Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 21:27:35 Player: Hilbert Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (6) 30 Value Destroyed (97) 97 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 3707 Bonus ------- Follower Combat Kills 141 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 240/240 System Corruption 15% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- EM Pulse Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Longsword +1 > --- INVENTORY -------- EM Pulse Gun [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 22 | 2 3 . 1 1 4 8 . 3 Power 3 | . . . . 1 . 1 . 1 Engine . | . . . . . . . . . Core 3 | . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 2 . . . 2 4 . 2 Treads 3 | 1 1 . . . 1 . . . Leg 4 | . . . . . . 4 . . Wheel 3 | 1 1 . . . 1 . . . Hover 1 | . . . . . . . . 1 Flight 1 | . . . . . . . . 1 Utility 6 | . 1 . 1 . 1 3 . . Device 2 | . . . . . 1 1 . . Storage 2 | . 1 . 1 . . . . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 1 | . . . . . 1 . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . Parts Lost 12 | . . . . . 6 . 4 2 Power 1 | . . . . . 1 . . . Propulsion 7 | . . . . . 3 . 2 2 Utility 2 | . . . . . 1 . 1 . Weapon 2 | . . . . . 1 . 1 . Highest Loss Streak 6 | . . . . . 6 . 4 2 Average Slot Usage (%) 80 | . 97 100 100 100 79 45 34 20 Engine 6 | . 14 14 14 . . . . . Core 3 | . . . . 13 7 2 3 7 Treads 10 | . 16 14 14 14 16 . . . Leg 6 | . . . . . . 29 15 . Wheel 9 | . 12 14 14 14 14 . . . Storage 18 | . 26 28 28 28 16 . . . Processor 1 | . . . . . . 4 7 . Energy Gun 9 | . 14 14 14 14 . . . . Ballistic Gun 9 | . 14 14 14 14 7 . . . Slashing Weapon 2 | . . . . . 9 7 3 . Naked Turns 80 | . . . . . . . 73 7 Heaviest Build 22 | 10 14 14 18 20 22 12 12 7 Greatest Support 69 | 20 16 16 16 20 40 69 69 11 Greatest Overweight (x) 5 | . . . 1 1 5 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 4 4 4 Average Capacity 7 | 6 7 8 8 10 9 4 4 4 Most Carried 10 | 6 4 5 7 9 10 3 3 3 Average Carried 5 | 5 4 4 5 8 9 2 3 1 Final Capacity 10 | 6 8 8 10 10 4 4 4 4 Final Carried 9 | 4 4 5 7 9 4 3 3 1 Class Distribution -------------------- 94% | Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 366 | 211 44 . . 21 . 90 . . Remotely . | . . . . . . . . . Salvage Created 220 | . 53 . . . . 167 . . Parts 13 | . 5 . . . . 8 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 4 | . 3 . . . . 1 . . Melee 1 | . . . . . . 1 . . Guns 3 | . 3 . . . . . . . Classes Destroyed 4 | . 1 . . . . 3 . . Worker 1 | . . . . . . 1 . . Recycler 1 | . . . . . . 1 . . Swarmer 3 | . 3 . . . . . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 3 | . 3 . . . . 2 . . Combat Bots Only 3 | . 3 . . . . 1 . . Max Kills in Single Turn 1 | . 1 . . . . 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 1679 | . 78 43 . 78 548 90 497 345 Core 854 | . 10 . . . 139 44 436 225 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 . . . 96 74 . . . Volleys Fired 6 | . 5 . . 1 . . . . Largest 2 | . 2 . . 2 . . . . Hottest 60 | . 60 . . 60 . . . . Shots Fired 12 | . 10 . . 2 . . . . Gun 12 | . 10 . . 2 . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 6 | . 5 . . 1 . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 6 | . 5 . . 1 . . . . Robot Hit Streak 5 | . 5 . . . . . . . Robot Miss Streak 2 | . 1 . . 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 13 | . 6 . . . 1 5 1 . Core Hits 9 | . 4 . . . . 3 2 . Critical Hits 1 | . . . . . . 1 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 24 | . . . . . 5 18 1 . Impact . | . . . . . . . . . Slashing 24 | . . . . . 5 18 1 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 615 | . 69 . . 19 56 435 36 . Guns 88 | . 69 . . 19 . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 515 | . . . . . 56 435 24 . Ramming 12 | . . . . . . . 12 . Kinetic 24 | . 18 . . 6 . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 64 | . 51 . . 13 . . . . Impact . | . . . . . . . . . Slashing 515 | . . . . . 56 435 24 . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . . 15 15 Average Corruption 13 | . . . . . . . 11 15 Corruption Purged . | . . . . . . . . . Effects 14 | . . . . . . . 4 10 Message Errors 2 | . . . . . . . 1 1 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 1 Misdirections 6 | . . . . . . . 2 4 Overload Shots . | . . . . . . . . . Overflow Damage 36 | . . . . . 36 . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 36 | . . . . . 36 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . 6 . Shots . | . . . . . . . . . Rammed 4 | . . . . . . . 4 . Targets Rammed 4 | . . . . . . . 4 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 225 | . 20 . . 29 . . . 225 Average Temperature 59 | . 15 . . 22 . . . 115 Received Heat Transfer 60 | . . . . 42 18 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 167 | . 103 167 . 70 32 67 34 . Initial 39 | . . 39 . . . . 4 . Average 38 | . 41 58 . 65 6 22 9 . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . . . . . . 1 . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 38 | . 5 5 . 2 12 1 6 7 Peak Tracking Total 10 | . 3 3 . 2 10 1 6 8 Tactical Retreats 1 | . . . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 8 | . 3 . 1 . . 4 . . Terminals 6 | . 3 . . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 18 | . 9 . 1 . . 8 . . Successful 14 | . 7 . 1 . . 6 . . Failed 4 | . 2 . . . . 2 . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 10 . 1 . . 3 . . Terminals 15 | . 9 . . . . 6 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 8 | . 4 . 1 . . 3 . . Record 2 | . . . 1 . . 1 . . Robot Analysis 2 | . 2 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . . 3 . . Terminals 6 | . 3 . . . . 3 . . Botnet 6 | . 3 . . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . . . 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 6 | . . 6 . . . . . . Largest Group 6 | . . 6 3 2 2 . . . Highest-Rated Group 117 | . . 117 55 24 24 . . . Highest-Rated Ally 31 | . . 31 31 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 27 | . . 15 . 11 1 . . . Total Damage 266 | . . 138 . 117 11 . . . Kills 7 | . . 5 . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 2464 | 13 142 500 517 417 141 453 158 123 Spaces Moved 2497 | 9 121 475 506 366 110 510 208 192 Core 583 | . . . . . 15 409 141 18 Treads 4 | . . . . 2 2 . . . Legs 172 | 4 . . . . . 101 67 . Wheels 1564 | 5 121 475 506 364 93 . . . Hover 174 | . . . . . . . . 174 Flight . | . . . . . . . . . Fastest Speed 50 | 100 100 100 100 110 50 50 50 50 Average Speed 88 | 108 100 100 100 110 97 63 72 61 Slowest Speed 300 | 120 100 100 110 160 300 120 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 2 29 89 92 81 14 15 97 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 17 | . . . . . 4 13 . . Terrain Destroyed 17 | . . . . . 4 13 . . Melee 17 | . . . . . 4 13 . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 2700 | 12 131 500 513 377 138 619 213 197 Wait 136 | . 3 25 6 8 13 79 . 2 Move 2490 | 8 120 474 505 365 109 510 207 192 Hop . | . . . . . . . . . Pick Up 12 | . . 1 1 2 4 4 . . Fast Attach 5 | . 1 . . . . 3 . 1 Attach 10 | . . . . . 3 5 . 2 Detach . | . . . . . . . . . Swap 7 | 2 2 . 1 1 1 . . . Drop 5 | 2 . . . . 3 . . . Fire 6 | . 5 . . 1 . . . . Melee 24 | . . . . . 5 18 1 . Ram 5 | . . . . . . . 5 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 19) 139 | -10/Materials | Discovered new exit (range 15) 156 | -10/Materials | Entered Mines 160 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 231 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 304 | -10/Mines | Build established: Mutant 341 | -10/Mines | Learned location of Zion (-7) 487 | -10/Mines | Received a Mining Laser from a helpful Derelict 614 | -10/Mines | Discovered new exit (range 13) 648 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 648 | -10/Mines | Discovered new exit (range 5) 656 | -10/Mines | Entered Exiles 656 | -10/Exiles | Accompanied by 3 allies 681 | -10/Exiles | Met 8R-AWN 702 | -10/Exiles | Met EX-HEX 773 | -10/Exiles | Met EX-DEC 788 | -10/Exiles | Visited The Gauntlet 966 | -10/Exiles | Met EX-BIN 986 | -10/Exiles | Aligned with FarCom system 987 | -10/Exiles | Given EX-Vault access code 1013 | -10/Exiles | Opened EX-Vault 1016 | -10/Exiles | Found Prototype Slashing Weapon 1071 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1154 | -10/Exiles | Discovered new exit (range 14) 1173 | -10/Exiles | Left Exiles lab with Longsword +1 1173 | -10/Exiles | Entered Mines 1173 | -9/Mines | Accompanied by 2 allies 1201 | -9/Mines | Discovered new exit (range 3) 1207 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1209 | -9/Mines | Found Prototype Device 1280 | -9/Mines | Learned location of Recycling (-8) 1590 | -9/Mines | Entered Materials 1590 | -8/Materials | Accompanied by 2 allies 1590 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1590 | -8/Materials | Identified Longsword +1 1592 | -8/Materials | Identified Exp. Sensor Array 1728 | -8/Materials | Discovered new exit (range 7) 1731 | -8/Materials | Entered Factory 1731 | -7/Factory | Evolved 2 slots: Utility x2 1751 | -7/Factory | Lost 6 parts (1p3n1u1w) 2154 | -7/Factory | Discovered new exit (range 13) 2184 | -7/Factory | Identified exit to Lower Caves 2184 | -7/Factory | Sucked down chute 2184 | -7/Factory | Entered Waste 2198 | -7/Waste | Spotted C-40 Crusher 2199 | -7/Waste | EMP discharged 2199 | -7/Waste | System corruption reached 10% 2204 | -7/Waste | Spotted C-40 Crusher 2248 | -7/Waste | Spotted C-40 Crusher 2249 | -7/Waste | Spotted C-40 Crusher 2259 | -7/Waste | Spotted C-40 Crusher 2259 | -7/Waste | Spotted C-40 Crusher 2261 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2265 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2268 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2269 | -7/Waste | Crushed by Compactor (1 part destroyed) 2299 | -7/Waste | EMP discharged 2300 | -7/Waste | Lost 4 parts (2n1u1w) 2309 | -7/Waste | Core integrity fell below 50% 2336 | -7/Waste | Discovered new exit (range 12) 2342 | -7/Waste | Entered Factory 2460 | -7/Factory | Core integrity fell below 20% 2465 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02269_ Adv. Terrain Scan Processor crushed. 02270_ Slammed into C-40 Crusher. 02272_ Imp. Carbon-fiber Leg crushed. 02289_ ALERT: Foreign system detected. Charging EMP. 02299_ System corrupted (+5). 02299_ Broken Hvy. Phase Cannon fried beyond repair. 02319_ System corrupted: Energy discharge (-27). 02336_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02342_ Receiving FarCom transmissions... 02347_ System corrupted: Energy discharge (-20). 02349_ Acquired Nuclear Core. 02367_ System corrupted: Matter fused (-10). 02382_ System corrupted: Matter fused (-8). 02413_ System corrupted: Heat flow error (+250). 02435_ XBX GP9J=FA=HYRAWU:/EO 02457_ Gravmag System destroyed. 02459_ Cesium-ion Thruster destroyed. 02463_ System corrupted: Matter fused (-8). 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" | | ?????????????????????????????## | | ??????????????????????????????# ! | | ??????????????????????????????##########+######### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 210 Evasion (%) 53 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadMobileCleaver Manual? 0 Play Time 00:32:10 Cumulative 35.4 hours Start 2021.02.11 @ 20:56:07 End 2021.02.11 @ 21:27:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b88c773c-5f55-49aa-b18e-fcb22e856199