Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 12:49:19 Player: Stavbearer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (1689) 1689 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 7116 Bonus ------- Follower Combat Kills 87 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 94/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Signal Interpreter Core Analyzer Improved Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Improved Flight Unit Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Signal Interpreter Propulsion Shielding Hacking Suite > --- WEAPON ----------- Improved Datajack Impact Mace > --- INVENTORY -------- Light Nuclear Core Surge Thruster Surge Thruster Improved Cooling System Precision Shock Rifle [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Signal Interpreter Device Seismic Detector Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 5 | . . 1 2 1 1 . . . . Weapon 2 | . . . . . . . . . 2 Parts Attached 116 | 7 3 28 28 12 30 1 1 . 6 Power 14 | 1 . 2 2 2 6 . . . 1 Engine 3 | 1 . 1 . . 1 . . . . Core 11 | . . 1 2 2 5 . . . 1 Reactor . | . . . . . . . . . . Propulsion 35 | 2 . 10 12 2 8 1 . . . Treads . | . . . . . . . . . . Leg 11 | . . 10 1 . . . . . . Wheel 4 | 2 . . . . 2 . . . . Hover 2 | . . . 2 . . . . . . Flight 18 | . . . 9 2 6 1 . . . Utility 35 | 2 2 6 10 4 7 . 1 . 3 Device 21 | 2 1 5 5 2 4 . . . 2 Storage . | . . . . . . . . . . Processor 5 | . 1 . 1 1 1 . . . 1 Hackware 5 | . . . 3 . 1 . 1 . . Protection 4 | . . 1 1 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 1 10 4 4 9 . . . 2 Energy Gun 19 | . . 9 1 3 5 . . . 1 Energy Cannon 4 | . . 1 2 . . . . . 1 Ballistic Gun 4 | 2 1 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . 1 3 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 9 | . . 2 3 2 2 . . . . Parts Lost 45 | . . 1 11 . 16 2 . 8 7 Power 9 | . . 1 2 . 3 . . 2 1 Propulsion 12 | . . . 3 . 5 . . 3 1 Utility 16 | . . . 3 . 6 1 . 3 3 Weapon 8 | . . . 3 . 2 1 . . 2 Highest Loss Streak 10 | . . 1 10 . 6 2 . 3 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 100 96 90 84 76 86 86 62 44 Engine 4 | . 14 4 1 . 1 6 6 5 . Core 4 | . . 5 6 6 6 6 6 . 3 Leg 11 | . . 27 3 . . . . . . Wheel 4 | . 28 3 . . 2 . . . . Flight 9 | . . . 17 23 20 26 26 15 4 Device 15 | . 18 22 16 7 9 13 13 6 7 Processor 13 | . 9 11 12 18 14 20 20 20 21 Hackware 4 | . . . 11 15 5 6 13 12 4 Protection 1 | . . . 2 4 5 2 . . . Energy Gun 6 | . . 10 12 . 2 4 . . 1 Energy Cannon 1 | . . 2 . 1 . . . . . Ballistic Gun 6 | . 28 8 2 . . . . . . Impact Weapon 1 | . . . . 5 5 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 26 | 11 11 14 21 15 26 23 11 11 12 Greatest Support 51 | 20 20 51 30 15 26 17 17 17 6 Greatest Overweight (x) 6 | . . 3 6 . 4 1 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 1 . . 3 Average Carried 3 | 2 4 4 4 4 3 1 . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 4 5 2 1 . . . Class Distribution -------------------- 37% | Scavenger-Mutant 27% | Mutant 11% | Sprinter 9% | Hacker-Sprinter 7% | Scavenger-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Matter Collected 1332 | 199 96 455 183 190 209 . . . . Remotely . | . . . . . . . . . . Salvage Created 2148 | 92 96 732 350 201 647 30 . . . Parts 120 | 8 9 54 19 2 26 2 . . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 2 . 4 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 42 | . 1 18 7 2 13 1 . . . Melee 7 | . . . . 1 6 . . . . Guns 23 | . 1 16 4 1 . 1 . . . Cannons 4 | . . 2 2 . . . . . . Classes Destroyed 14 | 2 2 4 2 . 4 . . . . Worker 6 | . . 2 . . 4 . . . . Builder 3 | . . . . . 3 . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 3 | 1 . . . 1 1 . . . . Operator 1 | . . . 1 . . . . . . Watcher 6 | . 2 4 . . . . . . . Swarmer 13 | . . 4 2 . 6 1 . . . Cutter 1 | . . . . . 1 . . . . Grunt 21 | . 1 10 5 2 3 . . . . Duelist 2 | . . 1 . . 1 . . . . Sentry 3 | . . 3 . . . . . . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 7 | 3 1 5 2 3 7 1 . . . Combat Bots Only 7 | . 1 4 2 2 7 1 . . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Hostile Shots Fired 495 | . 11 86 147 9 120 15 . 23 84 Missed 165 | . 5 20 60 3 42 9 . 9 17 Damage Taken 5751 | . 76 867 1223 95 1640 111 . 299 1440 Core 2273 | . 14 187 402 45 534 20 . 71 1000 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 53 | . . . . 5 48 . . . . Ignored by Resistances 102 | . . . . . . . . . 102 Core Remaining (%) 65 | 100 94 53 26 93 . . . 26 . Volleys Fired 152 | 3 13 71 43 4 10 5 . . 3 Largest 2 | 2 2 2 2 1 1 1 . . 1 Hottest 138 | 40 40 131 138 55 55 55 . . 90 Shots Fired 253 | 6 26 120 79 4 10 5 . . 3 Gun 228 | 6 26 100 75 4 10 5 . . 2 Cannon 25 | . . 20 4 . . . . . 1 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 92 | 6 26 38 22 . . . . . . Thermal 135 | . . 81 53 . . . . . 1 Explosive . | . . . . . . . . . . Electromagnetic 26 | . . 1 4 4 10 5 . . 2 Robot Hit Streak 15 | 3 8 13 15 8 4 4 . . 7 Robot Miss Streak 5 | 1 5 5 3 . 2 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 198 | 3 15 77 54 6 36 4 . . 3 Core Hits 81 | 3 5 36 16 3 11 1 . . 6 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 10 | . . . 1 1 8 . . . . Critical Strikes 18 | . . 4 2 3 9 . . . . Burn 5 | . . 4 1 . . . . . . Destroy 1 | . . . 1 . . . . . . Corrupt 2 | . . . . 2 . . . . . Smash 10 | . . . . 1 9 . . . . Melee Attacks 52 | . . . . 3 49 . . . . Impact 51 | . . . . 3 48 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 1 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4509 | 44 172 1167 845 252 1779 79 . 51 120 Guns 2271 | 44 172 1003 760 85 95 79 . . 33 Cannons 283 | . . 164 85 . . . . . 34 Explosions . | . . . . . . . . . . Melee 1851 | . . . . 167 1684 . . . . Ramming 104 | . . . . . . . . 51 53 Kinetic 632 | 44 172 307 109 . . . . . . Thermal 1525 | . . 840 651 . . . . . 34 Explosive . | . . . . . . . . . . Electromagnetic 397 | . . 20 85 85 95 79 . . 33 Impact 1851 | . . . . 167 1684 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 2 . 1 1 1 1 4 . Average Corruption 2 | . . 1 . 1 1 1 1 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 25 | . . 17 . . . 1 . 7 . Message Errors 6 | . . 4 . . . . . 2 . Matter Fused 4 | . . 3 . . . . . 1 . Heat Flow Errors 4 | . . 2 . . . 1 . 1 . Energy Discharges 5 | . . 3 . . . . . 2 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . 5 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 770 | . . . 13 131 626 . . . . Projectiles 25 | . . . 13 . 12 . . . . Explosions . | . . . . . . . . . . Melee 745 | . . . . 131 614 . . . . Knockbacks 15 | . . . . 1 14 . . . . Impact 10 | . . . . 1 9 . . . . Kinetic . | . . . . . . . . . . Secondary 5 | . . . . . 5 . . . . Self-Inflicted Damage 74 | . . . . . . . . 51 23 Shots . | . . . . . . . . . . Rammed 18 | . . . . . . . . . 18 Targets Rammed 18 | . . . . . . . . . 18 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 462 | . 15 138 462 27 76 154 . 134 55 Average Temperature 108 | . 9 32 176 18 37 84 . 45 20 Received Heat Transfer 1797 | . 45 333 675 54 78 27 . 90 495 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 15 | . . . . 2 13 . . . . Impact Corruptions 28 | . . . . 4 24 . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 4 | . . 3 1 . . . . . . Heat Transferred 3577 | . . 2060 1480 . . . . . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Peak Influence 293 | 15 105 293 221 92 264 . . . 103 Initial 121 | . 9 44 121 47 44 . . . 88 Average 111 | 5 40 151 126 56 87 . . . 85 Maximum Alert Level 1 | . . 1 1 . 1 . . . . Low Security (%) 82 | 100 100 69 85 100 87 . . . 100 Level 1 17 | . . 30 14 . 12 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . 2 3 2 3 . . . 1 Investigation 7 | . . 1 2 2 1 . . . 1 Extermination . | . . . . . . . . . . Reinforcement 4 | . . 1 1 . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 6 27 28 2 23 7 . 17 5 Peak Tracking Total 10 | . 3 6 10 2 7 7 . 5 5 Tactical Retreats 15 | . 1 1 4 . 3 1 . 5 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Traps Triggered 4 | . . 2 . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 12 | . . . 6 6 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Machines Disabled 2 | . 1 1 . . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Machines Accessed 21 | . 2 3 3 6 2 . 4 . 1 Terminals 10 | . 1 2 3 4 . . . . . Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Total Hacks 83 | . 3 9 12 19 7 . 30 . 3 Successful 50 | . 1 4 7 5 2 . 30 . 1 Failed 33 | . 2 5 5 14 5 . . . 2 Catastrophic 10 | . . 2 . 6 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 19 | . . 1 5 9 1 . 3 . . Terminals 34 | . 1 7 12 14 . . . . . Fabricators 5 | . . . . . 2 . . . 3 Repair Stations 7 | . 2 . . . 5 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 5 | . . . . 5 . . . . . Terminal Hacks 42 | . . 2 7 3 . . 30 . . Record 9 | . . . . . . . 9 . . Part Schematic 12 | . . . . . . . 12 . . Robot Schematic 6 | . . . . . . . 6 . . Prototype ID Bank 4 | . . 1 . . . . 3 . . Open DSF 1 | . . . . 1 . . . . . Alert Level 2 | . . 1 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Disarm Traps 2 | . . . 1 1 . . . . . Recall Investigation 2 | . . . 1 1 . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . 1 Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . 1 . . . 1 . . . . Scan Component 2 | . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Seal Access 1 | . . . . 1 . . . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 3 3 4 2 . . . 1 Full Trace Events 7 | . . 1 2 2 1 . . . 1 Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . 1 . . . . 12 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . parse_system 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 13 . Total Damage 727 | . . . . . . . . 727 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Turns Passed 3739 | 62 382 1447 483 213 681 53 31 239 148 Spaces Moved 3581 | 48 309 549 524 368 654 102 116 766 145 Core 51 | 1 . 46 3 . . . . . 1 Treads . | . . . . . . . . . . Legs 389 | . . 372 17 . . . . . . Wheels 578 | 47 309 131 . . 91 . . . . Hover 30 | . . . 30 . . . . . . Flight 2533 | . . . 474 368 563 102 116 766 144 Fastest Speed 17 | 50 80 80 29 29 17 26 26 23 35 Average Speed 53 | 79 80 121 43 29 40 34 26 30 50 Slowest Speed 350 | 80 80 200 350 34 300 78 26 35 100 Overloaded Moves 71 | . . . . . 39 . . 32 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 24 | . . . 16 . 4 . . 4 . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 32 | 3 35 44 31 10 13 18 78 86 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 2 | . . . . . 1 . . 1 . Melee 1 | . . . . . 1 . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . 1 . Walls Destroyed 1 | . . . . . . . . 1 . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Total 5023 | 62 419 1218 685 461 966 113 116 767 216 Wait 1037 | . 87 539 84 63 213 6 . 5 40 Move 3527 | 47 308 548 493 367 645 101 115 758 145 Hop 21 | . . . 14 . 4 . . 3 . Pick Up 41 | 5 4 9 7 4 8 . . . 4 Fast Attach 45 | 7 . 9 13 4 10 . . . 2 Attach 31 | . . 2 7 3 13 1 1 . 4 Detach 11 | . . . 3 4 4 . . . . Swap 40 | . 3 17 8 5 7 . . . . Drop 47 | . 4 23 13 4 3 . . . . Fire 152 | 3 13 71 43 4 10 5 . . 3 Melee 52 | . . . . 3 49 . . . . Ram 19 | . . . . . . . . 1 18 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 444 | -10/Materials | Identified exit to Materials 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 937 | -9/Materials | Build established: Scavenger-Mutant 1368 | -9/Materials | Discovered new exit (range 13) 1391 | -9/Materials | Identified exit to Mines 1864 | -9/Materials | Discovered new exit (range 12) 1886 | -9/Materials | Identified exit to Materials 1892 | -9/Materials | Entered another Materials area 1892 | -8/Materials | Evolved 2 slots: Utility x2 2329 | -8/Materials | Core integrity fell below 50% 2372 | -8/Materials | Discovered new exit (range 8) 2374 | -8/Materials | Identified exit to Factory 2375 | -8/Materials | Entered Factory 2375 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2398 | -7/Factory | Lost 10 parts (2p3n2u3w) 2450 | -7/Factory | Identified exit to DSF 2582 | -7/Factory | Discovered new exit (range 14) 2585 | -7/Factory | Identified exit to Factory 2588 | -7/Factory | Entered another Factory area 2588 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2652 | -6/Factory | Crushed by falling debris 2673 | -6/Factory | Lost 4 parts (2p2u) 2926 | -6/Factory | Destroyed 7 combat bots 2944 | -6/Factory | Build established: Sprinter 3053 | -6/Factory | Core integrity fell below 50% 3087 | -6/Factory | Lost 6 parts (1p3n1u1w) 3225 | -6/Factory | Spotted B-75 Beast 3257 | -6/Factory | Discovered new exit (range 6) 3261 | -6/Factory | Identified exit to Lower Caves 3269 | -6/Factory | Entered Lower Caves 3285 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3318 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3321 | -6/Lower Caves | Identified exit to Data Miner 3322 | -6/Lower Caves | Entered Data Miner 3323 | -6/Data Miner | Discovered new exit (range 6) 3325 | -6/Data Miner | Identified exit to Proximity Caves 3329 | -6/Data Miner | Met Data Miner 3340 | -6/Data Miner | Learned location of Section 7 (-2) 3340 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3346 | -6/Data Miner | Received God Mode back door access code from Data Miner 3353 | -6/Data Miner | Entered Proximity Caves 3384 | -5/Proximity Caves | Escorted by Enhanced Grunt 3413 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 3513 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3583 | -5/Proximity Caves | Discovered new exit (range 14) 3586 | -5/Proximity Caves | Spotted B-75 Beast 3592 | -5/Proximity Caves | Identified exit to Factory 3592 | -5/Proximity Caves | Entered Factory 3592 | -5/Factory | Evolved 2 slots: Weapon x2 3622 | -5/Factory | Lost 3 parts (1p2u) 3641 | -5/Factory | Incoming investigation squad redirected 3730 | -5/Factory | Core integrity fell below 50% 3736 | -5/Factory | Core integrity fell below 20% 3740 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Terrain Scan Processor destroyed. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Hvy. Phase Cannon destroyed. Imp. Cesium-ion Thruster destroyed. Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into Y-64 Sentinel. Critical hit (Burn: +37). Slammed into Y-64 Sentinel. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. L-41 Fighter destroyed. Slammed into Y-64 Sentinel. Adv. Visual Processing Unit broken. Destabilizing: Short circuit. Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????##############???????????????? | | ????????????????# ###########?????? | | ????????????????# """ # #?????? | | ????????????????# """"" # #?????? | | ????????????????# """ # #?????? | | ????????????????#"" # #?????? | | ????????????????#"" !/ + #?????? | | ????????????????#"" // # #?????? | | ????????????????#G / g # #?????? | | ????????????????#"" gg# #?????? | | ????????????????#"" %%=# #?????? | | ????????????????#"" @Y% ### ###?????? | | ????????????????# %%% #?# ######### | | ????????????????############ #?# # # | | ???????????????????????????###?# # """ # | | ???????????????????????????????# # """ # | | ???????????????????????????????# # """ # | | ????????????????????????######## # # | | ????????????????????????# # # | | ????????????????????????# # ! # | | ????????????????######### # !! # | | ???????????? + ! # | | ???????????????????###### "" """ # # | | ????????????????????????## "F """ !# # | | ?????????????????????????# """ """ ######### | | ?????????????????????????# """ #? | | ?????????????????????##### #? | | ?????????????????????+ #? | | ?????????????????????######## #? | | ????????????????????????????# #? | | ??????????????????????????###+#####+### #? | | ??????????????????????????# # #? | | ??????????????????????????# "" "" # #? | | ??????????????????????????# "" "" # #? | | ??????????????????????????# """ """ # #? | | ??????????????????????????# """ """ # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 225 Resistance: TH 25 Propulsion Shielding 33 Evasion (%) 71 Targeting Accuracy 6 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Pulse Rifle | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Adv. Plasma Cannon | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I'm Back, Baby! The Oracle Unlikely Earthworm Challenges ------------ None Game ------ Seed MetaSwarmMonowheel Manual? 0 Play Time 01:47:43 Cumulative 8.5 hours Start 2024.04.11 @ 12:46:48 End 2024.04.12 @ 12:49:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec3a7629-45c2-4ffe-ba3c-ae29950f2a8a