Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:29:25 Player: Turbo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (141) 705 Value Destroyed (5061) 5061 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1120) 1120 TOTAL SCORE: 12726 Bonus ------- High Alert Combat Kills 120 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 254/300 Energy 48/150 System Corruption 16% Temperature Cool (13) Movement Hovering (116) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Antigrav System Antigrav System > --- UTILITY (6) ------ Advanced Heat Sink Improved Signal Interpreter Improved Target Analyzer Corruption Screen Improved Field Recycling Unit > --- WEAPON (4) ------- High-powered Shock Rifle Improved Remote Datajack > --- INVENTORY (5) ---- Machine Analyzer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Target Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Thermic Laser Hypervelocity Gauss Cannon Smartbomb Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Machine Analyzer Improved Sensor Array Improved Signal Interpreter Improved Reaction Control System Improved Powered Armor Remote Force Field Corruption Screen Remote Datajack [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Phase Cannon Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 . . 2 . 2 . . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 . . . . . . . Utility 4 | . . . . 2 . . . . . . . 2 . . . . Weapon 2 | . . . . . . . 2 . . . . . . . . . Parts Attached 217 | 6 19 25 3 13 24 13 1 13 3 13 54 5 9 16 . . Power 29 | 1 3 3 1 . 3 4 . 1 2 . 10 . . 1 . . Engine 13 | 1 3 2 . . . . . 1 1 . 5 . . . . . Core 16 | . . 1 1 . 3 4 . . 1 . 5 . . 1 . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 84 | 2 7 11 . 6 15 5 . 3 1 5 20 . 4 5 . . Treads 33 | 2 . 4 . 5 7 5 . 3 1 5 . . . 1 . . Leg 22 | . . . . 1 4 . . . . . 12 . 4 1 . . Wheel 1 | . . . . . . . . . . . 1 . . . . . Hover 17 | . 7 2 . . . . . . . . 6 . . 2 . . Flight 11 | . . 5 . . 4 . . . . . 1 . . 1 . . Utility 40 | 1 3 1 1 5 3 1 . 2 . 1 11 1 3 7 . . Device 17 | . 2 . . 1 2 . . 1 . . 5 . 2 4 . . Storage 5 | 1 . . . 1 . . . . . . 3 . . . . . Processor 11 | . 1 1 1 . 1 1 . . . . 3 . . 3 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 7 | . . . . 3 . . . 1 . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 64 | 2 6 10 1 2 3 3 1 7 . 7 13 4 2 3 . . Energy Gun 23 | . . 3 1 . 1 2 . 4 . 3 6 2 . 1 . . Energy Cannon 5 | . . . . . . . . 1 . . 4 . . . . . Ballistic Gun 27 | 2 6 5 . 2 2 1 1 2 . 3 2 . 1 . . . Ballistic Cannon 4 | . . . . . . . . . . 1 1 1 1 . . . Launcher 1 | . . . . . . . . . . . . 1 . . . . Special Weapon 2 | . . . . . . . . . . . . . . 2 . . Impact Weapon 2 | . . 2 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . 2 . . . . . . System Corruption 10 | . . . . . . . . . . 10 . . . . . . Parts Lost 78 | . . 12 1 2 11 2 . 4 . 14 5 . 10 17 . . Power 6 | . . 1 . . 1 1 . . . . 1 . 2 . . . Propulsion 34 | . . 6 . 1 6 . . 3 . 4 2 . 4 8 . . Utility 21 | . . 1 1 . 3 . . 1 . 4 2 . 2 7 . . Weapon 17 | . . 4 . 1 1 1 . . . 6 . . 2 2 . . Highest Loss Streak 9 | . . 6 1 2 6 2 . 2 . 9 2 . 3 7 . . To Critical Strikes 2 | . . . . . . . . . . 2 . . . . . . Average Slot Usage (%) 83 | . 95 92 99 98 91 98 92 97 100 60 83 91 69 47 58 58 Engine 3 | . 13 4 . . . . . 5 10 7 4 11 1 . . . Core 4 | . . 6 11 9 8 8 7 2 1 . 4 . . . 5 5 Treads 10 | . . 23 44 33 18 24 30 28 33 18 . . . . . . Leg 11 | . . . . 2 10 11 . . . . 12 29 25 10 . . Hover 5 | . 27 7 . . . . . . . . 10 . . 2 11 11 Flight 1 | . . 7 . . . . . . . . 1 . . . . . Device 7 | . 10 . . 5 9 9 7 4 6 2 9 5 7 7 11 11 Storage 6 | . 14 11 5 3 9 9 7 7 6 3 2 5 5 3 . . Processor 12 | . . 10 16 18 14 18 15 15 13 11 12 11 11 10 17 17 Protection 1 | . . . . 9 2 . . 2 . 1 . 5 4 2 . . Energy Gun 7 | . . 10 10 1 3 15 7 21 13 6 9 18 2 1 5 5 Energy Cannon 2 | . . . . . . . . 2 6 3 6 . . . . . Ballistic Gun 6 | . 27 5 . 14 14 2 15 5 6 3 3 . 2 2 . . Naked Turns 13 | . . . . . . . . . . 12 1 . . . . . Heaviest Build 72 | 12 13 16 18 37 40 36 39 50 58 61 58 72 72 30 27 27 Greatest Support 162 | 40 40 88 88 88 80 112 112 112 116 162 82 81 81 33 22 22 Greatest Overweight (x) 11 | . 3 4 . . 11 1 . . . . 3 . 2 4 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 15 15 15 15 25 10 10 10 5 5 Average Capacity 9 | 7 8 8 6 9 15 15 15 15 15 10 7 10 10 8 5 5 Most Carried 15 | 4 8 8 8 12 15 13 12 15 15 15 10 10 10 8 1 1 Average Carried 7 | 1 7 7 6 6 10 11 12 14 13 9 6 8 7 6 1 1 Final Capacity 15 | 8 8 8 5 15 15 15 15 15 15 5 10 10 10 5 5 5 Final Carried 15 | 4 8 8 5 12 10 13 12 14 15 2 10 10 7 1 1 1 Class Distribution -------------------- 38% | Mutant 26% | Scavenger-Gunner 21% | Scavenger-Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Matter Collected 4203 | 234 371 504 27 287 422 256 . 150 . 224 978 59 523 168 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6177 | . 533 569 220 358 422 384 . 419 . 998 1220 53 574 367 . 60 Parts 292 | . 34 38 13 21 35 18 . 35 . 14 44 3 20 13 . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . . . 22 7 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 127 | . 11 20 7 9 21 7 . 9 . 3 21 1 10 6 . 2 Melee 7 | . . 1 1 1 1 2 . . . . . . . 1 . . Guns 94 | . 11 19 2 8 20 5 . 7 . 3 4 . 8 5 . 2 Cannons 18 | . . . . . . . . 1 . . 15 . 2 . . . AOE 4 | . . . 2 . . . . 1 . . . 1 . . . . Classes Destroyed 16 | . 5 1 . 3 1 1 . 1 . 1 2 1 . . . . Worker 4 | . 3 . . . . . . . . . 1 . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . Watcher 7 | . 2 3 . . . 1 . . . . . 1 . . . . Swarmer 39 | . 3 11 3 . 8 . . 3 . . 4 . 5 . . 2 Cutter 3 | . . . . . 3 . . . . . . . . . . . Grunt 52 | . 8 4 4 2 10 7 . . . . 9 . 4 4 . . Brawler 2 | . . . . 1 . . . . . . 1 . . . . . Duelist 2 | . . . . 1 . . . . . . 1 . . . . . Sentry 12 | . . 5 . 4 . . . 1 . . 1 . 1 . . . Specialist 4 | . . . . . . . . 4 . . . . . . . . Hunter 3 | . . . . 1 . . . 1 . . 1 . . . . . Programmer 6 | . . . . . . . . . . . 4 . . 2 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . Compactor 3 | . . . . . . . . . . 3 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 5 7 5 3 7 4 . 4 . 2 3 1 3 4 . 2 Combat Bots Only 7 | . 3 7 5 3 7 4 . 4 . 2 3 1 3 4 . 2 Max Kills in Single Turn 3 | . 2 2 2 1 3 1 . 2 . 1 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . Exploded 2 | . . . 2 . . . . 1 . . . 1 . . . . Melee 1 | . . 1 1 1 1 1 . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 1032 | . 28 132 64 49 124 39 . 104 . 21 154 23 136 140 . 18 Missed 303 | . 8 30 16 19 32 6 . 49 . . 47 11 36 45 . 4 Damage Taken 12301 | . 213 1342 470 465 1266 542 . 898 . 1190 1755 245 1792 1923 . 200 Core 2423 | . 40 331 66 55 174 15 . 117 . 424 201 . 72 845 . 83 Absorbed by Shields 53 | . . . . . 53 . . . . . . . . . . . Redirected to Shielding 89 | . . . . . . . . . . 89 . . . . . . Regen/Repaired (Parts) 52 | . 52 . . . . . . . . . . . . . . . Core Remaining (%) 58 | 100 84 . . . . 55 . 83 . . 26 . . . . . Volleys Fired 409 | . 39 63 16 21 42 26 . 10 . 18 50 9 63 47 . 5 Largest 4 | . 2 2 1 2 2 2 . 4 . 4 4 4 2 1 . 1 Hottest 330 | . 43 130 55 56 83 120 . 270 . 263 330 298 146 30 . 60 Shots Fired 769 | . 78 103 16 39 79 37 . 39 . 48 163 18 96 47 . 6 Gun 646 | . 78 103 16 39 79 37 . 36 . 38 93 12 72 37 . 6 Cannon 107 | . . . . . . . . 3 . 10 70 . 24 . . . Launcher 6 | . . . . . . . . . . . . 6 . . . . Special 10 | . . . . . . . . . . . . . . 10 . . Kinetic 398 | . 78 67 . 36 76 1 . 5 . 14 33 . 51 37 . . Thermal 298 | . . 36 . . 3 30 . 20 . 22 130 12 45 . . . Explosive 6 | . . . . . . . . . . . . 6 . . . . Electromagnetic 57 | . . . 16 3 . 6 . 14 . 12 . . . . . 6 Robot Hit Streak 18 | . 9 7 5 8 18 6 . 10 . 18 9 5 6 11 . 2 Robot Miss Streak 7 | . 3 7 3 5 7 3 . 3 . 4 6 3 5 3 . 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . Secondary Targets 11 | . . 4 . . 5 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . . . . Shots Hit Robots 483 | . 46 70 14 37 50 23 . 27 . 38 85 9 48 34 . 2 Core Hits 359 | . 28 47 6 50 80 16 . 24 . 12 39 4 21 30 . 2 Critical Kills 8 | . . . . 1 . . . . . 3 3 . 1 . . . Critical Parts Destroyed 13 | . . 2 2 . . . . . . 2 . . 6 1 . . Critical Strikes 35 | . . 3 2 1 1 . . . . 7 7 2 11 1 . . Burn 13 | . . 1 . . 1 . . . . 1 4 2 4 . . . Meltdown 2 | . . . . . . . . . . . 2 . . . . . Destroy 15 | . . . . . . . . . . 6 1 . 7 1 . . Smash 5 | . . 2 2 1 . . . . . . . . . . . . Melee Attacks 19 | . . 7 8 4 . . . . . . . . . . . . Impact 19 | . . 7 8 4 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 9797 | . 560 1199 343 669 1128 457 . 452 . 537 2249 481 921 720 . 81 Guns 7290 | . 560 927 98 582 1123 443 . 386 . 519 1063 92 767 649 . 81 Cannons 1379 | . . . . . . . . 21 . 18 1186 . 154 . . . Explosions 495 | . . . 61 . . . . 45 . . . 389 . . . . Melee 541 | . . 272 184 85 . . . . . . . . . . . . Ramming 92 | . . . . 2 5 14 . . . . . . . 71 . . Kinetic 4326 | . 560 498 . 555 1065 17 . 36 . 110 311 . 525 649 . . Thermal 4043 | . . 429 61 . 58 366 . 294 . 409 1938 92 396 . . . Explosive 389 | . . . . . . . . . . . . 389 . . . . Electromagnetic 406 | . . . 98 27 . 60 . 122 . 18 . . . . . 81 Impact 541 | . . 272 184 85 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 35 | . . . . . . . . . . 33 35 . . 16 16 16 Average Corruption 29 | . . . . . . . . . . 16 33 . . 11 16 16 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 187 | . . . . . . . . . . 21 155 . . 10 . 1 Message Errors 36 | . . . . . . . . . . 5 31 . . . . . Matter Fused 42 | . . . . . . . . . . 2 37 . . 3 . . Heat Flow Errors 17 | . . . . . . . . . . . 15 . . 2 . . Energy Discharges 20 | . . . . . . . . . . 2 17 . . 1 . . Parts Rejected 2 | . . . . . . . . . . 2 . . . . . . Parts Fused 2 | . . . . . . . . . . . 2 . . . . . Data Loss (minor) 23 | . . . . . . . . . . 2 19 . . 2 . . Data Loss (major) 8 | . . . . . . . . . . 1 6 . . 1 . . Misfires 7 | . . . . . . . . . . . 6 . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 . . Misdirections 14 | . . . . . . . . . . 6 8 . . . . . Weapon Failures 15 | . . . . . . . . . . 1 14 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 282 | . . 108 88 4 . . . 19 . . 57 . 6 . . . Projectiles 63 | . . . . . . . . . . . 57 . 6 . . . Explosions 19 | . . . . . . . . 19 . . . . . . . . Melee 200 | . . 108 88 4 . . . . . . . . . . . . Knockbacks 7 | . . 2 1 . . . . . . . . . 4 . . . Impact 3 | . . 2 1 . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 4 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . 40 . . . . 51 . . . . . 24 . . Shots 2 | . . . 1 . . . . 1 . . . . . . . . Rammed 36 | . . . . 1 2 2 . . . 1 . . . 30 . . Targets Rammed 41 | . . . . 1 3 5 . . . 1 . . . 31 . . Kicked 2 | . . . . . . 1 . . . . . . . 1 . . Crushed 3 | . . . . . 1 2 . . . . . . . . . . Highest Temperature 815 | . 6 589 60 33 114 304 . 211 . 598 815 192 648 249 . 13 Average Temperature 161 | . 4 100 19 10 39 108 . 96 . 307 207 101 167 94 . 13 Received Heat Transfer 2880 | . 99 306 102 99 581 333 . 33 . . 396 12 627 292 . . Effects 99 | . . 9 . . . 3 . . . 22 56 . 9 . . . Shutdowns 21 | . . 2 . . . . . . . 5 14 . . . . . Energy Bleed 15 | . . 3 . . . . . . . 2 7 . 3 . . . Interference 23 | . . . . . . 3 . . . 6 12 . 2 . . . Matter Decay 4 | . . 2 . . . . . . . . 1 . 1 . . . Short Circuit 7 | . . . . . . . . . . 1 4 . 2 . . . Damage (minor) 10 | . . . . . . . . . . 2 7 . 1 . . . Damage (major) 17 | . . 2 . . . . . . . 4 11 . . . . . Damage (core) 2 | . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Fried 9 | . . 7 1 1 . . . . . . . . . . . . Impact Corruptions 8 | . . 4 3 1 . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . Parts Melted 21 | . . 4 1 . . . . 1 . . 14 . 1 . . . Heat Transferred 8825 | . . 821 100 . 185 777 . 625 . 984 3433 400 1500 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Peak Influence 785 | . 312 381 282 389 785 433 185 333 185 64 356 226 . . . . Initial 382 | . . 101 76 109 252 382 180 129 174 64 . 174 . . . . Average 239 | . 165 274 173 236 523 393 180 196 182 24 145 176 . . . . Maximum Alert Level 3 | . 1 1 1 1 3 2 . 1 . . 1 1 . . . . Low Security (%) 42 | 100 54 15 49 43 . . 100 61 100 100 56 59 . . . . Level 1 39 | . 45 84 50 56 11 37 . 38 . . 43 40 . . . . Level 2 17 | . . . . . 87 62 . . . . . . . . . . Level 3 . | . . . . . 1 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . . . Squads Dispatched 17 | . 2 1 1 3 . 3 . 2 . . 5 . . . . . Investigation 4 | . 2 1 1 . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . 4 . . . . . Reinforcement 6 | . . . . . . 3 . 2 . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . 1 4 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 195 | . 19 29 11 10 22 11 . 14 1 6 33 5 24 6 . 4 Peak Tracking Total 8 | . 4 5 6 3 8 4 . 4 1 3 5 1 5 4 . 5 Tactical Retreats 25 | . 1 3 1 1 2 . . 2 . . 4 1 10 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Traps Triggered 12 | . 2 . . . 3 . . 1 1 . 5 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Machines Disabled 8 | . . 1 . . . 2 . . . . 3 2 . . . . Max in Single Turn 1 | . . 1 . . . 1 . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Machines Accessed 24 | . 4 6 1 1 2 2 1 . 2 . 4 1 . . . . Terminals 17 | . 3 5 . . 2 2 1 . 1 . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . 1 . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . . Total Hacks 69 | . 12 19 1 1 3 7 1 . 9 . 13 3 . . . . Successful 42 | . 6 15 1 1 2 5 1 . 3 . 8 . . . . . Failed 27 | . 6 4 . . 1 2 . . 6 . 5 3 . . . . Catastrophic 2 | . . . . . . 1 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . 2 . . . . . Terminals 50 | . 8 18 . . 3 7 1 . 6 . 4 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 7 | . 4 . . . . . . . 3 . . . . . . . Recycling Units 9 | . . 1 . . . . . . . . 8 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . . Terminal Hacks 31 | . 2 14 1 . 2 5 1 . 3 . 3 . . . . . Record 5 | . . . . . . 1 . . 1 . 3 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 1 . . . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . 1 . . 1 . . . . . . . . . . . Alert Level 3 | . . 2 . . . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . . . 1 . . . . . . . . . . Dispatch Records 2 | . . 1 . . . . . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . 1 . . . . . . . . 5 . . . . . Recycle Component 2 | . . . . . . . . . . . 2 . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . Report Inventory 2 | . . 1 . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 4 6 . . 1 2 . . 1 . 4 1 . . . . Full Trace Events 3 | . 2 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . Time 58 | . 58 . . . . . . . . . . . . . . . Parts Recycled 2 | . . . . . . . . . . . 2 . . . . . Recycled Matter 15 | . . . . . . . . . . . 15 . . . . . Retrieved Matter 15 | . . . . . . . . . . . 15 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Total Allies 1 | . . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 . . . . . . Total Damage 107 | . . . . . . . . . . 107 . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Turns Passed 10138 | 79 593 947 295 272 1219 591 29 276 176 359 2658 606 1259 756 11 12 Spaces Moved 6277 | 45 554 645 155 105 620 293 18 116 116 223 1953 315 677 430 10 2 Core 192 | 4 3 8 . . 5 . . . . 64 72 . . 36 . . Treads 1543 | 41 7 280 155 105 368 169 18 116 116 159 . . . 9 . . Legs 2344 | . . . . . 241 124 . . . . 730 315 677 257 . . Wheels . | . . . . . . . . . . . . . . . . . Hover 1944 | . 544 143 . . . . . . . . 1120 . . 125 10 2 Flight 254 | . . 214 . . 6 . . . . . 31 . . 3 . . Fastest Speed 31 | 50 56 31 145 145 106 120 160 148 148 50 40 120 120 50 116 116 Average Speed 111 | 150 58 88 145 150 166 143 160 156 148 124 80 120 142 138 116 116 Slowest Speed 600 | 160 200 250 145 160 600 240 160 160 148 160 330 120 260 250 116 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . 8 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 55 47 39 6 58 21 1 73 5 90 38 5 66 48 7 4 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . 1 . . . Known Exits Taken 9 | . 1 . 1 1 . 1 1 . . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . . . . . . . . . . 1 . . . Scrap Searched 4 | . . . 1 . . . . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 61 | . . . 6 . . . . 4 . . 23 23 4 1 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . . . 23 . 4 1 . . AOE 33 | . . . 6 . . . . 4 . . . 23 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Total 8732 | 54 767 912 199 171 724 426 18 189 121 268 2919 532 875 541 9 7 Wait 1458 | . 108 152 6 15 6 69 . 30 . . 760 188 120 4 . . Move 6245 | 44 553 628 154 104 618 292 17 115 116 222 1952 314 676 429 9 2 Hop 8 | . . 8 . . . . . . . . . . . . . . Pick Up 124 | 4 22 15 6 6 5 8 . 7 2 4 34 7 3 1 . . Fast Attach 103 | 6 7 11 . 7 12 7 . 8 . 7 22 3 4 9 . . Attach 71 | . 5 8 2 2 10 5 1 4 2 5 13 2 5 7 . . Detach 25 | . 4 . . 2 2 3 . 5 . 1 6 . 1 1 . . Swap 43 | . 7 6 1 4 2 1 . 1 1 1 19 . . . . . Drop 134 | . 22 14 6 5 9 10 . 9 . 8 39 9 3 . . . Fire 409 | . 39 63 16 21 42 26 . 10 . 18 50 9 63 47 . 5 Melee 19 | . . 7 8 4 . . . . . . . . . . . . Ram 27 | . . . . . . . . . . 1 1 . . 25 . . Kick 2 | . . . . . . 1 . . . . . . . 1 . . Crush 14 | . . . . 1 3 4 . . . 1 . . . 5 . . Escape Stasis 38 | . . . . . 15 . . . . . 23 . . . . . Rewire 12 | . . . . . . . . . . . . . . 12 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 527 | -10/Materials | Repaired Lgt. Ion Engine 561 | -10/Materials | Repaired Imp. Hover Unit 582 | -10/Materials | Discovered new exit (range 16) 673 | -10/Materials | Identified exit to Materials 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Propulsion x2 769 | -9/Materials | Destroyed 7 combat bots 886 | -9/Materials | Lost 6 parts (1p2n1u2w) 910 | -9/Materials | Core integrity fell below 50% 937 | -9/Materials | Lost 3 parts (1n2w) 1236 | -9/Materials | Discovered new exit (range 15) 1321 | -9/Materials | Discovered new exit (range 15) 1408 | -9/Materials | Core integrity fell below 20% 1620 | -9/Materials | Entered Mines 1661 | -9/Mines | Met a Derelict shopkeep closing up shop 1798 | -9/Mines | Learned location of Zion (-7) 1892 | -9/Mines | Identified exit to Materials 1915 | -9/Mines | Entered Materials 1915 | -8/Materials | Evolved 2 slots: Utility x2 1926 | -8/Materials | Discovered new exit (range 15) 1950 | -8/Materials | Garrison activated, responded to threat 2185 | -8/Materials | Identified exit to Garrison 2187 | -8/Materials | Entered Garrison 2216 | -8/Garrison | Triggered checkpoint 2345 | -8/Garrison | Destroyed 7 combat bots 2375 | -8/Garrison | Build established: Scavenger-Mutant 2474 | -8/Garrison | Triggered checkpoint 2476 | -8/Garrison | Triggered checkpoint 2536 | -8/Garrison | Lost 6 parts (4n2u) 2591 | -8/Garrison | Discovered new exit (range 8) 2658 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Build established: Mutant 2846 | -8/Garrison | Discovered new exit (range 10) 2859 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2888 | -8/Garrison | Triggered checkpoint 2954 | -8/Garrison | Lost 3 parts (1n1u1w) 3218 | -8/Garrison | Triggered checkpoint 3222 | -8/Garrison | Build established: Scavenger-Mutant 3406 | -8/Garrison | Entered Materials 3877 | -8/Materials | Build established: Mutant 3917 | -8/Materials | Discovered new exit (range 12) 3996 | -8/Materials | Identified exit to Factory 3997 | -8/Materials | Entered Factory 3997 | -7/Factory | Evolved 2 slots: Weapon x2 4024 | -7/Factory | Identified exit to DSF 4026 | -7/Factory | Entered DSF 4073 | -7/DSF | Additional patrols routed to DSF 4265 | -7/DSF | Sterilization system engaged 4277 | -7/DSF | Discovered new exit (range 15) 4285 | -7/DSF | Ambient heat levels rising (+10) 4300 | -7/DSF | Ambient heat levels rising (+10) 4301 | -7/DSF | Identified exit to Factory 4302 | -7/DSF | Entered Factory 4302 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4478 | -6/Factory | Sucked down chute 4478 | -6/Factory | Entered Waste 4479 | -6/Waste | Met a frightened Derelict 4493 | -6/Waste | EMP discharged 4518 | -6/Waste | Spotted C-40 Crusher 4529 | -6/Waste | Build established: Scavenger-Gunner 4578 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4579 | -6/Waste | Destroyed C-40 Crusher 4581 | -6/Waste | Spotted C-40 Crusher 4593 | -6/Waste | EMP discharged 4593 | -6/Waste | System corruption reached 10% 4593 | -6/Waste | Destroyed C-40 Crusher 4622 | -6/Waste | Spotted C-40 Crusher 4632 | -6/Waste | Destroyed C-40 Crusher 4637 | -6/Waste | Spotted C-40 Crusher 4665 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4668 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4673 | -6/Waste | Crushed by Compactor (1 part destroyed) 4677 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4683 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4693 | -6/Waste | EMP discharged 4705 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4708 | -6/Waste | Crushed by Compactor (1 part destroyed) 4739 | -6/Waste | Lost 9 parts (1n2u6w) 4767 | -6/Waste | Spotted C-40 Crusher 4780 | -6/Waste | Crushed by Compactor (1 part destroyed) 4793 | -6/Waste | EMP discharged 4793 | -6/Waste | System corruption reached 30% 4811 | -6/Waste | Lost 3 parts (2n1u) 4813 | -6/Waste | Spotted C-40 Crusher 4825 | -6/Waste | Crushed by Compactor (1 part destroyed) 4829 | -6/Waste | Discovered new exit (range 15) 4837 | -6/Waste | Entered Factory 5009 | -6/Factory | Build established: Mutant 5363 | -6/Factory | Core integrity fell below 50% 5728 | -6/Factory | Build established: Gunner 6734 | -6/Factory | Build established: Scavenger-Gunner 7472 | -6/Factory | Discovered new exit (range 4) 7475 | -6/Factory | Identified exit to Factory 7495 | -6/Factory | Entered another Factory area 7495 | -5/Factory | Evolved 2 slots: Utility x2 7579 | -5/Factory | Spotted B-75 Beast 7931 | -5/Factory | Destroyed B-75 Beast 8009 | -5/Factory | Found Imp. Powered Armor 8067 | -5/Factory | Discovered new exit (range 4) 8071 | -5/Factory | Identified exit to Upper Caves 8101 | -5/Factory | Entered Upper Caves 8103 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8155 | -5/Upper Caves | Met a Warlord Commander 8156 | -5/Upper Caves | Learned location of Warlord (-4) 8157 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 8174 | -5/Upper Caves | Found Encrypted Comm Array 8318 | -5/Upper Caves | Lost 3 parts (2p1n) 8874 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9046 | -5/Upper Caves | Encountered a Warlord checkpoint 9261 | -5/Upper Caves | Build established: Scavenger-Mutant 9338 | -5/Upper Caves | Discovered new exit (range 12) 9360 | -5/Upper Caves | Entered another Upper Caves area 9648 | -5/Upper Caves | Lost 5 parts (4n1u) 9862 | -5/Upper Caves | Lost 4 parts (1n1u2w) 9884 | -5/Upper Caves | Core integrity fell below 50% 9912 | -5/Upper Caves | Build established: Mutant 9926 | -5/Upper Caves | System corruption reached 10% 9948 | -5/Upper Caves | Core integrity fell below 20% 9969 | -5/Upper Caves | Lost 7 parts (3n4u) 10075 | -5/Upper Caves | Discovered new exit (range 8) 10115 | -5/Upper Caves | Identified exit to Zhirov 10116 | -5/Upper Caves | Entered Zhirov 10116 | -5/Zhirov | Discovered new exit (range 3) 10125 | -5/Zhirov | Identified exit to Proximity Caves 10127 | -5/Zhirov | Entered Proximity Caves 10139 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Identified Imp. Field Recycling Unit. System corrupted: Heat flow error (+223). System corrupted: IFF burst signal emitted. System corrupted: Component data lost. System corrupted: Heat flow error (+292). EXIT=FOUND System corrupted: Matter fused (-6). EXIT=IDENTIFIED: ZHIROV LOCATION=ZHIROV GOAL=ESCAPE EXIT=FOUND EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE A derelict emerges from the shadows: "Hey! In the mood for some fun?" S-27 Virus destroyed. System corrupted: FCS attempts to trigger Hpw. Shock Rifle. System corrupted: Hpw. Shock Rifle misfires. S-27 Virus destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????#s ?????????????????????? | | ?????????????????????????# #?????????????????????? | | ??????????????????#??????# ##????????????????????? | | ??????????????????# ?????# ##???????????????????? | | ??????????????????# ????# #???????????????????? | | ???????????????????# #### #???????????????????? | | ???????????????????# [# ????????????????????? | | ???????????????????#*%% #????????????????????? | | ???????????????# ## s[ #????????????????????? | | ???????????????# c ##???????????????????? | | ???????????????# @ #???????????????????? | | ????????????# #???????????????????? | | ????????????# ## ?????????????????? | | ????????????# ????# #### ??????????????? | | ????????????#??????? #####????? ????????????? | | ?????????????????? ?????????????#???????????? | | ???????????????? ?????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ?????????????? ??????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????## ???????????????????????????? | | ????????????????# ##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Corruption Block 8 Armor Coverage 600 Resistance: EX 25 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 11 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Fist Fight Please Form A Line Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed LinkedReflectiveMallet Manual? 0 Play Time 01:53:05 Cumulative 5.7 hours Start 2024.04.02 @ 21:13:34 End 2024.04.03 @ 01:29:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1163f334-af40-43a0-af61-d8429c921c3a