Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 20:55:02 Player: muxecoid Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (129) 645 Value Destroyed (4710) 4710 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (3833) 3833 TOTAL SCORE: 18888 Bonus ------- High Alert Combat Kills 33 Met Zhirov 300 Hacked Protovariant 500 Win 3000 Cogmind --------- Core Integrity 252/1600 Matter 16/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Location To Epsilon Eridani Parts ------- Power (1) Propulsion (2) Utility (20) Weapon (2) Inventory (4) Peak State ------------ Power Heavy Antimatter Reactor Propulsion Advanced Myomer Leg Advanced Myomer Leg Utility Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Advanced Signal Interpreter Improved Targeting Computer Layered Medium Armor Plating Hacking Suite Advanced Hacking Suite Component Analysis Suite Weapon Heavy Beamcaster Cooled Particle Cannon Inventory Micro Fission Core Heavy Treads Advanced Myomer Leg Combat Airjet Xenon Bombardment Thruster Xenon Bombardment Thruster Transdimensional Reconstructor Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Enhanced Autogun KE Penetrator Heavy Missile Launcher Axe Great Axe Dirty Bomb Trap [Rating: 88] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Component Analysis Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . . . 2 . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . 2 . . . 2 2 2 2 . . . . 2 . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 161 | 6 4 6 3 7 1 10 8 30 5 7 . 6 6 9 9 5 . 10 7 6 16 Power 14 | 1 . 1 . . . 1 1 6 . 1 . . 1 . 1 . . . . . 1 Engine 5 | 1 . 1 . . . . . 2 . 1 . . . . . . . . . . . Core 7 | . . . . . . 1 1 4 . . . . . . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 34 | 2 1 3 . . . 2 3 4 . 2 . 2 2 . 2 . . 5 . 2 4 Treads 10 | . . . . . . . 3 2 . 2 . 2 . . 1 . . . . . . Leg 6 | . . . . . . 2 . 1 . . . . 2 . 1 . . . . . . Wheel 4 | 2 1 1 . . . . . . . . . . . . . . . . . . . Hover 3 | . . 2 . . . . . 1 . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . . . . . . . 5 . 2 4 Utility 41 | 1 1 . 3 1 1 1 1 7 3 1 . 1 3 . 1 3 . 1 6 2 4 Device 12 | . . . 1 1 1 . . 1 . 1 . . 1 . 1 . . . . 1 4 Storage 12 | 1 1 . 1 . . . . 2 . . . . 1 . . 3 . . 3 . . Processor 9 | . . . 1 . . 1 . 1 1 . . . . . . . . 1 3 1 . Hackware 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . Protection 5 | . . . . . . . 1 3 . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 2 2 . 6 . 6 3 13 2 3 . 3 . 9 5 2 . 4 1 2 7 Energy Gun 22 | 1 . . . 2 . 2 . 2 . 2 . 2 . 5 3 . . 1 1 1 . Energy Cannon 8 | . . . . . . . . 1 1 . . . . 1 . . . 2 . . 3 Ballistic Gun 21 | 1 2 1 . 1 . 1 . 7 . . . . . 2 2 1 . . . . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Launcher 17 | . . 1 . 3 . 2 2 3 1 1 . 1 . 1 . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . 1 2 1 . . . 5 . . . . 1 6 2 3 Parts Lost 84 | . 2 1 . 1 . 7 5 12 3 5 . 1 . 5 10 2 . 10 1 9 10 Power 10 | . . 1 . . . 1 1 3 . 1 . . . . 1 . . 1 1 . . Propulsion 21 | . 1 . . . . 1 1 4 . 1 . . . . 2 . . 5 . 3 3 Utility 27 | . . . . 1 . 2 1 3 2 1 . . . 1 4 . . 3 . 4 5 Weapon 26 | . 1 . . . . 3 2 2 1 2 . 1 . 4 3 2 . 1 . 2 2 Highest Loss Streak 10 | . 2 1 . 1 . 3 4 6 2 3 . 1 . 3 10 2 . 8 1 6 3 Average Slot Usage (%) 71 | . 98 99 86 96 100 70 71 72 72 63 70 73 70 88 61 56 73 45 48 45 15 Engine 3 | . 14 13 11 11 11 . . 4 6 3 5 5 3 . . . . . 3 . . Core 1 | . . . . . . 2 5 2 . . . . . . 3 5 5 2 . . . Treads 5 | . . . . . . . 13 11 6 8 11 11 7 . 3 5 5 1 . . . Leg 2 | . . . . . . 11 4 1 . . . . 3 11 3 . . . . . . Wheel 1 | . 27 18 . . . . . . . . . . . . . . . . . . . Hover 1 | . . 9 22 22 22 3 . . . . . . . . . . . . . . . Device 7 | . . . 7 8 13 10 . . 6 5 11 11 13 17 6 5 5 1 . . 2 Storage 15 | . 27 28 22 22 19 11 9 23 20 16 11 11 13 17 15 17 31 16 7 14 1 Processor 9 | . . . 1 11 11 12 18 6 11 11 11 11 11 11 10 10 10 9 18 20 4 Hackware 3 | . . . . . . . . . 4 5 5 5 6 11 6 5 5 4 4 3 . Protection 1 | . . . . . . . 3 5 3 . . 3 5 1 . . . . . . . Energy Gun 4 | . 11 . . 4 . 1 . 2 . 4 11 10 . 7 1 . . . 4 1 . Ballistic Gun 5 | . 16 25 22 11 11 4 . 11 6 3 . . . 1 7 5 5 1 . . 1 Launcher 2 | . . 2 . 6 11 9 9 . 2 2 . . . . . . . . . . . Naked Turns 25 | . . . . . . . . . . . . . . . . . . . . . 25 Heaviest Build 111 | 11 15 17 44 45 43 41 45 90 91 90 83 94 99 111 99 104 104 104 20 18 39 Greatest Support 70 | 20 20 44 44 44 44 44 40 40 20 40 40 56 60 60 70 70 70 70 20 20 48 Greatest Overweight (x) 5 | . 1 . . 1 . 2 1 5 4 4 2 2 3 1 1 1 1 2 . 3 . Average Overweight (x) . | . . . . . . 1 . 2 4 2 2 1 1 1 1 1 1 . . . . Largest Inventory Capacity 24 | 6 6 6 14 12 12 12 12 24 24 24 20 20 20 20 20 20 20 20 4 4 4 Average Capacity 16 | 5 6 6 10 12 12 12 12 23 24 23 20 20 20 20 20 20 20 10 4 4 4 Most Carried 20 | 4 6 6 8 8 8 8 8 20 20 18 18 20 20 20 18 14 13 14 4 4 4 Average Carried 12 | 2 5 5 7 8 7 7 6 14 19 15 17 17 19 17 13 12 13 7 3 3 3 Final Capacity 4 | . . . . . . . . . . . . . . . . . . . . . 4 Final Carried . | . . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 45% | Hauler-Mutant 22% | Mutant 18% | Scavenger-Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Matter Collected 3013 | 216 106 109 98 50 . 295 249 709 14 210 10 83 . 536 122 206 . . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4334 | . 131 89 217 130 . 288 279 1219 25 213 70 203 . 556 710 163 . . . 41 . Parts 250 | . 6 6 20 15 . 11 24 65 5 10 3 12 . 25 36 9 . . . 3 . Haulers Intercepted 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 . . . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . . 15 . 14 . 9 . . . . . Prevented 20 | . . . . . . . . . . . 4 5 . 11 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Combat Hostiles Destroyed 109 | . 5 3 5 9 . 8 14 20 3 5 1 8 . 10 10 6 . . . 2 . Guns 45 | . 5 1 5 1 . . . 14 . 1 . 1 . 3 8 6 . . . . . Cannons 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . AOE 48 | . . 2 . 8 . 4 14 4 3 3 . 5 . 2 1 . . . . 2 . Classes Destroyed 15 | . 2 3 2 1 . 1 3 3 . . . . . . . . . . . . . Worker 8 | . . 2 . . . 2 1 1 . . . . . . 1 . . . . . 1 Builder 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Recycler 3 | . . . . . . . . 2 . . . . . . 1 . . . . . . Operator 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Watcher 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Swarmer 37 | . 3 . . 6 . . 7 . 3 2 . 6 . . 4 4 . . . 2 . Grunt 40 | . 2 1 4 2 . 6 4 12 . 1 1 . . 3 4 . . . . . . Brawler 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . Duelist 4 | . . . . 1 . . . 3 . . . . . . . . . . . . . Sentry 7 | . . . 1 . . . 2 2 . 1 . . . 1 . . . . . . . Hunter 9 | . . . . . . 2 . 1 . . . 2 . 2 2 . . . . . . Programmer 7 | . . . . . . . . 1 . . . . . 4 . 2 . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 4 4 2 3 . 4 8 11 3 4 1 4 . 3 12 4 . . . 2 1 Combat Bots Only 9 | . 4 2 2 3 . 3 6 9 3 3 1 4 . 3 8 4 . . . 2 . Max Kills in Single Turn 3 | . 1 3 1 3 . 2 3 2 1 2 1 3 . 2 1 1 . . . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 3 . 2 2 1 1 2 . 3 . 2 1 . . . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Damage Taken 14182 | . 296 134 124 122 . 806 398 1557 293 965 19 418 . 1171 1503 499 . 1440 185 2140 2112 Core 4889 | . 78 14 49 44 . 262 99 197 16 245 19 104 . 114 350 129 . 284 89 1448 1348 Absorbed by Shields 62 | . . . . . . . . . . . . . . . . . . 62 . . . Reduced by Siege Mode 109 | . . . . . . . . . . . . . . . . 35 . 74 . . . Core Remaining (%) 55 | 100 . 63 . . . 11 82 71 98 . . . . 51 . . 58 . 64 . 15 Volleys Fired 327 | . 27 9 17 15 . 18 18 86 3 15 3 15 . 29 38 17 . 10 . 3 4 Largest 2 | . 2 2 2 2 . 2 1 2 1 2 2 2 . 2 2 2 . 2 . 2 1 Hottest 128 | . 60 40 40 60 . 69 33 110 33 110 110 110 . 111 110 94 . 95 . 128 120 Shots Fired 541 | . 54 15 34 19 . 25 18 147 3 25 6 26 . 51 62 30 . 17 . 5 4 Gun 445 | . 54 12 34 12 . 13 . 136 . 20 6 24 . 41 62 20 . 7 . 4 . Cannon 31 | . . . . . . . . 3 . . . . . 6 . 10 . 10 . . 2 Launcher 65 | . . 3 . 7 . 12 18 8 3 5 . 2 . 4 . . . . . 1 2 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 299 | . 32 12 34 10 . 7 . 124 . . . . . 10 38 30 . 2 . . . Thermal 47 | . 22 . . . . 2 . . . . . . . 11 . . . 6 . 4 2 Explosive 65 | . . 3 . 7 . 12 18 8 3 5 . 2 . 4 . . . . . 1 2 Electromagnetic 130 | . . . . 2 . 4 . 15 . 20 6 24 . 26 24 . . 9 . . . Robot Hit Streak 26 | . 5 3 6 7 . 10 10 16 2 26 5 15 . 21 8 20 . 14 . 18 20 Robot Miss Streak 4 | . 2 4 3 1 . 2 1 3 2 . 1 1 . 3 1 3 . 1 . . . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 7 | . 1 . 1 . . . . 4 . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . Shots Hit Robots 409 | . 32 7 20 14 . 39 16 106 2 24 5 17 . 38 44 23 . 16 . 4 2 Core Hits 256 | . 11 12 13 13 . 16 32 61 3 11 2 9 . 23 28 8 . 4 . 5 5 Critical Hits 7 | . . . . 1 . . . 1 . . . . . 2 1 2 . . . . . Critical Kills 3 | . . . . . . . . 1 . . . . . 1 . 1 . . . . . Critical Parts Destroyed 3 | . . . . 1 . . . . . . . . . . 1 1 . . . . . Melee Attacks 28 | . . . . . . 24 4 . . . . . . . . . . . . . . Impact 28 | . . . . . . 24 4 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13846 | . 317 297 223 610 . 1255 1487 2512 299 967 107 838 . 1514 1195 704 . 413 . 645 463 Guns 5538 | . 317 81 223 78 . 72 . 1678 . 343 107 251 . 671 1056 430 . 146 . 85 . Cannons 770 | . . . . . . . . 61 . . . . . 168 . 274 . 267 . . . Explosions 6939 | . . 216 . 532 . 653 1418 773 299 624 . 587 . 675 139 . . . . 560 463 Melee 567 | . . . . . . 498 69 . . . . . . . . . . . . . . Ramming 32 | . . . . . . 32 . . . . . . . . . . . . . . . Kinetic 3532 | . 135 81 223 65 . 33 . 1474 . . . . . 119 647 704 . 51 . . . Thermal 1021 | . 182 . . . . . . . . . . 126 . 355 139 . . 134 . 85 . Explosive 6599 | . . 216 . 532 . 653 1418 773 299 624 . 461 . 600 . . . . . 560 463 Electromagnetic 2095 | . . . . 13 . 39 . 265 . 343 107 251 . 440 409 . . 228 . . . Impact 567 | . . . . . . 498 69 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 14 2 1 1 1 1 2 . 1 1 . . 6 5 Average Corruption 3 | . . . . . . . . 12 2 1 1 1 1 1 . 1 1 . . 3 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 58 | . . . . . . . . 46 . 1 . . 1 4 . 2 1 . . 1 2 Message Errors 6 | . . . . . . . . 4 . . . . . 1 . . . . . . 1 Matter Fused 7 | . . . . . . . . 7 . . . . . . . . . . . . . Heat Flow Errors 5 | . . . . . . . . 4 . . . . . . . . . . . 1 . Energy Discharges 11 | . . . . . . . . 5 . . . . 1 3 . . 1 . . . 1 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . 3 . 1 . . . . . 2 . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . Misfires 3 | . . . . . . . . 3 . . . . . . . . . . . . . Misdirections 5 | . . . . . . . . 5 . . . . . . . . . . . . . Targeting Errors 9 | . . . . . . . . 9 . . . . . . . . . . . . . Weapon Failures 4 | . . . . . . . . 4 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 263 | . . . . . . 53 69 . . 35 . 3 . 46 . 22 . . . . 35 Projectiles 22 | . . . . . . . . . . . . . . . . 22 . . . . . Explosions 188 | . . . . . . . 69 . . 35 . 3 . 46 . . . . . . 35 Melee 53 | . . . . . . 53 . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . 1 . . . . . . . . . 4 . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 374 | . . 5 . 44 . 60 83 . 21 139 . . . . . . . . . 22 . Shots 14 | . . 1 . 2 . 3 3 . 1 3 . . . . . . . . . 1 . Rammed 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 249 | . 58 . . 20 . 10 4 249 . 33 . . . . 26 . . 30 . 238 48 Average Temperature 36 | . 21 . . 7 . 6 2 57 . 13 . . . . 8 . . 15 . 86 25 Received Heat Transfer 1752 | . 102 . 51 36 . 261 108 432 . 126 9 . . 66 300 . . 90 . 117 54 Siege Activations 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . Total Turns 50 | . . . . . . . . . . . . . . . . 31 . 19 . . . Longest Duration 21 | . . . . . . . . . . . . . . . . 21 . 15 . . . Robots Corrupted 10 | . . . . . . 1 . 1 . 1 1 2 . 3 1 . . . . . . Combat Hostiles 10 | . . . . . . 1 . 1 . 1 1 2 . 3 1 . . . . . . Parts Fried 15 | . . . . . . 4 . 2 . 2 1 1 . 4 1 . . . . . . Impact Corruptions 4 | . . . . . . 4 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . 3 . . . . . . . Heat Transferred 1316 | . 400 . . . . . . . . . . 100 . 383 100 . . 185 . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 1 . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Peak Influence 445 | . 203 128 166 279 . 151 445 406 218 255 . . . . 239 . . 37 54 198 335 Average Influence 161 | . 92 91 110 153 . 53 249 289 180 190 . . . . 185 . . 20 20 123 157 Maximum Alert Level 2 | . 1 . . 1 . . 2 2 1 1 . . . . 1 . . . . . 1 Low Security (%) 61 | . . . . . . . . . . . . . . . . . . . . . . Level 1 35 | . . . . . . . . . . . . . . . . . . . . . . Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . . . . . . 6 1 1 . . . . 1 . . 2 2 1 4 Investigation 6 | . 1 . . . . . . 1 . . . . . . . . . . . . 4 Extermination 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Reinforcement 12 | . 2 . . . . . . 4 . 1 . . . . 1 . . 2 1 1 . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Distress Signals 12 | . 1 . 1 . . . 2 3 . 1 . . . . 1 . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 264 | . 17 7 6 6 . 9 20 36 4 14 1 8 . 11 17 6 . 14 11 30 47 Peak Tracking Total 18 | . 5 5 2 3 . 3 6 6 3 7 1 5 . 3 10 4 . 6 9 18 17 Tactical Retreats 25 | . 4 . . . . 1 1 1 . 1 . . . . . . . 3 . 5 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Traps Triggered 6 | . . . . . . . . 3 . 1 . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 3 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Machines Disabled 9 | . . 1 . 1 . 1 1 . 1 1 . . . . 2 . . 1 . . . Max in Single Turn 1 | . . 1 . 1 . 1 1 . 1 1 . . . . 1 . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Machines Accessed 22 | . 2 . 1 . 1 1 . 3 1 . . 2 4 . . . . . 2 . 5 Terminals 12 | . 2 . 1 . . 1 . 2 . . . . . . . . . . 1 . 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . Total Hacks 56 | . 6 . 1 . 4 1 . 4 4 . . 3 17 . . . . . 5 . 11 Successful 33 | . 4 . . . 4 . . . 1 . . 3 17 . . . . . 2 . 2 Failed 23 | . 2 . 1 . . 1 . 4 3 . . . . . . . . . 3 . 9 Catastrophic 10 | . . . 1 . . 1 . 2 . . . . . . . . . . . . 6 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . 4 . 1 . . 1 . 2 . . . . . . . . . . . . 6 Terminals 24 | . 6 . 1 . . 1 . 3 . . . . . . . . . . 2 . 11 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 1 . . . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . . . . . . . . . . . . Terminal Hacks 30 | . 4 . . . 4 . . . . . . 3 17 . . . . . 1 . 1 Record 11 | . . . . . 4 . . . . . . 2 5 . . . . . . . . Part Schematic 6 | . 2 . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . . . . . 2 . . . . . . . . . . . . 7 Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 1 . . 1 . 3 1 . . . . . . . . . 1 . 5 Full Trace Events 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 2 . . . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Total Allies 5 | . . . . . . . . 3 . . . 2 . . . . . . . . . Largest Group 3 | . . . . . . . . 3 . . . 2 2 . . . . . . . . Highest-Rated Group 93 | . . . . . . . . 93 . . . 40 40 . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . 20 20 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . 22 . . . 2 . . . . . . . . . Total Damage 338 | . . . . . . . . 296 . . . 42 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Turns Passed 8531 | 46 318 290 135 239 116 828 348 1062 345 361 755 795 258 910 357 466 47 182 79 228 366 Spaces Moved 5832 | 42 262 267 88 240 150 403 163 376 139 142 373 384 139 542 144 223 27 212 164 485 867 Core 179 | 2 . . . . . . . . . . . . . . . . . 11 . 80 86 Treads 2005 | . . . . . . . 126 368 139 142 373 384 84 . 118 223 27 21 . . . Legs 1030 | . . . . . . 365 37 5 . . . . 55 542 26 . . . . . . Wheels 513 | 40 262 211 . . . . . . . . . . . . . . . . . . . Hover 575 | . . 56 88 240 150 38 . 3 . . . . . . . . . . . . . Flight 1530 | . . . . . . . . . . . . . . . . . . 180 164 405 781 Fastest Speed 32 | 50 80 76 76 76 76 76 150 180 240 180 200 190 150 150 150 180 180 40 40 40 32 Average Speed 122 | 78 80 80 76 80 76 160 166 211 240 217 200 193 174 150 174 180 180 58 40 42 37 Slowest Speed 290 | 80 90 90 76 146 76 180 180 290 240 240 200 200 210 150 180 180 180 180 40 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . . . . . . . . . . . 1 . 11 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 34 | 3 41 55 15 49 49 84 26 12 5 7 63 58 60 75 7 42 9 9 39 20 32 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 5 | . . . . . 1 . . . . . . . 3 1 . . . . . . . Known Exits Taken 17 | . 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 . . . . . 1 . . . . . . . . . . . 1 . Scrap Searched 11 | . . 3 . . . 2 . . . . 2 1 . 2 . 1 . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . . . . . 2 Terrain Destroyed 477 | . . 18 . 69 . 78 120 21 5 29 . 42 . 23 10 7 . . . 17 38 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . . . . . . 1 7 . . . . 2 AOE 467 | . . 18 . 69 . 78 120 21 5 29 . 42 . 23 9 . . . . 17 36 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Total 6645 | 51 322 328 124 264 152 519 214 535 146 169 377 408 154 587 195 258 26 253 173 493 897 Wait 215 | . 22 39 14 3 . 63 15 20 . 3 . 1 . . 2 13 . 11 . 2 7 Move 5771 | 41 261 266 87 239 149 402 162 375 138 141 372 383 138 541 143 222 26 209 163 463 850 Hop 19 | . . . . . . . . . . . . . . . . . . 1 . 10 8 Pick Up 63 | 4 5 4 2 . 1 . 4 19 . 3 2 1 2 5 2 1 . 3 2 2 1 Fast Attach 73 | 6 1 2 3 1 . 5 4 9 3 1 . 1 7 . 1 3 . 4 6 4 12 Attach 50 | . 2 1 . . 1 2 3 9 1 6 . 1 . 5 7 2 . 5 . 2 3 Detach 11 | . . . . . . 1 . 2 . . . . 2 . 1 . . . 1 2 2 Swap 41 | . 1 3 . 6 . 3 2 12 1 . . 4 . 4 1 . . 2 1 . 1 Drop 45 | . 3 4 1 . 1 . 2 3 . . . 2 5 3 . . . 8 . 5 8 Fire 327 | . 27 9 17 15 . 18 18 86 3 15 3 15 . 29 38 17 . 10 . 3 4 Melee 28 | . . . . . . 24 4 . . . . . . . . . . . . . . Ram 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Mines 365 | -10/Materials | Entered Mines 373 | -10/Mines | Learned 2 Materials zone layouts 402 | -10/Mines | Met a Derelict bent on vengeance 473 | -10/Mines | Assembled infested the area 478 | -10/Mines | Assisted by a Guerilla fighting off Assembled 520 | -10/Mines | Discovered new exit (range 5) 568 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 655 | -10/Mines | Entered Materials 655 | -9/Materials | Evolved 2 slots: Utility x2 656 | -9/Materials | Identified exit to Materials 777 | -9/Materials | Discovered new exit (range 15) 789 | -9/Materials | Identified exit to Mines 790 | -9/Materials | Entered Mines 890 | -9/Mines | Discovered exit to Materials (range 10) 1026 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1026 | -9/Mines | Discovered new exit (range 5) 1028 | -9/Mines | Identified exit to Exiles 1029 | -9/Mines | Entered Exiles 1050 | -9/Exiles | Met 8R-AWN 1061 | -9/Exiles | Met EX-HEX 1078 | -9/Exiles | Build established: Scavenger-Mutant 1082 | -9/Exiles | Met EX-BIN 1092 | -9/Exiles | Met EX-DEC 1095 | -9/Exiles | Learned location of Zion (-7) 1138 | -9/Exiles | Discovered new exit (range 11) 1144 | -9/Exiles | Identified exit to Mines 1145 | -9/Exiles | Entered Mines 1200 | -8/Mines | Lost 3 parts (1p2w) 1270 | -8/Mines | Core integrity fell below 50% 1503 | -8/Mines | Core integrity fell below 20% 1728 | -8/Mines | Build established: Mutant 1950 | -8/Mines | Discovered exit to Materials (range 16) 1973 | -8/Mines | Entered Materials 1973 | -8/Materials | Evolved 2 slots: Utility x2 1974 | -8/Materials | Identified exit to Storage 2048 | -8/Materials | Build established: Scavenger-Mutant 2222 | -8/Materials | Lost 4 parts (1n1u2w) 2266 | -8/Materials | Discovered new exit (range 16) 2320 | -8/Materials | Identified exit to Factory 2321 | -8/Materials | Entered Factory 2321 | -7/Factory | Evolved 2 slots: Utility x2 2629 | -7/Factory | Build established: Hauler-Mutant 2656 | -7/Factory | System corruption reached 10% 2686 | -7/Factory | Lost 6 parts (2p2n2u) 2905 | -7/Factory | Destroyed 9 combat bots 2911 | -7/Factory | Lost 3 parts (1p1n1w) 2980 | -7/Factory | Allied Derelicts emerged from ambush trap array 3352 | -7/Factory | Discovered new exit (range 13) 3378 | -7/Factory | Discovered new exit (range 12) 3383 | -7/Factory | Entered another Factory area 3383 | -6/Factory | Evolved 2 slots: Utility x2 3412 | -6/Factory | Lost 3 parts (1n1u1w) 3696 | -6/Factory | Discovered new exit (range 13) 3725 | -6/Factory | Identified exit to Factory 3728 | -6/Factory | Entered another Factory area 3728 | -5/Factory | Evolved 2 slots: Utility x2 3953 | -5/Factory | Spotted B-75 Beast 3979 | -5/Factory | Lost 3 parts (1n2w) 4037 | -5/Factory | Discovered new exit (range 8) 4069 | -5/Factory | Identified exit to Upper Caves 4089 | -5/Factory | Entered Upper Caves 4818 | -5/Upper Caves | Discovered new exit (range 13) 4842 | -5/Upper Caves | Identified exit to Upper Caves 4844 | -5/Upper Caves | Entered another Upper Caves area 4930 | -5/Upper Caves | A Commander dispatched an escort 4940 | -5/Upper Caves | Learned location of 1 exit from Factory 5307 | -5/Upper Caves | Identified exit to Factory 5614 | -5/Upper Caves | Discovered new exit (range 11) 5636 | -5/Upper Caves | Identified exit to Zhirov 5639 | -5/Upper Caves | Entered Zhirov 5639 | -5/Zhirov | Accompanied by 2 allies 5640 | -5/Zhirov | Commander's escort returned to base 5640 | -5/Zhirov | Commander's escort returned to base 5640 | -5/Zhirov | Discovered new exit (range 3) 5675 | -5/Zhirov | Met Zhirov 5716 | -5/Zhirov | Learned location of Command (-1) 5716 | -5/Zhirov | Learned location of Testing (-3) 5716 | -5/Zhirov | Learned location of Quarantine (-2) 5728 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5760 | -5/Zhirov | Found Alien Artifact 5760 | -5/Zhirov | Identified Integrated Reactor 5760 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 5842 | -5/Zhirov | Found Alien Artifact 5895 | -5/Zhirov | Identified exit to Proximity Caves 5897 | -5/Zhirov | Entered Proximity Caves 6038 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6097 | -4/Proximity Caves | Build established: Hacker-Mutant 6290 | -4/Proximity Caves | Lost 3 parts (1u2w) 6609 | -4/Proximity Caves | Learned location of Armory (-3) 6746 | -4/Proximity Caves | Spotted B-86 Titan 6800 | -4/Proximity Caves | Discovered exit to Factory (range 6) 6807 | -4/Proximity Caves | Entered Factory 6807 | -4/Factory | Evolved 2 slots: Utility x2 6808 | -4/Factory | Identified exit to Upper Caves 6937 | -4/Factory | Destroyed 8 combat bots 6970 | -4/Factory | Lost 10 parts (1p2n4u3w) 7164 | -4/Factory | Entered Upper Caves 7243 | -4/Upper Caves | Build established: Hauler-Mutant 7518 | -4/Upper Caves | P-70 Sage assimilated allied CU-PIV(S) 7586 | -4/Upper Caves | Discovered new exit (range 15) 7629 | -4/Upper Caves | Identified exit to Upper Caves 7630 | -4/Upper Caves | Entered another Upper Caves area 7631 | -4/Upper Caves | Encountered a Warlord checkpoint 7665 | -4/Upper Caves | Discovered new exit (range 6) 7675 | -4/Upper Caves | Identified exit to Research 7677 | -4/Upper Caves | Entered Research 7677 | -3/Research | Evolved 2 slots: Utility x2 7753 | -3/Research | Identified Transdimensional Reconstructor 7753 | -3/Research | Warped through subspace 7809 | -3/Research | Lost 8 parts (1p4n2u1w) 7856 | -3/Research | Discovered new exit (range 9) 7859 | -3/Research | Identified exit to Testing 7859 | -3/Research | Entered Testing 7898 | -3/Testing | Discovered new exit (range 15) 7898 | -3/Testing | Found Prototype Processor 7898 | -3/Testing | Identified Exp. Targeting Computer 7901 | -3/Testing | Found Prototype Processor 7901 | -3/Testing | Identified Exp. Melee Analysis Suite 7902 | -3/Testing | Found Exp. Melee Analysis Suite 7921 | -3/Testing | Identified exit to Research 7931 | -3/Testing | Protovariant out of control (PH-7JCXMGEINN) 7931 | -3/Testing | Unleashed a protovariant (PH-7JCXMGEINN) 7936 | -3/Testing | Spotted PH-7JCXMGEINN 7938 | -3/Testing | Entered Research 7938 | -2/Research | Evolved 2 slots: Utility x2 8034 | -2/Research | Build established: Mutant 8041 | -2/Research | Lost 3 parts (1n1u1w) 8133 | -2/Research | Core integrity fell below 50% 8145 | -2/Research | Core integrity fell below 20% 8146 | -2/Research | Found Prototype Launcher 8146 | -2/Research | Identified Gui. Micro-nuke Launcher 8163 | -2/Research | Discovered new exit (range 8) 8166 | -2/Research | Entered Access 8166 | -1/Access | Evolved 2 slots: Utility x2 8180 | -1/Access | Lost 6 parts (2n3u1w) 8284 | -1/Access | Lost 3 parts (1n2u) 8367 | -1/Access | Lost 3 parts (2u1w) 8481 | -1/Access | Core integrity fell below 50% 8507 | -1/Access | Lost 3 parts (1n1u1w) 8524 | -1/Access | Core integrity fell below 20% 8527 | -1/Access | Discovered new exit (range 6) 8532 | *** | Escaped! Last Messages --------------- 08511_ The unstable cave ceiling collapses. 08512_ U-05 Engineer lays Concrete. 08512_ K-01 Serf collects debris. 08516_ Penetrated by Slug. 08517_ Slug penetrates Door. 08517_ Slug penetrates Wall. 08520_ K-01 Serf cleans the Terminal. 08525_ 2KTCOC&V VF&7OGJJ#X:6UV=AW%LJVGXDYMXC 08526_ Connecting with Terminal... >>Open Sealed Barrier opened. 08526_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 08527_ The Access Shell folds into the floor. 08527_ EXIT=FOUND 08530_ Dropped Micro-nuke Launcher. 08530_ Dropped Helical Railgun. 08531_ Dropped Adv. Energy Well. 08531_ Dropped Exp. Energy Well. [Achievement: Inspector Gadget] Map ----- +----------------------------------------------------+ | # #?????????????????????????????????????????# | | # # #?????????????????????????????????????????# | | # ##?#?????????????????????????????????????????# | | ##########?############?????????????????????# | | * #? #?????????????????????# | | # = #?????????????????????# | | ####### # = #?????????????????????## | | #####?????# " ! | #??????????????????????? | | ??????????# # "" #??????????????????????? | | ??????????# # "" ?????????????????????????? | | ??????????# #? """"""?????????????????????????? | | ??????????# #? """""??????????????????????????? | | ??????????# #?? "????????????????????????????? | | ??????????# #?? 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"??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????#k "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 41 Energy Capacity 2800 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 16 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 24 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Inspector Gadget Party Time Challenges ------------ None Game ------ Seed FieldBeamSplitter Manual? 0 Play Time 01:27:29 Cumulative 172.1 hours Start 2019.10.26 @ 19:27:22 End 2019.10.26 @ 20:55:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 5/0/1/1/0/0/0 Lore% 60 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d150f6bf-bda2-4042-9eaf-a19524ee9571