Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 08:56:56 Player: Shippujinlai Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (116) 580 Value Destroyed (4048) 4048 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 9505 Bonus ------- High Alert Combat Kills 77 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 300/300 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Weapon Cycler Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Spiked Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Triangulator Improved Signal Interpreter Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Phase Cannon Phase Cannon Phase Cannon Phase Cannon Remote Datajack > --- INVENTORY -------- Advanced Weight Redist. System Hacking Suite Field Recycling Unit Drone Bay Long-range Missile Launcher [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 Utility 4 | . . . . 1 . . . . 2 1 Weapon 3 | . . 1 1 1 . . . . . . Parts Attached 120 | 5 13 8 21 2 4 17 5 . 37 8 Power 20 | 1 2 2 5 . 1 1 . . 6 2 Engine 10 | 1 2 2 2 . . . . . 2 1 Core 10 | . . . 3 . 1 1 . . 4 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 4 1 6 . 2 4 2 . 9 2 Treads 16 | 2 4 1 . . . . 2 . 6 1 Leg 3 | . . . 3 . . . . . . . Wheel . | . . . . . . . . . . . Hover 7 | . . . . . 2 4 . . . 1 Flight 6 | . . . 3 . . . . . 3 . Utility 24 | . 2 1 4 1 . 4 . . 8 4 Device 15 | . 1 1 1 1 . 4 . . 6 1 Storage 3 | . . . . . . . . . 1 2 Processor 5 | . 1 . 3 . . . . . . 1 Hackware 1 | . . . . . . . . . 1 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 44 | 2 5 4 6 1 1 8 3 . 14 . Energy Gun 17 | 2 1 . . . 1 6 1 . 6 . Energy Cannon 6 | . . . . . . . . . 6 . Ballistic Gun 13 | . 4 3 6 . . . . . . . Ballistic Cannon 2 | . . . . 1 . . 1 . . . Launcher 2 | . . . . . . . . . 2 . Special Weapon 2 | . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 . . . . Unidentified Prototypes 5 | . . 1 1 . . 1 . . 1 1 Corrupted Parts 3 | . 1 . . . . . . . 2 . System Corruption 5 | . 1 . . . . . . . 4 . Parts Lost 37 | . . . 5 . 1 . 3 . 18 10 Power 7 | . . . 2 . . . . . 4 1 Propulsion 8 | . . . 2 . . . 1 . 3 2 Utility 10 | . . . . . 1 . . . 4 5 Weapon 12 | . . . 1 . . . 2 . 7 2 Highest Loss Streak 8 | . . . 5 . 1 . 3 . 5 8 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 88 97 88 100 97 99 94 92 88 39 Engine 4 | . 13 20 10 . . . . . 1 . Core 9 | . . . 6 15 15 15 15 15 10 2 Treads 12 | . 27 21 . . . . 8 15 18 6 Leg 2 | . . . 15 23 19 1 . . . . Hover 3 | . . . . . 2 21 8 . . . Device 11 | . 8 11 8 7 5 6 7 7 17 7 Processor 10 | . 9 11 5 15 15 15 15 15 8 3 Hackware 1 | . . . . . . . . . 3 3 Energy Gun 11 | . 9 . . . . 27 28 23 9 2 Energy Cannon 4 | . . . . . . . . . 11 . Ballistic Gun 9 | . 18 29 34 30 30 7 . . . . Ballistic Cannon 1 | . . . . 7 6 . 4 7 . . Special Weapon 1 | . . . . . . . 4 7 2 . Naked Turns 9 | . . . . . . . . . . 9 Heaviest Build 120 | 8 8 20 22 29 29 36 36 36 76 120 Greatest Support 71 | 40 40 43 44 35 35 26 42 42 71 40 Greatest Overweight (x) 39 | . 2 . 5 . 3 1 2 . 2 39 Average Overweight (x) . | . . . . . . 1 . . . 2 Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 5 5 20 20 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 7 16 Most Carried 10 | . 1 5 5 4 5 5 5 4 10 9 Average Carried 4 | . . 2 4 3 3 4 4 4 5 7 Final Capacity 20 | 5 5 5 5 5 5 5 5 5 20 5 Final Carried 10 | . 1 5 5 3 5 4 4 4 10 5 Class Distribution -------------------- 34% | Gunner 30% | Scavenger-Gunner 11% | Mutant 9% | Hacker-Mutant 6% | Hacker-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Matter Collected 2864 | 220 90 280 629 . 324 457 274 6 584 . Remotely . | . . . . . . . . . . . Salvage Created 5165 | . 148 438 1243 . 324 368 411 62 2161 10 Parts 225 | . 10 27 60 . 19 15 10 2 81 1 Haulers Intercepted 2 | . . 1 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 10 4 . . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Combat Hostiles Destroyed 87 | . 3 10 20 . 8 4 11 1 29 1 Guns 61 | . . 10 20 . 6 3 10 1 11 . Cannons 12 | . . . . . 2 . . . 10 . AOE 8 | . 3 . . . . . . . 4 1 Classes Destroyed 12 | . 4 3 1 . 2 . 1 . 1 . Worker 5 | . . . 1 . . 1 . . 2 1 Builder 4 | . 1 . 1 . . 1 . . 1 . Hauler 2 | . . 1 1 . . . . . . . Recycler 10 | . 1 1 3 . . 1 . . 4 . Mechanic 1 | . . . . . . . . . 1 . Watcher 7 | . 1 . 1 . . 1 . . 3 1 Swarmer 21 | . 3 4 4 . . . 4 . 6 . Grunt 38 | . . 4 13 . 2 2 5 . 12 . Brawler 3 | . . . . . . . 1 . 2 . Sentry 16 | . . 2 3 . 2 2 1 1 5 . Hunter 3 | . . . . . 1 . . . 1 1 Programmer 6 | . . . . . 3 . . . 3 . Best Kill Streak 15 | . 6 5 15 . 4 3 7 1 13 3 Combat Bots Only 9 | . 3 3 9 . 4 2 7 1 5 1 Max Kills in Single Turn 2 | . 2 1 2 . 2 1 2 1 2 2 Gunslinging 1 | . . . 1 . 1 . 1 . 1 . Exploded 2 | . 2 . . . . . . . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Hostile Shots Fired 711 | . 12 52 77 . 62 20 58 9 260 161 Missed 261 | . 6 21 26 . 16 10 16 5 109 52 Damage Taken 6104 | . 39 262 603 . 361 97 970 21 1933 1818 Core 1800 | . . 44 58 . 50 50 425 4 152 1017 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1616 | . 12 81 171 . 111 29 178 8 540 486 Regen/Repaired (Parts) 239 | . . 49 . . . . . . . 190 Core Remaining (%) 80 | 100 100 89 89 . . . . 24 82 . Volleys Fired 224 | . 9 35 48 . 18 10 21 1 76 6 Largest 5 | . 2 3 4 . 5 5 5 4 4 2 Hottest 400 | . 80 69 98 . 142 400 400 288 340 123 Shots Fired 654 | . 18 80 173 . 85 46 54 4 187 7 Gun 545 | . 18 80 173 . 72 46 46 3 106 1 Cannon 88 | . . . . . 13 . 4 1 70 . Launcher 14 | . . . . . . . . . 8 6 Special 7 | . . . . . . . 4 . 3 . Kinetic 364 | . . 80 173 . 85 15 4 1 6 . Thermal 181 | . 9 . . . . 31 46 3 91 1 Explosive 14 | . . . . . . . . . 8 6 Electromagnetic 88 | . 9 . . . . . . . 79 . Robot Hit Streak 29 | . 6 21 16 . 16 20 22 5 29 14 Robot Miss Streak 4 | . 3 4 3 . 2 2 4 1 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 18 | . . 3 7 . 2 1 1 . 4 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . 1 . Shots Hit Robots 477 | . 11 62 117 . 63 29 41 3 144 7 Core Hits 245 | . 6 23 56 . 28 19 29 4 74 6 Critical Kills 3 | . . . . . . . . . 3 . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 5 | . . . . . 1 . . . 4 . Meltdown 3 | . . . . . . . . . 3 . Destroy 1 | . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10510 | . 267 655 1750 . 1186 621 935 87 4475 534 Guns 7054 | . 142 655 1750 . 947 621 935 87 1884 33 Cannons 1589 | . . . . . 239 . . . 1350 . Explosions 1854 | . 125 . . . . . . . 1228 501 Melee . | . . . . . . . . . . . Ramming 13 | . . . . . . . . . 13 . Kinetic 3828 | . . 655 1750 . 1186 156 . . 81 . Thermal 3745 | . 158 . . . . 465 935 87 1965 135 Explosive 1584 | . . . . . . . . . 1185 399 Electromagnetic 1340 | . 109 . . . . . . . 1231 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 1 . . . 3 4 4 4 13 1 Average Corruption 4 | . 1 . . . 2 3 4 4 6 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 77 | . 1 . . . 2 20 20 . 32 2 Message Errors 14 | . . . . . . 4 5 . 5 . Matter Fused 17 | . . . . . 1 6 3 . 7 . Heat Flow Errors 5 | . . . . . . . 3 . . 2 Energy Discharges 8 | . 1 . . . 1 . . . 6 . Parts Rejected 2 | . . . . . . . 1 . 1 . Parts Fused 2 | . . . . . . 2 . . . . Data Loss (minor) 9 | . . . . . . 2 5 . 2 . Data Loss (major) 6 | . . . . . . 2 . . 4 . Misfires 5 | . . . . . . . 3 . 2 . Alerts 4 | . . . . . . 2 . . 2 . Misdirections 2 | . . . . . . . . . 2 . Weapon Failures 3 | . . . . . . 2 . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 128 | . 14 . . . 1 . . . 113 . Projectiles 16 | . . . . . 1 . . . 15 . Explosions 112 | . 14 . . . . . . . 98 . Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . 3 . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . . . 174 . Shots 3 | . . . . . . . . . 3 . Rammed 2 | . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 721 | . 126 57 478 . 499 406 721 100 664 104 Average Temperature 154 | . 55 16 160 . 235 113 243 52 153 47 Received Heat Transfer 2154 | . . 78 387 . 66 21 225 6 498 873 Effects 53 | . . . 11 . 9 1 17 . 15 . Shutdowns 21 | . . . 4 . 6 1 5 . 5 . Energy Bleed 6 | . . . 2 . . . 2 . 2 . Interference 11 | . . . 2 . . . 3 . 6 . Matter Decay 7 | . . . 2 . 1 . 3 . 1 . Short Circuit 2 | . . . 1 . . . . . 1 . Damage (minor) 3 | . . . . . 2 . 1 . . . Damage (core) 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 4 | . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . . 1 1 . 3 . Combat Hostiles 3 | . . . . . . 1 1 . 1 . Parts Melted 19 | . 1 . . . . 1 6 1 10 . Heat Transferred 6917 | . 325 . . . . 1050 2125 200 3042 175 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Peak Influence 584 | . 110 252 584 154 285 202 . . 410 158 Initial 154 | . . . 45 154 95 129 . . 37 40 Average 140 | . 74 132 349 154 203 114 . . 135 48 Maximum Alert Level 2 | . . 1 2 . 1 1 . . 2 . Low Security (%) 70 | 100 100 70 23 100 38 80 . . 65 100 Level 1 26 | . . 29 39 . 61 19 . . 33 . Level 2 3 | . . . 37 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 1 4 . . 1 . . 8 1 Investigation 3 | . . 1 . . . . . . 1 1 Extermination 5 | . . . . . . 1 . . 4 . Reinforcement 3 | . . . 1 . . . . . 2 . Assault . | . . . . . . . . . . . Garrison 4 | . . . 3 . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | . 4 12 23 . 8 6 11 1 40 10 Peak Tracking Total 7 | . 3 4 5 . 4 2 7 1 4 5 Tactical Retreats 9 | . . 1 1 . . . . . 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Traps Triggered 9 | . 5 . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Machines Disabled 7 | . . . 2 . . . . . 3 2 Max in Single Turn 2 | . . . 1 . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Machines Accessed 12 | . . 2 . 1 1 . . . 6 2 Terminals 4 | . . . . . 1 . . . 3 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 4 | . . 1 . . . . . . 1 2 Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 26 | . . 8 . 1 2 . . . 9 6 Successful 21 | . . 7 . 1 1 . . . 6 6 Failed 5 | . . 1 . . 1 . . . 3 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 6 | . . . . . 2 . . . 4 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 13 | . . 4 . . . . . . 3 6 Recycling Units 4 | . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 4 | . . . . . 1 . . . 3 . Open DSF 1 | . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . 1 . Security Stations 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Network Status 2 | . . . . . . . . . 2 . Repair Station Hacks 11 | . . 4 . . . . . . 1 6 Scan Component 6 | . . 2 . . . . . . 1 3 Repair 5 | . . 2 . . . . . . . 3 Recycling Unit Hacks 3 | . . 3 . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . Process 1 | . . 1 . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . 2 . . 1 . . . 2 1 Full Trace Events 3 | . . 1 . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . . . . . 2 Time 160 | . . 52 . . . . . . . 108 Parts Recycled 1 | . . 1 . . . . . . . . Recycled Matter 136 | . . 136 . . . . . . . . Retrieved Matter 158 | . . 158 . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 . Non-combat 2 | . . . . . . . . . 2 . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 3 | . . . . . . . . . 3 . parse_system 2 | . . . . . . . . . 2 . no_distress 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Total Allies 2 | . . . . . . . 2 . . . Largest Group 2 | . . . . . . . 2 2 1 . Highest-Rated Group 32 | . . . . . . . 32 32 16 . Highest-Rated Ally 16 | . . . . . . . 16 16 16 . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . . 12 1 1 . Total Damage 98 | . . . . . . . 70 14 14 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Turns Passed 7218 | 71 430 639 536 203 304 849 921 73 2588 604 Spaces Moved 4288 | 43 239 328 302 168 191 694 641 46 1381 255 Core 143 | 4 1 . . . . . . . . 138 Treads 2507 | 39 238 328 26 . . . 343 46 1370 117 Legs 536 | . . . 204 168 164 . . . . . Wheels . | . . . . . . . . . . . Hover 1019 | . . . . . 27 694 298 . . . Flight 83 | . . . 72 . . . . . 11 . Fastest Speed 34 | 50 150 160 34 120 120 108 108 152 109 50 Average Speed 147 | 149 159 160 116 120 122 111 132 152 166 226 Slowest Speed 2000 | 160 160 160 440 120 250 126 260 152 250 2000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 36 27 36 5 30 16 79 10 23 5 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 4 | . . . . . . . 4 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 174 | . 6 . . . . . 1 1 136 30 Melee . | . . . . . . . . . . . Projectile 18 | . . . . . . . 1 1 16 . AOE 156 | . 6 . . . . . . . 120 30 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Fac Fac Total 4736 | 47 263 377 385 169 235 742 671 46 1528 273 Wait . | . . . . . . . . . . . Move 4278 | 42 238 327 301 167 190 693 640 45 1380 255 Hop . | . . . . . . . . . . . Pick Up 20 | . 1 2 1 . 1 4 1 . 10 . Fast Attach 100 | 5 13 7 20 . 4 14 4 . 29 4 Attach 17 | . . 1 1 2 . 1 1 . 7 4 Detach 12 | . . 4 1 . 1 . 2 . 4 . Swap 3 | . . . . . . 2 . . 1 . Drop 61 | . 2 1 13 . 3 18 2 . 18 4 Fire 224 | . 9 35 48 . 18 10 21 1 76 6 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . Escape Stasis 18 | . . . . . 18 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 72 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 960 | -9/Materials | Discovered new exit (range 7) 970 | -9/Materials | Identified exit to Mines 1037 | -9/Materials | Discovered new exit (range 15) 1055 | -9/Materials | Build established: Gunner 1060 | -9/Materials | Identified exit to Materials 1102 | -9/Materials | Repaired Ion Engine 1141 | -9/Materials | Entered another Materials area 1141 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1290 | -8/Materials | Garrison activated, responded to threat 1353 | -8/Materials | Lost 5 parts (2p2n1w) 1361 | -8/Materials | Destroyed 9 combat bots 1546 | -8/Materials | Discovered new exit (range 3) 1676 | -8/Materials | Identified exit to Factory 1677 | -8/Materials | Entered Factory 1677 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1879 | -7/Factory | Identified exit to Garrison 1880 | -7/Factory | Entered Garrison 1924 | -7/Garrison | Learned Factory security intel 1992 | -7/Garrison | Triggered checkpoint 2049 | -7/Garrison | Discovered new exit (range 10) 2058 | -7/Garrison | Identified exit to Factory 2086 | -7/Garrison | Triggered checkpoint 2184 | -7/Garrison | Entered Factory 2452 | -7/Factory | Build established: Scavenger-Gunner 2794 | -7/Factory | Discovered new exit (range 10) 2807 | -7/Factory | Identified exit to Lower Caves 3033 | -7/Factory | Entered Lower Caves 3300 | -7/Lower Caves | Learned location of 1 exit from Factory 3332 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3348 | -7/Lower Caves | Core integrity fell below 50% 3394 | -7/Lower Caves | Lost 3 parts (1n2w) 3396 | -7/Lower Caves | Destroyed 7 combat bots 3628 | -7/Lower Caves | Build established: Gunner 3905 | -7/Lower Caves | Discovered new exit (range 7) 3919 | -7/Lower Caves | Identified exit to Lower Caves 3954 | -7/Lower Caves | Entered another Lower Caves area 3954 | -7/Lower Caves | Accompanied by 2 allies 3956 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3966 | -7/Lower Caves | Learned Factory terminal intel 4001 | -7/Lower Caves | Discovered new exit (range 14) 4018 | -7/Lower Caves | Identified exit to Factory 4027 | -7/Lower Caves | Entered Factory 4027 | -6/Factory | Accompanied by 1 ally 4027 | -6/Factory | Evolved 2 slots: Utility x2 4028 | -6/Factory | Identified exit to Factory 4029 | -6/Factory | Loaded intel: 26 terminal locations 4528 | -6/Factory | Discovered new exit (range 16) 4549 | -6/Factory | Identified exit to Lower Caves 5151 | -6/Factory | Discovered exit to Factory (range 9) 5232 | -6/Factory | Build established: Hacker-Gunner 5356 | -6/Factory | Lost 5 parts (2p1n1u1w) 5564 | -6/Factory | Spotted B-75 Beast 5575 | -6/Factory | Garrison activated, responded to threat 5674 | -6/Factory | Build established: Scavenger-Gunner 5968 | -6/Factory | Lost 3 parts (1n2w) 6069 | -6/Factory | System corruption reached 10% 6077 | -6/Factory | Lost 4 parts (3u1w) 6524 | -6/Factory | Build established: Scavenger-Skirmisher 6615 | -6/Factory | Entered another Factory area 6615 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6826 | -5/Factory | Build established: Hacker-Mutant 6853 | -5/Factory | Repaired Hyb. Fission Core 6923 | -5/Factory | Repaired Lgt. Treads 7065 | -5/Factory | Core integrity fell below 50% 7094 | -5/Factory | Lost 8 parts (1p1n5u1w) 7116 | -5/Factory | Core integrity fell below 20% 7219 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- Dropped Hcp. Storage Unit. U-05 Engineer lays Concrete. Dropped Hcp. Storage Unit. U-05 Engineer lays Concrete. Acquired Prototype Hover Unit. Identified Cld. Airjet. Acquired Angular Momentum Engine. System corrupted: Heat flow error (+136). Connecting with Repair Station... >>Scan(Faulty Cld. Airjet) Scanning Faulty Cld. Airjet... Ready to Repair: Faulty Cld. Airjet Rating: 4p Time: 70 >>Repair Repairing Faulty Cld. Airjet... ETC: 70 System corrupted: Heat flow error (+130). Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????""#### | | ??????????????????????????????????????? # | | ??????????????????????????????????????? # | | ?????????????????????????????????????? # | | ???????????????????????????????? ??? # | | ???????????????????????????????? ? + | | ???????????????????????????????? # !/ # | | ???????????????????????????????? # # | | ???????????????????????????????? #??Y%= " | | ???????????????????????????????? #??" # | | ???????????????????????????????? #??" ?# | | ???????????????????????????????# #???????# | | ??????????????????############## #???????# | | ??????????????????# # #???????# | | ??????????????????# """ # #????######## | | ??????????????????# "R" # #????# | | ??????????????????# " " + #????# "" | | ??????????????????# # #????# "" | | ??????????????????# """ """ + +????# "" | | ??????????????????# """ """ ! # #????# " " | | ??????????????????# """ """ # #????# "T" | | ??????????????????# "" "" # #####????# """ | | ??????????????????# ""g " # #????????# | | ??????????????????# g @ # #????????######## | | ??????????????????# g b # #???????????????? | | ??????????????????############## ################# | | ??????????????????+ | | ????????????????????????########+################# | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????"" ??????????????? | | ??????????????????????????????"" ??????????????? | | ?????????????????????????????""" ?????????????? | | ?????????????????????????????""" ?????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? ????????????? | | ???????????????????????????????#######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 28 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 58 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Loot Pinata Maybe Next Time I'll Detach My Launcher More Dakka Please One Hack Too Far Oops Challenges ------------ None Game ------ Seed MicrowarpSingularityCycler Manual? 0 Play Time 01:12:59 Cumulative 4.0 hours Start 2024.04.05 @ 07:40:21 End 2024.04.05 @ 08:56:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7f0b7913-1bc4-44cc-80a8-e0b44e0af5f0