Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.29 @ 17:48:06 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (198) 990 Value Destroyed (7187) 7187 Prototype IDs (46) 920 Alien Tech Used (3) 600 Bonus (6237) 6237 TOTAL SCORE: 24634 Bonus ------- High Alert Combat Kills 1146 Follower Combat Kills 1645 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -454 Cogmind --------- Core Integrity 1548/1600 Matter 294/300 Energy 161/191 System Corruption 0% Temperature Cool (27) Movement Hovering (45) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Multi-Antimatter Reactor > --- PROPULSION (6) --- Hovering Antigrav-Carbon Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Advanced Cooling System Large Storage Unit Machine Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Improved Phase Shifter Hardened Medium Armor Plating > --- WEAPON (4) ------- Hpw. Thermal Quantum Construct/G Thermic Construct/G Hpw. Energy Quantum Construct/G > --- INVENTORY (15) --- Improved Energy Well (400) Advanced Energy Well (500) Zionite Biocell (600) Advanced Gravity Neutralizer Long-range Sensor Array Advanced Targeting Computer Improved Weapon Cycler Advanced Transmission Jammer Advanced Reaction Control System EM Disruption Field Advanced Force Field Antimissile System Advanced Trap Extractor (4/8 Dirty Bomb) Ripper Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Hovering Antigrav-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Machine Analyzer Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Advanced Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Compact Linear Accelerator Hpw. Thermal Quantum Construct/G Thermic Construct/G Hpw. Energy Quantum Construct/G > --- INVENTORY -------- Advanced Heat Sink Improved Energy Well Advanced Energy Well Zionite Biocell Advanced Gravity Neutralizer Advanced Sensor Array Advanced Targeting Computer Improved Weapon Cycler Advanced Transmission Jammer Improved Phase Shifter EM Disruption Field Advanced Force Field Antimissile System Advanced Trap Extractor Ripper [Rating: 184] Favorites ----------- Power Constructs Engine Backup Power III Power Core Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Compact Linear Accelerator Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . . 4 . . . . 2 . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . 1 . . . . . . . 1 . . . . . . 1 . Utility 11 | . . 1 . . 2 . . . . 2 . . 1 . . . . 1 1 1 2 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Parts Attached 250 | 6 8 21 23 3 17 3 10 8 . 7 1 6 16 7 4 6 16 33 33 11 11 Power 11 | 1 2 3 3 1 . . . . . . . . . . . . . 1 . . . Engine 9 | 1 2 2 3 1 . . . . . . . . . . . . . . . . . Core 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 21 | 2 1 5 11 1 1 . . . . . . . . . . . . . . . . Treads 19 | 2 1 5 11 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 134 | 1 3 4 . 1 12 . 2 2 . 7 1 3 9 3 3 5 10 26 26 8 8 Device 89 | . 1 2 . 1 10 . 2 . . 4 1 1 5 3 3 2 6 22 16 5 5 Storage 8 | 1 2 1 . . . . . . . . . . 1 . . 1 . . 1 1 . Processor 15 | . . 1 . . 1 . . 1 . 2 . 1 1 . . . 2 2 1 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 22 | . . . . . 1 . . 1 . 1 . 1 2 . . 2 2 2 8 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 84 | 2 2 9 9 . 4 3 8 6 . . . 3 7 4 1 1 6 6 7 3 3 Energy Gun 10 | . . 2 1 . 1 . . 1 . . . . 1 . . . . 2 1 . 1 Energy Cannon 14 | . . 3 4 . . . . . . . . 2 . . . . . 3 2 . . Ballistic Gun 18 | 2 2 3 1 . 2 . 3 1 . . . . 1 . . . 2 1 . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 Launcher 17 | . . 1 3 . . 2 2 3 . . . . 2 2 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . . 1 1 3 1 . . . 1 3 2 1 . 3 . 3 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 3 4 . 1 . . 2 . . . 1 1 . . 3 1 5 5 4 3 Parts Lost 18 | . 1 . 2 . . . 2 . . . 2 . . . . . 2 3 3 . 3 Power 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . . . Utility 7 | . . . . . . . . . . . 1 . . . . . 1 . 3 . 2 Weapon 7 | . . . . . . . 1 . . . 1 . . . . . 1 3 . . 1 Highest Loss Streak 3 | . 1 . 2 . . . 1 . . . 2 . . . . . 2 3 2 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 96 99 99 66 71 69 65 60 68 72 63 59 70 70 70 70 69 67 70 68 71 Engine 4 | . 13 7 10 11 7 7 1 6 2 . . . . . . . . . . . . Core 1 | . . 3 . . . . 5 . 4 6 6 6 1 . . 2 5 . 1 3 . Reactor 1 | . . . . . . . . . . . . . 3 5 5 2 . 4 2 . 4 Treads 9 | . 27 33 33 6 3 7 7 7 7 6 2 . . . . . . . . 1 2 Hover 1 | . . . . . . . . . . . . . 3 5 5 5 5 5 1 . 1 Device 12 | . 11 11 11 11 15 15 15 7 7 12 11 12 15 11 11 10 14 15 14 21 20 Storage 7 | . 14 11 11 11 7 7 7 7 7 6 4 . . 5 5 5 5 5 4 4 4 Processor 10 | . . 10 11 . 6 7 7 9 7 13 11 7 16 17 17 17 17 19 18 15 19 Protection 1 | . . . . . . . . 1 7 6 4 5 5 5 5 5 2 . 3 . 4 Energy Gun 4 | . . . . 11 12 7 7 7 6 . . . . . . . . 4 2 2 7 Energy Cannon 2 | . . 7 18 . . . . . . . . 3 . . . . . 2 . . . Ballistic Gun 5 | . 27 14 1 8 4 . 3 . 1 7 13 13 5 5 5 4 . . 5 5 1 Ballistic Cannon 3 | . . . . . 3 7 . 3 5 5 . . 5 5 5 6 11 6 3 4 4 Slashing Weapon 2 | . . . . . . 6 6 6 7 6 4 2 3 4 5 5 4 . 3 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 30 56 58 56 60 57 58 60 70 90 72 37 59 60 56 62 62 84 106 101 99 Greatest Support 172 | 40 40 60 63 63 61 51 51 51 102 127 93 78 78 78 78 85 85 106 172 172 123 Greatest Overweight (x) 5 | . . . . 4 5 1 1 1 1 1 . . . . . . . . . . . Average Overweight (x) . | . . . . . 2 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 5 15 15 15 15 15 15 15 15 15 Average Capacity 17 | 6 14 20 20 20 20 20 20 20 20 20 15 5 6 15 15 15 15 15 15 15 15 Most Carried 20 | 2 15 20 20 20 20 19 19 20 20 20 17 5 7 9 12 13 15 15 15 14 15 Average Carried 15 | 1 12 18 19 12 16 18 17 19 19 18 13 4 5 7 10 12 14 14 13 12 14 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 5 5 15 15 15 15 15 15 15 15 15 Final Carried 20 | 2 15 20 20 14 18 19 18 19 20 17 5 5 7 9 11 13 15 15 14 14 14 Scrap Engine Consumption 262 | . . . . 56 42 . 10 6 17 21 1 6 16 4 2 4 1 28 23 14 11 Constructs Created 8 | . . . . 4 . . . 1 1 . . . . . . . . . 2 . . Constructs Modified 105 | . . . . 17 20 . 4 . 8 6 4 1 5 . . 6 . 6 13 6 9 Class Distribution -------------------- 79% | Construct 15% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -3/Research Construct | -2/Research Construct | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 5584 | 258 357 429 345 285 512 81 306 34 247 102 28 40 215 202 46 65 291 500 792 169 280 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9245 | . 701 753 1473 681 880 38 430 . 6 258 . 105 454 377 264 324 247 747 1007 245 255 Parts 461 | . 36 52 82 22 55 6 16 . 1 14 . 2 22 16 6 1 17 36 56 8 13 Haulers Intercepted 10 | . 1 2 2 . . . . . . 1 . . 2 . . . . . 1 1 . Recyclers Shooed 4 | . . . . 1 2 . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 5 2 . 8 . . . . 6 11 . 14 . . . . Prevented 12 | . . . . . . . . . 12 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 138 | . 11 15 27 6 15 4 3 . . 1 . . 9 10 2 . 6 13 15 . 1 Melee 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Guns 50 | . 11 5 1 6 13 . 1 . . 1 . . . . 1 . . 2 9 . . Cannons 47 | . . 6 22 . 2 . . . . . . . . 2 1 . 6 3 4 . 1 AOE 34 | . . 2 2 . . 4 2 . . . . . 9 8 . . . 7 . . . Classes Destroyed 19 | . 6 3 3 1 1 . 1 . 1 . . . . . . . 1 1 1 . . Worker 8 | . 1 1 . . 2 . . . . . . . . . . . . 1 2 1 . Builder 2 | . . . 2 . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 2 2 . . . . . . 1 . . 2 . . . . . 1 1 . Recycler 14 | . 1 1 2 5 . . . . . . . 1 1 . . . . 1 . 1 1 Minesweeper 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . Mechanic 4 | . 1 1 1 . . . . . . 1 . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . Watcher 16 | . 2 2 2 . 4 . . . . 1 . . 2 . . . . 1 2 . . Swarmer 34 | . . 6 . . 2 4 . . . . . . 9 6 . . . 5 2 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Grunt 52 | . 11 3 16 1 7 . 3 . . . . . . 4 . . 1 3 3 . . Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Duelist 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . . Sentry 18 | . . 5 9 2 1 . . . . . . . . . . . . 1 . . . Hunter 7 | . . . . 2 3 . . . . . . . . . . . 2 . . . . Programmer 16 | . . . . . 2 . . . . 1 . . . . . . 2 3 8 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Decomposer 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Packrat 2 | . . . . . . . 2 . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . 4 . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 6 4 7 6 4 4 3 . 1 1 . 1 5 5 1 . 3 5 4 1 1 Combat Bots Only 5 | . 3 4 5 5 4 4 3 . . 1 . . 5 5 1 . 2 5 3 . 1 Max Kills in Single Turn 4 | . 2 2 2 1 2 2 1 . 1 1 . 1 4 3 1 . 1 4 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 . . 2 1 . . . . . 4 3 . . . 4 . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 9567 | . 556 496 684 202 1084 12 408 . 25 128 155 74 306 332 . . 882 934 2013 123 1153 Core 1170 | . 109 21 121 63 183 . 83 . . 25 . . 13 34 . . 96 184 186 . 52 Absorbed by Shields 77 | . . . . . . . . . . 2 . 26 49 . . . . . . . . Redirected to Shielding 131 | . . . . . . . . . . . . . . . . . . . 131 . . Regen/Repaired (Parts) 3651 | . 205 . . 91 554 . 194 . 69 15 50 111 161 42 . 212 128 372 892 272 283 Core Remaining (%) 80 | 100 56 . . 48 . . . . 62 . . 97 . . . . 85 75 85 100 96 Volleys Fired 580 | . 50 48 98 19 79 3 46 . 1 6 . 10 20 10 3 . 23 93 51 4 16 Largest 4 | . 2 2 2 2 3 1 2 . 1 2 . 1 2 2 2 . 3 3 4 3 4 Hottest 268 | . 40 91 136 126 214 30 117 . 44 133 . 35 133 133 133 . 165 234 268 165 235 Shots Fired 1074 | . 100 95 174 37 180 3 47 . 1 12 . 10 32 14 6 . 55 122 122 12 52 Gun 647 | . 100 63 16 37 150 . 42 . 1 9 . . 16 4 3 . 8 76 77 8 37 Cannon 394 | . . 31 149 . 30 . . . . 3 . 10 12 4 3 . 42 46 45 4 15 Launcher 33 | . . 1 9 . . 3 5 . . . . . 4 6 . . 5 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 536 | . 100 63 16 3 77 . 40 . 1 12 . . 28 8 6 . 50 42 77 4 9 Thermal 477 | . . 31 149 34 96 . . . . . . 10 . . . . . 66 42 8 41 Explosive 33 | . . 1 9 . . 3 5 . . . . . 4 6 . . 5 . . . . Electromagnetic 9 | . . . . . 7 . 2 . . . . . . . . . . . . . . Phasic 19 | . . . . . . . . . . . . . . . . . . 14 3 . 2 Robot Hit Streak 18 | . 9 13 16 8 18 . 4 . 4 4 . 3 10 15 2 . 7 18 8 5 12 Robot Miss Streak 12 | . 3 2 3 2 3 2 1 . . 1 . 1 . 2 1 . 3 5 12 1 9 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . . . . 1 1 . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . 1 . . Shots Hit Robots 635 | . 73 60 107 29 124 . 16 . 2 13 . 7 19 11 9 5 30 39 67 6 18 Core Hits 344 | . 34 24 42 12 60 7 10 . 1 9 . 1 17 21 4 4 17 36 33 4 8 Critical Kills 11 | . 1 3 2 . . . . . . . . . . . . . . 2 3 . . Critical Parts Destroyed 5 | . . . . . 1 . . . . . . . . . . . 1 1 2 . . Critical Strikes 19 | . 1 3 2 . 3 . . . . . . . 1 . . . 1 3 5 . . Burn 2 | . . . . . 2 . . . . . . . . . . . . . . . . Meltdown 7 | . . 2 2 . . . . . . . . . . . . . . 1 2 . . Destroy 9 | . 1 1 . . 1 . . . . . . . . . . . 1 2 3 . . Sever 1 | . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 124 | . . . . . 6 1 41 2 5 3 . 2 18 4 7 5 2 2 12 10 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 124 | . . . . . 6 1 41 2 5 3 . 2 18 4 7 5 2 2 12 10 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . . 9 . 1 2 . 1 2 2 . . 1 . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20137 | . 914 1164 2839 519 2135 262 1056 . 69 439 . 283 1344 1296 401 319 1181 2102 2682 281 851 Guns 7079 | . 914 567 175 519 1796 . 18 . . 221 . . 54 . 69 . 74 552 1553 87 480 Cannons 6042 | . . 466 2083 . 339 . . . . 41 . 194 155 89 35 . 646 799 835 33 327 Explosions 3994 | . . 131 581 . . 262 310 . . . . . 653 929 . . 377 751 . . . Melee 2959 | . . . . . . . 728 . 69 177 . 89 482 278 297 319 84 . 231 161 44 Ramming 63 | . . . . . . . . . . . . . . . . . . . 63 . . Kinetic 6696 | . 914 567 175 63 1085 . 18 . . 262 . . 209 89 104 . 720 656 1553 51 230 Thermal 6570 | . . 466 2083 456 926 . . . . . . 194 . . . . . 1017 782 69 577 Explosive 3243 | . . 131 581 . . 262 310 . . . . . 653 929 . . 377 . . . . Electromagnetic 439 | . . . . . 124 . . . . . . . . . . . . 315 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2959 | . . . . . . . 728 . 69 177 . 89 482 278 297 319 84 . 231 161 44 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 167 | . . . . . . . . . . . . . . . . . . 114 53 . . Highest Corruption 15 | . . . . . 5 5 5 5 . 2 15 15 1 1 1 1 3 6 15 . . Average Corruption 4 | . . . . . 4 5 5 5 . 1 10 15 1 1 1 1 2 2 10 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 172 | . . . . . 28 14 43 . . 7 6 11 1 2 3 3 13 14 27 . . Message Errors 46 | . . . . . 2 8 12 . . 2 1 5 . 1 2 . 3 2 8 . . Matter Fused 42 | . . . . . 9 2 9 . . 2 2 1 . . . 2 3 5 7 . . Heat Flow Errors 21 | . . . . . 4 2 4 . . . 1 1 . . . . 3 2 4 . . Energy Discharges 17 | . . . . . 7 . 5 . . . . . . 1 1 . 1 1 1 . . Parts Rejected 3 | . . . . . . . . . . 1 . 1 . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 21 | . . . . . 3 1 6 . . . . 2 . . . 1 1 2 5 . . Data Loss (major) 10 | . . . . . . 1 6 . . . . . 1 . . . 1 1 . . . Misfires 3 | . . . . . 3 . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . 1 2 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 4 | . . . . . . . 1 . . . . . . . . . 1 1 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 897 | . . 13 31 . 4 8 198 . . . . 12 36 161 118 49 46 76 93 32 20 Projectiles 125 | . . 13 31 . 4 . . . . . . 12 . . . . 46 10 9 . . Explosions 130 | . . . . . . 8 . . . . . . 19 37 . . . 66 . . . Melee 642 | . . . . . . . 198 . . . . . 17 124 118 49 . . 84 32 20 Knockbacks 24 | . . . . . 8 . . . . . . . . 1 . . 9 5 . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . 8 . . . . . . . . 1 . . 8 4 . . 1 Secondary 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Self-Inflicted Damage 149 | . . 14 17 . . . 32 . . . . . . . . . . 86 . . . Shots 4 | . . 1 1 . . . 1 . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 337 | . 2 337 33 238 247 211 264 . 22 82 210 213 255 159 90 . 285 313 249 1 111 Average Temperature 76 | . 2 170 6 91 73 97 90 . 22 31 115 110 80 59 42 . 91 89 71 1 40 Received Heat Transfer 1600 | . 306 123 258 12 234 . 189 . . . . 12 . 90 . . 54 63 250 9 . Effects 1 | . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 7 | . . 2 2 . . . . . . . . . . . . . . 1 2 . . Combat Hostiles 5 | . . 2 2 . . . . . . . . . . . . . . . 1 . . Parts Melted 20 | . . 6 9 1 1 . . . . . . . . . . . . . 3 . . Heat Transferred 8198 | . . 814 3627 929 1100 . . . . . . 300 . . . . . 966 . 37 425 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1364 | . 270 424 581 284 301 . . . . 176 30 32 198 . . . . 1364 1314 809 836 Initial 684 | . . 9 131 226 52 . . . . 81 15 7 15 . . . . 600 663 684 484 Average 360 | . 95 138 276 100 159 . . . . 87 15 14 86 . . . . 1076 1014 716 650 Maximum Alert Level 4 | . 1 2 2 1 1 . . . . . . . . . . . . 4 4 3 3 Low Security (%) 50 | 100 91 69 20 72 59 . . . . 100 100 100 100 . . . . . . . . Level 1 20 | . 8 27 61 27 40 . . . . . . . . . . . . . . . . Level 2 9 | . . 3 17 . . . . . . . . . . . . . . 11 23 44 76 Level 3 8 | . . . . . . . . . . . . . . . . . . 37 19 55 23 Level 4 11 | . . . . . . . . . . . . . . . . . . 50 56 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 2 . 5 . 8 . . . . 2 . 1 2 . . . . 8 9 2 4 Investigation 5 | . . . 2 . 2 . . . . . . . . . . . . . . . 1 Extermination 11 | . . . . . 3 . . . . 1 . . 1 . . . . 3 3 . . Reinforcement 14 | . 2 . 1 . . . . . . 1 . 1 1 . . . . 2 3 . 3 Assault 10 | . . . 2 . . . . . . . . . . . . . . 3 3 2 . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 10 | . 1 2 4 . . . . . . . . . . . . . . 1 . 2 . Communications Jammed 39 | . . . . . . . . . . . . . . . . . . 34 3 . 2 Distress Signals 37 | . . . . . . . . . . . . . . . . . . 34 2 . 1 Times Spotted 328 | . 19 29 40 8 28 4 6 . 8 4 5 5 17 12 3 . 10 49 56 15 10 Peak Tracking Total 13 | . 5 6 7 7 4 4 3 . 6 2 5 4 6 6 2 . 5 10 13 10 4 Tactical Retreats 21 | . . 2 . . 1 . . . . 1 1 . 2 1 1 . . 6 4 2 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 13 | . . . . . 2 . . . . 2 . . . . . . . 2 4 3 . Indirectly 2 | . . . . . . . . . . . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . 2 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . Most Traps Carried 4 | . . . . . . . . . . . . . . . . . 4 4 4 4 4 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 46 | . . 3 7 . 1 . . . 4 . . . . . . . 1 25 2 . 3 Max in Single Turn 7 | . . 1 1 . 1 . . . 1 . . . . . . . 1 7 1 . 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 45 | . 5 4 7 12 5 . . . . . . . 3 1 . 4 1 . 1 . 2 Terminals 25 | . 4 4 6 5 3 . . . . . . . . 1 . . 1 . . . 1 Fabricators 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . 7 . . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . . . . . . . . . . . 1 . 1 Total Hacks 123 | . 19 9 27 24 13 . . . . . . . 6 1 . 17 1 . 2 . 4 Successful 60 | . 11 3 11 10 4 . . . . . . . 1 1 . 17 1 . 1 . . Failed 63 | . 8 6 16 14 9 . . . . . . . 5 . . . . . 1 . 4 Catastrophic 14 | . 1 2 2 4 2 . . . . . . . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 9 6 12 6 8 . . . . 7 . 3 7 . . . . 31 17 7 6 Terminals 68 | . 12 9 24 10 8 . . . . . . . . 1 . . 1 . . . 3 Fabricators 4 | . . . . . 3 . . . . . . . 1 . . . . . . . . Repair Stations 7 | . 7 . . . . . . . . . . . . . . . . . . . . Recycling Units 19 | . . . . 14 . . . . . . . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 3 . 2 . . . . . . . . . . . . . 2 . 1 Terminal Hacks 37 | . 4 1 9 3 1 . . . . . . . . 1 . 17 1 . . . . Record 7 | . . . . . . . . . . . . . . 1 . 5 1 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 6 | . . . . 2 . . . . . . . . . . . 4 . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 3 . . . . . . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . 6 . . . . . . . . 1 . . . . . . . . Retrieve Components 7 | . . . . 6 . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . 2 2 1 1 3 . . . . . . . . . . . . . . . . Terminals 9 | . 2 2 1 1 3 . . . . . . . . . . . . . . . . Botnet 8 | . 2 2 1 1 2 . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 4 7 10 5 . . . . . . . 3 . . . . . . . 2 Full Trace Events 7 | . . 1 2 1 2 . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 15 . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . 17 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 29 | . . . 2 3 . . . 11 . 3 . . . . . . . 3 2 . 5 Largest Group 11 | . . . 2 3 3 . . 11 11 9 . . . . . . . 2 2 . 3 Highest-Rated Group 384 | . . . 62 44 44 . . 343 343 384 . . . . . . . 206 296 . 304 Highest-Rated Ally 269 | . . . 31 31 18 . . 39 39 70 . . . . . . . 103 269 . 122 Zionite Dispatches 8 | . . . . . . . . . . 1 . . 1 . . . . 2 2 . 2 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Light 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 7 | . . . . . . . . . . . . . . . . . . 4 3 . . STAY 2 | . . . . . . . . . . . . . . . . . . 1 1 . . DROP 2 | . . . . . . . . . . . . . . . . . . 1 1 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 1 1 . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 193 | . . . 27 9 10 . . . 46 28 . . . . . . . 11 35 . 27 Total Damage 8072 | . . . 410 152 222 . . . 1288 353 . . . . . . . 845 3276 . 1526 Kills 56 | . . . 9 3 2 . . . 9 2 . . . . . . . 3 20 . 8 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 2 . . . . . 1 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . 2 2 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 11 | . . . . . . . . . . 1 . . 1 . . . . 5 3 1 . Main Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 19688 | 70 1036 1266 1549 1441 2169 629 1793 1516 1075 616 192 259 947 444 423 307 504 1462 1252 365 373 Spaces Moved 12953 | 39 451 602 666 713 1100 406 800 829 385 326 84 195 849 478 492 159 556 1595 1192 568 468 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . Treads 6153 | 37 451 602 666 508 579 406 800 829 385 326 12 . . . . . . . . 242 310 Legs 888 | . . . . . 80 . . . . . . . . . . . . . 667 141 . Wheels 637 | . . . . 205 432 . . . . . . . . . . . . . . . . Hover 4558 | . . . . . . . . . . . . . 595 478 492 159 556 1595 525 . 158 Flight 715 | . . . . . 9 . . . . . 72 195 254 . . . . . . 185 . Fastest Speed 38 | 50 160 160 160 106 130 148 148 157 137 137 128 110 74 74 74 61 61 55 38 45 45 Average Speed 113 | 154 160 160 160 149 162 148 188 177 168 162 135 114 84 74 74 68 61 55 56 49 45 Slowest Speed 256 | 160 160 160 160 196 256 148 205 205 205 249 228 128 110 74 74 74 61 61 95 65 45 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 4 2 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 49 | 4 57 42 74 99 23 59 65 89 60 12 79 5 20 80 69 60 72 50 35 15 14 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . 1 1 . . . . . . . 3 . . . . . Known Exits Taken 11 | . . 1 . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . . 2 1 1 . . . . . 1 1 . 3 . . . . Spaces Dug 150 | . . . 11 . 8 1 44 . 3 1 . 2 19 . 1 . 3 31 11 9 6 Terrain Destroyed 513 | . . 5 79 1 11 13 92 . 3 2 . 4 46 12 4 . 71 119 26 14 11 Melee 68 | . . . . . 6 1 32 . 3 1 . 1 6 . 1 . 1 2 5 7 2 Projectile 140 | . . . . 1 5 . 18 . . 1 . 3 12 3 3 . 14 43 21 7 9 AOE 304 | . . 5 79 . . 12 41 . . . . . 28 9 . . 56 74 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 16810 | 46 665 844 991 1060 1329 428 968 876 809 400 158 215 1017 544 533 347 667 2047 1655 623 588 Wait 2523 | . 134 97 164 261 107 15 66 18 404 44 78 1 99 44 22 171 63 293 342 21 79 Move 12917 | 38 450 601 665 712 1099 405 799 828 384 326 76 190 844 477 491 158 555 1594 1191 567 467 Hop 7 | . . . . . . . . . . . 3 2 2 . . . . . . . . Pick Up 149 | 2 16 34 14 4 13 1 2 7 7 7 . 2 4 2 4 2 4 8 8 3 5 Fast Attach 94 | 6 6 5 6 1 2 . . 6 . . . 4 10 . . 5 3 14 14 8 4 Attach 44 | . . 3 2 2 4 . 3 2 . 4 . 2 3 . . . 3 2 9 2 3 Detach 20 | . 2 2 . 2 . . 2 1 1 . . 1 4 . . . 1 1 1 2 . Swap 115 | . 2 13 15 . 11 3 7 . . 3 1 . 3 7 4 2 11 18 10 1 4 Drop 193 | . 5 41 27 18 8 . 2 12 7 7 . 1 10 . 2 4 2 22 14 5 6 Fire 580 | . 50 48 98 19 79 3 46 . 1 6 . 10 20 10 3 . 23 93 51 4 16 Melee 124 | . . . . . 6 1 41 2 5 3 . 2 18 4 7 5 2 2 12 10 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . 2 . . Rewire 41 | . . . . 41 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -5/Factory (discovered 3 exits: *Upp x2 / [*Ext]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 4 exits: *Res x3 / *Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 699 | -10/Materials | Discovered new exit (range 8) 833 | -10/Materials | Repaired Assault Rifle 861 | -10/Materials | Repaired Lgt. Treads 960 | -10/Materials | Discovered new exit (range 14) 1107 | -10/Materials | Entered another Materials area 1107 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Discovered new exit (range 10) 1651 | -9/Materials | Discovered new exit (range 3) 2091 | -9/Materials | Build established: Scavenger-Mutant 2336 | -9/Materials | Discovered new exit (range 6) 2354 | -9/Materials | Identified exit to Mines 2354 | -9/Materials | Identified exit to Storage 2373 | -9/Materials | Entered Storage 2870 | -9/Storage | Build established: Mutant 3113 | -9/Storage | Discovered new exit (range 16) 3687 | -9/Storage | Met a pair of Derelict thieves 3916 | -9/Storage | Used back door to open Recycling access 3916 | -9/Storage | Discovered new exit (range 5) 3922 | -9/Storage | Entered Recycling 3922 | -9/Recycling | Accompanied by 1 ally 3923 | -9/Recycling | Found Scrap Engine 4324 | -9/Recycling | Build established: Construct 4801 | -9/Recycling | Discovered new exit (range 5) 5098 | -9/Recycling | Core integrity fell below 50% 5363 | -9/Recycling | Entered Factory 5363 | -7/Factory | Accompanied by 3 allies 5363 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6288 | -7/Factory | Garrison activated, responded to threat 6739 | -7/Factory | Identified exit to Lower Caves 7532 | -7/Factory | Entered Lower Caves 7881 | -7/Lower Caves | Encountered a Warlord checkpoint 7903 | -7/Lower Caves | Learned 4 Factory zone layouts 8078 | -7/Lower Caves | Discovered new exit (range 11) 8161 | -7/Lower Caves | Entered another Lower Caves area 8199 | -7/Lower Caves | Discovered new exit (range 6) 8225 | -7/Lower Caves | Learned location of Extension (-5) 8583 | -7/Lower Caves | Spotted B-75 Beast 9924 | -7/Lower Caves | Discovered new exit (range 9) 9954 | -7/Lower Caves | Entered Zion 10009 | -7/Zion | System corruption cleaned by Quarantine Array 10540 | -7/Zion | Imprinted 10543 | -7/Zion | Declared Zion's savior 10907 | -7/Zion | Gained Derelict followers 11054 | -7/Zion | Given the Hacking Drone Bay 11068 | -7/Zion | Found Prototype Device 11172 | -7/Zion | Discovered new exit (range 18) 11184 | -7/Zion | Learned location of 1 exit from Factory 11202 | -7/Zion | Found Prototype Launcher 11202 | -7/Zion | Identified Rocket Array 11470 | -7/Zion | Entered Proximity Caves 11470 | -6/Proximity Caves | Accompanied by 11 allies 12025 | -6/Proximity Caves | Spotted B-75 Beast 12039 | -6/Proximity Caves | Allies destroyed B-75 Beast 12085 | -6/Proximity Caves | Discovered new exit (range 14) 12140 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12545 | -6/Proximity Caves | Entered Factory 12545 | -6/Factory | Accompanied by 7 allies 12545 | -6/Factory | Evolved 2 slots: Utility x2 12546 | -6/Factory | Identified exit to Lower Caves 12855 | -6/Factory | Retrieved Zion intel report: Branch Access 12856 | -6/Factory | Zion Light squad teleported in 13062 | -6/Factory | Spotted B-75 Beast 13161 | -6/Factory | Sucked down chute 13161 | -6/Factory | Entered Waste 13176 | -6/Waste | EMP discharged 13268 | -6/Waste | Spotted C-40 Crusher 13269 | -6/Waste | Spotted C-40 Crusher 13276 | -6/Waste | EMP discharged 13276 | -6/Waste | System corruption reached 10% 13283 | -6/Waste | Spotted C-40 Crusher 13288 | -6/Waste | Spotted C-40 Crusher 13292 | -6/Waste | Spotted C-40 Crusher 13293 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13302 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 13302 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13332 | -6/Waste | Discovered new exit (range 17) 13353 | -6/Waste | Entered Factory 13496 | -6/Factory | Discovered new exit (range 6) 13611 | -6/Factory | Identified exit to Factory 13612 | -6/Factory | Entered another Factory area 13612 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13734 | -5/Factory | Discovered new exit (range 17) 13755 | -5/Factory | Identified exit to Upper Caves 14244 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14245 | -5/Factory | Zion Recon squad teleported in 14437 | -5/Factory | Discovered new exit (range 15) 14547 | -5/Factory | Discovered exit to Upper Caves (range 17) 14559 | -5/Factory | Entered Upper Caves 14663 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14842 | -5/Upper Caves | Learned Factory stockpile data 14981 | -5/Upper Caves | Discovered new exit (range 9) 14990 | -5/Upper Caves | Identified exit to Upper Caves 15003 | -5/Upper Caves | Entered another Upper Caves area 15012 | -5/Upper Caves | Discovered new exit (range 14) 15144 | -5/Upper Caves | Learned 8 Factory zone layouts 15397 | -5/Upper Caves | Learned Factory stockpile data 15407 | -5/Upper Caves | Discovered new exit (range 10) 15415 | -5/Upper Caves | Identified exit to Zhirov 15426 | -5/Upper Caves | Entered Zhirov 15426 | -5/Zhirov | Discovered new exit (range 3) 15440 | -5/Zhirov | Met Zhirov 15456 | -5/Zhirov | Learned location of Quarantine (-2) 15456 | -5/Zhirov | Learned location of Testing (-3) 15456 | -5/Zhirov | Learned location of Command (-1) 15460 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15471 | -5/Zhirov | Found Alien Artifact 15471 | -5/Zhirov | Identified Integrated Reactor 15471 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15483 | -5/Zhirov | Found Alien Artifact 15730 | -5/Zhirov | Identified exit to Proximity Caves 15733 | -5/Zhirov | Entered Proximity Caves 15890 | -4/Proximity Caves | Spotter reported a threat 15902 | -4/Proximity Caves | Spotter reported a threat 15943 | -4/Proximity Caves | Spotter reported a threat 15984 | -4/Proximity Caves | Spotter reported a threat 16052 | -4/Proximity Caves | Spotted B-86 Titan 16222 | -4/Proximity Caves | Found Alien Artifact 16222 | -4/Proximity Caves | Identified Dimensional Node Initializer 16222 | -4/Proximity Caves | Initialized slip node 16233 | -4/Proximity Caves | Discovered new exit (range 5) 16236 | -4/Proximity Caves | Identified exit to Factory 16237 | -4/Proximity Caves | Entered Factory 16237 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16238 | -4/Factory | Identified exit to Research 16487 | -4/Factory | Search patrols dispatched 16535 | -4/Factory | Zion Infowar Resupply teleported in 16615 | -4/Factory | Retrieved Zion intel report: Emergency Access 16660 | -4/Factory | Found Unknown Device 16660 | -4/Factory | Identified Quantum Capacitor 16666 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17010 | -4/Factory | Discovered exit to Research (range 3) 17072 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17211 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17237 | -4/Factory | First assault squad dispatched 17312 | -4/Factory | Retrieved Zion intel report: Guard Positions 17320 | -4/Factory | Zion Heavy squad teleported in 17662 | -4/Factory | Identified Transdimensional Reconstructor 17662 | -4/Factory | Warped through subspace 17665 | -4/Factory | Terminal network hard line cut 17699 | -4/Factory | Entered Research 17699 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17721 | -3/Research | Lost 3 parts (3w) 17778 | -3/Research | Discovered new exit (range 21) 17813 | -3/Research | Identified exit to Armory 17949 | -3/Research | First assault squad dispatched 17977 | -3/Research | Retrieved Zion intel report: Main Access 17977 | -3/Research | Identified exit to Research 17978 | -3/Research | Zion Experimental squad teleported in 18240 | -3/Research | Retrieved Zion intel report: Emergency Access 18250 | -3/Research | Retrieved Zion intel report: Guard Positions 18251 | -3/Research | Zion Zionite Resupply teleported in 18255 | -3/Research | Found Prototype Energy Cannon 18255 | -3/Research | Identified Zio. Alpha Cannon 18301 | -3/Research | Found Prototype Protection 18386 | -3/Research | System corruption reached 10% 18447 | -3/Research | Found Unknown Device 18447 | -3/Research | Identified Antimissile System 18827 | -3/Research | Identified Zio. Weapon Casing 18951 | -3/Research | Entered another Research area 18951 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19074 | -2/Research | Retrieved Zion intel report: Main Access 19074 | -2/Research | Identified exit to Access 19087 | -2/Research | Found Prototype Processor 19087 | -2/Research | Identified Exp. Target Analyzer 19103 | -2/Research | Found Faulty Exp. Target Analyzer 19195 | -2/Research | Found Prototype Processor 19195 | -2/Research | Identified Exp. Core Analyzer 19201 | -2/Research | First assault squad dispatched 19316 | -2/Research | Entered Access 19316 | -1/Access | Evolved 2 slots: Utility x2 19393 | -1/Access | Zion Hacker squad teleported in 19514 | -1/Access | Spotted B-99 Colossus 19521 | -1/Access | Zion Heavy squad teleported in 19650 | -1/Access | Spotted B-99 Colossus 19681 | -1/Access | Discovered new exit (range 3) 19689 | -1/Access | Identified exit to Surface 19689 | *** | Escaped! Last Messages --------------- 19666_ Slug penetrates Wall. 19666_ Slug penetrates Earth. 19669_ Adv. Reaction Control System destroyed. 19669_ Penetrated by Slug. 19669_ Slug penetrates Wall. 19669_ Slug penetrates Earth. 19670_ Knocked back. 19670_ Penetrated by Slug. 19670_ Slug penetrates Wall. 19670_ Slug penetrates Earth. 19671_ B-99 Colossus activates siege mode. 19672_ Slug penetrates Sealed Heavy Doors. 19672_ Penetrated by Slug. 19672_ Slug penetrates Sealed Heavy Doors. 19673_ Penetrated by Slug. 19681_ Main Access Shell breached. 19681_ EXIT=FOUND 19689_ EXIT=IDENTIFIED: SURFACE 19689_ Slug penetrates Sealed Heavy Doors. 19689_ Slug penetrates Main Access Shell. Map ----- +----------------------------------------------------+ | ??????????? ?""?????????????????????###########?? | | ????????? ??""?????????????????????# #?? | | ??????""""" ???T?????????????????????# #?? | | ??????""""" ??""?????????????????????# """" #?? | | ??????""""" ??""?????????????????????# ""R"" #?? | | ??????""""" ??""?????????????????????# "" "" #?? | | ??????""""" ?????????????????????????#! #?? | | ????????? ?????????????????????????# #?? | | ????????? ?????????????????????????? ??? | | ???????###+##?????????????????????????##""""###### | | ######## %###########################" ! " | | + % !o =%!" | | # =% k k ! " | | # ##### = %######### ""########" =!*" | | ???????## !##???????#gg ""#??????#"" "" " " | | ????????#!!=#???????#g ""#??????##" ## "R" | | ????????#![##???????# T#?######## #? """ | | ???????## #????????# gg ""#?# ## #?? | | ???????#" #????????# gg ""#?# ## #?? | | ???????#"u #????????# ""#?# ## #???### | | ##?????#" ##???????""""""""""""?# ## ##????? | | ####### #???????# #?# # #????? | | ]!= #???????# #?# / #????? | | !% #???????# "" """ #?# # #????? | | #######%!! #???????# " "??#?# ! # #????? | | ####???######???????# " @" "????#!! ##+######## | | #????????????????# " "" "??#?#! # """ | | #????????????????# " "? #?# # #" | | #????????????????# "" "" #?# # ## | | #????????????????# #?####### ## | | #????????????????#""""" """"#???????# ## | | #????????????????????"" "??????????# ## | | #???????????????????"" """?????????# ## | | #????????????????#""" ""#???????# ## | | #????????????????# #???????# ## | | #????????????????# BB #???????# ## | | #????????????????# BB BB #???????# ## | | #????????????????# BB #???????########## | | ####????????????????# #????????????????# | | ????????????????????# % #????????????????# | | ????????????????????# % #????????????????## | | ????????????????????##"" ####?????????????????? | | ########?????????????# # /% "#???????############# | | #????????########%! ##???????# | | #????????# == %!% #????????# | | #????????#= == %*% #######??# | | ##########!!%]% "# #??# " | | # "= !!%/ "# #??# """ | | "" # " *=%##""###"" #### """ | | """" # " # %*#####??## + " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 62 Energy Capacity 1287 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 85 Jamming Range 16 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 83 Targeting Accuracy 8 Target Analysis 10 Core Analysis 8 Recoil Reduction 6 Trap Extractor Capacity 8 Item Schematics ----------------- Microactuators | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Wave Gun | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialGravmagComputer Manual? 0 Play Time 02:30:08 Cumulative 1208.5 hours Start 2023.04.29 @ 15:10:44 End 2023.04.29 @ 17:48:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 878 Rogue 838 Adventurer 40 Explorer 0 Win Type 0 Total 142 Types 69/7/42/2/1/4/14/2/1 Lore% 95 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c17a7069-fd76-4fca-b207-ae384e768431