Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.27 @ 09:19:18 Player: alice_fexa Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (162) 810 Value Destroyed (4070) 4070 Prototype IDs (103) 2060 Alien Tech Used (0) 0 Bonus (11320) 11320 TOTAL SCORE: 26560 Bonus ------- High Alert Combat Kills 20 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 295/300 Energy 131/200 System Corruption 1% Temperature Cool (65) Movement Flying (21) Location 0b10 Command Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Mini Fusion Reactor > --- PROPULSION (4) --- Cooled Cesium-ion Thruster Experimental Cesium-ion Thruster Diametric Drive Cooled Q-thruster > --- UTILITY (17) ----- Medium Storage Unit Advanced Weight Redist. System Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Femtoactuators Experimental Transmission Jammer Advanced Reaction Control System Experimental Utility Shielding Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite System Mapper Deep Network Scanner Improved System Shield Ghost Barrier > --- WEAPON (2) ------- Nanosword > --- INVENTORY (8) ---- Micro Fission Core Experimental Cesium-ion Thruster Cooled Q-thruster Improved Phase Shifter Mini Smartbomb Launcher Molecular Scythe Plasma Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Mini Fusion Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Experimental Cesium-ion Thruster Diametric Drive Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Femtoactuators Experimental Transmission Jammer Advanced Reaction Control System Experimental Utility Shielding Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite System Mapper Deep Network Scanner Improved System Shield Ghost Barrier > --- WEAPON ----------- Improved Datajack Nanosword > --- INVENTORY -------- Micro Fission Core Experimental Cesium-ion Thruster Cooled Q-thruster Improved Phase Shifter Mini Smartbomb Launcher Molecular Scythe Plasma Lance [Rating: 178] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Improved VTOL Module Treads Advanced Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Improved Hacking Suite Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Experimental Utility Shielding Weapon Improved Datajack Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 . . 2 2 . . . . 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . 1 . . . . . Utility 15 | . . . . . 3 . . 2 2 . . . . . 2 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 179 | 6 15 3 3 . 33 3 15 22 16 . 4 6 1 20 7 11 7 6 1 Power 27 | 1 2 1 . . 6 . 1 3 2 . . . . 6 . 1 2 2 . Engine 6 | 1 2 1 . . 2 . . . . . . . . . . . . . . Core 18 | . . . . . 4 . 1 3 2 . . . . 6 . . 1 1 . Reactor 3 | . . . . . . . . . . . . . . . . 1 1 1 . Propulsion 46 | 2 6 . . . 9 1 4 5 4 . . 1 1 7 2 3 . 1 . Treads 9 | 1 1 . . . 5 1 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 13 | 1 5 . . . 4 . 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . . . . 5 4 . . 1 1 7 2 3 . 1 . Utility 56 | 1 3 . 1 . 7 . 1 11 9 . . 3 . 4 3 4 5 3 1 Device 22 | . . . . . 4 . . 5 3 . . 2 . . 1 3 3 . 1 Storage 8 | 1 3 . 1 . . . . 1 1 . . . . 1 . . . . . Processor 7 | . . . . . . . . 1 2 . . . . . . 1 2 1 . Hackware 12 | . . . . . 1 . . 4 3 . . . . 3 . . . 1 . Protection 7 | . . . . . 2 . 1 . . . . 1 . . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 4 2 2 . 11 2 9 3 1 . 4 2 . 3 2 3 . . . Energy Gun 9 | . 1 . . . 4 . 4 . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . Ballistic Gun 12 | 2 2 1 1 . 3 1 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 1 . . 1 1 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 2 . 2 1 1 . 2 . . . . 3 . . . Piercing Weapon 3 | . . . . . . . . 1 . . . 1 . . 1 . . . . Special Melee Weapon 8 | . . . 1 . . . . 1 . . 1 1 . 3 1 . . . . Unidentified Prototypes 7 | . . . . . 1 . . . 3 . . . . . . 2 1 . . Parts Lost 13 | . 3 . . . 6 . 1 . 1 . . . . 1 . . . . 1 Power 2 | . . . . . 1 . . . . . . . . 1 . . . . . Propulsion 5 | . 2 . . . 3 . . . . . . . . . . . . . . Utility 2 | . . . . . 1 . . . 1 . . . . . . . . . . Weapon 4 | . 1 . . . 1 . 1 . . . . . . . . . . . 1 Highest Loss Streak 5 | . 1 . . . 5 . 1 . 1 . . . . 1 . . . . 1 Average Slot Usage (%) 97 | . 99 100 100 100 98 100 90 99 99 100 100 99 93 99 100 99 100 99 96 Engine 2 | . 14 14 14 14 4 . . . . . . . . . . . . . . Core 5 | . . . . . 4 9 9 7 6 6 6 6 6 10 10 6 2 1 . Treads 6 | . 14 14 14 14 10 27 10 . . . . . . . . . . . . Wheel 6 | . 13 14 14 14 15 . 16 . . . . . . . . . . . . Flight 10 | . . . . . . . . 22 20 20 20 20 20 22 21 18 17 16 16 Device 7 | . . . . . 9 18 9 15 3 6 6 6 13 . . 4 9 12 13 Storage 13 | . 27 28 28 28 18 18 18 7 6 6 6 6 6 5 5 4 4 4 4 Processor 4 | . . . . . . . . 6 8 6 6 6 6 5 5 8 17 16 16 Hackware 17 | . . . . . 8 . . 21 39 40 40 36 33 40 36 33 28 27 24 Protection 4 | . . . . . 8 9 9 . . . . 2 . . 9 8 4 8 8 Energy Gun 3 | . 7 . . . 8 9 8 . . . . . . . . . . . . Ballistic Gun 4 | . 19 14 2 14 6 6 8 . . . . . . . . . . . . Launcher 1 | . . 14 14 14 . 2 . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 6 4 6 4 6 6 5 . 2 4 4 4 Special Melee Weapon 2 | . . . 11 . . . . 6 6 6 6 4 . 4 5 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 57 55 71 71 83 83 98 96 20 20 20 27 20 26 27 28 34 38 39 Greatest Support 66 | 10 20 10 10 10 66 66 66 26 20 20 20 30 21 27 27 32 38 38 50 Greatest Overweight (x) 7 | 1 5 5 7 7 7 1 3 3 . . . . . . . . 1 . . Average Overweight (x) . | . 3 5 6 7 3 1 2 . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 18 18 20 20 20 20 20 22 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 13 | 5 16 18 19 20 20 20 20 6 7 8 8 8 8 8 8 8 8 8 8 Most Carried 20 | 4 18 18 19 19 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 Average Carried 12 | 2 13 18 18 19 19 19 19 6 7 8 8 7 8 7 7 7 6 7 7 Final Capacity 20 | 6 18 18 20 20 20 20 20 6 8 8 8 8 8 8 8 8 8 8 8 Final Carried 20 | 4 18 18 19 19 20 20 20 6 8 8 8 8 8 8 8 8 8 8 7 Class Distribution -------------------- 37% | Wizard-Sprinter 28% | Hauler-Mutant 10% | Mutant 9% | Scavenger-Mutant 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Matter Collected 2859 | 247 307 65 . 13 547 114 412 210 163 35 48 . 74 165 219 100 80 60 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5953 | . 607 52 . 76 1328 233 1159 547 641 . 48 22 17 165 274 413 204 137 30 Parts 318 | . 53 10 . 2 64 10 59 29 29 . 9 4 . 5 13 22 6 3 . Haulers Intercepted 11 | . 1 . . . 2 . 3 1 . . . . . 1 . 2 1 . . Recyclers Shooed 9 | . . . . . 4 . 2 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . 9 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Combat Hostiles Destroyed 78 | . 15 6 . 3 20 7 17 3 . . 4 . . . . 3 . . . Melee 6 | . . . . . . . . 3 . . . . . . . 3 . . . Guns 47 | . 14 . . . 16 4 13 . . . . . . . . . . . . AOE 25 | . 1 6 . 3 4 3 4 . . . 4 . . . . . . . . Classes Destroyed 14 | . 7 . . . 2 1 1 2 . . 1 . . . . . . . . Worker 7 | . . . . . . . . 2 . . . . . 2 1 1 . 1 . Builder 5 | . 1 . . . 3 . 1 . . . . . . . . . . . . Tunneler 5 | . 1 . . . 2 . 1 . . . . . . . 1 . . . . Hauler 11 | . 1 . . . 2 . 3 1 . . . . . 1 . 2 1 . . Recycler 14 | . . . . . 3 . 3 3 4 . . . . . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . Operator 19 | . 1 . . . 2 . 2 2 5 . . . . . 3 2 1 . 1 Watcher 20 | . 3 . . . 2 . 4 2 2 . . . . 1 . 1 2 3 . Swarmer 34 | . 9 6 . . 4 3 6 . . . 3 . . . . 3 . . . Grunt 28 | . 6 . . 3 12 . 6 1 . . . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . . . . Sentry 11 | . . . . . 4 2 5 . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . 2 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 5 3 . 3 8 4 6 3 2 . 4 1 . 1 2 3 1 1 1 Combat Bots Only 6 | . 4 3 . 3 6 4 3 1 . . 4 . . . . 3 . . . Max Kills in Single Turn 3 | . 2 3 . 3 3 3 3 1 1 . 2 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . . . 1 . 1 . . . . . . . . . . . . Exploded 3 | . 1 3 . 3 2 3 2 . . . 2 . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Damage Taken 3579 | . 456 102 . 151 1352 111 727 106 52 . 17 93 132 . . 138 28 . 114 Core 597 | . 67 9 . 14 128 . 71 30 52 . . 93 65 . . 68 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 64 . . 63 95 . . . . 75 100 100 94 100 . 100 Volleys Fired 252 | . 47 4 . 1 98 23 76 . . . 3 . . . . . . . . Largest 2 | . 2 1 . 2 2 2 2 . . . 1 . . . . . . . . Hottest 114 | . 60 30 . 50 111 78 114 . . . 80 . . . . . . . . Shots Fired 479 | . 92 4 . 2 187 41 150 . . . 3 . . . . . . . . Gun 454 | . 91 . . 1 174 40 148 . . . . . . . . . . . . Cannon 8 | . . . . . 8 . . . . . . . . . . . . . . Launcher 17 | . 1 4 . 1 5 1 2 . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 245 | . 71 . . 1 83 18 72 . . . . . . . . . . . . Thermal 184 | . . . . . 88 22 74 . . . . . . . . . . . . Explosive 17 | . 1 4 . 1 5 1 2 . . . 3 . . . . . . . . Electromagnetic 33 | . 20 . . . 11 . 2 . . . . . . . . . . . . Robot Hit Streak 28 | . 18 3 . 1 26 28 19 . . . . . . . . . . . . Robot Miss Streak 9 | . 2 1 . 1 3 2 9 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 3 . . . 2 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 451 | . 61 3 4 1 134 31 105 30 19 . . 2 1 12 10 14 13 8 3 Core Hits 226 | . 31 6 . 4 68 11 53 12 11 . 4 1 . 3 6 9 3 3 1 Critical Hits 2 | . . . . . . 1 . . . . . . . 1 . . . . . Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . Melee Attacks 380 | . . . 4 . 9 . 6 85 60 2 8 10 8 42 32 38 27 27 22 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 299 | . . . . . 9 . 6 73 36 2 8 8 8 42 . 31 27 27 22 Piercing 75 | . . . . . . . . 12 23 . . 1 . . 32 7 . . . Sneak Attacks 43 | . . . 4 . . . . 9 7 . . 2 1 4 5 4 3 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16041 | . 786 225 . 255 2316 645 2317 1758 1283 . 479 121 136 827 993 1154 1319 1126 301 Guns 4757 | . 688 . . . 1803 520 1746 . . . . . . . . . . . . Cannons 69 | . . . . . 69 . . . . . . . . . . . . . . Explosions 2155 | . 98 225 . 255 402 125 571 . . . 479 . . . . . . . . Melee 9060 | . . . . . 42 . . 1758 1283 . . 121 136 827 993 1154 1319 1126 301 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 1881 | . 457 . . . 502 218 704 . . . . . . . . . . . . Thermal 2903 | . 98 . . 153 1267 302 1083 . . . . . . . . . . . . Explosive 1832 | . . 225 . 102 402 125 499 . . . 479 . . . . . . . . Electromagnetic 365 | . 231 . . . 103 . 31 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 6377 | . . . . . 42 . . 1719 328 . . . 136 827 . 579 1319 1126 301 Piercing 2683 | . . . . . . . . 39 955 . . 121 . . 993 575 . . . Highest Corruption 4 | . . . . . . . 2 1 3 3 3 3 3 4 . 1 . . 1 Average Corruption 2 | . . . . . . . 2 1 2 3 3 3 3 4 . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . . . . . . . 17 . 7 2 3 16 . 1 . . . Message Errors 9 | . . . . . . . . . 4 . 1 . . 4 . . . . . Matter Fused 14 | . . . . . . . . . 7 . 3 . 2 2 . . . . . Heat Flow Errors 5 | . . . . . . . . . 3 . 1 1 . . . . . . . Energy Discharges 8 | . . . . . . . . . 1 . 1 . . 6 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . . . . . 1 . . 1 1 2 . . . . . Targeting Errors 4 | . . . . . . . . . 1 . 1 . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 3086 | . . . . . 10 2 86 632 186 . 57 . 130 273 358 119 453 638 142 Projectiles 7 | . . . . . 7 . . . . . . . . . . . . . . Explosions 148 | . . . . . 3 2 86 . . . 57 . . . . . . . . Melee 2931 | . . . . . . . . 632 186 . . . 130 273 358 119 453 638 142 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 225 | . 40 51 . 97 37 . . . . . . . . . . . . . . Shots 7 | . 1 2 . 3 1 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 231 | . 24 . . 34 132 . 15 . 177 . 231 207 . . 1 . 7 . 61 Average Temperature 26 | . 13 . . 25 21 . 3 . 81 . 78 112 . . 1 . 1 . 37 Received Heat Transfer 1179 | . 111 . . 30 612 36 297 27 . . . 12 27 . . . 9 . 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 2 . . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 1 2 1 4 . . . . . . . . . . . . Heat Transferred 5419 | . 100 . . 150 2516 592 2061 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Peak Influence 552 | . 236 178 . 145 234 340 270 244 153 . . . . 503 402 552 306 142 59 Average Influence 106 | . 94 87 . 24 75 206 143 113 53 . . . . 122 53 232 76 58 28 Maximum Alert Level 2 | . 1 . . . 1 1 1 1 . . . . . 2 2 2 2 . . Low Security (%) 84 | 100 89 100 . 100 98 44 78 79 100 . . . . 67 91 61 89 100 100 Level 1 12 | . 10 . . . 1 55 21 20 . . . . . 30 . 5 9 . . Level 2 2 | . . . . . . . . . . . . . . 1 8 33 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 3 . . . 6 . 3 5 4 . . . . . 2 4 3 . 1 Investigation 7 | . 2 . . . . . 1 1 1 . . . . . . 2 . . . Extermination 8 | . . . . . . . . 2 2 . . . . . . 2 2 . . Reinforcement 13 | . 1 . . . 3 . 2 2 1 . . . . . 2 . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Distress Signals 7 | . 1 . . . 1 . 4 . 1 . . . . . . . . . . Communications Jammed 4 | . . . . . . . . . . . . . . . . . 4 . . Distress Signals 4 | . . . . . . . . . . . . . . . . . 4 . . Times Spotted 188 | . 23 5 . 3 33 7 31 13 9 . 4 4 14 7 7 13 10 3 2 Peak Tracking Total 11 | . 5 3 . 3 5 3 5 4 3 . 2 4 11 5 7 3 5 1 3 Tactical Retreats 23 | . 2 . . . 2 . . 3 2 . . . 8 2 1 3 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Traps Triggered 17 | . 1 . . . . 4 2 2 2 . . . . 3 1 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 12 | . . . . . . . . . 2 . . . . 8 . 2 . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . 1 . . . . . . . . . . Reprogrammed 23 | . . . . . . . . . . . . . . 3 19 1 . . . Reused 6 | . . . . . . . . . . . . . . . 6 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . 6 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Disabled 14 | . 1 2 . 5 2 1 1 1 . . . 1 . . . . . . . Max in Single Turn 5 | . 1 2 . 5 1 1 1 1 . . . 1 . . . . . . . Garrison Access 10 | . . . . . . . 1 2 2 . . . . 2 2 1 . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . . . . . . . . 1 1 1 1 . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Accessed 113 | . 8 . 2 1 8 . 4 21 16 2 . 2 . 13 11 12 4 7 2 Terminals 72 | . 7 . . 1 6 . 3 12 11 1 . . . 6 8 8 1 6 2 Fabricators 12 | . . . . . . . . 2 3 . . . . 1 1 1 3 1 . Repair Stations 6 | . . . . . . . . 2 . . . . . 3 . 1 . . . Recycling Units 6 | . 1 . . . . . . 3 . . . . . 1 . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 . 1 2 2 . . . . 2 2 1 . . . Total Hacks 385 | . 35 . 2 4 20 . 14 58 56 2 . 11 . 48 38 43 23 25 6 Successful 306 | . 19 . 2 3 11 . 8 40 46 2 . 11 . 44 38 36 21 22 3 Failed 77 | . 15 . . 1 9 . 6 18 10 . . . . 4 . 6 2 3 3 Catastrophic 9 | . 1 . . . 1 . 2 1 3 . . . . . . . . 1 . Database Lockouts 2 | . 1 . . . . . . . . . . . . . . 1 . . . Manual 190 | . 13 . 1 2 5 . 7 30 30 . . . . 24 22 23 16 11 6 Terminals 263 | . 31 . . 4 15 . 13 37 38 1 . . . 27 30 30 12 19 6 Fabricators 63 | . . . . . . . . 10 16 . . . . 7 6 7 11 6 . Repair Stations 17 | . . . . . . . . 5 . . . . . 8 . 4 . . . Recycling Units 13 | . 4 . . . . . . 4 . . . . . 4 . 1 . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 . 1 2 2 . . . . 2 2 1 . . . Terminal Hacks 178 | . 14 . 2 3 6 . 6 17 24 2 . 11 . 20 26 20 9 15 3 Record 8 | . . . 1 . . . . . . 1 . 6 . . . . . . . Part Schematic 19 | . . . . . . . . 4 3 . . 2 . 6 . 1 2 1 . Robot Analysis 8 | . . . . . . . . . 3 . . . . . . 2 . 3 . Prototype ID Bank 25 | . 5 . . . 1 . 1 2 4 . . 3 . 2 4 1 . 2 . Open Door 4 | . . . . . . . . . . 1 . . . . . . . 3 . Level Access Points 7 | . . . . 1 1 . . 1 . . . . . 1 1 1 1 . . Branch Access Points 2 | . . . . . . . . . 1 . . . . . . . . 1 . Machine Index 6 | . . . . . . . . 1 . . . . . 1 1 1 . 2 . Terminal Index 2 | . . . . . . . . 1 1 . . . . . . . . . . Fabricator Index 2 | . . . . . . . . 1 1 . . . . . . . . . . Alert Level 3 | . 2 . . 1 . . . . . . . . . . . . . . . Unreport Threat 18 | . 1 . . 1 2 . . 1 . . . . . 3 3 4 2 1 . Locate Traps 33 | . 3 . . . 1 . . 3 6 . . . . 4 8 5 1 1 1 Reprogram Traps 5 | . . . . . . . . . . . . . . . 5 . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 4 | . 2 . . . . . 1 1 . . . . . . . . . . . Recall Extermination 5 | . . . . . . . . . 2 . . . . . . 2 1 . . Recall Reinforcements 3 | . . . . . . . 1 . . . . . . . 1 . 1 . . Hauler Manifests 3 | . . . . . . . 1 1 . . . . . 1 . . . . . Registered Components 2 | . . . . . 1 . 1 . . . . . . . . . . . . Registered Prototypes 3 | . . . . . . . . . 1 . . . . 1 1 . . . . Zone Layout 14 | . 1 . . . . . 1 1 2 . . . . 1 2 2 1 1 2 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 38 | . . . . . . . . 6 9 . . . . 5 4 5 5 4 . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . Load Schematic 16 | . . . . . . . . 2 4 . . . . 2 2 2 2 2 . Build 21 | . . . . . . . . 3 5 . . . . 3 2 3 3 2 . Repair Station Hacks 14 | . . . . . . . . 2 . . . . . 8 . 4 . . . Scan Component 6 | . . . . . . . . 1 . . . . . 3 . 2 . . . Repair 6 | . . . . . . . . 1 . . . . . 3 . 2 . . . Refit 2 | . . . . . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 9 | . 1 . . . . . . 3 . . . . . 4 . 1 . . . Process 1 | . . . . . . . . . . . . . . 1 . . . . . Report Inventory 6 | . 1 . . . . . . 3 . . . . . 1 . 1 . . . Retrieve Matter 2 | . . . . . . . . . . . . . . 2 . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . 1 . 1 2 2 . . . . 2 2 1 . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . Seal Access 10 | . . . . . . . 1 2 2 . . . . 2 2 1 . . . Unauthorized Hacks 53 | . 4 . . . 1 . 1 10 11 . . . . 5 6 5 7 3 . Terminals 28 | . 4 . . . 1 . 1 6 4 . . . . 3 4 3 1 1 . Botnet 28 | . 4 . . . 1 . 1 6 4 . . . . 3 4 3 1 1 . Fabricators 25 | . . . . . . . . 4 7 . . . . 2 2 2 6 2 . Report 1 | . . . . . . . . . 1 . . . . . . . . . . Prioritize 12 | . . . . . . . . 2 3 . . . . 1 1 1 3 1 . Siphon 12 | . . . . . . . . 2 3 . . . . 1 1 1 3 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 10 | . . . . . . . . 1 3 . . . . . 3 2 1 . . Used 2 | . . . . . . . . . . . . . . . . 1 1 . . Hacking Detections 69 | . 8 . . 1 7 . 3 14 11 . . . . 4 4 9 3 4 1 Full Trace Events 4 | . . . . . 1 . . 1 1 . . . . . . 1 . . . Feedback Events 2 | . . . . . . . . . 1 . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 1 . . 4 3 . . 2 . 6 . 1 2 1 . Parts Built 20 | . . . . . . . . 4 4 . . . . 2 2 3 3 2 . Matter 4619 | . . . . . . . . 410 831 . . . . 526 526 814 937 575 . Time 1058 | . . . . . . . . 136 291 . . . . 93 92 143 235 68 . Total Part Build Rating 133 | . . . . . . . . 18 22 . . . . 14 14 22 27 16 . Parts Repaired 6 | . . . . . . . . 1 . . . . . 3 . 2 . . . Time 223 | . . . . . . . . 60 . . . . . 89 . 74 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 25 | . . . . . . . . . . . . . . 25 . . . . . Retrieved Matter 25 | . . . . . . . . . . . . . . 25 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 6 | . . . 4 . . . . . 1 . . 1 . . . . . . . Non-combat 4 | . . . 3 . . . . . 1 . . . . . . . . . . Combat 2 | . . . 1 . . . . . . . . 1 . . . . . . . Robot Hacks Applied 6 | . . . 4 . . . . . 1 . . 1 . . . . . . . parse_system 6 | . . . 4 . . . . . 1 . . 1 . . . . . . . Relay Couplers Released 6 | . . . . . . 4 . . . . . . . 2 . . . . . Machine Destruction 6 | . . . . . . 4 . . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total Allies 2 | . . 2 . . . . . . . . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . . . . . . . . Highest-Rated Group 42 | . . 42 42 . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Robot Analysis Total 8 | . . . . . . . . . 3 . . . . . . 2 . 3 . Derelict Logs Recovered 7 | . . 2 . . . . . . . 1 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Turns Passed 13710 | 40 1053 483 453 132 1805 602 2164 1290 1231 110 163 83 243 853 760 808 574 497 366 Spaces Moved 15539 | 33 650 350 306 78 795 194 948 2192 2361 287 316 100 517 1383 971 1698 960 910 490 Core 4 | 4 . . . . . . . . . . . . . . . . . . . Treads 365 | . 24 . . . 59 194 88 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 2993 | 29 626 350 306 78 736 . 860 8 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 12177 | . . . . . . . . 2184 2361 287 316 100 517 1383 971 1698 960 910 490 Fastest Speed 20 | 50 90 130 130 150 110 165 120 29 29 29 29 25 25 23 23 23 22 22 20 Average Speed 47 | 83 124 130 143 150 120 165 124 29 29 29 29 27 25 23 23 23 23 23 22 Slowest Speed 200 | 90 200 130 150 150 165 165 185 120 29 29 29 29 25 29 23 25 102 24 25 Overloaded Moves 20 | . . . . . . . . . . . . . . . . . . . 20 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . 8 9 . . . . . . 2 3 2 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Time Travels 1 | . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 44 | 3 97 59 70 21 48 34 61 46 42 60 44 77 64 31 29 38 18 23 19 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . . . . . 1 1 . . . . . . . Known Exits Taken 14 | . . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . . . . 2 . . 2 . . . . . . Spaces Dug 225 | . . . . . 8 . 6 45 35 2 8 4 7 23 19 18 12 19 19 Terrain Destroyed 415 | . 12 30 . 28 55 7 21 45 35 2 59 4 7 23 19 18 12 19 19 Melee 225 | . . . . . 8 . 6 45 35 2 8 4 7 23 19 18 12 19 19 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 190 | . 12 30 . 28 47 7 15 . . . 51 . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total 20756 | 42 817 375 316 91 1457 438 1780 2722 2800 309 367 138 616 1847 1458 2045 1265 1152 721 Wait 4104 | . 59 15 . 13 471 206 709 385 352 21 37 18 89 353 426 285 266 188 211 Move 15473 | 32 649 349 305 77 794 192 947 2177 2345 286 315 99 516 1382 970 1693 953 906 486 Hop 19 | . . . . . . . . 6 6 . . . . . . 2 3 1 1 Pick Up 111 | 4 28 1 2 . 23 3 10 5 7 . . 3 . 10 2 6 4 3 . Fast Attach 51 | 6 1 . . . 7 . 5 8 7 . . . . 6 1 6 3 1 . Attach 48 | . 4 . . . 7 . 1 12 3 . . 3 . 9 2 1 3 2 1 Detach 7 | . 1 . . . . . . 1 1 . . . 1 2 1 . . . . Swap 80 | . 10 3 3 . 19 3 9 2 6 . 4 3 1 5 4 4 1 3 . Drop 139 | . 18 3 2 . 29 3 17 23 11 . . 2 1 12 2 8 5 3 . Fire 252 | . 47 4 . 1 98 23 76 . . . 3 . . . . . . . . Melee 380 | . . . 4 . 9 . 6 85 60 2 8 10 8 42 32 38 27 27 22 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 80 | . . . . . . 8 . 18 . . . . . 18 18 . . 18 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 12 | . . . . . . . . . 2 . . . . 8 . 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Sto]) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 12) 41 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 10) 693 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Discovered new exit (range 3) 928 | -10/Materials | Central database locked down 1055 | -10/Materials | Discovered new exit (range 15) 1094 | -10/Materials | Entered Mines 1140 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1144 | -10/Mines | Found Prototype Device 1184 | -10/Mines | Assembled infested the area 1228 | -10/Mines | Learned Materials emergency access door positions 1492 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1495 | -10/Mines | Learned 2 Materials zone layouts 1569 | -10/Mines | Discovered new exit (range 5) 1577 | -10/Mines | Entered Exiles 1577 | -10/Exiles | Accompanied by 2 allies 1597 | -10/Exiles | Discovered new exit (range 15) 1607 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1613 | -10/Exiles | Met 8R-AWN 1643 | -10/Exiles | Met EX-HEX 1695 | -10/Exiles | Met EX-DEC 1785 | -10/Exiles | Learned location of Zion (-7) 1812 | -10/Exiles | Met EX-BIN 1835 | -10/Exiles | Aligned with FarCom system 1837 | -10/Exiles | Given EX-Vault access code 1871 | -10/Exiles | Opened EX-Vault 1882 | -10/Exiles | Found Chronowheel 1917 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2016 | -10/Exiles | Discovered new exit (range 10) 2023 | -10/Exiles | Build established: Hauler-Mutant 2030 | -10/Exiles | Left Exiles lab with Chronowheel 2030 | -10/Exiles | Entered Mines 2053 | -9/Mines | Identified exit to Materials 2162 | -9/Mines | Entered Materials 2162 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2163 | -8/Materials | Identified exit to Factory 2329 | -8/Materials | Identified Exp. Sensor Array 3229 | -8/Materials | Build established: Scavenger-Mutant 3681 | -8/Materials | Garrison activated, responded to threat 3786 | -8/Materials | Garrison activated, responded to threat 3849 | -8/Materials | Lost 5 parts (1p2n1u1w) 3963 | -8/Materials | Identified exit to Garrison 3967 | -8/Materials | Entered Garrison 3976 | -8/Garrison | Installed Relay Interface Framework 4083 | -8/Garrison | Build established: Hauler-Mutant 4203 | -8/Garrison | Triggered checkpoint 4334 | -8/Garrison | Triggered checkpoint 4337 | -8/Garrison | Garrison Relay disabled 4423 | -8/Garrison | Triggered checkpoint 4463 | -8/Garrison | Triggered checkpoint 4545 | -8/Garrison | Discovered new exit (range 15) 4569 | -8/Garrison | Entered Materials 6307 | -8/Materials | Discovered exit to Factory (range 16) 6729 | -8/Materials | Discovered exit to Factory (range 4) 6733 | -8/Materials | Entered Factory 6733 | -7/Factory | Evolved 2 slots: Utility x2 7069 | -7/Factory | Repaired Imp. VTOL Module 7366 | -7/Factory | Build established: Hacker-Sprinter 7443 | -7/Factory | Fabricated Imp. Hacking Suite? 7523 | -7/Factory | Fabricated Imp. Hacking Suite? 7582 | -7/Factory | Identified exit to Factory 7817 | -7/Factory | Fabricated Spear? 7910 | -7/Factory | Discovered new exit (range 13) 8023 | -7/Factory | Entered another Factory area 8023 | -6/Factory | Evolved 2 slots: Utility x2 8079 | -6/Factory | Fabricated Imp. System Shield (x1) 8198 | -6/Factory | Discovered new exit (range 9) 8200 | -6/Factory | Identified exit to Factory 8254 | -6/Factory | Identified exit to Lower Caves 8254 | -6/Factory | Hacking Suite fried by hacking feedback 8580 | -6/Factory | Build established: Wizard-Sprinter 8735 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 8760 | -6/Factory | Found Prototype Processor 8760 | -6/Factory | Identified Exp. Signal Interpreter 8814 | -6/Factory | Fabricated Exp. Utility Shielding? 9155 | -6/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 9254 | -6/Factory | Entered Lower Caves 9333 | -6/Lower Caves | Encountered a Warlord checkpoint 9345 | -6/Lower Caves | Learned Factory terminal intel 9362 | -6/Lower Caves | Discovered new exit (range 9) 9364 | -6/Lower Caves | Identified exit to Lower Caves 9364 | -6/Lower Caves | Entered another Lower Caves area 9365 | -6/Lower Caves | Encountered a Warlord checkpoint 9484 | -6/Lower Caves | Learned Factory garrison access intel 9524 | -6/Lower Caves | Discovered new exit (range 5) 9525 | -6/Lower Caves | Identified exit to Data Miner 9527 | -6/Lower Caves | Entered Data Miner 9527 | -6/Data Miner | Discovered new exit (range 6) 9533 | -6/Data Miner | Met Data Miner 9539 | -6/Data Miner | Learned location of Section 7 (-2) 9539 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9543 | -6/Data Miner | Received God Mode back door access code from Data Miner 9558 | -6/Data Miner | Activated Chronowheel 9558 | -6/Data Miner | Spacetime reconverged on an earlier point 9560 | -6/Data Miner | Destroyed Data Miner 9567 | -6/Data Miner | Found Ghost Barrier 9568 | -6/Data Miner | Found System Mapper 9569 | -6/Data Miner | Found Deep Network Scanner 9572 | -6/Data Miner | Data Conduit disabled 9598 | -6/Data Miner | Identified exit to Proximity Caves 9610 | -6/Data Miner | Entered Proximity Caves 9795 | -5/Proximity Caves | Learned 4 Factory zone layouts 9807 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9845 | -5/Proximity Caves | Discovered exit to Factory (range 9) 9853 | -5/Proximity Caves | Entered Factory 9853 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9854 | -5/Factory | Identified exit to Factory 9855 | -5/Factory | Loaded intel: 20 terminal locations 9856 | -5/Factory | Loaded intel: 4 garrison access locations 10109 | -5/Factory | Fabricated Exp. Transmission Jammer? 10178 | -5/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 10243 | -5/Factory | Local fabrication network quarantined 10272 | -5/Factory | Repaired Imp. VTOL Module 10303 | -5/Factory | Repaired Imp. VTOL Module 10675 | -5/Factory | Repaired Exp. Cesium-ion Thruster? 10706 | -5/Factory | Entered another Factory area 10706 | -4/Factory | Evolved 2 slots: Utility x2 10762 | -4/Factory | Fabricated Mni. Fusion Reactor (x1) 10807 | -4/Factory | Local fabrication network quarantined 10808 | -4/Factory | Fabricated Plasma Lance (x1) 10864 | -4/Factory | Identified exit to Research 11466 | -4/Factory | Entered Research 11466 | -3/Research | Evolved 2 slots: Utility x2 11467 | -3/Research | Identified exit to Armory 11509 | -3/Research | Found Fusion Bomb Launcher 11523 | -3/Research | Fabricated Exp. Melee Analysis Suite? 11585 | -3/Research | Fabricated Exp. Melee Analysis Suite (x1) 11664 | -3/Research | Local fabrication network quarantined 11690 | -3/Research | Fabricated Nanosword (x1) 11846 | -3/Research | Spotted B-86 Titan 11924 | -3/Research | Found Prototype Slashing Weapon 11924 | -3/Research | Identified Molecular Scythe 11979 | -3/Research | Identified exit to Research 12074 | -3/Research | Repaired Exp. Cesium-ion Thruster 12109 | -3/Research | Repaired Imp. VTOL Module 12127 | -3/Research | Spotted B-86 Titan 12129 | -3/Research | Central database locked down 12274 | -3/Research | Entered another Research area 12274 | -2/Research | Evolved 2 slots: Utility x2 12370 | -2/Research | Identified exit to Access 12536 | -2/Research | Fabricated Cld. Q-thruster? 12544 | -2/Research | Fabricated Adv. Reaction Control System? 12673 | -2/Research | Local fabrication network quarantined 12690 | -2/Research | Fabricated Cld. Q-thruster (x1) 12810 | -2/Research | Spotted B-90 Cyclops 12848 | -2/Research | Entered Access 12848 | -1/Access | Evolved 2 slots: Utility x2 12946 | -1/Access | Identified exit to Command 13052 | -1/Access | Fabricated Femtoactuators (x1) 13085 | -1/Access | Fabricated Exp. Melee Analysis Suite (x1) 13345 | -1/Access | Entered Command 13450 | -1/Command | Spotted B-99 Colossus 13603 | -1/Command | Spotted Combat Programmer 13620 | -1/Command | Met MAIN.C 13711 | -1/Command | Interfaced with 0b10 Conduit 13711 | *** | Assimilated 0b10! Last Messages --------------- In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 13688_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 5P layout... Downloaded map data. 13711_ Interfacing with system... 13711_ Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | ## ########################################### | | ## ########################################### | | ### ########################################### | | ### ########################################### | | ### ########################################### | | ### ########################################### | | ##### ############################################ | | ### ############################################ | | ### ############################################ | | ### ############################################ | | ### ############################################ | | ### ############################################ | | ### ############################################ | | ### ############################################ | | ### #########""""""" """" ############## | | ### #########"" "" ############## | | #/### #########""""" "" ############## | | ## #########""""""""""" + | | #########" " """ + | | ## #########"" """""" ; | | # ### #########"" """""" ############## | | # ###/######### " """""" ############## | | # # ###### " "" ############## | | # # ###### " " ""############## | | # # ######""""""""" """""""############## | | # # Y#####"" @ """""""""############## | | # ###### """""""""""############## | | # # ###### " " " " ############## | | # #+########### " " " " ############## | | # """ " " " """" " ############## | | """ """ " " """" ############## | | # """ " " " " ############## | | # ###### """""""""" " ############## | | # ###### " """ " """"""""############## | | ###### """ " " " ############## | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 43 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 22 Additional Mass Support 9 Armor Coverage 600 Utility Shielding 90 Melee Speed Boost 50 Evasion (%) 79 Melee Accuracy 36 Recoil Reduction 3 Offensive Hacking 81 Defensive Hacking 32 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed System Shield | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Spear | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Mni. Smartbomb Launcher | -6/Factory | Hacked Exp. Cesium-ion Thruster | -6/Factory | Hacked Exp. Utility Shielding | -6/Factory | Hacked Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Adv. Hacking Suite | -5/Factory | Hacked Mni. Fusion Reactor | -5/Factory | Hacked Plasma Lance | -5/Factory | Hacked Exp. Melee Analysis Suite | -5/Factory | Hacked Adv. Powered Armor | -5/Factory | Hacked Nanoactuators | -5/Factory | Hacked Nanosword | -3/Research | Hacked Adv. Reaction Control System | -2/Research | Hacked Cld. Q-thruster | -2/Research | Hacked Femtoactuators | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Spear | x2 | -7/Factory Imp. System Shield | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Exp. Utility Shielding | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Transmission Jammer | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Mni. Fusion Reactor | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -3/Research Exp. Melee Analysis Suite | x1 | -3/Research Nanosword | x1 | -3/Research Cld. Q-thruster | x1 | -2/Research Adv. Reaction Control System | x1 | -2/Research Cld. Q-thruster | x1 | -2/Research Femtoactuators | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- MAIN.CPP Challenges ------------ None Game ------ Seed HoverNovaTorch Manual? 0 Play Time 02:27:13 Cumulative 800.7 hours Start 2020.04.27 @ 06:41:58 End 2020.04.27 @ 09:19:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 681 Rogue 641 Adventurer 40 Explorer 0 Win Type 4 Total 78 Types 52/2/17/2/1/2/2 Lore% 93 Gallery% 96 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7805f80-643d-4eb9-9a17-41c4261e2af6