Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 03:31:50 Player: Thqwib Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (168) 840 Value Destroyed (6502) 6502 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (1741) 1741 TOTAL SCORE: 16983 Bonus ------- High Alert Combat Kills 604 Follower Combat Kills 37 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 639/1300 Matter 219/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Improved Armor Integrity Analyzer Improved Arc Projector High-powered Shotgun Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Wheel Compact Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Active Sensor Suite Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Particle Charger Improved Remote Force Field > --- WEAPON ----------- Phase Cannon Enhanced Coil Gun Railgun Hellfire Missile Launcher > --- INVENTORY -------- Neutrino Core Micro Antimatter Reactor Advanced Heat Sink Improved Coolant Injector Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Focal Shield Proton Cannon Heavy Machine Gun Enhanced Coil Gun Rocket Array Powered Hammer [Rating: 135] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Coil Gun Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Slots Evolved 14 | . . . . . 4 2 . . . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . Utility 9 | . . . . . 3 . . . . . . . 2 1 2 . 1 Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 Parts Attached 221 | . 7 . . 3 21 19 . 30 3 15 . 21 11 17 4 12 58 Power 33 | . 1 . . . 1 3 . 4 1 3 . 4 1 6 . . 9 Engine 7 | . 1 . . . 1 . . 1 1 . . . 1 2 . . . Core 19 | . . . . . . 3 . 3 . 3 . 2 . 4 . . 4 Reactor 7 | . . . . . . . . . . . . 2 . . . . 5 Propulsion 45 | . 2 . . . 3 10 . 7 . 1 . 4 3 4 . 2 9 Treads . | . . . . . . . . . . . . . . . . . . Leg 12 | . 2 . . . 3 4 . . . . . . . . . . 3 Wheel 31 | . . . . . . 4 . 7 . 1 . 4 3 4 . 2 6 Hover . | . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . 2 . . . . . . . . . . . Utility 64 | . 2 . . . 10 2 . 6 . 3 . 5 3 5 2 8 18 Device 40 | . . . . . 3 1 . 5 . 1 . 2 1 5 1 5 16 Storage 4 | . 1 . . . 2 . . . . . . 1 . . . . . Processor 12 | . 1 . . . 2 1 . 1 . . . 1 2 . . 3 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 8 | . . . . . 3 . . . . 2 . 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 79 | . 2 . . 3 7 4 . 13 2 8 . 8 4 2 2 2 22 Energy Gun 24 | . 1 . . 1 4 . . 5 1 1 . 2 1 1 . 1 6 Energy Cannon 13 | . 1 . . 1 1 . . 3 1 1 . . . 1 . . 4 Ballistic Gun 16 | . . . . . . 1 . . . . . 4 2 . 2 1 6 Ballistic Cannon 3 | . . . . . . 2 . 1 . . . . . . . . . Launcher 20 | . . . . 1 2 1 . 3 . 5 . 2 . . . . 6 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 4 1 . 2 . . . 7 . . . 1 3 Corrupted Parts 3 | . . . . . . . . . . . . 1 . . . . 2 System Corruption 22 | . . . . . . . . . . . . 10 . . . . 12 Parts Lost 46 | . . . . . 2 1 2 . . 5 . 3 1 2 . 3 27 Power 3 | . . . . . . . . . . 1 . 1 . . . . 1 Propulsion 11 | . . . . . . . 1 . . . . . . 1 . 1 8 Utility 17 | . . . . . 2 . 1 . . 2 . 1 . 1 . 1 9 Weapon 15 | . . . . . . 1 . . . 2 . 1 1 . . 1 9 Highest Loss Streak 11 | . . . . . 2 1 2 . . 3 . 2 1 1 . 2 11 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 91 100 100 100 95 97 79 94 84 81 84 91 99 99 99 98 81 Engine 4 | . 14 14 14 14 9 . . . 3 2 . . 4 7 . . . Core 3 | . . . . . . 6 2 7 3 4 7 3 1 3 10 10 4 Leg 8 | . 28 28 28 28 27 27 . . . . . . . . . . . Wheel 14 | . . . . . . 2 25 25 15 15 15 22 25 22 21 20 15 Device 12 | . . . . . 9 9 15 14 15 8 7 12 13 16 20 18 16 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 5 5 5 3 Processor 16 | . 10 14 14 14 13 10 7 14 15 15 15 15 26 23 21 22 18 Protection 2 | . . . . . 9 7 2 . . 5 7 2 . . 4 4 . Energy Gun 7 | . 20 14 14 5 7 7 7 6 12 9 7 6 5 3 . 2 2 Energy Cannon 4 | . 2 14 14 13 6 7 2 6 7 3 . . . 1 5 2 2 Ballistic Gun 4 | . . . . . . 4 . . . . . 12 13 11 10 10 9 Ballistic Cannon 1 | . . . . . . 2 7 5 . . . . . . . . . Launcher 1 | . . . . 9 3 . . 2 . 3 7 . . . . . . Naked Turns 18 | . . . . . . . . . . . . . . . . . 18 Heaviest Build 104 | 12 14 14 14 14 48 53 52 46 49 50 44 54 46 72 64 65 104 Greatest Support 68 | 20 26 26 26 26 51 55 52 56 56 56 56 68 60 62 62 66 66 Greatest Overweight (x) 16 | . . . . . 1 1 . 1 . . . . . 1 1 1 16 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 8 8 13 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 7 8 8 8 14 11 15 15 15 10 15 10 15 15 15 15 Average Carried 10 | 6 7 7 7 8 7 10 11 13 15 11 10 11 8 10 14 14 11 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 7 7 8 8 8 11 11 15 15 10 10 11 10 15 15 14 5 Class Distribution -------------------- 36% | Mutant 30% | Gunner 22% | Scavenger-Gunner 6% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/DSF Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Matter Collected 4275 | 200 71 . . 77 241 176 . 480 54 247 . 371 403 412 . 295 1248 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7260 | . 277 . . 100 689 413 . 649 224 646 . 648 395 1220 . 498 1501 Parts 362 | . 18 . . 17 26 25 . 34 9 28 . 31 11 56 . 24 83 Haulers Intercepted 5 | . . . . . 3 . . . . . . 1 . . . 1 . Recyclers Shooed 4 | . . . . . . . . . . . . . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 9 11 . 30 . . . . . Prevented 7 | . . . . . . . . . . 5 . 2 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Combat Hostiles Destroyed 119 | . 5 . . 9 8 8 . 12 6 20 . 14 5 8 . 6 18 Guns 55 | . 4 . . . 5 3 . 1 1 4 . 11 5 7 . 6 8 Cannons 26 | . . . . 2 3 3 . 6 5 2 . . . . . . 5 AOE 34 | . 1 . . 7 . 2 . 3 . 14 . 3 . 1 . . 3 Classes Destroyed 17 | . 3 . . 2 5 3 . . . . . 2 . . . 1 1 Worker 15 | . . . . . . 3 . . . . . . 4 3 . . 5 Builder 11 | . . . . . . 1 . . . . . . . 6 . . 4 Tunneler 4 | . . . . 1 . . . 2 . . . . . 1 . . . Hauler 5 | . . . . . 3 . . . . . . 1 . . . 1 . Recycler 6 | . . . . . 1 . . . . . . . . 4 . . 1 Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 7 | . 1 . . . . 1 . 1 . . . . . 2 . . 2 Swarmer 30 | . . . . 6 . 2 . . 3 6 . 7 . . . 4 2 Grunt 45 | . 5 . . 3 4 4 . 4 3 13 . . 5 . . . 4 Brawler 2 | . . . . . 1 . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . 1 . . . . . Sentry 11 | . . . . . 1 1 . 3 . 1 . . . 3 . . 2 Specialist 5 | . . . . . 2 . . . . . . 1 . . . 1 1 Hunter 10 | . . . . . . . . . . . . 4 . 1 . . 5 Programmer 13 | . . . . . . 1 . 4 . . . 1 . 4 . . 3 Heavy 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | . 3 . . 4 3 3 . 4 3 12 . 5 3 4 . 6 7 Combat Bots Only 12 | . 3 . . 3 3 3 . 3 3 12 . 5 3 2 . 5 5 Max Kills in Single Turn 5 | . 1 . . 3 1 2 . 2 1 5 . 4 1 2 . 2 2 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . Exploded 5 | . 1 . . 3 . 2 . 2 . 5 . 3 . 1 . . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Hostile Shots Fired 961 | . 12 . . 18 31 38 1 74 31 79 . 130 26 58 . 143 320 Missed 348 | . 5 . . 6 10 7 . 28 12 20 . 56 9 14 . 70 111 Damage Taken 9687 | . 147 . . 195 360 612 43 432 291 1098 . 1165 296 639 . 815 3594 Core 1411 | . 32 . . 29 49 35 13 34 45 62 . 128 80 96 . 147 661 Absorbed by Shields 515 | . . . . . . . . . . . . . . 177 . . 338 Redirected to Shielding 38 | . . . . . . . . . . . . . . . . . 38 Ignored by Resistances 335 | . . . . . . . . . . . . . . . . 146 189 Regen/Repaired (Parts) 35 | . . . . . . 35 . . . . . . . . . . . Core Remaining (%) 83 | 100 . . . 75 91 . . . . . . 54 90 90 . 87 . Volleys Fired 359 | . 17 . . 10 45 19 . 33 15 26 . 31 24 37 . 15 87 Largest 4 | . 2 . . 2 2 3 . 3 3 3 . 3 3 3 . 3 4 Hottest 238 | . 85 . . 90 126 174 . 164 140 200 . 163 146 145 . 130 238 Shots Fired 870 | . 29 . . 16 73 54 . 69 34 48 . 92 64 108 . 45 238 Gun 650 | . 29 . . 1 42 32 . 21 19 30 . 88 60 105 . 45 178 Cannon 184 | . . . . 9 29 22 . 46 15 9 . . . 3 . . 51 Launcher 32 | . . . . 6 2 . . 2 . 9 . 4 . . . . 9 Special 4 | . . . . . . . . . . . . . 4 . . . . Kinetic 370 | . 1 . . . . 16 . 18 . . . 58 40 73 . 32 132 Thermal 385 | . 17 . . 10 71 38 . 44 30 31 . 30 20 35 . . 59 Explosive 30 | . . . . 6 . . . 2 . 9 . 4 . . . . 9 Electromagnetic 81 | . 11 . . . 2 . . 5 4 8 . . . . . 13 38 Robot Hit Streak 32 | . 9 . . 6 25 15 . 12 14 25 . 10 16 23 . 22 32 Robot Miss Streak 12 | . 3 . . 4 3 3 . 3 1 2 . 11 2 3 . 3 12 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . 1 1 Secondary Targets 11 | . 1 . . . . . . . . . . 4 1 1 . 3 1 Max Gunslinging Chain 2 | . 1 . . . . . . . . . . 2 1 1 . 1 1 Shots Hit Robots 571 | . 20 . . 6 44 34 . 54 28 38 . 51 43 76 . 32 145 Core Hits 327 | . 15 . . 13 20 17 . 22 9 43 . 34 15 37 . 16 86 Critical Kills 5 | . . . . . . . . 2 . . . 1 1 1 . . . Critical Parts Destroyed 10 | . . . . . . . . . . . . 2 2 2 . . 4 Critical Strikes 25 | . . . . . 3 1 . 3 1 2 . 3 3 4 . . 5 Burn 9 | . . . . . 3 1 . . 1 2 . . . 1 . . 1 Meltdown 2 | . . . . . . . . 2 . . . . . . . . . Destroy 13 | . . . . . . . . . . . . 3 3 3 . . 4 Blast 1 | . . . . . . . . 1 . . . . . . . . . Melee Attacks 3 | . . . . . . . . 2 . . . 1 . . . . . Impact 3 | . . . . . . . . 2 . . . 1 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20515 | . 321 . . 718 937 1013 . 1632 717 1949 . 1937 958 3361 . 1044 5928 Guns 10679 | . 247 . . . 500 368 . 293 348 436 . 1295 958 2526 . 982 2726 Cannons 3471 | . . . . 53 301 386 . 1134 369 187 . . . 95 . . 946 Explosions 6299 | . 74 . . 665 136 259 . 205 . 1326 . 590 . 731 . 62 2251 Melee 52 | . . . . . . . . . . . . 52 . . . . . Ramming 14 | . . . . . . . . . . . . . . 9 . . 5 Kinetic 6968 | . 6 . . . . 162 . 352 . . . 842 674 2049 . 831 2052 Thermal 6622 | . 154 . . 53 801 851 . 1069 704 539 . 453 284 572 . 62 1080 Explosive 5465 | . . . . 665 . . . 205 . 1326 . 590 . 731 . . 1948 Electromagnetic 1394 | . 161 . . . 136 . . 6 13 84 . . . . . 151 843 Impact 52 | . . . . . . . . . . . . 52 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . 1 1 1 1 9 . . 1 . . . 11 1 2 . . 26 Average Corruption 4 | . 1 1 1 1 8 . . 1 . . . 3 1 1 . . 10 Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 61 | . 4 . 1 . 4 . . . . . . 9 1 5 . . 37 Message Errors 11 | . 2 . . . 1 . . . . . . 2 . 1 . . 5 Matter Fused 11 | . . . . . 2 . . . . . . 1 . 1 . . 7 Heat Flow Errors 8 | . . . . . . . . . . . . 2 . . . . 6 Energy Discharges 8 | . 1 . 1 . 1 . . . . . . . . 2 . . 3 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 6 | . 1 . . . . . . . . . . 1 . 1 . . 3 Data Loss (major) 4 | . . . . . . . . . . . . 1 . . . . 3 Misfires 2 | . . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . . . . . 1 . . . . 7 Overload Shots 9 | . . . . . . . . 8 . 1 . . . . . . . Effects 1 | . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . Overflow Damage 390 | . . . . 33 . 37 . 67 17 . . 17 . 5 . . 214 Projectiles 129 | . . . . . . . . 67 17 . . . . . . . 45 Explosions 245 | . . . . 33 . 37 . . . . . 1 . 5 . . 169 Melee 16 | . . . . . . . . . . . . 16 . . . . . Knockbacks 5 | . . . . . . . . 4 . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . Kinetic 4 | . . . . . . . . 4 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 595 | . . . . 49 5 193 . . . 65 . 15 . 4 . 64 200 Shots 17 | . . . . 1 1 2 . . . 4 . 1 . . . 1 7 Rammed 2 | . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 311 | . 141 . . 236 156 186 . 223 21 96 . 311 96 90 . 12 240 Average Temperature 59 | . 71 . . 92 34 54 . 76 13 30 . 117 35 16 . 12 53 Received Heat Transfer 1444 | . 45 . . 66 99 72 . 105 135 279 . 42 153 88 . . 360 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Parts Fried 11 | . . . . . 1 . . . . . . 1 . . . . 9 Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . Parts Melted 34 | . 1 . . . 7 4 . 12 1 3 . 1 1 . . . 4 Heat Transferred 10411 | . 225 . . 111 1778 1186 . 1423 1073 1049 . 556 555 1073 . 50 1332 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Peak Influence 1321 | . 167 1 . 257 201 247 55 239 . . . . 271 525 207 302 1321 Initial 202 | . . 1 . . 100 37 40 21 . . . . 138 70 202 144 164 Average 215 | . 64 1 . 105 93 112 36 71 . . . . 200 224 202 198 652 Maximum Alert Level 4 | . . . . 1 1 1 . 1 . . . . 1 2 1 1 4 Low Security (%) 68 | 100 100 100 . 96 84 80 100 89 . . . . 44 59 . 66 24 Level 1 17 | . . . . 3 15 19 . 10 . . . . 55 13 100 33 13 Level 2 5 | . . . . . . . . . . . . . . 26 . . 10 Level 3 4 | . . . . . . . . . . . . . . . . . 24 Level 4 4 | . . . . . . . . . . . . . . . . . 26 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . . . 4 7 . 7 . . . . 3 4 . 2 16 Investigation 14 | . 1 . . . . 3 . 1 . . . . 2 2 . . 5 Extermination 7 | . . . . . . 1 . 3 . . . . . 1 . . 2 Reinforcement 12 | . . . . . 4 . . 2 . . . . 1 . . 2 3 Assault 5 | . . . . . . . . . . . . . . 1 . . 4 Garrison 6 | . . . . . . 3 . 1 . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses 4 | . . . . . . . . . . . . . . . . . 4 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Distress Signals 2 | . . . . . . . . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 186 | . 9 . . 8 12 9 5 13 6 20 . 16 8 17 . 11 52 Peak Tracking Total 13 | . 2 . . 3 3 3 5 5 3 13 . 6 3 5 . 4 9 Tactical Retreats 15 | . . . . . . . . 1 1 . . . . 1 . . 12 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Traps Triggered 16 | . 3 . . . . 2 . 2 . . . . . . . 4 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . 1 . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Machines Disabled 25 | . . . . . 1 2 . 3 . . . . . 13 . 1 5 Max in Single Turn 5 | . . . . . 1 2 . 1 . . . . . 5 . 1 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Machines Accessed 38 | . 5 . 1 . 1 6 . 5 1 1 4 . 4 6 1 . 3 Terminals 23 | . 5 . . . 1 3 . 2 . 1 . . 4 4 1 . 2 Fabricators 2 | . . . . . . . . 1 . . . . . 1 . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . 1 . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . 1 Total Hacks 114 | . 12 . 1 . 3 13 . 12 1 7 32 . 12 15 2 . 4 Successful 74 | . 6 . 1 . 1 6 . 5 1 7 32 . 4 9 1 . 1 Failed 40 | . 6 . . . 2 7 . 7 . . . . 8 6 1 . 3 Catastrophic 10 | . 1 . . . 1 1 . 2 . . . . 2 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 25 | . 7 . 1 . 1 2 . 2 . . . . 3 6 . . 3 Terminals 60 | . 12 . . . 3 6 . 5 . 7 . . 12 10 2 . 3 Fabricators 5 | . . . . . . . . 3 . . . . . 2 . . . Repair Stations 5 | . . . . . . 5 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 2 . 2 . . . . . 3 . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . . 1 Terminal Hacks 55 | . 3 . 1 . . 1 . 1 1 7 32 . 3 4 1 . 1 Record 21 | . . . . . . . . . . 7 11 . 2 1 . . . Part Schematic 11 | . . . . . . . . . . . 11 . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . Open DSF 5 | . . . . . . 1 . 1 . . . . . 2 1 . . Alert Level 2 | . . . . . . . . . . . . . . 1 . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 2 . . . . . 2 . . . Load Schematic 2 | . . . . . . . . 1 . . . . . 1 . . . Build 2 | . . . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . 2 . 2 . . . . . 2 . . . Insert Component 3 | . . . . . . 1 . 1 . . . . . 1 . . . Analyze 3 | . . . . . . 1 . 1 . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 . . . 1 1 . . . . . . 1 1 . . . Terminals 7 | . 3 . . . 1 1 . . . . . . 1 1 . . . Botnet 7 | . 3 . . . 1 1 . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 5 . . . 1 5 . 4 . 1 . . 4 3 . . 3 Full Trace Events 9 | . 1 . . . . 3 . 1 . . . . 2 2 . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 . 1 . . 11 . . 1 . . . Parts Built 2 | . . . . . . . . 1 . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 179 | . . . . . . . . 73 . . . . . 106 . . . Total Part Build Rating 9 | . . . . . . . . 3 . . . . . 6 . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . Time 16 | . . . . . . 16 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . 1 . . . . . 1 . . . Part Schematics Acquired 3 | . . . . . . 1 . 1 . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 1 . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Total Allies 4 | . . . . . . . 1 . . . . . 1 . . . 2 Largest Group 1 | . . . . . . . 1 . . . . . 1 . . . 1 Highest-Rated Group 42 | . . . . . . . 31 . . . . . 32 . . . 42 Highest-Rated Ally 42 | . . . . . . . 31 . . . . . 32 . . . 42 Total Orders 1 | . . . . . 1 . . . . . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . 8 . . . . . 8 . . . 6 Total Damage 714 | . . . . . . . 145 . . . . . 316 . . . 253 Kills 2 | . . . . . . . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . . 1 . . . . . Drone Launches 1 | . . . . . 1 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Turns Passed 10037 | 2 495 116 257 320 1068 941 63 1414 573 553 86 712 449 1212 136 309 1331 Spaces Moved 6462 | 2 348 97 214 226 347 607 72 879 498 450 87 609 405 605 126 176 714 Core 39 | . . . . . . . . . . . . . . . . . 39 Treads . | . . . . . . . . . . . . . . . . . . Legs 1790 | 2 348 97 214 226 347 534 . . . . . . . . . . 22 Wheels 4633 | . . . . . . 73 72 879 498 450 87 609 405 605 126 176 653 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 113 90 86 85 100 100 100 86 85 85 87 87 50 Average Speed 103 | 120 120 120 120 120 142 113 87 89 100 100 100 93 85 97 102 96 108 Slowest Speed 850 | 120 120 120 120 120 189 190 90 115 100 100 100 100 86 104 104 104 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 1 54 31 61 53 61 18 73 21 59 62 71 70 11 15 4 92 18 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 1 . 1 . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . . . . . . Scrap Searched 2 | . . . . 1 . . . . 1 . . . . . . . . Spaces Dug 38 | . . . . . 14 . . 2 . . . . 3 3 . . 16 Terrain Destroyed 477 | . 1 . . 72 14 18 . 10 3 64 . 111 13 58 . 17 96 Melee 2 | . . . . . . . . 2 . . . . . . . . . Projectile 184 | . . . . . 14 . . 3 3 2 . 56 13 40 . 8 45 AOE 291 | . 1 . . 72 . 18 . 5 . 62 . 55 . 18 . 9 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac DSF Res Total 9125 | 1 398 96 214 257 847 825 71 1458 540 504 86 696 472 1146 132 284 1098 Wait 1800 | . 7 . . 19 414 147 . 468 25 8 . 13 22 461 . 32 184 Move 6446 | 1 347 96 213 225 346 607 71 878 497 449 86 608 404 604 125 175 714 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 97 | . 9 . 1 . 6 14 . 17 . 2 . 8 5 12 2 6 15 Fast Attach 65 | . 4 . . . 9 8 . 7 . 2 . 10 2 4 1 3 15 Attach 72 | . . . . . 5 10 . 8 . 5 . 6 4 3 2 6 23 Detach 19 | . . . . . 3 3 . 2 . . . 2 . 1 . 3 5 Swap 84 | . 3 . . 3 7 1 . 15 3 8 . 5 5 10 1 3 20 Drop 130 | . 11 . . . 12 16 . 20 . 4 . 12 6 13 1 9 26 Fire 359 | . 17 . . 10 45 19 . 33 15 26 . 31 24 37 . 15 87 Melee 3 | . . . . . . . . 2 . . . 1 . . . . . Ram 2 | . . . . . . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . 8 . . . . . . . 32 . Rewire 8 | . . . . . . . . . . . . . . . . . 8 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 5) 498 | -10/Materials | Entered Mines 608 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 609 | -10/Mines | Discovered new exit (range 5) 614 | -10/Mines | Entered Exiles 643 | -10/Exiles | Met 8R-AWN 664 | -10/Exiles | Met EX-HEX 696 | -10/Exiles | Met EX-BIN 710 | -10/Exiles | Aligned with FarCom system 712 | -10/Exiles | Given EX-Vault access code 740 | -10/Exiles | Opened EX-Vault 750 | -10/Exiles | Found Supersonic Drone Bay 780 | -10/Exiles | Warned to stay clear of 0b10 Research branches 816 | -10/Exiles | Met EX-DEC 858 | -10/Exiles | Discovered new exit (range 14) 871 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 871 | -10/Exiles | Entered Mines 1180 | -9/Mines | Discovered new exit (range 6) 1191 | -9/Mines | Entered Materials 1191 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1207 | -8/Materials | Discovered new exit (range 73) 1676 | -8/Materials | Discovered new exit (range 4) 2259 | -8/Materials | Entered Factory 2259 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2543 | -7/Factory | Build established: Skirmisher 2685 | -7/Factory | Repaired Imp. Aluminum Leg 2771 | -7/Factory | Garrison activated, responded to threat 2941 | -7/Factory | Found Prototype Launcher 2941 | -7/Factory | Identified Rocket Array 2944 | -7/Factory | Found Faulty Rocket Array 3200 | -7/Factory | Sucked down chute 3200 | -7/Factory | Entered Waste 3201 | -7/Waste | Met a frightened Derelict 3213 | -7/Waste | Spotted C-40 Crusher 3221 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3232 | -7/Waste | Spotted C-40 Crusher 3234 | -7/Waste | Spotted C-40 Crusher 3235 | -7/Waste | Spotted C-40 Crusher 3254 | -7/Waste | Spotted C-40 Crusher 3255 | -7/Waste | Discovered new exit (range 10) 3263 | -7/Waste | Entered Factory 3461 | -7/Factory | Fabricated Adv. Targeting Computer? 3555 | -7/Factory | Build established: Scavenger-Gunner 4233 | -7/Factory | Build established: Gunner 4468 | -7/Factory | Garrison activated, responded to threat 4560 | -7/Factory | Discovered new exit (range 7) 4677 | -7/Factory | Entered Lower Caves 4701 | -7/Lower Caves | Build established: Mutant 5030 | -7/Lower Caves | Encountered a Warlord checkpoint 5056 | -7/Lower Caves | Discovered new exit (range 8) 5183 | -7/Lower Caves | Build established: Gunner 5250 | -7/Lower Caves | Entered another Lower Caves area 5250 | -7/Lower Caves | Discovered new exit (range 4) 5256 | -7/Lower Caves | Spotted B-75 Beast 5400 | -7/Lower Caves | Attracted the attention of an 0b10 base 5444 | -7/Lower Caves | Destroyed 12 combat bots 5475 | -7/Lower Caves | Learned 8 Factory zone layouts 5475 | -7/Lower Caves | Learned Factory terminal intel 5475 | -7/Lower Caves | Learned Extension garrison access intel 5560 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5698 | -7/Lower Caves | Build established: Mutant 5781 | -7/Lower Caves | Discovered new exit (range 10) 5803 | -7/Lower Caves | Entered Data Miner 5803 | -7/Data Miner | Discovered new exit (range 6) 5822 | -7/Data Miner | Met Data Miner 5844 | -7/Data Miner | Learned location of Section 7 (-2) 5844 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5866 | -7/Data Miner | Received God Mode back door access code from Data Miner 5889 | -7/Data Miner | Entered Proximity Caves 5893 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 6398 | -6/Proximity Caves | Spotted B-75 Beast 6411 | -6/Proximity Caves | Build established: Gunner 6479 | -6/Proximity Caves | System corruption reached 10% 6529 | -6/Proximity Caves | Identified exit to Factory 6601 | -6/Proximity Caves | Entered Factory 6601 | -6/Factory | Evolved 2 slots: Utility x2 6603 | -6/Factory | Loaded intel: 28 terminal locations 6942 | -6/Factory | Discovered new exit (range 12) 6961 | -6/Factory | Identified exit to Factory 6984 | -6/Factory | Discovered exit to Factory (range 10) 7050 | -6/Factory | Entered another Factory area 7050 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7220 | -5/Factory | Fabricated Imp. Kinecellerator? 7941 | -5/Factory | Build established: Scavenger-Gunner 8137 | -5/Factory | Discovered new exit (range 4) 8155 | -5/Factory | Discovered new exit (range 15) 8185 | -5/Factory | Identified exit to Factory 8250 | -5/Factory | First assault squad dispatched 8262 | -5/Factory | Entered another Factory area 8262 | -4/Factory | Evolved 2 slots: Utility x2 8396 | -4/Factory | Identified exit to DSF 8398 | -4/Factory | Entered DSF 8403 | -4/DSF | Build established: Gunner 8486 | -4/DSF | Additional patrols routed to DSF 8663 | -4/DSF | Found Prototype Device 8663 | -4/DSF | Identified Active Sensor Suite 8696 | -4/DSF | Discovered new exit (range 14) 8706 | -4/DSF | Identified exit to Research 8707 | -4/DSF | Entered Research 8707 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8990 | -3/Research | Found Prototype Processor 9006 | -3/Research | Build established: Scavenger-Gunner 9086 | -3/Research | Found Prototype Launcher 9086 | -3/Research | Identified Tactical Quantum Warhead 9220 | -3/Research | Identified Spectral Analyzer 9248 | -3/Research | Garrison activated, responded to threat 9290 | -3/Research | Lost 3 parts (1n2u) 9376 | -3/Research | Found Prototype Launcher 9376 | -3/Research | Identified Hellfire Missile Launcher 9673 | -3/Research | System corruption reached 10% 9752 | -3/Research | Lost 6 parts (1p2n2u1w) 9797 | -3/Research | Incoming investigation squad redirected 9851 | -3/Research | Lost 6 parts (1n2u3w) 9957 | -3/Research | First assault squad dispatched 10020 | -3/Research | Released all parts (8) 10027 | -3/Research | Core integrity fell below 50% 10038 | -3/Research | Self-destructed Last Messages --------------- 10020_ Released Adv. Targeting Computer. 10020_ Released Lrg. Storage Unit. 10020_ Released Adv. Targeting Computer. 10020_ Released Mic. Antimatter Reactor. 10020_ Released Imp. Weapon Cycler. 10020_ Released Imp. Core Shielding. 10020_ Acquired 38 matter. 10021_ Slug penetrates Wall. 10022_ U-05 Engineer lays Concrete. 10022_ Slammed into U-05 Engineer. 10022_ U-05 Engineer lays Concrete. 10023_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10024_ U-05 Engineer lays Concrete. 10026_ Slug penetrates Wall. 10026_ Penetrated by Slug. 10026_ U-05 Engineer destroyed. 10027_ U-05 Engineer lays Concrete. 10029_ U-05 Engineer builds a Door. 10029_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# "###### | | ??????????????????????????????????????# "#????? | | ?????????????????????????????????###### "#????? | | ?????????????????????????????????# # ! #????? | | ?????????????????????????????????# # *%=#????? | | ????????????????????############## =[ #* = #????? | | ????????????????????# """T "" # [! " "#????? | | ????????????????????# #% # #????? | | ????????????????????# # # #????? | | ????????????????????# ##########+# | | ????????????????????# / ! | | ????????????????????# !Y! =*!*! | | ????????????????????# *! =!%!! | | ????????????????????# !!! """ # ! %*!*![ | | ???????????????????# !!! """ # !% ############ | | ???????????????????## !! """ # #??????????? | | ????????????????????????? # ########???# | | ?????????????????????????? ] # hi^ ##### | | ?????????????????????????######### % # | | ?????????????????????????????????# ^ # | | ?????????????????????????????????# # | | ?????????????????????????????????########g # | | ????????????????????????##########??????#g # | | ????????????????????????# ########g # | | ????????????????????????# # # | | ????????????????????????#@ # # | | ????????????????????????# * # + | | ????????????????????????# + # | | ????????????????????????# # """ # | | ??????????h?????????????# # """" # | | ????????????????????????# * # """" !##### | | ?????????????h??????????# # """ ??? | | ????????????????????????########## ? | | ?????????????????????????????????# ? | | ???????????????????p?????????????# gg | | ????????????????p????????????????####+########## | | ?????????????????????????????g??g?l g ?????????# | | ?????????????????????????????????g ??????????# | | ?????????????????????????????????? !???????????# | | ???????????????????????????????????????????????# | | ????????????????????????????H??????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 80 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 800 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 25 Core Shielding 30 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 16 Launcher Accuracy 20 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Kinecelleration 40 Salvage Targeting 3 Authchip Count 1 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Phase Shifter | -5/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Imp. Kinecellerator | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed ImprinterSwordAccelerator Manual? 0 Play Time 02:36:38 Cumulative 43.8 hours Start 2024.05.08 @ 00:22:35 End 2024.05.08 @ 03:31:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 059c14f2-faf6-4eba-a210-4f4a3da9614f