Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 13:53:49 Player: deadnoob Result: Destroyed by Triborg with Siege Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (2329) 2329 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (9) 9 TOTAL SCORE: 4703 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 64 Friendly Fire -87 Cogmind --------- Core Integrity 0/400 Matter 129/300 Energy 204/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Huge Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY (25) --- Improved Medium Treads Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator Guided EMP Blaster Missile Launcher Missile Launcher Plasma Cutter CPS Tube (2) CPS Tube (2) CPS Tube (1) Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Guided EMP Blaster > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Large Storage Unit Seismic Detector Transport Network Coupler Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator Hacking Suite Hacking Suite High-powered Shotgun High-powered Shotgun High-powered Shotgun Missile Launcher Missile Launcher Maul [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon CPS Tube Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 78 | . 7 5 17 35 2 12 Power 5 | . 1 1 2 . . 1 Engine 4 | . 1 . 2 . . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 21 | . 2 . 3 10 . 6 Treads 19 | . 2 . 3 8 . 6 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 11 | . 2 2 3 3 1 . Device 3 | . 1 2 . . . . Storage 3 | . . . 2 . 1 . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 4 | . . . 1 3 . . Artifact . | . . . . . . . Weapon 41 | . 2 2 9 22 1 5 Energy Gun 3 | . . . . 3 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 26 | . 2 1 7 12 1 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 5 | . . 1 2 2 . . Special Weapon 1 | . . . . . . 1 Impact Weapon 4 | . . . . 4 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 2 5 . . Parts Lost 14 | . 1 . . 2 1 10 Power 1 | . . . . . . 1 Propulsion 5 | . . . . . . 5 Utility 2 | . . . . 1 1 . Weapon 6 | . 1 . . 1 . 4 Highest Loss Streak 10 | . 1 . . 1 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 93 100 99 99 100 99 Engine 10 | . 14 5 8 11 11 11 Core 1 | . . 8 2 . . . Treads 31 | . 5 28 33 32 33 32 Leg 1 | . 22 . . . . . Device 1 | . 3 13 . . . . Storage 15 | . 14 14 11 11 18 22 Protection 5 | . . . 10 10 3 . Ballistic Gun 30 | . 28 27 33 28 32 32 Impact Weapon 1 | . . . . 3 . . Peak Build Rating 31 | 6 8 11 23 31 26 26 Average Rating 21 | 6 6 9 20 24 25 24 On Entrance 14 | 6 6 8 10 23 25 25 Naked Turns . | . . . . . . . Heaviest Build 117 | 14 15 17 104 106 117 117 Greatest Support 69 | 20 20 40 60 69 69 69 Greatest Overweight (x) 2 | . . . 1 2 1 1 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 22 | 8 8 8 24 25 25 25 Most Carried 25 | 5 8 8 25 25 25 25 Average Carried 21 | 5 6 7 23 24 24 24 Final Capacity 25 | 8 8 8 25 25 25 25 Final Carried 25 | 4 8 8 25 25 25 16 Class Distribution -------------------- 38% | Commander-Gunner 25% | Tank 16% | Mutant 11% | Commander-Tank 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 2445 | 190 203 184 827 936 105 . Remotely . | . . . . . . . Salvage Created 3567 | . 221 189 1220 1617 320 . Parts 257 | . 20 15 94 107 21 . Haulers Intercepted 11 | . . . 5 6 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 68 | . 6 6 27 26 3 . Melee 2 | . . . . 2 . . Guns 58 | . 6 4 21 24 3 . AOE 8 | . . 2 6 . . . Classes Destroyed 10 | . 4 . 4 2 . . Worker 10 | . . . 6 4 . . Builder 2 | . . . . 1 1 . Hauler 11 | . . . 5 6 . . Recycler 5 | . . . 2 1 2 . Operator 3 | . 1 . 1 1 . . Watcher 6 | . 2 . 3 1 . . Swarmer 20 | . 3 2 15 . . . Grunt 30 | . 3 4 8 15 . . Brawler 1 | . . . . 1 . . Sentry 17 | . . . 4 10 3 . Best Kill Streak 10 | . 3 2 10 5 2 . Combat Bots Only 8 | . 3 2 8 4 2 . Max Kills in Single Turn 3 | . 1 2 3 1 1 . Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 265 | . 37 20 88 76 8 36 Missed 80 | . 11 4 32 18 3 12 Damage Taken 3450 | . 316 200 618 784 77 1455 Core 562 | . 68 31 58 34 . 371 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 80 | . . . . 80 . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 207 | . 31 14 73 68 10 11 Largest 3 | . 2 2 3 3 3 3 Hottest 71 | . 40 40 69 71 69 71 Shots Fired 547 | . 62 27 213 182 30 33 Gun 542 | . 62 26 210 182 30 32 Cannon . | . . . . . . . Launcher 4 | . . 1 3 . . . Special 1 | . . . . . . 1 Kinetic 539 | . 62 26 210 179 30 32 Thermal . | . . . . . . . Explosive 4 | . . 1 3 . . . Electromagnetic 3 | . . . . 3 . . Robot Hit Streak 29 | . 7 5 29 22 12 12 Robot Miss Streak 5 | . 4 3 5 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 3 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 363 | . 40 17 125 129 21 31 Core Hits 156 | . 15 11 54 57 8 11 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 4 | . 1 . . 3 . . Critical Strikes 6 | . 1 . . 4 1 . Destroy 4 | . 1 . . 2 1 . Smash 2 | . . . . 2 . . Melee Attacks 23 | . . . . 23 . . Impact 23 | . . . . 23 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6642 | . 489 352 2394 2487 429 491 Guns 5489 | . 489 221 1892 2039 357 491 Cannons . | . . . . . . . Explosions 600 | . . 107 493 . . . Melee 434 | . . . . 434 . . Ramming 119 | . . 24 9 14 72 . Kinetic 5447 | . 489 221 1892 1997 357 491 Thermal . | . . . . . . . Explosive 600 | . . 107 493 . . . Electromagnetic 42 | . . . . 42 . . Impact 434 | . . . . 434 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 264 | . . . 17 247 . . Projectiles . | . . . . . . . Explosions 17 | . . . 17 . . . Melee 247 | . . . . 247 . . Knockbacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 18 | . . . 18 . . . Shots 1 | . . . 1 . . . Rammed 13 | . . 5 3 1 4 . Targets Rammed 14 | . . 5 3 1 5 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 395 | . 33 20 395 39 14 10 Average Temperature 15 | . 14 7 23 6 4 7 Received Heat Transfer 753 | . 171 120 141 285 18 18 Effects 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 11 | . . . . 11 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Peak Influence 517 | . 180 172 517 385 125 . Initial 182 | . . 42 . 182 87 . Average 126 | . 86 36 272 169 29 . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 69 | 100 100 100 13 55 100 . Level 1 27 | . . . 68 44 . . Level 2 3 | . . . 18 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . 4 3 . . Investigation 5 | . 1 . 2 2 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 2 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 13 | . . . 11 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 15 9 39 36 2 8 Peak Tracking Total 8 | . 3 3 5 4 1 8 Tactical Retreats 8 | . 1 3 2 2 . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 4 | . . . 2 2 . . Max in Single Turn 2 | . . . 2 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 36 | . 5 . 5 15 10 1 Terminals 23 | . 4 . 3 10 6 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 9 | . 1 . 2 2 4 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 96 | . 18 . 8 47 19 4 Successful 61 | . 11 . 3 31 12 4 Failed 33 | . 6 . 5 16 6 . Catastrophic 4 | . 1 . 2 1 . . Database Lockouts 2 | . 1 . . . 1 . Manual 65 | . 15 . 9 23 18 . Terminals 71 | . 17 . 6 33 15 . Fabricators . | . . . . . . . Repair Stations 5 | . . . . 5 . . Recycling Units 15 | . 1 . 2 8 4 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 31 | . 6 . 1 18 2 4 Record 4 | . . . . . . 4 Robot Schematic 2 | . 1 . . . 1 . Robot Analysis 3 | . 2 . . 1 . . Open Door 4 | . . . . 4 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . . 1 . . Alert Level 5 | . . . . 4 1 . Unreport Threat 3 | . . . . 3 . . Locate Traps 4 | . 1 . . 3 . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . 1 . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 26 | . 5 . 2 9 10 . Terminals 13 | . 4 . . 3 6 . Track 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Botnet 10 | . 1 . . 3 6 . Disrupt 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 13 | . 1 . 2 6 4 . Monitor 1 | . . . . 1 . . Reject 2 | . . . . 2 . . Recyclers 1 | . . . . 1 . . Mask 2 | . . . . 2 . . Tunnel 7 | . 1 . 2 . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 4 . 4 9 4 . Full Trace Events 4 | . . . . 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . 1 . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 8 8 Highest-Rated Group 88 | . . . . 88 72 72 Highest-Rated Ally 16 | . . . . 16 16 16 Total Orders 12 | . . . . 2 2 8 STAY 10 | . . . . 1 1 8 FOLLOW 2 | . . . . 1 1 . Ally Attacks 65 | . . . . 23 . 42 Total Damage 717 | . . . . 204 . 513 Kills 7 | . . . . 5 . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Robot Analysis Total 3 | . 2 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 11636 | 1 632 1069 1615 3034 2572 2713 Spaces Moved 4762 | 1 369 601 541 1093 1052 1105 Core . | . . . . . . . Treads 4455 | . 63 601 541 1093 1052 1105 Legs 307 | 1 306 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 240 240 240 Average Speed 221 | 120 126 160 239 240 240 240 Slowest Speed 320 | 120 160 160 240 320 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 2 51 88 51 94 97 57 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 9 | . 1 2 2 . 4 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 2 . . . 3 Spaces Dug 34 | . . 14 8 12 . . Terrain Destroyed 40 | . . 14 14 12 . . Melee 12 | . . . . 12 . . Projectile . | . . . . . . . AOE 28 | . . 14 14 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 5394 | 2 475 679 710 1315 1071 1142 Wait 184 | . 50 47 23 60 . 4 Move 4756 | . 368 600 540 1092 1051 1105 Hop . | . . . . . . . Pick Up 60 | . 11 3 31 8 2 5 Fast Attach 26 | . 1 2 4 18 . 1 Attach 17 | . 1 . 2 4 1 9 Detach 7 | . . 1 2 4 . . Swap 35 | . 5 3 11 13 1 2 Drop 65 | 2 8 4 21 24 1 5 Fire 207 | . 31 14 73 68 10 11 Melee 23 | . . . . 23 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 14 | . . 5 3 1 5 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Central database locked down 278 | -10/Materials | Discovered new exit (range 12) 343 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 12) 634 | -10/Materials | Entered Mines 847 | -10/Mines | Discovered new exit (range 9) 1084 | -10/Mines | Learned location of Recycling (-9) 1184 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1451 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1451 | -10/Mines | Discovered new exit (range 5) 1694 | -10/Mines | Discovered new exit (range 6) 1703 | -10/Mines | Entered Materials 1703 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1991 | -9/Materials | Build established: Tank 2123 | -9/Materials | Destroyed 8 combat bots 2512 | -9/Materials | Discovered new exit (range 3) 2899 | -9/Materials | Identified exit to Mines 2899 | -9/Materials | Identified exit to Storage 3318 | -9/Materials | Entered Storage 3968 | -9/Storage | Discovered new exit (range 5) 4245 | -9/Storage | Used back door to open Recycling access 4245 | -9/Storage | Discovered new exit (range 5) 4353 | -9/Storage | Repaired Med. Armor Plating 4896 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5682 | -9/Storage | Build established: Commander-Mutant 6352 | -9/Storage | Entered Recycling 6352 | -9/Recycling | Accompanied by 8 allies 6656 | -9/Recycling | Build established: Commander-Tank 6920 | -9/Recycling | Scanned before Scraplab entrance 7142 | -9/Recycling | Discovered new exit (range 16) 7482 | -9/Recycling | Build established: Commander-Gunner 8889 | -9/Recycling | Entered Scraplab 8920 | -9/Recycling | Discovered new exit (range 2) 8924 | -9/Recycling | Entered Scraptown 8924 | -9/Scraptown | Accompanied by 8 allies 9412 | -9/Scraptown | Discovered new exit (range 13) 9604 | -9/Scraptown | Visited The Evicted 9644 | -9/Scraptown | Visited Symbiants 9700 | -9/Scraptown | Visited Red Mages 9858 | -9/Scraptown | Visited SPCMW 9961 | -9/Scraptown | Visited Spacefarers 10091 | -9/Scraptown | Visited TADAMA 10242 | -9/Scraptown | Visited Cyclists 11590 | -9/Scraptown | Attacked by Scraptown defenders 11627 | -9/Scraptown | Core integrity fell below 50% 11632 | -9/Scraptown | Core integrity fell below 20% 11637 | -9/Scraptown | Destroyed by Triborg with Siege Cannon Last Messages --------------- 11615_ Imp. Light Cannon destroyed. 11615_ Critical hit (Blast). 11617_ Penetrated by Siege Slug. 11625_ Siege Slug penetrates 32-R2P(x). 11625_ 32-R2P(x) knocked back. 11627_ Penetrated by Siege Slug. 11627_ Lgt. Treads destroyed. 11627_ Imp. Treads destroyed. 11627_ Critical hit (Blast). 11628_ Imp. Treads destroyed. 11629_ Penetrated by Siege Slug. 11631_ Lgt. Treads blasted off. 11631_ Acquired Lgt. Treads. 11632_ Lgt. Treads destroyed. 11633_ Siege Slug penetrates Wall. 11635_ Penetrated by Siege Slug. 11635_ Imp. Assault Rifle destroyed. 11635_ Siege Slug penetrates S7-736(x). 11635_ S7-736(x) knocked back. 11637_ Penetrated by Siege Slug. 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" "" #??????????????? | | #???????????? ? #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdDataKit Manual? 0 Play Time 00:45:00 Cumulative 284.3 hours Start 2024.08.21 @ 13:07:23 End 2024.08.21 @ 13:53:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 372 Rogue 372 Adventurer 0 Explorer 0 Win Type - Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41d7a405-ac38-4c80-9a89-00de017775c7