Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 15:04:44

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (312)      312
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3182

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             537/550
Matter                     221/300
Energy                     11/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY (3) ------
          Large Storage Unit
         Medium Armor Plating
         Medium Armor Plating
>               --- WEAPON (3) -------
          Light Assault Rifle
                Grenade Launcher
>               --- INVENTORY (15) ---
       Improved Hover Unit
       Improved Heat Sink
                Humpback
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
                Seismic Detector
         Medium Armor Plating
                Tractor Beam
                Supersonic Drone Bay (1/1)
       Improved Light Cannon
                Mining Laser
                Ripper
                Stasis Trap (100%)
                Stasis Trap (100%)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Large Storage Unit
           Supersonic Drone Bay
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Hover Unit
  Improved Heat Sink
     Small Storage Unit
     Small Matter Pod
  Improved Terrain Scanner
           Seismic Detector
     Light Armor Plating
           Tractor Beam
           Assault Rifle
     Light Assault Rifle
  Improved Light Cannon
           Grenade Launcher
           Mining Laser
           Stasis Trap
           Stasis Trap
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             26   | 2   9   4   2   3   6   
  Power                    3    | .   1   2   .   .   .   
    Engine                 3    | .   1   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | .   3   1   .   1   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  5    | .   3   1   .   1   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 2   2   .   2   1   2   
    Device                 5    | 2   1   .   2   .   .   
    Storage                1    | .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | .   3   1   .   1   1   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   1   1   .   1   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 7    | .   .   2   .   4   1   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               3    | .   .   1   .   2   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   2   .   3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   98  95  100 68  52  
  Engine                   13   | .   13  9   14  14  5   
  Hover                    20   | .   26  28  28  14  6   
  Device                   6    | .   14  14  14  .   .   
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               11   | .   14  14  14  10  .   
  Ballistic Gun            14   | .   13  14  14  14  9   
Peak Build Rating          21   | 8   12  14  21  16  19  
  Average Rating           12   | 6   10  11  15  10  12  
  On Entrance              10   | 6   8   11  14  16  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 13  29  34  34  36  38  
  Greatest Support         51   | 20  20  14  14  14  51  
  Greatest Overweight (x)  4    | .   4   2   2   4   4   
  Average Overweight (x)   2    | .   1   1   2   3   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 8   13  15  15  15  15  
  Most Carried             15   | 8   13  15  15  15  15  
  Average Carried          14   | 6   9   14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 8   13  15  15  15  15  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           632  | 317 68  109 40  98  .   
  Remotely                 244  | 67  68  109 .   .   .   
Salvage Created            615  | 201 77  180 .   157 .   
  Parts                    42   | 12  12  11  .   5   2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  11   | .   5   2   .   4   .   
  Guns                     11   | .   5   2   .   4   .   
Classes Destroyed          6    | 3   1   1   .   .   1   
  Worker                   4    | 2   .   1   .   1   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Swarmer                  7    | .   5   .   .   2   .   
  Grunt                    4    | .   .   2   .   2   .   
Best Kill Streak           4    | 4   3   2   .   2   1   
  Combat Bots Only         3    | .   3   2   .   1   .   
Max Kills in Single Turn   2    | 1   1   2   .   2   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        101  | .   24  14  .   49  14  
  Missed                   25   | .   10  3   .   9   3   
Damage Taken               872  | .   104 147 .   456 165 
  Core                     213  | .   34  55  .   111 13  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         60   | 100 .   .   .   20  .   
Volleys Fired              72   | 21  9   9   .   31  2   
  Largest                  2    | 2   2   2   .   2   1   
  Hottest                  79   | 70  76  76  .   79  30  
Shots Fired                120  | 41  18  18  .   41  2   
  Gun                      118  | 41  18  18  .   41  .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   2   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  72   | 21  9   9   .   33  .   
  Thermal                  46   | 20  9   9   .   8   .   
  Explosive                2    | .   .   .   .   .   2   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         7    | 4   5   7   .   7   .   
  Robot Miss Streak        3    | 3   2   1   .   2   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   
Shots Hit Robots           68   | 19  9   14  .   26  .   
  Core Hits                29   | 8   5   7   .   8   1   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         2    | 1   .   .   .   1   .   
    Burn                   2    | 1   .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1002 | 241 127 196 .   368 70  
  Guns                     932  | 241 127 196 .   368 .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               70   | .   .   .   .   .   70  
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  533  | 105 25  110 .   293 .   
  Thermal                  399  | 136 102 86  .   75  .   
  Explosive                70   | .   .   .   .   .   70  
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            8    | .   .   .   .   .   8   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               8    | .   .   .   .   .   8   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        375  | 108 105 101 .   375 5   
  Average Temperature      86   | 40  45  43  .   165 5   
  Received Heat Transfer   384  | .   .   99  .   231 54  
  Effects                  1    | .   .   .   .   1   .   
    Short Circuit          1    | .   .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         1221 | 481 259 222 .   259 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             162  | 35  162 133 .   50  56  
  Initial                  63   | .   22  63  .   .   .   
  Average                  35   | 15  60  106 .   13  46  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              21   | .   10  3   .   4   4   
  Peak Tracking Total      4    | .   4   2   .   2   4   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   2   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          3    | .   .   .   3   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   .   .   18  .   .   
  Successful               18   | .   .   .   18  .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             18   | .   .   .   18  .   .   
  Record                   17   | .   .   .   17  .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               2    | .   .   .   2   .   .   
  EXPLORE                  1    | .   .   .   1   .   .   
  RETURN                   1    | .   .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             1    | .   .   .   1   .   .   
  Drone Recoveries         1    | .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3579 | 130  215  481  976  1700 77   
Spaces Moved               1560 | 47   114  284  542  547  26   
  Core                     .    | .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     62   | 47   5    .    .    .    10   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    1498 | .    109  284  542  547  16   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            56   | 120  56   116  176  176  130  
  Average Speed            205  | 120  136  154  176  280  235  
  Slowest Speed            300  | 120  300  176  176  300  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    26   50   95   98   6    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      5    | .    .    .    .    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1826 | 79  161 309 567 672 38  
  Wait                     113  | 4   5   4   10  89  1   
  Move                     1555 | 46  113 283 541 546 26  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | 4   13  5   2   2   1   
  Fast Attach              12   | 1   4   1   1   .   5   
  Attach                   5    | .   2   1   .   1   1   
  Detach                   2    | .   .   .   1   .   1   
  Swap                     9    | 1   3   2   1   2   .   
  Drop                     24   | 2   12  4   4   1   1   
  Fire                     72   | 21  9   9   .   31  2   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   7    | .   .   .   7   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 3)
  131 | -11/Scrapyard | Entered Materials
  294 | -10/Materials | Discovered new exit (range 8)
  311 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Entered Mines
  373 | -10/Mines     | Discovered new exit (range 12)
  403 | -10/Mines     | Learned location of Zion (-6)
  439 | -10/Mines     | Learned location of Storage (-7)
  563 | -10/Mines     | Found a hidden stash of uninstalled traps
  724 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  818 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  820 | -10/Mines     | Discovered new exit (range 5)
  827 | -10/Mines     | Entered Exiles
  857 | -10/Exiles    | Discovered new exit (range 15)
  912 | -10/Exiles    | Met 8R-AWN
  940 | -10/Exiles    | Met EX-HEX
  988 | -10/Exiles    | Met EX-BIN
 1012 | -10/Exiles    | Aligned with FarCom system
 1014 | -10/Exiles    | Given EX-Vault access code
 1084 | -10/Exiles    | Opened EX-Vault
 1096 | -10/Exiles    | Found Supersonic Drone Bay
 1101 | -10/Exiles    | Discovered new exit (range 59)
 1310 | -10/Exiles    | Met EX-DEC
 1373 | -10/Exiles    | Visited The Gauntlet
 1803 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 1803 | -10/Exiles    | Entered Mines
 1825 | -9/Mines      | Met a Derelict bent on vengeance
 1837 | -9/Mines      | Core integrity fell below 50%
 1881 | -9/Mines      | Lost 3 parts (2n1u)
 2888 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3195 | -9/Mines      | Discovered new exit (range 11)
 3277 | -9/Mines      | Discovered new exit (range 6)
 3503 | -9/Mines      | Entered Materials
 3503 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 3580 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03550_ R-06 Scavenger collects Hover Unit.
03550_ U-05 Engineer builds a Wall.
03551_ U-05 Engineer lays Concrete.
03551_ K-01 Serf collects debris.
03553_ U-05 Engineer lays Concrete.
03553_ R-06 Scavenger collects Datajack.
03555_ U-05 Engineer lays Concrete.
03556_ W-25 Informer sends out distress signal.
03556_ Acquired Titanium Leg.
03558_ Imp. Ion Engine destroyed.
03559_ Acquired Titanium Leg. <x2>
03565_ Acquired Med. Armor Plating.
03567_ Critical hit (Burn: +37).
03568_ Acquired Med. Armor Plating.
03570_ Dropped Broken Beam Rifle.
03570_ K-01 Serf collects debris.
03572_ Acquired Med. Armor Plating.
03572_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007.
03575_ K-01 Serf collects debris.
03578_ R-06 Scavenger collects Broken Beam Rifle.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostNovaCycler
  Manual?         0
Play Time         00:19:12
  Cumulative      160.3 hours
  Start           2024.09.04 @ 11:27:20
  End             2024.09.04 @ 15:04:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          289
  Rogue           285
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          46
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0875f782-e2b3-46e0-a570-9fc787a51052