Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:44:05

Player: Mantreise

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (83)      415
Value Destroyed (2828)     2828
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1047)               1047
              TOTAL SCORE: 7710

 Bonus
-------
High Alert Combat Kills    47
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     230/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
           System Shield
           Bomb Drone Bay
>          --- WEAPON -----------
           AWS/Autocannon
>          --- INVENTORY --------
  Enhanced Autogun
           Rocket Launcher
           Remote Datajack
[Rating: 63]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Bomb Drone Bay
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             58   | 6   7   4   1   3   12  16  9   
  Power                    7    | 1   2   .   1   .   .   1   2   
    Engine                 5    | 1   2   .   1   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   .   .   2   3   3   
    Treads                 2    | .   .   .   .   .   2   .   .   
    Leg                    7    | 2   .   2   .   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   1   2   
  Utility                  16   | 1   3   .   .   .   4   7   1   
    Device                 9    | .   2   .   .   .   2   5   .   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               5    | .   1   .   .   .   1   2   1   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   2   .   3   6   5   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   1   1   .   2   3   1   3   
    Ballistic Cannon       6    | .   .   .   .   .   3   3   .   
    Launcher               3    | .   1   1   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   .   2   .   .   
Parts Lost                 21   | .   1   1   .   .   1   5   13  
  Power                    4    | .   1   .   .   .   .   1   2   
  Propulsion               7    | .   .   .   .   .   1   2   4   
  Utility                  6    | .   .   1   .   .   .   1   4   
  Weapon                   4    | .   .   .   .   .   .   1   3   
  Highest Loss Streak      7    | .   1   1   .   .   1   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   97  85  85  85  54  69  56  
  Engine                   9    | .   13  14  14  14  9   6   .   
  Treads                   3    | .   .   .   .   .   6   8   .   
  Leg                      15   | .   28  28  28  28  7   5   3   
  Device                   4    | .   13  .   .   .   8   6   1   
  Processor                2    | .   .   .   .   .   .   7   7   
  Hackware                 17   | .   6   14  14  14  13  25  23  
  Ballistic Gun            11   | .   27  18  28  14  4   .   8   
  Ballistic Cannon         2    | .   .   .   .   .   4   5   .   
  Launcher                 2    | .   .   9   .   14  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             78   | 10  11  12  12  15  76  78  10  
  Greatest Support         40   | 20  20  30  30  30  40  40  15  
  Greatest Overweight (x)  5    | .   .   .   .   .   5   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   5   5   
  Most Carried             5    | 4   4   5   5   5   5   5   3   
  Average Carried          3    | 1   2   4   4   4   3   3   .   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   5   5   4   .   .   

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 26% | Hacker-Skirmisher
 20% | Hacker-Mutant
 15% | Mutant
  6% | Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
        Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
     Hacker-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Matter Collected           1214 | 290 137 121 .   163 115 200 188 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2135 | 120 275 7   .   265 446 834 188 
  Parts                    141  | 11  23  2   .   21  24  53  7   
Haulers Intercepted        2    | .   1   .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  57   | .   9   2   .   10  10  21  5   
  Guns                     17   | .   4   .   .   7   1   .   5   
  Cannons                  30   | .   .   .   .   .   9   21  .   
  AOE                      10   | .   5   2   .   3   .   .   .   
Classes Destroyed          15   | 1   5   .   .   1   1   7   .   
  Worker                   2    | .   .   .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   .   .   3   .   
  Tunneler                 7    | 5   .   .   .   2   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   
  Operator                 3    | .   1   .   .   .   1   1   .   
  Watcher                  8    | .   1   .   .   .   3   4   .   
  Swarmer                  10   | .   3   2   .   3   .   .   2   
  Grunt                    32   | .   6   .   .   6   8   10  2   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   2   1   .   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   3    | .   .   .   .   .   .   2   1   
  Programmer               5    | .   .   .   .   .   .   5   .   
  Assembled                1    | .   .   .   .   1   .   .   .   
Best Kill Streak           8    | 4   6   2   .   5   4   8   3   
  Combat Bots Only         5    | .   5   2   .   3   4   5   3   
Max Kills in Single Turn   3    | 1   2   2   .   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Hostile Shots Fired        439  | .    51   12   .    36   43   175  122  
  Missed                   159  | .    20   6    .    13   12   69   39   
Damage Taken               3877 | .    312  109  .    266  493  1573 1124 
  Core                     833  | .    82   .    .    31   14   255  451  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    .    .    54   97   .    .    
Volleys Fired              143  | 15   41   2    1    29   15   4    36   
  Largest                  2    | 2    2    1    2    1    1    1    2    
  Hottest                  48   | 40   40   30   43   33   25   5    48   
Shots Fired                321  | 30   75   2    2    29   39   89   55   
  Gun                      195  | 30   68   .    2    25   15   .    55   
  Cannon                   109  | .    .    .    .    .    24   85   .    
  Launcher                 13   | .    7    2    .    4    .    .    .    
  Special                  4    | .    .    .    .    .    .    4    .    
  Kinetic                  304  | 30   68   .    2    25   39   85   55   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                13   | .    7    2    .    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 10   7    1    .    5    12   22   9    
  Robot Miss Streak        5    | 1    5    3    .    2    1    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
  Autonomous               109  | .    .    .    .    .    24   85   .    
Shots Hit Robots           209  | 20   41   1    .    20   33   58   36   
  Core Hits                105  | 9    25   2    .    16   14   26   13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         13   | .    .    .    .    .    5    8    .    
    Blast                  13   | .    .    .    .    .    5    8    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9814 | 177  749  94   .    727  1862 5728 477  
  Guns                     1481 | 177  320  .    .    285  234  .    465  
  Cannons                  7271 | .    .    .    .    .    1628 5643 .    
  Explosions               1050 | .    429  94   .    442  .    85   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  12   | .    .    .    .    .    .    .    12   
  Kinetic                  8752 | 177  320  .    .    285  1862 5643 465  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                1050 | .    429  94   .    442  .    85   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    6    7    
    Message Errors         4    | .    .    .    .    .    .    4    .    
    Matter Fused           3    | .    .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            1306 | .    .    15   .    20   189  1082 .    
  Projectiles              1211 | .    .    .    .    .    189  1022 .    
  Explosions               95   | .    .    15   .    20   .    60   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 31   | .    .    .    .    .    4    27   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  27   | .    .    .    .    .    4    23   .    
  Secondary                4    | .    .    .    .    .    .    4    .    
Self-Inflicted Damage      55   | .    .    32   .    18   .    .    5    
  Shots                    2    | .    .    1    .    1    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        240  | .    12   .    4    9    13   2    240  
  Average Temperature      24   | .    3    .    3    5    9    2    107  
  Received Heat Transfer   873  | .    108  18   .    102  270  276  99   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Peak Influence             470  | 25  342 128 .   153 302 345 470 
  Initial                  240  | .   16  55  .   .   59  9   240 
  Average                  121  | 11  202 117 .   52  95  72  403 
Maximum Alert Level        2    | .   1   .   .   .   1   1   2   
  Low Security (%)         76   | 100 51  100 .   100 84  86  .   
  Level 1                  14   | .   48  .   .   .   15  13  21  
  Level 2                  8    | .   .   .   .   .   .   .   78  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   .   1   6   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            4    | .   1   .   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Distress Signals           7    | .   2   .   .   .   2   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              99   | .   17  5   .   11  15  34  17  
  Peak Tracking Total      12   | .   5   2   .   3   3   11  12  
  Tactical Retreats        3    | .   .   .   .   .   1   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Traps Triggered            2    | .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   6   .   .   .   .   1   .   
  Reused                   1    | .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Disabled          6    | .   1   .   .   .   2   2   1   
  Max in Single Turn       2    | .   1   .   .   .   1   2   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Accessed          25   | .   4   .   5   1   5   8   2   
  Terminals                10   | .   3   .   .   .   3   2   2   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   2   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                118  | .   16  .   50  1   24  18  9   
  Successful               96   | .   12  .   50  1   15  15  3   
  Failed                   22   | .   4   .   .   .   9   3   6   
    Catastrophic           4    | .   1   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   32   | .   11  .   1   .   9   5   6   
  Terminals                48   | .   13  .   .   .   20  6   9   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   3   .   .   .   4   2   .   
  Scanalyzers              5    | .   .   .   .   .   .   5   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             71   | .   6   .   50  1   8   4   2   
  Record                   52   | .   2   .   49  .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Reprogram Traps          3    | .   1   .   .   .   1   1   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Network Status           2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   .   2   2   .   
  Report Inventory         4    | .   1   .   .   .   2   1   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   
Scanalyzer                 5    | .   .   .   .   .   .   5   .   
  Insert Component         3    | .   .   .   .   .   .   3   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   4   .   .   .   5   1   1   
  Terminals                8    | .   3   .   .   .   3   1   1   
    Botnet                 8    | .   3   .   .   .   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   
    Reject                 3    | .   1   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         12   | .   3   .   .   .   3   4   2   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   4   .   .   .   .   10  .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   
Robots Hacked              1    | .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   1   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   
  Attached                 1    | .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   
  ROAM                     2    | .   .   .   .   .   2   .   .   
Ally Attacks               9    | .   .   .   .   .   8   1   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             10   | .   .   .   .   .   8   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               5670 | 116  504  174  815  1025 719  1784 533  
Spaces Moved               3169 | 65   283  134  673  503  300  791  420  
  Core                     135  | 21   .    .    .    .    .    16   98   
  Treads                   673  | .    .    .    .    .    198  475  .    
  Legs                     2104 | 44   283  134  673  503  102  283  82   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   257  | .    .    .    .    .    .    17   240  
  Fastest Speed            35   | 50   120  120  120  120  160  40   35   
  Average Speed            146  | 97   120  120  120  120  210  217  78   
  Slowest Speed            470  | 120  120  120  120  120  470  340  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    43   26   94   93   44   21   42   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          101  | .    22   18   .    41   2    18   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    2    18   .    
  AOE                      81   | .    22   18   .    41   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Total                      4020 | 93  386 144 680 895 383 861 578 
  Wait                     536  | .   45  .   .   356 34  22  79  
  Move                     3159 | 64  282 133 672 502 299 790 417 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  54   | 8   7   3   2   2   10  14  8   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   44   | 6   3   .   .   .   12  14  9   
  Detach                   11   | .   1   .   .   .   6   3   1   
  Swap                     14   | .   4   4   1   3   .   2   .   
  Drop                     31   | .   3   2   4   3   7   12  .   
  Fire                     143  | 15  41  2   1   29  15  4   36  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   5   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            23   | .   .   .   .   .   .   .   23  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison (discovered 4 exits: *Fac x3 / [Fac])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 14)
  242 | -10/Materials | Discovered new exit (range 19)
  315 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Identified exit to Mines
  621 | -10/Materials | Entered Mines
  629 | -10/Mines     | Discovered new exit (range 6)
  698 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  761 | -10/Mines     | Learned location of Zion (-7)
  790 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  790 | -10/Mines     | Discovered new exit (range 5)
  795 | -10/Mines     | Entered Exiles
  845 | -10/Exiles    | Discovered new exit (range 14)
  875 | -10/Exiles    | Met 8R-AWN
  894 | -10/Exiles    | Met EX-HEX
  984 | -10/Exiles    | Met EX-DEC
 1008 | -10/Exiles    | Build established: Scavenger-Mutant
 1021 | -10/Exiles    | Visited The Gauntlet
 1247 | -10/Exiles    | Discovered new exit (range 15)
 1326 | -10/Exiles    | Met EX-BIN
 1341 | -10/Exiles    | Aligned with FarCom system
 1343 | -10/Exiles    | Given EX-Vault access code
 1404 | -10/Exiles    | Opened EX-Vault
 1427 | -10/Exiles    | Found AWS/Autocannon
 1453 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1610 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
 1610 | -10/Exiles    | Entered Mines
 1735 | -9/Mines      | Found the Drone Emporium
 1745 | -9/Mines      | Found Prototype Device
 2028 | -9/Mines      | Learned Materials emergency access door positions
 2217 | -9/Mines      | Excavation squad dispatched
 2217 | -9/Mines      | A large section of the Mines collapsed
 2467 | -9/Mines      | Excavation squad dispatched
 2622 | -9/Mines      | Discovered new exit (range 11)
 2635 | -9/Mines      | Entered Materials
 2635 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2635 | -8/Materials  | Identified Bomb Drone Bay
 2901 | -8/Materials  | Discovered new exit (range 39)
 2935 | -8/Materials  | Build established: Skirmisher
 2940 | -8/Materials  | Lost 4 allies
 2981 | -8/Materials  | Discovered new exit (range 16)
 3326 | -8/Materials  | Build established: Hacker-Mutant
 3344 | -8/Materials  | Identified exit to Factory
 3354 | -8/Materials  | Entered Factory
 3354 | -7/Factory    | Evolved 2 slots: Utility x2
 3645 | -7/Factory    | Discovered new exit (range 13)
 3680 | -7/Factory    | Identified exit to Lower Caves
 4334 | -7/Factory    | Build established: Hacker-Skirmisher
 4871 | -7/Factory    | Garrison activated, responded to threat
 5064 | -7/Factory    | Cargo convoy interrupted
 5137 | -7/Factory    | Identified exit to Garrison
 5138 | -7/Factory    | Entered Garrison
 5150 | -7/Garrison   | Lost 4 parts (2n1u1w)
 5228 | -7/Garrison   | Triggered checkpoint
 5245 | -7/Garrison   | Garrison Relay disabled
 5343 | -7/Garrison   | Lost 3 parts (1n1u1w)
 5352 | -7/Garrison   | Triggered checkpoint
 5385 | -7/Garrison   | Build established: Hacker-Mutant
 5430 | -7/Garrison   | Lost 3 parts (1p1n1w)
 5430 | -7/Garrison   | Discovered new exit (range 13)
 5444 | -7/Garrison   | Identified exit to Factory
 5445 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5480 | -7/Garrison   | Installed Relay Interface Framework
 5582 | -7/Garrison   | Discovered exit to Factory (range 26)
 5582 | -7/Garrison   | Discovered exit to Factory (range 67)
 5582 | -7/Garrison   | Discovered exit to Factory (range 81)
 5582 | -7/Garrison   | Discovered new exit (range 77)
 5595 | -7/Garrison   | Core integrity fell below 50%
 5661 | -7/Garrison   | Core integrity fell below 20%
 5671 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Penetrated by Slug. <x4>
Carbon-fiber Leg destroyed.
Penetrated by Slug. <x2>
Hacking Suite destroyed.
VTOL Module destroyed.
Slug penetrates Wall.
System corrupted: Substantial component data lost.
Slug penetrates Wall.
Lgt. Nuclear Core destroyed.
Assault Rifle destroyed.
Slug penetrates Wall.
Penetrated by Slug. <x2>
System Shield destroyed.
Slammed into H-55 Commando. <x3>
Penetrated by Slug.
Slammed into H-55 Commando.
Slug penetrates Wall.
Slammed into H-55 Commando.
Slug penetrates Wall. <x4>
Relay Coupler [Grunt] destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????# #?#   #????????#! !#?????? |
| ???????????????????#### ###"""#######??#! !#?????? |
| ???????????????????#                #??## ##?????? |
| #####??????????????##   ######+#### #???# #??????? |
|     #??????????????#"""""#???# ## # ##### #??????? |
|     #??????????????#######???#    + +     #??????? |
| ##  #????????????????????????# #### #######??????? |
| ?#  #????????????????????????# #??# #????????????? |
| ?#  #????????????????????????# #??# #????????????? |
| ?#  #????????????????????????# #??# #????????????? |
| ?#  #????????????????????????# #### ########?????? |
| ?#  #????????????????????????#    + +      ##????? |
| ##  ###########??????????????###### ###"""""#?#### |
|            ^^ #???????????????????# #?#######?#    |
| ##         ^^ #???????????????????# #???#####?# ^  |
| ?#  ########  #???????????????????# #???#   #?#    |
| ##  ####???#  #?????????????????### ##### < #?#  # |
|  + ^+  #####  #???????###########           #?#  # |
| ##  ##     +  #???????#         +           #?# ^# |
| ?#  ## #####  #???????# #########  ##########?#  " |
| ?#  ## #???#  #######?# #???????#  #??????????#  " |
| ?#  ## #???#  ##  Y #?# #???????#  #??????????#  " |
| ?#  ## #??##  ##""""###+##??????#  #??????????#  " |
| ##  ##+####              ########  ############  # |
|  +                                               # |
| ##                  s    @                       # |
| ?##########   ##    ##   #########+############ ^+ |
| ????????### h ##    ##   ###?????# #[[[[[[#???#  # |
| ????????#             ss " #?????#        #???#### |
| ????????#            s   " #?????##########??????? |
| ????????#      s     s   " ####??????????????????? |
| ????????#            s   " +  #?????????###??????? |
| ????????###   ##    ## s #### #?????????#Y#??????? |
| ###########   ##    ##   #??# #???????###+###????? |
|                          #### #######?#[[ !!#????? |
| #                        +          #?#[[ !!#????? |
| #  ###+####              ########## ###     #####? |
| #  #?# #??##  ##""""##   #????????#   +^   ^+   #? |
| #  #?# #???#  ##YY  ##   #????????# ###     ### ## |
| #  #?# #???#  ########   #????????# #?#!! !!#?# ## |
| #  ### #####^^#??????#   #????????# #?#!! !!#?# +  |
| #  ##      +  #??????#   #????????# #?###+###?# ## |
| #  ## ######  #??????#   ########## #???# #???# #? |
| #  ##/######^^#??????#          +   #???###???# #? |
|             ^^#??????#   ###### ### #?????????# #? |
|               #??????#   #????# #?# #?????????# #? |
| # ###+######+##??????#   ###??# #?# #?????????# #? |
| # #?# #????# #???????#   #T#### ###+###########+## |
| # #?# #????# #???????#                             |
| # #?# #????# #???????#                             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              12
Evasion (%)                62
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        26

 Item Schematics 
-----------------
    Enh. Autogun | -7/Factory | Scanalyzed
 Rocket Launcher | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseShadingExoskeleton
  Manual?         0
Play Time         01:21:00
  Cumulative      13.8 hours
  Start           2024.04.05 @ 19:23:32
  End             2024.04.05 @ 21:44:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           16
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          20
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          38x25
Zoom Use          86%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1e6914b-f07b-4189-a683-1a3693a426f2