Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 04:36:15 Player: BrainTooSmol Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (179) 895 Value Destroyed (6088) 6088 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 10417 Bonus ------- High Alert Combat Kills 386 Friendly Fire -12 Cogmind --------- Core Integrity 183/850 Matter 300/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Rolling (135) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads Armored Wheel > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Improved Target Analyzer Core Analyzer Layered Medium Armor Plating Medium Reflective Plating > --- WEAPON (4) ------- Spear > --- INVENTORY (10) --- Medium Treads Advanced Heat Sink Seismic Detector Core Analyzer Matter Filter Launcher Loader Coil Gun Hypervelocity Gauss Rifle Power Maul Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Wheel > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Target Analyzer Core Analyzer Launcher Loader Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Guided EMP Blaster > --- INVENTORY -------- Medium Treads Armored Wheel Advanced Heat Sink Seismic Detector Core Analyzer Matter Filter Phase Shifter Hypervelocity Gauss Rifle Rocket Launcher Power Maul [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Precision Assault Rifle Energy Gun Small Laser Ballistic Gun Precision Assault Rifle Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 1 1 2 Weapon 2 | . . . 1 1 . Parts Attached 161 | . 13 30 31 27 60 Power 15 | . 1 2 2 5 5 Engine 9 | . 1 2 1 2 3 Core 6 | . . . 1 3 2 Reactor . | . . . . . . Propulsion 49 | . 6 10 6 7 20 Treads 8 | . . . . . 8 Leg 39 | . 6 10 6 7 10 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 52 | . 3 7 10 10 22 Device 22 | . . 3 3 4 12 Storage 2 | . 1 . . . 1 Processor 6 | . . . 1 2 3 Hackware 3 | . . . . 1 2 Protection 19 | . 2 4 6 3 4 Artifact . | . . . . . . Weapon 45 | . 3 11 13 5 13 Energy Gun 2 | . 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 32 | . 2 9 10 5 6 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 2 . 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon 3 | . . 2 1 . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 31 | . 1 8 3 . 19 Power 5 | . 1 1 . . 3 Propulsion 6 | . . 4 . . 2 Utility 11 | . . 1 2 . 8 Weapon 9 | . . 2 1 . 6 Highest Loss Streak 4 | . 1 2 2 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 94 98 99 98 96 Engine 5 | . 13 11 7 1 1 Core 3 | . . . 1 5 4 Treads 1 | . . . . . 4 Leg 22 | . 28 32 26 22 12 Device 14 | . . 10 17 14 18 Storage 8 | . 14 11 9 7 6 Processor 5 | . . . . 5 13 Hackware 1 | . . . . 2 2 Protection 7 | . 8 10 8 7 3 Ballistic Gun 24 | . 18 20 25 28 22 Naked Turns . | . . . . . . Heaviest Build 55 | 11 22 29 37 37 55 Greatest Support 84 | 20 20 39 41 54 84 Greatest Overweight (x) 4 | . 1 2 . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 Most Carried 10 | 6 9 10 10 10 10 Average Carried 9 | 6 5 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 9 9 10 10 Class Distribution -------------------- 27% | Scavenger-Gunner 18% | Gunner 16% | Scavenger-Tank 15% | Scavenger-Mutant 14% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 5692 | 208 344 832 976 1106 2226 Remotely . | . . . . . . Salvage Created 7598 | 25 479 1301 1478 1238 3077 Parts 420 | 2 32 74 85 74 153 Haulers Intercepted 4 | . 1 . 1 1 1 Recyclers Shooed 5 | . . . . 1 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 134 | . 14 30 26 20 44 Melee 2 | . . . . . 2 Guns 125 | . 14 30 24 20 37 AOE 7 | . . . 2 . 5 Classes Destroyed 17 | 1 4 4 3 1 4 Worker 5 | . . 3 . . 2 Builder 3 | . . . 1 . 2 Tunneler 5 | 1 . . 1 2 1 Hauler 4 | . 1 . 1 1 1 Recycler 10 | . . . 3 2 5 Operator 5 | . 1 . . 2 2 Watcher 13 | . . 2 5 3 3 Swarmer 38 | . 6 8 9 7 8 Grunt 37 | . 8 11 5 4 9 Brawler 1 | . . . . . 1 Duelist 6 | . . 1 1 . 4 Protector 1 | . . . . . 1 Sentry 28 | . . 10 7 4 7 Specialist 6 | . . . 4 . 2 Hunter 7 | . . . . . 7 Programmer 9 | . . . . 5 4 Behemoth 1 | . . . . . 1 Best Kill Streak 7 | 1 3 4 5 4 7 Combat Bots Only 7 | . 3 4 5 4 7 Max Kills in Single Turn 2 | 1 1 2 2 2 2 Gunslinging 1 | . . 1 1 1 . Exploded 2 | . . . 1 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 946 | . 78 188 112 176 392 Missed 341 | . 23 63 40 81 134 Damage Taken 7925 | . 546 1699 880 865 3935 Core 1347 | . 109 325 110 136 667 Absorbed by Shields . | . . . . . . Redirected to Shielding 338 | . . . . 191 147 Ignored by Resistances 12 | . . . . . 12 Regen/Repaired (Parts) 534 | . . 102 415 17 . Core Remaining (%) 66 | 100 56 18 80 80 . Volleys Fired 409 | 2 61 92 72 50 132 Largest 4 | 2 2 2 3 4 4 Hottest 130 | 40 60 46 84 112 130 Shots Fired 1115 | 4 122 184 209 194 402 Gun 1101 | 4 122 184 207 194 390 Cannon . | . . . . . . Launcher 14 | . . . 2 . 12 Special . | . . . . . . Kinetic 1049 | 4 88 184 207 194 372 Thermal 52 | . 34 . . . 18 Explosive 13 | . . . 2 . 11 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 33 | 3 8 28 33 22 12 Robot Miss Streak 9 | . 7 3 3 2 9 Penetration Max 1 | . . . . . 1 Secondary Targets 20 | . 1 5 3 5 6 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 756 | 3 73 133 146 145 256 Core Hits 337 | 2 29 50 63 52 141 Critical Kills 3 | . . 1 1 . 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | . . 1 1 1 4 Burn 1 | . . . . . 1 Destroy 4 | . . 1 1 1 1 Impale 2 | . . . . . 2 Melee Attacks 43 | . . 6 6 . 31 Impact 9 | . . . . . 9 Slashing 12 | . . 6 6 . . Piercing 22 | . . . . . 22 Sneak Attacks 3 | . . . . . 3 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 15269 | 32 871 2003 2589 3012 6762 Guns 13695 | 32 871 2003 2466 3012 5311 Cannons . | . . . . . . Explosions 1113 | . . . 123 . 990 Melee 461 | . . . . . 461 Ramming . | . . . . . . Kinetic 13180 | 32 635 2003 2466 3012 5032 Thermal 608 | . 236 . . . 372 Explosive 956 | . . . 123 . 833 Electromagnetic 64 | . . . . . 64 Impact . | . . . . . . Slashing . | . . . . . . Piercing 461 | . . . . . 461 Highest Corruption 7 | . . . . 1 7 Average Corruption 2 | . . . . 1 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . . . . 27 48 Message Errors 21 | . . . . 3 18 Matter Fused 16 | . . . . 8 8 Heat Flow Errors 5 | . . . . 1 4 Energy Discharges 9 | . . . . 4 5 Parts Fused 1 | . . . . 1 . Data Loss (minor) 8 | . . . . 2 6 Data Loss (major) 8 | . . . . 2 6 Misfires 3 | . . . . 3 . Alerts 2 | . . . . 2 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 83 | . . . 5 . 78 Projectiles . | . . . . . . Explosions 58 | . . . 5 . 53 Melee 25 | . . . . . 25 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 172 | . . . . . 172 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 291 | . 75 20 176 252 291 Average Temperature 43 | . 17 5 32 44 59 Received Heat Transfer 1818 | . 183 627 135 147 726 Effects 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1167 | . 525 . . . 642 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 878 | 5 285 482 391 332 878 Initial 165 | . 3 120 135 165 120 Average 245 | 2 98 302 246 181 311 Maximum Alert Level 3 | . 1 2 1 1 3 Low Security (%) 48 | 100 80 8 33 69 55 Level 1 40 | . 19 84 66 30 11 Level 2 8 | . . 7 . . 25 Level 3 2 | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 27 | . 3 2 2 8 12 Investigation 5 | . 1 . . 2 2 Extermination 9 | . . . . 4 5 Reinforcement 11 | . 2 2 2 2 3 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . . 6 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 206 | . 28 49 37 28 64 Peak Tracking Total 6 | . 5 6 5 4 6 Tactical Retreats 9 | . 2 3 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 9 | . 1 . . 2 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 15 | . . . 3 1 11 Max in Single Turn 6 | . . . 1 1 6 Garrison Access 3 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 57 | . 4 12 13 15 13 Terminals 32 | . 4 8 8 6 6 Fabricators 3 | . . . . 3 . Repair Stations 6 | . . 2 2 1 1 Recycling Units 8 | . . . 1 3 4 Scanalyzers 4 | . . 2 1 1 . Garrison Access 4 | . . . 1 1 2 Total Hacks 142 | . 8 27 41 37 29 Successful 71 | . 6 10 26 18 11 Failed 70 | . 1 17 15 19 18 Catastrophic 14 | . 1 3 . 6 4 Database Lockouts 1 | . 1 . . . . Manual 80 | . 8 21 23 11 17 Terminals 82 | . 8 21 22 12 19 Fabricators 9 | . . . . 9 . Repair Stations 19 | . . 3 12 3 1 Recycling Units 18 | . . . 3 8 7 Scanalyzers 8 | . . 3 2 3 . Garrison Access 6 | . . . 2 2 2 Terminal Hacks 17 | . 2 4 4 4 3 Part Schematic 1 | . . 1 . . . Robot Analysis 7 | . 2 1 3 1 . Emergency Access Points 1 | . . . . . 1 Terminal Index 3 | . . . 1 1 1 Scanalyzer Index 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Hauler Manifests 1 | . . . . 1 . Registered Components 1 | . . . . . 1 Fabricator Hacks 4 | . . . . 4 . Network Status 1 | . . . . 1 . Load Schematic 2 | . . . . 2 . Build 1 | . . . . 1 . Repair Station Hacks 16 | . . 2 12 2 . Scan Component 8 | . . 1 6 1 . Repair 8 | . . 1 6 1 . Recycling Unit Hacks 7 | . . . 1 2 4 Report Inventory 4 | . . . . 1 3 Retrieve Components 3 | . . . 1 1 1 Scanalyzer 5 | . . 2 2 1 . Insert Component 3 | . . 1 1 1 . Analyze 2 | . . 1 1 . . Garrison Access Hacks 3 | . . . 1 1 1 Seal Access 3 | . . . 1 1 1 Unauthorized Hacks 19 | . 4 2 6 4 3 Terminals 13 | . 4 2 5 . 2 Track 1 | . . . 1 . . Assimilate 2 | . . 2 . . . Botnet 7 | . 3 . 3 . 1 Operators 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . 1 4 1 Monitor 1 | . . . . 1 . Reject 2 | . . . 1 1 . Recyclers 1 | . . . . 1 . Mask 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 1 1 Used 2 | . . . . 1 1 Hacking Detections 51 | . 3 12 11 14 11 Full Trace Events 4 | . . . . 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 67 | . . . . 67 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 8 | . . 1 6 1 . Time 306 | . . 32 236 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 22 | . . . 10 9 3 Parts Scanalyzed 3 | . . 1 1 1 . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 1 . Highest-Rated Group 10 | . . 10 10 10 . Highest-Rated Ally 10 | . . 10 10 10 . Total Orders 51 | . . 2 26 23 . STAY 24 | . . 1 12 11 . FOLLOW 27 | . . 1 14 12 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 7 | . 2 1 3 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 15101 | 48 1180 2453 3285 3841 4294 Spaces Moved 8210 | 31 563 1470 1482 2507 2157 Core . | . . . . . . Treads 186 | . . . . . 186 Legs 7527 | 31 563 1470 1482 2507 1474 Wheels 497 | . . . . . 497 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 120 120 120 100 Average Speed 121 | 120 125 121 120 120 123 Slowest Speed 260 | 120 190 260 120 120 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 4 82 97 75 63 48 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 34 | . . 6 5 . 23 Terrain Destroyed 108 | . . 6 10 . 92 Melee 21 | . . 6 5 . 10 Projectile 10 | . . . . . 10 AOE 77 | . . . 5 . 72 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 12411 | 38 918 1944 2818 3221 3472 Wait 3437 | 6 261 326 1198 602 1044 Move 8205 | 30 562 1469 1481 2506 2157 Hop . | . . . . . . Pick Up 48 | . 7 8 11 12 10 Fast Attach 65 | . 4 6 16 10 29 Attach 27 | . . 5 5 5 12 Detach 13 | . . . 1 2 10 Swap 69 | . 9 19 10 12 19 Drop 95 | . 14 13 18 22 28 Fire 409 | 2 61 92 72 50 132 Melee 43 | . . 6 6 . 31 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -6/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 49 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 16) 984 | -10/Materials | Central database locked down 1024 | -10/Materials | Discovered new exit (range 12) 1166 | -10/Materials | Discovered new exit (range 16) 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1394 | -9/Materials | Discovered new exit (range 4) 1510 | -9/Materials | Build established: Scavenger-Mutant 1962 | -9/Materials | Discovered new exit (range 15) 2179 | -9/Materials | Core integrity fell below 50% 2514 | -9/Materials | Discovered new exit (range 5) 2720 | -9/Materials | Discovered new exit (range 5) 3035 | -9/Materials | Repaired Med. Armor Plating 3217 | -9/Materials | Build established: Mutant 3562 | -9/Materials | Core integrity fell below 20% 3682 | -9/Materials | Entered another Materials area 3682 | -8/Materials | Accompanied by 1 ally 3682 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4605 | -8/Materials | Build established: Scavenger-Tank 4987 | -8/Materials | Discovered new exit (range 12) 5554 | -8/Materials | Build established: Tank 5692 | -8/Materials | Repaired Imp. Aluminum Leg 5719 | -8/Materials | Repaired Lgt. Armor Plating 5752 | -8/Materials | Repaired Imp. Aluminum Leg 5820 | -8/Materials | Discovered new exit (range 6) 6060 | -8/Materials | Build established: Scavenger-Tank 6739 | -8/Materials | Repaired Prc. Assault Rifle 6915 | -8/Materials | Repaired Hrd. Medium Armor Plating 6955 | -8/Materials | Repaired Carbon-fiber Leg 6967 | -8/Materials | Entered Factory 6967 | -7/Factory | Accompanied by 1 ally 6967 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7405 | -7/Factory | Discovered new exit (range 5) 7560 | -7/Factory | Build established: Scavenger-Gunner 7965 | -7/Factory | Build established: Gunner 8671 | -7/Factory | Build established: Scavenger-Gunner 8910 | -7/Factory | Discovered new exit (range 7) 9055 | -7/Factory | Build established: Gunner 9173 | -7/Factory | Identified exit to Storage 9459 | -7/Factory | Discovered new exit (range 18) 9469 | -7/Factory | Build established: Tank 9483 | -7/Factory | Identified exit to Lower Caves 9690 | -7/Factory | Repaired Recoil Stabilizer 9991 | -7/Factory | Build established: Gunner 10109 | -7/Factory | Discovered new exit (range 18) 10342 | -7/Factory | Fabricated Prc. Assault Rifle? 10808 | -7/Factory | Entered another Factory area 10808 | -6/Factory | Evolved 2 slots: Utility x2 11554 | -6/Factory | Build established: Scavenger-Gunner 11802 | -6/Factory | Garrison activated, responded to threat 12399 | -6/Factory | Discovered new exit (range 5) 13537 | -6/Factory | Discovered new exit (range 16) 14112 | -6/Factory | Discovered new exit (range 14) 14255 | -6/Factory | Spotted B-75 Beast 14519 | -6/Factory | Core integrity fell below 50% 14569 | -6/Factory | Lost 4 parts (1u3w) 14658 | -6/Factory | First assault squad dispatched 14697 | -6/Factory | Found Launcher Loader 14823 | -6/Factory | Destroyed 7 combat bots 14855 | -6/Factory | Lost 3 parts (1n1u1w) 14975 | -6/Factory | Destroyed B-75 Beast 15003 | -6/Factory | Lost 4 parts (1p1u2w) 15102 | -6/Factory | Self-destructed Last Messages --------------- 15032_ Sneak attack on R-10 Processor. 15032_ Destroyed Unknown Wheel. 15037_ Acquired 33 matter. 15040_ M-28 Smith repairs R-10 Processor. 15042_ Acquired Rnf. Deuterium Engine. 15046_ Acquired 10 matter. 15049_ T:3LSPKV3 ,456QV9,E8M 15062_ R-10 Processor collects Rnf. Deuterium Engine. 15066_ R-10 Processor collects Hvy. Plasma Cannon. 15069_ R-10 Processor collects Imp. Cooling System. 15071_ S-27 Virus suffers critical hit (Impale). 15073_ R-10 Processor collects Unknown Wheel. 15076_ R-10 Processor collects Coolant Injector. 15077_ S-27 Virus destroyed. 15079_ R-10 Processor collects Dynamic Insulation System. 15088_ Triggered Ambush Trap. 15088_ G-50 Soldier emerges from a hatch in the floor. 15088_ S-27 Virus emerges from a hatch in the floor. 15093_ Critical hit (Destroy). 15099_ 4O OL60ENL%MJVCO,5ZDOSMU0HSOICMU1|S&P&U3 Map ----- +----------------------------------------------------+ | ?????????????# # "" "" #??????????????# | | ?????????????###### "" "" #?############## | | ??????????????????# #?# ! # | | ????????????################### # = | | ????????????# + + ! !# | | ????????????# ### # | | ????????????# "" "" #?# """" """" # | | ????????????# """"" #?# """" """" # | | ????????????# "" """ #?# """" """" # | | ????????????# """ #?# """" """" # | | ????????????# "R """"" #?# """" """" # ! | | ????????????# """ """"" #?# """" """" # * | | ????????????# """ """ ###/ """" """" # == | | ????????????# # # " = | | ????????????########+################+######+#+### | | ????"""?????????# | | ??""""" ????????# | | ####### | | """"""" / ^ ^ | | """"""" = #######]! ^ | | """""?????????# """"""s"""""" """""" """""" | | """""?????????# *"""""" """""" """""" """""" | | ?? ????????###%*"""""" """""" """""" """""" ! | | ????##??#########=*"""""" """""" """""" """""" ! | | w !%= s s | | [""""""@"""""" """""" """""" ]] | | """""" """""" ""?""" 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"""""" ] | | """"""m"""""" """""" """""" | | | | ! = | | ###################+########+################## ! | | ??????????????????? ????????? #?????# | | ??????????????????? ????#?""""""""" #?????# | | ???????????????????""????# #????## | | ???????????????????""????# """"""""" #????# " | | ???????????????????""????# #????# % | | ???????????????????"?????# """"""""" #????# | | ?????????????????????????# !#????## % | | ?????????????????????????# """"""""" #?????##%# | | ?????????????????????????# #????? =### | | ?????????????????????????# """"""""" ####### | | ?????????????????????????# = + | | ?????????????????????????# ! ####### | | ?????????????????????????##############?????#### # | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 60 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Weapon Shielding | -9/Materials | Hacked Recoil Stabilizer | -9/Materials | Scanalyzed Prc. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlSignalField Manual? 0 Play Time 02:02:26 Cumulative 119.7 hours Start 2024.05.26 @ 04:19:28 End 2024.05.27 @ 04:36:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f1fb6aa-63e8-4fa1-956f-1059eab5a421