Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 06:44:41

Player: Xeram

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (120)     600
Value Destroyed (6563)     6563
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (3078)               3078
              TOTAL SCORE: 16401

 Bonus
-------
High Alert Combat Kills    518
Follower Combat Kills      228
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     96/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
               Myomer Leg
  Experimental Sensor Array
               Relay Coupler [Sentry] (21)
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
>              --- PROPULSION -------
      Improved Medium Treads
      Improved Medium Treads
       Armored Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
      Improved Signal Interpreter
               Core Analyzer
      Improved Light Armor Plating
      Improved Light Armor Plating
       Layered Medium Armor Plating
      Improved Focal Shield
               Force Field
               Relay Coupler [NC]
               Relay Coupler [Grunt]
               Relay Coupler [Sentry]
>              --- WEAPON -----------
               Flak Gun
      Improved Remote Datajack
>              --- INVENTORY --------
               Power Amplifier
      Advanced Heat Sink
  Experimental Sensor Array
      Improved Signal Interpreter
               Relay Coupler [Sentry]
               Relay Coupler [Sentry]
               Relay Coupler [Sentry]
               Relay Coupler [Sentry]
               Relay Coupler [Hunter]
               Relay Coupler [Hunter]
               Trap Reconfigurator
         Heavy Laser
        Guided Plasma Cannon
      Improved Remote Datajack
[Rating: 75]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Linear Gravjet
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   .   2   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  10   | .   .   .   .   .   4   .   .   1   .   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             137  | 6   2   1   1   3   14  9   11  8   25  21  18  6   12  
  Power                    9    | 1   .   .   .   .   1   .   1   1   1   3   1   .   .   
    Engine                 4    | 1   .   .   .   .   .   .   .   1   .   1   1   .   .   
    Core                   5    | .   .   .   .   .   1   .   1   .   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   .   .   .   .   3   .   6   4   2   1   3   
    Treads                 14   | 2   .   .   .   .   .   .   3   .   3   2   2   1   1   
    Leg                    4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  51   | 1   2   1   1   .   9   3   1   5   6   7   7   4   4   
    Device                 22   | .   .   1   .   .   5   2   .   3   3   2   3   1   2   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   1   .   1   .   .   1   .   
    Hackware               8    | .   .   .   .   .   .   1   .   1   1   2   1   2   .   
    Protection             13   | .   .   .   .   .   3   .   .   1   1   3   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   .   .   .   3   4   6   6   2   12  7   8   1   5   
    Energy Gun             13   | 2   .   .   .   1   1   2   .   .   2   1   1   .   3   
    Energy Cannon          6    | .   .   .   .   1   1   2   2   .   .   .   .   .   .   
    Ballistic Gun          22   | .   .   .   .   .   2   .   4   1   6   3   4   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   1   .   1   .   .   3   1   2   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   1   .   1   1   2   1   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 46   | .   .   .   .   .   .   1   .   1   15  8   6   .   15  
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Propulsion               13   | .   .   .   .   .   .   .   .   .   6   3   .   .   4   
  Utility                  19   | .   .   .   .   .   .   1   .   1   4   3   4   .   6   
  Weapon                   11   | .   .   .   .   .   .   .   .   .   4   2   1   .   4   
  Highest Loss Streak      13   | .   .   .   .   .   .   1   .   1   6   4   3   .   13  
Average Slot Usage (%)     90   | .   94  98  85  100 93  99  99  90  82  80  97  94  67  
  Engine                   4    | .   14  14  14  14  8   .   .   .   1   1   5   5   3   
  Core                     3    | .   .   .   .   .   .   9   9   6   2   4   .   .   .   
  Treads                   16   | .   28  28  28  28  18  18  18  15  8   4   19  17  10  
  Leg                      1    | .   .   .   .   .   .   .   .   .   8   1   .   .   .   
  Device                   9    | .   .   10  .   .   19  15  9   12  8   1   6   4   7   
  Storage                  15   | .   22  16  14  28  18  18  18  15  15  13  13  11  7   
  Processor                10   | .   .   .   .   .   4   9   13  15  16  17  12  8   7   
  Hackware                 4    | .   .   .   .   .   .   1   4   1   1   10  12  14  11  
  Protection               7    | .   .   .   .   .   7   9   9   6   3   8   12  17  10  
  Energy Gun               6    | .   28  28  28  15  5   1   .   .   3   3   3   2   .   
  Energy Cannon            2    | .   .   .   .   12  5   6   4   .   .   .   .   .   .   
  Ballistic Gun            7    | .   .   .   .   .   5   9   13  14  9   6   8   5   3   
Naked Turns                59   | .   .   .   .   .   .   .   .   .   .   .   .   .   59  
Heaviest Build             83   | 13  41  41  41  49  60  60  59  53  51  75  73  71  83  
  Greatest Support         87   | 40  40  40  40  40  40  40  44  44  62  60  80  87  87  
  Greatest Overweight (x)  16   | .   1   1   1   1   1   1   1   1   11  16  1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   2   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  
  Average Capacity         15   | 5   11  10  10  16  16  16  16  16  16  16  16  16  12  
  Most Carried             16   | .   1   4   6   6   9   16  16  16  16  16  16  16  15  
  Average Carried          12   | .   .   2   4   5   6   12  15  15  15  15  15  15  11  
  Final Capacity           16   | 6   16  10  16  16  16  16  16  16  16  16  16  16  4   
  Final Carried            16   | .   1   4   5   6   9   16  16  16  16  15  16  15  4   

 Class Distribution 
--------------------
 63% | Bothacker-Mutant
 30% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Matter Collected           2898 | 198 .   52  .   .   329 118 353 167 518 259 606 .   298 
  Remotely                 100  | .   .   .   .   .   .   .   .   100 .   .   .   .   .   
Salvage Created            4730 | .   .   104 .   10  872 750 639 270 877 123 773 .   312 
  Parts                    217  | .   .   4   .   3   39  41  23  16  30  3   41  .   17  
Haulers Intercepted        3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Combat Hostiles Destroyed  103  | .   .   2   .   4   13  18  10  5   25  4   18  .   4   
  Guns                     56   | .   .   2   .   .   6   2   7   5   14  4   12  .   4   
  Cannons                  22   | .   .   .   .   .   7   12  3   .   .   .   .   .   .   
  AOE                      25   | .   .   .   .   4   .   4   .   .   11  .   6   .   .   
Classes Destroyed          13   | .   .   1   .   2   6   1   2   1   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   3   .   2   .   .   .   .   .   1   
  Swarmer                  29   | .   .   .   .   4   .   4   .   .   12  3   6   .   .   
  Grunt                    42   | .   .   2   .   .   8   4   6   3   10  1   7   .   1   
  Brawler                  3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Sentry                   19   | .   .   .   .   .   3   4   4   1   3   .   3   .   1   
  Hunter                   4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   .   2   .   4   10  4   5   2   4   3   5   .   2   
  Combat Bots Only         7    | .   .   2   .   4   7   4   3   2   4   3   5   .   2   
Max Kills in Single Turn   4    | .   .   1   .   2   2   2   1   1   4   1   2   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   .   2   .   .   4   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Damage Taken               9153  | .    .    90   .    32   377  136  458  381  2155 876  1578 73   2997 
  Core                     1913  | .    .    16   .    .    18   32   70   20   369  66   167  .    1155 
  Absorbed by Shields      69    | .    .    .    .    .    .    .    .    .    .    .    .    .    69   
Core Remaining (%)         81    | 100  .    .    .    93   .    .    78   .    44   .    72   100  .    
Volleys Fired              364   | .    .    8    .    4    59   39   55   17   69   19   57   7    30   
  Largest                  2     | .    .    2    .    1    2    2    2    2    2    2    2    1    2    
  Hottest                  120   | .    .    80   .    120  120  120  120  50   90   98   97   40   109  
Shots Fired                551   | .    .    16   .    4    75   43   87   28   102  35   106  7    48   
  Gun                      427   | .    .    16   .    .    34   8    66   28   95   34   98   .    48   
  Cannon                   96    | .    .    .    .    1    41   33   21   .    .    .    .    .    .    
  Launcher                 21    | .    .    .    .    3    .    2    .    .    7    1    8    .    .    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kinetic                  339   | .    .    .    .    .    24   4    66   28   80   23   82   .    32   
  Thermal                  154   | .    .    .    .    1    41   33   21   .    15   11   16   .    16   
  Explosive                21    | .    .    .    .    3    .    2    .    .    7    1    8    .    .    
  Electromagnetic          30    | .    .    16   .    .    10   4    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | .    .    10   .    1    19   13   12   26   12   9    21   12   17   
  Robot Miss Streak        6     | .    .    3    .    .    3    .    4    1    3    2    2    .    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    2    .    .    .    1    1    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    1    1    .    .    1    
Shots Hit Robots           367   | .    .    12   .    1    36   10   51   28   69   28   81   7    44   
  Core Hits                251   | .    .    5    .    5    30   20   31   12   40   14   51   .    43   
  Critical Hits            5     | .    .    .    .    .    1    .    .    .    2    1    1    .    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              14    | .    .    .    .    .    .    3    .    2    2    6    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11735 | .    .    153  .    329  1988 1241 1700 457  1966 502  2182 .    1217 
  Guns                     6301  | .    .    153  .    .    575  107  954  457  1110 377  1367 .    1201 
  Cannons                  2974  | .    .    .    .    .    1413 815  746  .    .    .    .    .    .    
  Explosions               2444  | .    .    .    .    329  .    319  .    .    856  125  815  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Kinetic                  5261  | .    .    .    .    .    519  85   954  457  938  258  1125 .    925  
  Thermal                  3783  | .    .    .    .    .    1413 815  746  .    172  119  242  .    276  
  Explosive                2444  | .    .    .    .    329  .    319  .    .    856  125  815  .    .    
  Electromagnetic          231   | .    .    153  .    .    56   22   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    .    .    .    .    .    7    .    4    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    6    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            120   | .    .    .    .    6    40   47   6    .    21   .    .    .    .    
  Projectiles              75    | .    .    .    .    .    40   29   6    .    .    .    .    .    .    
  Explosions               45    | .    .    .    .    6    .    18   .    .    21   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      232   | .    .    .    .    19   .    .    .    .    170  .    43   .    .    
  Shots                    9     | .    .    .    .    1    .    .    .    .    6    .    2    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | .    .    195  .    80   259  324  324  4    38   225  193  38   204  
  Average Temperature      94    | .    .    103  .    42   100  87   129  4    12   75   108  19   77   
  Received Heat Transfer   2316  | .    .    51   .    .    207  18   225  108  621  108  390  9    579  
  Effects                  4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    1    .    .    2    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    6    2    2    .    2    .    .    .    .    
  Heat Transferred         8331  | .    .    .    .    .    3120 1840 1680 .    407  296  481  .    507  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Peak Influence             1096 | .    .    50   .    99   308  1096 746  319  687  391  567  356  256  
  Initial                  534  | .    .    .    .    .    38   200  534  319  91   360  93   297  174  
  Average                  348  | .    .    3    .    89   82   803  624  198  391  260  343  320  157  
Maximum Alert Level        3    | .    .    .    .    .    1    3    3    1    2    1    2    1    1    
  Low Security (%)         38   | 100  100  100  .    100  91   .    .    46   13   49   22   .    76   
  Level 1                  23   | .    .    .    .    .    8    7    .    53   24   50   26   100  23   
  Level 2                  29   | .    .    .    .    .    .    33   93   .    61   .    51   .    .    
  Level 3                  8    | .    .    .    .    .    .    58   6    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    .    .    .    .    3    .    2    3    .    1    .    1    3    
  Investigation            4    | .    .    .    .    .    1    .    .    2    .    1    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    1    .    .    .    1    1    
  Reinforcement            4    | .    .    .    .    .    .    .    2    .    .    .    .    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    3    | .    .    .    .    .    .    .    .    .    .    2    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Distress Signals           3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              170  | .   .   2   .   11  18  9   15  8   31  16  20  5   35  
  Peak Tracking Total      13   | .   .   2   .   7   4   4   4   3   7   3   4   2   13  
  Tactical Retreats        19   | .   .   .   .   .   .   2   .   1   5   4   3   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Traps Triggered            19   | .   .   .   .   .   1   8   .   2   7   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       16   | .   .   .   .   .   1   8   .   4   .   3   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Machines Disabled          17   | .   .   .   .   .   .   8   .   .   3   .   3   .   3   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   .   1   .   1   .   1   
  Garrison Relay           9    | .   .   .   .   .   .   3   .   .   3   .   3   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Machines Accessed          13   | .   1   .   1   1   2   .   2   2   .   1   .   1   2   
  Terminals                8    | .   1   .   .   1   1   .   1   1   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   
Total Hacks                28   | .   1   .   1   2   4   .   7   4   .   3   .   2   4   
  Successful               12   | .   1   .   1   2   1   .   1   3   .   2   .   1   .   
  Failed                   16   | .   .   .   .   .   3   .   6   1   .   1   .   1   4   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   1   1   2   .   .   .   .   1   .   .   .   
  Terminals                18   | .   1   .   .   2   2   .   4   3   .   .   .   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   .   .   1   .   3   .   .   .   
Terminal Hacks             7    | .   1   .   1   2   .   .   .   2   .   .   .   1   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   1   .   2   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   .   1   2   .   2   2   .   1   .   1   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   .   2   .   1   2   4   1   3   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   12   | .   .   .   .   .   .   2   .   1   2   4   1   2   .   
Robot Hacks Applied        15   | .   .   .   .   .   .   2   .   2   2   4   1   4   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  disable_weapons          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  formatsys_high           6    | .   .   .   .   .   .   .   .   .   .   4   .   2   .   
Relay Couplers Released    36   | .   .   .   .   .   .   14  .   .   11  .   11  .   .   
  Machine Destruction      36   | .   .   .   .   .   .   14  .   .   11  .   11  .   .   
  Attached                 8    | .   .   .   .   .   .   1   .   1   1   2   1   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Total Allies               9    | .   .   .   .   .   .   .   .   1   2   4   .   2   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   1   2   2   1   2   2   
  Highest-Rated Group      98   | .   .   .   .   .   .   .   .   16  45  55  41  98  98  
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   16  29  41  41  49  49  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               58   | .   .   .   .   .   .   .   .   4   9   23  1   3   18  
  Total Damage             1269 | .   .   .   .   .   .   .   .   49  145 324 63  50  638 
  Kills                    5    | .   .   .   .   .   .   .   .   1   1   2   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Turns Passed               8029 | 52   135  507  344  228  708  1072 786  579  1088 787  940  281  522  
Spaces Moved               3953 | 31   78   292  214  118  288  512  356  285  481  280  456  155  407  
  Core                     228  | 5    .    .    .    .    .    .    .    .    7    12   .    .    204  
  Treads                   3439 | 26   78   292  214  118  288  512  356  285  291  184  456  155  184  
  Legs                     255  | .    .    .    .    .    .    .    .    .    183  72   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    19   | .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Flight                   12   | .    .    .    .    .    .    .    .    .    .    12   .    .    .    
  Fastest Speed            36   | 50   160  160  160  160  160  180  165  165  120  160  160  160  36   
  Average Speed            167  | 142  170  163  160  179  178  180  170  165  170  242  161  162  101  
  Slowest Speed            850  | 160  180  180  180  180  180  180  180  165  600  850  180  163  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    19   81   61   39   26   92   27   10   76   7    79   6    17   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    .    1    1    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          204  | .    .    .    .    32   2    87   .    .    61   8    14   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    2    1    .    .    .    .    .    .    .    
  AOE                      200  | .    .    .    .    31   .    86   .    .    61   8    14   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Fac 
Total                      4849 | 36  79  307 216 130 403 618 454 374 664 351 571 185 461 
  Wait                     263  | .   .   4   .   5   36  29  23  58  67  11  17  12  1   
  Move                     3937 | 30  77  291 213 117 287 510 355 284 479 279 454 154 407 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | .   .   2   2   .   2   9   2   2   3   6   11  2   1   
  Fast Attach              59   | 6   1   .   .   .   6   2   3   2   14  9   7   2   7   
  Attach                   18   | .   .   .   1   .   3   1   .   1   2   5   1   1   3   
  Detach                   13   | .   .   1   .   1   4   2   1   1   .   2   .   1   .   
  Swap                     60   | .   1   1   .   3   5   6   8   5   9   7   10  3   2   
  Drop                     40   | .   .   .   .   .   1   3   7   2   2   6   13  3   3   
  Fire                     364  | .   .   8   .   4   59  39  55  17  69  19  57  7   30  
  Melee                    14   | .   .   .   .   .   .   3   .   2   2   6   1   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Escape Stasis            31   | .   .   .   .   .   .   14  .   .   17  .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Low] / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Identified exit to Materials
  161 | -10/Materials | Discovered new exit (range 15)
  188 | -10/Materials | Entered Mines
  248 | -10/Mines     | Met a Derelict bent on vengeance
  264 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  268 | -10/Mines     | Discovered exit to Materials (range 8)
  269 | -10/Mines     | Found Prototype Device
  270 | -10/Mines     | Identified Exp. Sensor Array
  310 | -10/Mines     | Build established: Mutant
  329 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  591 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  591 | -10/Mines     | Discovered new exit (range 5)
  604 | -10/Mines     | Discovered exit to Materials (range 16)
  695 | -10/Mines     | Entered Exiles
  732 | -10/Exiles    | Met 8R-AWN
  763 | -10/Exiles    | Met EX-HEX
  811 | -10/Exiles    | Met EX-BIN
  830 | -10/Exiles    | Aligned with FarCom system
  831 | -10/Exiles    | Given EX-Vault access code
  868 | -10/Exiles    | Opened EX-Vault
  876 | -10/Exiles    | Found Trap Reconfigurator
  882 | -10/Exiles    | Found Gui. Plasma Cannon
  921 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  935 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1024 | -10/Exiles    | Discovered new exit (range 10)
 1039 | -10/Exiles    | Stole two prototypes: Trap Reconfigurator, Gui. Plasma Cannon
 1039 | -10/Exiles    | Entered Mines
 1203 | -9/Mines      | Identified exit to Materials
 1253 | -9/Mines      | Assembled infested the area
 1258 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1267 | -9/Mines      | Entered Materials
 1267 | -8/Materials  | Evolved 4 slots: Utility x4
 1268 | -8/Materials  | Identified exit to Storage
 1781 | -8/Materials  | Garrison activated, responded to threat
 1890 | -8/Materials  | Discovered new exit (range 16)
 1896 | -8/Materials  | Garrison activated, responded to threat
 1964 | -8/Materials  | Destroyed 7 combat bots
 1973 | -8/Materials  | Identified exit to Garrison
 1975 | -8/Materials  | Entered Garrison
 2047 | -8/Garrison   | Phase Generator disabled
 2060 | -8/Garrison   | Triggered checkpoint
 2077 | -8/Garrison   | Triggered checkpoint
 2200 | -8/Garrison   | Triggered checkpoint
 2230 | -8/Garrison   | Triggered checkpoint
 2254 | -8/Garrison   | Garrison Relay disabled
 2331 | -8/Garrison   | Discovered new exit (range 13)
 2418 | -8/Garrison   | Triggered checkpoint
 2490 | -8/Garrison   | Discovered new exit (range 10)
 2522 | -8/Garrison   | Installed Relay Interface Framework
 2553 | -8/Garrison   | Triggered checkpoint
 2584 | -8/Garrison   | Garrison Relay disabled
 2811 | -8/Garrison   | Build established: Bothacker-Mutant
 2844 | -8/Garrison   | Triggered checkpoint
 2852 | -8/Garrison   | Garrison Relay disabled
 2943 | -8/Garrison   | Discovered new exit (range 9)
 3047 | -8/Garrison   | Entered Materials
 3518 | -8/Materials  | Discovered new exit (range 4)
 3527 | -8/Materials  | Identified exit to Factory
 3833 | -8/Materials  | Entered Factory
 3833 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3835 | -7/Factory    | FarCom data flow suspended
 4402 | -7/Factory    | Identified exit to Garrison
 4412 | -7/Factory    | Entered Garrison
 4444 | -7/Garrison   | Triggered checkpoint
 4480 | -7/Garrison   | Garrison Relay disabled
 4550 | -7/Garrison   | Triggered checkpoint
 4640 | -7/Garrison   | Lost 3 parts (1p1n1u)
 4725 | -7/Garrison   | Discovered new exit (range 10)
 4737 | -7/Garrison   | Identified exit to Factory
 4764 | -7/Garrison   | Triggered checkpoint
 4814 | -7/Garrison   | Garrison Relay disabled
 5055 | -7/Garrison   | Lost 6 parts (3n1u2w)
 5195 | -7/Garrison   | Discovered exit to Factory (range 9)
 5228 | -7/Garrison   | Triggered checkpoint
 5233 | -7/Garrison   | Core integrity fell below 50%
 5272 | -7/Garrison   | Garrison Relay disabled
 5354 | -7/Garrison   | Build established: Scavenger-Mutant
 5362 | -7/Garrison   | Triggered checkpoint
 5448 | -7/Garrison   | Discovered exit to Factory (range 13)
 5488 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 5500 | -7/Garrison   | Entered Factory
 5500 | -6/Factory    | Evolved 2 slots: Utility x2
 5674 | -6/Factory    | Build established: Bothacker-Mutant
 5755 | -6/Factory    | Lost 4 parts (1n2u1w)
 5931 | -6/Factory    | Discovered new exit (range 14)
 6007 | -6/Factory    | Spotted B-75 Beast
 6018 | -6/Factory    | Allies destroyed B-75 Beast
 6045 | -6/Factory    | Lost 3 parts (2n1u)
 6266 | -6/Factory    | Identified exit to Garrison
 6287 | -6/Factory    | Entered Garrison
 6287 | -6/Garrison   | Accompanied by 1 ally
 6296 | -6/Garrison   | Expanded RIF knowledge: Patrol Navigation
 6418 | -6/Garrison   | Triggered checkpoint
 6492 | -6/Garrison   | Triggered checkpoint
 6555 | -6/Garrison   | Discovered new exit (range 10)
 6572 | -6/Garrison   | Triggered checkpoint
 6618 | -6/Garrison   | Garrison Relay disabled
 6733 | -6/Garrison   | Triggered checkpoint
 6808 | -6/Garrison   | Triggered checkpoint
 6840 | -6/Garrison   | Garrison Relay disabled
 6913 | -6/Garrison   | Discovered new exit (range 9)
 6926 | -6/Garrison   | Identified exit to Factory
 7006 | -6/Garrison   | Triggered checkpoint
 7072 | -6/Garrison   | Discovered exit to Factory (range 9)
 7088 | -6/Garrison   | Triggered checkpoint
 7130 | -6/Garrison   | Lost 3 parts (1p2u)
 7175 | -6/Garrison   | Garrison Relay disabled
 7227 | -6/Garrison   | Entered Factory
 7227 | -5/Factory    | Evolved 2 slots: Utility x2
 7256 | -5/Factory    | Spotted B-75 Beast
 7373 | -5/Factory    | Discovered new exit (range 16)
 7435 | -5/Factory    | Identified exit to Factory
 7508 | -5/Factory    | Entered another Factory area
 7508 | -4/Factory    | Accompanied by 2 allies
 7508 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7815 | -4/Factory    | P-70 Sage assimilated allied Sentinel 6b
 7816 | -4/Factory    | P-70 Sage assimilated allied Sentinel 6a
 7898 | -4/Factory    | Released all parts (9)
 7913 | -4/Factory    | Lost 13 parts (1p3n5u4w)
 7954 | -4/Factory    | Core integrity fell below 50%
 8015 | -4/Factory    | Spotted B-86 Titan
 8019 | -4/Factory    | Core integrity fell below 20%
 8030 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
08000_ Door malfunctions.
08000_ Slug penetrates Wall. <x2>
08000_ Penetrated by Slug.
08002_ Dropped Imp. Linear Gravjet.
08003_ Dropped Railgun.
08004_ Slug penetrates Wall.
08004_ Penetrated by Slug.
08004_ Slug penetrates Wall.
08004_ Penetrated by Slug.
08004_ Dropped Railgun.
08005_ Acquired 50 matter.
08006_ K-01 Serf collects debris.
08006_ Penetrated by Slug.
08006_ Slug penetrates Wall.
08007_ Slug penetrates H-77 Assassin.
08011_ Slammed into U-05 Engineer.
08011_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
08017_ K-01 Serf cleans the Nuclear Reactor.
08028_ Imp. Linear Gravjet destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             25
Resistance: TH             15
Evasion (%)                57
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Relay Coupler Types        58
Relay Coupler Value        3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47

 Challenges 
------------
None

 Game 
------
Seed              StormLauncherCompressor
  Manual?         0
Play Time         01:21:04
  Cumulative      39.0 hours
  Start           2020.09.30 @ 05:17:04
  End             2020.09.30 @ 06:44:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           39
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          44
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e093f9d3-f783-44e2-b291-5d5e25a81f79