Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 18:28:50

Player: pakman

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (90)      450
Value Destroyed (2034)     2034
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 4906

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             638/700
Matter                     231/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
     Large Storage Unit
  Improved Terrain Scanner
           Seismic Detector
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Heavy Ion Engine
     Heavy Ion Engine
           Wheel
  Improved Signal Interpreter
  Hardened Heavy Armor Plating
           Hacking Suite
           Hacking Suite
           Lightning Gun
           Plasma Cannon
           Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Seismic Detector
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Lightning Gun
           Lightning Gun
           Plasma Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
           Wheel
  Improved Signal Interpreter
  Improved Terrain Scanner
   Layered Light Armor Plating
           Hacking Suite
           Plasma Cannon
           Missile Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Layered Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Plasma Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             61   | 7   2   14  31  7   
  Power                    6    | 1   .   1   3   1   
    Engine                 4    | 1   .   1   2   .   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   .   5   11  1   
    Treads                 14   | 2   .   5   7   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | .   .   .   4   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  17   | 2   1   3   8   3   
    Device                 8    | 1   .   2   4   1   
    Storage                3    | 1   1   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   .   .   4   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   1   5   9   2   
    Energy Gun             13   | 2   1   3   6   1   
    Energy Cannon          3    | .   .   .   3   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 32   | .   .   6   16  10  
  Power                    5    | .   .   1   2   2   
  Propulsion               12   | .   .   2   6   4   
  Utility                  5    | .   .   .   4   1   
  Weapon                   10   | .   .   3   4   3   
  Highest Loss Streak      11   | .   .   6   11  9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 96  84  97  
  Engine                   7    | .   14  10  5   .   
  Core                     3    | .   .   .   3   14  
  Treads                   19   | .   28  31  15  .   
  Wheel                    4    | .   .   .   4   21  
  Device                   17   | .   14  21  16  22  
  Storage                  10   | .   14  11  9   7   
  Protection               4    | .   .   .   6   6   
  Energy Gun               20   | .   28  20  16  19  
  Energy Cannon            3    | .   .   .   5   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             67   | 12  19  29  49  67  
  Greatest Support         62   | 40  40  60  62  30  
  Greatest Overweight (x)  11   | .   .   .   11  2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         12   | 7   9   11  15  15  
  Most Carried             15   | 3   10  11  15  11  
  Average Carried          10   | 1   7   8   12  10  
  Final Capacity           15   | 8   10  15  15  15  
  Final Carried            11   | 3   10  11  11  11  

 Class Distribution 
--------------------
 43% | Mutant
 27% | Scavenger-Tank
 12% | Gunner
 10% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           960  | 232  58   187  423  60   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3026 | 123  304  344  1732 523  
  Parts                    194  | 3    16   33   110  32   
Haulers Intercepted        7    | .    1    2    3    1    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  49   | .   4   13  27  5   
  Melee                    1    | .   .   .   1   .   
  Guns                     34   | .   4   6   20  4   
  Cannons                  4    | .   .   .   4   .   
  AOE                      9    | .   .   7   2   .   
Classes Destroyed          12   | 2   4   3   3   .   
  Worker                   11   | .   .   .   7   4   
  Builder                  8    | .   2   1   4   1   
  Tunneler                 3    | 1   1   .   .   1   
  Hauler                   7    | .   1   2   3   1   
  Recycler                 4    | 1   .   .   2   1   
  Operator                 2    | .   .   1   1   .   
  Watcher                  6    | .   1   2   2   1   
  Swarmer                  14   | .   .   6   8   .   
  Grunt                    22   | .   4   3   12  3   
  Brawler                  2    | .   .   .   2   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   10   | .   .   4   4   2   
Best Kill Streak           8    | 2   2   6   8   5   
  Combat Bots Only         5    | .   1   4   5   3   
Max Kills in Single Turn   2    | 1   2   2   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   1   1   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        358  | .    20   86   161  91   
  Missed                   102  | .    3    26   38   35   
Damage Taken               4197 | .    254  881  2254 808  
  Core                     831  | .    56   223  490  62   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   78   | .    .    78   .    .    
Core Remaining (%)         57   | 100  77   44   10   .    
Volleys Fired              206  | 7    21   36   114  28   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  205  | 90   115  115  205  190  
Shots Fired                392  | 14   42   62   210  64   
  Gun                      315  | 14   42   55   148  56   
  Cannon                   62   | .    .    .    62   .    
  Launcher                 15   | .    .    7    .    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  258  | 14   42   55   131  16   
  Explosive                15   | .    .    7    .    8    
  Electromagnetic          119  | .    .    .    79   40   
  Robot Hit Streak         15   | 5    5    13   15   11   
  Robot Miss Streak        8    | 1    3    8    4    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           265  | 10   28   43   146  38   
  Core Hits                202  | 3    20   50   91   38   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    1    
    Burn                   2    | .    2    .    .    .    
    Corrupt                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6485 | 119  362  1436 3026 1542 
  Guns                     3909 | 119  362  524  2053 851  
  Cannons                  863  | .    .    .    863  .    
  Explosions               1691 | .    .    912  88   691  
  Melee                    .    | .    .    .    .    .    
  Ramming                  22   | .    .    .    22   .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  3668 | 119  362  893  1977 317  
  Explosive                1234 | .    .    543  .    691  
  Electromagnetic          1561 | .    .    .    1027 534  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    
  Average Corruption       1    | .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    
    Message Errors         1    | .    .    1    .    .    
    Matter Fused           1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            229  | .    .    185  20   24   
  Projectiles              20   | .    .    .    20   .    
  Explosions               209  | .    .    185  .    24   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      468  | .    .    252  69   147  
  Shots                    8    | .    .    3    2    3    
  Rammed                   6    | .    .    .    6    .    
Targets Rammed             7    | .    .    .    7    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        832  | 120  207  69   832  455  
  Average Temperature      136  | 53   66   18   162  184  
  Received Heat Transfer   1488 | .    156  147  945  240  
  Effects                  65   | .    .    .    58   7    
    Shutdowns              10   | .    .    .    7    3    
    Energy Bleed           10   | .    .    .    9    1    
    Interference           9    | .    .    .    6    3    
    Matter Decay           3    | .    .    .    3    .    
    Short Circuit          2    | .    .    .    2    .    
    Damage (minor)         4    | .    .    .    4    .    
    Damage (major)         24   | .    .    .    24   .    
    Damage (core)          3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              7    | .    .    .    5    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    1    .    4    .    
  Heat Transferred         7070 | 310  1003 1082 3950 725  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             442  | 10  119 390 442 392 
  Initial                  200  | .   6   .   122 200 
  Average                  182  | 2   40  184 236 266 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         45   | 100 100 43  28  5   
  Level 1                  52   | .   .   56  67  94  
  Level 2                  2    | .   .   .   4   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   1   4   2   
  Investigation            1    | .   1   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            4    | .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              87   | .   9   22  41  15  
  Peak Tracking Total      7    | .   2   5   7   6   
  Tactical Retreats        3    | .   2   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          8    | .   .   3   4   1   
  Max in Single Turn       3    | .   .   3   1   1   
  Garrison Access          2    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          22   | .   8   4   6   4   
  Terminals                15   | .   6   1   5   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          4    | .   2   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   
Total Hacks                74   | .   32  13  19  10  
  Successful               41   | .   22  6   8   5   
  Failed                   33   | .   10  7   11  5   
    Catastrophic           5    | .   .   2   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   25   | .   12  2   9   2   
  Terminals                57   | .   27  7   14  9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   
  Recycling Units          8    | .   5   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          6    | .   .   .   5   1   
Terminal Hacks             14   | .   8   .   3   3   
  Record                   2    | .   .   .   .   2   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       6    | .   4   2   .   .   
  Report Inventory         4    | .   2   2   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   
  Seal Access              2    | .   .   .   1   1   
Unauthorized Hacks         17   | .   10  2   4   1   
  Terminals                17   | .   10  2   4   1   
    Assimilate             9    | .   5   1   2   1   
    Botnet                 8    | .   5   1   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         17   | .   7   3   4   3   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     17   | .   17  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4039 | 91   867  726  1915 440  
Spaces Moved               2005 | 38   465  267  903  332  
  Core                     43   | 3    .    .    40   .    
  Treads                   1329 | 35   465  267  562  .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   633  | .    .    .    301  332  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  95   95   
  Average Speed            149  | 151  160  160  159  95   
  Slowest Speed            600  | 160  160  160  600  110  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 4    68   28   51   7    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          125  | .    .    68   27   30   
  Melee                    .    | .    .    .    .    .    
  Projectile               17   | .    .    .    17   .    
  AOE                      108  | .    .    68   10   30   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2668 | 54   546  502  1167 399  
  Wait                     325  | .    51   175  75   24   
  Move                     2001 | 37   464  266  902  332  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  40   | 3    7    8    18   4    
  Fast Attach              19   | 7    .    2    9    1    
  Attach                   24   | .    .    7    13   4    
  Detach                   6    | .    .    .    4    2    
  Swap                     18   | .    2    5    9    2    
  Drop                     22   | .    1    3    16   2    
  Fire                     206  | 7    21   36   114  28   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    6    | .    .    .    6    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / [*Sto x2])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Discovered new exit (range 16)
  538 | -10/Materials | Discovered new exit (range 6)
  632 | -10/Materials | Discovered new exit (range 10)
  747 | -10/Materials | Discovered new exit (range 10)
  959 | -10/Materials | Entered another Materials area
  959 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1294 | -9/Materials  | Lost 6 parts (1p2n3w)
 1423 | -9/Materials  | Repaired Lgt. Treads
 1514 | -9/Materials  | Discovered new exit (range 3)
 1524 | -9/Materials  | Discovered new exit (range 16)
 1559 | -9/Materials  | Core integrity fell below 50%
 1601 | -9/Materials  | Discovered new exit (range 12)
 1685 | -9/Materials  | Entered another Materials area
 1685 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1930 | -8/Materials  | Garrison activated, responded to threat
 1981 | -8/Materials  | Build established: Scavenger-Tank
 2719 | -8/Materials  | Build established: Gunner
 2780 | -8/Materials  | Core integrity fell below 50%
 2852 | -8/Materials  | Lost 11 parts (1p4n3u3w)
 2902 | -8/Materials  | Core integrity fell below 20%
 2947 | -8/Materials  | Lost 3 parts (1p1n1w)
 3075 | -8/Materials  | Build established: Mutant
 3586 | -8/Materials  | Discovered new exit (range 15)
 3587 | -8/Materials  | Build established: Scavenger-Tank
 3600 | -8/Materials  | Entered Factory
 3600 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4040 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04020_ K-01 Serf destroyed.
04022_ K-01 Serf collects debris.
04023_ Wheel destroyed.
04024_ T-07 Excavator destroyed.
04024_ K-01 Serf destroyed.
04027_ K-01 Serf collects debris.
04027_ Assembly Bed disabled.
04027_ Destroyed Lgt. Nuclear Core.
04028_ Lgt. Nuclear Core destroyed.
04031_ Lightning Gun destroyed.
04031_ Destroyed Lightning Gun.
04033_ The unstable cave ceiling collapses.
04033_ K-01 Serf destroyed.
04036_ Critical hit (Burn: +37).
04037_ Wheel destroyed.
04037_ Lyr. Light Armor Plating destroyed.
04038_ Gatling Laser destroyed.
04039_ Wheel destroyed.
04039_ Missile Launcher destroyed.
04040_ Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                41
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsTeslaInitializer
  Manual?         0
Play Time         00:47:11
  Cumulative      39.8 hours
  Start           2024.06.06 @ 17:42:03
  End             2024.06.06 @ 18:28:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36c1526c-9949-4b3b-8569-fb7ea8d3c5d2