Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.07 @ 14:09:01 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (763) 763 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 4364 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 152 Cogmind --------- Core Integrity 529/700 Matter 229/300 Energy 150/150 System Corruption 6% Temperature Cool (9) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- Improved Hover Unit > --- UTILITY (4) ------ Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Cooling System Advanced Coolant Injector Advanced Visual Processing Unit Advanced Terrain Scan Processor Targeting Computer Improved Melee Analysis Suite Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Hover Unit Airjet > --- UTILITY ---------- Cooling System Medium Storage Unit Targeting Computer Transmission Jammer > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Targeting Computer Improved Melee Analysis Suite Light Armor Plating Gatling Laser [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Slots Evolved 6 | . . . 2 . . 4 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . 1 . . 2 . . Utility 2 | . . . 1 . . 1 . . Weapon . | . . . . . . . . . Parts Attached 54 | 6 14 2 1 4 6 11 1 9 Power 11 | 1 4 1 . 1 1 1 . 2 Engine 9 | 1 4 1 . 1 1 . . 1 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 15 | 2 5 . . 1 3 2 . 2 Treads . | . . . . . . . . . Leg 5 | 2 3 . . . . . . . Wheel 3 | . 2 . . 1 . . . . Hover 7 | . . . . . 3 2 . 2 Flight . | . . . . . . . . . Utility 12 | 1 1 1 1 1 1 3 . 3 Device 3 | . . . . . . 2 . 1 Storage 2 | 1 1 . . . . . . . Processor 3 | . . 1 . . . . . 2 Hackware . | . . . . . . . . . Protection 4 | . . . 1 1 1 1 . . Artifact . | . . . . . . . . . Weapon 16 | 2 4 . . 1 1 5 1 2 Energy Gun 9 | . . . . . 1 5 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 2 . . 1 . . . . Ballistic Cannon 2 | . 2 . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 12 | . . . . 6 . . 3 3 Power 2 | . . . . . . . 2 . Propulsion 5 | . . . . 2 . . 1 2 Utility 1 | . . . . 1 . . . . Weapon 4 | . . . . 3 . . . 1 Highest Loss Streak 5 | . . . . 5 . . 3 3 Average Slot Usage (%) 84 | . 83 96 84 96 72 89 65 59 Engine 10 | . 13 14 11 11 11 7 4 4 Leg 4 | . 23 . . . . . . . Wheel 13 | . 3 28 22 31 . . . . Hover 10 | . . . . . 29 36 22 18 Device 2 | . . . . . . 11 10 5 Storage 11 | . 14 14 11 11 11 7 7 7 Processor 8 | . . 10 11 11 11 7 7 14 Protection 2 | . . . 7 10 5 1 . . Energy Gun 2 | . . . . . 4 13 9 5 Ballistic Gun 9 | . 15 14 11 17 . . . . Ballistic Cannon 6 | . 12 14 11 3 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 31 | 13 22 20 23 23 18 31 31 24 Greatest Support 38 | 20 26 26 26 38 18 33 33 22 Greatest Overweight (x) 4 | 3 4 . . 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 Most Carried 8 | 1 8 8 8 8 8 8 8 8 Average Carried 6 | . 5 7 8 7 5 7 7 6 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 Final Carried 8 | 1 5 8 8 8 7 8 8 8 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Matter Collected 1065 | 255 162 234 24 172 80 100 . 38 Remotely . | . . . . . . . . . Salvage Created 1034 | . 162 155 37 362 94 186 . 38 Parts 84 | . 17 21 1 24 8 8 . 5 Haulers Intercepted 2 | . 1 . . . . 1 . . Recyclers Shooed 10 | . 2 . . 2 6 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 30 | . 6 6 1 11 3 3 . . Guns 21 | . 6 2 . 7 3 3 . . Cannons 6 | . . 4 1 1 . . . . AOE 3 | . . . . 3 . . . . Classes Destroyed 10 | . 5 2 1 . 2 . . . Worker 1 | . 1 . . . . . . . Tunneler 1 | . . 1 . . . . . . Hauler 2 | . 1 . . . . 1 . . Recycler 1 | . . . . . 1 . . . Operator 1 | . 1 . . . . . . . Drone 3 | . . . . . 3 . . . Watcher 2 | . 1 . . . . . . 1 Swarmer 15 | . 6 5 . 4 . . . . Grunt 7 | . . . 1 3 . 3 . . Sentry 5 | . . 1 . 4 . . . . Best Kill Streak 4 | . 3 2 1 4 2 3 . 1 Combat Bots Only 4 | . 3 2 1 4 2 3 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Damage Taken 1630 | . 287 96 37 642 5 48 141 374 Core 385 | . 81 24 15 94 . . 47 124 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . 58 . . 72 . . . Volleys Fired 103 | . 22 11 4 32 22 7 . 5 Largest 2 | . 2 2 2 2 1 2 . 1 Hottest 160 | . 55 55 55 55 45 160 . 55 Shots Fired 170 | . 44 22 8 57 22 11 1 5 Gun 132 | . 22 11 4 56 22 11 1 5 Cannon 38 | . 22 11 4 1 . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 131 | . 44 22 8 57 . . . . Thermal 9 | . . . . . . 8 1 . Explosive . | . . . . . . . . . Electromagnetic 30 | . . . . . 22 3 . 5 Robot Hit Streak 16 | . 4 3 7 16 4 15 2 3 Robot Miss Streak 7 | . 4 7 1 3 3 1 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 107 | . 18 7 7 43 18 11 1 2 Core Hits 68 | . 12 8 3 20 10 11 . 4 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2206 | . 320 133 123 985 370 178 32 65 Guns 1407 | . 202 64 48 544 287 178 32 52 Cannons 284 | . 118 69 75 22 . . . . Explosions 491 | . . . . 419 72 . . . Melee . | . . . . . . . . . Ramming 24 | . . . . . 11 . . 13 Kinetic 1142 | . 320 133 123 566 . . . . Thermal 250 | . . . . . 72 146 32 . Explosive 419 | . . . . 419 . . . . Electromagnetic 371 | . . . . . 287 32 . 52 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 1 1 . 6 6 Average Corruption 3 | . . . . 1 1 . 6 6 Corruption Purged . | . . . . . . . . . Effects 14 | . . . . 3 1 . 2 8 Message Errors 1 | . . . . . . . . 1 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . 2 1 . . . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 37 | . . . . 16 21 . . . Projectiles . | . . . . . . . . . Explosions 37 | . . . . 16 21 . . . Melee . | . . . . . . . . . Knockbacks 2 | . 2 . . . . . . . Impact . | . . . . . . . . . Kinetic 2 | . 2 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 80 | . . . . 69 5 . . 6 Shots 1 | . . . . 1 . . . . Rammed 5 | . . . . . 2 . . 3 Targets Rammed 5 | . . . . . 2 . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 75 | . . . 9 24 57 75 24 65 Average Temperature 20 | . . . 6 10 24 26 12 15 Received Heat Transfer 417 | . . . 21 198 . 27 . 171 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 550 | . . . . . 150 325 75 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Peak Influence 1556 | . 185 158 107 529 391 1556 559 407 Initial 1063 | . . 1 39 44 200 1063 544 370 Average 306 | . 76 81 69 240 285 1347 539 379 Maximum Alert Level 4 | . . . . 2 1 4 2 2 Low Security (%) 56 | 100 100 100 100 46 . . . . Level 1 26 | . . . . 28 100 . . 89 Level 2 6 | . . . . 25 . . 100 10 Level 3 4 | . . . . . . 40 . . Level 4 6 | . . . . . . 59 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 . 2 2 . 2 . 1 Investigation 3 | . 1 . 1 . . 1 . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 1 1 . 1 . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Distress Signals 3 | . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 8 12 3 20 18 3 6 6 Peak Tracking Total 6 | . 3 3 1 5 5 2 6 4 Tactical Retreats 3 | . . 1 . 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Traps Triggered 5 | . 3 . . 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Machines Disabled 2 | . . . . 2 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Machines Accessed 9 | . 3 . 1 2 1 2 . . Terminals 7 | . 3 . 1 2 1 . . . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 8 . 2 3 3 5 . . Successful 9 | . 4 . . 2 . 3 . . Failed 12 | . 4 . 2 1 3 2 . . Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 6 . 2 7 . . . . Terminals 16 | . 8 . 2 3 3 . . . Fabricators 5 | . . . . . . 5 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 4 . . 2 . . . . Robot Analysis 3 | . 1 . . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Build 3 | . . . . . . 3 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 . 1 1 1 2 . . Full Trace Events 3 | . . . 1 . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . 1 . . Matter 219 | . . . . . . 219 . . Time 58 | . . . . . . 58 . . Total Robot Build Rating 3 | . . . . . . 3 . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Total Allies 3 | . . 2 . . . 1 . . Largest Group 2 | . . 2 2 1 . 1 . . Highest-Rated Group 44 | . . 44 44 31 . 12 . . Highest-Rated Ally 31 | . . 31 31 31 . 12 . . Total Orders 5 | . . . . . . 5 . . STAY 1 | . . . . . . 1 . . ROAM 1 | . . . . . . 1 . . FOLLOW 2 | . . . . . . 2 . . DROP 1 | . . . . . . 1 . . Ally Attacks 38 | . . 4 3 31 . . . . Total Damage 631 | . . 83 63 485 . . . . Kills 10 | . . 3 2 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Robot Analysis Total 3 | . 1 . . 2 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Turns Passed 2389 | 46 418 677 75 287 240 257 52 337 Spaces Moved 2089 | 33 268 677 52 203 311 216 79 250 Core 13 | 11 2 . . . . . . . Treads . | . . . . . . . . . Legs 239 | 22 217 . . . . . . . Wheels 1008 | . 49 677 52 203 27 . . . Hover 829 | . . . . . 284 216 79 250 Flight . | . . . . . . . . . Fastest Speed 44 | 50 90 90 90 90 52 44 44 52 Average Speed 80 | 112 116 90 90 90 55 45 61 70 Slowest Speed 250 | 200 250 90 90 90 90 48 120 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 46 98 6 48 63 5 82 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 18 | . . . . 18 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 18 | . . . . 18 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Was Fac Total 2621 | 39 328 723 73 250 358 364 82 404 Wait 317 | . 11 24 15 7 11 117 . 132 Move 2082 | 32 267 676 51 202 310 216 78 250 Hop . | . . . . . . . . . Pick Up 28 | 1 6 6 1 2 4 6 1 1 Fast Attach 30 | 6 9 1 1 1 . 6 1 5 Attach 15 | . 2 . . 1 6 2 . 4 Detach 5 | . 1 . . . 1 . . 3 Swap 9 | . 3 1 . 2 . 3 . . Drop 27 | . 7 4 1 3 2 7 2 1 Fire 103 | . 22 11 4 32 22 7 . 5 Melee . | . . . . . . . . . Ram 5 | . . . . . 2 . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Identified exit to Mines 319 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 5) 465 | -10/Materials | Entered Mines 477 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 591 | -10/Mines | Learned Materials stockpile data 624 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 744 | -10/Mines | Discovered new exit (range 14) 896 | -10/Mines | Discovered new exit (range 9) 954 | -10/Mines | Learned 4 Materials zone layouts 1142 | -10/Mines | Entered Materials 1142 | -9/Materials | Accompanied by 2 allies 1142 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -9/Materials | Identified exit to Materials 1143 | -9/Materials | Identified exit to Storage 1147 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1217 | -9/Materials | Entered Storage 1217 | -9/Storage | Accompanied by 1 ally 1486 | -9/Storage | Garrison activated, responded to threat 1502 | -9/Storage | Used back door to open Recycling access 1502 | -9/Storage | Discovered new exit (range 4) 1504 | -9/Storage | Entered Recycling 1531 | -9/Recycling | Lost 5 parts (2n1u2w) 1548 | -9/Recycling | Spotter reported a threat 1556 | -9/Recycling | Spotter reported a threat 1582 | -9/Recycling | Spotter reported a threat 1593 | -9/Recycling | Spotter reported a threat 1601 | -9/Recycling | Spotter reported a threat 1606 | -9/Recycling | Spotter reported a threat 1614 | -9/Recycling | Spotter reported a threat 1634 | -9/Recycling | Spotter reported a threat 1643 | -9/Recycling | Spotter reported a threat 1654 | -9/Recycling | Spotter reported a threat 1659 | -9/Recycling | Spotter reported a threat 1674 | -9/Recycling | Spotter reported a threat 1687 | -9/Recycling | Spotter reported a threat 1712 | -9/Recycling | Spotter reported a threat 1718 | -9/Recycling | Spotter reported a threat 1721 | -9/Recycling | Spotter reported a threat 1739 | -9/Recycling | Discovered new exit (range 9) 1740 | -9/Recycling | Spotter reported a threat 1744 | -9/Recycling | Entered Factory 1744 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1835 | -7/Factory | Fabricated M-14 Sweeper? 1847 | -7/Factory | Local fabrication network quarantined 2001 | -7/Factory | Sucked down chute 2001 | -7/Factory | Entered Waste 2013 | -7/Waste | Spotted C-40 Crusher 2016 | -7/Waste | EMP discharged 2016 | -7/Waste | Spotted C-40 Crusher 2016 | -7/Waste | Spotted C-40 Crusher 2019 | -7/Waste | Spotted C-40 Crusher 2022 | -7/Waste | Spotted C-40 Crusher 2023 | -7/Waste | Spotted C-40 Crusher 2027 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2027 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2032 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2041 | -7/Waste | Discovered new exit (range 11) 2053 | -7/Waste | Entered Factory 2063 | -7/Factory | Lost 3 parts (2p1n) 2390 | -7/Factory | Self-destructed Last Messages --------------- 02198_ System corrupted: Matter fused (-6). 02221_ System corrupted: Matter fused (-7). 02229_ R-06 Scavenger collects Visual Processing Unit. 02301_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02312_ System corrupted: Matter fused (-5). 02316_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 02336_ Acquired Mic. Nuclear Core. 02338_ TTS/TOH3REWVYDDDBR ,UJN:KP 02388_ Destabilizing: System interference. 02388_ Imp. Sensor Array temporarily disabled. 02389_ Slammed into Y-54 Guardian. 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" " # """" # """ #???????????????? | | ??? # # """ #???????????????? | | ######### """ # """ #???????????????? | | # # """ # #???????????????? | | # "" # """ ##########???????????????? | | #""" " # #????????????????????????? | | #"F " # #????????????????????????? | | #""" " + #????????????????????????? | | # "" " # // #????????????????????????? | | # " # // #????????????????????????? | | # " # / #????????????????????????? | | # " # #????????????????????????? | | # " + ! ??????????????????????? | | # " ######## ?????????????????????? | | # =! #??????? ????????????????????? | | # =* #??????? ?????????????????????? | | # =* #???????? ?????????????????????? | | # #????????###### ??????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ####### #?????????????????????????????????????? | | ???????##?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Evasion (%) 56 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterChipActivator Manual? 0 Play Time 00:23:49 Cumulative 124.7 hours Start 2021.04.07 @ 13:45:56 End 2021.04.07 @ 14:09:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 137 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d23b0bb-da4a-4e4d-9128-4318efe5cae7