Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.21 @ 18:47:30 Player: deMangler Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (435) 435 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2245 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 298/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Thermal Generator Heat Sink Decoy Drone Bay (0/16) Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Decoy Drone Bay > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Wheel Targeting Computer Targeting Computer Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Targeting Computer Device Decoy Drone Bay Storage Medium Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 31 | 6 2 2 8 8 . 5 Power 7 | 1 . . 2 3 . 1 Engine 7 | 1 . . 2 3 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 3 | 2 . . 1 . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 3 | 2 . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 . 3 . . 1 Device 2 | . . . 1 . . 1 Storage 2 | 1 1 . . . . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . 2 2 5 . 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 1 1 4 . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 11 | . . . 1 1 . 9 Power 4 | . . . . 1 . 3 Propulsion 3 | . . . 1 . . 2 Utility . | . . . . . . . Weapon 4 | . . . . . . 4 Highest Loss Streak 7 | . . . 1 1 . 7 Average Slot Usage (%) 72 | . 98 100 97 99 100 46 Engine 11 | . 14 14 22 21 22 5 Wheel 18 | . 28 28 20 22 22 12 Device 3 | . . . 1 . . 7 Storage 11 | . 14 14 11 11 11 11 Processor 11 | . 12 14 19 22 22 5 Ballistic Gun 14 | . 28 26 22 21 22 4 Naked Turns . | . . . . . . . Heaviest Build 24 | 12 16 16 21 23 23 24 Greatest Support 26 | 26 26 26 26 26 26 26 Greatest Overweight (x) 3 | . . . 1 . . 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 8 Most Carried 8 | 3 7 8 7 8 7 8 Average Carried 4 | 1 5 7 4 6 7 4 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 3 7 8 4 7 7 4 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 655 | 231 . 4 112 241 . 67 Remotely . | . . . . . . . Salvage Created 451 | . . 17 112 188 . 134 Parts 27 | . . 3 3 20 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 18 | . . 3 3 9 . 3 Guns 9 | . . . 1 8 . . AOE 9 | . . 3 2 1 . 3 Classes Destroyed 4 | . . 1 1 1 . 1 Swarmer 10 | . . 3 . 7 . . Grunt 6 | . . . 3 1 . 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . . 1 Best Kill Streak 4 | . . 3 3 4 . 3 Combat Bots Only 4 | . . 3 3 4 . 3 Max Kills in Single Turn 2 | . . 2 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1663 | . . 31 190 218 . 1224 Core 436 | . . 6 41 21 . 368 Absorbed by Shields . | . . . . . . . Core Remaining (%) 98 | 100 . 97 . . . . Volleys Fired 43 | . . 2 9 16 . 16 Largest 2 | . . 2 2 2 . 2 Hottest 50 | . . 50 50 50 . 40 Shots Fired 72 | . . 4 18 31 . 19 Gun 62 | . . 2 17 28 . 15 Cannon . | . . . . . . . Launcher 10 | . . 2 1 3 . 4 Special . | . . . . . . . Kinetic 62 | . . 2 17 28 . 15 Thermal . | . . . . . . . Explosive 10 | . . 2 1 3 . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . . 2 5 8 . 14 Robot Miss Streak 4 | . . . 3 3 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 47 | . . 2 11 20 . 14 Core Hits 32 | . . 3 6 13 . 10 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 995 | . . 199 216 256 . 324 Guns 373 | . . . 100 198 . 75 Cannons . | . . . . . . . Explosions 620 | . . 199 116 58 . 247 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 373 | . . . 100 198 . 75 Thermal . | . . . . . . . Explosive 620 | . . 199 116 58 . 247 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles . | . . . . . . . Explosions 1 | . . . . . . 1 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 128 | . . . . 72 . 56 Shots 6 | . . . . 2 . 4 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 55 | . . 10 25 8 . 55 Average Temperature 12 | . . 7 8 4 . 20 Received Heat Transfer 255 | . . . 102 . . 153 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 242 | . . 85 108 242 . . Initial 42 | . . . 33 42 . . Average 74 | . . 12 67 171 . . Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 88 | 100 100 100 100 65 . . Level 1 11 | . . . . 34 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 1 3 4 9 . 27 Peak Tracking Total 10 | . 1 3 3 4 . 10 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . 1 . . . . Successful 1 | . . 1 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 Drone Launches 16 | . . . . . . 16 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1069 | 37 91 106 91 170 55 519 Spaces Moved 930 | 29 90 105 58 118 61 469 Core 30 | 1 . . . . . 29 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 900 | 28 90 105 58 118 61 440 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 Average Speed 96 | 88 90 90 93 90 90 101 Slowest Speed 200 | 100 90 90 110 90 90 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 30 42 8 43 8 93 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . 14 13 29 . 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 65 | . . 14 13 29 . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1034 | 37 99 112 78 152 60 496 Wait 7 | . . . . 7 . . Move 924 | 28 89 104 57 117 60 469 Hop . | . . . . . . . Pick Up 13 | 3 6 2 . 1 . 1 Fast Attach 10 | 6 1 . 1 1 . 1 Attach 8 | . . . 4 . . 4 Detach 5 | . . . 2 . . 3 Swap 13 | . 1 2 3 7 . . Drop 10 | . 2 2 2 3 . 1 Fire 43 | . . 2 9 16 . 16 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 15) 129 | -10/Materials | Entered Mines 195 | -10/Mines | Found the Drone Emporium 198 | -10/Mines | Found Prototype Device 228 | -10/Mines | Discovered new exit (range 5) 235 | -10/Mines | Entered Materials 235 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 239 | -9/Materials | Identified Decoy Drone Bay 308 | -9/Materials | Discovered new exit (range 12) 318 | -9/Materials | Build established: Mutant 326 | -9/Materials | Entered Mines 343 | -9/Mines | Met a Derelict bent on vengeance 371 | -9/Mines | Learned 4 Materials zone layouts 480 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 496 | -9/Mines | Entered Zion 543 | -7/Zion | Discovered new exit (range 8) 551 | -7/Zion | Entered Proximity Caves 590 | -6/Proximity Caves | Learned Factory terminal intel 685 | -6/Proximity Caves | Core integrity fell below 50% 712 | -6/Proximity Caves | Lost 7 parts (2p1n4w) 725 | -6/Proximity Caves | Discovered new exit (range 74) 907 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1061 | -6/Proximity Caves | Core integrity fell below 20% 1070 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 00847_ Acquired 3 matter. 00850_ Acquired 1 matter. 00851_ 6V-BM9(k) breaks down the debris. 00907_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 00911_ Y-64 Sentinel: "REQUESTING BACKUP." 00931_ 6V-BM9(k) breaks down the debris. 00935_ Decoy Drone self-destructs. 00935_ Decoy Drone destroyed. 00940_ Decoy Drone self-destructs. 00940_ Decoy Drone destroyed. 01020_ Wheel destroyed. 01033_ C-30 ARC bursts open, deploying its payload. 01033_ G-67 Veteran unfolds itself. 01033_ G-50 Soldier unfolds itself. 01033_ L-41 Fighter unfolds itself. 01033_ I-36 Angel unfolds itself. 01036_ Lgt. Ion Engine destroyed. 01040_ S-27 Virus destroyed. 01069_ Slammed into L-41 Fighter. 01069_ Destabilizing: Core damaged (-4). 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Tourist Challenges ------------ None Game ------ Seed ProtonGuidedWheel Manual? 0 Play Time 00:48:36 Cumulative 7.8 hours Start 2020.12.21 @ 17:43:56 End 2020.12.21 @ 18:47:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6dc0d53-bd29-45cd-ad5b-8ecba522ca02