Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 21:03:59 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (95) 475 Value Destroyed (3482) 3482 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 9647 Bonus ------- Follower Combat Kills 310 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 273/1000 Matter 132/300 Energy 26/100 System Corruption 3% Temperature Cool (45) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (5) ------- Improved Arc Projector Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (15) --- Light Ion Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Medium Storage Unit Matter Compressor (250) 0b10 Decoder Chip [Generic] Lightning Gun Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Long-range Tractor Beam > --- WEAPON ----------- Thermic Laser Gauss Rifle Mini Assault Cannon Mini Assault Cannon Bore Cannon > --- INVENTORY -------- Light Nuclear Core Medium Storage Unit Matter Compressor 0b10 Decoder Chip [Generic] Weapon Cycler Long-range Tractor Beam Lightning Gun Improved Arc Projector Wave Gun Long-range Proton Cannon Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Improved Grenade Launcher [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Thermic Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 6 | . . . . 2 2 1 . . . . 1 Weapon 3 | . . 2 . . . . . . . . 1 Parts Attached 143 | 3 9 8 . 13 5 9 10 19 16 7 44 Power 9 | . 1 1 . 1 . . 1 1 1 . 3 Engine 4 | . 1 . . . . . . 1 1 . 1 Core 5 | . . 1 . 1 . . 1 . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 2 . . 2 1 4 4 3 . 2 12 Treads 7 | 2 . . . . . . . . . 2 3 Leg 23 | . 2 . . 2 1 4 4 3 . . 7 Wheel 2 | . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 51 | . 1 3 . 4 4 2 1 8 13 2 13 Device 29 | . 1 1 . 3 2 1 . 2 5 1 13 Storage 5 | . . 1 . . 1 . . 2 1 . . Processor 13 | . . . . 1 1 1 . 2 7 1 . Hackware 1 | . . 1 . . . . . . . . . Protection 3 | . . . . . . . 1 2 . . . Artifact . | . . . . . . . . . . . . Weapon 51 | 1 5 4 . 6 . 3 4 7 2 3 16 Energy Gun 18 | . 3 1 . . . 2 1 5 1 . 5 Energy Cannon 3 | . . . . . . . . . 1 . 2 Ballistic Gun 8 | 1 2 3 . 1 . . . . . 1 . Ballistic Cannon 17 | . . . . 5 . . 2 1 . 2 7 Launcher 4 | . . . . . . 1 1 . . . 2 Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . . . 3 . . Parts Lost 46 | . 1 . . . . . 4 10 . 1 30 Power 6 | . 1 . . . . . . 1 . . 4 Propulsion 12 | . . . . . . . 2 3 . . 7 Utility 15 | . . . . . . . 1 4 . 1 9 Weapon 13 | . . . . . . . 1 2 . . 10 Highest Loss Streak 15 | . 1 . . . . . 4 6 . 1 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 93 100 100 98 95 98 98 98 99 100 93 Engine 3 | . 12 2 . . . . . 4 6 6 2 Core 2 | . . 8 11 9 7 6 6 1 . . 2 Treads 1 | . 15 . . . . . . . . 4 6 Leg 17 | . 12 22 22 18 15 20 19 19 20 15 7 Device 13 | . 9 9 . 15 23 21 13 14 14 7 16 Storage 7 | . 14 11 11 9 7 6 6 8 6 6 5 Processor 19 | . . . . 8 10 16 20 19 24 31 21 Energy Gun 8 | . 15 . . . . 4 5 6 14 11 4 Energy Cannon 1 | . . . . . . . . . 4 4 1 Ballistic Gun 3 | . 12 44 44 18 . . . . . 1 2 Ballistic Cannon 10 | . . . . 17 30 21 19 18 . 3 19 Special Weapon 2 | . . . . . . . . . 6 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 13 15 24 23 43 51 53 50 53 55 52 57 Greatest Support 56 | 40 40 20 20 20 30 50 50 50 40 56 56 Greatest Overweight (x) 18 | . . 1 1 2 2 1 2 1 1 1 18 Average Overweight (x) . | . . . 1 1 1 . . . 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 10 10 10 15 15 15 15 15 15 Most Carried 15 | 6 8 9 10 10 13 15 15 15 15 15 15 Average Carried 13 | 6 7 8 9 9 9 13 13 13 14 14 13 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 6 8 9 10 10 13 15 15 15 15 13 9 Class Distribution -------------------- 41% | Scavenger-Gunner 36% | Gunner 7% | Scavenger-Skirmisher 6% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4581 | 216 165 153 176 256 398 184 553 717 55 348 1360 Remotely 1881 | . 122 153 . . 393 . . . . . 1213 Salvage Created 3596 | . 522 153 240 221 260 398 337 445 . 66 954 Parts 156 | . 18 6 6 20 11 12 18 15 . 10 40 Haulers Intercepted 2 | . 1 1 . . . . . . . . . Recyclers Shooed 5 | . 2 1 . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 19 11 . 31 . Prevented 8 | . . . . . . . 3 . . 5 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 64 | . 7 . . 7 . 5 8 12 . 2 23 Guns 15 | . 6 . . 3 . . . 3 . . 3 Cannons 41 | . . . . 4 . 2 6 9 . 2 18 AOE 6 | . . . . . . 2 2 . . . 2 Classes Destroyed 13 | . 3 1 1 2 . 1 1 2 . . 2 Worker 6 | . . . 3 . 1 . . . . . 2 Builder 3 | . . . . . . . . . . . 3 Hauler 2 | . 1 1 . . . . . . . . . Recycler 11 | . 2 1 2 . 4 1 . . . . 1 Minesweeper 4 | . . . . . . . 1 2 . 1 . Operator 2 | . . 1 . . . . . . . . 1 Watcher 3 | . . . . 2 1 . . . . . . Swarmer 8 | . . . . 3 . . 3 . . 2 . Grunt 46 | . 7 . . 4 . 4 5 8 . . 18 Sentry 2 | . . . . . . 1 . 1 . . . Hunter 4 | . . . . . . . . 2 . . 2 Programmer 3 | . . . . . . . . . . . 3 Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | . 2 1 5 3 3 5 4 4 . 2 7 Combat Bots Only 4 | . 2 . . 3 . 4 4 4 . 2 4 Max Kills in Single Turn 4 | . 1 1 2 1 1 3 2 2 . 2 4 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 2 . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 7307 | . 516 . . 367 35 38 770 1465 . 138 3978 Core 1301 | . 80 . . 92 . . 88 314 . . 727 Absorbed by Shields 40 | . . . . 40 . . . . . . . Core Remaining (%) 83 | 100 68 . 100 83 100 . . . . 52 . Volleys Fired 209 | . 43 9 4 17 9 7 16 40 . 4 60 Largest 5 | . 2 4 4 4 4 4 4 4 . 4 5 Hottest 291 | . 105 80 80 192 192 199 213 229 . 291 278 Shots Fired 723 | . 82 36 16 63 33 16 49 157 . 14 257 Gun 278 | . 82 36 16 30 . 3 11 34 . 8 58 Cannon 433 | . . . . 33 33 9 33 123 . 5 197 Launcher 11 | . . . . . . 4 5 . . . 2 Special 1 | . . . . . . . . . . 1 . Kinetic 557 | . 38 36 16 63 33 9 33 123 . 3 203 Thermal 147 | . 44 . . . . . 6 34 . 11 52 Explosive 2 | . . . . . . . . . . . 2 Electromagnetic 17 | . . . . . . 7 10 . . . . Robot Hit Streak 15 | . 13 10 3 6 5 11 13 13 . 4 15 Robot Miss Streak 6 | . 3 4 2 6 2 1 5 4 . 1 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 433 | . 60 20 7 27 16 12 28 86 . 9 168 Core Hits 200 | . 20 4 7 12 6 13 21 32 . 7 78 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . . . . . . . 4 Critical Strikes 26 | . 1 1 . . 1 1 1 3 . 1 17 Burn 6 | . 1 . . . . . . . . 1 4 Destroy 5 | . . 1 . . . . . . . . 4 Blast 15 | . . . . . 1 1 1 3 . . 9 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11037 | . 725 262 105 566 379 672 897 2092 . 275 5064 Guns 2910 | . 725 262 105 147 . 38 154 430 . 155 894 Cannons 6640 | . . . . 419 379 159 569 1662 . 110 3342 Explosions 1477 | . . . . . . 475 174 . . . 828 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 7494 | . 276 262 105 566 379 159 569 1662 . 51 3465 Thermal 2071 | . 449 . . . . 84 113 430 . 224 771 Explosive 828 | . . . . . . . . . . . 828 Electromagnetic 644 | . . . . . . 429 215 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 342 | . . . . 16 . 33 17 21 . . 255 Projectiles 125 | . . . . 16 . 4 17 21 . . 67 Explosions 217 | . . . . . . 29 . . . . 188 Melee . | . . . . . . . . . . . . Knockbacks 83 | . . . . 7 6 1 5 27 . . 37 Impact . | . . . . . . . . . . . . Kinetic 76 | . . . . 7 6 1 5 26 . . 31 Secondary 7 | . . . . . . . . 1 . . 6 Self-Inflicted Damage 53 | . . . . . . . . . . . 53 Shots 2 | . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 437 | . 385 30 30 437 195 108 258 266 . 201 437 Average Temperature 103 | . 137 13 13 183 65 61 115 65 . 89 90 Received Heat Transfer 2111 | . 288 . . 173 18 18 285 483 . 30 816 Effects 6 | . 3 . . 2 . . . 1 . . . Energy Bleed 2 | . . . . 1 . . . 1 . . . Interference 3 | . 3 . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 4871 | . 1309 . . . . 50 222 904 . 602 1784 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 369 | . 205 45 42 150 147 236 . . . . 369 Initial 67 | . . 10 17 16 67 9 . . . . 39 Average 82 | . 86 22 33 91 67 54 . . . . 127 Maximum Alert Level 1 | . 1 . . . . 1 . . . . 1 Low Security (%) 88 | 100 91 100 100 100 100 85 . . . . 66 Level 1 11 | . 8 . . . . 14 . . . . 33 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . 1 . 1 . 3 . . . . 5 Investigation 3 | . . 1 . 1 . . . . . . 1 Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 4 | . . . . . . 2 . . . . 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 7 | . 3 . . . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 16 2 . 15 7 12 10 12 . 12 40 Peak Tracking Total 16 | . 4 1 . 5 2 8 5 4 . 4 16 Tactical Retreats 6 | . 1 . . 1 . 1 . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 40 | . . . . . . . 9 20 . 11 . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 13 | . . . . . 2 . 3 1 . . 7 Max in Single Turn 2 | . . . . . 1 . 2 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 4 | . . 1 . . . 2 . . 1 . . Terminals 2 | . . 1 . . . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 12 | . . 3 . . . 3 . . 6 . . Successful 9 | . . 1 . . . 2 . . 6 . . Failed 3 | . . 2 . . . 1 . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . 3 Terminals 4 | . . 3 . . . 1 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . . 1 . . . 1 . . 6 . . Part Schematic 6 | . . . . . . . . . 6 . . Locate Traps 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . 21 . . Parts Built 1 | . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . . . 7 . . Largest Group 7 | . . . . . . . . . 7 7 2 Highest-Rated Group 212 | . . . . . . . . . 212 212 75 Highest-Rated Ally 40 | . . . . . . . . . 40 40 38 Total Orders 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 . . Ally Attacks 63 | . . . . . . . . . . 57 6 Total Damage 1354 | . . . . . . . . . . 1318 36 Kills 12 | . . . . . . . . . . 12 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 2 2 . Drone Launches 1 | . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . 19 Traps 2 | . . . . . . . . . . . 2 Items 15 | . . . . . . . . . . . 15 Patrols 2 | . . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 10209 | 15 547 205 198 687 617 503 1188 1336 2858 1166 889 Spaces Moved 4804 | 7 267 106 97 271 231 192 662 624 1447 620 280 Core 1 | . . . . . . . . . . . 1 Treads 489 | 7 112 . . . . . . . . 211 159 Legs 4291 | . 155 106 97 271 231 192 662 624 1447 409 97 Wheels 23 | . . . . . . . . . . . 23 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 110 | 160 120 120 190 190 195 123 123 123 190 160 110 Average Speed 183 | 160 136 145 190 218 245 178 165 174 190 180 200 Slowest Speed 950 | 160 160 190 190 260 260 193 270 195 190 240 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 2 41 11 17 19 7 6 76 72 90 77 8 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . . 4 . . Known Exits Taken 3 | . . . . 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 7 | . . . . . . . 3 2 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 109 | . . . . 16 5 . 6 25 . 1 56 Melee . | . . . . . . . . . . . . Projectile 76 | . . . . 16 5 . 6 25 . 1 23 AOE 33 | . . . . . . . . . . . 33 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 5727 | 9 374 137 103 328 260 340 725 768 1557 661 465 Wait 393 | . 36 . . 6 11 124 15 55 73 16 57 Move 4789 | 6 266 105 96 270 230 191 661 623 1442 619 280 Hop 2 | . . . . . . . . . 2 . . Pick Up 59 | . 7 6 2 8 3 4 7 5 6 1 10 Fast Attach 54 | . 6 3 . 6 2 2 1 7 10 2 15 Attach 35 | . . 3 . . 1 1 3 8 1 2 16 Detach 21 | . 2 2 . 1 1 1 . 4 6 . 4 Swap 54 | 3 3 2 . 7 2 6 6 4 5 3 13 Drop 71 | . 11 7 1 13 1 4 7 2 12 3 10 Fire 209 | . 43 9 4 17 9 7 16 40 . 4 60 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 40 | . . . . . . . 9 20 . 11 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 472 | -10/Materials | Discovered new exit (range 9) 493 | -10/Materials | Build established: Scavenger-Mutant 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Weapon x2 747 | -9/Materials | Discovered new exit (range 12) 768 | -9/Materials | Entered Mines 883 | -9/Mines | Discovered new exit (range 10) 966 | -9/Mines | Entered Materials 966 | -8/Materials | Evolved 2 slots: Utility x2 968 | -8/Materials | Build established: Scavenger-Gunner 1385 | -8/Materials | Discovered new exit (range 9) 1597 | -8/Materials | Identified exit to Factory 1604 | -8/Materials | Build established: Skirmisher 1653 | -8/Materials | Entered Factory 1653 | -7/Factory | Evolved 2 slots: Utility x2 1959 | -7/Factory | Build established: Scavenger-Skirmisher 2226 | -7/Factory | Discovered new exit (range 16) 2268 | -7/Factory | Identified exit to Factory 2270 | -7/Factory | Entered another Factory area 2270 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2414 | -6/Factory | Fabricated Adv. Cooling System (x1) 2463 | -6/Factory | Build established: Skirmisher 2754 | -6/Factory | Discovered new exit (range 15) 2771 | -6/Factory | Identified exit to Lower Caves 2773 | -6/Factory | Entered Lower Caves 2813 | -6/Lower Caves | Attracted the attention of an 0b10 base 2872 | -6/Lower Caves | Lost 4 parts (2n1u1w) 3191 | -6/Lower Caves | Build established: Scavenger-Gunner 3559 | -6/Lower Caves | Encountered a Warlord checkpoint 3642 | -6/Lower Caves | Learned 4 Factory zone layouts 3871 | -6/Lower Caves | Discovered new exit (range 12) 3961 | -6/Lower Caves | Entered another Lower Caves area 4111 | -6/Lower Caves | Learned Factory stockpile data 4245 | -6/Lower Caves | Lost 3 parts (1p1n1u) 4453 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4617 | -6/Lower Caves | Lost 6 parts (2n3u1w) 5068 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5277 | -6/Lower Caves | Discovered new exit (range 12) 5297 | -6/Lower Caves | Entered Zion 5419 | -6/Zion | Learned Factory stockpile data 5429 | -6/Zion | Discovered new exit (range 14) 5510 | -6/Zion | Given the Hacking Drone Bay 5547 | -6/Zion | Found Prototype Device 5547 | -6/Zion | Identified Hacking Drone Bay 5880 | -6/Zion | Learned Factory emergency access door positions 5998 | -6/Zion | Learned location of Warlord (-5) 6006 | -6/Zion | Learned location of Quarantine (-3) 6120 | -6/Zion | Found Prototype Processor 6120 | -6/Zion | Identified Exp. Target Analyzer 6145 | -6/Zion | Found Prototype Processor 6145 | -6/Zion | Identified Exp. Melee Analysis Suite 6240 | -6/Zion | Received a visual enhancement algorithm 6410 | -6/Zion | Build established: Gunner 6789 | -6/Zion | Imprinted 6791 | -6/Zion | Declared Zion's savior 6979 | -6/Zion | Learned location of 1 exit from Factory 7842 | -6/Zion | Learned location of Armory (-3) 7859 | -6/Zion | Gained Derelict followers 8155 | -6/Zion | Entered Proximity Caves 8155 | -5/Proximity Caves | Accompanied by 7 allies 8199 | -5/Proximity Caves | Learned Factory emergency access door positions 9034 | -5/Proximity Caves | Learned Factory terminal intel 9181 | -5/Proximity Caves | Discovered new exit (range 4) 9321 | -5/Proximity Caves | Entered Factory 9321 | -5/Factory | Accompanied by 2 allies 9321 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9322 | -5/Factory | Identified exit to Factory 9326 | -5/Factory | Loaded intel: 28 terminal locations 9342 | -5/Factory | Build established: Scavenger-Gunner 9707 | -5/Factory | Lost 3 parts (1p1n1w) 9845 | -5/Factory | Lost 7 parts (1p1n2u3w) 10164 | -5/Factory | Garrison activated, responded to threat 10167 | -5/Factory | Cargo convoy interrupted 10175 | -5/Factory | Core integrity fell below 50% 10210 | -5/Factory | Self-destructed Last Messages --------------- 10195_ Hvy. Laser destroyed. 10196_ G-50 Soldier knocked back. 10196_ G-50 Soldier Carbon-fiber Leg blasted off. 10200_ Slug penetrates Wall. 10200_ Flexi-carbon Leg destroyed. 10200_ I-47 Archangel knocked back. 10201_ Adv. Assault Cannon destroyed. 10203_ Slug penetrates Wall. 10203_ Adv. Sensor Array destroyed. 10203_ Carbon-fiber Leg destroyed. 10205_ G-50 Soldier destroyed. 10205_ G-67 Veteran Adv. Heat Sink blasted off. 10205_ Imp. Grenade Launcher destroyed. 10206_ Penetrated by Slug. 10206_ Adv. Heat Sink destroyed. 10206_ Penetrated by Slug. 10207_ Hvy. Ion Cannon destroyed. 10207_ Lgt. Deuterium Engine destroyed. 10208_ Adv. Heat Sink destroyed. 10209_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????"T"???????????????????????? | | ?????????????+???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????!??? | | ????????????????????????=????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????%???????????????T?????????????????? | | ?????????????? ?????"""""???????????????????????? | | ??????????????%"?????""T""???????????????????????? | | ??????#########+####???? ?????????????????????? | | ??????# " #??? ?????????????????????? | | ??????# #??? ?????????????????????? | | ??????# +???""" ?????????????????????? | | ??????# #????"" ?????????????????????? | | ??????# #????"" ?##??????????????????? | | ??????# #?????? # ####??????########## | | ??????# #################????# | | | ??????# # ####?# | | ??????# = ######## | | ??????# = * + | | ??????# != = != ## "" | | ?? [ g%[ ## """" | | ??????# = ### ##; #h #########*! ## """" | | ??????# ??# g @ # # = ##+######## | | ???? ????# *x #### | #??????? | | ?? ??????# !g pi #??# * = #??????? | | ?? ????????# #?#####+##+##?????? | | ????????????# "" " % % """" #?# #?????? | | ????????????# """ """" """" #?# "" #?????? | | ?????T??????# """" """" """" #?# "T" #?????? | | ????????????# ?"""" """" """" #?# * = #?????? | | ????????????###??############??#?#### ######?????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 18 Energy Capacity 250 Matter Stores 350 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 24 Armor Integrity Analysis 40 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Mak. Cloaking Device | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Mak. Ablative Armor | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Adv. Cooling System | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonCannonFrame Manual? 0 Play Time 01:25:01 Cumulative 45.5 hours Start 2022.04.03 @ 19:37:50 End 2022.04.03 @ 21:03:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7cec2da-96d6-4896-93cd-0be06cada98b