Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 03:15:34 Player: Suslik Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (162) 810 Value Destroyed (7311) 7311 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (4178) 4178 TOTAL SCORE: 18119 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 474 Entered Garrisons 1200 Used RIF Installer 2500 Friendly Fire -297 Cogmind --------- Core Integrity 144/1000 Matter 165/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Location -5/Garrison Parts ------- Power (2) Propulsion (4) Utility (8) Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating EM Shield Relay Coupler [Behemoth] (3) Weapon (3) KE Penetrator Remote Datajack Inventory (26) Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cooling System Cooling System Advanced Cooling System Large Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [NC] (34) Relay Coupler [NC] (37) Relay Coupler [Sentry] (26) Relay Coupler [Sentry] (30) Heavy Laser Heavy Laser Wave Gun Faulty Compact Ion Cannon Remote Datajack Improved Remote Datajack Improved Remote Datajack Improved Remote Datajack Peak State ------------ Power Improved Deuterium Engine Light Angular Momentum Engine Propulsion Light Treads Light Treads Light Treads Medium Treads Utility Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Hardened Heavy Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Weapon High-powered Shock Rifle Tesla Rifle Hypervelocity Coil Gun Inventory Medium Treads Cooling System Cooling System Advanced Cooling System Large Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Experimental Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Behemoth] High-powered Shock Rifle High-powered Shock Rifle Heavy Missile Launcher Remote Datajack Remote Datajack Great Axe [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Hackware Relay Coupler [Grunt] Protection Medium Insulated Plating Weapon Light Cannon Energy Gun High-powered Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 10 | . . . . . 4 . . . 2 . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . . . . . 1 . 1 . Utility 6 | . . . . . 3 . . . 2 . . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 215 | . 11 1 1 . 24 15 13 9 19 4 4 21 19 15 46 13 Power 16 | . 1 . . . 3 1 2 . 1 . . 1 4 . 1 2 Engine 14 | . 1 . . . 3 1 2 . . . . 1 4 . . 2 Core 2 | . . . . . . . . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 30 | . 3 1 1 . 4 3 3 2 2 . . . 3 . 6 2 Treads 22 | . 2 1 1 . 2 3 3 2 1 . . . 3 . 2 2 Leg 2 | . . . . . . . . . . . . . . . 2 . Wheel 6 | . 1 . . . 2 . . . 1 . . . . . 2 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 52 | . 3 . . . 5 . 3 4 4 1 2 5 2 6 14 3 Device 11 | . . . . . 1 . . . 2 . 1 1 1 1 4 . Storage 10 | . 3 . . . 2 . . 2 . . . . . . 2 1 Processor . | . . . . . . . . . . . . . . . . . Hackware 12 | . . . . . . . . . . . . 3 . 3 5 1 Protection 19 | . . . . . 2 . 3 2 2 1 1 1 1 2 3 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 117 | . 4 . . . 12 11 5 3 12 3 2 15 10 9 25 6 Energy Gun 19 | . 1 . . . 3 2 1 . 1 . . . 3 1 6 1 Energy Cannon 17 | . . . . . . 1 . 1 5 1 1 5 2 . 1 . Ballistic Gun 23 | . 1 . . . 2 5 2 . . . . 2 1 . 8 2 Ballistic Cannon 12 | . 2 . . . 5 . 2 1 1 . . . . . . 1 Launcher 10 | . . . . . 2 3 . . . 1 . 1 . 1 2 . Special Weapon 6 | . . . . . . . . . . . . . . . 4 2 Impact Weapon 7 | . . . . . . . . 1 5 1 . . . . . . Slashing Weapon 11 | . . . . . . . . . . . 1 2 2 3 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 12 | . . . . . . . . . . . . 5 2 4 1 . Unidentified Prototypes 6 | . . . . . 1 . . . 3 . . . 1 . 1 . Parts Lost 83 | . 2 2 . . 10 10 5 2 2 6 . 3 1 . 24 16 Power 12 | . 1 . . . 3 1 1 . . . . 1 . . 3 2 Propulsion 18 | . . 2 . . 2 3 . . . . . . . . 6 5 Utility 17 | . . . . . 1 1 . 1 2 3 . . . . 5 4 Weapon 36 | . 1 . . . 4 5 4 1 . 3 . 2 1 . 10 5 Highest Loss Streak 9 | . 2 2 . . 4 4 2 1 1 3 . 2 1 . 9 6 Average Slot Usage (%) 89 | . 99 88 85 100 95 85 95 99 97 79 76 83 84 92 80 79 Engine 8 | . 14 14 14 14 8 8 8 9 5 . . 5 12 13 5 8 Treads 13 | . 23 17 14 28 14 17 18 17 11 . . . 6 20 11 9 Wheel 2 | . . . . . 3 . . . 1 7 7 7 5 . 3 4 Device 4 | . . . . . 5 . . . 6 7 15 9 13 2 6 5 Storage 24 | . 27 28 28 28 30 30 27 27 23 23 23 23 20 20 17 17 Hackware 1 | . . . . . . . . . . . . 3 . 7 11 4 Protection 7 | . . . . . 6 . 15 17 22 15 1 7 6 9 4 4 Energy Gun 2 | . 3 . . . 3 1 2 . . . . . 9 15 7 . Energy Cannon 3 | . . . . . . 7 . 4 2 12 14 13 3 . . . Ballistic Gun 5 | . 12 . . . 2 17 15 4 . . . 4 1 . 3 9 Ballistic Cannon 8 | . 11 28 28 28 20 . 7 10 12 5 . . . . . 4 Impact Weapon 1 | . . . . . . . . 7 6 . 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 137 | 11 43 43 43 43 68 71 72 76 89 87 97 99 104 110 137 127 Greatest Support 96 | 20 40 40 40 40 40 40 40 40 48 28 28 28 68 68 96 46 Greatest Overweight (x) 31 | . 1 2 2 1 4 3 1 1 3 3 3 3 3 1 31 9 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 2 2 3 2 1 2 4 Largest Inventory Capacity 26 | 6 16 16 16 16 22 22 22 22 22 22 22 22 22 22 26 26 Average Capacity 21 | 6 15 16 16 16 21 22 22 22 22 22 22 22 22 22 25 26 Most Carried 26 | 6 16 16 16 15 17 22 22 22 22 22 22 22 22 22 26 26 Average Carried 18 | 6 12 15 15 14 11 14 21 21 21 20 20 21 21 21 22 24 Final Capacity 26 | . . . . . . . . . . . . . . . . 26 Final Carried 24 | . . . . . . . . . . . . . . . . 24 Class Distribution -------------------- 26% | Hauler-Mutant 22% | Mutant 15% | Botlord-Mutant 8% | Hauler-Tank 6% | Hauler-Gunner 5% | Bothacker-Tank 4% | Bothacker-Mutant 3% | Botlord-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Gunner | -8/Garrison Hauler-Tank | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Tank | -7/Garrison Scavenger-Mutant | -6/Factory Botlord-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Bothacker-Tank | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 4271 | 200 202 193 . 10 353 637 249 362 242 175 33 365 139 228 582 301 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5963 | . 565 72 . . 754 778 403 421 352 216 71 549 294 261 979 248 Parts 303 | . 38 5 . . 43 42 27 10 14 8 2 22 13 9 61 9 Haulers Intercepted 6 | . 1 . . . . . 3 . 1 . . . . . 1 . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 143 | . 20 9 . . 18 23 7 4 6 5 1 13 3 5 24 5 Melee 7 | . . . . . . . . 1 . . . . . 1 4 1 Guns 55 | . 17 . . . 7 10 5 . . . . 3 . 1 11 1 Cannons 44 | . 3 6 . . 3 5 2 3 6 2 1 8 2 . . 3 AOE 32 | . . 3 . . 8 6 . . . 2 . 2 . 3 8 . Classes Destroyed 13 | . 3 1 . . 6 . . 2 1 . . . . . . . Worker 5 | . . . . . 2 . . . . . . . 3 . . . Builder 3 | . . . . . 1 . . . 1 . . . . . 1 . Tunneler 2 | . . . . . 1 . . . 1 . . . . . . . Hauler 6 | . 1 . . . . . 3 . 1 . . . . . 1 . Recycler 1 | . . . . . 1 . . . . . . . . . . . Swarmer 50 | . 11 3 . . 3 10 2 . . . . 4 . 3 14 . Grunt 65 | . 9 1 . . 11 11 2 2 2 5 . 7 3 4 4 4 Brawler 1 | . . . . . . . . 1 . . . . . . . . Duelist 2 | . . . . . . . . 1 . . . 1 . . . . Sentry 11 | . . . . . 3 1 3 . 3 . 1 . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . . Programmer 9 | . . . . . . . . . 1 . . 1 . . 6 1 Assembled 5 | . . 5 . . . . . . . . . . . . . . Best Kill Streak 8 | . 5 5 . . 7 7 2 2 2 4 1 4 3 3 8 3 Combat Bots Only 8 | . 5 5 . . 4 7 2 2 2 4 1 4 3 3 8 3 Max Kills in Single Turn 5 | . 2 3 . . 3 4 2 1 1 2 1 1 1 4 5 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . 1 . Exploded 5 | . . 3 . . 2 4 . . . 2 . 1 . 3 5 . Melee 1 | . . . . . . . . 1 . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 12980 | . 820 258 . . 1157 1602 460 492 755 824 90 627 158 276 3874 1587 Core 1714 | . 118 46 . . 121 199 32 98 94 67 28 25 4 26 807 49 Absorbed by Shields 769 | . . . . . . . . . . 39 . 284 . 9 . 437 Core Remaining (%) 63 | 100 . . . 34 . . . 18 . . . 69 . 96 . . Volleys Fired 436 | . 68 17 . . 59 59 23 24 21 12 2 27 14 6 72 32 Largest 3 | . 2 2 . . 3 3 3 3 3 3 2 3 2 3 3 3 Hottest 209 | . 70 70 . . 105 116 111 90 173 139 138 209 134 180 185 113 Shots Fired 924 | . 135 34 . . 121 144 68 64 48 26 4 70 17 14 113 66 Gun 506 | . 119 . . . 51 104 50 24 . . . 15 1 12 93 37 Cannon 375 | . 16 34 . . 60 36 18 40 48 25 4 53 16 . . 25 Launcher 22 | . . . . . 10 4 . . . 1 . 2 . 2 3 . Special 21 | . . . . . . . . . . . . . . . 17 4 Kinetic 612 | . 115 34 . . 67 95 58 64 40 8 . 15 1 . 53 62 Thermal 73 | . 20 . . . . 4 7 . . . . 38 4 . . . Explosive 22 | . . . . . 10 4 . . . 1 . 2 . 2 3 . Electromagnetic 196 | . . . . . 44 41 3 . 8 17 4 15 12 12 40 . Robot Hit Streak 19 | . 19 5 . . 10 15 14 19 11 10 4 15 6 1 11 7 Robot Miss Streak 6 | . 4 6 . . 3 4 3 2 4 2 . 5 1 3 6 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . Secondary Targets 10 | . 5 . . . . 2 . . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . 1 . Shots Hit Robots 610 | . 77 20 . . 70 85 42 54 32 16 3 56 17 12 90 36 Core Hits 279 | . 33 10 . . 51 43 18 10 15 8 2 22 6 11 36 14 Critical Hits 10 | . . 2 . . . . . . 1 . . . . . 7 . Critical Kills 4 | . . 1 . . . . . . 1 . . . . . 2 . Critical Parts Destroyed 6 | . . 1 . . . . . . . . . . . . 5 . Melee Attacks 176 | . . . . . . . . 11 45 7 17 12 34 10 40 . Impact 75 | . . . . . . . . 11 45 7 12 . . . . . Slashing 80 | . . . . . . . . . . . 5 4 30 3 38 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . 1 . . . 4 1 2 . Combat Hostiles 4 | . . . . . . . . . . . . . 3 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14839 | . 731 475 . . 2337 2012 624 1356 697 675 71 1571 412 603 2468 807 Guns 4342 | . 609 . . . 487 850 424 219 . . . 189 . 41 1213 310 Cannons 5156 | . 122 299 . . 602 497 200 534 578 369 71 1028 403 . . 453 Explosions 3746 | . . 161 . . 1248 665 . . . 194 . 354 . 463 661 . Melee 1501 | . . . . . . . . 603 113 92 . . . 99 594 . Ramming 94 | . . 15 . . . . . . 6 20 . . 9 . . 44 Kinetic 5750 | . 599 299 . . 658 754 506 753 473 67 . 189 . . 689 763 Thermal 1445 | . 132 161 . . 253 43 73 . . . . 656 80 . 47 . Explosive 3285 | . . . . . 995 665 . . . 194 . 354 . 463 614 . Electromagnetic 2764 | . . . . . 431 550 45 . 105 302 71 372 323 41 524 . Impact 808 | . . . . . . . . 603 113 92 . . . . . . Slashing 693 | . . . . . . . . . . . . . . 99 594 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . . . 3 3 3 4 . . 22 31 Average Corruption 8 | . . . . . . . . . 1 3 3 3 . . 16 24 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 145 | . . . . . . . . . 5 5 11 24 . . 48 52 Message Errors 27 | . . . . . . . . . 4 2 3 7 . . 7 4 Matter Fused 31 | . . . . . . . . . 1 1 3 5 . . 9 12 Heat Flow Errors 11 | . . . . . . . . . . . 1 3 . . 3 4 Energy Discharges 10 | . . . . . . . . . . . 1 4 . . 2 3 Data Loss (minor) 10 | . . . . . . . . . . 1 1 2 . . 4 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . 5 2 Targeting Errors 39 | . . . . . . . . . . 1 2 3 . . 12 21 Weapon Failures 4 | . . . . . . . . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 371 | . . 34 . . 24 18 . 34 90 6 . 74 . . 54 37 Projectiles 135 | . . 8 . . 5 14 . 14 17 6 . 34 . . . 37 Explosions 89 | . . 26 . . 19 4 . . . . . 40 . . . . Melee 147 | . . . . . . . . 20 73 . . . . . 54 . Knockbacks 41 | . 2 3 . . 11 . . 14 5 . . . 1 . . 5 Impact 3 | . . . . . . . . 1 1 . . . 1 . . . Kinetic 34 | . 2 3 . . 10 . . 12 3 . . . . . . 4 Secondary 4 | . . . . . 1 . . 1 1 . . . . . . 1 Self-Inflicted Damage 398 | . 54 5 . . 102 40 . . . 9 . 116 4 . 68 . Shots 12 | . 1 1 . . 4 2 . . . . . 2 . . 2 . Rammed 16 | . . 2 . . . . . . 1 2 . . 1 . 1 9 Targets Rammed 16 | . . 2 . . . . . . 1 2 . . 1 . 1 9 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 634 | . 64 48 . . 247 299 298 342 324 475 206 247 21 416 634 562 Average Temperature 112 | . 17 21 . . 88 97 90 174 118 212 61 86 11 143 165 180 Received Heat Transfer 2562 | . 270 45 . . 405 702 171 99 72 184 27 107 72 49 60 299 Effects 25 | . . . . . 1 . . 1 . 5 . . . 2 4 12 Shutdowns 7 | . . . . . . . . . . 1 . . . 2 2 2 Energy Bleed 2 | . . . . . . . . 1 . . . . . . 1 . Interference 10 | . . . . . 1 . . . . 3 . . . . . 6 Matter Decay 3 | . . . . . . . . . . . . . . . 1 2 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 2 . . . 1 . . 1 . . . Combat Hostiles 4 | . . . . . . 2 . . . 1 . . 1 . . . Parts Fried 12 | . . . . . 1 1 . 2 2 1 . . 2 . 3 . Impact Corruptions 7 | . . . . . . . . 3 4 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 9 | . 1 . . . . . 1 . . . . 2 . . 5 . Heat Transferred 2145 | . 300 200 . . 300 111 185 . . . . 888 111 . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 3 . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 1021 | . 325 104 . . 437 1021 611 247 130 165 145 625 345 337 484 61 Average Influence 232 | . 172 53 . . 119 705 394 131 60 118 126 391 205 197 131 36 Maximum Alert Level 3 | . 1 . . . 2 3 2 1 . . . 2 1 1 2 . Low Security (%) 62 | . . . . . . . . . . . . . . . . . Level 1 16 | . . . . . . . . . . . . . . . . . Level 2 15 | . . . . . . . . . . . . . . . . . Level 3 6 | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 4 . . . 6 . . . 2 . . . 1 . 5 . Investigation 5 | . 3 . . . . . . . 1 . . . . . 1 . Extermination 5 | . . . . . . . . . 1 . . . 1 . 3 . Reinforcement 4 | . 1 . . . 2 . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Alert ID Control Effect 4 | . . . . . . . . . . . . . . 1 3 . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 8 | . 2 3 . . 1 . . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 244 | . 30 13 . . 30 23 10 6 11 18 3 22 2 21 31 24 Peak Tracking Total 17 | . 6 6 . . 5 4 3 2 4 4 2 7 2 9 7 17 Tactical Retreats 25 | . 1 3 . . 5 1 . 1 . 4 . 6 . 2 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 30 | . 1 . . . . 8 1 3 2 . . 9 . 3 2 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 20 | . 2 2 . . 1 4 . . . . . 5 . 2 4 . Max in Single Turn 3 | . 2 1 . . 1 1 . . . . . 1 . 1 3 . Garrison Relay 10 | . . . . . . 4 . . . . . 4 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 21 | . 4 . . . 2 . 4 . 5 . 2 . 3 . 1 . Terminals 12 | . 1 . . . 1 . 3 . 4 . 1 . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Total Hacks 49 | . 6 . . . 5 . 12 . 15 . 7 . 3 . 1 . Successful 26 | . 5 . . . 4 . 5 . 5 . 5 . 1 . 1 . Failed 23 | . 1 . . . 1 . 7 . 10 . 2 . 2 . . . Catastrophic 6 | . . . . . 1 . 1 . 2 . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 3 . . . 4 . 11 . 14 . 6 . 2 . . . Terminals 36 | . 1 . . . 4 . 9 . 14 . 6 . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 3 . 1 . 1 . 1 . 1 . Terminal Hacks 4 | . . . . . . . 2 . 1 . 1 . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . Registered Components 2 | . . . . . . . . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Unlock Access 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 35 | . 6 . . . 6 . 5 . 11 . 7 . . . . . Terminals 11 | . 1 . . . 3 . 1 . 3 . 3 . . . . . Track 5 | . 1 . . . 1 . 1 . 1 . 1 . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . Botnet 2 | . . . . . 1 . . . . . 1 . . . . . Operators 3 | . . . . . 1 . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . . . 2 . 4 . 5 . 2 . 2 . 1 . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 5 | . . . . . . 1 . 1 . 1 . 1 . 1 . . Coupler Efficiency 1 | . . . . . . . . . . 1 . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . 1 . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . . Autooverride 1 | . . . . . . . . . . . . 1 . . . . Robots Hacked 22 | . . . . . . . . . . . . 5 1 8 6 2 Non-combat 3 | . . . . . . . . . . . . . 1 . 2 . Combat 19 | . . . . . . . . . . . . 5 . 8 4 2 Autooverrided 1 | . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 26 | . . . . . . . . . . . . 6 1 7 10 2 no_distress 1 | . . . . . . . . . . . . . . . 1 . find_chute 1 | . . . . . . . . . . . . . 1 . . . purge_threat 3 | . . . . . . . . . . . . . . . 3 . reprogram_traps 2 | . . . . . . . . . . . . . . . 2 . spike_heat 2 | . . . . . . . . . . . . 2 . . . . disable_weapons 1 | . . . . . . . . . . . . 1 . . . . overwrite_iff 2 | . . . . . . . . . . . . . . 2 . . formatsys_high 14 | . . . . . . . . . . . . 3 . 5 4 2 Relay Couplers Released 39 | . . . . . . 15 . . . . . 16 . 8 . . Machine Destruction 39 | . . . . . . 15 . . . . . 16 . 8 . . Attached 12 | . . . . . . . . . . . . 3 . 3 5 1 Robots Rewired 9 | . . . . . . . . 6 . . . . 3 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 32 | . . 5 . . . . . 6 1 . . 3 3 8 4 2 Largest Group 6 | . . 3 2 . . . . 6 3 . . 1 4 3 2 1 Highest-Rated Group 101 | . . 45 45 . . . . 87 45 . . 32 101 87 64 81 Highest-Rated Ally 81 | . . 31 31 . . . . 15 15 . . 32 32 32 49 81 Total Orders 1 | . . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . Ally Attacks 111 | . . 7 . . . . . 21 8 . . 15 4 35 16 5 Total Damage 2186 | . . 85 . . . . . 347 213 . . 268 104 611 344 214 Kills 21 | . . 1 . . . . . 6 3 . . 1 . 6 3 1 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . Allies Melted 2 | . . . . . . . . . 1 . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 13853 | 4 1149 1055 683 207 807 1590 885 816 1561 271 349 1222 856 572 1349 477 Spaces Moved 6536 | 4 517 505 341 115 261 741 420 326 752 157 218 725 487 270 556 141 Core 5 | . . . . . . . . . . . . . . . 5 . Treads 4233 | . 419 505 341 115 192 741 420 326 502 . . . 21 270 257 124 Legs 109 | 4 98 . . . . . . . . . . . . . 7 . Wheels 2189 | . . . . . 69 . . . 250 157 218 725 466 . 287 17 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 110 | 120 120 180 180 180 110 180 180 180 120 120 120 130 130 180 120 120 Average Speed 166 | 120 166 195 199 180 165 180 180 180 163 120 121 130 132 180 161 241 Slowest Speed 1600 | 120 180 200 200 180 180 220 180 180 200 130 130 130 180 180 1600 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 . . . . . . 1 Exploration Rate (%) 42 | 2 85 71 85 27 16 75 37 39 20 46 7 93 22 55 12 23 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 3 | . 2 1 . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . . . . . . . Spaces Dug 151 | . . . . . 12 . . . 29 . 12 34 30 . 34 . Terrain Destroyed 386 | . 48 12 . . 94 20 . . 29 12 12 34 31 6 76 12 Melee 88 | . . . . . . . . . 29 . 12 . 30 . 17 . Projectile 14 | . . . . . . . . . . . . . 1 . 1 12 AOE 284 | . 48 12 . . 94 20 . . . 12 . 34 . 6 58 . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 8430 | 3 695 540 343 116 522 878 502 487 944 205 272 931 627 328 828 209 Wait 654 | . 58 9 . . 165 34 27 5 87 24 22 55 51 14 96 7 Move 6518 | 3 516 504 340 114 261 739 419 324 750 156 217 724 486 269 555 141 Hop . | . . . . . . . . . . . . . . . . . Pick Up 126 | . 24 4 1 1 13 14 10 5 7 . 7 10 6 4 13 7 Fast Attach 44 | . 4 . . . 2 . 3 1 5 . 2 1 7 . 13 6 Attach 74 | . 2 1 1 . 12 9 6 4 3 3 2 5 4 2 14 6 Detach 8 | . 2 . . . . 1 . . 1 . . 2 . . 2 . Swap 97 | . 5 . . . 10 6 4 4 11 1 . 15 8 13 19 1 Drop 71 | . 16 3 1 1 . . 10 5 10 . 3 5 13 1 3 . Fire 436 | . 68 17 . . 59 59 23 24 21 12 2 27 14 6 72 32 Melee 176 | . . . . . . . . 11 45 7 17 12 34 10 40 . Ram 3 | . . . . . . . . . . 2 . . 1 . . . Kick 1 | . . . . . . . . . . . . . . . 1 . Crush 12 | . . 2 . . . . . . 1 . . . . . . 9 Escape Stasis 101 | . . . . . . 16 . 6 3 . . 72 . 4 . . Rewire 108 | . . . . . . . . 98 . . . 3 2 5 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Garrison -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 540 | -10/Materials | Repaired Lgt. Assault Rifle 1087 | -10/Materials | Discovered new exit (range 7) 1107 | -10/Materials | Discovered new exit (range 15) 1154 | -10/Materials | Entered Mines 1156 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1202 | -10/Mines | Assembled infested the area 1384 | -10/Mines | Core integrity fell below 50% 1555 | -10/Mines | Discovered new exit (range 8) 1739 | -10/Mines | Learned location of Storage (-8) 2052 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2201 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2201 | -10/Mines | Discovered new exit (range 5) 2209 | -10/Mines | Entered Exiles 2209 | -10/Exiles | Accompanied by 2 allies 2239 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2241 | -10/Exiles | Discovered new exit (range 15) 2259 | -10/Exiles | Met 8R-AWN 2291 | -10/Exiles | Met EX-HEX 2353 | -10/Exiles | Met EX-BIN 2493 | -10/Exiles | Met EX-DEC 2556 | -10/Exiles | Visited The Gauntlet 2863 | -10/Exiles | Discovered new exit (range 12) 2892 | -10/Exiles | Entered Mines 2944 | -9/Mines | Met a Derelict bent on vengeance 2959 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2967 | -9/Mines | Found Prototype Device 3051 | -9/Mines | Discovered new exit (range 11) 3099 | -9/Mines | Entered Materials 3099 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3102 | -8/Materials | Identified Exp. Sensor Array 3178 | -8/Materials | Discovered new exit (range 7) 3389 | -8/Materials | Build established: Hauler-Tank 3514 | -8/Materials | Garrison activated, responded to threat 3669 | -8/Materials | Garrison activated, responded to threat 3730 | -8/Materials | Lost 4 parts (1p1n1u1w) 3901 | -8/Materials | Identified exit to Garrison 3906 | -8/Materials | Entered Garrison 3986 | -8/Garrison | Triggered checkpoint 3992 | -8/Garrison | Triggered checkpoint 4014 | -8/Garrison | Destroyed 7 combat bots 4088 | -8/Garrison | Lost 4 parts (2n1u1w) 4110 | -8/Garrison | Triggered checkpoint 4160 | -8/Garrison | Lost 4 parts (1p3w) 4202 | -8/Garrison | Discovered new exit (range 10) 4379 | -8/Garrison | Discovered new exit (range 14) 4419 | -8/Garrison | Build established: Hauler-Gunner 4493 | -8/Garrison | Triggered checkpoint 4494 | -8/Garrison | Core integrity fell below 50% 4572 | -8/Garrison | Discovered new exit (range 8) 4594 | -8/Garrison | Installed Relay Interface Framework 4620 | -8/Garrison | Triggered checkpoint 4694 | -8/Garrison | Garrison Relay disabled 4840 | -8/Garrison | Triggered checkpoint 4921 | -8/Garrison | Garrison Relay disabled 5072 | -8/Garrison | Triggered checkpoint 5122 | -8/Garrison | Garrison Relay disabled 5417 | -8/Garrison | Build established: Hauler-Mutant 5417 | -8/Garrison | Garrison Relay disabled 5496 | -8/Garrison | Entered Materials 5504 | -8/Materials | Discovered new exit (range 16) 6168 | -8/Materials | Build established: Hauler-Tank 6218 | -8/Materials | Discovered new exit (range 16) 6332 | -8/Materials | Identified exit to Garrison 6381 | -8/Materials | Entered Garrison 6385 | -8/Garrison | Triggered checkpoint 6450 | -8/Garrison | Triggered checkpoint 6481 | -8/Garrison | Core integrity fell below 20% 6876 | -8/Garrison | Triggered checkpoint 6936 | -8/Garrison | Triggered checkpoint 7074 | -8/Garrison | Triggered checkpoint 7152 | -8/Garrison | Discovered new exit (range 14) 7181 | -8/Garrison | Build established: Hauler-Mutant 7188 | -8/Garrison | Expanded RIF knowledge: Structural Interface 7197 | -8/Garrison | Entered Factory 7197 | -7/Factory | Accompanied by 3 allies 7197 | -7/Factory | Evolved 2 slots: Utility x2 8197 | -7/Factory | Discovered new exit (range 5) 8540 | -7/Factory | Discovered new exit (range 13) 8563 | -7/Factory | Crushed by falling debris 8740 | -7/Factory | Identified exit to Garrison 8758 | -7/Factory | Entered Garrison 8764 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 8823 | -7/Garrison | Triggered checkpoint 8828 | -7/Garrison | Triggered checkpoint 8877 | -7/Garrison | Lost 3 parts (1u2w) 8957 | -7/Garrison | Discovered new exit (range 12) 9004 | -7/Garrison | Triggered checkpoint 9029 | -7/Garrison | Entered Factory 9057 | -7/Factory | Lost 3 parts (2u1w) 9356 | -7/Factory | Identified exit to Garrison 9378 | -7/Factory | Entered Garrison 9516 | -7/Garrison | Triggered checkpoint 9570 | -7/Garrison | Triggered checkpoint 9626 | -7/Garrison | Discovered new exit (range 10) 9820 | -7/Garrison | Garrison Relay disabled 9859 | -7/Garrison | Discovered new exit (range 15) 9964 | -7/Garrison | Triggered checkpoint 10138 | -7/Garrison | Triggered checkpoint 10196 | -7/Garrison | Discovered new exit (range 9) 10214 | -7/Garrison | Expanded RIF knowledge: Autooverride 10250 | -7/Garrison | Garrison Relay disabled 10355 | -7/Garrison | Garrison Relay disabled 10457 | -7/Garrison | Garrison Relay disabled 10504 | -7/Garrison | Build established: Botlord-Mutant 10600 | -7/Garrison | Entered Factory 10600 | -6/Factory | Accompanied by 1 ally 10600 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11249 | -6/Factory | Discovered new exit (range 14) 11374 | -6/Factory | Discovered new exit (range 12) 11454 | -6/Factory | Identified exit to Garrison 11456 | -6/Factory | Entered Garrison 11499 | -6/Garrison | Garrison Relay disabled 11522 | -6/Garrison | Triggered checkpoint 11578 | -6/Garrison | Triggered checkpoint 11636 | -6/Garrison | Triggered checkpoint 11713 | -6/Garrison | Discovered new exit (range 13) 11800 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 11924 | -6/Garrison | Triggered checkpoint 11961 | -6/Garrison | Garrison Relay disabled 12028 | -6/Garrison | Entered Factory 12028 | -5/Factory | Accompanied by 2 allies 12028 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12276 | -5/Factory | Destroyed 8 combat bots 12688 | -5/Factory | Lost 6 parts (1p3n1u1w) 12797 | -5/Factory | Lost 9 parts (2p2n2u3w) 12847 | -5/Factory | System corruption reached 10% 12888 | -5/Factory | Core integrity fell below 50% 12902 | -5/Factory | Lost 5 parts (2u3w) 13176 | -5/Factory | Core integrity fell below 20% 13210 | -5/Factory | Lost 4 parts (1n3w) 13356 | -5/Factory | Discovered new exit (range 4) 13368 | -5/Factory | Identified exit to Garrison 13377 | -5/Factory | Entered Garrison 13455 | -5/Garrison | Lost 6 parts (1n2u3w) 13562 | -5/Garrison | Triggered checkpoint 13719 | -5/Garrison | Crushed by falling debris 13719 | -5/Garrison | System corruption reached 30% 13750 | -5/Garrison | Lost 4 parts (2n2u) 13834 | -5/Garrison | Spotted B-75 Beast 13839 | -5/Garrison | Assimilated Beast 6a with formatsys_high 13854 | -5/Garrison | Self-destructed Last Messages --------------- 13834_ G-67 Veteran unfolds itself. 13834_ G-50 Soldier unfolds itself. 13834_ Lgt. Angular Momentum Engine destroyed. 13835_ Autogun destroyed. 13835_ Lgt. Angular Momentum Engine destroyed. 13839_ Jacked B-75 Beast... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 13839_ Mass Driver destroyed. 13840_ Reactivated Beast 6a. 13841_ Beast 6a destroyed. 13847_ System corrupted: Matter fused (-8). 13849_ Slammed into S-27 Virus. 13849_ Imp. Treads destroyed. 13851_ Slammed into S-27 Virus. 13853_ Imp. Treads destroyed. 13853_ S-27 Virus suffers critical hit. 13853_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ???????###???????????## #????????????????????????? | | ########"#############" ##########???????????????? | | ! %^ #???????????????? | | =^ #???????????????? | | % !=^ #???????????????? | | #######+"++##########"" ###### #???????????????? | | ??????# "#???????### #?##?????????????????????? | | ??????## ###?????????# ## ##????????????????????? | | ???????# #???????????# #"""## #???????????????? | | ???????# #???????????# ! #???????????????? | | ??????## ##??????????#"###### #???????????????? | | ??????# !#??????????# ##???????????????????????? | | ??????#| !#??????????# #????????????????????????? | | ??????#| !#??????????# #????????????????????????? | | ??????#| !#??????????# #????????????????????????? | | ??????### ##?????????## #????????????????????????? | | ????????# ############" ###### ????????? | | ????????# s / ????????? | | ????????################; #### ????????? | | ???????????????????????##s#??????????????????????? | | ????????????????????????#%####s ##! #?????????? | | ????????????????????????#@sg !^= ??????? | | ????????????????????????#### g gg =%*= ??????? | | ???????????????????????????? [!! ??????? | | ????????????????????????????? * ???????? | | ?????????????????????????????# ## ## ???????? | | ?????????????????????????????? #??? #?????????? | | ???????????????????????????????% ???? ????????? | | ??????????????????????????????? ?????????????? | | ???????????????????????????????? ????????????? | | ?????????????????????????????????##"""???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 340 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 10 Resistance: EM 25 Core Shielding 20 Utility Shielding 90 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseCloakingInverter Manual? 0 Play Time 01:55:31 Cumulative 151.5 hours Start 2019.10.25 @ 00:25:41 End 2019.10.25 @ 03:15:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 62 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf24b64a-e15d-406c-bc8f-ac0bf0fa8b07