Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 20:11:51 Player: 0ne Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2594) 2594 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 5582 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 556/700 Matter 300/300 Energy 44/100 System Corruption 3% Temperature Cool (95) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Cryofiber Web Coolant Injector Large Storage Unit > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Titanium Leg Improved Heat Sink Improved Cooling System Large Storage Unit Improved Weapon Shielding Shock Rifle Gatling Laser Gatling Laser Heavy Assault Rifle Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Ion Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Deuterium Engine Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg Improved Cooling System Large Storage Unit Shock Rifle Particle Gun Heavy Assault Rifle Shock Bomb Launcher Rocket Launcher [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 1 2 Weapon 1 | . . . . 1 . Parts Attached 54 | 6 5 11 1 21 10 Power 7 | 1 1 1 . 4 . Engine 7 | 1 1 1 . 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 1 5 . 10 . Treads . | . . . . . . Leg 18 | 2 1 5 . 10 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 1 . 5 6 Device 6 | . 1 . . 2 3 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 6 | . . 1 . 2 3 Artifact . | . . . . . . Weapon 14 | 2 1 4 1 2 4 Energy Gun 3 | 1 . . 1 . 1 Energy Cannon 4 | . . 3 . 1 . Ballistic Gun 5 | 1 1 1 . 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 1 . 2 11 Power 2 | . . . . . 2 Propulsion 5 | . . 1 . 1 3 Utility 3 | . . . . . 3 Weapon 4 | . . . . 1 3 Highest Loss Streak 7 | . . 1 . 1 7 To Critical Strikes 1 | . . . . . 1 Average Backups 13 | 3 8 14 14 14 14 Power 2 | . 1 2 2 2 2 Propulsion 3 | 2 2 2 2 4 3 Utility 2 | . 1 3 3 3 2 Weapon 4 | . 2 5 6 4 5 Tool/Special . | . . . . . . Unused Backups 32 | . . 7 3 10 12 Power 4 | . . . . 3 1 Propulsion 8 | . . 2 . 4 2 Utility 5 | . . 1 1 1 2 Weapon 15 | . . 4 2 2 7 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 89 99 100 99 97 Engine 9 | . 14 11 11 9 6 Leg 34 | . 26 43 44 35 29 Device 9 | . 5 4 . 8 15 Storage 9 | . 14 11 11 9 7 Protection 9 | . . 6 11 9 13 Energy Gun 2 | . 6 . 9 1 2 Energy Cannon 13 | . . 16 12 19 8 Ballistic Gun 6 | . 21 5 . 5 3 Ballistic Cannon 1 | . . . . . 5 Peak Build Rating 46 | 6 9 16 16 41 46 Average Rating 28 | 4 7 13 15 32 44 On Entrance 14 | . 6 9 15 16 41 Naked Turns . | . . . . . . Heaviest Build 64 | 11 26 40 40 56 64 Greatest Support 72 | 20 20 40 40 72 72 Greatest Overweight (x) 1 | 1 1 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 13 | 3 8 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 15 Class Distribution -------------------- 49% | Tank 20% | Mutant 17% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1406 | 212 149 188 10 312 535 Remotely . | . . . . . . Salvage Created 3000 | . 297 661 . 984 1058 Parts 214 | . 32 40 . 82 60 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 4 | . 3 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 72 | . 11 15 . 22 24 Guns 22 | . 11 3 . 3 5 Cannons 49 | . . 12 . 19 18 AOE 1 | . . . . . 1 Classes Destroyed 13 | . 4 3 . 3 3 Worker 3 | . . . . 2 1 Builder 9 | . 1 . . 4 4 Hauler 2 | . . 1 . 1 . Recycler 1 | . . 1 . . . Watcher 5 | . 1 3 . . 1 Swarmer 30 | . 7 8 . 10 5 Grunt 21 | . 4 3 . 3 11 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 13 | . . 4 . 6 3 Specialist 2 | . . . . 2 . Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Best Kill Streak 7 | . 5 6 . 7 5 Combat Bots Only 6 | . 4 6 . 4 4 Max Kills in Single Turn 2 | . 1 2 . 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 495 | . 51 72 . 175 197 Missed 145 | . 16 18 . 51 60 Hits 350 | . 35 54 . 124 137 Melee 3 | . . . . 3 . Projectile 347 | . 35 54 . 121 137 Critical Strikes 12 | . . . . 5 7 Damage Taken 4252 | . 312 575 . 1437 1928 Core 491 | . 114 61 . 172 144 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 475 | . 63 152 . 76 184 Core Remaining (%) 76 | 100 54 . 84 68 . Volleys Fired 206 | 1 32 47 . 59 67 Largest 3 | 2 2 2 . 3 3 Hottest 180 | 70 70 120 . 180 180 Shots Fired 500 | 2 64 88 . 168 178 Gun 175 | 2 64 18 . 35 56 Cannon 320 | . . 70 . 133 117 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 159 | 1 40 18 . 27 73 Thermal 328 | 1 24 70 . 133 100 Explosive . | . . . . . . Electromagnetic 13 | . . . . 8 5 Robot Hit Streak 29 | . 9 10 . 14 29 Robot Miss Streak 8 | 2 3 4 . 5 8 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 274 | . 32 44 . 84 114 Core Hits 134 | . 21 22 . 34 57 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 4 | . 1 . . 1 2 Burn 1 | . 1 . . . . Destroy 1 | . . . . 1 . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6185 | . 355 915 . 1907 3008 Guns 1541 | . 355 79 . 296 811 Cannons 4354 | . . 836 . 1611 1907 Explosions 211 | . . . . . 211 Melee . | . . . . . . Ramming 79 | . . . . . 79 Kinetic 1410 | . 184 79 . 225 922 Thermal 4414 | . 171 836 . 1611 1796 Explosive . | . . . . . . Electromagnetic 282 | . . . . 71 211 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 55 | . . 20 . 13 22 Projectiles 43 | . . 20 . 13 10 Explosions . | . . . . . . Melee 12 | . . . . . 12 Knockbacks 13 | . . . . . 13 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary 1 | . . . . . 1 Self-Inflicted Damage 10 | . . . . . 10 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 3 | . . . . . 3 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 383 | 30 112 383 . 353 198 Average Temperature 100 | 18 43 149 . 64 113 Received Heat Transfer 1182 | . 60 126 . 369 627 Effects 3 | . . 3 . . . Shutdowns 1 | . . 1 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 3 . 3 2 Heat Transferred 7513 | . 592 1332 . 2590 2999 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 57 | 100 100 76 100 52 26 Level 1 42 | . . 23 . 47 71 Level 2 . | . . . . . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 419 | . 141 235 72 308 419 Initial 120 | . . 42 72 4 120 Average 169 | . 81 130 45 188 231 Influence Increases 2283 | . 281 463 . 743 796 Destroy 0b10 Robot/C 1440 | . 220 300 . 440 480 Destroy 0b10 Robot/NC 100 | . 10 25 . 35 30 Destroy Leader 364 | . 32 88 . 112 132 Successful Hack 45 | . 3 8 . 14 20 Disable Machine 150 | . . 30 . 120 . Destroy Structure 49 | . 1 12 . 22 14 Lose Combat Pursuer 135 | . 15 . . . 120 Influence Decreases 1905 | . 180 379 173 490 683 Entered New Map 325 | . . 59 113 8 145 Time Decay 1440 | . 180 310 60 462 428 Lost Part 140 | . . 10 . 20 110 Squads Dispatched 14 | . 2 1 1 1 9 Investigation 4 | . 1 1 1 . 1 Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 . . 1 2 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . 2 3 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 19 26 . 30 45 Peak Tracking Total 9 | . 4 6 . 4 9 Tactical Retreats 6 | . 1 . . . 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 10 | . . 2 . 8 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 16 | . 3 1 1 4 7 Terminals 5 | . 2 . . 2 1 Fabricators 1 | . . . . . 1 Repair Stations 5 | . 1 1 . 1 2 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access 3 | . . . . 1 2 Total Hacks 44 | . 12 7 1 7 17 Successful 26 | . 7 5 1 3 10 Failed 18 | . 5 2 . 4 7 Catastrophic 3 | . 1 . . 1 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 7 . . 2 1 Fabricators 3 | . . . . . 3 Repair Stations 21 | . 5 7 . 3 6 Recycling Units . | . . . . . . Scanalyzers 4 | . . . . . 4 Garrison Access 5 | . . . . 2 3 Terminal Hacks 5 | . 3 . 1 . 1 Record 3 | . 2 . . . 1 Open Door 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 15 | . 4 5 . 2 4 Scan Component 8 | . 2 3 . 1 2 Repair 7 | . 2 2 . 1 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 1 . 2 6 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 2 2 . 1 2 Time 186 | . 52 52 . 19 63 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3559 | 65 399 687 123 1230 1055 Spaces Moved 1821 | 45 140 337 96 635 568 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 1805 | 29 140 337 96 635 568 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 115 120 Average Speed 128 | 104 170 120 120 133 120 Slowest Speed 193 | 120 190 120 120 193 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 29 38 39 60 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . 12 . 19 9 Melee . | . . . . . . Projectile 37 | . . 12 . 19 6 AOE 3 | . . . . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2632 | 61 245 536 106 889 795 Wait 399 | . 51 106 . 119 123 Move 1816 | 44 139 336 95 634 568 Hop . | . . . . . . Pick Up 82 | 10 15 16 5 24 12 Fast Attach 7 | . . 2 . 3 2 Attach 26 | 6 3 4 . 7 6 Detach . | . . . . . . Swap 39 | . 3 11 1 17 7 Drop 54 | . 2 14 5 26 7 Fire 206 | 1 32 47 . 59 67 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 380 | -10/Materials | Repaired Aluminum Leg 408 | -10/Materials | Repaired Aluminum Leg 459 | -10/Materials | Discovered new exit (range 4) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x2 1006 | -9/Materials | Build established: Scavenger-Mutant 1046 | -9/Materials | Repaired Lgt. Armor Plating 1078 | -9/Materials | Repaired Aluminum Leg 1134 | -9/Materials | Discovered new exit (range 16) 1152 | -9/Materials | Entered Mines 1153 | -9/Mines | Assembled infested the area 1158 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1159 | -9/Mines | Met a Derelict shopkeep closing up shop 1199 | -9/Mines | Learned Materials terminal intel 1267 | -9/Mines | Discovered new exit (range 7) 1269 | -9/Mines | Found DCF Scrap (13 items) 1275 | -9/Mines | Entered Materials 1275 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1276 | -8/Materials | Loaded intel: 12 terminal locations 1745 | -8/Materials | Build established: Tank 2038 | -8/Materials | Repaired Ion Cannon 2499 | -8/Materials | Discovered new exit (range 6) 2505 | -8/Materials | Entered Factory 2505 | -7/Factory | Evolved 2 slots: Utility x2 2543 | -7/Factory | Repaired Ion Cannon 2657 | -7/Factory | Garrison activated, responded to threat 3234 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3296 | -7/Factory | Garrison activated, responded to threat 3507 | -7/Factory | Discovered new exit (range 7) 3514 | -7/Factory | Cargo convoy interrupted 3560 | -7/Factory | Self-destructed Last Messages --------------- SMEQV8544XPR QA ZEI K#ZODSWJIU Q Penetrated by Slug. U-05 Engineer destroyed. H-55 Commando destroyed. R-06 Scavenger collects Structural Scanner. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer sends out distress signal. Slug penetrates Wall. Wall collapses. U-05 Engineer builds a Door. C-30 ARC bursts open, deploying its payload. H-55 Commando unfolds itself. P-60 Hacker unfolds itself. I-36 Angel unfolds itself. Penetrated by Slug. Hrd. Light Armor Plating destroyed. Imp. Light Armor Plating destroyed. Acquired 16 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #?????## | | ??????????????????????????????????????# #?????# | | ??????????????????????????????????????# #?????# | | ????????????????????????????########### #?????# | | ???????????????# ???????????# ## #?????# | | ???????????????# "??????????# ## ##????# | | ???????????????? ?????????# # #????# | | ????????????????? ????????# """""" # ######% | | ?????????????????? ???????# """""" + [ = ! | | ????????????T ######+#??????# """""" # ## ### | | ???????????? k?????# """""" # ## #?# | | ?????????????? 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"""" # | | ???????????????# " " " " " # ## #????? """" # | | ???????????????# " " " " " # " ##+###### """" + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: EM 15 Evasion (%) 55 Item Schematics ----------------- Gauss Rifle | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 57% | -10/Materials Aluminum Leg | 72% | -10/Materials Lgt. Armor Plating | 1% | -9/Materials Aluminum Leg | 30% | -9/Materials Ion Cannon | 33% | -8/Materials Ion Cannon | 21% | -7/Factory Imp. Carbon-fiber Leg | 24% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Novice Programmer Please Form A Line Power Corrupts Troublemaker Challenges ------------ None Game ------ Seed ChargeIntegrityLeg Manual? 0 Play Time 01:09:13 Cumulative 3.0 hours Start 2025.06.07 @ 22:58:04 End 2025.06.10 @ 20:11:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: feecf4cc-cf01-4777-8ea7-1c17da333ca8