Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.13 @ 21:43:59 Player: L1l7 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (12) 60 Value Destroyed (159) 159 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7721) 7721 TOTAL SCORE: 14960 Bonus ------- Win 3000 Win Speed 4721 Cogmind --------- Core Integrity 1501/1600 Matter 200/300 Energy 244/250 System Corruption 0% Temperature Cool (15) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Nuclear Core Micro Nuclear Core Micro Fission Core > --- PROPULSION (8) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster > --- UTILITY (12) ----- Advanced Weight Redist. System Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Reaction Control System Improved Propulsion Shielding Improved Hacking Suite Drone Bay (0/2) > --- WEAPON (2) ------- Beamcaster Spear > --- INVENTORY (5) ---- Light Particle Reactor Improved Sensor Array Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Propulsion Shielding Improved Propulsion Shielding Improved Light Armor Plating Improved Hacking Suite > --- WEAPON ----------- Beamcaster Spear > --- INVENTORY -------- Light Particle Reactor Improved Sensor Array [Rating: 113] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Nuclear Pulse Thruster Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Thruster Utility Advanced Terrain Scan Processor Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 2 Power 2 | . . . . . 1 . . . . 1 . . Propulsion 6 | . . . 1 1 . . . 1 1 1 . 1 Utility 10 | . . 2 1 1 1 . . 1 1 . 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 69 | 7 . 8 2 10 3 11 15 2 3 1 1 6 Power 8 | 1 . . . 1 . 2 2 1 . . . 1 Engine 2 | 1 . . . 1 . . . . . . . . Core 4 | . . . . . . 1 1 1 . . . 1 Reactor 2 | . . . . . . 1 1 . . . . . Propulsion 25 | 2 . 4 1 5 . 3 6 . 2 1 . 1 Treads . | . . . . . . . . . . . . . Leg 4 | . . . . 4 . . . . . . . . Wheel 4 | 2 . 2 . . . . . . . . . . Hover 5 | . . . . . . 3 2 . . . . . Flight 12 | . . 2 1 1 . . 4 . 2 1 . 1 Utility 26 | 2 . 2 . 4 3 4 4 1 1 . 1 4 Device 14 | 1 . 2 . 1 3 1 2 1 . . . 3 Storage 2 | 1 . . . 1 . . . . . . . . Processor 4 | . . . . 2 . . 1 . . . 1 . Hackware 1 | . . . . . . . . . 1 . . . Protection 5 | . . . . . . 3 1 . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 10 | 2 . 2 1 . . 2 3 . . . . . Energy Gun 4 | . . 1 . . . 2 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 . . . . . Parts Lost 13 | . 1 8 . 2 . . 2 . . . . . Power 2 | . . 1 . 1 . . . . . . . . Propulsion 5 | . 1 3 . . . . 1 . . . . . Utility 3 | . . 2 . . . . 1 . . . . . Weapon 3 | . . 2 . 1 . . . . . . . . Highest Loss Streak 6 | . 1 6 . 2 . . 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 74 25 43 31 70 91 94 88 85 82 83 Engine 1 | . 14 8 . . . . . . . . . . Core 4 | . . . . . . 2 5 11 10 9 8 10 Reactor 1 | . . . . . . 2 3 . . . . . Wheel 1 | . 28 15 . . . . . . . . . . Hover 5 | . . . . . . 18 10 . . . . . Flight 11 | . . 4 9 5 6 . 11 23 21 23 21 22 Device 12 | . 14 18 . 4 4 13 14 17 15 14 13 13 Storage 1 | . 14 11 2 1 . . . . . . . . Processor 13 | . . . . 11 13 13 17 17 15 14 17 16 Protection 7 | . . . . . . 11 13 11 10 9 8 8 Energy Gun 5 | . . 6 . . . 2 9 5 5 4 4 4 Ballistic Gun 2 | . 28 8 9 4 . . . . . . . . Slashing Weapon 1 | . . . 5 7 6 4 . . . . . . Piercing Weapon 1 | . . . . . . . 2 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 42 | 11 11 15 6 17 4 40 42 26 26 26 26 36 Greatest Support 72 | 20 20 20 4 72 4 42 44 33 33 40 40 53 Greatest Overweight (x) 13 | 1 1 1 1 . 1 . 13 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 3 3 5 5 4 5 3 4 4 3 5 Average Carried 3 | . 3 1 2 2 3 1 4 2 3 3 3 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | 3 3 2 3 3 4 3 4 3 4 4 3 3 Class Distribution -------------------- 60% | Scout 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 780 | 205 . 76 . 108 . 182 129 30 . . . 50 Remotely . | . . . . . . . . . . . . . Salvage Created 595 | 55 . 86 . . 24 322 28 30 . . . 50 Parts 28 | 10 . 7 . . . 3 . 5 . . . 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 4 | . . 4 . . . . . . . . . . Guns 4 | . . 4 . . . . . . . . . . Classes Destroyed 6 | 1 . 2 . . 1 . 1 . . . . 1 Worker 1 | . . . . . 1 . . . . . . . Builder 1 | . . 1 . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Operator 2 | . . . . . . . 1 1 . . . . Watcher 1 | . . . . . . . . . . . . 1 Swarmer 4 | . . 4 . . . . . . . . . . Best Kill Streak 3 | 2 . 3 . . 1 . 1 1 . . . 1 Combat Bots Only 2 | . . 2 . . . . . . . . . . Max Kills in Single Turn 1 | 1 . 1 . . 1 . 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 2136 | . 147 706 27 673 . . 109 . 148 . . 326 Core 730 | . 22 282 27 203 . . 52 . 45 . . 99 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 110 | . . . . . . . . . 28 . . 82 Core Remaining (%) 88 | 100 91 29 95 71 . . 93 100 96 100 100 93 Volleys Fired 32 | 15 . 11 1 1 . . 4 . . . . . Largest 2 | 2 . 2 1 1 . . 2 . . . . . Hottest 150 | 40 . 65 20 20 . . 150 . . . . . Shots Fired 55 | 30 . 16 1 1 . . 7 . . . . . Gun 55 | 30 . 16 1 1 . . 7 . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 43 | 30 . 11 1 1 . . . . . . . . Thermal 7 | . . . . . . . 7 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 5 | . . 5 . . . . . . . . . . Robot Hit Streak 11 | 6 . 11 . . . . . . . . . . Robot Miss Streak 4 | 2 . 2 . 1 . . 4 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 43 | 20 . 11 . . 1 7 2 1 . . . 1 Core Hits 20 | 8 . 7 . . . 2 1 1 . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . 1 . . . . 1 Impale 2 | . . . . . . . 1 . . . . 1 Melee Attacks 32 | . . . . 1 1 7 2 1 . . . 20 Impact . | . . . . . . . . . . . . . Slashing 9 | . . . . 1 1 7 . . . . . . Piercing 23 | . . . . . . . 2 1 . . . 20 Sneak Attacks 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 706 | 164 . 128 . 6 56 162 100 52 . . . 38 Guns 298 | 164 . 114 . . . . 20 . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 388 | . . . . . 56 162 80 52 . . . 38 Ramming 20 | . . 14 . 6 . . . . . . . . Kinetic 225 | 164 . 61 . . . . . . . . . . Thermal 20 | . . . . . . . 20 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 53 | . . 53 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 218 | . . . . . 56 162 . . . . . . Piercing 170 | . . . . . . . 80 52 . . . 38 Highest Corruption 2 | . . . . 2 . . 1 1 . . . . Average Corruption 1 | . . . . 2 . . 1 1 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 5 | . . . . 1 . . 3 1 . . . . Message Errors 1 | . . . . . . . 1 . . . . . Matter Fused 2 | . . . . . . . 1 1 . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 75 | . . . . . 16 . 59 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 75 | . . . . . 16 . 59 . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . 6 . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 3 | . . 3 . . . . . . . . . . Targets Rammed 5 | . . 3 . 2 . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 296 | . . 18 . . . . 228 . 2 . . 296 Average Temperature 85 | . . 13 . . . . 62 . 2 . . 104 Received Heat Transfer 567 | . 78 150 18 288 . . 24 . 9 . . . Effects 1 | . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 37 | . . . . . . . 37 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 395 | 15 69 395 189 313 195 68 186 50 113 89 49 311 Initial 166 | . 9 24 166 13 153 68 47 30 24 59 49 28 Average 82 | 6 46 92 126 93 177 68 68 38 48 60 49 137 Maximum Alert Level 1 | . . 1 . 1 . . . . . . . 1 Low Security (%) 93 | 100 100 84 100 80 100 100 100 100 100 100 100 69 Level 1 6 | . . 15 . 19 . . . . . . . 30 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 2 3 1 4 . . 5 . 1 1 . 2 Investigation 4 | . . 1 . . . . 1 . 1 1 . . Extermination 2 | . . . . 1 . . 1 . . . . . Reinforcement 13 | . 2 2 1 3 . . 3 . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 5 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 5 28 7 21 1 . 13 2 7 1 . 9 Peak Tracking Total 16 | . 3 16 6 13 1 . 5 1 7 1 . 5 Tactical Retreats 14 | . . 4 1 4 . . 3 . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 13 | . . . . 2 1 . 7 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 32 | . . 5 3 4 2 . 12 . 1 2 . 3 Terminals 27 | . . 5 3 3 1 . 9 . 1 2 . 3 Fabricators 4 | . . . . 1 . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 59 | . . 12 7 4 6 . 18 . 3 4 . 5 Successful 30 | . . 6 5 1 5 . 8 . 1 . . 4 Failed 29 | . . 6 2 3 1 . 10 . 2 4 . 1 Catastrophic 7 | . . 1 1 1 . . 2 . . 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 51 | . . 12 7 3 3 . 14 . 3 4 . 5 Fabricators 5 | . . . . 1 . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 26 | . . 6 5 1 3 . 6 . 1 . . 4 Record 6 | . . . 1 . 1 . 1 . . . . 3 Robot Analysis 3 | . . 1 . 1 . . 1 . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 2 | . . . 1 . . . . . 1 . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . Alert Level 3 | . . . 1 . 1 . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 23 | . . 3 2 3 1 . 8 . 1 2 . 3 Full Trace Events 4 | . . 1 . . . . 1 . 1 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 50 | . . . . . . . 50 . . . . . Total Robot Build Rating 5 | . . . . . . . 5 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . 1 . 1 . . . . . Largest Group 1 | . . . . . 1 1 1 . . . . . Highest-Rated Group 29 | . . . . . 29 29 23 . . . . . Highest-Rated Ally 29 | . . . . . 29 29 23 . . . . . Total Orders 4 | . . . . . . . . . . . . 4 EXPLORE 4 | . . . . . . . . . . . . 4 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . . 1 . 1 . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 3085 | 114 61 269 91 368 136 196 1205 75 78 157 11 324 Spaces Moved 5002 | 71 77 336 180 615 277 287 2048 113 208 129 34 627 Core 20 | 5 . 11 . . 2 . 2 . . . . . Treads . | . . . . . . . . . . . . . Legs 64 | . . . . 64 . . . . . . . . Wheels 329 | 66 77 186 . . . . . . . . . . Hover 1234 | . . . . . . 270 964 . . . . . Flight 3355 | . . 139 180 551 275 17 1082 113 208 129 34 627 Fastest Speed 25 | 50 80 37 40 40 40 40 31 31 31 28 28 25 Average Speed 42 | 80 80 62 47 48 40 51 40 31 31 28 28 26 Slowest Speed 700 | 100 95 100 120 120 100 60 700 31 34 28 28 28 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 24 | . . 4 . 6 . . 11 . 2 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 23 43 23 25 11 94 46 4 11 5 1 22 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 5875 | 104 76 377 185 679 301 324 2427 150 218 248 34 752 Wait 559 | . . 14 . 21 12 . 263 34 6 119 . 90 Move 4944 | 70 76 328 179 602 277 286 2026 112 203 126 33 626 Hop 22 | . . 3 . 6 . . 10 . 2 1 . . Pick Up 102 | 11 . 6 2 11 5 13 41 1 4 1 . 7 Fast Attach . | . . . . . . . . . . . . . Attach 69 | 7 . 8 2 10 3 11 15 2 3 1 1 6 Detach 2 | . . 1 1 . . . . . . . . . Swap 1 | . . . . . . . 1 . . . . . Drop 57 | 1 . 3 . 7 2 7 34 . . . . 3 Fire 32 | 15 . 11 1 1 . . 4 . . . . . Melee 32 | . . . . 1 1 7 2 1 . . . 20 Ram 3 | . . 3 . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 49 | . . . . 18 . . 31 . . . . . Rewire 1 | . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 6) 166 | -10/Materials | Discovered new exit (range 12) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Utility x2 291 | -9/Materials | Identified exit to Mines 300 | -9/Materials | Build established: Mutant 410 | -9/Materials | Discovered new exit (range 13) 418 | -9/Materials | Lost 6 parts (1p1n2u2w) 425 | -9/Materials | Core integrity fell below 50% 445 | -9/Materials | Entered another Materials area 445 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 466 | -8/Materials | Identified exit to Factory 536 | -8/Materials | Entered Factory 536 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 896 | -7/Factory | Discovered new exit (range 19) 904 | -7/Factory | Entered another Factory area 904 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1040 | -6/Factory | Sucked down chute 1040 | -6/Factory | Entered Waste 1040 | -6/Waste | The area was eerily silent 1065 | -6/Waste | 1 allies followed down the chute 1166 | -6/Waste | Discovered new exit (range 20) 1233 | -6/Waste | Found Prototype Device 1234 | -6/Waste | Identified Exp. Thermal Defense Suite 1236 | -6/Waste | Entered Factory 1572 | -6/Factory | Build established: Scout 2099 | -6/Factory | Identified exit to Lower Caves 2099 | -6/Factory | Identified exit to Extension 2258 | -6/Factory | Fabricated A-15 Conveyor? 2432 | -6/Factory | Discovered new exit (range 10) 2441 | -6/Factory | Identified exit to Factory 2441 | -6/Factory | Entered another Factory area 2441 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2461 | -5/Factory | Discovered new exit (range 19) 2515 | -5/Factory | Identified exit to Factory 2516 | -5/Factory | Entered another Factory area 2516 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2516 | -4/Factory | Spotted B-86 Titan 2538 | -4/Factory | Identified exit to Research 2575 | -4/Factory | Spotted B-86 Titan 2594 | -4/Factory | Entered Research 2594 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 2735 | -3/Research | Discovered new exit (range 11) 2751 | -3/Research | Identified exit to Research 2751 | -3/Research | Entered another Research area 2751 | -2/Research | Evolved 2 slots: Utility x2 2759 | -2/Research | Discovered new exit (range 9) 2761 | -2/Research | Identified exit to Access 2762 | -2/Research | Entered Access 2762 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2855 | -1/Access | Spotted B-99 Colossus 3084 | -1/Access | Discovered new exit (range 6) 3086 | -1/Access | Identified exit to Surface 3086 | *** | Escaped! Last Messages --------------- Field strength at 82. Field strength at 73. Field strength at 64. Field strength at 55. Field strength at 46. Field strength at 37. Field strength at 28. Field strength at 19. Field strength at 10. Field strength at 1. Stasis field depleted. W-44 Eye sends out distress signal. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????# #?? |#???????? | | ??????????????????# ####### #? #???????? | | ??????????????????# #? #???????? | | ??????????????????# # #???????? | | ??????????????????# ####### # #???????? | | ?????????????????????????????# / +???????? | | ????????????????????????????## # ! #???????? | | ???????????????????????????#?# u########## ? ????? | | ??????????????????????? ? ???# ##### #? ????? | | ?????????????????????????????# n #? ?????? | | ???????????????? ???????????## # ?? ## | | ???????????????????????"????######### #? ???? | | ????????????????????? ??? #?#?#?##### ##????? ## | | ??????????????????? ? ####?#?##?#k #????#??#? | | ????????????????? ?? ???? ?########?## ##?#?##?## | | ??????????????? ???? ? ?##?#?#??###n^#??#?????# | | ?????????????????????? ? ??#??#???##u^#????##??? | | ????????#?#?????? ? ? ? ? #?#?##?#?## ###?###??# | | ??????????##??????#????#?????####?#### ##??##??#? | | ????????????????????##?#?#??#######?## ##???#?#?? | | ????????????????##??########## ####### w#?##?##??# | | ????????????????????" #??#?##??# | | ??????????????BB????" ##?#?#?#?# | | ?????????? ???BB???"" ######?### | | ?????????????? ??"?" ##?###??## | | ????????????? ??????" "@ ##????#### | | ?????? ?????? ?????"" "" #??##?#?## | | ??????????????????"?" #??##??#?# | | ????#?????????BB??"?" #?####???# | | ??????????????BB?""?" """ """ ##??##??## | | ?????????? ?""" """T""" ####?#?#?? | | ??????? ??######?############# ####### #####?#### | | ???????"?##?####?###############?###?# #######?## | | ??????"""#?#####?##################### ######??## | | ???? " ################### = # #?######## | | ???? ################### # ##?####### | | ??? ################### ""G"" + ########## | | #?########################## " " # #####?#### | | ?########################### " " #w ########## | | ?"? #########?########## # # | | ?" ? #################### # # | | ? ? #################### = # # | | ? ############################## # | | ? ####?#######?######## + + = ![! | | ? ?##########?#?######## # # !! | | ? ? ##################### " # # !! | | ? ? ### """ ####?# """ # # * | | ###?#?##### ""T"" ###### """ # ########## | | ########### "" "" ###### " # # | | ?# # ###?## # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 410 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 72 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Denied? Epsilon Run Straight Shot Challenges ------------ None Game ------ Seed ElectronShockNullifier Manual? 0 Play Time 00:58:16 Cumulative 35.5 hours Start 2022.12.13 @ 20:25:34 End 2022.12.13 @ 21:43:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51cfea9a-8f93-43e6-95f0-c2d5b3043ceb