Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 23:42:24

Player: graour

Result: Destroyed by H9-GMC(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (582)      582
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1292

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (120) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
    Improved Heat Sink
      Medium Storage Unit
>            --- WEAPON (2) -------
  Subdweller Laser
             Hammer
>            --- INVENTORY (10) ---
       Light Ion Engine
  Subdweller Power Source
       Light Treads
       Light Treads
             Signal Interpreter
             Seismic Detector
             Transport Network Coupler
             Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
  Subdweller Monowheel
  Subdweller Monowheel
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
>            --- WEAPON -----------
             EM Pulse Gun
  Subdweller Laser
>            --- INVENTORY --------
       Light Ion Engine
       Light Treads
       Light Treads
             Wheel
             Wheel
             Signal Interpreter
             Transport Network Coupler
       Light Assault Rifle
             Grenade Launcher
             Hammer
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               Subdweller Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   17  .   14  
  Power                    6    | 1   3   .   2   
    Engine                 6    | 1   3   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   5   .   8   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  15   | 2   5   .   8   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   6   .   4   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   3   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   3   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   2   .   5   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   2   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      2    | .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   94  100 99  
  Engine                   13   | .   13  14  14  
  Wheel                    26   | .   24  28  27  
  Device                   11   | .   8   14  14  
  Storage                  14   | .   14  14  14  
  Protection               1    | .   4   .   .   
  Energy Gun               7    | .   .   .   13  
  Ballistic Gun            11   | .   19  14  5   
  Impact Weapon            8    | .   8   14  8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 11  20  20  22  
  Greatest Support         40   | 32  32  26  40  
  Greatest Overweight (x)  4    | .   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 5   10  9   10  
  Average Carried          8    | 2   7   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            9    | 4   9   9   8   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           618  | 230 236 .   152 
  Remotely                 .    | .   .   .   .   
Salvage Created            789  | .   420 .   369 
  Parts                    41   | .   26  .   15  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      16   | .   .   .   16  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  15   | .   7   .   8   
  Melee                    3    | .   1   .   2   
  Guns                     7    | .   2   .   5   
Classes Destroyed          9    | .   7   .   2   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   2   .   .   
  Hauler                   2    | .   2   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  2    | .   2   .   .   
  Grunt                    6    | .   5   .   1   
  Sentry                   1    | .   .   .   1   
  Subdweller               6    | .   .   .   6   
Best Kill Streak           3    | .   3   .   2   
  Combat Bots Only         2    | .   2   .   2   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        82   | .    45   .    37   
  Missed                   22   | .    13   .    9    
Damage Taken               887  | .    364  .    523  
  Core                     250  | .    83   .    167  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              38   | .    14   .    24   
  Largest                  2    | .    2    .    2    
  Hottest                  100  | .    40   .    100  
Shots Fired                58   | .    23   .    35   
  Gun                      58   | .    23   .    35   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  35   | .    23   .    12   
  Thermal                  21   | .    .    .    21   
  Explosive                .    | .    .    .    .    
  Electromagnetic          2    | .    .    .    2    
  Robot Hit Streak         18   | .    9    .    18   
  Robot Miss Streak        3    | .    3    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           85   | .    47   .    38   
  Core Hits                28   | .    13   .    15   
  Critical Kills           2    | .    1    .    1    
  Critical Parts Destroyed 3    | .    1    .    2    
  Critical Strikes         5    | .    2    .    3    
    Smash                  5    | .    2    .    3    
Melee Attacks              98   | .    55   5    38   
  Impact                   98   | .    55   5    38   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            11   | .    10   .    1    
    Combat Hostiles        2    | .    1    .    1    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2016 | .    1279 .    737  
  Guns                     622  | .    150  .    472  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    1394 | .    1129 .    265  
  Ramming                  .    | .    .    .    .    
  Kinetic                  231  | .    150  .    81   
  Thermal                  367  | .    .    .    367  
  Explosive                .    | .    .    .    .    
  Electromagnetic          24   | .    .    .    24   
  Impact                   1394 | .    1129 .    265  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            272  | .    226  .    46   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    272  | .    226  .    46   
Knockbacks                 10   | .    9    .    1    
  Impact                   10   | .    9    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        19   | .    19   .    13   
  Average Temperature      9    | .    8    .    13   
  Received Heat Transfer   258  | .    123  .    135  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              8    | .    6    .    2    
  Impact Corruptions       17   | .    15   .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         450  | .    .    .    450  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             156  | .   156 13  .   
  Initial                  13   | .   .   13  .   
  Average                  52   | .   60  13  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   15  1   11  
  Peak Tracking Total      4    | .   4   2   2   
  Tactical Retreats        4    | .   4   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             5    | .   5   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   4   .   1   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   12  .   4   
  Successful               7    | .   3   .   4   
  Failed                   9    | .   9   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   .   4   
  Record                   4    | .   .   .   4   
  Branch Access Points     1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Assimilate             1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2126 | 72   845  82   1127 
Spaces Moved               1585 | 60   543  61   921  
  Core                     3    | 2    1    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1582 | 58   542  61   921  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   90   80   
  Average Speed            93   | 98   92   90   95   
  Slowest Speed            250  | 100  250  90   120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 5    56   20   53   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    2    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 21   | .    17   1    3    
Terrain Destroyed          21   | .    17   1    3    
  Melee                    21   | .    17   1    3    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1987 | 70   766  79   1072 
  Wait                     202  | .    122  14   66   
  Move                     1582 | 59   542  60   921  
  Hop                      .    | .    .    .    .    
  Pick Up                  18   | 5    9    .    4    
  Fast Attach              14   | 5    8    .    1    
  Attach                   6    | 1    1    .    4    
  Detach                   .    | .    .    .    .    
  Swap                     17   | .    8    .    9    
  Drop                     12   | .    7    .    5    
  Fire                     38   | .    14   .    24   
  Melee                    98   | .    55   5    38   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Identified exit to Mines
  714 | -10/Materials | Discovered new exit (range 15)
  918 | -10/Materials | Entered Mines
  926 | -10/Mines     | Met a Derelict bent on vengeance
  938 | -10/Mines     | Assembled infested the area
  943 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  997 | -10/Mines     | Discovered new exit (range 3)
 1000 | -10/Mines     | Entered Subcaves
 1005 | -10/Subcaves  | Learned location of Zion (-7)
 1025 | -10/Subcaves  | Build established: Scavenger-Mutant
 1366 | -10/Subcaves  | Learned Materials stockpile data
 1416 | -10/Subcaves  | Visited Clippyterm
 1419 | -10/Subcaves  | Learned location of Deep Caves (-7)
 1437 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1720 | -10/Subcaves  | Core integrity fell below 50%
 2120 | -10/Subcaves  | Core integrity fell below 20%
 2127 | -10/Subcaves  | Destroyed by H9-GMC(R) with Subdweller Laser

 Last Messages 
---------------
Lgt. Assault Rifle destroyed.
1P-ZY4(R) destroyed.
Acquired 10 matter.
Acquired Sub. Power Source.
Acquired Seismic Detector.
Sneak attack on ZJ-0GM(R).
ZJ-0GM(R) knocked back.
Wheel destroyed.
ZJ-0GM(R) suffers critical hit (Smash).
Destroyed Disposable Heat Sink.
ZJ-0GM(R) system corrupted by crushing effect.
Wheel destroyed.
ZJ-0GM(R) suffers critical hit (Smash).
Destroyed Sub. Optics.
ZJ-0GM(R) system corrupted by crushing effect.
ZJ-0GM(R) system terminally corrupted.
Sub. Monowheel fried.
Sub. Power Source fried.
Acquired 20 matter.
Sub. Monowheel shoots sparks and powers down.

 Map 
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainActiveRegenerator
  Manual?         0
Play Time         00:25:48
  Cumulative      13.6 hours
  Start           2024.04.07 @ 23:13:02
  End             2024.04.07 @ 23:42:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b20b21f3-6ce5-4ff5-abe8-55c2418467ca