Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.03 @ 23:06:21 Player: Phibrizo Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1144) 1144 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2979 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Titanium Leg Core Shielding Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Core Shielding Small Laser Beam Cannon Light Assault Rifle High-powered Shotgun [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Medium Storage Unit Storage Medium Storage Unit Protection Propulsion Shielding Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 3 | . 1 . 2 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 26 | 7 3 7 9 Power 4 | 1 1 . 2 Engine 3 | 1 1 . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 5 | 2 . 2 1 Treads 2 | 2 . . . Leg 3 | . . 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 1 1 . Device . | . . . . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | 2 . 1 . Artifact . | . . . . Weapon 13 | 2 1 4 6 Energy Gun 3 | 1 1 . 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 7 | 1 . 3 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 16 | . 1 1 14 Power 4 | . . 1 3 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 9 | . 1 . 8 Highest Loss Streak 7 | . 1 1 7 Average Slot Usage (%) 82 | . 93 86 54 Engine 16 | . 19 17 6 Treads 10 | . 25 . . Leg 9 | . . 19 13 Storage 5 | . 1 10 8 Protection 14 | . 23 10 5 Energy Gun 9 | . 19 . 2 Energy Cannon 1 | . . 3 2 Ballistic Gun 12 | . 3 24 12 Naked Turns . | . . . . Heaviest Build 40 | 8 20 32 40 Greatest Support 40 | 40 40 40 27 Greatest Overweight (x) 4 | 1 . 1 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 4 8 8 8 Average Capacity 6 | 4 4 8 8 Most Carried 7 | 3 5 6 7 Average Carried 3 | . 3 5 4 Final Capacity 8 | 4 8 8 8 Final Carried 6 | 1 5 6 4 Class Distribution -------------------- 69% | Hacker-Mutant 30% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 797 | 176 118 274 229 Remotely . | . . . . Salvage Created 1375 | . 371 508 496 Parts 83 | . 26 31 26 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 8 9 10 Guns 24 | . 8 8 8 Cannons 3 | . . 1 2 Classes Destroyed 10 | . 4 4 2 Worker 2 | . 1 1 . Builder 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . . . 1 Watcher 3 | . 2 1 . Swarmer 2 | . 2 . . Grunt 19 | . 6 7 6 Brawler 2 | . . . 2 Duelist 1 | . . 1 . Sentry 3 | . . 1 2 Best Kill Streak 7 | . 2 5 7 Combat Bots Only 6 | . 2 3 6 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2147 | . 136 406 1605 Core 685 | . 16 116 553 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 93 71 . Volleys Fired 101 | . 30 28 43 Largest 3 | . 2 3 3 Hottest 118 | . 105 118 118 Shots Fired 189 | . 56 72 61 Gun 158 | . 56 51 51 Cannon 31 | . . 21 10 Launcher . | . . . . Special . | . . . . Kinetic 89 | . 4 51 34 Thermal 70 | . 22 21 27 Explosive . | . . . . Electromagnetic 30 | . 30 . . Robot Hit Streak 27 | . 27 15 22 Robot Miss Streak 4 | . 2 3 4 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 150 | . 49 50 51 Core Hits 67 | . 21 22 24 Critical Hits 2 | . . 1 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2337 | . 596 882 859 Guns 1980 | . 596 698 686 Cannons 357 | . . 184 173 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1249 | . 32 698 519 Thermal 758 | . 234 184 340 Explosive . | . . . . Electromagnetic 330 | . 330 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 576 | . 234 564 576 Average Temperature 163 | . 77 186 245 Received Heat Transfer 1194 | . 117 258 819 Effects 34 | . 1 11 22 Shutdowns 10 | . . 4 6 Energy Bleed 5 | . 1 2 2 Interference 3 | . . 1 2 Matter Decay 2 | . . . 2 Short Circuit 4 | . . 1 3 Damage (minor) 2 | . . 2 . Damage (major) 4 | . . . 4 Damage (core) 4 | . . 1 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 1559 | . 555 333 671 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 246 | . 189 246 228 Initial 30 | . . 30 23 Average 81 | . 75 80 140 Maximum Alert Level 1 | . . 1 1 Low Security (%) 93 | 100 100 90 81 Level 1 6 | . . 9 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 16 15 16 Peak Tracking Total 8 | . 3 4 8 Tactical Retreats 5 | . 2 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 7 2 1 Terminals 7 | . 5 1 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 20 6 3 Successful 20 | . 14 4 2 Failed 9 | . 6 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 24 | . 18 3 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 4 | . 1 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 12 1 2 Record 4 | . 3 . 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Alert Level 1 | . 1 . . Disarm Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Surveillance Status 1 | . . 1 . Investigation Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 4 | . 1 3 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 2 1 Full Trace Events 5 | . 3 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 138 | . . 138 . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1455 | 153 550 465 287 Spaces Moved 771 | 107 286 267 111 Core 62 | 40 . . 22 Treads 361 | 67 286 8 . Legs 348 | . . 259 89 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 130 120 Average Speed 146 | 130 160 135 157 Slowest Speed 250 | 160 160 160 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 47 21 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 923 | 121 322 312 168 Wait . | . . . . Move 768 | 106 285 266 111 Hop . | . . . . Pick Up 24 | 8 4 7 5 Fast Attach . | . . . . Attach 20 | 7 . 6 7 Detach . | . . . . Swap 6 | . 3 1 2 Drop 4 | . . 4 . Fire 101 | . 30 28 43 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 154 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 331 | -10/Materials | Identified exit to Mines 331 | -10/Materials | Discovered exit to Mines (range 10) 458 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Discovered exit to Materials (range 18) 704 | -10/Materials | Entered another Materials area 704 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1026 | -9/Materials | Build established: Hacker-Tank 1153 | -9/Materials | Identified exit to Materials 1153 | -9/Materials | Discovered exit to Materials (range 9) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Power x2 1268 | -8/Materials | Core integrity fell below 50% 1295 | -8/Materials | Lost 3 parts (1p2w) 1304 | -8/Materials | Identified exit to Storage 1304 | -8/Materials | Discovered exit to Storage (range 16) 1389 | -8/Materials | Lost 4 parts (1p1u2w) 1428 | -8/Materials | Core integrity fell below 20% 1456 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- active, melee weapons do not fire together with ranged weapons in the same volley. 01429_ G-47 Trooper destroyed. 01432_ Slug penetrates Wall. 01433_ The unstable cave ceiling collapses. 01438_ Imp. Datajack destroyed. 01439_ U-05 Engineer lays Concrete. 01441_ Penetrated by Slug. 01441_ U-05 Engineer lays Concrete. 01444_ Penetrated by Slug. 01445_ U-05 Engineer lays Concrete. 01445_ Acquired 15 matter. 01446_ U-05 Engineer lays Concrete. 01446_ Ion Cannon destroyed. 01447_ U-05 Engineer lays Concrete. 01447_ Penetrated by Slug. 01448_ U-05 Engineer lays Concrete. 01451_ U-05 Engineer builds a Wall. 01453_ Slug penetrates Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????###########?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# """ """ #?????????????? | | ???????????????????????# """ """ #?????????????? | | ???????????????????????# """ "" #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# = #?????????????? | | ???????????????????????# #?????????????? | | ?????????????????####### g[ #?????????????? | | ???????????? ??# # ;;#####?????????????? | | ??????????? ?# h % #????????????????? | | ??????????? > ?# @ #????????????????? | | ??????????? ?# u #????????????????? | | ??????????? ?# ### ####????????????????? | | ???????????# #?## ######???????????????????? | | ???????????# #??# #????????????????????????? | | ???????????# #??# #????????????????????????? | | ???????????+ #??# #????????????????????????? | | ???????????# #??# #????????????????????????? | | ???????????# #??# #????????????????????????? | | ????######## #??# #????????????????????????? | | ????# T # #??# #????????????????????????? | | ????# # #??# #????????????????????????? | | ????# * !# #??# #????????????????????????? | | ????# % [+% #??# #????????????????????????? | | ????# = =# * #??# #????????????????????????? | | ????# #[%=#??# #????????????????????????? | | ????######## ! #### #### ????????????? | | ????# ! % ????????????? | | ????# == % ????????????? | | ????# ! ! =%* ????????????? | | ????# ########### ?????????????? | | ????# #?????????# ^ ?????????????? | | ????# ######????# ??????????????? | | ????# ##"T"###??# ??????????????? | | ????# # #??#+###+######+##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Novice Programmer Challenges ------------ None Game ------ Seed DecoyDeepShifter Manual? 0 Play Time 00:30:58 Cumulative 1.4 hours Start 2020.11.03 @ 22:38:05 End 2020.11.03 @ 23:06:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 1 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e41aba83-ab9d-432f-999c-244b0651c25f