Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.02 @ 15:26:05 Player: BW-032 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (94) 470 Value Destroyed (4166) 4166 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2246) 2246 TOTAL SCORE: 11302 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 445 Entered Garrisons 800 Used RIF Installer 1000 Friendly Fire -83 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Combat Gravmag System Combat Gravmag System Proton Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Long-range Terrain Scanner Transmission Jammer System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Disruptor Cannon > --- INVENTORY -------- Sensor Array Plasma Cannon Mining Claw [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Energy Well Processor Improved Signal Interpreter Hackware System Shield Protection Reactive Plating Weapon Improved EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 . . . 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 . Utility 4 | . . 1 . 1 . 1 . . . 1 . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 135 | 1 11 14 3 15 6 35 8 5 11 24 2 Power 18 | . 2 . . 4 . 4 2 2 . 4 . Engine 15 | . 1 . . 4 . 3 2 2 . 3 . Core 3 | . 1 . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 33 | 1 2 5 1 3 3 9 . . 1 8 . Treads 1 | . 1 . . . . . . . . . . Leg 10 | . 1 . . 1 2 3 . . . 3 . Wheel 7 | 1 . 1 . 1 . 2 . . . 2 . Hover 13 | . . 4 1 1 . 4 . . 1 2 . Flight 2 | . . . . . 1 . . . . 1 . Utility 35 | . 2 4 . 4 1 11 1 1 5 6 . Device 16 | . 1 1 . 3 . 5 1 1 2 2 . Storage 3 | . 1 . . . . . . . . 2 . Processor 3 | . . 1 . . . 1 . . . 1 . Hackware 4 | . . . . . . 2 . . 2 . . Protection 9 | . . 2 . 1 1 3 . . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 49 | . 5 5 2 4 2 11 5 2 5 6 2 Energy Gun 11 | . 3 . . . 1 . 2 1 2 1 1 Energy Cannon 17 | . 2 1 1 1 . 7 1 1 . 3 . Ballistic Gun 6 | . . 3 . . . 1 1 . . 1 . Ballistic Cannon 5 | . . 1 1 1 . 1 . . . 1 . Launcher 1 | . . . . 1 . . . . . . . Special Weapon 4 | . . . . . . . . . 3 . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 1 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . . 2 . Parts Lost 53 | . 3 . 1 10 1 5 5 . 12 13 3 Power 8 | . . . . 2 . 1 2 . 2 . 1 Propulsion 14 | . . . 1 4 1 1 . . 3 4 . Utility 12 | . . . . 2 . 1 . . 3 5 1 Weapon 19 | . 3 . . 2 . 2 3 . 4 4 1 Highest Loss Streak 10 | . 2 . 1 10 1 3 4 . 9 7 3 Average Slot Usage (%) 82 | . 63 95 98 82 97 92 90 91 70 50 36 Engine 9 | . 5 . . 11 18 13 13 14 8 3 5 Core 2 | . 6 11 11 2 . 1 . . . . . Leg 3 | . 4 2 . 5 10 3 . . . 5 . Wheel 9 | . 14 19 . 4 9 9 15 15 8 1 . Hover 4 | . . 10 31 9 . 4 . . . . 11 Device 11 | . 3 11 11 15 18 15 15 15 6 3 . Storage 1 | . 6 4 . . . . . . . 3 5 Processor 9 | . . 6 11 9 9 8 15 15 15 9 . Hackware 5 | . . . . . . 7 7 7 15 8 5 Protection 4 | . . 9 11 7 8 4 . . . 4 6 Energy Gun 3 | . 11 9 . . 4 1 2 7 2 . . Energy Cannon 7 | . 11 6 . 5 6 10 13 6 4 2 . Ballistic Gun 2 | . . 4 11 3 . . 5 7 4 . . Ballistic Cannon 1 | . . . 11 1 . 2 . . . 3 . Slashing Weapon 1 | . . . . 3 7 3 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | . 14 17 17 37 39 51 45 42 40 43 22 Greatest Support 50 | 10 10 26 18 18 16 40 40 40 40 50 50 Greatest Overweight (x) 11 | . 2 1 1 2 2 4 1 1 4 11 . Average Overweight (x) . | . . . . 1 1 . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 . 3 3 2 4 3 3 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 1 4 4 4 4 4 4 3 3 2 4 Class Distribution -------------------- 33% | Scavenger-Mutant 27% | Hacker-Mutant 12% | Mutant 11% | Hacker-Gunner 10% | Hacker-Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Matter Collected 2195 | 210 84 134 295 200 75 413 166 . 133 460 25 Remotely . | . . . . . . . . . . . . Salvage Created 4027 | . 253 436 254 354 169 992 802 . 133 607 27 Parts 216 | . 15 29 24 16 9 53 45 . 6 16 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . 2 . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 79 | . 6 5 6 5 6 18 16 . 3 13 1 Melee 1 | . . . . . . 1 . . . . . Guns 16 | . 3 4 3 . . 2 2 . 1 . 1 Cannons 50 | . 3 1 3 2 5 10 14 . 2 10 . AOE 7 | . . . . 3 . 1 . . . 3 . Classes Destroyed 13 | . 2 5 2 1 . 3 . . . . . Worker 1 | . . 1 . . . . . . . . . Builder 2 | . . . . . . 2 . . . . . Tunneler 1 | . 1 . . . . . . . . . . Recycler 4 | . . 2 . 1 . . . . . 1 . Operator 2 | . . 1 . . . 1 . . . . . Watcher 5 | . . 2 1 1 . 1 . . . . . Swarmer 10 | . . . 1 . 4 . 4 . . . 1 Grunt 42 | . 6 2 2 3 2 13 4 . 2 8 . Brawler 3 | . . . 1 . . . . . . 2 . Duelist 6 | . . . . . . 1 2 . . 3 . Sentry 14 | . . 3 2 1 . 2 6 . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 3 | . . . . . . 2 . . 1 . . Best Kill Streak 7 | . 5 3 3 6 4 7 6 . 2 4 1 Combat Bots Only 7 | . 4 2 2 5 4 7 6 . 2 4 1 Max Kills in Single Turn 3 | . 1 1 1 2 1 2 1 . 1 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 2 . 1 . . . 3 . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Damage Taken 6746 | . 282 181 133 725 235 976 874 123 1054 1562 601 Core 1800 | . 56 21 30 110 67 113 122 7 418 431 425 Absorbed by Shields 145 | . . . . . . . 24 46 75 . . Core Remaining (%) 67 | 100 77 . 87 . 67 . . . 5 . . Volleys Fired 271 | . 19 29 25 16 21 49 36 2 25 45 4 Largest 3 | . 2 2 2 2 2 3 3 3 3 3 1 Hottest 239 | . 100 125 69 124 135 193 239 198 177 205 69 Shots Fired 471 | . 32 52 47 25 31 76 91 6 42 65 4 Gun 171 | . 14 39 22 8 13 5 33 4 29 3 1 Cannon 288 | . 18 13 25 12 18 71 58 2 9 62 . Launcher 5 | . . . . 5 . . . . . . . Special 7 | . . . . . . . . . 4 . 3 Kinetic 176 | . . 19 47 14 . 16 24 2 15 39 . Thermal 168 | . 24 33 . 6 18 9 40 4 14 19 1 Explosive . | . . . . . . . . . . . . Electromagnetic 120 | . 8 . . 5 13 51 27 . 9 7 . Robot Hit Streak 25 | . 8 12 23 11 18 24 25 19 12 25 7 Robot Miss Streak 5 | . 3 2 3 1 1 2 2 2 2 5 . Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 353 | . 21 36 30 23 25 66 67 4 29 48 4 Core Hits 156 | . 13 15 11 11 9 31 29 2 9 24 2 Critical Hits 11 | . . . 1 . . 1 3 1 . 5 . Critical Kills 3 | . . . . . . . 1 . . 2 . Critical Parts Destroyed 8 | . . . 1 . . 1 2 1 . 3 . Melee Attacks 33 | . . . . 3 17 13 . . . . . Impact . | . . . . . . . . . . . . Slashing 33 | . . . . 3 17 13 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9737 | . 395 496 625 847 565 2422 1591 104 683 1978 31 Guns 2174 | . 135 392 287 119 165 57 420 66 500 14 19 Cannons 6198 | . 249 104 338 276 400 1828 1086 38 170 1709 . Explosions 1166 | . . . . 383 . 446 85 . . 252 . Melee 160 | . . . . 69 . 91 . . . . . Ramming 39 | . 11 . . . . . . . 13 3 12 Kinetic 3036 | . . 139 625 242 . 337 262 23 208 1200 . Thermal 3755 | . 306 357 . 195 400 651 830 81 292 624 19 Explosive . | . . . . . . . . . . . . Electromagnetic 2747 | . 78 . . 341 165 1343 499 . 170 151 . Impact . | . . . . . . . . . . . . Slashing 160 | . . . . 69 . 91 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 2 2 2 . . Average Corruption 1 | . . . . 1 2 1 2 2 2 . . Corruption Purged . | . . . . . . . . . . . . Effects 30 | . . . . 1 4 12 2 6 5 . . Message Errors 8 | . . . . . 2 4 . 1 1 . . Heat Flow Errors 9 | . . . . 1 1 4 1 . 2 . . Energy Discharges 7 | . . . . . . 1 . 5 1 . . Data Loss (minor) 4 | . . . . . . 3 . . 1 . . Targeting Errors 2 | . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 224 | . . 9 1 44 10 122 . . . 38 . Projectiles 88 | . . 9 1 . 10 30 . . . 38 . Explosions 92 | . . . . . . 92 . . . . . Melee 44 | . . . . 44 . . . . . . . Knockbacks 23 | . . . 2 . . 3 . . . 17 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 21 | . . . 1 . . 3 . . . 17 . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 233 | . 4 . . 76 . 72 . . 6 69 6 Shots 7 | . . . . 4 . 2 . . . 1 . Rammed 9 | . 3 . . . . . . . 4 1 1 Targets Rammed 9 | . 3 . . . . . . . 4 1 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 733 | . 519 154 126 247 443 394 418 138 601 733 14 Average Temperature 145 | . 273 59 46 76 204 105 188 62 216 221 8 Received Heat Transfer 2642 | . 198 90 42 315 108 507 393 24 299 648 18 Effects 39 | . 5 . . . 6 2 3 . 13 10 . Shutdowns 15 | . 3 . . . 3 1 2 . 3 3 . Energy Bleed 6 | . . . . . 1 1 1 . 1 2 . Interference 5 | . . . . . . . . . 5 . . Matter Decay 5 | . 2 . . . 1 . . . 2 . . Short Circuit 3 | . . . . . . . . . . 3 . Damage (minor) 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . . . . . 2 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 4 . . . . . Combat Hostiles 5 | . . . . . 1 4 . . . . . Parts Fried 8 | . . . . 1 1 3 2 . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 1 1 . . 1 1 . . . . 1 Heat Transferred 5847 | . 655 851 . 400 800 650 1050 125 635 644 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 3 . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Peak Influence 484 | . 137 250 355 276 402 373 484 286 157 377 186 Average Influence 188 | . 63 95 175 199 316 171 348 243 96 167 126 Maximum Alert Level 2 | . . 1 1 1 2 1 2 1 . 1 . Low Security (%) 53 | 100 100 91 66 41 8 62 5 3 100 53 100 Level 1 40 | . . 8 33 58 53 37 56 96 . 46 . Level 2 6 | . . . . . 37 . 37 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 2 3 . 4 . 2 . 6 . Investigation 9 | . 2 . 2 3 . 1 . 1 . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 5 | . . . . . . 1 . 1 . 3 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Distress Signals 6 | . 1 2 3 . . . . . . . . Communications Jammed 38 | . . . . . . 38 . . . . . Distress Signals 38 | . . . . . . 38 . . . . . Times Spotted 170 | . 8 9 20 15 9 24 16 7 15 33 14 Peak Tracking Total 11 | . 5 3 5 6 5 6 4 5 7 11 10 Tactical Retreats 12 | . . . . 1 1 1 1 . 5 3 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Traps Triggered 12 | . 1 . . 2 1 3 2 1 . . 2 Indirectly 2 | . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Machines Disabled 16 | . . . 2 1 1 8 . . 1 3 . Max in Single Turn 4 | . . . 2 1 1 4 . . 1 1 . Garrison Relay 2 | . . . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Machines Accessed 37 | . 3 2 9 4 . 11 . 5 . 3 . Terminals 25 | . 3 2 8 2 . 6 . 3 . 1 . Fabricators 2 | . . . . . . 1 . . . 1 . Repair Stations 3 | . . . . . . 3 . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . Total Hacks 136 | . 9 14 32 15 . 46 . 14 . 6 . Successful 85 | . 5 8 26 8 . 26 . 8 . 4 . Failed 51 | . 4 6 6 7 . 20 . 6 . 2 . Catastrophic 4 | . . 1 . . . 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 55 | . 5 7 11 4 . 21 . 3 . 4 . Terminals 97 | . 9 14 27 7 . 31 . 6 . 3 . Fabricators 4 | . . . . . . 3 . . . 1 . Repair Stations 9 | . . . . . . 9 . . . . . Recycling Units 9 | . . . 5 4 . . . . . . . Scanalyzers 5 | . . . . . . . . 5 . . . Garrison Access 12 | . . . . 4 . 3 . 3 . 2 . Terminal Hacks 41 | . 3 5 16 3 . 10 . 3 . 1 . Record 2 | . . . 1 . . . . 1 . . . Part Schematic 4 | . . . 3 . . 1 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 6 | . . 2 2 2 . . . . . . . Open Door 2 | . . . 2 . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 4 | . . 1 1 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . 1 . . . . . Alert Level 4 | . . . 2 . . 2 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . Locate Traps 3 | . . . 2 . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Recall Reinforcements 2 | . . . . . . 1 . . . 1 . Registered Prototypes 2 | . . . 1 . . 1 . . . . . Zone Layout 2 | . . 1 . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 2 . . . 1 . Load Schematic 1 | . . . . . . 1 . . . . . Build 2 | . . . . . . 1 . . . 1 . Repair Station Hacks 6 | . . . . . . 6 . . . . . Scan Component 3 | . . . . . . 3 . . . . . Repair 2 | . . . . . . 2 . . . . . Refit 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . 3 2 . . . . . . . Process 1 | . . . 1 . . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . 1 . . . Garrison Access Hacks 5 | . . . . 1 . 1 . 2 . 1 . Unlock Access 4 | . . . . 1 . 1 . 1 . 1 . Coupler Status 1 | . . . . . . . . 1 . . . Unauthorized Hacks 62 | . 5 9 17 6 . 18 . 5 . 2 . Terminals 19 | . 2 3 5 1 . 6 . 2 . . . Botnet 13 | . 2 2 4 . . 4 . 1 . . . Detonate 3 | . . . 1 1 . 1 . . . . . Disrupt 1 | . . . . . . . . 1 . . . Operators 2 | . . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . Reprogram 2 | . . . . 1 . . . . . 1 . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 32 | . 3 2 5 4 . 10 . 5 . 3 . Full Trace Events 4 | . 1 . . 2 . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . 1 . . . . . Parts Built 3 | . . . . . . 1 . . . 2 . Matter 446 | . . . . . . 234 . . . 212 . Time 164 | . . . . . . 58 . . . 106 . Total Part Build Rating 19 | . . . . . . 7 . . . 12 . Parts Repaired 2 | . . . . . . 2 . . . . . Time 47 | . . . . . . 47 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 217 | . . . 217 . . . . . . . . Retrieved Matter 217 | . . . 217 . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . . . Coupler Efficiency 1 | . . . . . . . 1 . . . . Robots Hacked 5 | . . . . . . . . . 2 . 3 Non-combat . | . . . . . . . . . . . . Combat 5 | . . . . . . . . . 2 . 3 Robot Hacks Applied 7 | . . . . . . . . . 4 . 3 parse_system 2 | . . . . . . . . . 2 . . spike_heat 1 | . . . . . . . . . 1 . . overwrite_iff 4 | . . . . . . . . . 1 . 3 Relay Couplers Released 6 | . . . . . 3 . . . 3 . . Machine Destruction 6 | . . . . . 3 . . . 3 . . Attached 2 | . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Total Allies 9 | . . . 1 2 . . . . 1 2 3 Largest Group 3 | . . . 1 2 2 . . . 1 2 3 Highest-Rated Group 99 | . . . 99 99 32 . . . 21 24 87 Highest-Rated Ally 99 | . . . 99 99 16 . . . 21 12 29 Total Orders 1 | . . . 1 . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . Ally Attacks 67 | . . . 18 1 12 . . . 2 25 9 Total Damage 1056 | . . . 482 . 144 . . . 65 292 73 Kills 20 | . . . 12 . 5 . . . 1 1 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 16 | . . . 16 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Turns Passed 4856 | 24 206 349 292 265 391 1401 417 413 366 640 92 Spaces Moved 3613 | 38 158 245 321 159 222 999 273 363 311 430 94 Core 561 | 35 71 . . . . . . . 212 218 25 Treads . | . . . . . . . . . . . . Legs 189 | . . . . 14 . 33 . . . 142 . Wheels 2202 | 3 87 239 . 88 222 780 273 363 99 48 . Hover 657 | . . 6 321 57 . 186 . . . 18 69 Flight 4 | . . . . . . . . . . 4 . Fastest Speed 50 | 50 50 52 52 56 110 95 95 95 50 50 50 Average Speed 96 | 52 76 92 54 117 119 110 98 102 68 106 69 Slowest Speed 600 | 80 150 100 116 150 120 240 105 105 250 600 76 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 3 31 21 68 12 44 29 36 15 60 12 29 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 5 | . . . 1 . . . . . 4 . . Terrain Destroyed 161 | . . 1 11 3 . 79 5 . 4 58 . Melee . | . . . . . . . . . . . . Projectile 21 | . . 1 4 . . . 5 . 4 7 . AOE 140 | . . . 7 3 . 79 . . . 51 . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Gar Fac Gar Fac Gar Fac Gar Total 4483 | 41 209 317 394 203 278 1202 345 401 425 548 120 Wait 272 | . 13 13 30 3 . 66 8 23 71 34 11 Move 3603 | 37 157 244 320 158 221 998 272 363 310 429 94 Hop . | . . . . . . . . . . . . Pick Up 37 | 3 4 4 4 4 . 11 2 1 1 3 . Fast Attach 83 | 1 5 10 1 9 7 21 3 4 4 17 1 Attach 32 | . 5 1 1 4 . 6 3 . 4 7 1 Detach 18 | . . 2 . 1 . 2 1 1 3 5 3 Swap 23 | . 1 3 1 2 2 8 2 1 3 . . Drop 66 | . 2 11 4 3 2 28 2 6 . 7 1 Fire 271 | . 19 29 25 16 21 49 36 2 25 45 4 Melee 33 | . . . . 3 17 13 . . . . . Ram 9 | . 3 . . . . . . . 4 1 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 28 | . . . . . 8 . 16 . . . 4 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . 8 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison -7/Factory (discovered 5 exits: *Fac x4 / Gar) -7/Garrison -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 25 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 15) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 288 | -9/Materials | Identified exit to Mines 288 | -9/Materials | Identified exit to Storage 438 | -9/Materials | Build established: Scavenger-Mutant 580 | -9/Materials | Entered Storage 605 | -9/Storage | Met 01-MTF 733 | -9/Storage | Identified exit to Recycling 816 | -9/Storage | Discovered new exit (range 16) 869 | -9/Storage | Identified exit to Materials 872 | -9/Storage | Entered Materials 872 | -8/Materials | Accompanied by 1 ally 872 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 877 | -8/Materials | 01-MTF left 1015 | -8/Materials | Lost 10 parts (2p4n2u2w) 1060 | -8/Materials | Identified exit to Garrison 1137 | -8/Materials | Entered Garrison 1137 | -8/Garrison | Accompanied by 2 allies 1166 | -8/Garrison | Triggered checkpoint 1205 | -8/Garrison | Garrison Relay disabled 1272 | -8/Garrison | Triggered checkpoint 1420 | -8/Garrison | Discovered new exit (range 10) 1432 | -8/Garrison | Identified exit to Factory 1440 | -8/Garrison | Installed Relay Interface Framework 1494 | -8/Garrison | Triggered checkpoint 1528 | -8/Garrison | Entered Factory 1528 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1566 | -7/Factory | Repaired Plasma Cannon 1737 | -7/Factory | Repaired Lgt. Angular Momentum Engine 1871 | -7/Factory | Lost 3 parts (1p1n1w) 2341 | -7/Factory | Fabricated Hvy. Disruptor Cannon? 2571 | -7/Factory | Identified exit to Factory 2752 | -7/Factory | Destroyed 7 combat bots 2872 | -7/Factory | Identified exit to Garrison 2929 | -7/Factory | Entered Garrison 2934 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 2948 | -7/Garrison | Triggered checkpoint 2950 | -7/Garrison | Triggered checkpoint 2974 | -7/Garrison | Triggered checkpoint 3046 | -7/Garrison | Build established: Hacker-Gunner 3176 | -7/Garrison | Triggered checkpoint 3236 | -7/Garrison | Triggered checkpoint 3246 | -7/Garrison | Lost 4 parts (1p3w) 3322 | -7/Garrison | Discovered new exit (range 15) 3345 | -7/Garrison | Identified exit to Factory 3346 | -7/Garrison | Entered Factory 3520 | -7/Factory | Identified exit to Lower Caves 3650 | -7/Factory | Build established: Hacker-Skirmisher 3759 | -7/Factory | Identified exit to Garrison 3759 | -7/Factory | Entered Garrison 3800 | -7/Garrison | Triggered checkpoint 3849 | -7/Garrison | Garrison Relay disabled 3956 | -7/Garrison | Triggered checkpoint 4004 | -7/Garrison | Lost 9 parts (2p2n2u3w) 4011 | -7/Garrison | Core integrity fell below 50% 4063 | -7/Garrison | Discovered exit to Factory (range 15) 4090 | -7/Garrison | Triggered checkpoint 4107 | -7/Garrison | Core integrity fell below 20% 4108 | -7/Garrison | Discovered exit to Factory (range 12) 4125 | -7/Garrison | Entered Factory 4125 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4147 | -6/Factory | Build established: Hacker-Mutant 4390 | -6/Factory | Garrison activated, responded to threat 4425 | -6/Factory | Fabricated Cmb. Gravmag System? 4442 | -6/Factory | Identified exit to Garrison 4765 | -6/Factory | Core integrity fell below 50% 4765 | -6/Factory | Entered Garrison 4790 | -6/Garrison | Lost 7 parts (3n1u3w) 4822 | -6/Garrison | Triggered checkpoint 4832 | -6/Garrison | Triggered checkpoint 4847 | -6/Garrison | Core integrity fell below 20% 4857 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- G-50 Soldier destroyed. Slug penetrates Reinforced Barrier. G-50 Soldier suffers critical hit. G-50 Soldier destroyed. Acquired 25 matter. Acquired Hvy. Laser. VTOL Module melted. S-27 Virus destroyed. Hvy. Laser destroyed. Relay Coupler [Grunt] destroyed. Slug penetrates Wall. Angular Momentum Engine destroyed. Dropped Energy Well. Penetrated by Slug. Slug penetrates Reinforced Barrier. Slammed into S-27 Virus. S-27 Virus knocked back. Penetrated by Slug. Slug penetrates S-27 Virus. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #???????????# | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ????????????# ################ #######??????????? | | ????????????# ss #??????????? | | ????????????# @ sss #??????????? | | ?????????????????######### ######## #??????????? | | ?????????????????????????# #??????# #??????????? | | ?????????????????????????# #??????# #??????????? | | ?????????????????????????# #??????# #??????????? | | ?????????????????????????# #??????# #??????????? | | ?????????????????????????# #??????# #######????? | | ?????????????????????????# #??????# ##=% #????? | | ?????????????????????????# #?????## ## ###### | | ?????????????????????????# #??#### % % # | | ?????????????????????????# % ! | | ?????????????????????????# = !*= | | ?????????????????????????########## ## ##%! # | | ??????????????????????????????????# ## ##[% # | | ????????????????????????????????? = = | | ????????????????????????????????# % | | ????????????????????????????????# " = | | ????????????????????????????????# " | | ????????????????????????????????### ## ## # | | ??????????????????????????????????# ?# ## # | | ????????????????????????????????? # | | ????????????????????????????????? # | | ????????????????????????????????### # | | ??????????????????????????????????## ##"" ## # | | ???????????????????????????????????# ???? ?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 54 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Spread Laser | -9/Storage | Hacked Melee Analysis Suite | -9/Storage | Hacked Arm. Huge Wheel | -9/Storage | Hacked Adv. Melee Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ W-25 Informer | -7/Factory | Hacked Fabricated ------------ Hvy. Disruptor Cannon | x1 | -7/Factory | Preloaded Cmb. Gravmag System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumHelicalScreen Manual? 0 Play Time 01:29:14 Cumulative 40.2 hours Start 2020.01.02 @ 13:52:19 End 2020.01.02 @ 15:26:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 49 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9b6c2ff5-4a5b-4b2e-a9f7-5118d0079d87