Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.09 @ 09:38:49 Player: snuf Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (4527) 4527 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1704) 1704 TOTAL SCORE: 9351 Bonus ------- Pacifist 200 High Alert Combat Kills 804 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 589/700 Matter 228/300 Energy 350/350 System Corruption 4% Temperature Critical (532) Movement Immobile (Siege) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Quantum Reactor > --- PROPULSION (3) --- Armored Heavy Treads Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Armor Integrity Analyzer Improved Weapon Cycler Graphene Brace > --- WEAPON (3) ------- Heavy Laser Advanced Assault Cannon Gauss Cannon > --- INVENTORY (20) --- Armored Treads Armored Treads Compact Wheel Compact Wheel High-capacity Matter Pod (111) Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Relay Coupler [Swarmer] (42) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (32) Relay Coupler [Hunter] (16) System Restoration Module Heavy Ion Cannon Heavy Mass Driver Remote Datajack Katana Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Compact Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Armor Integrity Analyzer Improved Weapon Cycler Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Armored Treads Armored Treads Compact Wheel Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] System Restoration Module Heavy Ion Cannon Heavy Mass Driver Remote Datajack Katana [Rating: 70] Favorites ----------- Power Reinforced Quantum Reactor Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Compact Wheel Treads Armored Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 2 . 1 Weapon 1 | . . 1 . . . Parts Attached 95 | . 5 8 48 13 21 Power 7 | . . 1 4 2 . Engine 4 | . . 1 3 . . Core 2 | . . . 1 1 . Reactor 1 | . . . . 1 . Propulsion 14 | . 2 . 7 3 2 Treads 7 | . 1 . 3 2 1 Leg . | . . . . . . Wheel 7 | . 1 . 4 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 35 | . 1 3 16 5 10 Device 15 | . . 1 7 2 5 Storage 2 | . 1 . 1 . . Processor 4 | . . . 3 . 1 Hackware 2 | . . . . 1 1 Protection 12 | . . 2 5 2 3 Artifact . | . . . . . . Weapon 39 | . 2 4 21 3 9 Energy Gun 9 | . 2 . 5 . 2 Energy Cannon 4 | . . 1 2 . 1 Ballistic Gun 12 | . . 3 6 . 3 Ballistic Cannon 11 | . . . 6 3 2 Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 Parts Lost 8 | . . . 4 . 4 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 6 | . . . 3 . 3 Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . . 2 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 85 96 99 77 90 Engine 4 | . 14 11 8 1 . Reactor 3 | . . . . 4 7 Treads 8 | . 7 11 9 8 7 Wheel 7 | . 7 11 8 2 7 Device 14 | . . 8 16 9 19 Storage 8 | . 14 11 9 9 7 Processor 7 | . . . 11 9 4 Protection 9 | . . 10 8 9 11 Energy Gun 5 | . 20 11 9 . 2 Energy Cannon 1 | . . . 2 . 1 Ballistic Gun 6 | . 7 21 8 1 4 Ballistic Cannon 9 | . . . 5 17 10 Naked Turns . | . . . . . . Heaviest Build 111 | 12 21 34 80 111 108 Greatest Support 80 | 20 20 10 40 60 80 Greatest Overweight (x) 6 | . 2 3 4 6 6 Average Overweight (x) 3 | . 1 2 3 2 5 Largest Inventory Capacity 20 | . 10 10 20 20 20 Average Capacity 17 | . 9 10 16 20 20 Most Carried 20 | . 8 10 20 20 20 Average Carried 16 | . 6 8 14 19 19 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 20 | 6 7 10 20 20 19 Class Distribution -------------------- 18% | Bothacker-Tank 18% | Gunner 15% | Scavenger-Gunner 15% | Mutant 13% | Bothacker-Gunner 11% | Bothacker-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Bothacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Matter Collected 3715 | 200 . 314 1281 765 1155 Remotely . | . . . . . . Salvage Created 3994 | . . 468 1933 522 1071 Parts 207 | . . 26 94 33 54 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Combat Hostiles Destroyed 99 | . . 10 43 21 25 Guns 38 | . . 9 23 1 5 Cannons 57 | . . 1 16 20 20 AOE 2 | . . . 2 . . Classes Destroyed 16 | . . 6 5 2 3 Worker 4 | . . . 3 . 1 Tunneler 1 | . . . . . 1 Hauler 1 | . . 1 . . . Recycler 3 | . . 1 1 . 1 Operator 3 | . . 1 . 1 1 Watcher 2 | . . . 1 . 1 Swarmer 25 | . . 3 9 6 7 Grunt 36 | . . 5 22 6 3 Brawler 4 | . . . 1 1 2 Duelist 2 | . . . . . 2 Sentry 18 | . . 2 9 4 3 Demolisher 1 | . . . . 1 . Specialist 2 | . . . . . 2 Hunter 3 | . . . 1 . 2 Programmer 7 | . . . . 3 4 Heavy 1 | . . . 1 . . Best Kill Streak 5 | . . 3 5 4 4 Combat Bots Only 5 | . . 3 5 4 3 Max Kills in Single Turn 2 | . . 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Damage Taken 5683 | . . 299 2107 1348 1929 Core 439 | . . 17 172 139 111 Absorbed by Shields . | . . . . . . Reduced by Siege Mode 90 | . . . . . 90 Regen/Repaired (Parts) 284 | . . . . . 284 Core Remaining (%) 84 | 100 100 95 . 43 . Volleys Fired 255 | . . 24 99 69 63 Largest 3 | . . 3 3 3 3 Hottest 182 | . . 147 160 114 182 Shots Fired 630 | . . 72 277 106 175 Gun 322 | . . 70 180 8 64 Cannon 305 | . . 2 94 98 111 Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 406 | . . 46 124 106 130 Thermal 217 | . . 26 146 . 45 Explosive 3 | . . . 3 . . Electromagnetic 4 | . . . 4 . . Robot Hit Streak 26 | . . 9 26 9 16 Robot Miss Streak 5 | . . 5 5 2 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 412 | . . 48 192 54 118 Core Hits 203 | . . 24 98 28 53 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 32 | . . 2 9 8 13 Burn 13 | . . 2 8 . 3 Meltdown 1 | . . . 1 . . Destroy 2 | . . . . . 2 Blast 16 | . . . . 8 8 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9921 | . . 805 3675 2291 3150 Guns 3857 | . . 765 2024 76 992 Cannons 5902 | . . 40 1489 2215 2158 Explosions 156 | . . . 156 . . Melee . | . . . . . . Ramming 6 | . . . 6 . . Kinetic 6672 | . . 524 1388 2291 2469 Thermal 3035 | . . 281 2073 . 681 Explosive 156 | . . . 156 . . Electromagnetic 52 | . . . 52 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 4 5 4 Average Corruption 3 | . . . 3 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 69 | . . . 27 40 2 Message Errors 11 | . . . 3 8 . Matter Fused 24 | . . . 11 11 2 Heat Flow Errors 6 | . . . 2 4 . Energy Discharges 6 | . . . 2 4 . Parts Rejected 3 | . . . 1 2 . Data Loss (minor) 10 | . . . 2 8 . Data Loss (major) 3 | . . . 3 . . Misfires 4 | . . . 2 2 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 219 | . . . 8 179 32 Projectiles 214 | . . . 3 179 32 Explosions 5 | . . . 5 . . Melee . | . . . . . . Knockbacks 44 | . . . 16 17 11 Impact . | . . . . . . Kinetic 44 | . . . 16 17 11 Secondary . | . . . . . . Self-Inflicted Damage 180 | . . . 37 90 53 Shots 3 | . . . 1 1 1 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 529 | . . 204 214 270 529 Average Temperature 79 | . . 62 81 53 100 Received Heat Transfer 1830 | . . 126 810 333 561 Effects 3 | . . . . . 3 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations 6 | . . . . . 6 Total Turns 98 | . . . . . 98 Longest Duration 30 | . . . . . 30 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Melted 12 | . . . 10 . 2 Heat Transferred 6901 | . . 740 4810 . 1351 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Peak Influence 1163 | . 17 245 491 1163 924 Initial 610 | . . 7 51 317 610 Average 442 | . 7 130 243 654 639 Maximum Alert Level 4 | . . 1 2 4 3 Low Security (%) 23 | . 100 88 39 . . Level 1 21 | . . 11 49 7 . Level 2 41 | . . . 11 62 76 Level 3 12 | . . . . 22 23 Level 4 1 | . . . . 7 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 1 2 4 . 9 Investigation 2 | . . . 1 . 1 Extermination 4 | . . . . . 4 Reinforcement 8 | . 1 2 3 . 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Distress Signals 5 | . . 1 1 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 163 | . 2 13 73 29 46 Peak Tracking Total 9 | . 2 3 7 4 9 Tactical Retreats 6 | . . . 1 2 3 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Traps Triggered 8 | . . . 5 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Machines Disabled 12 | . . . . 6 6 Max in Single Turn 3 | . . . . 2 3 Garrison Relay 1 | . . . . 1 . Phase Generator 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Machines Accessed 27 | . 1 3 10 1 12 Terminals 23 | . 1 3 8 1 10 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 63 | . 2 7 26 1 27 Successful 29 | . 2 1 15 1 10 Failed 34 | . . 6 11 . 17 Catastrophic 9 | . . 2 2 . 5 Database Lockouts . | . . . . . . Manual 24 | . . 5 14 . 5 Terminals 51 | . 2 7 20 1 21 Fabricators . | . . . . . . Repair Stations 6 | . . . . . 6 Recycling Units . | . . . . . . Scanalyzers 5 | . . . 5 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 19 | . 2 1 9 1 6 Record 6 | . 2 . 4 . . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . . . 1 1 Terminal Index 2 | . . . 1 . 1 Unreport Threat 3 | . . . 2 . 1 Locate Traps 3 | . . . 1 . 2 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . . . 2 . . Terminals 2 | . . . 2 . . Botnet 1 | . . . 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 1 3 7 . 10 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 100 | . . . . . 100 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Attached 2 | . . . . 1 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Turns Passed 6940 | . 157 497 2627 1459 2200 Spaces Moved 3325 | 1 124 281 1380 539 1000 Core . | . . . . . . Treads 399 | . . . 3 361 35 Legs 52 | 1 51 . . . . Wheels 2874 | . 73 281 1377 178 965 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 110 110 125 160 175 Average Speed 169 | 120 114 120 150 222 188 Slowest Speed 250 | 120 190 125 245 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 2 29 26 96 68 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 232 | . . . 39 88 105 Melee . | . . . . . . Projectile 52 | . . . 6 23 23 AOE 180 | . . . 33 65 82 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Fac Total 4133 | . 140 385 1719 685 1204 Wait 271 | . . 57 124 10 80 Move 3321 | . 123 280 1380 538 1000 Hop . | . . . . . . Pick Up 76 | . 4 9 30 15 18 Fast Attach 44 | . 3 4 21 5 11 Attach 23 | . 1 1 10 6 5 Detach 6 | . 2 . . 3 1 Swap 29 | . 1 3 17 2 6 Drop 91 | . 6 7 37 21 20 Fire 255 | . . 24 99 69 63 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . 16 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 7) 158 | -10/Materials | Entered another Materials area 158 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 461 | -9/Materials | Identified exit to Materials 469 | -9/Materials | Build established: Tank 655 | -9/Materials | Entered another Materials area 655 | -8/Materials | Evolved 2 slots: Utility x2 1194 | -8/Materials | Build established: Gunner 1514 | -8/Materials | Discovered new exit (range 16) 2172 | -8/Materials | Build established: Scavenger-Gunner 2365 | -8/Materials | Discovered new exit (range 16) 2668 | -8/Materials | Build established: Gunner 2841 | -8/Materials | Discovered new exit (range 6) 3135 | -8/Materials | Build established: Scavenger-Gunner 3282 | -8/Materials | Identified exit to Garrison 3282 | -8/Materials | Entered Garrison 3306 | -8/Garrison | Installed Relay Interface Framework 3324 | -8/Garrison | Triggered checkpoint 3386 | -8/Garrison | Garrison Relay disabled 3746 | -8/Garrison | Triggered checkpoint 3839 | -8/Garrison | Build established: Mutant 3874 | -8/Garrison | Triggered checkpoint 3920 | -8/Garrison | Discovered new exit (range 8) 4270 | -8/Garrison | Triggered checkpoint 4453 | -8/Garrison | Heavy support dispatched to Factory 4476 | -8/Garrison | Triggered checkpoint 4511 | -8/Garrison | Phase Generator disabled 4633 | -8/Garrison | Core integrity fell below 50% 4686 | -8/Garrison | Discovered new exit (range 10) 4741 | -8/Garrison | Entered Factory 4741 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5230 | -7/Factory | Repaired Hvy. Mass Driver 5345 | -7/Factory | Build established: Bothacker-Tank 5788 | -7/Factory | Repaired Imp. Cooling System? 6068 | -7/Factory | Build established: Bothacker-Mutant 6169 | -7/Factory | Discovered new exit (range 9) 6341 | -7/Factory | First assault squad dispatched 6739 | -7/Factory | Build established: Bothacker-Gunner 6919 | -7/Factory | Discovered new exit (range 16) 6941 | -7/Factory | Self-destructed Last Messages --------------- 06921_ C-30 ARC bursts open, deploying its payload. 06921_ G-50 Soldier unfolds itself. 06921_ B-48 Gladiator unfolds itself. 06921_ L-41 Fighter unfolds itself. 06921_ G-47 Trooper unfolds itself. 06921_ I-36 Angel unfolds itself. 06924_ B-48 Gladiator Imp. Light Armor Plating blasted off. 06929_ Activated siege mode. 06930_ B-48 Gladiator suffers critical hit (Blast). 06932_ B-48 Gladiator destroyed. 06932_ Slug penetrates Wall. 06935_ L-41 Fighter destroyed. 06936_ Overheating: Imp. Weapon Cycler damaged (-17). 06937_ Imp. Medium Armor Plating destroyed. 06938_ G-50 Soldier knocked back. 06940_ Adv. Assault Cannon broken. 06940_ Overheating: Short circuit. 06940_ Imp. Cooling System destroyed. 06941_ Overheating: System interference. 06941_ Armor Integrity Analyzer temporarily disabled. 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EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedSignalPerforator Manual? 0 Play Time 01:54:38 Cumulative 200.9 hours Start 2022.07.08 @ 21:42:33 End 2022.07.09 @ 09:38:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 28 Gallery% 51 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8026cf29-7900-4f89-85c1-0e6b557d97d3