Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 16:43:47 Player: Afro Result: Destroyed by 2H-1A1(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (747) 747 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-27) -27 TOTAL SCORE: 1490 Bonus ------- Friendly Fire -27 Cogmind --------- Core Integrity 0/250 Matter 262/300 Energy 70/250 System Corruption 1% Temperature Cool (12) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Subdweller Monowheel > --- UTILITY (2) ------ Large Storage Unit ECM Suite > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY (15) --- Subdweller Power Source Subdweller Power Source Subdweller Monowheel Subdweller Monowheel Subdweller Monowheel High-capacity Matter Pod (200) Subdweller Optics Subdweller Optics Subdweller Optics Subdweller Machine Gun Grenade Launcher Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Battle Rifle Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Subdweller Monowheel Subdweller Monowheel High-capacity Matter Pod Subdweller Optics Subdweller Optics Subdweller Optics Signal Interpreter ECM Suite Light Assault Rifle Subdweller Machine Gun Grenade Launcher Mining Claw [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 33 | 3 8 18 4 Power 5 | . 1 3 1 Engine 5 | . 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 5 1 Treads 5 | 2 2 . 1 Leg 3 | . . 3 . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 3 1 Device 2 | 1 . 1 . Storage 2 | . 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 11 | . 3 7 1 Energy Gun 2 | . 1 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 6 | . 1 4 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 12 3 Power 2 | . . 1 1 Propulsion 5 | . . 5 . Utility 3 | . . 2 1 Weapon 5 | . . 4 1 Highest Loss Streak 5 | . . 5 3 To Critical Strikes . | . . . . Average Backups 12 | 6 8 14 14 Power 2 | 2 2 2 3 Propulsion 2 | 2 2 3 2 Utility 3 | . 1 4 5 Weapon 3 | 1 2 3 4 Tool/Special . | . . . . Unused Backups 20 | . 8 1 11 Power 5 | . 3 . 2 Propulsion 2 | . . . 2 Utility 7 | . 2 . 5 Weapon 6 | . 3 1 2 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 99 96 99 Engine 13 | . 14 13 13 Treads 19 | . 28 17 12 Leg 2 | . . 7 . Wheel 5 | . . 3 15 Device 8 | . 14 9 . Storage 14 | . 14 14 14 Protection 3 | . . . 12 Energy Gun 2 | . 6 . . Energy Cannon 4 | . . 2 14 Ballistic Gun 19 | . 20 23 13 Peak Build Rating 14 | 7 8 14 13 Average Rating 9 | 6 7 9 12 On Entrance 8 | 6 7 8 13 Avg Prop Armor Cover (%) 5 | . . 8 3 Naked Turns . | . . . . Heaviest Build 40 | 15 29 39 40 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 8 8 15 15 Most Carried 15 | 8 14 15 15 Average Carried 12 | 6 8 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 14 15 12 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 1060 | 257 412 329 62 Remotely . | . . . . Salvage Created 1146 | 152 356 372 266 Parts 73 | 14 28 19 12 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 3 | 1 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 11 | . . 11 . Prevented 1 | . . 1 . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 22 | . 8 12 2 Guns 18 | . 7 10 1 Cannons 2 | . . 1 1 AOE 2 | . 1 1 . Classes Destroyed 10 | 2 6 2 . Worker 1 | . 1 . . Tunneler 4 | 4 . . . Hauler 2 | . 2 . . Recycler 3 | 1 . . 2 Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 8 | . 5 3 . Grunt 4 | . 3 1 . Sentry 3 | . . 1 2 Subdweller 7 | . . 7 . Best Kill Streak 3 | 2 3 3 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging 1 | . 1 . . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 149 | . 34 87 28 Missed 32 | . 12 18 2 Hits 117 | . 22 69 26 Projectile 117 | . 22 69 26 Critical Strikes 2 | . . . 2 Damage Taken 2208 | . 249 1457 502 Core 260 | . 9 186 65 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 105 | 9 40 44 12 Largest 2 | 2 2 2 2 Hottest 110 | 60 100 110 110 Shots Fired 206 | 18 79 84 25 Gun 187 | 18 78 79 12 Cannon 18 | . . 5 13 Launcher . | . . . . Special 1 | . 1 . . Kinetic 155 | 9 61 73 12 Thermal 19 | . 1 5 13 Explosive . | . . . . Electromagnetic 32 | 9 17 6 . Robot Hit Streak 29 | 3 12 29 14 Robot Miss Streak 4 | 2 4 3 1 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 143 | 9 48 69 17 Core Hits 48 | 5 17 20 6 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks 13 | . . 13 . Impact . | . . . . Slashing 13 | . . 13 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2363 | 134 660 1079 490 Guns 1821 | 134 570 947 170 Cannons 363 | . . 86 277 Explosions 110 | . 64 46 . Melee . | . . . . Ramming 69 | . 26 . 43 Kinetic 1490 | 67 396 857 170 Thermal 473 | . 64 132 277 Explosive . | . . . . Electromagnetic 331 | 67 174 90 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . . 12 Message Errors 3 | . . . 3 Matter Fused 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 27 | . . 24 3 Projectiles 3 | . . . 3 Explosions 24 | . . 24 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 115 | . 56 46 13 Shots 2 | . 1 1 . Rammed 16 | . 8 . 8 Targets Rammed 17 | . 9 . 8 Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 345 | . 42 1 345 Average Temperature 95 | . 14 1 123 Received Heat Transfer 572 | . 42 258 272 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 569 | . 50 161 358 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 70 | 10 70 . 21 Initial . | . . . . Average 6 | 1 11 . . Influence Increases 499 | 25 286 110 78 Destroy 0b10 Robot/C 300 | . 160 100 40 Destroy 0b10 Robot/NC 60 | 25 25 . 10 Destroy Leader 46 | . 36 10 . Successful Hack 55 | . 31 . 24 Disable Machine 30 | . 30 . . Destroy Structure 8 | . 4 . 4 Influence Decreases 499 | 25 286 110 78 Time Decay 489 | 25 286 100 78 Lost Part 10 | . . 10 . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 25 12 5 Peak Tracking Total 4 | . 4 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 15 | . 8 . 7 Terminals 14 | . 8 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 46 | . 23 . 23 Successful 31 | . 16 . 15 Failed 15 | . 7 . 8 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 40 | . 23 . 17 Terminals 41 | . 23 . 18 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 3 . 7 Record 5 | . . . 5 Robot Analysis 4 | . 3 . 1 Branch Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 21 | . 13 . 8 Terminals 21 | . 13 . 8 Assimilate 1 | . 1 . . Botnet 9 | . 6 . 3 Disrupt 1 | . 1 . . Skim 10 | . 5 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 14 | . 8 . 6 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 3384 | 18 1998 1364 4 Seismic 2648 | 18 1998 632 . ECM 736 | . . 732 4 Robot Analysis Total 4 | . 3 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 5692 | 149 1998 1947 1598 Spaces Moved 2907 | 71 1075 1045 716 Core . | . . . . Treads 2357 | 71 1075 655 556 Legs 67 | . . 67 . Wheels 483 | . . 323 160 Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 160 160 110 110 Average Speed 171 | 160 160 156 211 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 59 | 4 99 47 87 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 9 | . 2 4 3 Melee . | . . . . Projectile 3 | . . . 3 AOE 6 | . 2 4 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 3382 | 88 1276 1248 770 Wait 245 | . 120 101 24 Move 2904 | 70 1074 1044 716 Hop . | . . . . Pick Up 31 | 4 12 15 . Fast Attach 9 | 1 1 4 3 Attach 15 | . . 12 3 Detach 2 | . . 1 1 Swap 17 | 2 8 7 . Drop 24 | 2 12 7 3 Fire 105 | 9 40 44 12 Melee 13 | . . 13 . Ram 4 | . . . 4 Kick . | . . . . Crush 13 | . 9 . 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 150 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Discovered new exit (range 8) 941 | -10/Materials | Discovered new exit (range 13) 1095 | -10/Materials | Discovered new exit (range 16) 1286 | -10/Materials | Identified exit to Materials 1414 | -10/Materials | Identified exit to Mines 1414 | -10/Materials | Learned location of 1 exit from Materials 1437 | -10/Materials | Learned location of 2 exits from Materials 1449 | -10/Materials | Loaded intel: 1 repair station location 1472 | -10/Materials | Learned Storage trap positions 1507 | -10/Materials | Learned 2 Mines zone layouts 1551 | -10/Materials | Learned 2 Storage zone layouts 2148 | -10/Materials | Entered Subcaves 2148 | -10/Subcaves | Discovered new exit (range 11) 2149 | -10/Subcaves | Identified exit to Materials 2150 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2153 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2162 | -10/Subcaves | Build established: Scavenger-Mutant 2471 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2474 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3472 | -10/Subcaves | Core integrity fell below 50% 3497 | -10/Subcaves | Build established: Mutant 3677 | -10/Subcaves | Lost 5 parts (2n1u2w) 3761 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3852 | -10/Subcaves | Learned location of Zion (-7) 3852 | -10/Subcaves | Met a Zionite searching for "candidates" 4077 | -10/Subcaves | Discovered new exit (range 14) 4094 | -10/Subcaves | Identified exit to Recycling 4095 | -10/Subcaves | Entered Recycling 4252 | -9/Recycling | Core integrity fell below 20% 4590 | -9/Recycling | Build established: Scavenger-Mutant 5586 | -9/Recycling | Learned Materials stockpile data 5618 | -9/Recycling | Scanned before Scraplab entrance 5638 | -9/Recycling | Learned Materials stockpile data 5673 | -9/Recycling | Angered Scraplab inhabitants 5682 | -9/Recycling | Learned 2 Storage zone layouts 5693 | -9/Recycling | Destroyed by 2H-1A1(j) with Overtuned Pulse Rifle Last Messages --------------- prototype is currently still unable to survive for long as a standalone component, requiring a connection to a complete system to keep the subatomizers in check. Do not extract SEP-X from this machine for transport or external testing unless prepared to protect it from degradation. 05671_ IM-2VD(c) is busy at their terminal. 05672_ System corrupted: FCS attempts to trigger Sub. Beam Cannon. 05672_ System corrupted: Sub. Beam Cannon misfires. 05673_ Sub. Machine Gun destroyed. 05677_ NO-BQW(j): "Defend the Scraplab!" 05678_ Y4-NCI(c) destroyed. 05679_ Ion Engine destroyed. 05679_ Critical hit (Burn: +50). 05682_ >> SKIM: Stored Storage zone layouts (x2). 05685_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????############??????????????? | | ????????????????#"""""""#@ #??????????????? | | ????????????????# " X " ##j#??????????????? | | ??????????####### ! #??????????????? | | ?????????## / =%* #??????????????? | | ?????????# ##### "#??????????????? | | ?????????## #???# ""#??????????????? | | ??????????# #???#"& "& X ""#??????????????? | | ??????????# #???#"""""""" #??????????????? | | ???????#####################??????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????####+####??????????????????????????? | | ??????###?# #????############?????????????? | | ####### ### #????# #?????????????? | | # + #????# """ #?????????????? | | # ###????# """ ""#?????????????? | | # #????### """ Y"#?????????????? | | # #????# + ""#?????????????? | | # #????# # #?????????????? | | # ###### ####+#######?????????????? | | # + #????????????????? | | # # ##### #????????????????? | | ########### #???# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableMassDeflector Manual? 0 Play Time 00:32:11 Cumulative 96.0 hours Start 2026.08.06 @ 21:59:22 End 2026.08.07 @ 16:43:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 37 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e5f279d-6f55-425e-b926-ffefd54f6ac7