Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 12:37:27

Player: nowtakenusername

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (182)     910
Value Destroyed (6103)     6103
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (1942)               1942
              TOTAL SCORE: 14255

 Bonus
-------
High Alert Combat Kills    565
Follower Combat Kills      511
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -834

 Cogmind 
---------
Core Integrity             0/850
Matter                     29/300
Energy                     150/150
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (7) ------
     Large Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
           Mass Driver
           Mass Driver
     Heavy Flail
>          --- INVENTORY (15) ---
           Superbattery (1500)
           Gravity Neutralizer
           System Restoration Module
     Heavy Laser
     Heavy Ion Cannon
           Mass Driver
           Mass Driver
           Mass Driver
     Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
          Heavy Laser
                Mass Driver
                Mass Driver
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Superbattery
  High-capacity Matter Pod
                Gravity Neutralizer
                System Restoration Module
          Heavy Ion Cannon
                Mass Driver
                Mass Driver
                Mass Driver
                Mass Driver
          Heavy Rocket Launcher
          Heavy Flail
[Rating: 61]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   1   .   .   .   2   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             172  | 4   5   3   26  1   2   1   3   28  9   13  33  2   42  
  Power                    14   | 1   1   1   2   .   1   .   .   .   1   .   4   .   3   
    Engine                 14   | 1   1   1   2   .   1   .   .   .   1   .   4   .   3   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               54   | 2   .   .   12  .   1   .   .   10  3   5   8   1   12  
    Treads                 43   | 2   .   .   11  .   1   .   .   10  2   5   8   1   3   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  43   | 1   1   1   4   .   .   .   2   5   3   4   13  .   9   
    Device                 17   | .   .   .   .   .   .   .   .   1   .   3   7   .   6   
    Storage                6    | 1   .   1   2   .   .   .   .   .   1   .   1   .   .   
    Processor              4    | .   1   .   1   .   .   .   .   .   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Protection             14   | .   .   .   1   .   .   .   1   4   1   1   4   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | .   3   1   8   1   .   1   1   13  2   4   8   1   18  
    Energy Gun             15   | .   2   1   3   1   .   .   .   .   1   2   2   .   3   
    Energy Cannon          12   | .   .   .   3   .   .   .   1   5   .   1   2   .   .   
    Ballistic Gun          7    | .   .   .   .   .   .   1   .   2   .   .   .   .   4   
    Ballistic Cannon       14   | .   1   .   1   .   .   .   .   .   1   1   2   1   7   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          13   | .   .   .   1   .   .   .   .   6   .   .   2   .   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   .   .   2   4   1   .   .   
Parts Lost                 43   | .   .   .   1   .   .   1   .   7   1   2   6   .   25  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               13   | .   .   .   .   .   .   .   .   3   .   1   .   .   9   
  Utility                  18   | .   .   .   .   .   .   .   .   2   1   1   4   .   10  
  Weapon                   9    | .   .   .   1   .   .   1   .   2   .   .   2   .   3   
  Highest Loss Streak      8    | .   .   .   1   .   .   1   .   2   1   1   3   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   93  100 95  100 100 99  92  98  99  99  98  100 94  
  Engine                   8    | .   14  14  11  11  11  11  9   9   9   9   6   6   6   
  Treads                   25   | .   28  28  31  33  33  33  27  26  27  26  22  26  14  
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Device                   6    | .   .   .   .   .   .   .   .   7   9   9   11  6   6   
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   9   7   6   6   
  Processor                9    | .   8   14  11  11  11  11  9   9   9   9   7   6   8   
  Hackware                 7    | .   .   .   .   .   .   .   4   9   9   9   14  13  11  
  Protection               9    | .   .   .   7   11  11  11  16  10  8   9   10  13  8   
  Energy Gun               5    | .   14  14  5   7   11  11  9   1   6   5   4   .   3   
  Energy Cannon            6    | .   .   .   9   14  11  5   9   12  8   3   5   6   2   
  Ballistic Cannon         4    | .   13  14  6   .   .   .   .   .   3   8   4   13  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 10  14  21  43  43  42  42  49  49  45  51  70  66  66  
  Greatest Support         88   | 40  40  40  63  63  63  63  63  63  60  72  68  88  88  
  Greatest Overweight (x)  17   | .   .   .   13  .   .   .   .   .   .   1   1   .   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   10  25  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   8   8   12  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 8   8   9   15  15  15  15  14  15  15  15  15  14  15  
  Average Carried          13   | 4   7   8   12  15  14  14  12  13  14  14  14  13  14  
  Final Capacity           15   | 8   8   10  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 8   8   9   15  15  15  14  12  12  15  15  15  13  9   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 33% | Mutant
 13% | Hacker-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
      Hacker-Tank | -6/Factory
 Scavenger-Mutant | -6/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Gar  
Matter Collected           3533 | 192  256  100  436  64   .    20   39   256  123  297  658  .    1092 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6193 | .    230  64   976  210  .    72   56   989  133  574  1466 .    1423 
  Parts                    311  | 2    13   2    71   12   .    12   1    54   6    32   68   .    38   
Haulers Intercepted        11   | .    .    .    5    .    .    .    .    .    1    3    2    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    1    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Combat Hostiles Destroyed  136  | .   5   2   21  7   .   4   .   25  3   11  25  .   33  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     30   | .   3   2   .   2   .   4   .   .   2   1   9   .   7   
  Cannons                  94   | .   2   .   18  4   .   .   .   22  1   8   14  .   25  
  AOE                      4    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   
Classes Destroyed          17   | 1   4   .   5   1   .   .   .   1   .   1   3   .   1   
  Worker                   6    | 1   .   .   3   .   .   1   .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   5   .   .   .   .   .   1   3   2   .   .   
  Recycler                 6    | .   2   .   .   .   .   .   1   .   1   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   1   .   5   .   .   .   .   .   .   1   7   .   .   
  Swarmer                  36   | .   3   .   6   4   .   4   .   8   2   2   3   .   4   
  Grunt                    68   | .   2   2   11  3   .   .   .   8   1   8   11  .   22  
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Duelist                  5    | .   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Sentry                   16   | .   .   .   2   .   .   .   .   7   .   1   3   .   3   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guerrilla                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           9    | 1   6   2   6   4   .   2   1   4   1   9   3   .   8   
  Combat Bots Only         8    | .   3   2   5   3   .   2   .   4   1   6   3   .   8   
Max Kills in Single Turn   3    | 1   1   1   3   2   .   1   1   2   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Gar  
Hostile Shots Fired        954   | .    47   13   74   22   .    12   2    138  7    72   222  .    345  
  Missed                   255   | .    11   4    18   6    .    3    1    29   1    24   66   .    92   
Damage Taken               10493 | .    373  134  751  162  .    78   34   1499 121  666  2468 .    4207 
  Core                     1411  | .    70   16   52   19   .    24   .    97   33   68   164  .    868  
  Absorbed by Shields      89    | .    .    .    .    .    .    .    .    .    .    .    .    .    89   
  Regen/Repaired (Parts)   590   | .    .    .    129  .    .    .    .    .    239  .    222  .    .    
Core Remaining (%)         76    | 100  .    65   .    .    .    76   .    .    .    64   76   .    .    
Volleys Fired              462   | .    25   7    71   11   .    8    1    66   9    38   123  .    103  
  Largest                  3     | .    2    2    2    2    .    2    2    2    2    2    2    .    3    
  Hottest                  183   | .    75   75   136  136  .    65   113  136  136  105  130  .    183  
Shots Fired                958   | .    45   14   137  20   .    12   2    117  18   70   244  .    279  
  Gun                      337   | .    20   7    42   3    .    12   1    9    7    15   102  .    119  
  Cannon                   621   | .    25   7    95   17   .    .    1    108  11   55   142  .    160  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  371   | .    25   7    43   .    .    4    .    7    7    28   58   .    192  
  Thermal                  552   | .    20   7    73   17   .    .    1    108  11   42   186  .    87   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          35    | .    .    .    21   3    .    8    1    2    .    .    .    .    .    
  Robot Hit Streak         17    | .    8    7    10   9    .    4    6    12   8    9    17   .    12   
  Robot Miss Streak        8     | .    3    1    8    1    .    5    1    5    4    8    7    .    8    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    .    .    .    1    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           653   | .    29   10   85   15   .    7    1    79   12   53   173  .    189  
  Core Hits                355   | .    12   4    38   9    .    5    1    38   9    42   85   .    112  
  Critical Kills           6     | .    .    .    1    .    .    .    .    1    .    1    2    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         22    | .    .    .    2    .    .    .    .    1    1    1    7    .    10   
    Burn                   13    | .    .    .    1    .    .    .    .    .    1    .    5    .    6    
    Meltdown               6     | .    .    .    1    .    .    .    .    1    .    1    2    .    1    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              60    | .    .    .    1    .    .    .    .    26   .    .    6    .    27   
  Impact                   60    | .    .    .    1    .    .    .    .    26   .    .    6    .    27   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15433 | 4    438  137  1788 354  .    102  65   2005 245  1513 4125 .    4657 
  Guns                     4043  | .    166  53   383  31   .    97   21   97   102  184  1373 .    1536 
  Cannons                  10146 | .    272  82   1184 244  .    .    .    1465 128  1248 2536 .    2987 
  Explosions               778   | .    .    .    212  79   .    .    44   363  .    80   .    .    .    
  Melee                    294   | .    .    .    .    .    .    .    .    49   .    .    111  .    134  
  Ramming                  172   | 4    .    2    9    .    .    5    .    31   15   1    105  .    .    
  Kinetic                  5549  | .    272  82   486  .    .    7    .    80   86   473  810  .    3253 
  Thermal                  8620  | .    166  53   1097 323  .    .    44   1465 144  959  3099 .    1270 
  Explosive                443   | .    .    .    .    .    .    .    .    363  .    80   .    .    .    
  Electromagnetic          355   | .    .    .    196  31   .    90   21   17   .    .    .    .    .    
  Impact                   294   | .    .    .    .    .    .    .    .    49   .    .    111  .    134  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    1    1    1    1    1    .    .    .    .    3    .    9    
  Average Corruption       1     | .    1    1    1    1    1    1    .    .    .    .    1    .    8    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  38    | .    3    1    3    2    2    4    .    .    .    .    20   .    3    
    Message Errors         9     | .    .    1    1    .    1    .    .    .    .    .    5    .    1    
    Matter Fused           8     | .    1    .    2    .    .    1    .    .    .    .    4    .    .    
    Heat Flow Errors       7     | .    1    .    .    1    1    2    .    .    .    .    1    .    1    
    Energy Discharges      5     | .    .    .    .    1    .    .    .    .    .    .    4    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      4     | .    1    .    .    .    .    1    .    .    .    .    2    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            160   | .    6    .    .    .    .    .    .    40   .    41   73   .    .    
  Projectiles              98    | .    6    .    .    .    .    .    .    1    .    41   50   .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    62    | .    .    .    .    .    .    .    .    39   .    .    23   .    .    
Knockbacks                 84    | .    7    3    5    .    .    .    .    .    1    15   25   .    28   
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    .    4    .    1    
  Kinetic                  73    | .    6    3    5    .    .    .    .    .    1    11   21   .    26   
  Secondary                6     | .    1    .    .    .    .    .    .    .    .    4    .    .    1    
Self-Inflicted Damage      333   | .    .    .    102  .    .    .    20   155  .    56   .    .    .    
  Shots                    6     | .    .    .    2    .    .    .    1    1    .    2    .    .    .    
  Rammed                   27    | .    .    1    2    .    .    2    .    5    3    2    12   .    .    
Targets Rammed             33    | 1    .    1    3    .    .    3    .    5    4    2    14   .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | 1    .    .    1    .    .    1    .    .    1    .    2    .    .    
Highest Temperature        489   | .    254  180  343  489  233  117  66   342  54   70   375  .    462  
  Average Temperature      100   | .    94   97   82   175  122  32   40   124  15   15   86   .    119  
  Received Heat Transfer   3334  | .    123  75   168  57   .    .    9    540  18   297  612  .    1435 
  Effects                  17    | .    .    .    .    6    .    .    .    5    .    .    1    .    5    
    Shutdowns              2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Energy Bleed           7     | .    .    .    .    1    .    .    .    1    .    .    1    .    4    
    Interference           4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    1    .    .    3    .    .    
Robots Melted              6     | .    .    .    1    .    .    .    .    1    .    1    2    .    1    
  Combat Hostiles          5     | .    .    .    1    .    .    .    .    1    .    1    1    .    1    
  Parts Melted             38    | .    .    .    .    1    .    1    .    8    .    2    19   .    7    
  Heat Transferred         15852 | .    375  125  1926 544  .    .    50   2607 370  1607 5700 .    2548 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    2    1    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Peak Influence             977  | .   170 50  395 278 .   140 60  977 507 536 505 230 951 
  Initial                  475  | .   3   .   19  130 .   .   .   39  475 165 243 230 161 
  Average                  316  | .   101 47  205 202 .   48  37  506 424 348 251 230 538 
Maximum Alert Level        3    | .   .   .   1   1   .   .   .   3   2   2   2   1   3   
  Low Security (%)         32   | 100 100 100 42  31  .   100 100 17  .   1   37  .   5   
  Level 1                  38   | .   .   .   57  68  .   .   .   11  38  69  51  100 31  
  Level 2                  22   | .   .   .   .   .   .   .   .   46  61  28  10  .   40  
  Level 3                  6    | .   .   .   .   .   .   .   .   24  .   .   .   .   22  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   4   .   .   .   .   .   1   4   10  .   .   
  Investigation            5    | .   .   .   2   .   .   .   .   .   1   1   1   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Reinforcement            7    | .   .   .   2   .   .   .   .   .   .   .   5   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Distress Signals           6    | .   1   .   .   .   .   .   .   .   1   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              190  | .   8   2   31  10  .   7   1   27  10  19  41  .   34  
  Peak Tracking Total      9    | .   5   2   5   4   .   4   1   9   3   6   4   .   6   
  Tactical Retreats        7    | .   1   .   .   1   .   .   .   1   1   1   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Traps Triggered            11   | .   1   .   3   .   .   .   .   .   1   .   3   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Machines Disabled          11   | .   .   .   3   .   .   .   .   2   1   2   .   .   3   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   2   .   2   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Machines Accessed          39   | .   2   .   6   .   1   .   2   5   3   6   10  1   3   
  Terminals                26   | .   1   .   4   .   .   .   1   5   1   6   5   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   1   .   .   .   .   .   1   .   3   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                101  | .   3   .   31  .   1   .   5   9   15  14  17  2   4   
  Successful               56   | .   2   .   17  .   1   .   2   5   10  6   9   2   2   
  Failed                   44   | .   1   .   13  .   .   .   3   4   5   8   8   .   2   
    Catastrophic           10   | .   .   .   4   .   .   .   .   .   1   3   2   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   15  .   1   .   .   .   3   1   2   .   .   
  Terminals                61   | .   2   .   19  .   .   .   2   9   4   14  7   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          16   | .   .   .   3   .   .   .   .   .   6   .   7   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              14   | .   .   .   9   .   .   .   .   .   5   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   .   .   .   .   2   .   
Terminal Hacks             28   | .   1   .   7   .   1   .   1   5   2   6   3   .   2   
  Record                   7    | .   .   .   5   .   .   .   .   .   1   .   1   .   .   
  Part Schematic           3    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Robot Analysis           4    | .   .   .   1   .   .   .   .   .   .   2   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       10   | .   .   .   2   .   .   .   .   .   4   .   4   .   .   
  Scan Component           5    | .   .   .   1   .   .   .   .   .   2   .   2   .   .   
  Repair                   5    | .   .   .   1   .   .   .   .   .   2   .   2   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   8   .   .   .   .   .   4   .   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Analyze                  7    | .   .   .   5   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         31   | .   1   .   6   .   .   .   1   4   2   6   9   1   1   
  Full Trace Events        6    | .   .   .   3   .   .   .   .   .   1   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   4   .   .   .   .   .   3   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   .   .   95  .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   .   .   .   .   .   2   .   2   .   .   
  Time                     171  | .   .   .   26  .   .   .   .   .   83  .   62  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   3   .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Total Allies               8    | .   .   .   .   3   .   .   .   5   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   1   3   2   1   .   .   .   
  Highest-Rated Group      224  | .   .   .   .   40  40  40  16  224 164 146 .   .   .   
  Highest-Rated Ally       146  | .   .   .   .   16  16  16  16  146 146 146 .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   5   .   9   5   13  9   9   .   .   .   
  Total Damage             1654 | .   .   .   .   28  .   92  70  532 393 539 .   .   .   
  Kills                    25   | .   .   .   .   2   .   3   1   4   7   8   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Sto Fac Fac Gar 
Robot Analysis Total       4    | .   .   .   1   .   .   .   .   .   .   2   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Gar  
Turns Passed               11249 | 101  418  286  1392 551  393  447  89   1483 912  724  2859 47   1547 
Spaces Moved               5575  | 57   212  160  662  318  244  264  49   670  476  362  1398 28   675  
  Core                     8     | 4    .    .    1    .    .    .    .    .    .    .    .    .    3    
  Treads                   5210  | 53   212  160  607  318  244  264  49   670  476  362  1398 28   369  
  Legs                     303   | .    .    .    .    .    .    .    .    .    .    .    .    .    303  
  Wheels                   54    | .    .    .    54   .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  105  160  160  160  160  160  160  160  160  165  120  
  Average Speed            159   | 152  160  160  156  160  160  160  160  160  160  160  163  165  151  
  Slowest Speed            900   | 160  160  160  700  160  160  160  160  160  160  240  250  165  900  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 5    32   34   51   65   62   66   6    80   32   55   28   1    63   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    1    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 10    | .    .    .    1    .    .    .    .    .    .    .    4    .    5    
Terrain Destroyed          176   | .    .    .    34   3    .    .    1    81   .    20   27   .    10   
  Melee                    10    | .    .    .    1    .    .    .    .    .    .    .    4    .    5    
  Projectile               31    | .    .    .    .    .    .    .    .    .    .    3    23   .    5    
  AOE                      135   | .    .    .    33   3    .    .    1    81   .    17   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Fac  Gar  
Total                      6957 | 69   246  178  883  340  247  276  57   909  608  437  1746 29   932  
  Wait                     435  | .    .    .    75   11   .    .    5    55   90   8    135  .    56   
  Move                     5562 | 57   211  159  661  317  243  263  48   668  475  361  1397 27   675  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 8    3    3    21   .    1    .    .    3    12   1    16   .    13   
  Fast Attach              46   | 4    1    .    9    .    .    1    .    2    2    7    7    .    13   
  Attach                   39   | .    2    .    3    .    1    .    2    6    .    1    10   2    12   
  Detach                   8    | .    .    .    3    .    .    .    .    .    .    2    2    .    1    
  Swap                     88   | .    2    3    14   1    1    .    1    20   7    6    16   .    17   
  Drop                     91   | .    2    5    22   .    1    1    .    5    9    11   20   .    15   
  Fire                     462  | .    25   7    71   11   .    8    1    66   9    38   123  .    103  
  Melee                    60   | .    .    .    1    .    .    .    .    26   .    .    6    .    27   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    32   | .    .    1    3    .    .    3    .    5    4    2    14   .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   53   | .    .    .    .    .    .    .    .    53   .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 15)
   102 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   491 | -10/Materials | Discovered new exit (range 7)
   518 | -10/Materials | Identified exit to Mines
   520 | -10/Materials | Entered Mines
   664 | -10/Mines     | Discovered new exit (range 15)
   685 | -10/Mines     | Identified exit to Materials
   806 | -10/Mines     | Entered Materials
   806 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   867 | -9/Materials  | Repaired Lgt. Treads
   971 | -9/Materials  | Discovered new exit (range 14)
  1333 | -9/Materials  | Discovered new exit (range 16)
  2066 | -9/Materials  | Discovered new exit (range 6)
  2072 | -9/Materials  | Identified exit to Materials
  2152 | -9/Materials  | Central database locked down
  2197 | -9/Materials  | Identified exit to Mines
  2198 | -9/Materials  | Entered Mines
  2684 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  2702 | -9/Mines      | Discovered exit to Materials (range 11)
  2740 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2741 | -9/Mines      | Discovered new exit (range 5)
  2746 | -9/Mines      | Identified exit to Exiles
  2749 | -9/Mines      | Entered Exiles
  2749 | -9/Exiles     | Accompanied by 3 allies
  2788 | -9/Exiles     | Met 8R-AWN
  2817 | -9/Exiles     | Met EX-HEX
  2911 | -9/Exiles     | Met EX-BIN
  2929 | -9/Exiles     | Aligned with FarCom system
  2930 | -9/Exiles     | Given EX-Vault access code
  2969 | -9/Exiles     | Opened EX-Vault
  2984 | -9/Exiles     | Found Superbattery
  3021 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3067 | -9/Exiles     | Met EX-DEC
  3121 | -9/Exiles     | Discovered new exit (range 14)
  3139 | -9/Exiles     | Identified exit to Mines
  3142 | -9/Exiles     | Left Exiles lab with Superbattery
  3142 | -9/Exiles     | Entered Mines
  3142 | -8/Mines      | Accompanied by 3 allies
  3564 | -8/Mines      | Discovered exit to Materials (range 15)
  3589 | -8/Mines      | Entered Materials
  3589 | -8/Materials  | Accompanied by 1 ally
  3589 | -8/Materials  | Evolved 2 slots: Utility x2
  3676 | -8/Materials  | Identified exit to Garrison
  3678 | -8/Materials  | Entered Garrison
  3678 | -8/Garrison   | Accompanied by 1 ally
  3709 | -8/Garrison   | Discovered new exit (range 45)
  3709 | -8/Garrison   | Discovered new exit (range 44)
  3709 | -8/Garrison   | Discovered new exit (range 38)
  3756 | -8/Garrison   | Triggered checkpoint
  3804 | -8/Garrison   | Learned Materials security intel
  4072 | -8/Garrison   | Build established: Scavenger-Mutant
  4228 | -8/Garrison   | Triggered checkpoint
  4326 | -8/Garrison   | Triggered checkpoint
  4427 | -8/Garrison   | Identified exit to Materials
  4500 | -8/Garrison   | Triggered checkpoint
  4641 | -8/Garrison   | Rescued HV-R5K
  4848 | -8/Garrison   | Triggered checkpoint
  4932 | -8/Garrison   | Installed Relay Interface Framework
  5010 | -8/Garrison   | Phase Generator disabled
  5112 | -8/Garrison   | Triggered checkpoint
  5161 | -8/Garrison   | Entered Materials
  5161 | -8/Materials  | Accompanied by 2 allies (HV-R5K)
  5875 | -8/Materials  | Discovered new exit (range 10)
  5898 | -8/Materials  | Identified exit to Storage
  5972 | -8/Materials  | Repaired Adv. Beam Cannon
  6005 | -8/Materials  | Repaired Med. Armor Plating
  6073 | -8/Materials  | Entered Storage
  6073 | -8/Storage    | Accompanied by 1 ally (HV-R5K)
  6464 | -8/Storage    | Garrison activated, responded to threat
  6772 | -8/Storage    | Discovered new exit (range 16)
  6796 | -8/Storage    | Identified exit to Factory
  6797 | -8/Storage    | Entered Factory
  6797 | -7/Factory    | Evolved 2 slots: Utility x2
  6798 | -7/Factory    | Identified exit to Lower Caves
  7317 | -7/Factory    | Repaired Cld. Plasma Cannon
  8430 | -7/Factory    | Lost 3 parts (1u2w)
  8495 | -7/Factory    | Discovered new exit (range 16)
  8517 | -7/Factory    | Build established: Hacker-Mutant
  8717 | -7/Factory    | Identified exit to Factory
  9196 | -7/Factory    | Repaired Med. Treads
  9656 | -7/Factory    | Entered another Factory area
  9656 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  9701 | -6/Factory    | Identified exit to Garrison
  9703 | -6/Factory    | Entered Garrison
  9771 | -6/Garrison   | Triggered checkpoint
  9913 | -6/Garrison   | Expanded RIF knowledge: Hotswap
 10005 | -6/Garrison   | Spotted B-75 Beast
 10018 | -6/Garrison   | Triggered checkpoint
 10066 | -6/Garrison   | Destroyed B-75 Beast
 10138 | -6/Garrison   | Triggered checkpoint
 10231 | -6/Garrison   | Discovered new exit (range 8)
 10241 | -6/Garrison   | Identified exit to Factory
 10269 | -6/Garrison   | Learned Factory security intel
 10282 | -6/Garrison   | Triggered checkpoint
 10283 | -6/Garrison   | Build established: Scavenger-Tank
 10480 | -6/Garrison   | Triggered checkpoint
 10669 | -6/Garrison   | Lost 8 parts (4n2u2w)
 10671 | -6/Garrison   | Destroyed 8 combat bots
 10796 | -6/Garrison   | Triggered checkpoint
 10829 | -6/Garrison   | Spotted B-75 Beast
 10829 | -6/Garrison   | Spotted B-75 Beast
 10950 | -6/Garrison   | Triggered checkpoint
 11017 | -6/Garrison   | Lost 5 parts (1p3u1w)
 11137 | -6/Garrison   | Discovered exit to Factory (range 10)
 11194 | -6/Garrison   | Triggered checkpoint
 11204 | -6/Garrison   | Garrison Relay disabled
 11207 | -6/Garrison   | Spotted Striker
 11207 | -6/Garrison   | Spotted Striker
 11213 | -6/Garrison   | Core integrity fell below 50%
 11243 | -6/Garrison   | Core integrity fell below 20%
 11250 | -6/Garrison   | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
11215_ Carbon-fiber Leg severed.
11216_ Slug penetrates L-41 Fighter. <x2>
11218_ Machine disabled.
11219_ Slug penetrates L-41 Fighter.
11219_ B-48 Gladiator destroyed.
11219_ L-41 Fighter destroyed.
11222_ Dropped Hcp. Matter Pod.
11224_ System corrupted: Heat flow error (+161).
11228_ Stasis field depleted.
11232_ Critical hit (Impale).
11232_ Adv. Heat Sink destroyed.
11236_ Imp. Deuterium Engine destroyed.
11237_ Carbon-fiber Leg destroyed.
11239_ System corrupted: Mass Driver rejected.
11239_ Acquired 46 matter.
11242_ Critical hit (Impale).
11244_ Acquired Mass Driver.
11245_ Striker knocked back.
11246_ Critical hit (Impale).
11249_ Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
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|               ????????????####++"+++###            |
|               ????????????#    % =*   +            |
|               ???????####?#       =   "            |
|               ???????#= ### ###    ####   ###"#### |
|               ???????#==+[[ #?#    #??#   #?# #### |
|               ???????#  #%###?###"##??#   #?#  "[[ |
|               ???????#### #?????# #???#   #?####[[ |
|               ??????????###?????# #####   ######## |
|               ??????????????????#     "            |
|               ??????????????????#######   ######## |
|               ????????????????????????#   #????#[[ |
|               ???????????##########???#   #????# [ |
|               ???????????#""""""""#???#   #????### |
|               ??########?#""" """"#???#   #??????? |
|               ??#""""""#?#" !!!  "#???#   ######## |
|               ??#" "" "#?#    !!  #???#   +        |
|               ??#"K""%"###%  ####"#???#   +        |
|               ??#" "" %##%   #??# #???#   #######  |
|               ??#  ^ =]KK@%  #??# #???#   #?????#  |
|               ??#" ""! ###=  ####"#####   #?????#? |
|               ??#"%"   #?#            +   #??????? |
|               ??#"  "%"#?#  %####"#####   #??????? |
|               ??#""""""#?#%  #??# #???#   #??????? |
|               ??########?#####??# #???#   #??????? |
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|               ????????????????????????? ?????????? |
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|               ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             450
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
        Imp. Treads | -9/Materials | Hacked
      Hacking Suite | -9/Materials | Scanalyzed
   Adv. Beam Cannon | -9/Materials | Scanalyzed
 Med. Armor Plating | -9/Materials | Scanalyzed
   Imp. VTOL Module | -8/Materials | Scanalyzed
        Flak Cannon | -8/Materials | Scanalyzed
        Adv. Treads | -8/Materials | Hacked
       Phase Cannon | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Knowing Is Half The Battle
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              BombHardcellWell
  Manual?         0
Play Time         02:05:05
  Cumulative      21.1 hours
  Start           2024.04.07 @ 09:23:05
  End             2024.04.07 @ 12:37:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68332f07-9e3e-4ca8-a87d-798335c0e493