Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 20:18:53 Player: Gammalost Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2776) 2776 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1348) 1348 TOTAL SCORE: 6514 Bonus ------- Pacifist 200 High Alert Combat Kills 349 Follower Combat Kills 106 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -7 Cogmind --------- Core Integrity 231/550 Matter 260/300 Energy 275/275 System Corruption 6% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Deuterium Engine Propulsion (2) Wheel Wheel Utility (6) Small Storage Unit High-capacity Storage Unit Weight Redist. System Light Armor Plating Relay Coupler [NC] (21) Relay Coupler [Sentry] (3) Weapon (2) Heavy Particle Cannon Gauss Rifle Inventory (14) Deuterium Engine Improved Heat Sink Small Storage Unit Medium Storage Unit Target Analyzer Maneuvering Thrusters Relay Coupler [Swarmer] (34) Relay Coupler [Grunt] (31) Pulse Rifle Enhanced Autogun Improved Datajack Peak State ------------ Power Deuterium Engine Propulsion Compact Wheel Compact Wheel Utility Small Storage Unit High-capacity Storage Unit Weight Redist. System Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Weapon Heavy Particle Cannon Enhanced Autogun Inventory Deuterium Engine Wheel Wheel Improved Heat Sink Medium Storage Unit Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Gauss Rifle Improved Datajack [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Seismic Analyzer Hackware Relay Coupler [Sentry] Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 72 | 7 . 15 9 22 19 Power 6 | 2 . 1 1 1 1 Engine 3 | 2 . . . . 1 Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 7 | 2 . 1 . 2 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 7 | 2 . 1 . 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 1 . 9 3 12 7 Device 14 | . . 5 1 7 1 Storage 6 | 1 . 3 . . 2 Processor 1 | . . 1 . . . Hackware 6 | . . . 1 2 3 Protection 5 | . . . 1 3 1 Artifact . | . . . . . . Weapon 27 | 2 . 4 5 7 9 Energy Gun 7 | . . 1 3 2 1 Energy Cannon 5 | . . 2 . 1 2 Ballistic Gun 9 | 2 . 1 2 1 3 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 5 | . . . . 2 3 Unidentified Prototypes 3 | . . 2 . . 1 Parts Lost 15 | . . 2 1 4 8 Power 1 | . . . . . 1 Propulsion 5 | . . 1 . 2 2 Utility 5 | . . 1 . 1 3 Weapon 4 | . . . 1 1 2 Highest Loss Streak 5 | . . 1 1 1 5 Average Slot Usage (%) 92 | . 85 82 97 97 96 Engine 4 | . 14 9 . . 7 Core 5 | . . 1 9 9 1 Wheel 18 | . 28 21 18 16 17 Device 15 | . . 10 24 19 8 Storage 17 | . 14 15 18 18 18 Hackware 6 | . . . 4 5 21 Protection 5 | . . . 4 11 3 Energy Gun 4 | . . 5 9 4 . Energy Cannon 3 | . . 3 1 4 2 Ballistic Gun 9 | . 28 12 6 4 13 Ballistic Cannon 1 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 67 | 11 11 52 57 67 58 Greatest Support 50 | 32 32 50 32 38 38 Greatest Overweight (x) 5 | . . 2 1 2 5 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 18 | 6 6 16 14 14 18 Average Capacity 12 | 5 6 8 14 14 14 Most Carried 14 | 6 6 14 14 14 13 Average Carried 11 | 3 6 7 13 13 11 Final Capacity 14 | . . . . . 14 Final Carried 11 | . . . . . 11 Class Distribution -------------------- 51% | Mutant 28% | Scavenger-Mutant 19% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1684 | 214 . 346 118 551 455 Remotely . | . . . . . . Salvage Created 2365 | . . 852 175 652 686 Parts 135 | . . 43 19 37 36 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 51 | . . 14 8 17 12 Guns 38 | . . 8 7 12 11 Cannons 8 | . . 2 1 5 . AOE 5 | . . 4 . . 1 Classes Destroyed 11 | . . 8 1 . 2 Worker 6 | . . 4 . . 2 Recycler 5 | . . 4 . . 1 Mechanic 1 | . . . . . 1 Operator 2 | . . . . . 2 Watcher 1 | . . 1 . . . Swarmer 15 | . . 4 6 3 2 Grunt 24 | . . 7 1 10 6 Brawler 3 | . . 1 . . 2 Duelist 1 | . . 1 . . . Sentry 6 | . . 1 . 4 1 Hunter 2 | . . . 1 . 1 Best Kill Streak 6 | . . 6 4 3 5 Combat Bots Only 5 | . . 5 4 3 4 Max Kills in Single Turn 4 | . . 4 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2439 | . . 368 349 1084 638 Core 373 | . . 54 97 163 59 Absorbed by Shields 28 | . . . . 28 . Core Remaining (%) 95 | 100 100 86 . . . Volleys Fired 156 | . 3 43 14 60 36 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 40 91 126 119 103 Shots Fired 299 | . 6 78 27 122 66 Gun 205 | . 6 61 23 51 64 Cannon 94 | . . 17 4 71 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 176 | . 6 43 13 61 53 Thermal 123 | . . 35 14 61 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 2 10 13 18 8 Robot Miss Streak 6 | . 1 3 3 6 5 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 207 | . 4 50 15 81 57 Core Hits 137 | . 1 30 10 60 36 Critical Hits 3 | . . 2 . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 2 . 1 . Melee Attacks 12 | . . . . 5 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4664 | . 37 1635 225 1249 1518 Guns 2453 | . 37 688 185 544 999 Cannons 975 | . . 205 40 705 25 Explosions 1236 | . . 742 . . 494 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2336 | . 37 498 107 836 858 Thermal 1248 | . . 551 118 413 166 Explosive 1080 | . . 586 . . 494 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 4 5 5 6 Average Corruption 4 | . . 4 2 5 5 Corruption Purged . | . . . . . . Effects 79 | . . 12 3 46 18 Message Errors 16 | . . 2 . 6 8 Matter Fused 13 | . . 2 1 9 1 Heat Flow Errors 6 | . . 2 1 2 1 Energy Discharges 13 | . . 3 . 8 2 Parts Rejected 2 | . . 1 . 1 . Data Loss (minor) 7 | . . . . 6 1 Data Loss (major) 2 | . . . . 2 . Misfires 4 | . . . . 4 . Targeting Errors 13 | . . 2 1 6 4 Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 169 | . . 85 . 15 69 Projectiles 15 | . . . . 15 . Explosions 154 | . . 85 . . 69 Melee . | . . . . . . Knockbacks 5 | . . . . 5 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 298 | . . 246 85 184 298 Average Temperature 62 | . . 63 41 32 92 Received Heat Transfer 789 | . . 51 18 477 243 Effects 2 | . . 1 . . 1 Energy Bleed 1 | . . 1 . . . Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . 1 . Heat Transferred 2170 | . . 877 259 664 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 963 | . 30 344 443 963 765 Average Influence 439 | . 7 232 250 627 595 Maximum Alert Level 3 | . . 1 2 3 3 Low Security (%) 15 | . . . . . . Level 1 36 | . . . . . . Level 2 28 | . . . . . . Level 3 19 | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 1 3 . 4 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . . . 1 . 2 Assault 1 | . . . . . 1 Garrison 3 | . . . 2 . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 4 | . . 2 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 3 22 12 30 27 Peak Tracking Total 5 | . 3 4 4 5 5 Tactical Retreats 13 | . . 4 . 7 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 15 | . . . 3 11 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 16 | . . 9 . 4 3 Max in Single Turn 5 | . . 5 . 1 2 Garrison Relay 4 | . . . . 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 16 | . 1 4 5 . 6 Terminals 11 | . 1 3 3 . 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access 1 | . . . 1 . . Total Hacks 39 | . 1 7 14 . 17 Successful 23 | . 1 3 8 . 11 Failed 16 | . . 4 6 . 6 Catastrophic 8 | . . 3 2 . 3 Database Lockouts . | . . . . . . Manual 32 | . 1 8 10 . 13 Terminals 29 | . 1 6 9 . 13 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 1 | . . 1 . . . Scanalyzers 5 | . . . 3 . 2 Garrison Access 2 | . . . 2 . . Terminal Hacks 3 | . . 1 . . 2 Reprogram Traps 1 | . . . . . 1 Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 3 . 2 Insert Component 3 | . . . 1 . 2 Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 35 | . 2 6 12 . 15 Terminals 10 | . 1 1 3 . 5 Botnet 7 | . . . 3 . 4 Detonate 3 | . 1 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Reject 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Reprogram 1 | . . . 1 . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 13 | . . 4 4 . 5 Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 32 | . . . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 6 | . . . . 2 4 Non-combat . | . . . . . . Combat 6 | . . . . 2 4 Robot Hacks Applied 6 | . . . . 2 4 parse_system 1 | . . . . 1 . overwrite_iff 1 | . . . . . 1 formatsys_high 4 | . . . . 1 3 Relay Couplers Released 15 | . . . . 15 . Machine Destruction 15 | . . . . 15 . Attached 5 | . . . . 2 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 8 | . . . 3 1 4 Largest Group 3 | . . . 3 1 2 Highest-Rated Group 48 | . . . 48 15 15 Highest-Rated Ally 16 | . . . 16 15 15 Total Orders . | . . . . . . Ally Attacks 48 | . . . 28 2 18 Total Damage 662 | . . . 344 59 259 Kills 6 | . . . 3 . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 4157 | 65 113 1102 573 1624 680 Spaces Moved 2694 | 50 106 620 428 1143 347 Core 2 | 1 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 2692 | 49 106 620 428 1143 346 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 100 90 Average Speed 104 | 99 100 101 100 108 107 Slowest Speed 300 | 100 100 120 100 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 29 35 36 76 33 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 98 | . . 45 . . 53 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 97 | . . 45 . . 52 Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 3724 | 62 108 1017 551 1402 584 Wait 622 | . . 316 79 59 168 Move 2685 | 49 105 619 427 1138 347 Hop . | . . . . . . Pick Up 33 | 5 . 10 8 7 3 Fast Attach 48 | 7 . 14 6 15 6 Attach 10 | . . 1 . 4 5 Detach 9 | 1 . 5 1 1 1 Swap 22 | . . . 3 11 8 Drop 41 | . . 9 13 16 3 Fire 156 | . 3 43 14 60 36 Melee 12 | . . . . 5 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 86 | . . . . 86 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 15) 177 | -10/Materials | Discovered new exit (range 3) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 1175 | -9/Materials | Discovered new exit (range 7) 1281 | -9/Materials | Entered another Materials area 1281 | -8/Materials | Evolved 2 slots: Utility x2 1656 | -8/Materials | Discovered new exit (range 16) 1672 | -8/Materials | Garrison activated, responded to threat 1720 | -8/Materials | Build established: Scavenger-Mutant 1853 | -8/Materials | Identified exit to Garrison 1854 | -8/Materials | Entered Garrison 1880 | -8/Garrison | Triggered checkpoint 1974 | -8/Garrison | Triggered checkpoint 2027 | -8/Garrison | Discovered new exit (range 10) 2036 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2118 | -8/Garrison | Triggered checkpoint 2126 | -8/Garrison | Discovered new exit (range 12) 2138 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2179 | -8/Garrison | Garrison Relay disabled 2240 | -8/Garrison | Triggered checkpoint 2517 | -8/Garrison | Garrison Relay disabled 2672 | -8/Garrison | Triggered checkpoint 2797 | -8/Garrison | Discovered new exit (range 10) 2828 | -8/Garrison | Build established: Mutant 2840 | -8/Garrison | Triggered checkpoint 2973 | -8/Garrison | Installed Relay Interface Framework 3015 | -8/Garrison | Garrison Relay disabled 3157 | -8/Garrison | Garrison Relay disabled 3248 | -8/Garrison | Triggered checkpoint 3467 | -8/Garrison | Build established: Bothacker-Mutant 3478 | -8/Garrison | Entered Materials 3478 | -8/Materials | Accompanied by 1 ally 3503 | -8/Materials | Garrison activated, responded to threat 3526 | -8/Materials | Core integrity fell below 50% 3600 | -8/Materials | Lost 5 parts (1p2u2w) 3663 | -8/Materials | Repaired Weight Redist. System 3878 | -8/Materials | First assault squad dispatched 4004 | -8/Materials | Lost 3 parts (2n1u) 4158 | -8/Materials | Self-destructed Last Messages --------------- 04025_ Connecting with Scanalyzer... >>Insert(Relay Coupler [Grunt]) Scanning Relay Coupler [Grunt]... >>Insert(Imp. Heat Sink) Scanning Imp. Heat Sink... Ready to analyze. 04025_ Connecting with Scanalyzer... 04033_ Triggered EMP Trap. 04033_ A bubble of electromagnetic force engulfs the area. 04033_ Door malfunctions. 04033_ Scanalyzer disabled. 04051_ U-05 Engineer repairs door. 04052_ U-05 Engineer lays Concrete. 04073_ AACKONNAXT7MGUF#U5HDPV64L ZB:F0E 04121_ System corrupted: Matter fused (-10). 04126_ Jacked Y-45 Defender... >>overwrite_iff Rewriting IFF filter. 04137_ Network quickbooting Y-45 Defender, ETC: 7. 04143_ UIPA=IPN EEGH/%V,U>Y%= Map ----- +----------------------------------------------------+ | ???????????????????????????# # #??????# | | ???????????????????????????## # ! #??????# | | ????????????????????????????# + #??????# | | ???????????????????????? ??## # #??????# | | ???????????????????????? ??#### # #??????# | | ???????????????????????? ??##?# # #??????# | | ???????????????????????? ?????# # #??????# | | ????????????????????????+?????# ##+#######??????# | | ???????????????????????? ###### #?? #???????# | | ???????????????????????# # # #??##????????# | | ???????????????????????# # # #????????????# | | ???????????????????????# # # #????????????? | | ???????????????????????# # # ########?????? | | ???????????????????????# # !!!# # "" #??????? | | ???????????????????????# # !!!# # " S #??????? | | ???????????????????????# # !! # # ^ #??????? | | ???????????????????????+ / # # #??????? | | ???????????????????????# # # # #??????? | | ?????????????????????### ###### + #??????? | | ?????????????????????# #??# ########??????? | | ???????????????# ##### #### ####??????????? | | ???????????????# #????????? | | ???????????????# ##### ############ #????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????###+#####???????????????????? | | ??????????????????????# @ #???????????????????? | | ??????????????????????# !! #???????????????????? | | ??????????????????????# != #???????????????????? | | ??????????????????????# != #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Additional Mass Support 18 Armor Coverage 450 Evasion (%) 42 Defensive Hacking 10 Item Schematics ----------------- Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Quantum Hacking Challenges ------------ None Game ------ Seed SubatomicCombatKit Manual? 0 Play Time 00:50:46 Cumulative 15.5 hours Start 2019.10.27 @ 20:24:51 End 2019.11.02 @ 20:18:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e42f74cf-810f-4f6f-88c5-147c96fc787c