Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 14:32:24

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (14)      70
Value Destroyed (432)      432
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (928)                928
              TOTAL SCORE: 4810

 Bonus
-------
Follower Combat Kills      128
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             528/700
Matter                     280/300
Energy                     18/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (26)
Location                   -7/DSF

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
>           --- UTILITY (5) ------
     Medium Storage Unit
            Visual Processing Unit
   Improved Signal Interpreter
   Improved Terrain Scanner
   Advanced Terrain Scan Processor
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (10) ---
      Light Deuterium Engine
            Carbon-fiber Leg
   Improved Carbon-fiber Leg
  Makeshift Leg
   Advanced Targeting Computer
            Melee Analysis Suite
      Light Armor Plating
            Field Laser
            Beamcaster
            Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
>           --- UTILITY ----------
     Medium Storage Unit
            Visual Processing Unit
   Improved Terrain Scanner
   Advanced Terrain Scan Processor
>           --- WEAPON -----------
            Beamcaster
            Longsword +1
>           --- INVENTORY --------
      Light Deuterium Engine
            Carbon-fiber Leg
   Improved Carbon-fiber Leg
  Makeshift Leg
   Improved Signal Interpreter
            Melee Analysis Suite
      Light Armor Plating
            Rocket Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             34   | .   2   5   .   10  14  3   .   
  Power                    4    | .   .   1   .   .   3   .   .   
    Engine                 3    | .   .   1   .   .   2   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   3   .   2   5   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   3   .   2   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   4   .   .   
  Utility                  13   | .   1   1   .   5   3   3   .   
    Device                 5    | .   1   1   .   2   1   .   .   
    Storage                1    | .   .   .   .   1   .   .   .   
    Processor              5    | .   .   .   .   2   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   7    | .   1   .   .   3   3   .   .   
    Energy Gun             3    | .   .   .   .   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   2   .   .   .   
    System Corruption      4    | .   .   .   .   4   .   .   .   
Parts Lost                 5    | .   1   .   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   2    | .   1   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   1   .   .   .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  100 100 96  89  84  81  
  Engine                   12   | .   14  14  14  14  8   .   .   
  Leg                      21   | .   28  28  28  27  2   .   .   
  Flight                   8    | .   .   .   .   .   32  30  30  
  Device                   12   | .   13  14  14  11  8   7   7   
  Storage                  12   | .   14  14  14  14  9   7   7   
  Processor                4    | .   .   .   .   2   16  21  23  
  Energy Gun               2    | .   5   .   .   7   1   .   .   
  Ballistic Gun            17   | .   21  28  28  9   .   .   .   
  Launcher                 1    | .   .   .   .   7   1   .   .   
  Slashing Weapon          1    | .   .   .   .   .   7   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             32   | 13  14  17  17  29  32  22  19  
  Greatest Support         50   | 20  20  30  30  30  50  24  24  
  Greatest Overweight (x)  5    | .   .   .   .   1   5   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   8   8   8   10  10  10  10  
  Average Capacity         8    | .   8   8   8   9   10  10  10  
  Most Carried             10   | .   8   8   8   10  10  10  10  
  Average Carried          8    | .   7   7   8   8   9   8   10  
  Final Capacity           10   | 8   8   8   8   10  10  10  10  
  Final Carried            10   | 6   8   8   8   8   8   10  10  

 Class Distribution 
--------------------
 59% | Mutant
 22% | Scout
 12% | Scavenger-Skirmisher
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
 Scavenger-Skirmisher | -9/Mines
                Scout | -8/Materials
                Scout | -7/Factory
                Scout | -7/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac DSF 
Matter Collected           525  | 182 53  50  .   90  150 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            453  | .   141 .   .   .   312 .   .   
  Parts                    27   | .   11  .   .   .   16  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  10   | .   5   .   .   .   5   .   .   
  Melee                    5    | .   .   .   .   .   5   .   .   
  Guns                     4    | .   4   .   .   .   .   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   
Classes Destroyed          5    | .   3   .   .   .   2   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   3   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   
  Grunt                    5    | .   2   .   .   .   3   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   
Best Kill Streak           4    | .   4   .   .   .   4   .   .   
  Combat Bots Only         3    | .   3   .   .   .   3   .   .   
Max Kills in Single Turn   2    | .   2   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac DSF 
Damage Taken               914  | .   198 .   .   46  246 .   424 
  Core                     320  | .   37  .   .   12  99  .   172 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         87   | 100 .   .   .   80  82  .   .   
Volleys Fired              13   | .   12  .   .   .   1   .   .   
  Largest                  2    | .   2   .   .   .   1   .   .   
  Hottest                  75   | .   60  .   .   .   75  .   .   
Shots Fired                25   | .   24  .   .   .   1   .   .   
  Gun                      25   | .   24  .   .   .   1   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  20   | .   20  .   .   .   .   .   .   
  Thermal                  1    | .   .   .   .   .   1   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          4    | .   4   .   .   .   .   .   .   
  Robot Hit Streak         4    | .   4   .   .   .   .   .   .   
  Robot Miss Streak        5    | .   5   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   
Shots Hit Robots           34   | .   12  .   .   .   12  .   10  
  Core Hits                17   | .   8   .   .   .   8   .   1   
  Critical Kills           1    | .   1   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   .   .   .   
  Critical Strikes         3    | .   2   .   .   .   1   .   .   
    Destroy                2    | .   2   .   .   .   .   .   .   
    Sever                  1    | .   .   .   .   .   1   .   .   
Melee Attacks              27   | .   .   .   .   .   17  .   10  
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 27   | .   .   .   .   .   17  .   10  
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           1031 | .   240 .   .   .   548 .   243 
  Guns                     143  | .   143 .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               97   | .   97  .   .   .   .   .   .   
  Melee                    791  | .   .   .   .   .   548 .   243 
  Ramming                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  128  | .   128 .   .   .   .   .   .   
  Thermal                  97   | .   97  .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          15   | .   15  .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 791  | .   .   .   .   .   548 .   243 
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         4    | .   .   .   .   4   .   .   .   
  Average Corruption       1    | .   .   .   .   1   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       6    | .   .   .   .   6   .   .   .   
  Effects                  2    | .   .   .   .   2   .   .   .   
    Message Errors         1    | .   .   .   .   1   .   .   .   
    Energy Discharges      1    | .   .   .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            44   | .   11  .   .   .   33  .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               11   | .   11  .   .   .   .   .   .   
  Melee                    33   | .   .   .   .   .   33  .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      56   | .   56  .   .   .   .   .   .   
  Shots                    1    | .   1   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        53   | .   41  .   .   .   53  .   .   
  Average Temperature      21   | .   20  .   .   .   22  .   .   
  Received Heat Transfer   96   | .   33  .   .   .   63  .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         100  | .   100 .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Peak Influence             186  | .   186 110 .   .   159 33  26  
  Initial                  72   | .   .   72  .   .   .   18  26  
  Average                  48   | .   80  63  .   .   48  26  21  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 .   100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   1   1   1   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF 
Distress Signals           1    | .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              36   | .   9   4   .   .   20  1   2   
  Peak Tracking Total      12   | .   4   2   .   .   12  .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Traps Triggered            3    | .   .   .   .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac DSF 
Machines Disabled          1    | .   .   1   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF 
Machines Accessed          11   | .   1   .   3   1   4   2   .   
  Terminals                5    | .   1   .   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                16   | .   2   .   3   1   7   3   .   
  Successful               8    | .   1   .   3   1   2   1   .   
  Failed                   8    | .   1   .   .   .   5   2   .   
    Catastrophic           3    | .   1   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   2   .   1   .   4   .   .   
  Terminals                9    | .   2   .   .   .   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             7    | .   1   .   3   1   1   1   .   
  Record                   2    | .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   3   2   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac DSF 
Total Allies               4    | .   .   3   .   .   1   .   .   
  Largest Group            3    | .   .   3   2   2   3   .   .   
  Highest-Rated Group      42   | .   .   40  32  32  42  .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   15  .   .   16  .   .   
  Total Damage             359  | .   .   192 .   .   167 .   .   
  Kills                    5    | .   .   4   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Exi Min Mat Fac DSF 
Turns Passed               2088 | .   236 727 284 312 422 71  36  
Spaces Moved               1809 | 1   142 569 234 207 421 176 59  
  Core                     .    | .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1178 | 1   142 569 234 207 25  .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   631  | .   .   .   .   .   396 176 59  
  Fastest Speed            26   | 120 120 120 120 120 26  26  26  
  Average Speed            88   | 120 120 120 120 125 33  26  26  
  Slowest Speed            390  | 120 120 120 120 190 390 26  26  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 3   26  99  62  48  30  4   66  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   .   .   1   1   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   .   
Scrap Searched             2    | .   .   1   .   1   .   .   .   
Spaces Dug                 3    | .   .   .   .   .   3   .   .   
Terrain Destroyed          8    | .   5   .   .   .   3   .   .   
  Melee                    3    | .   .   .   .   .   3   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      5    | .   5   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF 
Total                      2257 | .   188 617 237 260 686 200 69  
  Wait                     301  | .   26  32  2   28  213 .   .   
  Move                     1800 | .   141 568 233 206 418 175 59  
  Hop                      1    | .   .   .   .   .   1   .   .   
  Pick Up                  28   | .   5   4   1   8   7   3   .   
  Fast Attach              10   | .   1   .   .   3   6   .   .   
  Attach                   11   | .   1   .   .   2   6   2   .   
  Detach                   8    | .   .   .   .   .   7   1   .   
  Swap                     13   | .   .   5   .   5   2   1   .   
  Drop                     27   | .   2   8   1   8   8   .   .   
  Fire                     13   | .   12  .   .   .   1   .   .   
  Melee                    27   | .   .   .   .   .   17  .   10  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   18  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: Sto / DSF)
-7/DSF

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  159 | -10/Materials | Identified exit to Mines
  237 | -10/Materials | Entered Mines
  257 | -10/Mines     | Found a hidden stash of uninstalled traps
  310 | -10/Mines     | Build established: Mutant
  514 | -10/Mines     | Discovered new exit (range 8)
  571 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  593 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  656 | -10/Mines     | Discovered new exit (range 6)
  868 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  954 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  954 | -10/Mines     | Discovered new exit (range 5)
  964 | -10/Mines     | Entered Exiles
  964 | -10/Exiles    | Accompanied by 2 allies
  983 | -10/Exiles    | Discovered new exit (range 15)
  994 | -10/Exiles    | Met 8R-AWN
 1015 | -10/Exiles    | Met EX-HEX
 1047 | -10/Exiles    | Met EX-BIN
 1064 | -10/Exiles    | Aligned with FarCom system
 1065 | -10/Exiles    | Given EX-Vault access code
 1094 | -10/Exiles    | Opened EX-Vault
 1106 | -10/Exiles    | Found Longsword +1
 1144 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1233 | -10/Exiles    | Discovered new exit (range 12)
 1248 | -10/Exiles    | Left Exiles lab with Longsword +1
 1248 | -10/Exiles    | Entered Mines
 1248 | -9/Mines      | Accompanied by 2 allies
 1320 | -9/Mines      | Learned 4 Materials zone layouts
 1336 | -9/Mines      | Assembled infested the area
 1341 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1352 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1537 | -9/Mines      | Discovered new exit (range 7)
 1560 | -9/Mines      | Entered Materials
 1560 | -8/Materials  | Accompanied by 2 allies
 1560 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1561 | -8/Materials  | Identified exit to Factory
 1908 | -8/Materials  | Build established: Scout
 1982 | -8/Materials  | Entered Factory
 1982 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1983 | -7/Factory    | Identified exit to Storage
 2053 | -7/Factory    | Identified exit to DSF
 2053 | -7/Factory    | Entered DSF
 2076 | -7/DSF        | Additional patrols routed to DSF
 2089 | -7/DSF        | Self-destructed

 Last Messages 
---------------
02053_ EXIT=UNLOCKED: DSF
LOCATION=DSF
AMBIENT_HEAT=-10
GOAL=ESCAPE
02053_ Receiving FarCom transmissions...
02066_ Knocked back.
02068_ H-61 Shepherd calls for reinforcements.
02068_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
02073_ Penetrated by Slug.
02073_ Knocked back.
02075_ Penetrated by Slug.
02075_ Lgt. Nuclear Core destroyed.
02075_ Knocked back.
02076_ DSF_023 integrity compromised, routing additional patrols.
02077_ Knocked back.
02081_ Penetrated by Slug.
02085_ Knocked back.
02087_ Longsword +1 destroyed.
02087_ Knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????     ???????????????????????  |
| ?????????????????????     ???????????????????????  |
| ?????????????????#??       ? ????????????????????  |
| ???????????????????#      ?? ????????????????????  |
| ??????????????#?#????#   #?? ???? ???????????????  |
| ??????????#????###?###   ###? ???????????????????  |
| ???????????#??#?????!!     #???#???#? ???????????  |
| ?#??????#????#???##?!!     #????#?#  ????????????  |
| ??#???????????##??#??!    Y??????????????????????  |
| ?????????????##?##?###   ###?????????  ??????????  |
| ???????#?????#?#?###[[   !!#??? ???  ????????????  |
| ?#??#??#???#??##???#[[   !!#???????? ????????????  |
| ??????#???#??###?##?[[   !!??###?#???? ?#????????  |
| ?????###############?#   ##?#########  ??????????  |
| ?????#    ##]]]#!!!###   ###***#  ?## ???????????  |
| ?????#    #;]]]#!!!##a  %a##***#]]]##  !!#???????  |
| ?????#==          %              h       #???????  |
| ???#?#==                 @ H             #???????  |
| ?#???#==               %                 #???????  |
| ?????#!!  ##   #***##a   a##!!!#   ##    #???????  |
| ?????#!!  ##   #***###   ###!!!# ??##   ?????????  |
| ?#??####  ############   #??##########???????????  |
| ###?###!    #????##?!!   //???##???#?????????????  |
| ??????#!    #??#??##!!   //##??###???#??#????????  |
| ??????#!    ##???#?#!!   //###????#?#????????????  |
| #?????##  ###??? ??###   #####??####?????????????  |
| #?#??##!  !!####??#? !     #?#???#?####??????????  |
| ??????#!  !!#####?#?!!     ##?#?####?????????????  |
| ??????##  ##########!!     #??#?#???#????????????  |
| ?????###  ###  #!!!###   ###?#?#?#???????????????  |
| #?####""   ##  #!!!###   ####?#??##??????????????  |
| ?##"""""                   ##?#??????????????????  |
| #?#"##""                   #?##??????????????????  |
| ?????#"""""##  #   #  !!!  #?????????????????????  |
| ?#???#"""""#########  !!!  #?????????????????????  |
| ???#?####"##?#?????#########?????????????????????  |
| ????????#"#??#?????##????????????????????????????  |
| ????????""#??????????#???????????????????????????  |
| ?#???#??###?????#????????????????????????????????  |
| ????????#?????????#?????#????????????????????????  |
| ????##?###??#?#????#?????????????????????????????  |
| ?????##??????#???#???????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       210
Corruption Block           6
Armor Coverage             150
Evasion (%)                64
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileAnalysisEngine
  Manual?         0
Play Time         00:33:35
  Cumulative      97.1 hours
  Start           2022.04.27 @ 00:44:07
  End             2022.04.27 @ 14:32:24
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          50
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60c335e0-aeeb-43d1-8629-0b7287773898