Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 11:03:15 Player: rel Result: Destroyed self with Advanced EMP Blaster Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (156) 780 Value Destroyed (4855) 4855 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (459) 459 TOTAL SCORE: 9454 Bonus ------- High Alert Combat Kills 331 Follower Combat Kills 389 Aligned with FarCom 300 Friendly Fire -561 Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 100/150 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Energy Filter Energy Filter Microactuators Microactuators > --- WEAPON (3) ------- High-powered Shock Rifle Advanced EMP Blaster Impact Mace > --- INVENTORY (15) --- Light Deuterium Engine Cryofiber Web Improved Signal Interpreter Improved Medium Armor Plating Relay Coupler [NC] (22) Relay Coupler [Swarmer] (31) Relay Coupler [Specialist] (18) Dynamic Insulation System Assault Rifle Gauss Cannon Powered Hammer Shock Trap Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Energy Filter Energy Filter Microactuators Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Advanced EMP Blaster Impact Mace > --- INVENTORY -------- Light Deuterium Engine Cryofiber Web Improved Signal Interpreter Microactuators Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Specialist] Dynamic Insulation System Assault Rifle Gauss Cannon Powered Hammer Shock Trap Deploy-a-Sentry [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Trap Reconfigurator Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Great Maul Energy Gun Precision Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . 2 . . . 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . 1 . . . 1 . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 175 | 7 6 13 8 1 . 39 44 57 Power 20 | 2 . 1 1 . . 3 6 7 Engine 13 | 2 . 1 1 . . 2 6 1 Core 7 | . . . . . . 1 . 6 Reactor . | . . . . . . . . . Propulsion 61 | 2 . 6 6 . . 24 12 11 Treads 10 | 2 . 1 . . . . 5 2 Leg 38 | . . 4 3 . . 18 7 6 Wheel 3 | . . . . . . . . 3 Hover . | . . . . . . . . . Flight 10 | . . 1 3 . . 6 . . Utility 49 | 1 4 2 . 1 . 8 8 25 Device 25 | . . . . 1 . 2 6 16 Storage 6 | 1 2 . . . . 1 . 2 Processor 8 | . 2 1 . . . 2 . 3 Hackware . | . . . . . . . . . Protection 10 | . . 1 . . . 3 2 4 Artifact . | . . . . . . . . . Weapon 45 | 2 2 4 1 . . 4 18 14 Energy Gun 14 | . 2 3 . . . . 5 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 . . 1 . . . 2 3 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 9 | . . . . . . 3 3 3 Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . 1 . . . 1 2 3 Slashing Weapon 6 | . . . . . . . 6 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . 1 2 1 1 . 1 6 1 Corrupted Parts 2 | . . 1 . . . . . 1 System Corruption 13 | . . 12 . . . . . 1 Parts Lost 42 | . 1 7 . . . 5 7 22 Power 8 | . . 2 . . . 1 1 4 Propulsion 14 | . . 2 . . . 3 3 6 Utility 8 | . . . . . . 1 1 6 Weapon 12 | . 1 3 . . . . 2 6 Highest Loss Streak 15 | . 1 4 . . . 2 2 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 99 83 94 100 100 94 95 85 Engine 6 | . 14 8 5 11 11 3 8 1 Core 1 | . . . . . . 3 . 4 Treads 9 | . 28 12 . . . . 10 14 Leg 18 | . . 12 31 33 33 34 23 3 Device 11 | . . . . 4 11 11 15 16 Storage 9 | . 14 11 11 11 11 9 9 7 Processor 10 | . 13 18 22 17 11 9 9 7 Protection 2 | . . . . . . 2 2 3 Energy Gun 3 | . 9 13 4 . . . 2 4 Ballistic Gun 6 | . 18 . 6 11 11 5 3 6 Launcher 1 | . . . . . . 3 1 1 Impact Weapon 7 | . . 6 11 11 11 9 8 6 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 11 29 34 31 32 32 41 48 65 Greatest Support 80 | 40 40 40 30 30 30 74 80 80 Greatest Overweight (x) 14 | . . 1 1 1 1 2 14 2 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 14 Most Carried 15 | 5 10 12 15 15 14 15 15 15 Average Carried 12 | 1 6 9 13 13 14 13 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 10 12 14 14 14 15 15 13 Class Distribution -------------------- 45% | Mutant 26% | Assassin 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Assassin | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Matter Collected 2817 | 244 184 140 34 . . 565 886 764 Remotely . | . . . . . . . . . Salvage Created 5944 | . 353 854 . . 16 909 2338 1474 Parts 235 | . 26 40 . . 1 32 85 51 Haulers Intercepted 8 | . 1 2 . . . . 4 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 105 | . 10 18 . . . 13 33 31 Melee 30 | . . 3 . . . 7 6 14 Guns 29 | . 8 10 . . . . 5 6 AOE 13 | . 1 . . . . 1 9 2 Classes Destroyed 15 | . 4 4 . . 1 4 1 1 Worker 7 | . . . . . 1 2 4 . Builder 15 | . . 1 . . . 7 1 6 Tunneler 2 | . . 1 . . . 1 . . Hauler 8 | . 1 2 . . . . 4 1 Recycler 6 | . . . . . . 1 3 2 Mechanic 4 | . . 1 . . . 1 1 1 Operator 3 | . . . . . . . 3 . Watcher 6 | . 1 . . . . 2 2 1 Swarmer 17 | . 6 4 . . . . . 7 Grunt 56 | . 4 10 . . . 4 24 14 Brawler 5 | . . . . . . 2 2 1 Sentry 16 | . . 4 . . . 4 7 1 Specialist 4 | . . . . . . 2 . 2 Hunter 3 | . . . . . . 1 1 1 Programmer 5 | . . . . . . . . 5 Thug 1 | . . . . . . . 1 . Best Kill Streak 10 | . 3 4 . . 1 3 10 7 Combat Bots Only 8 | . 3 4 . . . 2 8 4 Max Kills in Single Turn 5 | . 2 2 . . 1 1 3 5 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . 1 . . . . 1 2 1 Melee 1 | . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 727 | . 51 83 . . . 92 150 351 Missed 196 | . 19 26 . . . 30 34 87 Damage Taken 9232 | . 323 743 . . . 1137 2450 4579 Core 1398 | . 50 188 . . . 143 307 710 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 43 | . . . . . . . . 43 Regen/Repaired (Parts) 425 | . . 31 . . . 67 . 327 Core Remaining (%) 62 | 100 80 . . . 53 . 18 . Volleys Fired 139 | . 29 20 . . . 6 59 25 Largest 3 | . 2 2 . . . 1 2 3 Hottest 177 | . 90 90 . . . 33 122 177 Shots Fired 226 | . 58 31 1 1 2 8 63 62 Gun 203 | . 58 31 1 1 2 2 50 58 Cannon 1 | . . . . . . . . 1 Launcher 22 | . . . . . . 6 13 3 Special . | . . . . . . . . . Kinetic 93 | . 44 . 1 1 2 2 23 20 Thermal 56 | . . 6 . . . . 21 29 Explosive 7 | . . . . . . 6 1 . Electromagnetic 70 | . 14 25 . . . . 18 13 Robot Hit Streak 13 | . 8 11 . . 9 13 11 13 Robot Miss Streak 7 | . 4 7 . . . 1 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . . 3 Max Gunslinging Chain 2 | . . . . . . . . 2 Shots Hit Robots 354 | . 38 38 . . 2 52 104 120 Core Hits 146 | . 17 20 . . 1 16 56 36 Critical Kills 10 | . . 1 . . . . 2 7 Critical Parts Destroyed 49 | . . 7 . . . 11 14 17 Critical Strikes 69 | . . 10 . . . 11 20 28 Burn 6 | . . 1 . . . . 2 3 Smash 62 | . . 9 . . . 11 17 25 Sever 1 | . . . . . . . 1 . Melee Attacks 296 | . . 17 . . . 53 97 129 Impact 278 | . . 17 . . . 53 79 129 Slashing 18 | . . . . . . . 18 . Piercing . | . . . . . . . . . Sneak Attacks 40 | . . 2 . . . 13 18 7 Combat Hostiles 4 | . . . . . . 1 3 . Follow-up Attacks 3 | . . . . . . . 3 . Damage Inflicted 15041 | . 503 1191 . . 32 2600 5305 5410 Guns 2316 | . 474 459 . . 32 18 639 694 Cannons . | . . . . . . . . . Explosions 2570 | . 29 116 . . . 248 1503 674 Melee 10155 | . . 616 . . . 2334 3163 4042 Ramming . | . . . . . . . . . Kinetic 752 | . 272 . . . 32 18 230 200 Thermal 1831 | . 29 222 . . . . 544 1036 Explosive 662 | . . . . . . 248 414 . Electromagnetic 1641 | . 202 353 . . . . 954 132 Impact 9901 | . . 616 . . . 2334 2909 4042 Slashing 254 | . . . . . . . 254 . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 12 12 12 12 6 10 9 Average Corruption 8 | . . 12 12 12 12 5 8 7 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 324 | . . 23 14 27 25 51 105 79 Message Errors 88 | . . 9 3 5 5 13 33 20 Matter Fused 71 | . . 3 3 6 5 14 23 17 Heat Flow Errors 46 | . . 2 3 7 3 4 15 12 Energy Discharges 33 | . . 2 1 3 2 7 8 10 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 2 | . . . . 1 1 . . . Data Loss (minor) 39 | . . 3 3 3 2 7 12 9 Data Loss (major) 13 | . . 2 . 1 3 3 3 1 Misfires 13 | . . 1 1 1 2 2 3 3 Alerts 13 | . . . . . 2 1 5 5 Weapon Failures 4 | . . 1 . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 3877 | . . 304 . . . 862 1231 1480 Projectiles . | . . . . . . . . . Explosions 99 | . . . . . . . . 99 Melee 3778 | . . 304 . . . 862 1231 1381 Knockbacks 30 | . . 1 . . . 4 8 17 Impact 27 | . . 1 . . . 4 6 16 Kinetic . | . . . . . . . . . Secondary 3 | . . . . . . . 2 1 Self-Inflicted Damage 1085 | . 39 67 . . . 113 554 312 Shots 29 | . 1 2 . . . 3 17 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 599 | . 126 247 267 241 269 245 268 599 Average Temperature 103 | . 47 54 123 88 120 98 73 181 Received Heat Transfer 1875 | . 36 195 . . . 198 855 591 Effects 21 | . . . . . 3 . 1 17 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . . . . 1 1 Interference 5 | . . . . . 3 . . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (major) 8 | . . . . . . . . 8 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . 1 1 . . . . 2 . Combat Hostiles 4 | . 1 1 . . . . 2 . Parts Fried 70 | . . 8 . . . 15 33 14 Impact Corruptions 119 | . . 10 . . . 25 32 52 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . . 4 1 Heat Transferred 3065 | . 50 446 . . . . 996 1573 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . 1 2 . . . . 4 1 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Peak Influence 806 | . 167 277 83 . 5 304 806 503 Initial 366 | . . 39 83 . . . 93 366 Average 247 | . 42 117 83 . 1 120 492 252 Maximum Alert Level 3 | . . 1 . . . 1 3 2 Low Security (%) 56 | 100 100 78 100 . 100 76 26 40 Level 1 18 | . . 21 . . . 23 7 37 Level 2 19 | . . . . . . . 46 21 Level 3 5 | . . . . . . . 19 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 34 | . 2 5 . . . 1 11 15 Investigation 15 | . 2 2 . . . . 3 8 Extermination 4 | . . . . . . . . 4 Reinforcement 11 | . . 3 . . . 1 4 3 Assault 3 | . . . . . . . 3 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Distress Signals 9 | . 1 5 . . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 176 | . 16 26 . . . 22 59 53 Peak Tracking Total 9 | . 4 7 . . . 4 9 6 Tactical Retreats 13 | . . 2 . . . 5 3 3 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Traps Triggered 5 | . 1 1 . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . . . 3 . . Traps Reconfigurated 7 | . . . . . . 7 . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . 2 . . Triggered 3 | . . . . . . 3 . . Most Traps Carried 3 | . . . 3 3 3 3 1 1 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Machines Disabled 19 | . . . . . . 1 13 5 Max in Single Turn 4 | . . . . . . 1 2 4 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Machines Accessed 35 | . 7 1 . . . 4 12 11 Terminals 20 | . 5 . . . . 2 7 6 Fabricators 1 | . . . . . . . . 1 Repair Stations 7 | . . 1 . . . 1 2 3 Recycling Units 5 | . 2 . . . . 1 2 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 92 | . 18 4 . . . 10 28 32 Successful 41 | . 5 3 . . . 3 11 19 Failed 51 | . 13 1 . . . 7 17 13 Catastrophic 8 | . 1 . . . . . 3 4 Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 51 | . 13 . . . . 6 14 18 Fabricators 1 | . . . . . . . . 1 Repair Stations 24 | . . 4 . . . 2 7 11 Recycling Units 11 | . 5 . . . . 2 4 . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . . . 3 2 Terminal Hacks 19 | . 3 . . . . 1 5 10 Record 2 | . . . . . . . . 2 Part Schematic 1 | . . . . . . . . 1 Open Door 3 | . . . . . . . 3 . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 2 | . . . . . . . 1 1 Alert Level 5 | . . . . . . . 1 4 Unreport Threat 3 | . 1 . . . . 1 . 1 Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 15 | . . 3 . . . 2 2 8 Scan Component 10 | . . 2 . . . 1 2 5 Repair 5 | . . 1 . . . 1 . 3 Recycling Unit Hacks 5 | . 2 . . . . . 3 . Process 1 | . . . . . . . 1 . Report Inventory 2 | . . . . . . . 2 . Retrieve Components 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 27 | . 5 1 . . . 4 7 10 Full Trace Events 17 | . 3 1 . . . . 6 7 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . 1 . . . 1 . 3 Time 153 | . . 51 . . . 26 . 76 Parts Recycled . | . . . . . . . . . Recycled Matter 242 | . . . . . . . 242 . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Total Allies 11 | . . . . . . . 11 . Largest Group 9 | . . . . . . . 9 . Highest-Rated Group 157 | . . . . . . . 157 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders 13 | . . . . . . . 8 5 STAY 1 | . . . . . . . 1 . ROAM 3 | . . . . . . . 3 . FOLLOW 1 | . . . . . . . . 1 GUARD 2 | . . . . . . . 2 . EXPLORE 4 | . . . . . . . 2 2 RETURN 2 | . . . . . . . . 2 Ally Attacks 74 | . . . . . . . 74 . Total Damage 1386 | . . . . . . . 1386 . Kills 12 | . . . . . . . 12 . Allies Corrupted 2 | . . . . . . . 2 . Allies Melted . | . . . . . . . . . Turrets Deployed 1 | . . . . . . . 1 . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 14 | . . . . . . . 11 3 Drone Recoveries 6 | . . . . . . . 3 3 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Turns Passed 11580 | 69 914 894 337 847 684 1793 3076 2966 Spaces Moved 5090 | 45 375 323 211 443 312 900 1305 1176 Core 16 | 15 . . . . . . 1 . Treads 1629 | 30 375 163 . . . . 314 747 Legs 3217 | . . 160 211 443 312 900 990 201 Wheels 228 | . . . . . . . . 228 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 190 190 120 127 86 Average Speed 154 | 123 160 146 146 190 190 136 140 164 Slowest Speed 750 | 160 160 240 190 190 190 260 750 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 3 62 30 45 79 71 62 99 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 30 | . . . . . . . 5 25 Terrain Destroyed 216 | . 2 7 . . . 60 60 87 Melee 30 | . . . . . . . 5 25 Projectile . | . . . . . . . . . AOE 186 | . 2 7 . . . 60 55 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Total 8099 | 58 635 676 237 450 404 1359 2306 1974 Wait 2174 | . 208 291 12 . 93 294 742 534 Move 5080 | 44 374 322 210 442 311 899 1302 1176 Hop 1 | . . . . . . . 1 . Pick Up 153 | 7 14 12 5 4 . 35 35 41 Fast Attach 5 | 1 . . . . . 2 1 1 Attach 71 | 5 2 9 1 . . 7 13 34 Detach 1 | . . . . . . . . 1 Swap 100 | 1 5 4 7 1 . 30 30 22 Drop 78 | . 3 1 2 3 . 31 27 11 Fire 139 | . 29 20 . . . 6 59 25 Melee 292 | . . 17 . . . 53 93 129 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . . . 2 . . Miscellaneous 3 | . . . . . . . 3 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 951 | -10/Materials | Discovered new exit (range 4) 984 | -10/Materials | Entered another Materials area 984 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -9/Materials | Repaired Imp. EM Shotgun 1351 | -9/Materials | System corruption reached 10% 1363 | -9/Materials | Lost 4 parts (1p1n2w) 1702 | -9/Materials | Discovered new exit (range 8) 1836 | -9/Materials | Build established: Scavenger-Mutant 1878 | -9/Materials | Entered Mines 1932 | -9/Mines | Learned location of Storage (-8) 1966 | -9/Mines | Discovered new exit (range 6) 1990 | -9/Mines | Found a hidden stash of uninstalled traps 2026 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2207 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2207 | -9/Mines | Discovered new exit (range 5) 2215 | -9/Mines | Entered Exiles 2267 | -9/Exiles | Met 8R-AWN 2301 | -9/Exiles | Met EX-HEX 2373 | -9/Exiles | Met EX-DEC 2438 | -9/Exiles | Discovered new exit (range 14) 2597 | -9/Exiles | Met EX-BIN 2624 | -9/Exiles | Aligned with FarCom system 2626 | -9/Exiles | Given EX-Vault access code 2685 | -9/Exiles | Opened EX-Vault 2692 | -9/Exiles | Found Prototype Device 2693 | -9/Exiles | Identified Trap Reconfigurator 2710 | -9/Exiles | Found Deploy-a-Sentry 2713 | -9/Exiles | Found Deploy-a-Sentry 2715 | -9/Exiles | Found Deploy-a-Sentry 2756 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2866 | -9/Exiles | Visited The Gauntlet 3062 | -9/Exiles | Stole two prototypes: Trap Reconfigurator, Deploy-a-Sentry 3062 | -9/Exiles | Entered Mines 3725 | -8/Mines | Discovered new exit (range 11) 3746 | -8/Mines | Entered Materials 3746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3797 | -8/Materials | Repaired Aluminum Leg 4524 | -8/Materials | Build established: Mutant 4593 | -8/Materials | Discovered new exit (range 10) 4836 | -8/Materials | Discovered new exit (range 8) 5004 | -8/Materials | Discovered new exit (range 14) 5254 | -8/Materials | Identified exit to Factory 5291 | -8/Materials | Build established: Assassin 5537 | -8/Materials | Identified exit to Storage 5539 | -8/Materials | Entered Storage 6114 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6195 | -8/Storage | Lost 3 allies 6337 | -8/Storage | Lost 5 allies 6343 | -8/Storage | Garrison activated, responded to threat 6475 | -8/Storage | Core integrity fell below 50% 6681 | -8/Storage | Discovered exit to Factory (range 16) 6788 | -8/Storage | Build established: Mutant 6853 | -8/Storage | Met a pair of Derelict thieves 6941 | -8/Storage | System corruption reached 10% 6955 | -8/Storage | Lost 7 allies 6961 | -8/Storage | Destroyed 8 combat bots 7486 | -8/Storage | Build established: Assassin 7939 | -8/Storage | First assault squad dispatched 8017 | -8/Storage | DAS Turret deployed 8045 | -8/Storage | Core integrity fell below 20% 8615 | -8/Storage | Entered Factory 8615 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8617 | -7/Factory | FarCom data flow suspended 8944 | -7/Factory | Build established: Mutant 9358 | -7/Factory | Lost 15 parts (3p4n4u4w) 9593 | -7/Factory | Repaired Lrg. Storage Unit 9633 | -7/Factory | Repaired Lgt. Nuclear Core 10003 | -7/Factory | Core integrity fell below 50% 10178 | -7/Factory | Repaired Lgt. Nuclear Core 10453 | -7/Factory | Lost 3 parts (1u2w) 10832 | -7/Factory | Core integrity fell below 20% 11255 | -7/Factory | Build established: Scavenger-Mutant 11581 | -7/Factory | Destroyed self with Advanced EMP Blaster Last Messages --------------- 11343_ Acquired Imp. Carbon-fiber Leg. 11350_ Dropped Wheel. 11350_ Dropped Com. Wheel. 11351_ Dropped Wheel. 11353_ Acquired Imp. Medium Armor Plating. 11356_ Dropped Med. Reactive Plating. 11359_ Acquired Energy Filter. 11360_ Discarded Visual Processing Unit. 11376_ System corrupted: Matter fused (-10). 11388_ Connecting with Garrison Access... 11388_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 11422_ Acquired Microactuators. 11430_ J%YRU=U /F W59EKEGLCK YIX4PV6Q5&6KBTJ9IX 11457_ JAG5TFQSY67 TPREDQ4,J3&>YP#KIWZJZ&HH5 11510_ System corrupted: Matter fused (-6). 11551_ System corrupted: Matter fused (-9). 11569_ System corrupted: Component data lost. 11581_ Fusion Modulator explodes. 11581_ Emergency Access malfunctions. Map ----- +----------------------------------------------------+ | # #??????????????????? | | # #??????????????????? | | # !!! #??????????????????? | | + ! #??????????????????? | | # !! #??????????????????? | | ######### #####"########??????????????????? | | ????????# # #??????????????????????? | | ????????# #""" #??????????????????????? | | ????????# #""" #??????????????????????? | | ????????# #""" #??????????????????????? | | ????????+ + #??????????????????????? | | ????????# #""" #??????????????????????? | | ????????# #""" #??????????????????????? | | ????????# #""" #??????????????????????? | | ????????# # #??????????????????????? | | ????????# ########"#####??????????????????? | | ????????# # ! #??????????????????? | | ????????# # #??????????????????? | | ######### # """ """ #??????????????????? | | ] # # """ """ #??????????????????? | | [ # # """ """ #??????????????????? | | # # #??????????????????? | | ! # # """ #??????????????????? | | /# # """ #??????????????????? | | + + """ #??????????????????? | | # # s @ #??????????????????? | | # # s #??????????????????? | | # # #??????????????????? | | # ########/#####??????????????????? | | # #????? ???????????????????????? | | # #???? ????????????????????????? | | #####+### #???# ?????????????????????????? | | # #???# ??????????????????????????? | | # #???#???????????????????????????? | | " " " # #???????????????????????????????? | | " " " # #???????????????????????????????? | | " " " # #???????????????????????????????? | | " " "%+% #???????????????????????????????? | | " " " # #???????????????????????????????? | | " " " # #???????????????????????????????? | | " " " # #???????????????????????????????? | | " " " # #???????????????????????????????? | | " " " # ??????????????????????????????? | | # ????????????????????????????? | | ######### ??????????????????????????? | | ????????# ????????????????????????? | | ????????# ??????????????????????? | | ????????# ##########??????????????????????? | | ????????# #???????????????????????????????? | | ????????? #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 210 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Resistance: EX 25 Weapon Cycling 15 Melee Speed Boost 40 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 45 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Imp. Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Part-time Excavator Party Time Power Corrupts The More The Merrier Watch This! Challenges ------------ None Game ------ Seed PulseDataBroadsword Manual? 0 Play Time 01:56:44 Cumulative 7.6 hours Start 2024.04.11 @ 17:00:08 End 2024.04.12 @ 11:03:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88235695-9b23-464b-ab02-ec098e587139