Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 18:29:00

Player: Cinder

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (51)      255
Value Destroyed (2189)     2189
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 9464

 Bonus
-------
Pacifist                   200
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     196/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (63)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (8) ------
        (None)
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (5) ----
    Dispersion Rifle
    KE Penetrator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Gravmag Array
           Antigrav System
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
  Advanced Sensor Array
           Signal Interpreter
           System Shield
  Advanced System Shield
>          --- WEAPON -----------
  Advanced Plasma Cannon
     Heavy Phase Cannon
  Improved Datajack
  Advanced Datajack
>          --- INVENTORY --------
   Armored Medium Treads
     Large Storage Unit
     Heavy Phase Cannon
           Smartbomb Launcher
[Rating: 75]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   .   2   2   .   .   2   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  6    | .   .   .   .   2   1   .   .   .   .   .   1   1   1   .   
  Weapon                   3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
Parts Attached             95   | 8   1   4   .   4   25  5   4   3   9   2   11  6   10  3   
  Power                    10   | 1   .   1   .   1   3   1   1   .   .   .   1   1   .   .   
    Engine                 5    | 1   .   1   .   1   1   .   .   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   .   2   1   1   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 4   .   2   .   2   11  .   1   .   4   1   4   2   7   1   
    Treads                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    14   | 2   .   2   .   2   7   .   .   .   .   1   .   .   .   .   
    Wheel                  6    | 1   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   4   1   2   1   
    Flight                 9    | .   .   .   .   .   .   .   .   .   4   .   .   1   4   .   
  Utility                  19   | 1   1   1   .   1   4   1   .   3   1   .   3   .   2   1   
    Device                 4    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   
    Storage                4    | 1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
    Hackware               4    | .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   
    Protection             4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   .   .   .   7   3   2   .   4   1   3   3   1   1   
    Energy Gun             3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Ballistic Gun          12   | 2   .   .   .   .   4   3   1   .   2   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 78   | .   .   .   .   7   12  7   3   .   15  4   2   10  13  5   
  Power                    8    | .   .   .   .   1   3   1   .   .   1   .   .   2   .   .   
  Propulsion               35   | .   .   .   .   3   7   2   1   .   6   2   1   4   7   2   
  Utility                  13   | .   .   .   .   1   1   1   .   .   3   1   .   1   3   2   
  Weapon                   22   | .   .   .   .   2   1   3   2   .   5   1   1   3   3   1   
  Highest Loss Streak      14   | .   .   .   .   5   5   7   2   .   14  5   2   6   9   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            9    | 3   7   8   9   9   12  14  14  15  12  1   3   3   3   3   
  Power                    .    | .   1   1   1   .   .   1   2   2   1   1   .   .   .   .   
  Propulsion               3    | 2   3   2   3   3   3   4   5   6   5   .   .   1   1   .   
  Utility                  1    | .   1   3   3   3   2   1   1   1   .   .   .   1   .   .   
  Weapon                   4    | .   1   1   2   2   6   6   6   6   4   .   1   1   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             12   | .   .   1   .   .   1   .   2   .   3   .   1   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   7    | .   .   .   .   .   1   .   2   .   2   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     59   | .   95  87  100 73  75  64  62  62  60  21  34  50  35  13  
  Engine                   2    | .   14  11  11  7   2   .   .   .   .   .   1   1   .   .   
  Core                     1    | .   .   .   .   .   3   .   5   6   3   .   .   1   .   .   
  Leg                      10   | .   28  32  44  34  20  .   .   .   .   6   2   .   .   .   
  Wheel                    5    | .   .   .   .   .   3   16  15  13  8   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   6   11  7   1   
  Device                   1    | .   10  11  11  7   .   .   .   .   .   .   1   1   2   .   
  Storage                  5    | .   14  11  11  9   7   7   7   6   4   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   6   7   7   6   7   7   5   5   3   4   
  Hackware                 3    | .   .   .   .   .   3   .   .   4   3   .   6   10  7   3   
  Protection               4    | .   .   .   .   .   8   7   7   11  8   .   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   4   .   .   .   4   .   .   .   .   .   
  Ballistic Gun            10   | .   28  22  22  14  10  22  16  13  12  .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   .   .   1   9   6   .   
Peak Build Rating          75   | 6   7   10  10  11  31  33  28  32  45  12  59  75  57  24  
  Average Rating           23   | 4   6   8   10  9   20  24  22  28  28  6   25  52  44  18  
  On Entrance              18   | .   6   7   10  10  6   31  24  22  32  6   6   59  39  17  
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             56   | 11  12  19  19  29  42  38  40  40  56  6   30  36  12  8   
  Greatest Support         42   | 20  20  40  40  40  40  36  34  22  22  10  42  42  28  20  
  Greatest Overweight (x)  5    | .   .   .   .   .   2   1   1   1   5   .   3   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  15  15  15  15  15  15  5   5   5   5   5   
  Average Capacity         11   | 6   8   8   10  14  15  15  15  15  12  5   5   5   5   5   
  Most Carried             15   | 6   8   9   9   11  15  15  15  15  15  5   5   5   5   5   
  Average Carried          9    | 3   7   8   9   9   12  14  14  15  12  1   3   4   4   3   
  Final Capacity           15   | 8   8   10  10  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 6   8   9   9   9   15  15  15  15  5   1   5   5   5   2   

 Class Distribution 
--------------------
 51% | Mutant
 20% | Gunner
 15% | Hacker-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Gunner | -7/Lower Caves
        Mutant | -7/Lower Caves
        Mutant | -6/Factory
          Tank | -6/Lower Caves
        Mutant | -6/Lower Caves
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory
 Hacker-Mutant | -3/Research
        Mutant | -3/Testing

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Matter Collected           1573 | 248 32  74  .   50  392 216 149 30  60  160 98  64  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1737 | .   .   86  .   100 575 334 131 .   217 108 85  48  53  .   
  Parts                    81   | .   .   5   .   5   30  14  7   .   8   5   2   3   2   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   .   12  8   .   4   5   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Combat Hostiles Destroyed  49   | .   .   2   .   2   11  8   6   .   8   4   2   2   4   .   
  Guns                     26   | .   .   2   .   2   7   8   6   .   1   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   3   1   2   .   .   
  AOE                      16   | .   .   .   .   .   4   .   .   .   7   1   .   .   4   .   
Classes Destroyed          8    | .   .   1   .   .   5   2   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   .   .   .   .   .   2   6   .   3   .   .   2   4   .   
  Grunt                    22   | .   .   2   .   2   6   3   .   .   5   4   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   
Best Kill Streak           8    | .   .   2   .   2   6   5   3   .   8   4   2   2   4   .   
  Combat Bots Only         8    | .   .   2   .   2   4   5   3   .   8   4   2   2   4   .   
Max Kills in Single Turn   3    | .   .   1   .   1   1   2   1   .   3   1   1   1   3   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   .   .   3   1   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Tes  
Hostile Shots Fired        1005 | .    15   8    .    78   266  61   38   16   105  45   36   103  123  111  
  Missed                   415  | .    4    3    .    30   120  17   12   4    37   17   17   36   68   50   
  Hits                     590  | .    11   5    .    48   146  44   26   12   68   28   19   67   55   61   
    Melee                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Projectile             587  | .    11   5    .    48   146  41   26   12   68   28   19   67   55   61   
    AOE                    2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Critical Strikes         28   | .    .    .    .    5    1    1    .    .    2    3    2    4    5    5    
  Part Disruptions         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               9857 | .    121  55   .    807  1347 847  397  208  1405 531  494  1204 1382 1059 
  Core                     3067 | .    49   34   .    140  180  95   76   57   443  163  328  194  603  705  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  119  | .    .    .    .    .    8    5    5    51   50   .    .    .    .    .    
Core Remaining (%)         70   | 100  80   .    91   74   .    .    49   .    .    22   67   83   .    .    
Volleys Fired              112  | .    .    6    .    10   25   12   12   .    6    20   6    13   2    .    
  Largest                  3    | .    .    2    .    2    3    3    3    .    1    1    1    2    1    .    
  Hottest                  188  | .    .    40   .    40   96   111  136  .    30   40   90   188  46   .    
Shots Fired                213  | .    .    12   .    20   64   36   29   .    6    20   5    19   2    .    
  Gun                      155  | .    .    12   .    20   59   36   27   .    1    .    .    .    .    .    
  Cannon                   43   | .    .    .    .    .    .    .    .    .    .    19   5    19   .    .    
  Launcher                 13   | .    .    .    .    .    5    .    .    .    5    1    .    .    2    .    
  Special                  2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  150  | .    .    12   .    20   39   32   27   .    1    19   .    .    .    .    
  Thermal                  46   | .    .    .    .    .    20   .    2    .    .    .    5    19   .    .    
  Explosive                13   | .    .    .    .    .    5    .    .    .    5    1    .    .    2    .    
  Electromagnetic          4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    .    5    .    13   22   9    5    .    3    11   4    3    2    .    
  Robot Miss Streak        11   | .    .    1    .    2    5    6    11   .    1    3    1    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           162  | .    .    10   .    16   51   30   15   .    4    16   6    11   2    1    
  Core Hits                141  | .    .    4    .    7    50   28   14   .    18   11   1    3    5    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              6    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4780 | .    .    102  .    166  1054 637  252  27   717  566  175  388  632  64   
  Guns                     1957 | .    .    102  .    166  783  637  252  .    17   .    .    .    .    .    
  Cannons                  965  | .    .    .    .    .    .    .    .    .    .    418  170  377  .    .    
  Explosions               1745 | .    .    .    .    .    265  .    .    .    700  148  .    .    632  .    
  Melee                    52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Ramming                  61   | .    .    .    .    .    6    .    .    27   .    .    5    11   .    12   
  Kinetic                  2144 | .    .    102  .    166  603  586  252  .    17   418  .    .    .    .    
  Thermal                  727  | .    .    .    .    .    180  .    .    .    .    .    170  377  .    .    
  Explosive                1745 | .    .    .    .    .    265  .    .    .    700  148  .    .    632  .    
  Electromagnetic          51   | .    .    .    .    .    .    51   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
Highest Corruption         13   | .    .    .    .    1    .    .    .    .    .    .    4    13   8    13   
  Average Corruption       7    | .    .    .    .    1    .    .    .    .    .    .    3    12   5    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    1    .    .    .    .    .    .    5    12   4    7    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    .    1    3    1    1    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    2    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            138  | .    .    .    .    .    .    .    .    .    36   13   .    16   73   .    
  Projectiles              29   | .    .    .    .    .    .    .    .    .    .    13   .    16   .    .    
  Explosions               109  | .    .    .    .    .    .    .    .    .    36   .    .    .    73   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    .    1    .    6    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      60   | .    .    .    .    .    20   .    .    12   17   .    .    5    .    6    
  Shots                    2    | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    1    .    .    4    .    .    .    2    .    1    
Targets Rammed             10   | .    .    .    .    .    2    .    .    4    .    .    1    2    .    1    
  Kicked                   2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        450  | .    .    3    .    5    44   73   56   .    .    28   223  450  .    109  
  Average Temperature      88   | .    .    3    .    3    14   27   28   .    .    12   74   209  .    86   
  Received Heat Transfer   2035 | .    54   30   .    468  426  306  .    72   280  255  12   75   39   18   
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Heat Transferred         994  | .    .    .    .    .    400  .    .    .    .    .    148  446  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 .   .   100 .   .   100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             142  | .   .   30  .   40  90  .   .   15  .   .   60  77  142 30  
  Initial                  60   | .   .   .   .   .   .   .   .   .   .   .   60  14  8   10  
  Average                  14   | .   .   3   .   5   20  .   .   1   .   .   19  25  26  5   
Influence Increases        1668 | .   .   52  .   50  290 170 140 39  200 90  142 191 259 45  
  Destroy 0b10 Robot/C     980  | .   .   40  .   40  220 160 120 .   160 80  40  40  80  .   
  Destroy 0b10 Robot/NC    10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Destroy Leader           140  | .   .   .   .   10  50  10  20  .   10  10  10  10  10  .   
  Successful Hack          95   | .   .   12  .   .   .   .   .   24  .   .   17  5   37  .   
  Destroy Structure        68   | .   .   .   .   .   10  .   .   .   .   .   .   16  42  .   
  Partial Spotted          60   | .   .   .   .   .   .   .   .   .   .   .   15  30  15  .   
  Lose Combat Pursuer      315  | .   .   .   .   .   .   .   .   15  30  .   60  90  75  45  
Influence Decreases        1668 | .   .   52  .   50  272 188 140 39  80  113 209 204 257 64  
  Entered New Map          102  | .   .   .   .   .   .   8   .   .   .   23  37  16  9   9   
  Time Decay               1038 | .   .   32  .   30  218 150 110 39  40  50  172 94  63  40  
  Lost Part                413  | .   .   .   .   20  54  30  30  .   40  40  .   94  90  15  
  Purge Threat             115  | .   .   20  .   .   .   .   .   .   .   .   .   .   95  .   
Squads Dispatched          15   | .   .   .   .   2   2   .   .   1   .   .   3   3   1   3   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            4    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   
  Reinforcement            10   | .   .   .   .   2   1   .   .   1   .   .   1   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Distress Signals           5    | .   .   .   .   2   1   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   6   2   .   15  15  8   7   7   14  7   9   17  28  10  
  Peak Tracking Total      17   | .   5   2   .   10  4   7   3   5   9   4   3   7   17  7   
  Tactical Retreats        11   | .   .   .   .   .   .   .   .   1   1   .   3   2   2   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Traps Triggered            4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Machines Accessed          18   | .   1   3   .   .   3   .   .   1   .   .   4   2   3   1   
  Terminals                17   | .   1   3   .   .   3   .   .   1   .   .   4   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                62   | .   5   9   .   .   7   .   .   2   .   .   17  9   10  3   
  Successful               25   | .   3   4   .   .   2   .   .   1   .   .   5   3   7   .   
  Failed                   37   | .   2   5   .   .   5   .   .   1   .   .   12  6   3   3   
    Catastrophic           12   | .   .   2   .   .   1   .   .   1   .   .   3   4   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                61   | .   5   9   .   .   7   .   .   2   .   .   17  8   10  3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   3   4   .   .   2   .   .   1   .   .   5   3   7   .   
  Record                   4    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Transport Status         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   .   2   .   .   1   .   .   1   .   .   2   1   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   3   .   .   3   .   .   1   .   .   4   2   3   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Active Infowar (turns)     874  | .   83  201 52  288 .   .   .   .   .   .   164 86  .   .   
  Sensors                  250  | .   .   .   .   .   .   .   .   .   .   .   164 86  .   .   
  Seismic                  624  | .   83  201 52  288 .   .   .   .   .   .   .   .   .   .   
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------------              Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Turns Passed               4542 | 86  101 201 52  336 953 559 356 256 266 102 572 250 265 187 
Spaces Moved               4394 | 55  81  123 44  173 570 493 304 248 334 49  665 382 542 331 
  Core                     64   | 1   .   .   .   .   .   .   .   .   5   .   27  .   .   31  
  Treads                   13   | 13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     1184 | 39  81  123 44  173 442 .   .   .   .   49  233 .   .   .   
  Wheels                   1330 | 2   .   .   .   .   128 493 304 248 155 .   .   .   .   .   
  Hover                    941  | .   .   .   .   .   .   .   .   .   .   .   405 299 114 123 
  Flight                   862  | .   .   .   .   .   .   .   .   .   174 .   .   83  428 177 
  Fastest Speed            32   | 50  120 120 120 120 90  90  100 100 32  120 50  40  37  45  
  Average Speed            87   | 126 120 120 120 120 135 103 100 100 71  120 77  50  43  51  
  Slowest Speed            260  | 160 120 120 120 120 260 105 105 100 155 120 200 111 125 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            18   | .   .   .   .   .   .   .   .   .   .   .   .   4   12  2   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 5   22  17  15  23  20  78  40  7   55  11  17  15  26  41  
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   1   .   .   .   .   1   1   1   1   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   .   1   1   1   1   .   .   .   .   1   .   
Scrap Searched             6    | .   .   .   .   .   .   2   2   .   2   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          66   | .   .   .   .   .   8   .   1   .   24  8   1   7   17  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               11   | .   .   .   .   .   .   .   1   .   .   2   1   7   .   .   
  AOE                      55   | .   .   .   .   .   8   .   .   .   24  6   .   .   17  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Tes 
Total                      4880 | 68  85  166 43  284 692 515 327 255 353 72  713 412 556 339 
  Wait                     200  | .   .   27  .   90  41  .   2   .   1   .   21  8   8   2   
  Move                     4347 | 54  80  122 43  172 569 492 303 247 333 48  664 373 520 327 
  Hop                      15   | .   .   .   .   .   .   .   .   .   .   .   .   4   9   2   
  Pick Up                  55   | 4   3   3   .   4   21  4   3   .   1   .   6   3   3   .   
  Fast Attach              51   | 8   1   2   .   2   8   .   3   3   2   .   8   4   9   1   
  Attach                   43   | .   .   .   .   3   14  4   1   .   8   4   3   3   1   2   
  Detach                   8    | 2   .   .   .   1   3   .   .   .   .   .   1   .   1   .   
  Swap                     7    | .   .   2   .   .   4   1   .   .   .   .   .   .   .   .   
  Drop                     26   | .   1   4   .   2   5   2   3   1   2   .   1   1   3   1   
  Fire                     112  | .   .   6   .   10  25  12  12  .   6   20  6   13  2   .   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   3   
  Ram                      8    | .   .   .   .   .   1   .   .   4   .   .   .   2   .   1   
  Kick                     2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research
-3/Testing

 History 
---------
 Turn | Location       | Event
   32 | -11/Scrapyard  | Discovered new exit (range 16)
   87 | -11/Scrapyard  | Entered Materials
  179 | -10/Materials  | Discovered new exit (range 8)
  188 | -10/Materials  | Entered another Materials area
  188 | -9/Materials   | Evolved 2 slots: Propulsion x2
  310 | -9/Materials   | Build established: Mutant
  324 | -9/Materials   | Discovered new exit (range 16)
  389 | -9/Materials   | Entered Mines
  427 | -9/Mines       | Discovered new exit (range 14)
  436 | -9/Mines       | Learned 4 Materials zone layouts
  441 | -9/Mines       | Entered Materials
  441 | -8/Materials   | Evolved 2 slots: Utility x2
  442 | -8/Materials   | Identified exit to Factory
  760 | -8/Materials   | Lost 5 parts (3n1u1w)
  777 | -8/Materials   | Entered Factory
  777 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1213 | -7/Factory     | Lost 4 parts (1p3n)
 1532 | -7/Factory     | Lost 5 parts (1p2n1u1w)
 1697 | -7/Factory     | Discovered new exit (range 16)
 1730 | -7/Factory     | Entered Lower Caves
 1761 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 1818 | -7/Lower Caves | Build established: Gunner
 1827 | -7/Lower Caves | Lost 7 parts (1p2n1u3w)
 2274 | -7/Lower Caves | Discovered new exit (range 16)
 2289 | -7/Lower Caves | Entered another Lower Caves area
 2343 | -7/Lower Caves | Found DCF Scrap (12 items)
 2408 | -7/Lower Caves | Core integrity fell below 50%
 2639 | -7/Lower Caves | Discovered new exit (range 5)
 2645 | -7/Lower Caves | Entered Factory
 2645 | -6/Factory     | Evolved 2 slots: Weapon x2
 2702 | -6/Factory     | Build established: Mutant
 2895 | -6/Factory     | Discovered new exit (range 6)
 2901 | -6/Factory     | Entered Lower Caves
 2935 | -6/Lower Caves | Encountered a Warlord checkpoint
 3038 | -6/Lower Caves | Spotted B-75 Beast
 3091 | -6/Lower Caves | Attracted the attention of an 0b10 base
 3104 | -6/Lower Caves | Core integrity fell below 50%
 3118 | -6/Lower Caves | Destroyed 8 combat bots
 3127 | -6/Lower Caves | Learned Factory terminal intel
 3138 | -6/Lower Caves | Lost 14 parts (1p5n3u5w)
 3145 | -6/Lower Caves | Discovered new exit (range 15)
 3150 | -6/Lower Caves | Identified exit to Lower Caves
 3167 | -6/Lower Caves | Entered another Lower Caves area
 3226 | -6/Lower Caves | Lost 5 parts (3n1u1w)
 3262 | -6/Lower Caves | Discovered new exit (range 7)
 3268 | -6/Lower Caves | Identified exit to Factory
 3269 | -6/Lower Caves | Entered Factory
 3269 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3270 | -5/Factory     | Loaded intel: 26 terminal locations
 3633 | -5/Factory     | Discovered new exit (range 3)
 3635 | -5/Factory     | Identified exit to Upper Caves
 3835 | -5/Factory     | Discovered new exit (range 12)
 3840 | -5/Factory     | Identified exit to Factory
 3841 | -5/Factory     | Entered another Factory area
 3841 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3865 | -4/Factory     | Build established: Hacker-Mutant
 3886 | -4/Factory     | System corruption reached 10%
 4000 | -4/Factory     | Lost 6 parts (1p2n1u2w)
 4053 | -4/Factory     | Lost 4 parts (1p2n1w)
 4088 | -4/Factory     | Discovered new exit (range 7)
 4090 | -4/Factory     | Identified exit to Research
 4091 | -4/Factory     | Entered Research
 4091 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 4287 | -3/Research    | Spotted B-86 Titan
 4308 | -3/Research    | Lost 9 parts (4n3u2w)
 4349 | -3/Research    | Discovered new exit (range 11)
 4356 | -3/Research    | Entered Testing
 4386 | -3/Testing     | Lost 4 parts (3n1w)
 4421 | -3/Testing     | Core integrity fell below 50%
 4491 | -3/Testing     | System corruption reached 10%
 4496 | -3/Testing     | Scanned by Researcher
 4538 | -3/Testing     | Core integrity fell below 20%
 4543 | -3/Testing     | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
04531_ U-05 Engineer destroyed.
04533_ H-77 Assassin suffers critical hit
  (Impale).
04534_ Held in stasis.
04535_ Penetrated by Slug.
04535_ Slug penetrates Wall.
04537_ Penetrated by Slug.
04537_ Slug penetrates Wall.
04538_ Slug penetrates H-77 Assassin.
04538_ P-80 Master held in stasis.
04539_ Held in stasis.
04539_ C-55 Analyst is analyzing...
04540_ Slug penetrates Wall.
04541_ System corrupted: Heat flow error (+155).
04541_ Enh. Force Lance destroyed.
04542_ Imp. Targeting Computer destroyed.
04542_ Held in stasis.
04542_ C-55 Analyst is analyzing...
04543_ Wall collapses.
04543_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                71
Targeting Accuracy         6
Recoil Reduction           1
Defensive Hacking          24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyIntegrityReplica
  Manual?         0
Play Time         01:03:16
  Cumulative      46.6 hours
  Start           2025.05.31 @ 16:22:00
  End             2025.05.31 @ 18:29:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c56a9ce-3418-41ff-a034-63a008afd6b2