Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 16:57:52

Player: monistgf

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (99)      495
Value Destroyed (3352)     3352
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1008)               1008
              TOTAL SCORE: 11895

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      670
Met Data Miner             300

 Cogmind 
---------
Core Integrity             826/1300
Matter                     295/300
Energy                     250/250
System Corruption          7%
Temperature                Cool (0)
Movement                   Hovering (180) Ox2
Location                   -3/Research

 Parts 
-------
>              --- POWER (3) --------
         Micro Antimatter Reactor
>              --- PROPULSION (7) ---
      Improved Antigrav System
>              --- UTILITY (8) ------
      Advanced Heat Sink
         Small Battery
               Targeting Computer
      Advanced Target Analyzer
>              --- WEAPON (3) -------
               Force Lance
               Force Lance
               Force Lance
>              --- INVENTORY (5) ----
  Experimental Power Amplifier
      Advanced Energy Well (500)
               Nova Cannon
               Force Lance
               Force Lance

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
           Neutrino Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
  Improved Gravmag System
    Cooled Aerolev Unit
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Advanced Cooling System
    Medium Storage Unit
           Seismic Detector
  Improved Transmission Jammer
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Greatsword
           Phasing Sabre
>          --- INVENTORY --------
     Light Fission Core
           Gravmag System
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Microactuators
           Power Shielding
  Hardened Medium Armor Plating
           Force Field
      Mini Drone Bay
     Heavy Rocket Launcher
[Rating: 82]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gravmag System
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Gauss Rifle
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   .   2   2   .   .   .   .   2   2   .   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               5    | .   .   1   .   1   2   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   .   .   .   .   .   .   1   1   .   2   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             180  | .   4   7   23  13  10  12  6   3   1   14  18  13  27  1   .   28  
  Power                    19   | .   .   1   2   1   1   1   1   .   .   .   3   1   3   1   .   4   
    Engine                 8    | .   .   1   2   1   .   1   .   .   .   .   1   .   1   .   .   1   
    Core                   7    | .   .   .   .   .   1   .   1   .   .   .   2   1   1   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Propulsion               58   | .   3   1   14  2   6   4   .   .   .   6   5   1   7   .   .   9   
    Treads                 6    | .   .   .   1   1   3   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    13   | .   3   1   8   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  14   | .   .   .   5   1   3   .   .   .   .   .   .   .   5   .   .   .   
    Hover                  25   | .   .   .   .   .   .   4   .   .   .   6   5   1   .   .   .   9   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | .   1   2   2   5   .   1   2   .   .   3   5   5   10  .   .   9   
    Device                 18   | .   1   .   .   2   .   .   1   .   .   2   3   2   2   .   .   5   
    Storage                5    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   2   
    Processor              6    | .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             15   | .   .   .   2   1   .   1   .   .   .   1   2   3   4   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   .   3   5   5   3   6   3   3   1   5   5   6   7   .   .   6   
    Energy Gun             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          30   | .   .   3   5   4   3   4   2   3   1   3   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   2   1   .   .   1   2   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   .   3   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   1   .   3   3   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   3   
Parts Lost                 63   | .   .   1   12  .   .   11  1   .   .   1   4   9   6   5   .   13  
  Power                    9    | .   .   1   2   .   .   1   .   .   .   .   1   .   1   1   .   2   
  Propulsion               28   | .   .   .   6   .   .   6   .   .   .   .   2   5   3   1   .   5   
  Utility                  14   | .   .   .   .   .   .   2   .   .   .   .   1   2   1   2   .   6   
  Weapon                   12   | .   .   .   4   .   .   2   1   .   .   1   .   2   1   1   .   .   
  Highest Loss Streak      9    | .   .   1   8   .   .   9   1   .   .   1   2   5   6   3   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   99  88  92  98  98  92  83  73  84  89  89  75  66  55  47  31  
  Engine                   4    | .   14  9   7   9   5   5   6   .   .   .   1   5   3   .   .   .   
  Core                     3    | .   .   .   .   .   1   1   .   7   7   6   8   5   3   4   5   .   
  Treads                   3    | .   .   .   2   8   18  12  .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   28  25  17  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   .   .   9   27  26  23  .   .   .   .   .   .   5   5   5   .   
  Hover                    14   | .   .   .   .   .   .   3   30  30  30  40  40  32  9   .   .   6   
  Device                   8    | .   13  1   .   9   7   5   3   7   7   6   11  14  10  10  10  6   
  Storage                  5    | .   14  11  11  9   7   7   7   7   7   6   5   3   .   .   .   .   
  Processor                3    | .   .   19  19  .   .   .   2   .   .   .   .   .   6   10  10  5   
  Protection               4    | .   .   .   2   9   7   6   7   7   7   13  7   3   1   5   .   .   
  Ballistic Gun            11   | .   28  22  21  23  23  22  20  12  23  9   2   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   7   7   5   3   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   4   5   7   7   5   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 11  12  18  22  33  30  33  33  37  35  44  56  58  46  34  14  37  
  Greatest Support         100  | 20  20  30  30  30  40  40  36  36  36  62  68  68  100 56  28  36  
  Greatest Overweight (x)  10   | .   .   .   1   1   .   8   .   1   .   .   .   1   2   1   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   8   8   10  10  10  10  10  10  10  10  10  5   5   5   5   
  Average Capacity         8    | .   8   8   8   8   10  10  10  10  10  10  10  8   5   5   5   5   
  Most Carried             10   | .   8   8   8   10  10  10  10  10  10  10  10  10  5   5   5   5   
  Average Carried          7    | .   7   7   7   7   9   7   6   9   9   9   9   8   4   5   5   4   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  10  10  10  5   5   5   5   5   
  Final Carried            10   | 6   8   8   8   10  10  3   10  9   10  10  10  4   5   5   5   5   

 Class Distribution 
--------------------
 32% | Mutant
 20% | Scavenger-Tank
 18% | Gladiator
 10% | Tank
  6% | Commander-Gladiator
  5% | Scavenger-Gladiator
  4% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -9/Storage
      Scavenger-Tank | -8/Materials
      Scavenger-Tank | -7/Factory
      Scavenger-Tank | -7/Lower Caves
                Tank | -7/Lower Caves
              Mutant | -7/Data Miner
                Tank | -6/Proximity Caves
              Mutant | -6/Factory
           Gladiator | -5/Factory
 Commander-Gladiator | -5/Extension
           Gladiator | -4/Factory
           Gladiator | -4/Upper Caves
           Gladiator | -4/Upper Caves
              Mutant | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Matter Collected           3606 | 200 148 54  522 219 370 552 157 .   17  290 250 100 227 140 84  276 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3778 | .   232 106 615 219 169 569 142 .   .   351 348 368 180 90  84  305 
  Parts                    218  | .   19  10  47  19  10  28  9   .   .   24  16  9   6   4   1   16  
Haulers Intercepted        4    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      35   | .   .   .   .   .   .   30  3   .   .   .   .   .   .   2   .   .   
  Prevented                6    | .   .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Combat Hostiles Destroyed  78   | .   9   2   16  3   3   16  3   .   .   7   5   3   4   4   .   3   
  Melee                    12   | .   .   .   .   .   .   .   .   .   .   1   1   2   2   3   .   3   
  Guns                     49   | .   9   2   16  3   3   12  .   .   .   4   .   .   .   .   .   .   
  AOE                      15   | .   .   .   .   .   .   4   3   .   .   2   4   .   2   .   .   .   
Classes Destroyed          14   | .   2   1   2   4   2   1   1   .   .   1   .   .   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Tunneler                 4    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   
  Hauler                   4    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   1   
  Swarmer                  34   | .   6   .   3   .   .   8   3   .   .   6   4   .   .   4   .   .   
  Grunt                    19   | .   3   .   11  .   .   5   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   2   2   1   1   1   .   .   .   .   1   3   2   .   .   .   
  Hunter                   4    | .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               7    | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   3   
  Samaritan                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
Best Kill Streak           7    | .   6   1   5   2   2   4   2   .   .   7   5   1   4   4   .   2   
  Combat Bots Only         6    | .   6   1   5   1   1   4   2   .   .   6   4   1   3   4   .   2   
Max Kills in Single Turn   4    | .   1   1   1   2   1   4   2   .   .   3   2   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   2   .   .   2   1   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Fac  Upp  Upp  Res  
Hostile Shots Fired        782   | .    36   20   148  19   23   141  12   .    .    37   23   55   122  45   .    101  
  Missed                   224   | .    10   5    45   5    1    38   6    .    .    10   7    21   33   12   .    31   
Damage Taken               9164  | .    283  222  1326 218  271  1403 109  .    .    403  308  859  1828 501  .    1433 
  Core                     1538  | .    58   14   280  15   29   198  15   .    .    86   .    160  167  42   .    474  
  Absorbed by Shields      27    | .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    
  Redirected to Shielding  55    | .    .    .    .    .    .    .    9    .    .    18   28   .    .    .    .    .    
  Ignored by Resistances   28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
Core Remaining (%)         77    | 100  76   .    26   97   .    .    .    .    65   89   .    84   .    .    81   .    
Volleys Fired              180   | .    22   10   62   14   9    30   8    .    .    11   8    .    6    .    .    .    
  Largest                  3     | .    2    2    2    3    3    3    3    .    .    3    1    .    1    .    .    .    
  Hottest                  96    | .    40   46   46   96   81   84   81   .    .    81   39   .    39   .    .    .    
Shots Fired                399   | .    44   20   118  42   26   88   16   .    2    29   8    .    6    .    .    .    
  Gun                      382   | .    44   20   118  42   26   87   12   .    2    28   3    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 17    | .    .    .    .    .    .    1    4    .    .    1    5    .    6    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  377   | .    44   20   118  37   26   87   12   .    2    28   3    .    .    .    .    .    
  Thermal                  5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                12    | .    .    .    .    .    .    .    .    .    .    1    5    .    6    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    6    13   17   10   5    6    7    .    3    5    1    .    6    .    .    .    
  Robot Miss Streak        24    | .    2    1    3    3    6    24   1    .    .    6    2    .    1    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    .    .    3    .    .    4    .    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           335   | .    27   19   86   27   18   45   8    .    1    17   18   22   16   6    4    21   
  Core Hits                157   | .    13   4    28   16   10   31   7    .    1    13   11   4    13   2    1    3    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 7     | .    .    .    2    .    1    .    1    .    .    .    1    1    .    1    .    .    
  Critical Strikes         15    | .    .    .    2    .    1    .    1    .    .    .    3    5    .    2    .    1    
    Destroy                4     | .    .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              155   | .    .    .    .    .    .    .    .    .    .    20   35   24   18   18   4    36   
  Impact                   55    | .    .    .    .    .    .    .    .    .    .    .    3    3    4    16   1    28   
  Slashing                 92    | .    .    .    .    .    .    .    .    .    .    20   32   21   14   2    3    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Sneak Attacks            15    | .    .    .    .    .    .    .    .    .    .    3    3    3    .    .    4    2    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Follow-up Attacks        17    | .    .    .    .    .    .    .    .    .    .    .    2    5    3    3    1    3    
Damage Inflicted           10042 | .    293  278  1176 371  393  851  238  .    20   935  1544 1153 1057 284  371  1078 
  Guns                     3571  | .    293  278  1176 371  393  710  146  .    20   166  18   .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1673  | .    .    .    .    .    .    141  92   .    .    267  516  .    657  .    .    .    
  Melee                    4798  | .    .    .    .    .    .    .    .    .    .    502  1010 1153 400  284  371  1078 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3528  | .    293  278  1176 328  393  710  146  .    20   166  18   .    .    .    .    .    
  Thermal                  151   | .    .    .    .    43   .    51   .    .    .    .    .    .    57   .    .    .    
  Explosive                1383  | .    .    .    .    .    .    .    .    .    .    267  516  .    600  .    .    .    
  Electromagnetic          182   | .    .    .    .    .    .    90   92   .    .    .    .    .    .    .    .    .    
  Impact                   1578  | .    .    .    .    .    .    .    .    .    .    .    61   116  116  212  130  943  
  Slashing                 3085  | .    .    .    .    .    .    .    .    .    .    502  949  1037 284  72   241  .    
  Piercing                 135   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    135  
Highest Corruption         7     | .    .    .    .    .    4    4    4    4    4    .    .    .    .    .    .    7    
  Average Corruption       3     | .    .    .    .    .    2    4    4    4    4    .    .    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    .    4    18   4    1    8    .    .    .    .    .    .    4    
    Message Errors         5     | .    .    .    .    .    1    3    .    .    1    .    .    .    .    .    .    .    
    Matter Fused           10    | .    .    .    .    .    1    3    3    .    2    .    .    .    .    .    .    1    
    Heat Flow Errors       4     | .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    1    
    Energy Discharges      5     | .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    1    3    .    .    1    .    .    .    .    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1037  | .    .    .    .    .    .    .    .    .    .    120  277  81   3    60   195  301  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               26    | .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    
  Melee                    1011  | .    .    .    .    .    .    .    .    .    .    120  251  81   3    60   195  301  
Knockbacks                 7     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      27    | .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        250   | .    .    7    38   150  27   164  36   152  158  113  1    .    2    .    .    250  
  Average Temperature      26    | .    .    4    6    55   12   23   18   76   73   21   1    .    2    .    .    141  
  Received Heat Transfer   1546  | .    108  90   630  9    18   234  27   .    .    12   63   148  189  9    .    9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    4    
  Impact Corruptions       23    | .    .    .    .    .    .    .    .    .    .    .    3    1    1    2    6    10   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         211   | .    .    .    .    111  .    50   .    .    .    .    .    .    50   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Peak Influence             509  | .   295 189 509 324 242 .   .   .   .   294 462 370 250 .   .   69  
  Initial                  186  | .   .   124 79  136 147 .   .   .   .   .   143 186 83  .   .   6   
  Average                  196  | .   163 158 311 210 150 .   .   .   .   179 355 235 100 .   .   35  
Maximum Alert Level        2    | .   1   .   2   1   1   .   .   .   .   1   2   1   1   .   .   .   
  Low Security (%)         57   | .   71  100 19  56  89  .   .   .   .   53  3   42  88  .   .   100 
  Level 1                  34   | .   28  .   51  43  10  .   .   .   .   46  57  57  11  .   .   .   
  Level 2                  7    | .   .   .   28  .   .   .   .   .   .   .   38  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   5   .   1   .   1   .   .   4   4   1   4   .   .   2   
  Investigation            5    | .   .   .   1   .   .   .   .   .   .   1   2   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Reinforcement            11   | .   1   .   1   .   1   .   .   .   .   2   2   1   3   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Distress Signals           9    | .   2   .   .   2   .   .   .   .   .   1   4   .   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Times Spotted              176  | .   19  2   27  8   7   19  9   .   .   18  16  19  12  5   .   15  
  Peak Tracking Total      10   | .   6   3   10  3   3   5   10  .   .   6   5   5   5   4   .   10  
  Tactical Retreats        19   | .   1   .   2   .   1   3   1   .   .   1   4   2   2   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Traps Triggered            8    | .   .   .   1   .   .   .   4   .   .   .   1   2   .   .   .   .   
  Indirectly               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Machines Disabled          6    | .   .   .   .   .   1   .   .   .   .   .   1   1   3   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   .   .   .   .   .   1   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Machines Accessed          25   | .   .   .   5   2   3   .   .   4   .   2   3   1   4   .   .   1   
  Terminals                15   | .   .   .   5   2   2   .   .   .   .   .   2   1   2   .   .   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   .   .   9   5   9   .   .   29  .   6   8   2   10  .   .   1   
  Successful               45   | .   .   .   2   2   4   .   .   29  .   1   4   .   3   .   .   .   
  Failed                   34   | .   .   .   7   3   5   .   .   .   .   5   4   2   7   .   .   1   
    Catastrophic           9    | .   .   .   2   .   .   .   .   .   .   2   1   1   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   .   5   2   5   .   .   .   .   .   5   2   1   .   .   1   
  Terminals                34   | .   .   .   9   5   7   .   .   .   .   .   5   2   5   .   .   1   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   .   6   3   .   5   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   .   .   2   1   3   .   .   29  .   .   1   .   1   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Terminals                3    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   .   .   4   2   3   .   .   .   .   2   3   1   4   .   .   1   
  Full Trace Events        4    | .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Fac  Upp  Upp  Res  
Total Allies               23   | .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    
  Largest Group            10   | .    .    .    .    .    .    .    .    .    .    .    .    10   7    .    .    .    
  Highest-Rated Group      350  | .    .    .    .    .    .    .    .    .    .    .    .    350  350  .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    .    .    .    159  159  .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               113  | .    .    .    .    .    .    .    .    .    .    .    .    83   30   .    .    .    
  Total Damage             2731 | .    .    .    .    .    .    .    .    .    .    .    .    2166 565  .    .    .    
  Kills                    26   | .    .    .    .    .    .    .    .    .    .    .    .    21   5    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  -3  
-------------              Run  | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Ext Fac Upp Upp Res 
Turns Passed               6366 | .   368 161 433 333 432 766 179 50  258 378 593 827 567 468 44  509 
Spaces Moved               6544 | 1   186 64  227 304 457 867 276 79  516 601 800 691 482 418 37  538 
  Core                     93   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   91  
  Treads                   6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Legs                     326  | 1   186 64  75  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   2177 | .   .   .   152 304 457 660 .   .   .   .   .   .   137 418 37  12  
  Hover                    3942 | .   .   .   .   .   .   199 276 79  516 601 800 691 345 .   .   435 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            34   | 120 120 120 80  80  80  48  48  48  48  36  34  37  58  100 100 50  
  Average Speed            65   | 120 120 120 94  80  80  74  48  57  48  38  35  48  94  100 100 61  
  Slowest Speed            550  | 120 120 120 190 95  80  450 48  108 48  48  37  101 180 115 100 550 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 2   50  8   46  29  10  94  46  68  79  27  26  83  19  47  9   14  
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      15   | 1   1   1   1   1   .   1   1   1   1   1   1   1   1   1   1   .   
Scrap Searched             6    | .   .   .   .   .   .   2   3   .   1   .   .   .   .   .   .   .   
Spaces Dug                 43   | .   .   .   .   .   .   .   .   .   .   12  16  .   5   6   .   4   
Terrain Destroyed          141  | .   .   .   .   .   .   8   .   .   1   19  55  .   48  6   .   4   
  Melee                    43   | .   .   .   .   .   .   .   .   .   .   12  16  .   5   6   .   4   
  Projectile               3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   
  AOE                      95   | .   .   .   .   .   .   7   .   .   .   6   39  .   43  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Ext  Fac  Upp  Upp  Res  
Total                      8041 | .    291  131  338  367  508  917  306  83   525  689  1036 1145 566  446  40   653  
  Wait                     670  | .    77   40   11   13   19   7    12   .    6    23   157  256  3    14   1    31   
  Move                     6528 | .    185  63   226  303  456  866  275  78   515  600  799  690  481  417  36   538  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | .    1    4    7    8    4    1    4    .    2    8    9    1    6    .    .    5    
  Fast Attach              78   | .    1    4    6    4    3    1    2    2    .    4    4    4    19   1    .    23   
  Attach                   40   | .    .    1    9    2    2    8    .    1    .    2    4    3    3    .    .    5    
  Detach                   15   | .    .    .    2    2    1    .    1    .    .    1    1    1    3    .    .    3    
  Swap                     62   | .    3    2    8    7    5    3    4    .    1    8    10   6    5    .    .    .    
  Drop                     107  | .    2    7    7    14   9    1    .    2    1    10   12   8    19   .    .    15   
  Fire                     180  | .    22   10   62   14   9    30   8    .    .    11   8    .    6    .    .    .    
  Melee                    135  | .    .    .    .    .    .    .    .    .    .    20   32   19   14   14   3    33   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    
  Rewire                   134  | .    .    .    .    .    .    .    .    .    .    2    .    132  .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            17   | .    .    .    .    .    .    .    .    .    .    .    .    10   7    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-4/Factory (discovered 2 exits: *Res / [*Upp])
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  160 | -10/Materials      | Discovered new exit (range 6)
  300 | -10/Materials      | Build established: Mutant
  346 | -10/Materials      | Discovered new exit (range 16)
  369 | -10/Materials      | Entered another Materials area
  369 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  404 | -9/Materials       | Discovered new exit (range 15)
  530 | -9/Materials       | Entered Storage
  616 | -9/Storage         | Garrison activated, responded to threat
  758 | -9/Storage         | Core integrity fell below 50%
  790 | -9/Storage         | Lost 8 parts (2p4n2w)
  852 | -9/Storage         | Lost 3 parts (1n2w)
  941 | -9/Storage         | Discovered new exit (range 16)
  963 | -9/Storage         | Entered Materials
  963 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1184 | -8/Materials       | Discovered new exit (range 9)
 1296 | -8/Materials       | Entered Factory
 1296 | -7/Factory         | Evolved 2 slots: Propulsion x2
 1325 | -7/Factory         | Build established: Scavenger-Tank
 1347 | -7/Factory         | Discovered new exit (range 8)
 1490 | -7/Factory         | Identified exit to Lower Caves
 1532 | -7/Factory         | Found Prototype Launcher
 1728 | -7/Factory         | Entered Lower Caves
 1790 | -7/Lower Caves     | Identified Rocket Array
 1859 | -7/Lower Caves     | Learned 4 Factory zone layouts
 1959 | -7/Lower Caves     | Learned location of Zion (-6)
 2262 | -7/Lower Caves     | Spotted B-75 Beast
 2336 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2415 | -7/Lower Caves     | Lost 9 parts (5n2u2w)
 2488 | -7/Lower Caves     | Discovered new exit (range 11)
 2494 | -7/Lower Caves     | Entered another Lower Caves area
 2666 | -7/Lower Caves     | Discovered new exit (range 12)
 2667 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 2673 | -7/Lower Caves     | Entered Data Miner
 2673 | -7/Data Miner      | Discovered new exit (range 6)
 2683 | -7/Data Miner      | Met Data Miner
 2693 | -7/Data Miner      | Learned location of Section 7 (-2)
 2693 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2700 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2723 | -7/Data Miner      | Entered Proximity Caves
 2888 | -6/Proximity Caves | Learned Factory terminal intel
 2907 | -6/Proximity Caves | Spotted B-75 Beast
 2975 | -6/Proximity Caves | Discovered new exit (range 14)
 2981 | -6/Proximity Caves | Entered Factory
 2981 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2983 | -6/Factory         | Loaded intel: 26 terminal locations
 3008 | -6/Factory         | Build established: Tank
 3323 | -6/Factory         | Discovered new exit (range 15)
 3359 | -6/Factory         | Entered another Factory area
 3359 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 3667 | -5/Factory         | Fabricated Cld. Aerolev Unit?
 3668 | -5/Factory         | Build established: Gladiator
 3789 | -5/Factory         | Spotted B-75 Beast
 3950 | -5/Factory         | Discovered new exit (range 6)
 3952 | -5/Factory         | Entered Extension
 3963 | -5/Extension       | Rescued a captive Derelict
 4097 | -5/Extension       | Rescued a captive Derelict
 4098 | -5/Extension       | Rescued a captive Derelict
 4176 | -5/Extension       | Lost 3 allies
 4207 | -5/Extension       | Rescued a captive Derelict
 4210 | -5/Extension       | Rescued a captive Derelict
 4383 | -5/Extension       | Build established: Commander-Gladiator
 4449 | -5/Extension       | Spotted B-75 Beast
 4466 | -5/Extension       | Spotted B-75 Beast
 4476 | -5/Extension       | Allies destroyed B-75 Beast
 4506 | -5/Extension       | Rescued a captive Derelict
 4510 | -5/Extension       | Lost 5 parts (3n2w)
 4516 | -5/Extension       | Lost 6 allies
 4553 | -5/Extension       | Rescued a captive Derelict
 4554 | -5/Extension       | Rescued a captive Derelict
 4583 | -5/Extension       | Rescued A7
 4668 | -5/Extension       | Rescued a captive Derelict
 4669 | -5/Extension       | Rescued a captive Derelict
 4714 | -5/Extension       | Rescued a captive Derelict
 4739 | -5/Extension       | Discovered new exit (range 10)
 4742 | -5/Extension       | Discovered new exit (range 6)
 4779 | -5/Extension       | Entered Factory
 4779 | -4/Factory         | Accompanied by 7 allies (A7)
 4779 | -4/Factory         | Evolved 2 slots: Utility x2
 4955 | -4/Factory         | Incoming investigation squad redirected
 5061 | -4/Factory         | Build established: Gladiator
 5140 | -4/Factory         | Lost 5 allies
 5179 | -4/Factory         | Discovered new exit (range 10)
 5234 | -4/Factory         | Discovered new exit (range 20)
 5308 | -4/Factory         | Lost 6 parts (1p3n1u1w)
 5346 | -4/Factory         | Entered Upper Caves
 5433 | -4/Upper Caves     | Spotted B-86 Titan
 5627 | -4/Upper Caves     | Lost 3 parts (2u1w)
 5802 | -4/Upper Caves     | Discovered new exit (range 3)
 5814 | -4/Upper Caves     | Entered another Upper Caves area
 5839 | -4/Upper Caves     | Discovered new exit (range 13)
 5858 | -4/Upper Caves     | Entered Research
 5858 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 5869 | -3/Research        | Spotted B-86 Titan
 5901 | -3/Research        | Lost 4 parts (1n3u)
 6169 | -3/Research        | Build established: Mutant
 6198 | -3/Research        | Lost 6 parts (1p2n3u)
 6367 | -3/Research        | Self-destructed

 Last Messages 
---------------
06351_ Penetrated by Slug.
06351_ Dropped Adv. Heat Sink.
06352_ Slug penetrates Wall. <x2>
06357_ Penetrated by Slug.
06358_ ALERT: Rogue bot located, Programmers
  report to Research Zone 7N.
06360_ Slug penetrates Wall. <x2>
06362_ U-05 Engineer builds a Wall.
06363_ Penetrated by Slug.
06363_ Slug penetrates Wall.
06363_ Imp. Antigrav System destroyed.
06363_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
06366_ Penetrated by Slug.
06366_ Slug penetrates Wall.
06366_ Mic. Antimatter Reactor destroyed.
06366_ Penetrated by Slug.
06366_ Slug penetrates Wall.
06366_ Slug penetrates H-77 Assassin.
06366_ Imp. Antigrav System destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????# #???# #???????????#   |
| ???????????????????????????# #???# #???????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          35
Energy Capacity            600
Matter Stores              300
Matter Capacity            600
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Power Amplification        40
Armor Coverage             375
Resistance: EM             15
Power Shielding            33
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                58
Targeting Accuracy         6
Target Analysis            8
Recoil Reduction           1
Energy Filtering           50
Offensive Hacking          12

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
         Exp. Targeting Computer | -7/Data Miner | Free
          Imp. Heavy Machine Gun | -7/Data Miner | Free
             Nuclear Pulse Array | -7/Data Miner | Free
              Adv. Hacking Suite | -7/Data Miner | Free
                     Tesla Rifle | -7/Data Miner | Free
 Adv. Salvage Targeting Computer | -7/Data Miner | Free
                Imp. Force Field | -7/Data Miner | Free

 Robot Schematics 
------------------
 G-50 Soldier | -7/Data Miner | Free
   M-28 Smith | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
 G-47 Trooper | -7/Data Miner | Free
   S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
 Cld. Aerolev Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredAntigravPrototype
  Manual?         0
Play Time         01:10:55
  Cumulative      242.8 hours
  Start           2024.04.17 @ 15:45:47
  End             2024.04.17 @ 16:57:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           150
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          70
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b49a065-6c8f-4ea5-a1d7-f91dc1005fcd