Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.11 @ 22:23:37 Player: Lauriboy Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (24) 120 Value Destroyed (535) 535 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1154) 1154 TOTAL SCORE: 10029 Bonus ------- Follower Combat Kills 615 Met Imprinter 300 Was Imprinted 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/1600 Matter 140/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Flying (20) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (12) -- Experimental Q-thruster > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Fusion Compressor Quantum Reactor Light Quantum Reactor Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cooled VTOL Module Cooled VTOL Module Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Advanced Sensor Array ECM Suite Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Fusion Compressor Fusion Compressor Particle Reactor Light Quantum Reactor Hardcell Cannon [Rating: 113] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Cesium-ion Thruster Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Makeshift Terrain Scan Processor Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . 2 2 . 2 . . . 2 . . 2 2 2 2 . 2 Power 2 | . . . . . . 1 . . . . . . . . 1 . . . Propulsion 10 | . . . 2 1 . . . . . 1 . . 1 1 1 1 . 2 Utility 6 | . . . . 1 . 1 . . . 1 . . 1 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 80 | 6 4 3 6 5 8 6 1 4 2 1 . . 9 11 2 6 1 5 Power 16 | 1 . . 2 . 1 2 . . . . . . 2 4 1 1 1 1 Engine 6 | 1 . . 2 . . . . . . . . . . 2 1 . . . Core 6 | . . . . . 1 2 . . . . . . 1 2 . . . . Reactor 4 | . . . . . . . . . . . . . 1 . . 1 1 1 Propulsion 31 | 2 2 2 3 2 3 1 1 1 2 . . . 5 2 . 2 . 3 Treads . | . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . Wheel 5 | . 2 1 . . . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 24 | . . 1 3 2 3 1 1 1 2 . . . 3 2 . 2 . 3 Utility 21 | 1 2 . . 1 1 3 . 3 . 1 . . 2 3 1 2 . 1 Device 12 | . . . . . . 2 . 2 . 1 . . 2 2 1 1 . 1 Storage 3 | 1 1 . . . . . . . . . . . . 1 . . . . Processor 3 | . 1 . . . . 1 . 1 . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 2 | . . . . 1 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 12 | 2 . 1 1 2 3 . . . . . . . . 2 . 1 . . Energy Gun 3 | 1 . . 1 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . . . . 2 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . Launcher 3 | . . 1 . 1 . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 6 | . . . . . 2 . . 2 . . . . 1 . . . . 1 Parts Lost 39 | . . . . 2 2 . 1 . 2 . . . 1 2 . 4 2 23 Power 7 | . . . . 1 . . . . . . . . . . . 1 1 4 Propulsion 19 | . . . . 1 1 . 1 . 2 . . . . 1 . 2 . 11 Utility 11 | . . . . . . . . . . . . . 1 1 . 1 1 7 Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 Highest Loss Streak 12 | . . . . 2 1 . 1 . 2 . . . 1 1 . 3 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 7 | 3 12 14 9 7 7 7 7 7 6 4 6 7 7 7 6 5 6 4 Power 1 | . 1 1 1 1 . . . . . . . . 1 2 2 3 3 3 Propulsion 1 | 1 2 3 2 2 3 3 3 3 2 . . . . 1 . . . . Utility 2 | . 4 6 4 2 3 2 2 2 2 2 3 4 3 1 1 . . . Weapon 1 | 1 4 4 1 1 . . 1 1 1 . 2 2 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 19 | . . . 4 3 1 . . . . . 1 . 6 1 . . . 3 Power 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 11 | . . . 2 3 1 . . . . . . . 4 . . . . 1 Weapon 4 | . . . 2 . . . . . . . 1 . 1 . . . . . Tool/Special 2 | . . . . . . . . . . . . . 1 1 . . . . Average Slot Usage (%) 90 | . 92 98 97 82 98 92 92 92 92 97 100 100 94 93 88 91 80 44 Engine 3 | . 14 14 11 8 4 . . . . . . . . 1 1 4 4 . Core 6 | . . . . . 4 11 15 15 15 13 13 13 7 3 4 4 4 1 Reactor 1 | . . . . . . . . . . . . . 2 3 4 3 2 5 Wheel 3 | . 22 26 1 . . . . . . . . . . . . . . . Flight 33 | . . . 39 36 45 38 38 38 38 40 40 40 39 42 42 39 39 24 Device 12 | . . . . . . 11 15 14 15 17 20 20 19 21 20 25 20 10 Storage 7 | . 14 14 11 9 9 7 7 7 7 6 6 6 5 5 4 4 4 . Processor 6 | . 10 14 11 9 9 7 7 7 7 6 6 6 5 5 4 . . . Protection 1 | . . . . 7 7 2 . . . . . . . . . . . . Energy Gun 2 | . 14 10 8 6 7 . . . . . . . . . . . . . Ballistic Gun 7 | . 14 14 11 1 3 10 7 7 7 12 13 13 11 . . . . . Peak Build Rating 113 | 6 10 10 12 21 30 38 38 43 41 50 50 50 72 94 93 110 97 113 Average Rating 46 | 4 8 9 10 13 26 34 36 39 41 49 50 50 61 83 88 104 95 77 On Entrance 43 | . 6 9 10 11 21 30 35 38 41 41 50 50 50 72 83 93 95 93 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . . . 7 . 1 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 14 29 30 28 22 22 24 24 24 23 29 28 28 39 51 44 49 41 49 Greatest Support 79 | 20 20 26 16 22 24 24 26 26 26 31 31 31 40 45 45 57 57 79 Greatest Overweight (x) 2 | . 2 2 1 . . 1 . . . . . . . 1 . 1 . . Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 7 14 15 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Most Carried 15 | 6 15 15 15 8 8 8 8 8 8 8 8 8 8 8 7 8 7 8 Average Carried 8 | 3 12 14 9 7 7 7 7 7 7 5 7 8 7 7 5 5 6 4 Final Capacity 15 | 8 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 15 | 4 15 15 8 7 7 8 7 8 6 8 8 8 8 7 5 6 6 5 Class Distribution -------------------- 58% | Sprinter 16% | Infiltrator-Sprinter 16% | Mutant 4% | Scavenger-Sprinter 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Infiltrator-Sprinter | -4/Factory Infiltrator-Sprinter | -3/Research Infiltrator-Sprinter | -2/Research Sprinter | -2/Quarantine Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Matter Collected 1808 | 246 36 53 . 32 383 . 108 59 21 38 98 . 364 243 . . 108 19 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 476 | . 36 60 . 182 3 . . . . 38 54 . . 85 18 . . . Parts 42 | . 4 11 . 13 1 . . . . 1 3 . . 7 2 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 17 | . 2 6 . 8 . . . . . . 1 . . . . . . . Guns 6 | . 2 3 . . . . . . . . 1 . . . . . . . AOE 11 | . . 3 . 8 . . . . . . . . . . . . . . Classes Destroyed 8 | . 1 . . 3 1 . . . . 1 . . . 2 . . . . Worker 2 | . . . . . . . . . . . . . . 2 . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . Operator 3 | . . . . . 1 . . . . . . . . 1 1 . . . Watcher 1 | . . . . . . . . . . 1 . . . . . . . . Swarmer 11 | . 2 6 . 3 . . . . . . . . . . . . . . Grunt 3 | . . . . 3 . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 1 | . . . . 1 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | . 2 3 . 8 1 . . . . 1 1 . . 3 1 . . . Combat Bots Only 8 | . 2 3 . 8 . . . . . . 1 . . . . . . . Max Kills in Single Turn 4 | . 1 3 . 4 1 . . . . 1 1 . . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . 4 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Hostile Shots Fired 569 | . 7 15 6 31 22 11 12 . 7 15 3 . 12 68 2 50 9 299 Missed 257 | . . 2 5 17 9 8 6 . 1 11 . . 6 37 1 27 6 121 Hits 312 | . 7 13 1 14 13 3 6 . 6 4 3 . 6 31 1 23 3 178 Melee 1 | . . . . . . 1 . . . . . . . . . . . . Projectile 311 | . 7 13 1 14 13 2 6 . 6 4 3 . 6 31 1 23 3 178 Critical Strikes 7 | . 1 . . 1 . . . . . . . . 1 1 . . . 3 Damage Taken 5119 | . 57 101 12 208 234 94 91 . 113 28 55 . 122 552 30 484 63 2875 Core 2068 | . 6 25 12 36 52 24 . . . 5 . . 18 104 . 164 . 1622 Absorbed by Shields 50 | . . . . . 31 . . . . . . . . . . 19 . . Regen/Repaired (Parts) 24 | . . . . . . 24 . . . . . . . . . . . . Core Remaining (%) 93 | 100 . 87 97 . 84 . . . 96 . . 99 98 90 100 . 88 . Volleys Fired 70 | . 7 8 . 7 13 . . . . 4 2 . 7 13 4 . . 5 Largest 2 | . 2 2 . 2 2 . . . . 2 2 . 2 1 1 . . 1 Hottest 93 | . 70 70 . 93 63 . . . . 50 50 . 50 55 55 . . 55 Shots Fired 107 | . 14 16 . 10 19 . . . . 8 4 . 14 13 4 . . 5 Gun 75 | . 14 15 . 3 17 . . . . 8 4 . 14 . . . . . Cannon 22 | . . . . . . . . . . . . . . 13 4 . . 5 Launcher 10 | . . 1 . 7 2 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 75 | . 7 8 . . 12 . . . . 8 4 . 14 13 4 . . 5 Thermal 22 | . 7 7 . 3 5 . . . . . . . . . . . . . Explosive 10 | . . 1 . 7 2 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | . 2 1 . 3 1 . . . . 1 5 . 8 4 6 . . . Robot Miss Streak 7 | . 3 5 . 1 7 . . . . 4 . . 4 1 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 49 | . 6 5 . 5 3 . . . . 2 4 . 8 8 3 5 . . Core Hits 46 | . 2 6 . 20 5 . . . . 2 2 . 3 4 2 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . Blast 1 | . . . . . . . . . . . . . . . 1 . . . Melee Attacks 11 | . . . . . 6 . . . . . . . . . . 5 . . Impact 6 | . . . . . 6 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 . . . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 1809 | . 89 173 . 717 196 . . . . 32 86 . 121 286 109 . . . Guns 438 | . 89 61 . 16 33 . . . . 32 86 . 121 . . . . . Cannons 395 | . . . . . . . . . . . . . . 286 109 . . . Explosions 922 | . . 112 . 701 109 . . . . . . . . . . . . . Melee 54 | . . . . . 54 . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 754 | . 39 48 . . 33 . . . . 32 86 . 121 286 109 . . . Thermal 79 | . 50 13 . 16 . . . . . . . . . . . . . . Explosive 922 | . . 112 . 701 109 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 54 | . . . . . 54 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 2 3 3 . . . . . 3 . 1 1 10 Average Corruption 3 | . . . . . . 2 2 3 . . . . . 2 . 1 1 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . 1 1 . . . . . . 2 . . 1 4 Message Errors 3 | . . . . . . 1 . . . . . . . 1 . . . 1 Matter Fused 2 | . . . . . . . . . . . . . . 1 . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 63 | . . . . 43 10 . . . . . . . . 10 . . . . Projectiles 10 | . . . . . . . . . . . . . . 10 . . . . Explosions 53 | . . . . 43 10 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 91 | . . . . 33 58 . . . . . . . . . . . . . Shots 3 | . . . . 1 2 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 474 | . 36 63 . 76 292 . . . . 6 11 . 133 14 45 474 . 332 Average Temperature 85 | . 17 31 . 25 85 . . . . 3 6 . 47 4 22 122 . 139 Received Heat Transfer 414 | . 6 . . 90 60 9 . . 12 6 9 . 63 33 9 36 18 63 Effects 7 | . . . . . 5 . . . . . . . . . . 1 . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . 5 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 222 | . 148 37 . 37 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Maximum Alert Level 2 | . . . . 1 2 1 . . . . . . . . . . . . Low Security (%) 87 | 100 100 100 100 78 57 24 . . . 100 . . 100 100 100 100 100 100 Level 1 11 | . . . . 21 32 75 . . . . . . . . . . . . Level 2 1 | . . . . . 10 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 522 | . 71 85 75 314 522 237 . . . 36 . . 118 40 20 20 5 20 Initial 237 | . . 15 19 27 132 237 . . . 21 . . . 14 . . 5 . Average 65 | . 27 43 25 98 236 211 . . . 11 . . 50 7 9 3 2 . Influence Increases 2155 | . 111 151 90 347 790 90 . . 45 37 . . 259 118 20 50 . 47 Destroy 0b10 Robot/C 740 | . 40 120 . 160 280 20 . . . . . . 100 . . . . 20 Destroy 0b10 Robot/NC 55 | . . . . . 15 . . . . 5 . . 10 20 5 . . . Destroy Leader 184 | . 10 20 . 40 70 10 . . . 2 . . 32 . . . . . Allied During Kill 183 | . . . . . 152 . . . . . . . 31 . . . . . Successful Hack 68 | . . . . 7 12 30 . . . . . . 14 . . 5 . . Disable Machine 30 | . . . . 15 . . . . . . . . . 15 . . . . Destroy Structure 100 | . 1 11 . 50 6 . . . . . . . 12 8 . . . 12 Partial Spotted 315 | . . . 30 . 60 30 . . . 30 . . 45 60 15 45 . . Lose Combat Pursuer 480 | . 60 . 60 75 195 . . . 45 . . . 15 15 . . . 15 Influence Decreases 2155 | . 70 141 76 98 582 425 140 47 10 72 . . 230 147 20 40 10 47 Entered New Map 714 | . . 26 32 38 182 285 70 47 . 14 . . . 15 . . 5 . Time Decay 925 | . 70 115 20 40 140 120 60 . 10 58 . . 120 112 20 30 5 5 Lost Part 89 | . . . . 20 20 . 10 . . . . . 10 . . 10 . 19 Lost Ally 403 | . . . . . 240 20 . . . . . . 100 20 . . . 23 Purge Threat 24 | . . . 24 . . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . . 5 1 . . . . . . 2 2 . 2 . 5 Investigation 4 | . . . . . . 1 . . . . . . 1 . . 1 . 1 Extermination 5 | . . . . . . . . . . . . . 1 1 . 1 . 2 Reinforcement 5 | . . . . . 3 . . . . . . . . 1 . . . 1 Assault 2 | . . . . . 2 . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Distress Signals 22 | . 2 . 1 2 5 . . . . . . . . 4 . 2 2 4 Communications Jammed 7 | . . . . . . . . . . . . . . . . 7 . . Distress Signals 7 | . . . . . . . . . . . . . . . . 7 . . Times Spotted 227 | . 7 6 5 20 36 3 6 . 3 3 5 . 7 36 3 42 13 32 Peak Tracking Total 17 | . 4 3 5 11 14 2 5 . 4 2 6 . 3 16 2 14 13 17 Tactical Retreats 36 | . 2 . 1 1 2 1 2 . 1 1 . . 4 6 . 8 . 7 ECM-based Alert Blocks 92 | . . . . . . 1 5 . . 1 . . 4 28 . 32 . 21 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Traps Triggered 12 | . 1 . . . 3 4 . . . . . . . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Machines Disabled 2 | . . . . 1 . . . . . . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Machines Accessed 26 | . 1 . 1 2 5 3 2 . 1 . . . 3 4 . 1 2 1 Terminals 15 | . . . 1 2 5 1 . . 1 . . . . 2 . 1 1 1 Fabricators 4 | . . . . . . 1 . . . . . . 2 1 . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 50 | . 3 . 2 4 11 5 6 . 2 . . . 4 6 . 2 2 3 Successful 28 | . 2 . 1 2 5 4 6 . 2 . . . 2 2 . 1 1 . Failed 22 | . 1 . 1 2 6 1 . . . . . . 2 4 . 1 1 3 Catastrophic 2 | . . . . . . . . . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 30 | . . . . . 1 . . 1 1 2 . . 11 . . 3 7 4 Terminals 30 | . . . 2 4 11 1 . . 2 . . . . 4 . 2 1 3 Fabricators 4 | . . . . . . 1 . . . . . . 2 1 . . . . Repair Stations 4 | . . . . . . 3 . . . . . . . 1 . . . . Recycling Units 5 | . 3 . . . . . . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 21 | . . . 1 2 5 1 6 . 2 . . . . 2 . 1 1 . Record 9 | . . . . 1 . . 5 . 2 . . . . . . . 1 . Open Door 3 | . . . . . 1 . 1 . . . . . . . . 1 . . Open DSF 2 | . . . . . . . . . . . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . . . 3 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . 1 . . . . . Build 2 | . . . . . . 1 . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . 1 1 4 3 . . 1 . . . 1 3 . 1 1 1 Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . 58 . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . 14 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . 2 . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . no_distress 1 | . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Total Allies 27 | . . . . . 12 3 . 4 . . . . 5 . . . . 3 Largest Group 12 | . . . . . 12 3 . 4 . . . . 5 . . . . 3 Highest-Rated Group 402 | . . . . . 235 90 . 157 . . . . 402 . . . . 345 Highest-Rated Ally 115 | . . . . . 31 30 . 40 . . . . 96 . . . . 115 Zionite Dispatches 3 | . . . . . . . . . . 1 . . 1 . . . . 1 Light 2 | . . . . . . . . . . . . . 1 . . . . 1 Recon 1 | . . . . . . . . . . 1 . . . . . . . . Total Orders 4 | . . . . . . . . . . 2 . . . 2 . . . . EXPLORE 4 | . . . . . . . . . . 2 . . . 2 . . . . Ally Attacks 148 | . . . . . 104 6 . . . . . . 31 . . . . 7 Total Damage 2636 | . . . . . 1401 175 . . . . . . 729 . . . . 331 Kills 25 | . . . . . 16 1 . . . . . . 7 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Active Infowar (turns) 3221 | . 185 266 65 97 289 249 137 352 191 116 119 73 309 288 46 184 42 213 Optics 1476 | . 185 266 65 97 289 249 137 188 . . . . . . . . . . Sensors 411 | . . . . . . . . . . . . . . . 16 184 42 169 Terrain 920 | . . . . . . . . 169 191 116 119 73 252 . . . . . Jamming 345 | . . . . . . . . . . . . . 42 111 31 161 . . ECM 1783 | . . . . . . 147 137 182 . 114 119 73 238 288 46 184 42 213 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . 2 . . 1 2 . . . . . . Drone Launches 4 | . . . . . . . . . . 2 . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . 1 . . 1 1 . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . 1 . . 1 . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Turns Passed 3511 | 67 241 266 65 97 289 249 137 352 191 164 119 73 311 366 46 184 42 252 Spaces Moved 9136 | 44 175 218 135 170 470 782 533 1229 485 348 483 318 950 883 108 694 230 881 Core 8 | 8 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 39 | 36 3 . . . . . . . . . . . . . . . . . Wheels 391 | . 172 218 . . . . . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 8698 | . . . 135 170 470 782 533 1229 485 348 483 318 949 883 108 694 230 881 Fastest Speed 12 | 50 80 105 31 26 24 24 24 24 24 23 23 23 21 17 18 12 14 14 Average Speed 25 | 107 99 105 35 30 24 24 24 24 24 23 23 23 21 17 18 15 14 21 Slowest Speed 120 | 120 120 110 111 34 27 104 24 24 26 23 23 23 100 92 18 87 14 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . . . . 16 2 . . . . 1 . 6 7 . 25 3 13 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 4 38 42 17 29 82 22 46 91 75 11 78 36 24 27 5 15 35 32 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . . . . . . . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . 1 1 2 . 3 1 . . . . . . Spaces Dug 11 | . . . . 7 . . . . . . . . . . . . . 4 Terrain Destroyed 68 | . . 11 . 44 5 . . . . . . . . 4 . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . . . . 4 . . . 4 AOE 60 | . . 11 . 44 5 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Pro Fac Low Low Fac Fac Res Res Qua Acc Total 10099 | 64 227 239 151 206 608 840 541 1282 554 427 487 317 1048 1069 130 746 235 928 Wait 652 | 5 30 5 2 5 71 42 8 43 68 62 . . 43 153 13 52 5 45 Move 8982 | 43 174 217 134 169 441 777 532 1228 484 347 480 317 937 869 107 649 222 855 Hop 62 | . . . . . 12 2 . . . . 1 . 6 6 . 19 3 13 Pick Up 89 | 10 12 3 1 6 8 7 . 3 . 5 2 . 17 3 1 5 2 4 Fast Attach 19 | . . 1 . 3 2 2 . . . . . . 4 4 . . . 3 Attach 52 | 6 1 . 2 4 3 4 1 . 2 6 . . 6 4 4 4 2 3 Detach 13 | . . . . 2 1 . . . . 3 . . 3 2 1 1 . . Swap 41 | . 3 2 6 3 3 2 . 7 . . . . 5 8 . 2 . . Drop 58 | . . 3 6 7 8 4 . 1 . . 2 . 20 7 . . . . Fire 70 | . 7 8 . 7 13 . . . . 4 2 . 7 13 4 . . 5 Melee 11 | . . . . . 6 . . . . . . . . . . 5 . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . 40 . . . . . . . . . . 9 1 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: [*Res] / Arm) -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 9) 240 | -10/Materials | Discovered new exit (range 17) 309 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 320 | -10/Mines | Met a Derelict bent on vengeance 414 | -10/Mines | Identified exit to Subcaves 571 | -10/Mines | Discovered new exit (range 5) 575 | -10/Mines | Entered Materials 575 | -9/Materials | Evolved 2 slots: Propulsion x2 637 | -9/Materials | Discovered new exit (range 8) 640 | -9/Materials | Entered another Materials area 640 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 641 | -8/Materials | Identified exit to Storage 737 | -8/Materials | Entered Storage 754 | -8/Storage | Destroyed 8 combat bots 794 | -8/Storage | Discovered new exit (range 10) 811 | -8/Storage | Met a pair of Derelict thieves 831 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1012 | -8/Storage | Lost 11 allies 1020 | -8/Storage | Discovered new exit (range 18) 1026 | -8/Storage | Entered Factory 1026 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1124 | -7/Factory | Repaired Cesium-ion Thruster? 1239 | -7/Factory | Fabricated L-41 Fighter (x3) 1245 | -7/Factory | Build established: Sprinter 1267 | -7/Factory | Discovered new exit (range 4) 1275 | -7/Factory | Entered Lower Caves 1287 | -7/Lower Caves | Entered an active Warlord outpost 1293 | -7/Lower Caves | Learned Extension emergency access door positions 1293 | -7/Lower Caves | Learned Armory emergency access door positions 1293 | -7/Lower Caves | Learned Research garrison access intel 1410 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1412 | -7/Lower Caves | Entered Zion 1430 | -7/Zion | Learned Factory emergency access door positions 1452 | -7/Zion | System corruption cleaned by Quarantine Array 1487 | -7/Zion | Found Prototype Device 1515 | -7/Zion | Received a visual enhancement algorithm 1516 | -7/Zion | Ran a visual enhancement algorithm 1544 | -7/Zion | Learned 4 Factory zone layouts 1565 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1637 | -7/Zion | Met Imprinter 1669 | -7/Zion | Given A8's code to call for help 1679 | -7/Zion | Imprinted 1681 | -7/Zion | Declared Zion's savior 1756 | -7/Zion | Found GAL Module 1762 | -7/Zion | Discovered new exit (range 9) 1764 | -7/Zion | Entered Proximity Caves 1771 | -6/Proximity Caves | Ran a visual enhancement algorithm 1889 | -6/Proximity Caves | Spotted B-75 Beast 1950 | -6/Proximity Caves | Discovered new exit (range 8) 1955 | -6/Proximity Caves | Entered Factory 1955 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1968 | -6/Factory | Discovered new exit (range 16) 1985 | -6/Factory | Zion Recon squad teleported in 2119 | -6/Factory | Entered Lower Caves 2136 | -6/Lower Caves | Learned Factory trap positions 2224 | -6/Lower Caves | Ambushed by wild Derelicts 2237 | -6/Lower Caves | Discovered new exit (range 5) 2238 | -6/Lower Caves | Entered another Lower Caves area 2239 | -6/Lower Caves | Learned Factory security intel 2251 | -6/Lower Caves | Discovered new exit (range 16) 2311 | -6/Lower Caves | Entered Factory 2311 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2312 | -5/Factory | Loaded intel: 94 trap records 2325 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2329 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2395 | -5/Factory | Retrieved Zion intel report: Branch Access 2395 | -5/Factory | Identified exit to Upper Caves 2405 | -5/Factory | Zion Light squad teleported in 2462 | -5/Factory | Spotted B-75 Beast 2566 | -5/Factory | Fabricated Adv. Trap Scanner? 2580 | -5/Factory | Lost 3 allies 2594 | -5/Factory | Discovered new exit (range 15) 2622 | -5/Factory | Entered another Factory area 2622 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2623 | -4/Factory | Identified exit to Armory 2984 | -4/Factory | Discovered new exit (range 9) 2988 | -4/Factory | Entered Research 2988 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 2989 | -3/Research | Loaded intel: 4 garrison access locations 3032 | -3/Research | Discovered new exit (range 12) 3034 | -3/Research | Entered another Research area 3034 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3055 | -2/Research | Retrieved Zion intel report: Branch Access 3055 | -2/Research | Identified exit to Quarantine 3094 | -2/Research | Build established: Infiltrator-Sprinter 3218 | -2/Research | Entered Quarantine 3232 | -2/Quarantine | Lost 3 parts (1p1n1u) 3241 | -2/Quarantine | Retrieved Zion intel report: Main Access 3241 | -2/Quarantine | Identified exit to Access 3260 | -2/Quarantine | Entered Access 3260 | -1/Access | Evolved 2 slots: Propulsion x2 3282 | -1/Access | Spotted B-99 Colossus 3373 | -1/Access | Lost 12 parts (3p4n5u) 3398 | -1/Access | Zion Light squad teleported in 3429 | -1/Access | Crushed by falling debris 3429 | -1/Access | System corruption reached 10% 3429 | -1/Access | Garrison activated, responded to threat 3463 | -1/Access | Spotted B-99 Colossus 3464 | -1/Access | Lost 5 parts (1p2n2u) 3464 | -1/Access | Spotted B-99 Colossus 3486 | -1/Access | Core integrity fell below 50% 3504 | -1/Access | Core integrity fell below 20% 3506 | -1/Access | Build established: Sprinter 3512 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- Penetrated by Slug. Slug penetrates Sealed Heavy Doors. B-99 Colossus exits siege mode. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Imp. Flight Unit destroyed. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Acquired 7 matter. Slug penetrates B-99 Colossus. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates Sealed Heavy Doors. System corrupted: Matter fused (-9). B-99 Colossus activates siege mode. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# # """""" #????????? | | ?????????????#######??# # """""" #????????? | | ?????????????# ?# # """""" #????????? | | ?????????????# ?# # ? #????????? | | ?????????????# "" # # ? #????????? | | ?????????????# "" # # #????????? | | ?????????????# Y" + ##############????????? | | ?????????????# = "" # #????##???????????????? | | ?????????????# "" # #####"##########??????? | | ?????????????# ?# % # #??????? | | ?????????????# ?# # !* #??????? | | ?????????????#######??# # ** #??????? | | ??????????????????????#% %# #??????? | | ??????????????????????# + ] #??????? | | ??????????????????????# ; % #??????? | | ?????????????????????## ##;#############??????? | | ???????????????????###; ;;;#??????????????????? | | ???????????????????# % #??????????????????? | | ???????????????????# % #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????#% BB #??????????????????? | | ???????????????????# BB #??????????????????? | | ???????????????????# %% #??????????????????? | | #??????????????????#% #??????????????????? | | #??????????????????#"" ""%""""#??????????????????? | | #???????????????????" """@"??????????????????????? | | #???????????????????"""?"""??????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ????????????????????????????????????????? | | ???????????????????""""""""""""?????????#? | | ???????????????????#"" #?????????# " | | ???????????????????#"" #?????????#! """ | | ???????????????????#"" #?????????# """ | | ???????????????????#T #?????????# " | | ???????????????????#"" #?????????# | | ???????????????????#"" #?????????# | | ####################"" #################### | | | | | | #######+###########################+######+####### | | ?# #?????????????????# # | | ?# #?????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 55 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 ECM Strength 1 Jamming Range 14 Power Amplification 30 Armor Coverage 150 Evasion (%) 77 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Adv. Trap Scanner | x2 | -5/Factory | Preloaded Repaired ---------- Cesium-ion Thruster | 4% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Cya! Denied? Dodgeball, But With Guns Junior Dev Just What I Needed My Command Is Your Wish Omniscient Cartographer Plot Armor Respectable Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed BoltCooledRifle Manual? 0 Play Time 03:25:12 Cumulative 20.1 hours Start 2025.12.11 @ 15:10:03 End 2025.12.11 @ 22:23:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b7f99b77-62d3-462d-a859-eb0583fc3e56