Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.29 @ 18:25:40 Player: Fulminus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (901) 901 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3281 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Seismic Analyzer > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (12) --- Ion Engine Light Fission Core Aluminum Leg Aluminum Leg Heat Sink Weapon Shielding Heavy Armor Plating Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Sensor Array Seismic Analyzer > --- WEAPON ----------- EM Shotgun Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Fission Core Aluminum Leg Aluminum Leg Heat Sink Weapon Shielding Heavy Armor Plating Grenade Launcher Katana [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . . . 1 Weapon 1 | . . . . . . 1 Parts Attached 44 | 7 14 6 15 . . 2 Power 8 | 2 3 1 2 . . . Engine 7 | 2 3 1 1 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 5 2 2 . . . Treads . | . . . . . . . Leg 11 | 2 5 2 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 2 1 . . 1 Device 4 | 1 1 1 . . . 1 Storage 2 | . 1 1 . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 17 | 2 3 1 10 . . 1 Energy Gun 10 | 1 2 1 6 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 1 . 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . 4 2 8 . . 6 Power 4 | . 1 1 2 . . . Propulsion 8 | . 2 1 2 . . 3 Utility 1 | . . . . . . 1 Weapon 7 | . 1 . 4 . . 2 Highest Loss Streak 6 | . 4 1 4 . . 6 Average Slot Usage (%) 95 | . 94 98 94 100 100 87 Engine 8 | . 12 10 7 . . . Core 2 | . . . 2 11 11 9 Leg 29 | . 27 32 31 33 33 21 Device 11 | . 12 11 11 11 11 13 Storage 6 | . . 11 11 11 11 9 Processor 4 | . . . 10 11 11 9 Protection 7 | . 13 11 . . . . Energy Gun 15 | . 12 22 18 11 11 9 Ballistic Gun 7 | . 14 . . 11 11 16 Naked Turns . | . . . . . . . Heaviest Build 45 | 9 10 45 45 42 42 44 Greatest Support 33 | 20 20 33 33 33 33 33 Greatest Overweight (x) 4 | . . 2 1 1 1 4 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 Average Capacity 8 | 4 4 11 12 12 12 12 Most Carried 12 | 4 4 5 10 12 12 11 Average Carried 5 | 1 3 3 6 11 11 10 Final Capacity 12 | 4 4 12 12 12 12 12 Final Carried 12 | 3 4 4 10 12 12 10 Class Distribution -------------------- 63% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 674 | 272 162 65 118 . 57 . Remotely . | . . . . . . . Salvage Created 995 | 49 430 174 342 . . . Parts 76 | 3 31 10 32 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 34 | 1 13 3 17 . . . Melee 2 | . . . 2 . . . Guns 21 | 1 10 3 7 . . . AOE 11 | . 3 . 8 . . . Classes Destroyed 6 | 1 1 3 1 . . . Builder 1 | . . . 1 . . . Watcher 1 | . . 1 . . . . Swarmer 14 | . 3 . 11 . . . Grunt 18 | 1 10 1 6 . . . Duelist 1 | . . 1 . . . . Sentry 1 | . . 1 . . . . Best Kill Streak 11 | 1 8 2 11 . . . Combat Bots Only 10 | 1 8 2 10 . . . Max Kills in Single Turn 4 | 1 2 1 4 . . . Gunslinging . | . . . . . . . Exploded 4 | . 2 . 4 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 1813 | 10 631 274 686 . . 212 Core 254 | . 159 10 85 . . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 36 . . . 76 . Volleys Fired 94 | 2 42 17 29 . . 4 Largest 2 | 2 2 2 2 . . 1 Hottest 105 | 60 80 90 105 . . 20 Shots Fired 161 | 4 73 34 46 . . 4 Gun 156 | 4 73 34 41 . . 4 Cannon . | . . . . . . . Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 43 | 2 37 . . . . 4 Thermal 42 | . 6 17 19 . . . Explosive 5 | . . . 5 . . . Electromagnetic 71 | 2 30 17 22 . . . Robot Hit Streak 11 | 3 7 11 6 . . 1 Robot Miss Streak 4 | . 4 2 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 104 | 3 45 23 32 . . 1 Core Hits 61 | 2 22 8 28 . . 1 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 4 | . . . 4 . . . Impact . | . . . . . . . Slashing 4 | . . . 4 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2121 | 32 743 280 1059 . . 7 Guns 1081 | 32 469 280 293 . . 7 Cannons . | . . . . . . . Explosions 918 | . 274 . 644 . . . Melee 122 | . . . 122 . . . Ramming . | . . . . . . . Kinetic 195 | 6 182 . . . . 7 Thermal 619 | . 297 111 211 . . . Explosive 515 | . . . 515 . . . Electromagnetic 670 | 26 264 169 211 . . . Impact . | . . . . . . . Slashing 122 | . . . 122 . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . 10 . 10 . . . Projectiles . | . . . . . . . Explosions 20 | . 10 . 10 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 91 | . 54 . 37 . . . Shots 3 | . 2 . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 174 | 20 108 10 174 . . . Average Temperature 42 | 15 31 4 62 . . . Received Heat Transfer 531 | 6 270 60 195 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1244 | . 450 333 461 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 3 . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 381 | 20 253 171 381 . . . Average Influence 97 | 5 102 106 137 . . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 93 | 100 96 100 80 . 100 100 Level 1 6 | . 3 . 19 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 5 . . . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 3 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 4 | . 1 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | 1 19 7 18 . . 1 Peak Tracking Total 6 | 1 6 3 6 . . 1 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 2 | . . . . . . 2 Successful 2 | . . . . . . 2 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 1625 | 100 630 232 446 76 78 63 Spaces Moved 807 | 86 344 97 167 50 35 28 Core 38 | 35 3 . . . . . Treads . | . . . . . . . Legs 769 | 51 341 97 167 50 35 28 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 150 150 150 150 150 Average Speed 131 | 91 119 151 150 150 150 167 Slowest Speed 240 | 120 120 180 150 150 150 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 8 55 8 21 10 7 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 42 | . 11 . 31 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 42 | . 11 . 31 . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 1212 | 103 497 149 309 51 62 41 Wait 219 | . 86 22 79 . 25 7 Move 801 | 85 343 96 166 49 34 28 Hop . | . . . . . . . Pick Up 34 | 9 2 6 14 2 1 . Fast Attach 10 | . 10 . . . . . Attach 24 | 6 . 6 10 . . 2 Detach 2 | . . . 2 . . . Swap 10 | 1 4 . 5 . . . Drop 14 | . 10 2 . . 2 . Fire 94 | 2 42 17 29 . . 4 Melee 4 | . . . 4 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 535 | -10/Materials | Core integrity fell below 50% 557 | -10/Materials | Destroyed 8 combat bots 567 | -10/Materials | Lost 4 parts (1p2n1w) 702 | -10/Materials | Discovered new exit (range 8) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 832 | -9/Materials | Build established: Scavenger-Mutant 957 | -9/Materials | Discovered new exit (range 5) 963 | -9/Materials | Entered Mines 967 | -9/Mines | Met a Derelict bent on vengeance 1060 | -9/Mines | Lost 4 parts (1p1n2w) 1333 | -9/Mines | Destroyed 10 combat bots 1403 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1403 | -9/Mines | Discovered new exit (range 5) 1409 | -9/Mines | Entered Exiles 1464 | -9/Exiles | Discovered new exit (range 14) 1485 | -9/Exiles | Entered Mines 1547 | -8/Mines | Discovered new exit (range 12) 1563 | -8/Mines | Entered Materials 1563 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1626 | -8/Materials | Self-destructed Last Messages --------------- >>Insert(Rigged Lgt. Fission Core) Scanning Rigged Lgt. Fission Core... Ready to analyze. >>Scanalyze Scanning: Rigged Lgt. Fission Core... Schematic downloaded. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. Penetrated by Slug. Imp. Aluminum Leg destroyed. Sensor Array destroyed. Slug penetrates Wall. Aluminum Leg destroyed. Penetrated by Slug. Lgt. Assault Rifle destroyed. Scanalyzer disabled. Penetrated by Slug. EM Shotgun destroyed. Penetrated by Slug. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? #??????????????? | | ???????????????????????????????## #??????????????? | | ?????????????????????????????? ???????????????? | | ???????????????????????###+### ????????????????? | | ???????????????????????# # ????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# T ??????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????? ????????????????????? | | ????????????????????????# h#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????????######## #????????????????????? | | ?????????????????# ## #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# @ #????????????????????? | | ?????????????????# ##/#####??????????????????? | | ?????????????????## ## #??????????????????? | | ??????????????????# ## S #??????????????????? | | ??????????????????# ## "" #??????????????????? | | ??????????????????# ## "" #??????????????????? | | ??????????????????# ## #??????????????????? | | ??????????????????###### #??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 60 Weapon Shielding 33 Evasion (%) 50 Item Schematics ----------------- Lgt. Fission Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed FireShockWell Manual? 0 Play Time 00:25:02 Cumulative 2.2 hours Start 2020.05.29 @ 17:58:23 End 2020.05.29 @ 18:25:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0afbfd40-881b-457b-868d-5838ff05f9ce