Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 01:21:11 Player: vilepis Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (4356) 4356 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 9819 Bonus ------- High Alert Combat Kills 643 Follower Combat Kills 241 Met Imprinter 300 Was Imprinted 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 228/300 Energy 100/100 System Corruption 16% Temperature Cool (14) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Experimental Core Analyzer Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Matter Compressor (250) Graphene Brace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Experimental Core Analyzer > --- WEAPON ----------- Proton Cannon Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Matter Compressor Layered Medium Armor Plating [Rating: 94] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Experimental Core Analyzer Device Improved Cooling System Storage Medium Storage Unit Processor Experimental Core Analyzer Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Guided EMP Blaster Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 110 | 6 10 11 . 8 3 72 Power 22 | 1 2 3 . . 2 14 Engine 17 | 1 1 3 . . 2 10 Core 4 | . 1 . . . . 3 Reactor 1 | . . . . . . 1 Propulsion 23 | 2 2 2 . . . 17 Treads 11 | . 2 2 . . . 7 Leg 1 | . . . . . . 1 Wheel 2 | 2 . . . . . . Hover 3 | . . . . . . 3 Flight 6 | . . . . . . 6 Utility 38 | . 3 2 . 8 . 25 Device 13 | . . 1 . 1 . 11 Storage 2 | . 1 . . . . 1 Processor 13 | . 1 1 . 7 . 4 Hackware . | . . . . . . . Protection 10 | . 1 . . . . 9 Artifact . | . . . . . . . Weapon 27 | 3 3 4 . . 1 16 Energy Gun 9 | 2 2 . . . . 5 Energy Cannon 5 | . . 2 . . 1 2 Ballistic Gun 10 | 1 1 1 . . . 7 Ballistic Cannon 2 | . . 1 . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . 6 . 2 Corrupted Parts 2 | . . . . . . 2 System Corruption 3 | . . . . . . 3 Parts Lost 43 | . 1 4 1 . 7 30 Power 9 | . . 1 . . 1 7 Propulsion 11 | . . . . . 2 9 Utility 9 | . . . 1 . . 8 Weapon 14 | . 1 3 . . 4 6 Highest Loss Streak 10 | . 1 1 1 . 3 10 To Critical Strikes . | . . . . . . . Average Backups 6 | 1 4 6 8 8 7 5 Power 2 | . . 1 3 3 3 2 Propulsion 1 | 1 2 4 2 2 1 . Utility 1 | . . . . . 1 1 Weapon 1 | . 1 . 3 3 1 . Tool/Special . | . . . . . . . Unused Backups 7 | . . . 2 . . 5 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 93 96 96 99 94 91 Engine 8 | . 12 6 11 11 10 6 Core 2 | . 1 4 . . . 3 Treads 17 | . 9 22 22 22 21 13 Hover 1 | . . . . . . 3 Device 6 | . . 8 8 5 . 9 Storage 7 | . 13 11 11 11 11 2 Processor 24 | . 4 22 22 27 33 22 Protection 4 | . 6 . . . . 9 Energy Gun 2 | . 18 6 . . . 1 Energy Cannon 5 | . . 1 11 11 6 2 Ballistic Gun 6 | . 7 8 . . 4 10 Ballistic Cannon 5 | . . 3 11 11 5 2 Peak Build Rating 94 | 5 14 20 19 36 39 94 Average Rating 45 | 3 9 15 18 30 35 69 On Entrance 17 | . 5 14 19 17 36 30 Naked Turns . | . . . . . . . Heaviest Build 67 | 9 24 29 29 28 33 67 Greatest Support 90 | 26 46 46 46 46 46 90 Greatest Overweight (x) 18 | . . . . . . 18 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 8 | 5 9 10 10 10 10 7 Most Carried 10 | 2 7 10 9 9 9 10 Average Carried 6 | 1 4 6 8 8 7 5 Final Capacity 10 | 5 10 10 10 10 10 5 Final Carried 10 | 2 7 10 8 9 5 3 Class Distribution -------------------- 61% | Mutant 13% | Scavenger-Gunner 12% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 3213 | 215 190 311 57 77 96 2267 Remotely . | . . . . . . . Salvage Created 4708 | . 394 989 211 . 91 3023 Parts 284 | . 24 76 19 . 5 160 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 7 | . . . . . 7 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 99 | . 8 25 10 . 2 54 Guns 55 | . 8 18 . . . 29 Cannons 42 | . . 7 10 . 2 23 AOE 2 | . . . . . . 2 Classes Destroyed 15 | . 3 3 1 . . 8 Worker 7 | . . . . . . 7 Builder 2 | . . . . . . 2 Tunneler 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Watcher 4 | . . 4 . . . . Swarmer 23 | . 3 7 8 . 1 4 Saboteur 1 | . . . . . . 1 Grunt 46 | . 5 12 2 . . 27 Brawler 4 | . . 1 . . . 3 Duelist 2 | . . . . . . 2 Sentry 10 | . . 5 . . 1 4 Hunter 3 | . . . . . . 3 Programmer 8 | . . . . . . 8 Heavy 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 11 | . 4 4 5 . 1 11 Combat Bots Only 5 | . 4 4 4 . 1 5 Max Kills in Single Turn 3 | . 1 1 2 . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 773 | . 46 83 44 . 71 529 Missed 239 | . 15 28 14 . 23 159 Hits 534 | . 31 55 30 . 48 370 Melee 13 | . . . . . . 13 Projectile 521 | . 31 55 30 . 48 357 Critical Strikes 14 | . . . 2 . . 12 Damage Taken 7563 | . 326 652 258 . 786 5541 Core 1099 | . 76 66 . . 107 850 Absorbed by Shields 395 | . . . . . . 395 Redirected to Shielding 79 | . . . . . . 79 Core Remaining (%) 75 | 100 69 . . . 56 . Volleys Fired 259 | . 31 57 16 . 9 146 Largest 3 | . 2 2 2 . 2 3 Hottest 194 | . 90 96 96 . 96 194 Shots Fired 561 | . 56 104 32 . 15 354 Gun 372 | . 56 78 . . 2 236 Cannon 189 | . . 26 32 . 13 118 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 349 | . 20 62 16 . 8 243 Thermal 48 | . . . . . . 48 Explosive . | . . . . . . . Electromagnetic 164 | . 36 42 16 . 7 63 Robot Hit Streak 27 | . 7 15 4 . 3 27 Robot Miss Streak 6 | . 6 4 2 . 1 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 1 4 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 373 | . 33 77 16 . 11 236 Core Hits 212 | . 12 39 12 . 5 144 Critical Kills 4 | . . 1 . . . 3 Critical Parts Destroyed 6 | . . . . . . 6 Critical Strikes 18 | . 2 1 . . . 15 Burn 1 | . . . . . . 1 Destroy 10 | . . 1 . . . 9 Blast 2 | . . . . . . 2 Corrupt 5 | . 2 . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9040 | . 538 1365 416 . 247 6474 Guns 4878 | . 538 817 . . 13 3510 Cannons 3355 | . . 468 416 . 234 2237 Explosions 786 | . . 80 . . . 706 Melee . | . . . . . . . Ramming 21 | . . . . . . 21 Kinetic 4767 | . 173 657 185 . 116 3636 Thermal 1290 | . . 80 . . . 1210 Explosive 451 | . . . . . . 451 Electromagnetic 2511 | . 365 628 231 . 131 1156 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 137 | . . . . . . 137 Message Errors 26 | . . . . . . 26 Matter Fused 33 | . . . . . . 33 Heat Flow Errors 17 | . . . . . . 17 Energy Discharges 16 | . . . . . . 16 Parts Rejected 3 | . . . . . . 3 Parts Fused 3 | . . . . . . 3 Data Loss (minor) 18 | . . . . . . 18 Data Loss (major) 6 | . . . . . . 6 Misfires 7 | . . . . . . 7 Alerts 2 | . . . . . . 2 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 72 | . . 30 3 . . 39 Projectiles 39 | . . 12 3 . . 24 Explosions 33 | . . 18 . . . 15 Melee . | . . . . . . . Knockbacks 13 | . . . 1 . 3 9 Impact . | . . . . . . . Kinetic 12 | . . . 1 . 2 9 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 143 | . . 66 . . . 77 Shots 3 | . . 2 . . . 1 Rammed 4 | . . 1 . . . 3 Targets Rammed 7 | . . 1 . . . 6 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 541 | . 285 30 100 405 72 541 Average Temperature 124 | . 94 15 57 213 25 152 Received Heat Transfer 1728 | . 126 171 18 . 111 1302 Effects 14 | . 3 . . . . 11 Shutdowns 6 | . . . . . . 6 Interference 5 | . 3 . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 2 1 . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2441 | . . 150 . . . 2291 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 3 . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 3 | . . 1 1 . . 3 Low Security (%) 32 | 100 100 82 67 . . 10 Level 1 44 | . . 17 32 . . 56 Level 2 8 | . . . . . . 11 Level 3 14 | . . . . . . 21 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1022 | . 120 291 229 . . 1022 Initial 108 | . . 33 108 . . 9 Average 336 | . 51 123 184 . . 435 Influence Increases 3514 | . 220 702 251 . 409 1932 Destroy 0b10 Robot/C 2140 | . 160 500 200 . 200 1080 Destroy 0b10 Robot/NC 75 | . 5 20 5 . . 45 Destroy Leader 458 | . 40 128 30 . 10 250 Allied During Kill 64 | . . . . . 64 . Successful Hack 26 | . . 10 . . . 16 Disable Machine 360 | . 15 15 15 . . 315 Destroy Structure 76 | . . 14 1 . . 61 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 300 | . . . . . 135 165 Influence Decreases 2502 | . 140 504 340 189 394 935 Entered New Map 412 | . . 47 170 189 . 6 Time Decay 1661 | . 130 417 160 . 295 659 Lost Part 349 | . 10 40 10 . 19 270 Lost Ally 80 | . . . . . 80 . Squads Dispatched 26 | . 1 5 . . . 20 Investigation 6 | . . 3 . . . 3 Extermination 9 | . . . . . . 9 Reinforcement 6 | . 1 2 . . . 3 Assault 5 | . . . . . . 5 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . . 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 169 | . 10 38 11 . 20 90 Peak Tracking Total 7 | . 4 7 4 . 7 6 Tactical Retreats 8 | . . . . . 3 5 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 24 | . 1 1 1 . . 21 Max in Single Turn 4 | . 1 1 1 . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 1 5 . . . 6 Terminals 5 | . 1 4 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . . . . . 2 Scanalyzers 2 | . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 25 | . 1 10 . . . 14 Successful 16 | . 1 5 . . . 10 Failed 9 | . . 5 . . . 4 Catastrophic 2 | . . 1 . . . 1 Database Lockouts . | . . . . . . . Manual 16 | . . . . 14 . 2 Terminals 9 | . 1 8 . . . . Fabricators 4 | . . . . . . 4 Repair Stations 1 | . . . . . . 1 Recycling Units 5 | . . . . . . 5 Scanalyzers 5 | . . 2 . . . 3 Garrison Access 1 | . . . . . . 1 Terminal Hacks 4 | . 1 3 . . . . Prototype ID Bank 3 | . 1 2 . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . . . . 4 Recycle Component 1 | . . . . . . 1 Retrieve Matter 3 | . . . . . . 3 Scanalyzer 4 | . . 2 . . . 2 Insert Component 2 | . . 1 . . . 1 Analyze 2 | . . 1 . . . 1 Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 2 . . . 5 Full Trace Events 4 | . . 2 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter . | . . . . . . . Retrieved Matter 75 | . . . . . . 75 Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 Part Schematics Acquired 2 | . . 1 . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 156 | . . . . 156 156 . Highest-Rated Ally 42 | . . . . 42 42 . Total Orders . | . . . . . . . Ally Attacks 33 | . . . . . 33 . Total Damage 910 | . . . . . 910 . Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 2 | . . . . . . 2 A.S.S. 2 | . . . . . . 2 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches 1 | . . . . 1 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 10295 | 49 366 1282 336 2476 1275 4511 Spaces Moved 5724 | 43 242 642 180 1505 772 2340 Core 135 | 1 . . . . . 134 Treads 4548 | . 54 642 180 1505 772 1395 Legs 21 | . . . . . . 21 Wheels 230 | 42 188 . . . . . Hover 633 | . . . . . . 633 Flight 157 | . . . . . . 157 Fastest Speed 35 | 50 90 160 160 160 160 35 Average Speed 154 | 89 105 160 160 160 160 153 Slowest Speed 950 | 100 160 160 160 160 160 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 3 44 62 35 93 75 40 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 81 | . . 15 1 . . 65 Melee . | . . . . . . . Projectile 12 | . . . 1 . . 11 AOE 69 | . . 15 . . . 54 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 6661 | 50 292 787 197 1569 795 2971 Wait 446 | . 6 70 . 56 6 308 Move 5716 | 42 241 641 179 1504 771 2338 Hop 1 | . . . . . . 1 Pick Up 30 | 2 4 4 . 1 . 19 Fast Attach 59 | 5 2 4 . 1 . 47 Attach 14 | . 1 2 . . 5 6 Detach 1 | . . . . . . 1 Swap 71 | 1 7 7 . 7 4 45 Drop 44 | . . 1 2 . . 41 Fire 259 | . 31 57 16 . 9 146 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 3 | . . . . . . 3 Crush 1 | . . 1 . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / [*Low x2] / Gar) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 8) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Utility x2 1221 | -9/Materials | Discovered new exit (range 10) 1237 | -9/Materials | Discovered new exit (range 5) 1698 | -9/Materials | Entered Mines 1993 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2034 | -9/Mines | Entered Zion 2088 | -7/Zion | Given the Hacking Drone Bay 2098 | -7/Zion | Found Prototype Device 2098 | -7/Zion | Identified Hacking Drone Bay 2245 | -7/Zion | Learned location of Quarantine (-2) 2296 | -7/Zion | Received a hallucinogenic algorithm 2461 | -7/Zion | Met Imprinter 2501 | -7/Zion | Imprinted 2503 | -7/Zion | Declared Zion's savior 2792 | -7/Zion | Ran a hallucination algorithm 2792 | -7/Zion | Ran a hallucination algorithm 2792 | -7/Zion | Ran a hallucination algorithm 2792 | -7/Zion | Ran a hallucination algorithm 2799 | -7/Zion | Ran a hallucination algorithm 2857 | -7/Zion | Ran a hallucination algorithm 3128 | -7/Zion | Ran a hallucination algorithm 3259 | -7/Zion | Learned 4 Factory zone layouts 3270 | -7/Zion | Found Prototype Processor 3271 | -7/Zion | Identified Exp. Signal Interpreter 3274 | -7/Zion | Found Prototype Processor 3274 | -7/Zion | Identified Exp. Core Analyzer 3279 | -7/Zion | Found Prototype Processor 3279 | -7/Zion | Identified Exp. Target Analyzer 3282 | -7/Zion | Found Prototype Processor 3282 | -7/Zion | Identified Exp. Terrain Scan Processor 3296 | -7/Zion | Found Exp. Core Analyzer 3303 | -7/Zion | Found Exp. Core Analyzer 3940 | -7/Zion | Ran a hallucination algorithm 4061 | -7/Zion | Ran a hallucination algorithm 4361 | -7/Zion | Discovered new exit (range 16) 4510 | -7/Zion | Entered Proximity Caves 4510 | -6/Proximity Caves | Accompanied by 4 allies 4637 | -6/Proximity Caves | Learned 8 Factory zone layouts 4696 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4754 | -6/Proximity Caves | Lost 4 allies 4807 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4855 | -6/Proximity Caves | Learned Factory stockpile data 5180 | -6/Proximity Caves | Spotted B-75 Beast 5303 | -6/Proximity Caves | Lost 3 parts (1n2w) 5320 | -6/Proximity Caves | Discovered new exit (range 16) 5785 | -6/Proximity Caves | Entered Factory 5785 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5786 | -6/Factory | Identified exit to Factory 5988 | -6/Factory | Discovered new exit (range 12) 6419 | -6/Factory | Build established: Scavenger-Tank 6899 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 7099 | -6/Factory | Terminal network hard line cut 7517 | -6/Factory | Build established: Gunner 7825 | -6/Factory | Discovered exit to Factory (range 15) 8324 | -6/Factory | Spotted B-75 Beast 8361 | -6/Factory | Destroyed B-75 Beast 8392 | -6/Factory | Lost 4 parts (1p1u2w) 8408 | -6/Factory | Identified exit to Garrison 8685 | -6/Factory | Build established: Scavenger-Gunner 8891 | -6/Factory | Cargo convoy interrupted 8935 | -6/Factory | First assault squad dispatched 8959 | -6/Factory | Discovered new exit (range 4) 9341 | -6/Factory | Found Prototype Device 9341 | -6/Factory | Identified Active Sensor Suite 9934 | -6/Factory | System corruption reached 10% 9957 | -6/Factory | Core integrity fell below 50% 10028 | -6/Factory | Lost 10 parts (2p3n2u3w) 10128 | -6/Factory | Lost 5 parts (1p1n2u1w) 10156 | -6/Factory | Core integrity fell below 20% 10296 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10182_ Slug penetrates Subcomponent Replicator. 10186_ System corrupted: Energy discharge (-28). 10187_ Slammed into U-05 Engineer. 10188_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10190_ Slammed into U-05 Engineer. 10193_ Adv. Targeting Computer broken. 10193_ Destabilizing: Short circuit. 10213_ TOPSOKJO SW6=7ICCJRUBG7BO