Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 18:21:52 Player: rapskalian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1158) 1158 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2938 Bonus ------- None Cogmind --------- Core Integrity 253/550 Matter 275/300 Energy 160/160 System Corruption 3% Temperature Cool (83) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (2) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Heavy EM Pulse Gun Assault Rifle > --- INVENTORY (20) --- Compact Wheel Small Storage Unit Large Storage Unit Trap Scanner Improved Power Shielding Light Armor Plating Light Armor Plating Hacking Suite Datajack Mining Laser Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Power Shielding > --- WEAPON ----------- Pulse Rifle Beam Cannon Gauss Rifle Light Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Treads Compact Wheel Small Storage Unit Large Storage Unit Trap Scanner Light Armor Plating Hacking Suite Beam Rifle Light EM Pulse Cannon Assault Rifle Subdweller Shrapnel Launcher Datajack Mining Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 35 | 7 2 1 25 Power 3 | 1 . . 2 Engine 2 | 1 . . 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 1 . 8 Treads 6 | 2 . . 4 Leg 4 | . . . 4 Wheel 1 | . 1 . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 1 3 Device 2 | 1 . . 1 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 14 | 2 . . 12 Energy Gun 4 | 1 . . 3 Energy Cannon 2 | . . . 2 Ballistic Gun 4 | 1 . . 3 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 3 | . . . 3 Parts Lost 21 | . . 1 20 Power 2 | . . 1 1 Propulsion 9 | . . . 9 Utility . | . . . . Weapon 10 | . . . 10 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Backups 12 | 4 9 12 14 Power . | . 1 1 . Propulsion 3 | 3 3 4 3 Utility 3 | . 1 2 5 Weapon 4 | 1 3 4 4 Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon . | . . . . Tool/Special 1 | . . . 1 Average Slot Usage (%) 90 | . 100 97 86 Engine 8 | . 14 11 5 Core 1 | . . . 1 Treads 19 | . 19 14 20 Leg 4 | . . . 6 Wheel 6 | . 8 14 4 Device 8 | . 14 14 5 Storage 10 | . 14 14 9 Protection 2 | . . . 3 Energy Gun 11 | . 14 14 10 Energy Cannon 4 | . . . 6 Ballistic Gun 10 | . 14 14 8 Ballistic Cannon 2 | . . . 3 Peak Build Rating 23 | 7 8 8 23 Average Rating 12 | 5 7 7 15 On Entrance 5 | . 7 8 7 Naked Turns . | . . . . Heaviest Build 60 | 13 48 48 60 Greatest Support 83 | 40 40 10 83 Greatest Overweight (x) 4 | . 4 4 2 Average Overweight (x) 1 | . 2 4 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 18 19 20 Most Carried 19 | 7 12 15 19 Average Carried 12 | 5 9 12 14 Final Capacity 20 | 8 20 20 20 Final Carried 15 | 7 12 15 11 Class Distribution -------------------- 51% | Mutant 24% | Tank 17% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 981 | 288 28 38 627 Remotely . | . . . . Salvage Created 1443 | 148 28 63 1204 Parts 79 | 9 8 6 56 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | 1 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 21 | . . 2 19 Guns 10 | . . 2 8 Cannons 6 | . . . 6 AOE 5 | . . . 5 Classes Destroyed 12 | 2 1 1 8 Worker 3 | . . . 3 Builder 3 | . . . 3 Tunneler 3 | 2 1 . . Hauler 1 | . . . 1 Recycler 2 | 1 . . 1 Operator 1 | . 1 . . Watcher 2 | . . . 2 Grunt 10 | . . . 10 Sentry 4 | . . . 4 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Subdweller 2 | . . 2 . Best Kill Streak 5 | 2 2 2 5 Combat Bots Only 4 | . . 2 4 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 178 | . . 4 174 Missed 54 | . . 1 53 Hits 124 | . . 3 121 Projectile 124 | . . 3 121 AOE 2 | . . 2 . Critical Strikes 5 | . . . 5 Actively Blocked 2 | . . . 2 Damage Taken 2413 | . 2 120 2291 Core 328 | . . 31 297 Absorbed by Shields . | . . . . Redirected to Shielding 27 | . . . 27 Core Remaining (%) 93 | 100 . 87 . Volleys Fired 71 | 6 2 4 59 Largest 4 | 2 2 2 4 Hottest 191 | 70 70 70 191 Shots Fired 225 | 12 4 9 200 Gun 147 | 12 4 9 122 Cannon 72 | . . . 72 Launcher 5 | . . . 5 Special 1 | . . . 1 Kinetic 102 | 6 2 4 90 Thermal 94 | 6 2 5 81 Explosive . | . . . . Electromagnetic 29 | . . . 29 Robot Hit Streak 10 | 5 2 7 10 Robot Miss Streak 3 | 1 1 1 3 Penetration Max 1 | . . . 1 Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 135 | 8 2 6 119 Core Hits 64 | 4 2 3 55 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 1 3 Burn 2 | . . 1 1 Corrupt 2 | . . . 2 Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2848 | 102 32 79 2635 Guns 1503 | 102 28 79 1294 Cannons 843 | . . . 843 Explosions 478 | . . . 478 Melee . | . . . . Ramming 24 | . 4 . 20 Kinetic 1237 | 38 15 41 1143 Thermal 1160 | 64 13 38 1045 Explosive . | . . . . Electromagnetic 427 | . . . 427 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 4 3 Average Corruption 3 | . 3 4 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . 7 6 1 Message Errors 6 | . 3 2 1 Matter Fused 2 | . 2 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 3 | . 1 2 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 26 | . . . 26 Projectiles . | . . . . Explosions 26 | . . . 26 Melee . | . . . . Knockbacks 6 | . . . 6 Impact 1 | . . . 1 Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 87 | . 2 . 85 Shots 2 | . . . 2 Rammed 3 | . 1 . 2 Targets Rammed 5 | . 1 . 4 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 565 | 18 143 . 565 Average Temperature 149 | 10 46 . 164 Received Heat Transfer 714 | . . 12 702 Effects 12 | . . . 12 Shutdowns 3 | . . . 3 Energy Bleed 2 | . . . 2 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 2629 | 185 37 185 2222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 196 | 10 5 . 196 Initial . | . . . . Average 55 | . . . 77 Influence Increases 690 | 15 10 . 665 Destroy 0b10 Robot/C 380 | . . . 380 Destroy 0b10 Robot/NC 75 | 15 10 . 50 Destroy Leader 106 | . . . 106 Disable Machine 15 | . . . 15 Destroy Structure 69 | . . . 69 Lose Combat Pursuer 45 | . . . 45 Influence Decreases 526 | 15 10 . 501 Time Decay 326 | 15 10 . 301 Lost Part 200 | . . . 200 Squads Dispatched 7 | . . . 7 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . . 5 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 5 | . . . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 2 2 30 Peak Tracking Total 8 | . 1 2 8 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . . 2 Successful . | . . . . Failed 2 | . . . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 630 | 29 250 185 166 Seismic 630 | 29 250 185 166 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 1434 | 111 250 185 888 Spaces Moved 624 | 52 149 121 302 Core 6 | 6 . . . Treads 333 | 46 44 . 243 Legs 59 | . . . 59 Wheels 226 | . 105 121 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 140 140 120 Average Speed 165 | 147 156 140 183 Slowest Speed 320 | 160 240 140 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 12 | 4 14 13 20 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 84 | . . . 84 Melee . | . . . . Projectile 1 | . . . 1 AOE 83 | . . . 83 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 839 | 71 161 128 479 Wait 67 | . . . 67 Move 621 | 51 148 120 302 Hop . | . . . . Pick Up 27 | 7 6 2 12 Fast Attach 9 | 7 . . 2 Attach 19 | . . . 19 Detach . | . . . . Swap 14 | . 2 2 10 Drop 2 | . 2 . . Fire 71 | 6 2 4 59 Melee 4 | . . . 4 Ram 1 | . 1 . . Kick 2 | . . . 2 Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 362 | -10/Materials | Entered Subcaves 452 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 515 | -10/Subcaves | Discovered new exit (range 10) 547 | -10/Subcaves | Entered Materials 547 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 803 | -8/Materials | Garrison activated, responded to threat 965 | -8/Materials | Lost 5 parts (3n2w) 1154 | -8/Materials | Lost 9 parts (1p4n4w) 1375 | -8/Materials | Garrison activated, responded to threat 1432 | -8/Materials | Core integrity fell below 50% 1435 | -8/Materials | Self-destructed Last Messages --------------- 01393_ U-05 Engineer builds a Wall. 01394_ K-01 Serf collects debris. 01395_ U-05 Engineer builds a Wall. 01397_ K-01 Serf collects debris. 01397_ Imp. Treads destroyed. 01399_ Slug penetrates G-47 Trooper. 01400_ K-01 Serf collects debris. 01403_ G-47 Trooper suffers critical hit (Burn). 01404_ K-01 Serf collects debris. 01405_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 01408_ K-01 Serf collects debris. 01408_ Lgt. Treads destroyed. 01410_ K-01 Serf collects debris. 01410_ Gauss Rifle destroyed. 01411_ Slammed into A-02 Transporter. 01421_ KBGZ#EMXNIM|:D9 O1GE|QJI