Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 13:25:43 Player: PhazeDK Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (258) 1290 Value Destroyed (7644) 7644 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1872) 1872 TOTAL SCORE: 17946 Bonus ------- High Alert Combat Kills 1405 Follower Combat Kills 796 Entered DSFs 500 Friendly Fire -829 Cogmind --------- Core Integrity 0/1450 Matter 299/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimissile System Improved Arc Projector Quantum Rifle Coil Gun Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Flexi-carbon Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Q-thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Transmission Jammer Improved Reaction Control System Hardened Medium Armor Plating Antimissile System Experimental System Shield > --- WEAPON ----------- Quantum Rifle Coil Gun Tesla Bomb Launcher Chainsword > --- INVENTORY -------- Light Ion Engine Neutrino Core Particle Reactor Flexi-carbon Leg [Rating: 105] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Hover Unit Improved Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Constructs Energy Cannon Beam Cannon Ballistic Gun Constructs Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 . . 4 2 2 . 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 6 | . . . 1 . . 2 . . . 1 . . . 2 Utility 7 | . . . 1 . . 1 2 1 . 1 . . 1 . Weapon 2 | . . . . . . 1 . . . . . . 1 . Parts Attached 203 | 7 8 19 32 13 10 31 18 8 2 8 12 2 21 12 Power 21 | 1 3 1 3 1 . 1 . . . 1 1 1 5 3 Engine 13 | 1 3 1 3 1 . 1 . . . . . 1 1 1 Core 3 | . . . . . . . . . . 1 1 . . 1 Reactor 5 | . . . . . . . . . . . . . 4 1 Propulsion 71 | 2 1 4 9 4 5 15 7 2 2 2 6 . 6 6 Treads 31 | 2 1 3 9 4 5 4 . . . . 2 . 1 . Leg 24 | . . 1 . . . 6 7 2 . 1 4 . 1 2 Wheel 10 | . . . . . . 5 . . 2 1 . . . 2 Hover 2 | . . . . . . . . . . . . . . 2 Flight 4 | . . . . . . . . . . . . . 4 . Utility 63 | 2 2 8 15 2 2 7 5 4 . 4 3 1 6 2 Device 33 | 1 . 4 8 1 1 6 4 2 . 1 . . 4 1 Storage 7 | 1 1 . 1 . . 1 . . . 1 . . 1 1 Processor 4 | . . . . . . . 1 1 . . 2 . . . Hackware 3 | . . . . . . . . . . 2 . 1 . . Protection 16 | . 1 4 6 1 1 . . 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 48 | 2 2 6 5 6 3 8 6 2 . 1 2 . 4 1 Energy Gun 24 | 2 1 2 1 4 2 5 3 2 . . . . 1 1 Energy Cannon 8 | . 1 1 3 1 . 1 . . . . 1 . . . Ballistic Gun 4 | . . 1 . . . 1 . . . 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 10 | . . 2 1 1 1 1 3 . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 2 . 2 1 1 . 1 . . 1 . Parts Lost 95 | . 1 2 2 4 6 16 16 . 10 1 17 4 5 11 Power 9 | . . . . 1 . 2 1 . . 1 1 . 1 2 Propulsion 39 | . . . . 2 2 10 5 . 3 . 6 3 2 6 Utility 23 | . 1 1 1 1 2 . 4 . 4 . 6 . 2 1 Weapon 24 | . . 1 1 . 2 4 6 . 3 . 4 1 . 2 Highest Loss Streak 10 | . 1 1 1 1 5 5 10 . 10 1 9 4 5 9 To Critical Strikes 2 | . . . . . 1 . . . 1 . . . . . Average Slot Usage (%) 80 | . 99 98 99 99 84 69 78 68 63 60 65 22 57 44 Engine 7 | . 14 14 11 10 11 5 2 . . 3 . . 1 2 Treads 20 | . 28 28 33 32 32 17 1 4 4 . 2 3 3 3 Leg 3 | . . . . . . 4 18 12 5 . 7 5 3 2 Wheel 1 | . . . . . . 2 2 . 2 13 8 3 . 5 Device 10 | . 8 2 14 10 8 13 19 17 16 8 5 . 8 2 Storage 8 | . 14 14 11 11 11 7 6 5 5 8 8 . . 3 Processor 1 | . . . . . . . 5 4 5 5 8 5 4 3 Protection 4 | . 5 11 7 11 3 . . 5 4 . 2 . 3 . Energy Gun 10 | . 26 7 . 12 16 10 8 14 14 11 3 . 2 . Energy Cannon 5 | . 1 12 21 7 . 2 5 . . . 3 . . . Naked Turns 12 | . . . . . . . . . . . . . . 12 Heaviest Build 72 | 14 33 43 49 46 38 43 45 42 42 50 61 3 72 22 Greatest Support 103 | 40 40 40 69 69 63 103 78 52 41 28 56 27 36 22 Greatest Overweight (x) 4 | . . 1 . . . 4 2 1 1 2 2 . 3 3 Average Overweight (x) . | . . . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 10 10 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 13 5 5 8 Most Carried 15 | 4 11 15 15 15 15 14 15 8 14 12 7 5 9 10 Average Carried 10 | 3 8 13 13 14 12 10 9 4 8 8 5 3 3 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 11 13 15 15 13 11 9 5 12 7 3 5 4 5 Scrap Engine Consumption 216 | . . . . . 13 110 57 . 25 5 6 . . . Constructs Created 14 | . . . . . 1 5 1 2 1 3 1 . . . Constructs Modified 51 | . . . . . 2 28 13 4 . 3 1 . . . Class Distribution -------------------- 58% | Mutant 16% | Scavenger-Mutant 14% | Construct 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Construct | -6/Factory Gunner | -5/Factory Gunner | -5/DSF Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Matter Collected 2958 | 260 135 317 363 262 193 496 308 . 100 85 160 10 194 75 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11266 | 146 852 388 1401 1338 971 3240 1865 . 53 222 318 . 350 122 Parts 515 | 3 46 32 84 83 45 110 67 . 1 10 15 . 15 4 Haulers Intercepted 14 | . 2 . 3 6 . 2 1 . . . . . . . Recyclers Shooed 29 | . 3 1 5 1 8 7 . . . 2 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 13 . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Combat Hostiles Destroyed 169 | . 14 12 26 20 8 52 26 . 1 2 7 . 1 . Melee 1 | . . . . . . 1 . . . . . . . . Guns 77 | . 14 4 . 12 6 23 9 . 1 2 5 . 1 . Cannons 50 | . . 5 20 6 . 2 16 . . . 1 . . . AOE 19 | . . 3 5 1 2 7 1 . . . . . . . Classes Destroyed 17 | 3 4 2 1 2 3 1 1 . . . . . . . Worker 19 | 1 2 1 4 2 . 4 2 . . 3 . . . . Builder 14 | . . 1 . 2 1 6 2 . . 1 . . 1 . Tunneler 4 | 2 . . . . . 2 . . . . . . . . Hauler 14 | . 2 . 3 6 . 2 1 . . . . . . . Recycler 24 | 1 3 1 3 . 6 6 1 . . . . . 2 1 Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 4 | . . . 1 1 . 1 1 . . . . . . . Drone 1 | . . . . 1 . . . . . . . . . . Watcher 11 | . 3 . 4 1 . 3 . . . . . . . . Swarmer 36 | . 6 6 10 2 . 5 3 . . . 3 . 1 . Grunt 76 | . 8 4 11 8 . 25 16 . 1 . 3 . . . Brawler 4 | . . . . 1 . 2 1 . . . . . . . Duelist 3 | . . . . . . 1 2 . . . . . . . Sentry 32 | . . 2 7 10 4 6 2 . . . 1 . . . Demolisher 1 | . . . . . 1 . . . . . . . . . Hunter 7 | . . . . . 2 2 1 . . 2 . . . . Programmer 13 | . . . . . 1 11 1 . . . . . . . Best Kill Streak 8 | 3 3 5 8 4 4 8 7 . 1 4 3 . 2 1 Combat Bots Only 7 | . 3 3 7 3 3 6 6 . 1 2 3 . 1 . Max Kills in Single Turn 3 | 1 2 2 3 3 1 2 1 . 1 1 2 . 2 1 Gunslinging 1 | . 1 . . . . . . . . . 1 . . . Exploded 3 | . . 2 3 1 1 2 1 . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Damage Taken 21984 | . 612 955 579 1246 1008 5471 3065 . 1975 566 2154 1037 714 2602 Core 4484 | . 60 174 99 121 127 681 366 . 349 16 364 583 93 1451 Absorbed by Shields 130 | . . . . . . . 115 . 15 . . . . . Redirected to Shielding 4 | . . 4 . . . . . . . . . . . . Regen/Repaired (Parts) 2501 | . 56 . . . 52 1450 630 100 . 197 16 . . . Core Remaining (%) 43 | 100 . 6 . . 13 2 56 . 65 . . 16 92 . Volleys Fired 791 | 10 65 54 94 109 60 250 93 2 5 15 21 . 8 5 Largest 3 | 2 2 2 2 2 2 3 3 2 2 3 3 . 1 1 Hottest 181 | 90 110 135 120 120 131 170 181 124 155 181 181 . 94 65 Shots Fired 1363 | 20 129 83 129 192 71 390 237 4 7 35 53 . 8 5 Gun 878 | 20 127 42 . 108 68 322 86 4 7 35 48 . 6 5 Cannon 447 | . 2 37 123 76 . 62 142 . . . 5 . . . Launcher 38 | . . 4 6 8 3 6 9 . . . . . 2 . Special . | . . . . . . . . . . . . . . . Kinetic 157 | . . 25 . . . 12 92 2 . 5 21 . . . Thermal 1168 | 20 129 54 123 184 68 372 136 2 7 30 32 . 6 5 Explosive 27 | . . 4 6 8 3 6 . . . . . . . . Electromagnetic 11 | . . . . . . . 9 . . . . . 2 . Robot Hit Streak 37 | 5 11 6 11 14 11 14 37 . 27 9 9 . 2 1 Robot Miss Streak 7 | 1 7 4 4 4 5 7 3 . 1 3 4 . 5 3 Penetration Max 1 | . . . . . . . 1 . . . . . . . Secondary Targets 7 | . 2 . . 1 . 2 . . . 1 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . 1 1 . . . Shots Hit Robots 913 | 14 69 42 81 109 52 288 179 . 6 24 44 . 3 2 Core Hits 519 | 5 39 20 46 48 22 189 93 . 3 15 30 . 7 2 Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 2 . . 1 . . . . Critical Strikes 41 | . 3 2 1 7 5 18 4 . . 1 . . . . Burn 36 | . 3 2 . 7 5 18 1 . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . Destroy 3 | . . . . . . . 2 . . 1 . . . . Blast 1 | . . . . . . . 1 . . . . . . . Melee Attacks 2 | . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 20298 | 167 872 1018 1929 2140 1268 6341 4594 . 175 582 819 . 265 128 Guns 10819 | 167 855 436 . 1260 996 4295 1317 . 175 475 728 . 84 31 Cannons 6226 | . 17 314 1383 678 . 1074 2669 . . . 91 . . . Explosions 3092 | . . 268 546 202 272 939 608 . . 76 . . 181 . Melee 69 | . . . . . . . . . . . . . . 69 Ramming 92 | . . . . . . 33 . . . 31 . . . 28 Kinetic 2498 | . . 246 . . . 103 1698 . . 89 362 . . . Thermal 14632 | 167 872 504 1383 1938 996 5351 2288 . 175 386 457 . 84 31 Explosive 2142 | . . 268 546 202 272 854 . . . . . . . . Electromagnetic 865 | . . . . . . . 608 . . 76 . . 181 . Impact . | . . . . . . . . . . . . . . . Slashing 69 | . . . . . . . . . . . . . . 69 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . 3 3 2 5 6 12 5 . 4 1 1 2 1 4 Average Corruption 4 | . 2 3 2 3 5 6 5 . 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 226 | . 30 25 8 23 37 97 . . . . 5 . . 1 Message Errors 51 | . 8 6 2 5 8 20 . . . . 2 . . . Matter Fused 50 | . 8 3 1 8 10 18 . . . . 1 . . 1 Heat Flow Errors 27 | . 4 3 . 4 4 11 . . . . 1 . . . Energy Discharges 23 | . 3 4 3 1 3 9 . . . . . . . . Parts Rejected 7 | . . 1 . . . 6 . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 32 | . 3 5 2 1 3 18 . . . . . . . . Data Loss (major) 14 | . 2 1 . . 3 8 . . . . . . . . Misfires 8 | . 1 1 . 2 3 1 . . . . . . . . Alerts 7 | . 1 . . . 3 2 . . . . 1 . . . Weapon Failures 6 | . . 1 . 2 . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 151 | . . 3 18 10 24 7 89 . . . . . . . Projectiles 102 | . . . 16 . . 1 85 . . . . . . . Explosions 49 | . . 3 2 10 24 6 4 . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . 19 . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 15 | . . . . . . . 15 . . . . . . . Secondary 4 | . . . . . . . 4 . . . . . . . Self-Inflicted Damage 624 | . . 34 2 53 104 334 25 . . 41 . . 18 13 Shots 18 | . . 3 1 2 3 4 3 . . 1 . . 1 . Rammed 13 | . . . . . . 5 . . . 4 . . . 4 Targets Rammed 14 | . . . . . . 6 . . . 4 . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 572 | 90 449 572 242 493 408 229 195 . 15 110 505 5 96 . Average Temperature 93 | 45 103 151 76 104 114 50 35 . 11 52 198 5 35 . Received Heat Transfer 5586 | . 201 450 111 441 63 1569 1308 . 471 12 476 298 60 126 Effects 23 | . 3 4 2 6 5 . . . . . 3 . . . Shutdowns 6 | . 1 2 . 1 . . . . . . 2 . . . Energy Bleed 4 | . 2 1 . . 1 . . . . . . . . . Interference 8 | . . . 2 5 1 . . . . . . . . . Short Circuit 3 | . . 1 . . 1 . . . . . 1 . . . Damage (minor) 2 | . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 23 | . . . 1 1 . 20 . . . . 1 . . . Combat Hostiles 22 | . . . 1 1 . 19 . . . . 1 . . . Parts Melted 129 | 2 5 1 8 14 1 83 7 . . 3 5 . . . Heat Transferred 39427 | 422 2539 1147 2923 4653 2093 19182 4202 . 298 684 1136 . 111 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Peak Influence 1399 | 20 180 192 466 676 264 1399 1168 558 290 121 . . 253 245 Initial 685 | . 13 16 . 169 249 102 685 558 250 115 . . 77 141 Average 346 | 9 79 78 254 470 131 552 840 488 263 102 . . 158 174 Maximum Alert Level 4 | . . . 2 2 1 4 4 2 1 . . . 1 1 Low Security (%) 47 | 100 100 100 28 6 68 35 . . . 100 . . 52 68 Level 1 22 | . . . 55 28 31 16 . 34 100 . . . 47 31 Level 2 15 | . . . 16 64 . 11 31 65 . . . . . . Level 3 8 | . . . . . . 16 64 . . . . . . . Level 4 5 | . . . . . . 20 4 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 56 | . 3 . 5 3 . 23 10 . 2 2 . . 5 3 Investigation 6 | . 2 . 1 1 . 2 . . . . . . . . Extermination 14 | . . . . . . 9 1 . . 1 . . 2 1 Reinforcement 22 | . 1 . 4 . . 5 4 . 2 1 . . 3 2 Assault 10 | . . . . 2 . 4 4 . . . . . . . Garrison 4 | . . . . . . 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . 1 3 . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Distress Signals 13 | . 3 . 2 3 1 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 401 | . 26 16 42 54 8 102 58 . 13 6 17 10 25 24 Peak Tracking Total 16 | . 5 3 4 7 4 11 8 . 8 5 7 10 10 16 Tactical Retreats 24 | . . 1 . 1 . 7 6 . 2 . 1 1 2 3 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Traps Triggered 17 | . 5 . 2 3 . 5 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 11 | . . . 11 . . . . . . . . . . . Reused 5 | . . . 3 . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . . . . Triggered 6 | . . . 3 . . . . . 2 . . 1 . . Most Traps Carried 2 | . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Machines Disabled 26 | . . . 7 3 1 9 2 . . 2 . . 2 . Max in Single Turn 3 | . . . 2 1 1 3 1 . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Machines Accessed 53 | . 8 1 11 10 7 7 1 3 . 3 . . 1 1 Terminals 44 | . 7 . 9 9 6 6 1 2 . 2 . . 1 1 Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 3 | . 1 . . . . 1 . . . 1 . . . . Recycling Units 3 | . . . 1 1 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 141 | . 23 1 35 28 22 10 1 4 . 12 . . 1 4 Successful 78 | . 13 1 20 17 12 3 1 2 . 8 . . . 1 Failed 63 | . 10 . 15 11 10 7 . 2 . 4 . . 1 3 Catastrophic 14 | . 2 . 1 3 . 4 . . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 75 | . 14 . 23 12 14 6 . 3 . 1 . . 1 1 Terminals 116 | . 20 . 29 27 19 7 1 3 . 5 . . 1 4 Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 13 | . 3 . . . . 3 . . . 7 . . . . Recycling Units 8 | . . . 4 1 3 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 40 | . 7 1 8 12 6 1 1 1 . 2 . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 3 | . . 1 . 2 . . . . . . . . . . Open DSF 3 | . . . . . . . 1 1 . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 7 | . 1 . 3 3 . . . . . . . . . . Reprogram Traps 2 | . . . 2 . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 3 | . . . . 1 1 1 . . . . . . . . Zone Layout 12 | . 2 . 2 3 4 . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 9 | . 2 . . . . 2 . . . 5 . . . . Scan Component 5 | . 1 . . . . 1 . . . 3 . . . . Repair 3 | . 1 . . . . 1 . . . 1 . . . . Refit 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . . 4 1 1 . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . Report Inventory 3 | . . . 1 1 1 . . . . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 4 . 6 4 5 . . . . 1 . . . . Terminals 20 | . 4 . 6 4 5 . . . . 1 . . . . Botnet 20 | . 4 . 6 4 5 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . 1 . . . . . 1 . Used 1 | . . . . . . . . . . . . . 1 . Hacking Detections 37 | . 7 . 7 6 6 6 . 1 . 2 . . 1 1 Full Trace Events 7 | . 2 . 1 2 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 1 . . . 1 . . . . Time 176 | . 26 . . . . 38 . . . 112 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 60 | . . . 60 . . . . . . . . . . . Retrieved Matter 60 | . . . 60 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Total Allies 18 | . . 2 7 8 . . . . . . . 1 . . Largest Group 2 | . . 1 2 2 . . . . . . . 1 1 . Highest-Rated Group 146 | . . 31 16 62 . . . . . . . 146 146 . Highest-Rated Ally 146 | . . 31 15 31 . . . . . . . 146 146 . Total Orders 18 | . . 4 11 3 . . . . . . . . . . EXPLORE 5 | . . 4 1 . . . . . . . . . . . RETURN 13 | . . . 10 3 . . . . . . . . . . Ally Attacks 144 | . . 16 50 52 . . . . . . . 4 22 . Total Damage 2528 | . . 86 280 347 . . . . . . . 560 1255 . Kills 27 | . . 3 2 7 . . . . . . . 4 11 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . . . . . . . . 1 . . . Drone Launches 106 | . . 8 57 41 . . . . . . . . . . Drone Recoveries 102 | . . 8 55 39 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Turns Passed 17015 | 192 1731 1324 2118 1491 1261 4657 990 610 255 520 552 127 753 434 Spaces Moved 9236 | 97 920 676 1136 715 698 2426 600 200 121 171 367 139 424 546 Core 91 | 6 . . . . . . . . . . . 53 . 32 Treads 6840 | 91 920 676 1136 715 698 2176 150 184 56 . . 7 31 . Legs 457 | . . . . . . 1 167 16 . . 18 . 255 . Wheels 1197 | . . . . . . 249 283 . 65 171 349 79 . 1 Hover . | . . . . . . . . . . . . . . . Flight 651 | . . . . . . . . . . . . . 138 513 Fastest Speed 50 | 50 160 160 160 160 160 93 107 133 100 100 100 50 52 50 Average Speed 149 | 153 160 164 160 160 160 156 112 231 178 122 127 85 163 69 Slowest Speed 400 | 160 160 240 160 160 160 400 260 255 255 194 190 170 330 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 98 95 98 87 97 55 17 4 76 5 49 13 15 14 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 . . 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . . . . . 4 . . . Spaces Dug 13 | . . . . 13 . . . . . . . . . . Terrain Destroyed 238 | . . 35 7 53 24 87 28 . . . 2 . . 2 Melee . | . . . . . . . . . . . . . . . Projectile 27 | . . . . . 2 . 21 . . . 2 . . 2 AOE 211 | . . 35 7 53 22 87 7 . . . . . . . Terrain Rammed 1 | . . . . . . 1 . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Total 11128 | 117 1051 802 1312 869 775 2908 727 346 154 452 407 146 473 589 Wait 701 | . 45 37 17 23 . 165 . 132 7 252 4 1 7 11 Move 9222 | 96 919 675 1135 714 697 2425 599 199 120 170 366 138 423 546 Hop . | . . . . . . . . . . . . . . . Pick Up 70 | 4 8 8 12 3 2 9 4 1 7 1 . 4 2 5 Fast Attach 81 | 7 2 1 5 6 1 20 5 1 1 2 7 1 13 9 Attach 63 | . 1 5 4 3 5 8 9 7 1 6 4 1 6 3 Detach 23 | . . 1 . . 2 4 4 3 2 1 . . 5 1 Swap 59 | . 5 13 23 4 4 3 4 . . . 1 . 2 . Drop 87 | . 6 8 22 7 4 17 4 1 2 1 4 1 7 3 Fire 791 | 10 65 54 94 109 60 250 93 2 5 15 21 . 8 5 Melee 2 | . . . . . . . . . . . . . . 2 Ram 10 | . . . . . . 2 . . . 4 . . . 4 Kick . | . . . . . . . . . . . . . . . Crush 5 | . . . . . . 5 . . . . . . . . Escape Stasis 12 | . . . . . . . 5 . 7 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 14) 193 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 13) 679 | -10/Materials | Repaired Med. Laser 956 | -10/Materials | Discovered new exit (range 5) 970 | -10/Materials | Identified exit to Mines 1298 | -10/Materials | Discovered new exit (range 16) 1924 | -10/Materials | Entered Mines 1926 | -10/Mines | Discovered new exit (range 6) 1960 | -10/Mines | Learned Materials stockpile data 1976 | -10/Mines | Learned Materials garrison access intel 1980 | -10/Mines | Received a Mining Laser from a helpful Derelict 2063 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2146 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2150 | -10/Mines | Found Prototype Device 2402 | -10/Mines | Discovered new exit (range 9) 2420 | -10/Mines | Core integrity fell below 50% 2613 | -10/Mines | Found the Drone Emporium 2620 | -10/Mines | Found Prototype Device 2621 | -10/Mines | Identified Splice Drone Bay 2737 | -10/Mines | Core integrity fell below 20% 2753 | -10/Mines | Build established: Scavenger-Mutant 3248 | -10/Mines | Entered Materials 3248 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3414 | -9/Materials | Destroyed 7 combat bots 3587 | -9/Materials | Discovered new exit (range 7) 3657 | -9/Materials | Identified exit to Mines 3657 | -9/Materials | Identified exit to Storage 3733 | -9/Materials | Build established: Mutant 4024 | -9/Materials | Discovered new exit (range 4) 4208 | -9/Materials | Build established: Scavenger-Mutant 4707 | -9/Materials | Discovered new exit (range 10) 4789 | -9/Materials | Build established: Mutant 5286 | -9/Materials | Discovered new exit (range 16) 5366 | -9/Materials | Entered Storage 5882 | -9/Storage | Discovered new exit (range 16) 6025 | -9/Storage | Met a pair of Derelict thieves 6588 | -9/Storage | Core integrity fell below 50% 6853 | -9/Storage | Used back door to open Recycling access 6853 | -9/Storage | Discovered new exit (range 4) 6857 | -9/Storage | Entered Recycling 6862 | -9/Recycling | Found Scrap Engine 7058 | -9/Recycling | Lost 5 parts (1n2u2w) 7826 | -9/Recycling | Core integrity fell below 20% 7877 | -9/Recycling | Discovered new exit (range 16) 8118 | -9/Recycling | Entered Factory 8118 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 8355 | -7/Factory | Discovered new exit (range 14) 9462 | -7/Factory | Garrison activated, responded to threat 9791 | -7/Factory | Discovered new exit (range 6) 10163 | -7/Factory | Repaired Arm. Treads 10418 | -7/Factory | Build established: Construct 11718 | -7/Factory | First assault squad dispatched 11762 | -7/Factory | Core integrity fell below 50% 11835 | -7/Factory | Lost 5 parts (1p2n2w) 11836 | -7/Factory | Identified Exp. Sensor Array 11883 | -7/Factory | System corruption reached 10% 12228 | -7/Factory | Build established: Scavenger-Gunner 12426 | -7/Factory | Core integrity fell below 20% 12775 | -7/Factory | Entered another Factory area 12775 | -6/Factory | Evolved 2 slots: Utility x2 12955 | -6/Factory | Build established: Construct 13125 | -6/Factory | First assault squad dispatched 13638 | -6/Factory | Discovered new exit (range 8) 13716 | -6/Factory | Garrison activated, responded to threat 13765 | -6/Factory | Entered another Factory area 13765 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13790 | -5/Factory | Lost 10 parts (1p3n2u4w) 14305 | -5/Factory | Build established: Gunner 14370 | -5/Factory | Identified exit to DSF 14375 | -5/Factory | Entered DSF 14448 | -5/DSF | Additional patrols routed to DSF 14552 | -5/DSF | Discovered new exit (range 15) 14574 | -5/DSF | Found Prototype Hackware 14576 | -5/DSF | Found Prototype Hackware 14578 | -5/DSF | Found Prototype Hackware 14630 | -5/DSF | Entered Factory 14630 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14661 | -4/Factory | Lost 10 parts (3n4u3w) 14797 | -4/Factory | Identified Exp. System Shield (x3) 14927 | -4/Factory | Repaired Broken Hvy. Gatling Laser 15033 | -4/Factory | Discovered new exit (range 15) 15150 | -4/Factory | Entered Upper Caves 15234 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15265 | -4/Upper Caves | Learned Research emergency access door positions 15388 | -4/Upper Caves | Lost 6 parts (2n2u2w) 15598 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15654 | -4/Upper Caves | Lost 9 parts (1p4n3u1w) 15696 | -4/Upper Caves | Discovered new exit (range 5) 15702 | -4/Upper Caves | Entered another Upper Caves area 15706 | -4/Upper Caves | Discovered new exit (range 10) 15708 | -4/Upper Caves | Encountered a Warlord checkpoint 15790 | -4/Upper Caves | Core integrity fell below 50% 15813 | -4/Upper Caves | Lost 4 parts (3n1w) 15817 | -4/Upper Caves | Core integrity fell below 20% 15819 | -4/Upper Caves | NK-0LA showed up to help 15821 | -4/Upper Caves | NK-0LA revealed a hidden path 15829 | -4/Upper Caves | Entered Research 15829 | -3/Research | Accompanied by 1 ally (NK-0LA) 15829 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15831 | -3/Research | Discovered new exit (range 17) 15848 | -3/Research | Found Antimissile System 15920 | -3/Research | Build established: Mutant 16142 | -3/Research | Found Prototype Launcher 16142 | -3/Research | Identified Tesla Bomb Launcher 16296 | -3/Research | Build established: Scavenger-Mutant 16479 | -3/Research | Discovered new exit (range 21) 16582 | -3/Research | Entered another Research area 16582 | -2/Research | Evolved 2 slots: Propulsion x2 16601 | -2/Research | Lost 5 parts (1p2n2u) 16813 | -2/Research | Spotted B-90 Cyclops 17001 | -2/Research | Core integrity fell below 50% 17007 | -2/Research | Core integrity fell below 20% 17016 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16996_ Slug penetrates Wall. 16996_ Lgt. Antimatter Reactor destroyed. 16996_ Exp. System Shield severed. 16998_ R-10 Processor collects Centrium Leg. 17000_ Slammed into G-73 Enforcer. 17000_ R-10 Processor collects Quantum Rifle. 17000_ Penetrated by Slug. 17001_ Slammed into G-73 Enforcer. 17001_ Penetrated by Slug. 17001_ P-80 Master resets C-57 Dissector, system corruption cleaned. 17002_ Slammed into G-73 Enforcer. 17002_ Destabilizing: Core damaged (-58). 17002_ W-44 Eye sends out distress signal. 17003_ Slammed into R-10 Processor. 17004_ Penetrated by Slug. 17004_ Enh. Optical Array severed. 17007_ R-10 Processor collects Centrium Leg. 17010_ W-44 Eye sends out distress signal. 17013_ Door malfunctions. 17014_ Slug penetrates W-44 Eye. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# +?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# k#?????????????????????? | | ????????????????????????#h #?????????????????????? | | ????????????????????????#kh#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# c#?????????????????????? | | ????????????????????????# #??#####?????????????#? | | ????????????????????????#w #?? !] #???????????? #? | | ????????????????????????# c#? !] #??????????? #? | | ???????###??????????????# #? ]] #??????????? #? | | ???#####"#??????????????# #! #?????????? #? | | ???# #??????????????# p# #????????? #? | | ???# #??????????????# / #????????? #? | | ???# #??????????????#p ################# #? | | ???# ################ ### ^ #? | | ???# / #? | | ???# [! " #? | | ???# ###+################# "T" #? | | ???# ## ############### #? | | ???# * ## # """S""" # #? | | ???# ## # """ """ # #? | | ???# ##! # + #? | | ???# ## # # ### #? | | ???######## # # #?# #? | | ??????????# # + #?# #? | | ??????????# ################/###?# ########? | | ??????????# #????????????? ??# #???????? | | ??????????######??????????? # ######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 797 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Point Defense Rating 240 Evasion (%) 69 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 40 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Prolific Hacker Pyromaniac Challenges ------------ None Game ------ Seed TacticalInsulatedAccelerator Manual? 0 Play Time 03:08:52 Cumulative 33.0 hours Start 2023.03.10 @ 10:16:41 End 2023.03.10 @ 13:25:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48040dff-1106-402a-b598-08dd5ffa1f05