Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.16 @ 00:42:13 Player: Demise Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (184) 920 Value Destroyed (6567) 6567 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2511) 2511 TOTAL SCORE: 16798 Bonus ------- High Alert Combat Kills 151 Follower Combat Kills 60 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1300 Matter 67/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Myomer Leg Hardened Medium Armor Plating Improved Force Field Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Experimental Power Amplifier Coolant Network Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer System Shield Advanced Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Dispersion Rifle Railgun Scythe > --- INVENTORY -------- Improved Heavy Treads Improved Energy Well Long-range Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Improved Focal Shield Improved Force Field Advanced Hacking Suite Variable Charge Gun Variable Charge Gun Magnetic Acceleration Cannon Micro-nuke Launcher Shock Maul [Rating: 122] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Force Rifle Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Stasis Projector Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Slots Evolved 14 | . . 2 2 . 2 . 2 2 . . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . Utility 9 | . . 2 . . . . 2 2 . . . 1 . . 2 Weapon 2 | . . . 1 . . . . . . . . 1 . . . Parts Attached 309 | 11 8 21 23 11 20 1 14 21 57 7 19 24 8 13 51 Power 32 | 1 1 2 2 2 3 . 1 3 5 . 2 3 3 1 3 Engine 8 | 1 1 2 . . . . 1 2 . . 1 . . . . Core 20 | . . . 2 2 3 . . 1 5 . 1 3 1 1 1 Reactor 4 | . . . . . . . . . . . . . 2 . 2 Propulsion 89 | 6 2 8 7 4 6 . 4 5 13 3 11 4 1 . 15 Treads 21 | . 1 1 5 2 . . . 3 3 . 1 . 1 . 4 Leg 22 | . . 2 . 2 2 . 1 . 7 1 4 . . . 3 Wheel 39 | 6 1 2 2 . . . 3 2 3 2 6 4 . . 8 Hover . | . . . . . . . . . . . . . . . . Flight 7 | . . 3 . . 4 . . . . . . . . . . Utility 94 | 1 3 6 6 2 6 1 6 9 18 3 . 8 2 5 18 Device 53 | . . 2 3 1 5 . 5 5 13 1 . 4 1 2 11 Storage 8 | 1 1 1 . . 1 . . 2 . . . . . 1 1 Processor 17 | . 2 1 . . . 1 1 2 2 2 . 2 1 1 2 Hackware 2 | . . . 1 . . . . . . . . . . . 1 Protection 14 | . . 2 2 1 . . . . 3 . . 2 . 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 94 | 3 2 5 8 3 5 . 3 4 21 1 6 9 2 7 15 Energy Gun 20 | 1 . . 4 1 . . 1 3 1 . 2 3 . 2 2 Energy Cannon 6 | . . 1 1 . . . . . . . . 1 . 2 1 Ballistic Gun 46 | 2 2 4 2 1 3 . . 1 17 1 2 4 . 2 5 Ballistic Cannon 3 | . . . . . . . 1 . . . 1 . . . 1 Launcher 4 | . . . . 1 . . . . . . . . 1 . 2 Special Weapon 1 | . . . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . . . . . . . 1 1 Slashing Weapon 10 | . . . 1 . 2 . 1 . 3 . 1 1 . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 1 . . . . 2 . . . . . 1 5 Parts Lost 107 | . 2 1 6 4 3 6 2 . 19 3 11 4 1 2 43 Power 12 | . . . 2 2 . 1 . . 1 . 2 . . . 4 Propulsion 29 | . 1 1 1 1 1 2 . . 4 2 5 1 . . 10 Utility 36 | . . . 1 1 1 1 2 . 10 1 1 2 1 1 14 Weapon 30 | . 1 . 2 . 1 2 . . 4 . 3 1 . 1 15 Highest Loss Streak 11 | . 1 1 3 2 2 6 2 . 7 3 7 4 1 2 11 Average Slot Usage (%) 89 | . 92 99 95 96 96 75 59 84 92 98 93 91 94 78 68 Engine 3 | . 13 11 1 . . . . 6 . . . . . . . Core 5 | . . . 6 8 14 13 . 1 10 11 9 9 5 . 2 Treads 7 | . 4 11 17 18 3 . . 1 6 12 4 . 2 5 2 Leg 2 | . . 6 . 4 3 . . . 5 . 3 . . . . Wheel 7 | . 15 3 9 2 . . 6 11 6 8 9 20 14 10 6 Flight 2 | . . . . . 23 20 6 1 . . . . . . . Device 11 | . . 4 4 1 11 6 15 25 20 18 16 14 16 9 8 Storage 9 | . 14 16 18 18 8 6 . 2 5 5 5 5 5 9 8 Processor 13 | . 14 11 9 9 7 15 19 12 13 21 23 19 17 21 15 Protection 3 | . . 10 2 6 . . . . 2 . . 4 5 2 3 Energy Gun 2 | . . . 6 3 . . 2 8 . . 1 1 1 2 3 Ballistic Gun 13 | . 26 21 16 22 17 5 . . 13 15 12 8 5 2 5 Slashing Weapon 1 | . . . 1 . 3 6 4 2 1 . 1 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 117 | 10 26 49 55 49 56 29 19 51 68 45 54 69 88 88 117 Greatest Support 76 | 32 20 20 40 40 30 17 32 50 70 76 70 48 70 70 75 Greatest Overweight (x) 28 | 2 2 4 5 4 2 2 6 15 17 4 17 1 2 1 28 Average Overweight (x) 1 | . 1 3 2 2 1 . . . 2 2 1 . 1 . 2 Largest Inventory Capacity 18 | 6 10 16 16 16 16 8 4 10 10 10 10 10 10 14 18 Average Capacity 11 | 5 8 13 16 16 10 7 4 6 10 10 10 10 10 13 16 Most Carried 18 | 6 10 16 16 16 16 7 4 10 10 10 10 10 10 14 18 Average Carried 10 | 5 7 12 15 15 9 6 3 5 9 10 9 8 9 12 14 Final Capacity 16 | 6 10 16 16 16 8 4 4 10 10 10 10 10 10 14 4 Final Carried 16 | 6 10 16 16 16 8 4 4 10 10 10 10 10 10 14 4 Class Distribution -------------------- 31% | Scavenger-Mutant 29% | Mutant 21% | Scavenger-Gunner 4% | Gunner 3% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Assassin | -6/Factory Skirmisher | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Matter Collected 6576 | 400 135 699 684 437 . . 25 390 1569 240 471 138 301 278 809 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8769 | 252 254 548 1059 578 152 . 16 255 1810 434 677 90 750 278 1616 Parts 470 | 30 20 40 63 30 13 . 3 18 78 24 27 9 2 9 104 Haulers Intercepted 12 | . 2 5 2 . 1 . . 1 . . . . . . 1 Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Combat Hostiles Destroyed 130 | . 5 6 24 17 2 . . 1 29 6 6 2 3 3 26 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 102 | . 5 6 21 13 2 . . 1 29 6 6 1 . 3 9 Cannons 8 | . . . 3 . . . . . . . . 1 1 . 3 AOE 17 | . . . . 4 . . . . . . . . 2 . 11 Classes Destroyed 16 | 3 3 2 2 . 1 . . . 4 . . . 1 . . Worker 11 | 2 . . . . . . 1 4 . . . . . . 4 Builder 13 | . . . 2 . . . . . . 1 . 1 . . 9 Tunneler 9 | 9 . . . . . . . . . . . . . . . Hauler 12 | . 2 5 2 . 1 . . 1 . . . . . . 1 Recycler 4 | 1 . . . . . . . . . . . . . 1 2 Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 4 | . . 1 2 . . . . . . 1 . . . . . Swarmer 41 | . 3 . 13 6 . . . . 10 . . . . . 9 Grunt 43 | . 2 3 7 9 1 . . . 10 3 2 . . . 6 Brawler 2 | . . . . . . . . . 2 . . . . . . Duelist 2 | . . . . . . . . . 1 . 1 . . . . Sentry 15 | . . 3 4 2 . . . 1 4 . . . . 1 . Hunter 13 | . . . . . . . . . 1 1 2 . . . 9 Programmer 9 | . . . . . 1 . . . . 2 . 2 . 2 2 Behemoth 2 | . . . . . . . . . 1 . 1 . . . . Compactor 3 | . . . . . . . . . . . . . 3 . . Best Kill Streak 9 | 4 3 3 9 8 2 . 1 3 7 6 3 3 2 1 9 Combat Bots Only 8 | . 3 3 7 8 1 . . 1 7 4 3 2 2 1 6 Max Kills in Single Turn 7 | 1 1 1 2 2 1 . 1 1 1 2 1 2 1 1 7 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 5 | . . . . 2 . . . . . . . . 1 . 5 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Damage Taken 19272 | . 280 493 1214 869 618 466 287 28 3986 538 1198 529 48 719 7999 Core 2950 | . 57 83 179 165 134 211 76 . 379 95 110 120 . 41 1300 Absorbed by Shields 364 | . . . 13 105 46 . . . 200 . . . . . . Reduced by Siege Mode 43 | . . . . . . . . . 10 . . . . . 33 Core Remaining (%) 70 | 100 77 79 . 37 . 50 91 . . . 41 . . 86 . Volleys Fired 520 | 30 31 49 75 45 7 . 1 5 104 17 30 8 11 17 90 Largest 4 | 2 2 2 3 3 2 . 2 3 3 3 3 4 4 3 4 Hottest 336 | 60 60 43 118 102 51 . 128 203 173 99 336 240 200 233 199 Shots Fired 1183 | 60 61 98 206 132 14 . 2 15 216 43 84 24 41 36 151 Gun 1078 | 60 61 98 199 126 14 . 1 10 216 43 83 18 14 27 108 Cannon 72 | . . . 7 . . . 1 5 . . 1 6 10 8 34 Launcher 25 | . . . . 6 . . . . . . . . 9 1 9 Special 8 | . . . . . . . . . . . . . 8 . . Kinetic 928 | 30 57 98 150 104 14 . 1 5 209 43 67 12 12 14 112 Thermal 159 | 30 4 . 26 22 . . 1 10 4 . 17 12 10 15 8 Explosive 25 | . . . . 6 . . . . . . . . 9 1 9 Electromagnetic 63 | . . . 30 . . . . . 3 . . . 2 6 22 Robot Hit Streak 33 | 8 10 21 33 14 9 . . 4 27 19 25 11 14 9 17 Robot Miss Streak 6 | 3 2 2 3 3 1 . . 1 6 1 1 1 1 2 2 Penetration Max 1 | . . . . . 1 . . . 1 1 . . . . 1 Secondary Targets 16 | . 2 1 5 1 . . . . 5 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 1 . . . . 1 Shots Hit Robots 901 | 35 43 75 158 77 11 . 1 16 187 37 65 18 30 29 119 Core Hits 410 | 13 13 24 52 35 5 . 5 7 105 16 19 4 10 9 93 Critical Hits 33 | 1 . 1 1 1 1 . . 3 11 3 4 . . . 7 Critical Kills 21 | . . 1 . 1 1 . . 2 7 1 3 . . . 5 Critical Parts Destroyed 11 | 1 . . 1 . . . . 1 4 2 . . . . 2 Melee Attacks 116 | . . . 5 . 14 . 6 9 28 . 12 11 . 2 29 Impact 11 | . . . . . . . . . . . . . . 2 9 Slashing 90 | . . . 5 . 14 . 6 9 28 . 12 11 . . 5 Piercing 15 | . . . . . . . . . . . . . . . 15 Sneak Attacks 11 | . . . 1 . . . 1 6 . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 23415 | 365 451 1040 2054 1403 276 . 99 844 4787 1077 2049 585 1724 901 5760 Guns 14017 | 365 451 1040 1812 1034 276 . . 163 3692 1077 1202 307 227 571 1800 Cannons 1423 | . . . 125 . . . . 93 . . 20 180 355 107 543 Explosions 4053 | . . . . 369 . . . . . . . . 1142 . 2542 Melee 3850 | . . . 111 . . . 90 588 1095 . 827 98 . 223 818 Ramming 72 | . . . 6 . . . 9 . . . . . . . 57 Kinetic 11913 | 139 405 1040 1238 829 276 . . 93 3494 1077 844 201 225 263 1789 Thermal 3326 | 226 46 . 363 205 . . . 163 134 . 378 286 355 380 790 Explosive 3421 | . . . . 369 . . . . . . . . 1142 . 1910 Electromagnetic 833 | . . . 336 . . . . . 64 . . . 2 35 396 Impact 392 | . . . . . . . . . . . . . . 223 169 Slashing 2809 | . . . 111 . . . 90 588 1095 . 827 98 . . . Piercing 649 | . . . . . . . . . . . . . . . 649 Highest Corruption 31 | . . . . . 3 3 2 . 6 8 8 10 28 31 17 Average Corruption 9 | . . . . . 2 3 2 . 5 6 8 8 17 28 11 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 228 | . . . . . 4 3 . . 63 12 30 5 18 46 47 Message Errors 35 | . . . . . 1 . . . 9 2 5 1 2 7 8 Matter Fused 37 | . . . . . 2 1 . . 10 3 7 . 2 5 7 Heat Flow Errors 17 | . . . . . 1 . . . 6 2 1 2 . 2 3 Energy Discharges 22 | . . . . . . 1 . . 10 . 2 1 3 4 1 Parts Rejected 5 | . . . . . . . . . 1 . 1 . 1 1 1 Data Loss (minor) 24 | . . . . . . 1 . . 11 2 2 . . 3 5 Data Loss (major) 3 | . . . . . . . . . 1 . . . . 2 . Misfires 6 | . . . . . . . . . 1 . 1 . 2 1 1 Alerts 2 | . . . . . . . . . . . . . 1 . 1 Misdirections 8 | . . . . . . . . . . . . 1 2 2 3 Targeting Errors 62 | . . . . . . . . . 12 3 11 . 3 18 15 Weapon Failures 7 | . . . . . . . . . 2 . . . 2 1 2 Overload Shots 1 | . . . . . . . . . . . 1 . . . . Overflow Damage 281 | . . . . 27 . . . 3 . . 2 6 . 133 110 Projectiles 19 | . . . . . . . . . . . . 6 . . 13 Explosions 61 | . . . . 27 . . . . . . . . . . 34 Melee 201 | . . . . . . . . 3 . . 2 . . 133 63 Knockbacks 7 | . . . . . . . 1 . . . 1 . . 2 3 Impact 3 | . . . . . . . 1 . . . . . . 2 . Kinetic 4 | . . . . . . . . . . . 1 . . . 3 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 298 | . . . 3 . . . 2 . . . . . 12 . 281 Shots 6 | . . . . . . . . . . . . . 1 . 5 Rammed 12 | . . . 1 . . . 5 . . . . . . . 6 Targets Rammed 12 | . . . 1 . . . 5 . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 543 | 20 45 60 335 424 251 4 15 543 421 151 181 197 150 321 207 Average Temperature 104 | 20 19 39 94 113 58 3 10 233 190 83 70 124 51 144 70 Received Heat Transfer 2874 | . 102 219 426 423 246 162 135 . 741 48 129 . 9 54 180 Effects 10 | . . . 1 2 . . . 4 3 . . . . . . Shutdowns 4 | . . . 1 . . . . 1 2 . . . . . . Energy Bleed 2 | . . . . 1 . . . 1 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . Siege Activations 2 | . . . . . . . . . 1 . . . . . 1 Total Turns 45 | . . . . . . . . . 10 . . . . . 35 Longest Duration 35 | . . . . . . . . . 10 . . . . . 35 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 2 | . . . 1 . . . . . . . . . . 1 . Impact Corruptions 5 | . . . . . . . . . . . . . . 4 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . . . 1 . . . . Heat Transferred 4779 | 525 100 . 740 518 . . . 259 300 . 568 296 370 444 659 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Peak Influence 517 | 60 211 192 346 517 271 26 77 105 462 420 369 246 100 165 475 Average Influence 159 | 27 113 47 155 343 178 20 39 35 274 336 324 184 59 126 153 Maximum Alert Level 2 | . 1 . 1 2 1 . . . 2 2 1 1 . . 2 Low Security (%) 66 | 100 70 100 55 34 55 100 100 100 39 . . 51 100 100 66 Level 1 27 | . 29 . 44 9 44 . . . 45 84 100 48 . . 30 Level 2 6 | . . . . 56 . . . . 14 15 . . . . 3 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . 5 5 . 6 . 2 1 . 1 . 3 . 1 7 Investigation 6 | . . 2 . . 1 . 2 1 . . . . . . . Extermination 6 | . . . . . 1 . . . . 1 . 1 . 1 2 Reinforcement 13 | . . 3 2 . 1 . . . . . . 2 . . 5 Assault . | . . . . . . . . . . . . . . . . Garrison 6 | . . . 3 . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . 2 Haulers Reinforced 4 | . . . . . . . . . . . . 1 . . 3 Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Distress Signals 10 | . 1 3 1 . 1 . 1 . . . . . . . 3 Communications Jammed 4 | . . . . . . . . 2 . 2 . . . . . Distress Signals 2 | . . . . . . . . . . 2 . . . . . Times Spotted 228 | . 8 9 46 20 13 9 5 6 42 7 8 3 6 6 40 Peak Tracking Total 9 | . 4 3 8 7 8 9 4 2 9 4 4 2 3 2 6 Tactical Retreats 31 | . . 1 8 1 6 . 2 1 11 . 1 . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Traps Triggered 32 | . . 1 1 9 3 . . 1 10 . . 4 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Machines Disabled 10 | . . . 1 1 . . 2 . . . . 1 . 4 1 Max in Single Turn 2 | . . . 1 1 . . 1 . . . . 1 . 2 1 Garrison Access 3 | . . . . . . . 1 1 . . . . . 1 . Garrison Relay 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Machines Accessed 45 | . 6 7 2 . 10 . 5 6 . 5 . 1 . 1 2 Terminals 22 | . 5 3 1 . 4 . 1 3 . 3 . 1 . . 1 Fabricators 2 | . . . . . 1 . . . . 1 . . . . . Repair Stations 4 | . 1 . . . 3 . . . . . . . . . . Recycling Units 6 | . . 2 . . 1 . 2 1 . . . . . . . Scanalyzers 4 | . . 2 . . . . 1 . . . . . . . 1 Garrison Access 7 | . . . 1 . 1 . 1 2 . 1 . . . 1 . Total Hacks 127 | . 22 25 9 . 24 . 12 13 . 13 . 2 . 1 6 Successful 81 | . 16 17 8 . 13 . 9 7 . 3 . 2 . 1 5 Failed 46 | . 6 8 1 . 11 . 3 6 . 10 . . . . 1 Catastrophic 7 | . 2 . . . 2 . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 60 | . 18 8 2 . 8 . 2 8 . 10 . 2 . . 2 Terminals 74 | . 19 12 8 . 9 . 3 9 . 10 . 2 . . 2 Fabricators 4 | . . . . . 2 . . . . 2 . . . . . Repair Stations 12 | . 3 . . . 9 . . . . . . . . . . Recycling Units 16 | . . 6 . . 3 . 5 2 . . . . . . . Scanalyzers 14 | . . 7 . . . . 3 . . . . . . . 4 Garrison Access 7 | . . . 1 . 1 . 1 2 . 1 . . . 1 . Terminal Hacks 16 | . 6 1 5 . 1 . 1 1 . . . 1 . . . Record 1 | . . . . . . . . 1 . . . . . . . Part Schematic 4 | . 3 . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 3 . . . 6 . . . . . . . . . . Scan Component 5 | . 1 . . . 4 . . . . . . . . . . Repair 3 | . 1 . . . 2 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . 4 . . 2 . 2 2 . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . Report Inventory 4 | . . 2 . . 1 . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . Retrieve Components 4 | . . 2 . . 1 . . 1 . . . . . . . Scanalyzer 14 | . . 7 . . . . 3 . . . . . . . 4 Insert Component 6 | . . 3 . . . . 1 . . . . . . . 2 Analyze 8 | . . 4 . . . . 2 . . . . . . . 2 Garrison Access Hacks 7 | . . . 1 . 1 . 1 2 . 1 . . . 1 . Unlock Access 4 | . . . 1 . 1 . . 1 . 1 . . . . . Seal Access 3 | . . . . . . . 1 1 . . . . . 1 . Unauthorized Hacks 25 | . 7 5 2 . 3 . 2 2 . 2 . 1 . . 1 Terminals 25 | . 7 5 2 . 3 . 2 2 . 2 . 1 . . 1 Track 7 | . 2 2 1 . 1 . 1 . . . . . . . . Botnet 18 | . 5 3 1 . 2 . 1 2 . 2 . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 37 | . 5 7 1 . 9 . 3 4 . 5 . 1 . . 2 Full Trace Events 4 | . . 1 . . 1 . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . 3 2 . . 1 . 1 . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . 2 . . . . . . . . . . Time 73 | . 26 . . . 47 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 45 | . . . . . . . 45 . . . . . . . . Retrieved Matter 45 | . . . . . . . 45 . . . . . . . . Retrieved Components 25 | . . 19 . . 4 . . 2 . . . . . . . Parts Scanalyzed 5 | . . 3 . . . . 1 . . . . . . . 1 Part Schematics Acquired 4 | . . 2 . . . . 1 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Used RIF Installer 3 | . . . . 1 . . . . 1 . 1 . . . . Coupler Efficiency 2 | . . . . . . . . . 1 . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . . . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Total Allies 1 | . . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . 1 . . Highest-Rated Group 46 | . . . . . . . . . . . . . 46 . . Highest-Rated Ally 46 | . . . . . . . . . . . . . 46 . . Total Orders 15 | . . . . . . . . . . . . . . 5 10 GOTO 3 | . . . . . . . . . . . . . . . 3 EXPLORE 6 | . . . . . . . . . . . . . . 2 4 RETURN 6 | . . . . . . . . . . . . . . 3 3 Ally Attacks 27 | . . . . . . . . . . . . . 27 . . Total Damage 921 | . . . . . . . . . . . . . 921 . . Kills 2 | . . . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . 3 2 Drone Recoveries 5 | . . . . . . . . . . . . . . 3 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Turns Passed 12181 | 251 578 2027 865 809 902 141 456 926 1692 330 610 441 222 493 1438 Spaces Moved 7188 | 138 377 1056 358 293 517 119 544 827 939 249 386 348 110 217 710 Core 43 | 11 . . . . . . 6 2 1 . 4 . . . 19 Treads 1000 | . 106 153 63 179 . . . . 75 6 19 . 52 217 130 Legs 732 | . . 414 . 71 118 . . . 56 . 56 . . . 17 Wheels 4629 | 127 271 488 295 43 . . 273 825 807 243 307 348 58 . 544 Hover . | . . . . . . . . . . . . . . . . Flight 784 | . . 1 . . 399 119 265 . . . . . . . . Fastest Speed 35 | 50 80 100 120 120 103 35 35 90 100 100 90 90 97 160 50 Average Speed 124 | 85 116 170 136 185 116 86 73 99 122 106 113 98 137 169 130 Slowest Speed 1450 | 150 180 335 200 240 180 172 350 800 900 160 900 100 180 180 1450 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 29 | 5 54 55 21 47 16 31 10 27 72 8 31 7 66 8 11 Regions Visited 15 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . 1 1 . 1 . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 35 | . . . 3 . 13 . 2 1 . . 2 10 . 1 3 Terrain Destroyed 284 | . . . 5 5 13 . 2 5 6 3 7 11 95 30 102 Melee 32 | . . . 3 . 13 . 2 1 . . . 10 . . 3 Projectile 32 | . . . 2 . . . . 4 6 3 7 1 . 3 6 AOE 220 | . . . . 5 . . . . . . . . 95 27 93 Actions | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Fac Gar Fac Gar Fac Was Fac Res Total 9220 | 218 461 1196 559 460 789 157 584 909 1256 278 478 407 137 310 1021 Wait 732 | 22 31 28 82 75 201 36 3 23 47 2 23 10 . 44 105 Move 7173 | 137 376 1055 358 292 517 118 539 826 938 249 385 348 109 216 710 Hop 2 | . . . . . . . 2 . . . . . . . . Pick Up 96 | 10 8 17 4 . 11 . 5 9 11 . 1 3 2 6 9 Fast Attach 185 | 7 4 13 11 4 4 . 10 17 29 6 13 17 5 11 34 Attach 49 | 1 3 3 1 2 8 1 4 1 7 . 3 1 . 2 12 Detach 29 | . 2 1 . 2 . . 1 4 2 1 2 . . 4 10 Swap 75 | 3 1 5 11 5 8 . . 3 21 1 3 6 3 . 5 Drop 159 | 8 5 25 11 2 19 2 8 12 30 2 6 3 7 8 11 Fire 520 | 30 31 49 75 45 7 . 1 5 104 17 30 8 11 17 90 Melee 116 | . . . 5 . 14 . 6 9 28 . 12 11 . 2 29 Ram 10 | . . . 1 . . . 5 . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . 2 Escape Stasis 72 | . . . . 33 . . . . 39 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials -8/Garrison -7/Factory -7/Garrison -6/Factory -5/Factory (discovered 2 exits: *Upp / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison -4/Factory (discovered 4 exits: *Res x4) -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 10) 628 | -10/Materials | Repaired Wheel 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Utility x2 1185 | -9/Materials | Discovered new exit (range 5) 1275 | -9/Materials | Discovered new exit (range 16) 1642 | -9/Materials | Discovered new exit (range 3) 2133 | -9/Materials | Discovered new exit (range 4) 2484 | -9/Materials | Build established: Scavenger-Mutant 2857 | -9/Materials | Entered another Materials area 2857 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3330 | -8/Materials | Destroyed 7 combat bots 3403 | -8/Materials | Garrison activated, responded to threat 3613 | -8/Materials | Garrison activated, responded to threat 3658 | -8/Materials | Lost 3 parts (1p1n1w) 3722 | -8/Materials | Identified exit to Garrison 3722 | -8/Materials | Entered Garrison 3852 | -8/Garrison | Triggered checkpoint 3940 | -8/Garrison | Build established: Scavenger-Gunner 3954 | -8/Garrison | Garrison Relay disabled 4054 | -8/Garrison | Triggered checkpoint 4074 | -8/Garrison | Core integrity fell below 50% 4110 | -8/Garrison | Triggered checkpoint 4122 | -8/Garrison | Destroyed 8 combat bots 4144 | -8/Garrison | Triggered checkpoint 4186 | -8/Garrison | Triggered checkpoint 4258 | -8/Garrison | Discovered new exit (range 12) 4287 | -8/Garrison | Installed Relay Interface Framework 4328 | -8/Garrison | Triggered checkpoint 4531 | -8/Garrison | Entered Factory 4531 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4984 | -7/Factory | Repaired Chainsword 5010 | -7/Factory | Repaired Imp. Assault Rifle 5205 | -7/Factory | Build established: Mutant 5227 | -7/Factory | Garrison activated, responded to threat 5433 | -7/Factory | Identified exit to Garrison 5433 | -7/Factory | Entered Garrison 5571 | -7/Garrison | Discovered new exit (range 9) 5574 | -7/Garrison | Entered Factory 5574 | -6/Factory | Evolved 2 slots: Utility x2 5593 | -6/Factory | Lost 6 parts (1p2n1u2w) 5694 | -6/Factory | Discovered new exit (range 21) 5870 | -6/Factory | Spotted B-75 Beast 5979 | -6/Factory | Identified exit to Factory 6030 | -6/Factory | Entered another Factory area 6030 | -5/Factory | Evolved 2 slots: Utility x2 6109 | -5/Factory | Build established: Assassin 6796 | -5/Factory | Identified exit to Garrison 6873 | -5/Factory | Build established: Skirmisher 6883 | -5/Factory | Discovered new exit (range 5) 6886 | -5/Factory | Identified exit to Upper Caves 6956 | -5/Factory | Entered Garrison 7064 | -5/Garrison | Lost 7 parts (1p5u1w) 7076 | -5/Garrison | Triggered checkpoint 7300 | -5/Garrison | Triggered checkpoint 7301 | -5/Garrison | Triggered checkpoint 7387 | -5/Garrison | Lost 4 parts (2n1u1w) 7626 | -5/Garrison | Build established: Scavenger-Mutant 7692 | -5/Garrison | Destroyed 7 combat bots 7729 | -5/Garrison | Triggered checkpoint 7915 | -5/Garrison | Discovered new exit (range 5) 7960 | -5/Garrison | Triggered checkpoint 8058 | -5/Garrison | Discovered new exit (range 10) 8094 | -5/Garrison | Identified exit to Factory 8105 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 8257 | -5/Garrison | Spotted B-75 Beast 8257 | -5/Garrison | Spotted B-75 Beast 8296 | -5/Garrison | Destroyed B-75 Beast 8349 | -5/Garrison | Build established: Scavenger-Gunner 8394 | -5/Garrison | Discovered exit to Factory (range 12) 8420 | -5/Garrison | Triggered checkpoint 8648 | -5/Garrison | Entered Factory 8766 | -5/Factory | Lost 3 parts (2n1u) 8978 | -5/Factory | Identified exit to Garrison 8978 | -5/Factory | Entered Garrison 9016 | -5/Garrison | Spotted B-75 Beast 9207 | -5/Garrison | Core integrity fell below 50% 9213 | -5/Garrison | Destroyed B-75 Beast 9240 | -5/Garrison | Lost 7 parts (1p3n3w) 9274 | -5/Garrison | Triggered checkpoint 9485 | -5/Garrison | Discovered new exit (range 9) 9518 | -5/Garrison | Identified exit to Factory 9524 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 9588 | -5/Garrison | Entered Factory 9588 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9704 | -4/Factory | Build established: Scavenger-Mutant 9776 | -4/Factory | Identified exit to Research 9957 | -4/Factory | Crushed by falling debris 9964 | -4/Factory | System corruption reached 10% 9988 | -4/Factory | Lost 4 parts (1n2u1w) 10029 | -4/Factory | Sucked down chute 10029 | -4/Factory | Entered Waste 10030 | -4/Waste | Met a frightened Derelict 10044 | -4/Waste | EMP discharged 10050 | -4/Waste | Spotted C-40 Crusher 10083 | -4/Waste | Spotted C-40 Crusher 10097 | -4/Waste | Spotted C-40 Crusher 10100 | -4/Waste | Destroyed C-40 Crusher 10106 | -4/Waste | Destroyed C-40 Crusher 10118 | -4/Waste | Spotted C-40 Crusher 10120 | -4/Waste | Allies destroyed C-40 Crusher 10131 | -4/Waste | Allies destroyed C-40 Crusher 10144 | -4/Waste | EMP discharged 10179 | -4/Waste | Spotted C-40 Crusher 10204 | -4/Waste | Spotted C-40 Crusher 10206 | -4/Waste | Destroyed C-40 Crusher 10222 | -4/Waste | Discovered new exit (range 15) 10244 | -4/Waste | EMP discharged 10249 | -4/Waste | Identified exit to Factory 10251 | -4/Waste | Entered Factory 10505 | -4/Factory | Discovered new exit (range 13) 10527 | -4/Factory | Discovered exit to Research (range 27) 10578 | -4/Factory | Identified exit to Upper Caves 10665 | -4/Factory | System corruption reached 30% 10744 | -4/Factory | Entered Research 10744 | -3/Research | Evolved 2 slots: Utility x2 11273 | -3/Research | Lost 4 parts (1u3w) 11387 | -3/Research | Found Enh. Force Lance 11427 | -3/Research | System corruption reached 10% 11485 | -3/Research | Lost 11 parts (1p2n4u4w) 11622 | -3/Research | Lost 8 parts (2p2n3u1w) 11697 | -3/Research | Found Enh. Force Lance 11740 | -3/Research | Lost 3 parts (1p1n1u) 11944 | -3/Research | Lost 3 parts (1n2w) 12115 | -3/Research | Core integrity fell below 50% 12147 | -3/Research | Core integrity fell below 20% 12182 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12129_ W-44 Eye destroyed. 12129_ Slug penetrates H-77 Assassin. 12132_ Slug penetrates Wall. 12135_ Penetrated by Slug. 12135_ Slug penetrates Wall. 12138_ Slug penetrates Quantum Generator. 12138_ Slug penetrates Wall. 12142_ Penetrated by Slug. 12142_ Railgun destroyed. 12155_ System corrupted: Shock Maul targeting data glitched. 12161_ Critical hit. 12161_ Hdn. Centrium Wheel destroyed. 12166_ Slug penetrates Wall. 12171_ Shock Maul destroyed. 12173_ Dropped Hcp. Storage Unit. 12173_ Extracted 32 energy. 12180_ Triggered Shock Trap. 12180_ The floor emits a surge of raw power. 12180_ System corrupted (+1). 12181_ STO/Q5I4%X1OW5SFDNZF|#%I20 Map ----- +----------------------------------------------------+ | ???????????????????????????????# #?????????# #???# | | ???????????????????????????????# #????######+###?# | | ?????????????????????????#?#####+######= #?# | | ????????????????????????????# # #?# | | ?????????????????????????#??#^ # ### | | ???????????????????????????## ^ # ### | | ????????????????????????????# ^!!! # + | | ????????????????????????????# !! #! # # | | ?????????????????????##????## # # | | ????????????????????#?#??#?##^^ | | ????????????????#????#?#??#?# ! | | ??????????????################### ######+### # | | ??????????????# % % | | ??????????????# ! %% = | | ??????????????# | | | ??????????????# | | ??????????????# ####+### # # | | ??????????????# ## != # ! | | ??????????????# """ ## = # # | | ??????????????# """ # # #### | | ??????????????# """ # # #### | | #####?????????# # "" # % ## | | #?????????# # S"" # ## | | ########### ! # "" # ## | | # # # # ! ! !## | | # # @# # !!! %/## | | | # # ########/# !! !!+ | | # # ## # # /!# | | # # ## ! # # = # | | #! ] ] + "" ## # # [# | | # !] # "" ## = # #########"##### | | # ]] # T" ## # ##?# | | ########### "" p#####+## ##?# | | #??# "" #??# """ """ | | ######## ##### !!##?# """ """ | | ## #???# =!#### """ """ | | ## #???# !=! / """ """ | | ## ###########+####### #### """ """ | | ## #???## # #??# """ """ | | ## #????# = # #??# """ """ | | ## #????# # #??# | | + #????# = # #??# | | ## #????# # #??# | | ## #????# = # ############### | | ## ^ #????# # # #??????? | | ## ^#????# # + != #??????? | | #+###### #????# ###### != #??????? | | #????# ! #????# ! #??????? | | #????# ! #????# #??????? | | #????# = #????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 65 Energy Generation 48 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 8 Power Amplification 40 EM Shielding 3 Corruption Prevention 12 Armor Coverage 1425 Resistance: KI 25 Resistance: EM 25 Core Shielding 20 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 15 Target Analysis 6 Recoil Reduction 9 Matter Filtering 50 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Mic. Fission Core | -7/Factory | Hacked Grenade Launcher | -6/Factory | Scanalyzed Variable Charge Gun | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataChipMachine Manual? 0 Play Time 02:34:40 Cumulative 172.0 hours Start 2020.04.15 @ 21:59:35 End 2020.04.16 @ 00:42:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 217 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 48 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d192920-f239-44c0-a049-d3d40acc52e2