Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.26 @ 17:59:43 Player: jjjdanny Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (214) 1070 Value Destroyed (10503) 10503 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (977) 977 TOTAL SCORE: 19270 Bonus ------- High Alert Combat Kills 754 Aligned with FarCom 300 Friendly Fire -77 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 47/100 System Corruption 1% Temperature Cool (9) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Large Storage Unit Advanced Visual Processing Unit Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Cooling System Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Target Analyzer Weapon Cycler Weapon Cycler > --- WEAPON ----------- Gamma Rifle Heavy Proton Cannon Nova Cannon Coil Gun > --- INVENTORY -------- Cooled Fission Core Antimatter Reactor Particle Reactor Light Particle Reactor Light Particle Reactor Light Particle Reactor Myomer Leg Myomer Leg Myomer Leg Biometal Leg Advanced Heat Sink Small Battery Advanced Core Analyzer Improved Particle Charger Improved System Backup Module Recalibrator [Rating: 129] Favorites ----------- Power Cooled Fission Core Engine Improved Deuterium Engine Power Core Cooled Fission Core Reactor Light Particle Reactor Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 . . . 2 2 . . 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 9 | . . . . . . 1 . . . 2 . . 2 2 2 Weapon 2 | . . . . . . . 2 . . . . . . . . Parts Attached 210 | 6 2 11 . 3 2 20 6 . . 5 4 4 10 34 103 Power 33 | 1 . 1 . . 1 3 3 . . 1 1 . 4 2 16 Engine 7 | 1 . 1 . . . 1 2 . . 1 . . 1 . . Core 12 | . . . . . 1 2 1 . . . 1 . 3 2 2 Reactor 14 | . . . . . . . . . . . . . . . 14 Propulsion 58 | 2 . 8 . . 1 7 1 . . . . . 1 12 26 Treads 4 | . . . . . . . . . . . . . . 4 . Leg 54 | 2 . 8 . . 1 7 1 . . . . . 1 8 26 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 63 | 1 . 2 . 2 . 8 . . . 4 . 3 2 10 31 Device 53 | . . 1 . 1 . 6 . . . 4 . 3 2 9 27 Storage 6 | 1 . 1 . 1 . 1 . . . . . . . . 2 Processor 4 | . . . . . . 1 . . . . . . . 1 2 Hackware . | . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 56 | 2 2 . . 1 . 2 2 . . . 3 1 3 10 30 Energy Gun 30 | . . . . 1 . 1 2 . . . 2 . 1 6 17 Energy Cannon 15 | . . . . . . . . . . . 1 1 2 4 7 Ballistic Gun 9 | 2 2 . . . . 1 . . . . . . . . 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 . . 2 . 1 2 . . . . . . 2 3 Parts Lost 105 | . . . . . . 5 . . . . 4 . 1 12 83 Power 13 | . . . . . . 2 . . . . 1 . . . 10 Propulsion 22 | . . . . . . . . . . . . . . 3 19 Utility 32 | . . . . . . 3 . . . . . . . 3 26 Weapon 38 | . . . . . . . . . . . 3 . 1 6 28 Highest Loss Streak 26 | . . . . . . 3 . . . . 4 . 1 4 26 Average Slot Usage (%) 95 | . 85 85 100 94 88 93 100 100 100 100 97 93 98 93 95 Engine 3 | . 14 11 11 11 3 1 12 15 15 13 10 6 3 . . Core 5 | . . . . . 7 16 1 . . . 1 6 6 10 3 Reactor 1 | . . . . . . . . . . . . . . . 4 Leg 24 | . 28 33 44 44 44 36 30 30 30 26 26 26 23 16 18 Device 22 | . . 7 11 11 11 13 7 7 7 20 20 20 29 33 27 Storage 8 | . 14 11 11 11 11 9 7 7 7 6 6 6 5 5 8 Processor 8 | . . . . . . 2 7 7 7 6 6 6 5 7 13 Energy Gun 10 | . . . . 4 11 9 23 23 23 20 16 6 8 7 9 Energy Cannon 4 | . . . . . . . . . . . 1 12 12 10 4 Ballistic Gun 3 | . 28 22 22 12 . 3 7 7 7 6 5 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 108 | 13 15 30 30 32 32 53 49 49 49 51 52 52 61 80 108 Greatest Support 120 | 20 20 43 43 43 48 80 80 80 80 80 80 80 80 120 112 Greatest Overweight (x) 3 | 2 . . . . . 1 . . . . . . . 3 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 10 10 10 10 16 10 10 10 10 10 10 10 10 16 Average Capacity 12 | 5 6 6 10 10 10 10 10 10 10 10 10 10 10 10 15 Most Carried 16 | 4 6 7 7 10 10 10 10 10 10 9 8 7 10 10 16 Average Carried 9 | 1 2 5 7 7 9 9 9 10 10 8 6 5 9 8 11 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 3 7 7 9 10 10 10 10 10 8 5 6 10 9 . Class Distribution -------------------- 60% | Scavenger-Gunner 21% | Scavenger-Mutant 11% | Scavenger-Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Matter Collected 2953 | 197 . 314 63 . 166 269 115 6 . 77 59 20 109 289 1269 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12128 | . 30 685 63 . 277 1401 380 79 . 279 275 250 237 1660 6512 Parts 575 | . 4 58 6 . 13 83 27 2 . 13 14 5 10 82 258 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . . . . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 2 . . 18 5 . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Combat Hostiles Destroyed 183 | . 2 17 4 . 7 32 4 2 . 4 8 4 4 22 73 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 116 | . 2 17 4 . 7 26 4 2 . 2 7 2 . 6 37 Cannons 44 | . . . . . . . . . . . 1 2 3 13 25 AOE 10 | . . . . . . 5 . . . 1 . . . 2 2 Classes Destroyed 16 | . 1 5 . . 2 2 3 . . 1 . . . 1 1 Worker 2 | . . . . . . . 2 . . . . . . . . Builder 2 | . . . . . . . 1 . . . . . . . 1 Tunneler 1 | . . . . . . . . . . 1 . . . . . Recycler 9 | . . . . . . 1 . . . . . . . 2 6 Operator 5 | . . 1 . . . 1 1 . . 1 . . . . 1 Watcher 11 | . . 1 . . . 3 1 . . . . . . 2 4 Swarmer 39 | . 2 4 4 . 3 13 . . . . 6 . . 4 3 Grunt 70 | . . 9 . . 2 10 1 2 . 3 . 4 . . 39 Brawler 3 | . . 1 . . 1 . . . . . . . . . 1 Duelist 3 | . . . . . . 1 . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 21 | . . 3 . . . 6 2 . . 1 1 . . 4 4 Hunter 13 | . . . . . 1 2 . . . . . . 2 2 6 Programmer 32 | . . . . . . . 1 . . . 1 . 2 11 17 Behemoth 1 | . . . . . . . . . . . . . . 1 . Zionite 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 2 6 4 . 3 12 4 2 . 3 4 4 3 4 9 Combat Bots Only 10 | . 2 5 4 . 3 10 1 2 . 3 4 4 3 4 9 Max Kills in Single Turn 2 | . 1 2 2 . 1 2 2 2 . 1 2 1 1 2 2 Gunslinging 1 | . . . 1 . . 1 . 1 . . 1 . . . . Exploded 2 | . . . . . . 2 . . . 1 . . . 1 2 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Damage Taken 12917 | . 19 435 68 . 97 832 137 . . 204 428 170 267 1421 8839 Core 1759 | . . 63 10 . 10 93 21 . . 10 20 32 29 161 1310 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 100 . . . 79 83 . . 97 . . 92 97 86 . Volleys Fired 379 | . 2 44 4 . . 33 15 2 . 9 12 7 6 53 192 Largest 4 | . 2 2 2 . . 2 4 4 . 4 4 3 4 4 4 Hottest 330 | . 40 46 46 . . 73 185 185 . 185 185 210 294 330 318 Shots Fired 1207 | . 4 88 8 . 25 108 56 8 . 32 49 22 24 205 578 Gun 856 | . 4 88 8 . 25 108 56 8 . 32 45 10 10 98 364 Cannon 351 | . . . . . . . . . . . 4 12 14 107 214 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 255 | . 4 88 8 . . 33 15 2 . 9 12 . . . 84 Thermal 630 | . . . . . 25 51 30 4 . 16 29 22 24 154 275 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 322 | . . . . . . 24 11 2 . 7 8 . . 51 219 Robot Hit Streak 44 | . 3 24 7 . 15 44 19 27 . 28 23 24 21 26 32 Robot Miss Streak 3 | . . 3 2 . 2 3 2 . . 1 2 1 1 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 15 | . . 2 3 . . 3 . 1 . 2 2 . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . 1 . 1 . 1 1 . . . 1 Autonomous 138 | . . . . . 25 52 . . . . 10 4 . 26 21 Shots Hit Robots 981 | . 3 75 6 . 21 99 36 6 . 27 41 18 20 161 468 Core Hits 413 | . 2 29 4 . 11 50 19 4 . 11 15 9 8 45 206 Critical Hits 33 | . 1 . . . . . 1 . . . . . . 5 26 Critical Kills 13 | . . . . . . . 1 . . . . . . 3 9 Critical Parts Destroyed 19 | . 1 . . . . . . . . . . . . 2 16 Melee Attacks 9 | . . . . . . . . . . . . . . . 9 Thermal 1 | . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 Damage Inflicted 25180 | . 48 1124 96 . 572 2748 702 110 . 596 754 440 516 4736 12738 Guns 15579 | . 48 1124 96 . 572 2364 594 110 . 409 654 223 206 1872 7307 Cannons 7936 | . . . . . . . . . . . 100 217 310 2426 4883 Explosions 1314 | . . . . . . 384 108 . . 187 . . . 418 217 Melee 255 | . . . . . . . . . . . . . . . 255 Ramming 96 | . . . . . . . . . . . . . . 20 76 Kinetic 3269 | . 48 1124 96 . . 331 120 12 . 96 100 . . . 1342 Thermal 15155 | . . . . . 572 1911 392 45 . 374 551 440 516 3980 6374 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 6405 | . . . . . . 506 190 53 . 126 103 . . 736 4691 Impact . | . . . . . . . . . . . . . . . . Slashing 255 | . . . . . . . . . . . . . . . 255 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 . . . . . . . 3 14 Average Corruption 4 | . . . . . . 1 . . . . . . . 1 5 Corruption Purged 26 | . . . . . . . . . . . . . . . 26 Effects 123 | . . . . . . 2 . . . . . . . 12 109 Message Errors 34 | . . . . . . . . . . . . . . 3 31 Matter Fused 24 | . . . . . . . . . . . . . . 2 22 Heat Flow Errors 13 | . . . . . . . . . . . . . . 2 11 Energy Discharges 9 | . . . . . . . . . . . . . . . 9 Data Loss (minor) 10 | . . . . . . . . . . . . . . 1 9 Data Loss (major) 3 | . . . . . . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . 2 Targeting Errors 22 | . . . . . . 2 . . . . . . . 4 16 Weapon Failures 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 327 | . . . . . . 4 32 . . . . . 10 128 153 Projectiles 242 | . . . . . . . . . . . . . 10 79 153 Explosions 85 | . . . . . . 4 32 . . . . . . 49 . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . . . . . . . . . . . 116 72 Shots 3 | . . . . . . . . . . . . . . 2 1 Rammed 13 | . . . . . . . . . . . . . . . 13 Targets Rammed 33 | . . . . . . . . . . . . . . 1 32 Kicked 20 | . . . . . . . . . . . . . . 1 19 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 441 | . . 2 . . . 57 217 156 . 360 237 441 306 437 300 Average Temperature 98 | . . 1 . . . 26 76 84 . 144 94 204 120 155 61 Received Heat Transfer 2727 | . . 225 . . 45 315 57 . . 99 27 81 . 135 1743 Effects 2 | . . . . . . . . . . . . . . 2 . Interference 1 | . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . 1 . . . 1 . . . . 10 Combat Hostiles 8 | . . . . . . 1 . . . 1 . . . . 6 Parts Fried 75 | . . . . . . 4 1 1 . 1 . . . 3 65 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . 1 1 1 Parts Melted 60 | . . . . . 2 2 3 . . 2 2 1 6 9 33 Heat Transferred 20638 | . . . . . 740 2102 729 111 . 594 777 744 805 5176 8860 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . 5 1 . . 1 . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Peak Influence 736 | . 65 400 190 . 175 552 282 . . 306 . . 198 507 736 Initial 230 | . . 23 100 . . . 196 . . 17 . . 88 8 230 Average 225 | . 47 225 185 . 116 315 166 . . 169 . . 93 133 296 Maximum Alert Level 3 | . . 2 . . . 2 1 . . 1 . . . 2 3 Low Security (%) 52 | 100 100 38 100 . 100 21 74 . . 40 . . 100 69 35 Level 1 29 | . . 61 . . . 32 25 . . 59 . . . 30 32 Level 2 15 | . . . . . . 45 . . . . . . . . 26 Level 3 2 | . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . 1 . . . 4 5 . . 2 . . 3 8 16 Investigation 9 | . . . . . . 1 . . . 1 . . 2 1 4 Extermination 13 | . . . . . . . 1 . . . . . 1 3 8 Reinforcement 10 | . . 1 . . . 2 4 . . . . . . 1 2 Assault 3 | . . . . . . . . . . 1 . . . . 2 Garrison 4 | . . . . . . 1 . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Distress Signals 7 | . . . . . . 1 . . . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 239 | . 3 20 3 . 7 36 9 2 . 4 8 4 6 32 105 Peak Tracking Total 8 | . 3 4 3 . 3 8 3 2 . 3 4 4 3 5 8 Tactical Retreats 8 | . 2 . . . . . . . . . . . . 2 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Traps Triggered 7 | . . . . . . 4 . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Machines Disabled 11 | . . . . . . 2 . . . 2 . . . 5 2 Max in Single Turn 2 | . . . . . . 1 . . . 2 . . . 2 1 Garrison Access 5 | . . . . . . 1 . . . 1 . . . 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Machines Accessed 12 | . . . . . . 1 . . . 1 1 . 2 2 5 Terminals 1 | . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . 2 . 2 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . 1 . . . 2 2 Total Hacks 31 | . . . . . . 1 . . . 2 1 . 9 4 14 Successful 14 | . . . . . . 1 . . . . 1 . 7 1 4 Failed 17 | . . . . . . . . . . 2 . . 2 3 10 Catastrophic 4 | . . . . . . . . . . 2 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . . . . Terminals 3 | . . . . . . . . . . . . . . . 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 16 | . . . . . . . . . . . . . 9 . 7 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . 1 . . . 2 . . . 4 4 Terminal Hacks 3 | . . . . . . . . . . . 1 . . . 2 Record 2 | . . . . . . . . . . . . . . . 2 Open Door 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . 7 . 1 Scan Component 5 | . . . . . . . . . . . . . 4 . 1 Repair 3 | . . . . . . . . . . . . . 3 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . 1 1 Seal Access 3 | . . . . . . 1 . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . . . . . . . 1 . . 2 1 4 Full Trace Events 8 | . . . . . . . . . . 1 . . 2 1 4 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . 3 . . Time 120 | . . . . . . . . . . . . . 120 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 3 . . . 1 1 Machine Destruction 5 | . . . . . . . . . . 3 . . . 1 1 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Turns Passed 12286 | 82 147 593 110 363 465 883 845 365 23 328 517 112 580 1948 4925 Spaces Moved 5935 | 58 111 355 82 296 373 564 562 276 18 140 366 24 321 948 1441 Core 10 | 10 . . . . . . . . . . . . . . . Treads 4 | . . . . . . . . . . . . . . 4 . Legs 5921 | 48 111 355 82 296 373 564 562 276 18 140 366 24 321 944 1441 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 130 130 130 130 130 130 127 120 110 Average Speed 124 | 118 120 120 120 120 120 125 130 130 130 130 130 130 128 133 117 Slowest Speed 220 | 150 120 120 120 120 120 150 130 130 130 130 130 130 130 220 180 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 22 41 17 68 64 55 15 49 6 5 50 5 7 26 31 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . 2 . . 4 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 157 | . . . . . 5 25 1 . . 4 . . . 78 44 Melee . | . . . . . . . . . . . . . . . . Projectile 55 | . . . . . 5 1 . . . . . . . 23 26 AOE 102 | . . . . . . 24 1 . . 4 . . . 55 18 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Fac Res Total 10176 | 71 121 446 85 304 390 691 643 277 17 270 385 92 484 1554 4346 Wait 3305 | . . 2 . . 11 36 43 . . 113 1 57 121 469 2452 Move 5920 | 57 110 354 81 295 372 563 561 275 17 139 365 23 320 947 1441 Hop . | . . . . . . . . . . . . . . . . Pick Up 218 | 8 4 21 . 3 3 24 10 . . 2 2 . 19 31 91 Fast Attach . | . . . . . . . . . . . . . . . . Attach 129 | 6 . 3 . 1 . 11 2 . . 2 3 1 7 16 77 Detach 3 | . . . . 1 . . . . . . . 1 . 1 . Swap 81 | . 2 8 . 2 2 9 4 . . 3 1 3 3 18 26 Drop 96 | . 3 14 . 2 2 15 8 . . 2 1 . 8 18 23 Fire 379 | . 2 44 4 . . 33 15 2 . 9 12 7 6 53 192 Melee 8 | . . . . . . . . . . . . . . . 8 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 31 | . . . . . . . . . . . . . . 1 30 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . . . . . 4 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 15) 230 | -10/Materials | Entered another Materials area 230 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 747 | -9/Materials | Discovered new exit (range 15) 808 | -9/Materials | Build established: Scavenger-Mutant 823 | -9/Materials | Entered Mines 828 | -9/Mines | Met a Derelict bent on vengeance 862 | -9/Mines | Learned location of 1 exit from Materials 927 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 928 | -9/Mines | Discovered new exit (range 5) 933 | -9/Mines | Entered Exiles 962 | -9/Exiles | Met 8R-AWN 981 | -9/Exiles | Met EX-HEX 1053 | -9/Exiles | Met EX-BIN 1068 | -9/Exiles | Aligned with FarCom system 1069 | -9/Exiles | Given EX-Vault access code 1129 | -9/Exiles | Opened EX-Vault 1136 | -9/Exiles | Found Prototype Energy Gun 1138 | -9/Exiles | Identified AWS/Thermal 1145 | -9/Exiles | Found Prototype Storage 1146 | -9/Exiles | Identified Superbattery 1182 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1187 | -9/Exiles | Exiles lab attacked by MAIN.C 1286 | -9/Exiles | Discovered new exit (range 10) 1296 | -9/Exiles | Left Exiles lab with AWS/Thermal 1296 | -9/Exiles | Entered Mines 1736 | -8/Mines | Discovered new exit (range 11) 1761 | -8/Mines | Entered Materials 1761 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1762 | -8/Materials | Identified exit to Factory 1977 | -8/Materials | Destroyed 10 combat bots 2384 | -8/Materials | Lost 3 parts (1p2u) 2570 | -8/Materials | Discovered exit to Factory (range 3) 2600 | -8/Materials | Garrison activated, responded to threat 2621 | -8/Materials | Build established: Mutant 2644 | -8/Materials | Entered Factory 2644 | -7/Factory | Evolved 2 slots: Weapon x2 2925 | -7/Factory | Build established: Scavenger-Skirmisher 3429 | -7/Factory | Discovered new exit (range 4) 3489 | -7/Factory | Entered Lower Caves 3685 | -7/Lower Caves | Encountered a Warlord checkpoint 3762 | -7/Lower Caves | Build established: Scavenger-Gunner 3832 | -7/Lower Caves | Discovered new exit (range 16) 3854 | -7/Lower Caves | Entered another Lower Caves area 3854 | -7/Lower Caves | Discovered new exit (range 15) 3877 | -7/Lower Caves | Entered Factory 3877 | -6/Factory | Evolved 2 slots: Utility x2 4122 | -6/Factory | Discovered new exit (range 8) 4205 | -6/Factory | Entered Lower Caves 4584 | -6/Lower Caves | Lost 4 parts (1p3w) 4687 | -6/Lower Caves | Discovered new exit (range 14) 4722 | -6/Lower Caves | Entered another Lower Caves area 4722 | -6/Lower Caves | Discovered new exit (range 13) 4834 | -6/Lower Caves | Entered Factory 4834 | -5/Factory | Evolved 2 slots: Utility x2 5084 | -5/Factory | Repaired Hvy. Particle Cannon 5128 | -5/Factory | Repaired Lgt. Nuclear Core 5178 | -5/Factory | Repaired Imp. Deuterium Engine 5402 | -5/Factory | Discovered new exit (range 9) 5414 | -5/Factory | Entered another Factory area 5414 | -4/Factory | Evolved 2 slots: Utility x2 6333 | -4/Factory | Lost 3 parts (1n1u1w) 6381 | -4/Factory | Spotted B-86 Titan 6402 | -4/Factory | Destroyed B-86 Titan 6432 | -4/Factory | Lost 4 parts (1n1u2w) 6814 | -4/Factory | Build established: Scavenger-Skirmisher 7059 | -4/Factory | Garrison activated, responded to threat 7283 | -4/Factory | Build established: Scavenger-Gunner 7333 | -4/Factory | Discovered new exit (range 13) 7362 | -4/Factory | Entered Research 7362 | -3/Research | Evolved 2 slots: Utility x2 8307 | -3/Research | Spotted B-90 Cyclops 8597 | -3/Research | Lost 3 parts (1p2w) 8923 | -3/Research | Lost 3 parts (1u2w) 9132 | -3/Research | Lost 3 parts (2u1w) 9612 | -3/Research | First assault squad dispatched 9927 | -3/Research | System corruption reached 10% 9964 | -3/Research | Destroyed 9 combat bots 9966 | -3/Research | Lost 24 parts (3p5n8u8w) 11711 | -3/Research | Lost 6 parts (1n1u4w) 11944 | -3/Research | Build established: Scavenger-Mutant 12132 | -3/Research | Core integrity fell below 50% 12188 | -3/Research | Lost 6 parts (1p2n2u1w) 12204 | -3/Research | Discovered new exit (range 16) 12269 | -3/Research | Core integrity fell below 20% 12287 | -3/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- U-05 Engineer builds a Wall. Slammed into B-90 Cyclops. Kicked B-90 Cyclops out of the way. B-90 Cyclops activates siege mode. Machine disabled. Kicked B-90 Cyclops out of the way. Slammed into B-90 Cyclops. Myomer Leg destroyed. Slammed into B-90 Cyclops. Imp. System Backup Module destroyed. Slammed into B-90 Cyclops. Recalibrator destroyed. U-05 Engineer lays Concrete. [Achievement: Just Browsing] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ??????????????########### """ #??# #???# # | | ????????????????????????# "Y" #??# #???# # | | ????????????????????????# ^ ##??# #???# # | | ????????????????????????# ^ #???# #???# # | | ????????????????????????# ^ #???#%#???# # | | ??????##########????????# #####+##### # | | ??????# """ !#????????# """ # !## # | | ??????# """ #????????# """ # ## # | | ##????# """ #????????# """ # """ ## # | | #????# ! #????????# # !"R" ## # | | #????# #????????# %+%!" 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" | | # #??????????????????????????????????? | | #% ####???????????????????????????????? | | # #????????????????????????????????###### | | # ####?????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 50 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 30 Evasion (%) 45 Targeting Accuracy 5 Target Analysis 6 Core Analysis 10 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed CombatGravmagRegulator Manual? 0 Play Time 01:45:04 Cumulative 19.6 hours Start 2020.09.26 @ 16:13:21 End 2020.09.26 @ 17:59:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2e49add1-33d0-4348-a691-455f488b1713