Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 01:34:50 Player: Stavbearer Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (2223) 2223 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7623 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 100/100 System Corruption 75% Temperature Cool (5) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Layered Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Sensor Array Advanced Melee Analysis Suite Microactuators Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Cooled Plasma Cannon Datajack Lance > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Hardened Heavy Armor Plating Layered Medium Armor Plating [Rating: 89] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 2 | . . . . 1 . . . . . 1 Utility 5 | . . 2 . 1 1 . . 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 92 | 7 8 5 2 10 6 3 2 3 16 30 Power 16 | 1 1 1 . 1 1 . . 1 4 6 Engine 10 | 1 . 1 . . 1 . . 1 2 4 Core 6 | . 1 . . 1 . . . . 2 2 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 2 1 . 3 1 . . . 1 10 Treads . | . . . . . . . . . . . Leg 7 | 2 2 1 . . . . . . . 2 Wheel 5 | . . . . . 1 . . . 1 3 Hover 6 | . . . . 1 . . . . . 5 Flight 2 | . . . . 2 . . . . . . Utility 32 | 2 1 2 2 2 4 1 1 1 6 10 Device 18 | 2 1 1 2 . 2 1 1 . 3 5 Storage 2 | . . . . 2 . . . . . . Processor 5 | . . 1 . . 1 . . . 2 1 Hackware 4 | . . . . . . . . 1 . 3 Protection 3 | . . . . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 4 1 . 4 . 2 1 1 5 4 Energy Gun 7 | . 3 1 . . . . . 1 1 1 Energy Cannon 5 | . . . . . . . 1 . 2 2 Ballistic Gun 7 | 2 1 . . 1 . 1 . . 2 . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . 2 Corrupted Parts 2 | . . . . . . . . . 2 . System Corruption 7 | . . . . . . . . . 7 . Parts Lost 54 | . 1 3 . 4 . 1 . . 17 28 Power 10 | . . 1 . . . . . . 2 7 Propulsion 13 | . . . . 2 . . . . 2 9 Utility 19 | . . 2 . . . 1 . . 7 9 Weapon 12 | . 1 . . 2 . . . . 6 3 Highest Loss Streak 10 | . 1 3 . 4 . 1 . . 10 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | 1 4 3 3 8 5 6 6 6 6 5 Power . | . 1 . . . . . . . . . Propulsion . | . 1 . 1 . . 1 1 1 . . Utility 2 | . . . . 3 2 2 3 2 3 2 Weapon 1 | . . 1 1 3 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 4 | . 4 . . . . . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 2 | . 2 . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 84 91 98 91 91 92 91 81 68 Engine 4 | . 5 6 11 . 4 7 7 7 7 4 Core 6 | . 8 4 . 8 7 7 7 4 4 6 Leg 11 | . 28 22 22 25 . . . . . 1 Wheel 3 | . . . . . 4 7 7 6 6 5 Hover 2 | . . . . . 7 7 7 6 4 4 Device 20 | . 27 18 25 27 19 22 23 20 15 10 Storage 5 | . . . . 8 7 7 7 6 6 4 Processor 8 | . . 10 11 9 13 7 7 6 12 7 Hackware 2 | . . . . . . . . 6 1 8 Protection 1 | . . . . . 4 7 7 6 2 . Energy Gun 5 | . 4 22 22 8 . . . 4 3 . Energy Cannon 1 | . . . . . . . 4 6 4 2 Ballistic Gun 4 | . 23 . . . 7 6 7 6 7 . Ballistic Cannon 1 | . . . . . 7 7 2 . . . Special Weapon 2 | . . . . 7 . . . . . . Peak Build Rating 89 | 9 14 18 14 24 41 41 43 52 62 89 Average Rating 33 | 6 10 13 13 20 35 38 42 50 53 54 On Entrance 27 | . 9 13 12 14 24 41 40 43 52 49 Avg Prop Armor Cover (%) 5 | . . . . 6 3 3 3 2 2 15 Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 8 13 14 14 28 44 42 44 52 58 65 Greatest Support 44 | 20 20 20 20 30 28 28 28 28 28 44 Greatest Overweight (x) 21 | . . . . 2 2 1 1 1 18 21 Average Overweight (x) 1 | . . . . . 1 1 1 1 1 3 Largest Inventory Capacity 10 | 5 5 5 5 10 8 8 8 8 8 8 Average Capacity 7 | 5 5 5 5 9 8 8 8 8 8 7 Most Carried 10 | 3 5 4 4 10 8 8 8 8 8 8 Average Carried 6 | 1 4 2 3 8 6 7 7 7 7 6 Final Capacity 8 | 5 5 5 5 8 8 8 8 8 8 5 Final Carried 8 | 3 5 3 4 6 7 8 7 8 7 1 Class Distribution -------------------- 47% | Scavenger-Mutant 32% | Mutant 10% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Scavenger-Gunner | -6/DSF Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Matter Collected 2036 | 292 192 110 18 175 . 323 94 . 377 455 Remotely . | . . . . . . . . . . . Salvage Created 2459 | 181 291 213 67 150 . 192 94 . 776 495 Parts 138 | 15 21 5 5 9 . 10 5 . 37 31 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 10 4 . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 51 | . 8 4 2 7 . 8 3 . 14 5 Melee 5 | . . . . . . . . . . 5 Guns 32 | . 8 4 2 3 . 4 3 . 8 . Cannons 10 | . . . . 3 . 2 . . 5 . AOE 3 | . . . . . . 2 . . 1 . Classes Destroyed 12 | 3 3 1 . 1 . 1 . . 2 1 Worker 4 | 2 1 . . 1 . . . . . . Builder 3 | . 1 . . . . . . . . 2 Tunneler 5 | 3 . . 1 . . . . . . 1 Recycler 3 | 1 . 1 . . . . . . . 1 Watcher 2 | . . 1 . . . . . . . 1 Swarmer 15 | . 3 . . 4 . 4 . . 4 . Grunt 22 | . 5 4 2 1 . 3 2 . 3 2 Duelist 3 | . . . . . . 1 1 . 1 . Sentry 3 | . . . . 2 . . . . . 1 Specialist 5 | . . . . . . . . . 5 . Programmer 2 | . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 8 | 4 3 3 2 5 . 4 2 . 8 2 Combat Bots Only 8 | . 3 3 2 4 . 4 2 . 8 1 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 1 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Hostile Shots Fired 389 | . 55 25 5 44 . 47 14 . 129 70 Missed 107 | . 19 6 2 11 . 13 3 . 38 15 Hits 282 | . 36 19 3 33 . 34 11 . 91 55 Melee 5 | . . . . . . 1 2 . 2 . Projectile 277 | . 36 19 3 33 . 33 9 . 89 55 Critical Strikes 7 | . . . . 1 . 3 . . 1 2 Part Disruptions 6 | . . . . . . . . . 6 . Damage Taken 7229 | . 393 240 32 380 . 429 212 . 2311 3232 Core 2032 | . 105 12 11 48 . 22 44 . 782 1008 Absorbed by Shields 316 | . . . . . . 122 . . 194 . Ignored by Resistances 101 | . . . . . . . . . . 101 Core Remaining (%) 73 | 100 58 . 94 91 . . 90 . 8 . Volleys Fired 186 | 16 38 13 4 20 4 13 9 . 42 27 Largest 3 | 2 2 2 2 2 2 2 2 . 3 1 Hottest 180 | 40 130 130 130 145 62 70 65 . 180 90 Shots Fired 354 | 32 75 26 8 36 8 24 18 . 99 28 Gun 267 | 32 75 26 8 19 4 12 9 . 79 3 Cannon 74 | . . . . 5 4 11 9 . 20 25 Launcher 1 | . . . . . . 1 . . . . Special 12 | . . . . 12 . . . . . . Kinetic 220 | 32 68 . . 12 8 23 18 . 59 . Thermal 90 | . 7 26 8 24 . . . . . 25 Explosive 1 | . . . . . . 1 . . . . Electromagnetic 43 | . . . . . . . . . 40 3 Robot Hit Streak 14 | 6 14 11 5 11 4 6 7 . 9 7 Robot Miss Streak 12 | 2 4 6 5 6 4 3 12 . 2 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 3 1 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . Shots Hit Robots 269 | 20 46 24 8 24 5 18 13 . 58 53 Core Hits 180 | 9 19 29 16 22 1 24 21 . 27 12 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . 3 . Corrupt 3 | . . . . . . . . . 3 . Melee Attacks 72 | . . . . . . . . . . 72 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 62 | . . . . . . . . . . 62 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5933 | 230 485 338 103 364 109 539 256 . 1608 1901 Guns 2688 | 230 485 338 103 190 18 178 137 . 1009 . Cannons 1501 | . . . . 92 91 204 119 . 451 544 Explosions 305 | . . . . . . 157 . . 148 . Melee 1293 | . . . . . . . . . . 1293 Ramming 64 | . . . . . . . . . . 64 Kinetic 2305 | 230 417 . . 145 109 382 256 . 766 . Thermal 1420 | . 68 338 103 219 . . . . 148 544 Explosive 157 | . . . . . . 157 . . . . Electromagnetic 694 | . . . . . . . . . 694 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1293 | . . . . . . . . . . 1293 Highest Corruption 75 | . . 1 1 . . . . . 10 75 Average Corruption 14 | . . 1 1 . . . . . 4 31 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . 1 . . . . . 9 15 Message Errors 5 | . . . . . . . . . 1 4 Matter Fused 3 | . . . 1 . . . . . 1 1 Heat Flow Errors 3 | . . . . . . . . . 1 2 Energy Discharges 4 | . . . . . . . . . 2 2 Data Loss (minor) 6 | . . . . . . . . . 1 5 Misfires 4 | . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 158 | . . . . . . 2 . . 23 133 Projectiles 61 | . . . . . . . . . . 61 Explosions 25 | . . . . . . 2 . . 23 . Melee 72 | . . . . . . . . . . 72 Knockbacks 22 | . . . . 4 2 8 8 . . . Impact . | . . . . . . . . . . . Kinetic 19 | . . . . 4 2 6 7 . . . Secondary 3 | . . . . . . 2 1 . . . Self-Inflicted Damage 120 | . . . . . . . . . 56 64 Shots 1 | . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 2291 | . 75 360 198 85 72 296 4 . 2291 564 Average Temperature 215 | . 15 141 94 30 37 169 4 . 569 138 Received Heat Transfer 1027 | . 168 114 18 108 . 223 81 . 144 171 Effects 65 | . . 1 . . . . . . 45 19 Shutdowns 11 | . . . . . . . . . 8 3 Energy Bleed 5 | . . 1 . . . . . . 4 . Interference 6 | . . . . . . . . . . 6 Matter Decay 3 | . . . . . . . . . 2 1 Short Circuit 7 | . . . . . . . . . 7 . Damage (minor) 9 | . . . . . . . . . 8 1 Damage (major) 18 | . . . . . . . . . 11 7 Damage (core) 6 | . . . . . . . . . 5 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . Heat Transferred 2150 | . 130 440 135 740 . . . . 150 555 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Maximum Alert Level 1 | . . . . . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 100 . . 100 66 100 Level 1 3 | . . . . . . . . . 33 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Peak Influence 281 | 10 95 50 50 97 35 . . . 281 142 Initial 142 | . . 13 . . 35 . . . 2 142 Average 28 | 2 43 22 24 8 11 . . . 127 23 Influence Increases 1517 | 30 200 111 55 180 24 180 85 4 421 227 Destroy 0b10 Robot/C 1020 | . 160 80 40 140 . 160 60 . 280 100 Destroy 0b10 Robot/NC 85 | 30 10 10 5 5 . . . . . 25 Destroy Leader 174 | . 30 12 10 30 . 20 10 . 40 22 Successful Hack 42 | . . 9 . 5 24 . . 4 . . Disable Machine 45 | . . . . . . . . . 15 30 Destroy Structure 31 | . . . . . . . . . 11 20 Lose Combat Pursuer 120 | . . . . . . . 15 . 75 30 Influence Decreases 1517 | 30 168 142 56 103 87 194 85 . 154 498 Entered New Map 199 | . . 19 1 . 42 6 . . 2 129 Time Decay 1058 | 30 158 113 55 73 45 178 85 . . 321 Lost Part 255 | . 10 10 . 30 . 10 . . 147 48 Lost Ally 5 | . . . . . . . . . 5 . Squads Dispatched 5 | . 1 1 . . . . . . 2 1 Investigation 1 | . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 3 | . 1 . . . . . . . 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 73 | . 12 8 2 8 . 8 4 . 21 10 Peak Tracking Total 6 | . 6 4 1 4 . 4 3 . 5 2 Tactical Retreats 7 | . . . . . . . 1 . 4 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Traps Triggered 6 | . . 2 . . . . . . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 30 | . . . . 30 . . . . . . Triggered . | . . . . . . . . . . . Disarmed 2 | . . . . 2 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Machines Disabled 3 | . . . . . . . . . 1 2 Max in Single Turn 1 | . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Machines Accessed 12 | . 1 3 . 1 1 2 . 1 . 3 Terminals 8 | . 1 3 . 1 . . . 1 . 2 Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . 4 5 . 5 2 8 . 1 . 5 Successful 17 | . 1 1 . 3 2 8 . 1 . 1 Failed 13 | . 3 4 . 2 . . . . . 4 Catastrophic 7 | . . 3 . 1 . . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 13 | . . 5 . 4 . 1 . . . 3 Terminals 19 | . 4 5 . 5 . . . 1 . 4 Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 1 1 . 3 . 8 . 1 . . Record 7 | . . . . . . 7 . . . . Open Door 1 | . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . Locate Traps 2 | . 1 . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . 1 Network Status 2 | . . . . . 1 . . . . 1 Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 3 . 1 1 . . 1 . 3 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 28 | . . . . . 28 . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 Total Orders 1 | . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Active Infowar (turns) 4528 | 79 414 284 123 1675 169 780 206 74 431 293 Optics 1660 | . . . . . 169 780 206 74 431 . Sensors 304 | . 11 . . . . . . . . 293 Terrain 2683 | 79 397 284 123 1675 125 . . . . . Seismic 3498 | 18 414 89 61 1675 169 760 206 74 32 . Jamming 1406 | . . . . . 43 780 206 74 303 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . 2 . . . . Drone Launches 3 | . . . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Turns Passed 5590 | 170 414 284 123 1675 169 780 206 74 458 1237 Spaces Moved 2488 | 96 215 160 90 334 114 637 152 61 182 447 Core 114 | 4 . . . . . . . . 4 106 Treads . | . . . . . . . . . . . Legs 848 | 92 215 160 90 290 . . . . . 1 Wheels 1298 | . . . . . 88 637 152 61 178 182 Hover 197 | . . . . 13 26 . . . . 158 Flight 31 | . . . . 31 . . . . . . Fastest Speed 45 | 50 120 120 120 120 100 115 115 115 100 45 Average Speed 133 | 117 120 120 120 138 127 115 115 115 134 182 Slowest Speed 1100 | 120 120 120 120 260 170 115 115 115 950 1100 Overloaded Moves 1 | . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 22 | . . . . . . . . . . 22 Cave-ins Triggered 8 | . . . . . . . . . . 8 Exploration Rate (%) 27 | 5 37 20 30 22 4 70 15 1 91 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . . 3 . . . . Spaces Dug 26 | . . . . . . . . . . 26 Terrain Destroyed 48 | . . . . . . 3 . . 11 34 Melee 26 | . . . . . . . . . . 26 Projectile 8 | . . . . . . . . . . 8 AOE 14 | . . . . . . 3 . . 11 . Terrain Rammed 22 | . . . . . . . . . . 22 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Total 4305 | 121 308 225 96 1497 132 660 165 64 325 712 Wait 1278 | . 19 48 . 1084 . . . . 51 76 Move 2475 | 95 214 159 89 333 113 636 151 60 181 444 Hop . | . . . . . . . . . . . Pick Up 43 | 3 12 . 1 9 3 3 . 1 5 6 Fast Attach 38 | 7 1 . 2 3 2 . . 1 8 14 Attach 36 | . 2 3 . 3 3 1 . 1 5 18 Detach 12 | . . . . . 3 . . . . 9 Swap 47 | . 8 2 . 10 1 6 3 1 5 11 Drop 39 | . 14 . . 5 3 1 2 . 4 10 Fire 186 | 16 38 13 4 20 4 13 9 . 42 27 Melee 72 | . . . . . . . . . . 72 Ram 22 | . . . . . . . . . . 22 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . 23 3 Rewire 1 | . . . . . . . . . 1 . Trap 30 | . . . . 30 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Utility x2 711 | -9/Materials | Lost 3 parts (1p2u) 779 | -9/Materials | Discovered new exit (range 8) 863 | -9/Materials | Discovered new exit (range 6) 869 | -9/Materials | Entered Mines 892 | -9/Mines | Learned location of 1 exit from Proximity Caves 949 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 985 | -9/Mines | Learned location of Storage (-9) 985 | -9/Mines | Discovered new exit (range 7) 992 | -9/Mines | Entered Materials 992 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1229 | -8/Materials | Build established: Scavenger-Mutant 2552 | -8/Materials | Lost 4 parts (2n2w) 2618 | -8/Materials | Discovered new exit (range 15) 2667 | -8/Materials | Entered Factory 2667 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2827 | -7/Factory | Discovered new exit (range 8) 2836 | -7/Factory | Entered Lower Caves 2945 | -7/Lower Caves | Encountered a Warlord checkpoint 2951 | -7/Lower Caves | Learned Factory emergency access door positions 3087 | -7/Lower Caves | Build established: Mutant 3192 | -7/Lower Caves | Learned Factory emergency access door positions 3363 | -7/Lower Caves | Entered an active Warlord outpost 3368 | -7/Lower Caves | A Commander dispatched an escort 3384 | -7/Lower Caves | Learned location of 1 exit from Research 3384 | -7/Lower Caves | Learned Factory stockpile data 3384 | -7/Lower Caves | Learned Extension terminal intel 3384 | -7/Lower Caves | Learned Armory terminal intel 3384 | -7/Lower Caves | Learned Research garrison access intel 3607 | -7/Lower Caves | Discovered new exit (range 6) 3616 | -7/Lower Caves | Entered another Lower Caves area 3616 | -7/Lower Caves | Accompanied by 2 allies 3617 | -7/Lower Caves | Commander's escort returned to base 3617 | -7/Lower Caves | Commander's escort returned to base 3808 | -7/Lower Caves | Discovered new exit (range 7) 3822 | -7/Lower Caves | Entered Factory 3822 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3896 | -6/Factory | Identified exit to DSF 3896 | -6/Factory | Entered DSF 3935 | -6/DSF | Additional patrols routed to DSF 4069 | -6/DSF | Lost 4 parts (1p3u) 4207 | -6/DSF | Sterilization system engaged 4227 | -6/DSF | Ambient heat levels rising (+10) 4242 | -6/DSF | Ambient heat levels rising (+10) 4257 | -6/DSF | Ambient heat levels rising (+10) 4258 | -6/DSF | Destroyed 8 combat bots 4272 | -6/DSF | Ambient heat levels rising (+10) 4276 | -6/DSF | System corruption reached 10% 4287 | -6/DSF | Ambient heat levels rising (+10) 4288 | -6/DSF | Lost 10 parts (1p2n3u4w) 4302 | -6/DSF | Ambient heat levels rising (+10) 4314 | -6/DSF | Discovered new exit (range 14) 4316 | -6/DSF | Core integrity fell below 50% 4317 | -6/DSF | Ambient heat levels rising (+10) 4332 | -6/DSF | Ambient heat levels rising (+10) 4347 | -6/DSF | Ambient heat levels rising (+10) 4352 | -6/DSF | Core integrity fell below 20% 4354 | -6/DSF | Entered Factory 4354 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4521 | -5/Factory | Build established: Scavenger-Mutant 5300 | -5/Factory | Lost 5 parts (1p2n1u1w) 5378 | -5/Factory | Crushed by falling debris 5379 | -5/Factory | System corruption reached 10% 5396 | -5/Factory | Crushed by falling debris 5411 | -5/Factory | Crushed by falling debris 5423 | -5/Factory | Core integrity fell below 50% 5427 | -5/Factory | System corruption reached 30% 5442 | -5/Factory | Lost 8 parts (3p1n3u1w) 5453 | -5/Factory | Crushed by falling debris 5475 | -5/Factory | Crushed by falling debris 5506 | -5/Factory | Lost 8 parts (1p2n4u1w) 5576 | -5/Factory | Crushed by falling debris 5576 | -5/Factory | Core integrity fell below 20% 5584 | -5/Factory | Crushed by falling debris 5592 | -5/Factory | Crushed by falling debris 5592 | -5/Factory | Smashed by cave-in Last Messages --------------- 05511_ Broken Microactuators crushed and broken. 05512_ Dropped Broken Tesla Rifle. 05512_ Broken Tesla Rifle crushed and broken. 05533_ ALERT: Security rotation in progress. 05535_ System corrupted: Energy discharge (-33). 05553_ System corrupted: Component data lost. 05572_ LE/7PL2VWMPA62ARB/ LU>OFSQ=E<3 IW4LWTN 05576_ The unstable cave ceiling collapses. 05576_ Crushed by falling debris. 05576_ Com. Wheel destroyed. 05576_ System corrupted by crushing effect (+3). 05576_ Carbon-fiber Leg destroyed. 05576_ System corrupted by crushing effect (+3). 05584_ The unstable cave ceiling collapses. 05584_ Crushed by falling debris. 05584_ Carbon-fiber Leg destroyed. 05584_ System corrupted by crushing effect (+5). 05589_ System corrupted: Heat flow error (+110). 05592_ The unstable cave ceiling collapses. 05592_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????+??????????? | | ????????????????????????????????????????? | | ???#################????????????????????? | | ???# # # #@###????????????????????? | | ???# ###############??+?????????????????? | | ???# #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???# #??????????????????????????????????? | | ???###??????????????????????????????????? | | ???# #??????????????????????????????????? | | ####"#??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # "" #???????##?????????????????????????? | | # F" ####### #????????????????????????? | | # " + " #????????????????????????? | | # "" ####"## #????????????????????????? | | # #??# ##????????????????????????????? | | #########""##???????????????????????????? | | # !%*#???????????????????????????? | | # """ != #???????????????????????????? | | # "R [ !%* #???????????????????????????? | | # "" #????#########??????????????? | | # """ =! #?? ?????????????? | | # != # ?????????????? | | # " " + ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 44 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Resistance: TH 25 Melee Speed Boost 20 Evasion (%) 56 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 14 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hot Goods Well Done Window Shopping Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ChipSpectralStatue Manual? 0 Play Time 01:21:31 Cumulative 31.3 hours Start 2025.12.07 @ 00:13:51 End 2025.12.07 @ 01:34:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 221bea20-d693-43eb-b968-15448a3317a3