | . . . . . . 8 . Robot Hit Streak 18 | 3 16 18 5 . 3 11 . Robot Miss Streak 7 | 1 3 7 3 . 2 5 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 199 | 13 33 87 11 . 9 46 . Core Hits 121 | 3 34 31 4 . 28 21 . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 9 | 2 2 3 . . 1 1 . Burn 5 | 2 2 . . . . 1 . Destroy 2 | . . 1 . . 1 . . Blast 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4857 | 160 907 1374 196 . 1287 933 . Guns 2330 | 160 370 601 196 . 181 822 . Cannons 715 | . . 715 . . . . . Explosions 1812 | . 537 58 . . 1106 111 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2021 | . 109 1290 124 . 181 317 . Thermal 933 | 160 261 26 72 . . 414 . Explosive 1812 | . 537 58 . . 1106 111 . Electromagnetic 91 | . . . . . . 91 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 1 1 . . . Average Corruption 1 | . . 1 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . 5 1 1 . . . Matter Fused 2 | . . 2 . . . . . Heat Flow Errors 3 | . . 2 . 1 . . . Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 33 | . . 9 . . 20 4 . Projectiles 9 | . . 9 . . . . . Explosions 24 | . . . . . 20 4 . Melee . | . . . . . . . . Knockbacks 14 | . . 14 . . . . . Impact . | . . . . . . . . Kinetic 14 | . . 14 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 200 | . 21 3 . . 107 69 . Shots 9 | . 2 1 . . 3 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 219 | 90 178 211 84 219 60 142 . Average Temperature 44 | 41 65 38 28 109 27 38 . Received Heat Transfer 927 | . 189 369 36 . 72 234 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | 1 2 . . . . . . Heat Transferred 2486 | 558 877 74 185 . . 792 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Peak Influence 635 | 10 257 248 138 . . 635 . Initial 506 | . 6 67 83 . . 506 . Average 164 | 3 128 111 107 . . 480 . Maximum Alert Level 2 | . 1 1 . . . 2 . Low Security (%) 73 | 100 79 86 100 . . . . Level 1 17 | . 20 13 . . . 30 . Level 2 9 | . . . . . . 69 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 2 . . . 2 . Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 2 2 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 9 | . 2 4 1 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 27 31 2 . 16 17 10 Peak Tracking Total 10 | . 3 4 2 . 4 7 10 Tactical Retreats 6 | . . 2 1 . . 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered 5 | . 3 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 4 | . 1 3 . . . . . Max in Single Turn 1 | . 1 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 11 | . 7 2 . . . 2 . Terminals 8 | . 5 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 35 | . 24 5 . . . 6 . Successful 19 | . 9 4 . . . 6 . Failed 16 | . 15 1 . . . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 25 | . 19 5 . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 5 4 . . . 1 . Record 4 | . . 4 . . . . . Open DSF 1 | . . . . . . 1 . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 3 | . 3 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 5 | . . . . . . 5 . Insert Component 2 | . . . . . . 2 . Analyze 3 | . . . . . . 3 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 7 2 . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 17 | . . . . 15 . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 66 | . 66 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 8 | . . . . 8 . . . Largest Group 8 | . . . . 8 6 1 . Highest-Rated Group 249 | . . . . 249 192 32 . Highest-Rated Ally 38 | . . . . 38 38 32 . Total Orders . | . . . . . . . . Ally Attacks 71 | . . . . . 59 12 . Total Damage 1515 | . . . . . 1294 221 . Kills 13 | . . . . . 9 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . 3 1 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 7617 | 144 1691 1586 233 2377 840 575 171 Spaces Moved 3784 | 84 654 644 92 1250 414 321 325 Core 433 | 7 . . . . . 101 325 Treads . | . . . . . . . . Legs 3351 | 77 654 644 92 1250 414 220 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 50 50 Average Speed 181 | 114 239 192 190 190 190 148 50 Slowest Speed 700 | 120 400 260 190 190 190 700 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 98 56 20 89 62 16 41 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 5 | . . . 1 1 2 . 1 Spaces Dug 8 | . . . . . 8 . . Terrain Destroyed 239 | . 52 43 . . 87 57 . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 238 | . 52 43 . . 86 57 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 4206 | 111 729 845 132 1254 435 366 334 Wait 92 | . 1 59 27 . . . 5 Move 3775 | 83 653 643 91 1247 413 320 325 Hop 1 | . . . . 1 . . . Pick Up 62 | 11 23 21 1 1 . 4 1 Fast Attach . | . . . . . . . . Attach 31 | 6 2 8 . . 1 14 . Detach . | . . . . . . . . Swap 30 | 1 8 12 3 2 1 3 . Drop 31 | . 10 15 1 3 . 1 1 Fire 182 | 10 32 87 9 . 20 24 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 961 | -10/Materials | Discovered new exit (range 11) 1152 | -10/Materials | Discovered new exit (range 7) 1836 | -10/Materials | Entered another Materials area 1836 | -9/Materials | Evolved 2 slots: Propulsion x2 2344 | -9/Materials | Discovered new exit (range 4) 2506 | -9/Materials | Discovered new exit (range 6) 2760 | -9/Materials | Discovered new exit (range 5) 2767 | -9/Materials | Identified exit to Materials 3201 | -9/Materials | Discovered exit to Materials (range 10) 3243 | -9/Materials | Build established: Scavenger-Mutant 3399 | -9/Materials | Discovered new exit (range 12) 3418 | -9/Materials | Identified exit to Mines 3422 | -9/Materials | Entered Mines 3639 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3653 | -9/Mines | Identified exit to Zion 3655 | -9/Mines | Entered Zion 3711 | -7/Zion | Discovered new exit (range 16) 3741 | -7/Zion | System corruption cleaned by Quarantine Array 3845 | -7/Zion | Learned location of Quarantine (-3) 3908 | -7/Zion | Learned Factory garrison access intel 4100 | -7/Zion | Learned Factory emergency access door positions 4205 | -7/Zion | Gained Derelict followers 4477 | -7/Zion | Met Imprinter 4519 | -7/Zion | Imprinted 4522 | -7/Zion | Declared Zion's savior 6030 | -7/Zion | Identified exit to Proximity Caves 6032 | -7/Zion | Entered Proximity Caves 6032 | -6/Proximity Caves | Accompanied by 6 allies 6046 | -6/Proximity Caves | Learned Factory machine intel 6241 | -6/Proximity Caves | Spotter reported a threat 6433 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6442 | -6/Proximity Caves | Core integrity fell below 50% 6483 | -6/Proximity Caves | Spotter reported a threat 6536 | -6/Proximity Caves | Spotter reported a threat 6849 | -6/Proximity Caves | Discovered new exit (range 6) 6868 | -6/Proximity Caves | Identified exit to Factory 6872 | -6/Proximity Caves | Entered Factory 6872 | -6/Factory | Accompanied by 1 ally 6872 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 6874 | -6/Factory | Loaded intel: 251 machine locations 6875 | -6/Factory | Loaded intel: 4 garrison access locations 6947 | -6/Factory | Discovered new exit (range 4) 6972 | -6/Factory | Identified exit to Factory 7222 | -6/Factory | Search patrols dispatched 7398 | -6/Factory | Released all parts (4) 7421 | -6/Factory | Lost 14 parts (2p5n2u5w) 7438 | -6/Factory | Discovered new exit (range 9) 7447 | -6/Factory | Entered Lower Caves 7448 | -6/Lower Caves | Encountered a Warlord checkpoint 7452 | -6/Lower Caves | Identified exit to Lower Caves 7553 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7570 | -6/Lower Caves | Core integrity fell below 50% 7609 | -6/Lower Caves | Core integrity fell below 20% 7618 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Loading 1 Lower Caves exit... 07480_ Attempting to rewire HY-6KJ(g). 07480_ HY-6KJ(g) is broken beyond repair. 07484_ Attempting to rewire G-50 Soldier. 07484_ G-50 Soldier is broken beyond repair. 07504_ EK-A9G(k) breaks down the debris. 07510_ Searching scrap... 07510_ Found Hpw. Shock Rifle. 07510_ Found 44 Matter. 07511_ Acquired 44 matter. 07512_ Dropped Imp. Heat Sink. 07513_ Acquired Hpw. Shock Rifle. 07523_ 50-FTV(l): "Have you seen a Researcher around here? I tracked it to these parts before it suddenly disappeared. I wonder what it's up to, and all by itself too..." 07541_ 0M-2SK(k) breaks down the debris. 07552_ Penetrated by Slug. 07553_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 07556_ Slug penetrates Wall. 07557_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????############################# | | ?????????????????# ## ## | | ????????????????## # | | ????????????????# ## # #?##"" | | ????????????????########## ###" " | | ????????????????????????## "" " | | ??????????????????????### s """"" | | ?????????????????????## """""" | | ?????????????????????# """""" | | ?????????????????????# """ " | | ?????????????????????# s """ | | ????????????????????## """""" ##### | | ???????????????????## ""### #???## | | ??????????????????## ## "#### #????# | | ?????????????????## ### #????# | | ?????????????????# ss##?# #?#### | | ?????????????????# @#??## ### ####### | | ?????????????????## #???#####?# #?# | | ??????????????????#####????????# #?# | | ?????????????????????????????? #?# ## | | ???????????????????????????? ##?# ## | | ??????????????????????????? # #??# | | ?????????????????????????? ## #??# ## ## | | ????????????????????????? #?# #??#??# #?# | | ????????????????????????? ###??# #?????##??? | | ????????????????????????? ??????# ?????????? | | ???????????????????????????????? ?????????? | | ???????????????????????????????? ?????????? | | ???????????????????????????????? ?????????? | | ????????????????????????????????# ?????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????>?????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????## | | ???????????????????????????????????????????# | | ???????????????????????????????????????????## | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Coil Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Wave Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Carbon-fiber Leg | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed SalvagingSupersonicProjector Manual? 0 Play Time 01:07:02 Cumulative 5.5 hours Start 2025.01.02 @ 20:26:15 End 2025.01.04 @ 16:14:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e5e1bf2-6796-4781-87eb-dacbd4aefa7c