Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 12:19:21

Player: Falconhoof

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (140)     700
Value Destroyed (5301)     5301
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1946)               1946
              TOTAL SCORE: 14727

 Bonus
-------
High Alert Combat Kills    133
Follower Combat Kills      1043
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -130

 Cogmind 
---------
Core Integrity             0/1300
Matter                     280/300
Energy                     93/100
System Corruption          17%
Temperature                Cool (1)
Movement                   Flying (45)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
           Impulse Thruster Array
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Force Field
           Quantum Rifle

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
               Q-thruster
>              --- UTILITY ----------
      Improved Heat Sink
  Experimental Terrain Scan Processor
  Experimental Terrain Scan Processor
      Improved Core Shielding
      Improved Shock Absorption System
>              --- WEAPON -----------
    Long-range Proton Cannon
       Compact HERF Cannon
>              --- INVENTORY --------
               VTOL Module
               VTOL Module
               Xenon Bombardment Thruster
               Impulse Thruster
               Coil Gun
[Rating: 89]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Flight Unit              Field Propulsion Array
Utility                    Makeshift Salvage Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   6   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Utility                  7    | .   .   .   2   .   .   .   2   .   .   .   .   .   1   2   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Parts Attached             227  | 5   9   1   21  .   7   18  57  5   7   .   6   49  20  22  
  Power                    35   | 1   2   .   4   .   .   1   9   .   2   .   .   8   3   5   
    Engine                 13   | 1   2   .   4   .   .   1   3   .   1   .   .   1   .   .   
    Core                   15   | .   .   .   .   .   .   .   4   .   1   .   .   7   3   .   
    Reactor                7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   
  Propulsion               67   | 2   1   .   5   .   2   9   22  .   2   .   .   12  7   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    62   | 2   1   .   5   .   2   9   22  .   2   .   .   12  4   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Utility                  79   | .   3   1   7   .   5   6   16  4   1   .   6   19  7   4   
    Device                 45   | .   1   1   2   .   1   3   9   2   1   .   4   13  6   2   
    Storage                6    | .   1   .   2   .   .   .   1   2   .   .   .   .   .   .   
    Processor              9    | .   .   .   2   .   2   .   1   .   .   .   .   2   .   2   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             18   | .   1   .   1   .   2   3   4   .   .   .   2   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   3   .   5   .   .   2   10  1   2   .   .   10  3   8   
    Energy Gun             14   | 1   .   .   .   .   .   .   1   .   1   .   .   5   2   4   
    Energy Cannon          13   | .   1   .   2   .   .   1   4   .   .   .   .   2   .   3   
    Ballistic Gun          12   | 1   .   .   2   .   .   1   4   .   1   .   .   1   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Launcher               5    | .   2   .   1   .   .   .   .   1   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   3   .   1   .   3   .   .   .   .   .   .   2   
  Corrupted Parts          11   | .   .   .   .   .   .   1   1   .   2   .   .   3   1   3   
    System Corruption      41   | .   .   .   .   .   .   8   1   .   9   .   .   11  2   10  
Parts Lost                 69   | .   .   .   2   .   .   2   3   1   5   .   2   23  18  13  
  Power                    18   | .   .   .   1   .   .   1   1   .   2   .   1   5   2   5   
  Propulsion               18   | .   .   .   .   .   .   .   .   .   1   .   .   9   5   3   
  Utility                  13   | .   .   .   1   .   .   .   2   .   1   .   .   2   6   1   
  Weapon                   20   | .   .   .   .   .   .   1   .   1   1   .   1   7   5   4   
  Highest Loss Streak      12   | .   .   .   2   .   .   1   2   1   3   .   1   12  7   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   90  87  86  100 92  95  95  99  97  100 89  89  58  31  
  Engine                   8    | .   14  14  11  11  11  11  8   13  10  6   3   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   .   1   6   6   13  7   .   
  Leg                      23   | .   28  28  22  22  22  20  24  26  25  26  26  25  15  2   
  Device                   13   | .   4   14  15  11  11  16  14  18  17  20  16  13  8   3   
  Storage                  5    | .   5   .   9   11  .   .   5   11  13  13  13  11  7   .   
  Processor                8    | .   .   .   5   11  21  16  7   6   6   6   6   4   7   4   
  Protection               3    | .   9   2   1   11  4   9   4   2   .   .   1   1   .   2   
  Energy Gun               2    | .   3   .   .   .   .   .   2   .   4   6   6   7   4   2   
  Energy Cannon            7    | .   10  14  6   11  11  11  3   18  5   .   .   4   .   3   
  Ballistic Gun            7    | .   5   .   12  11  11  9   10  .   1   6   6   1   .   .   
  Launcher                 2    | .   8   14  2   .   .   .   .   1   6   6   .   .   .   .   
Naked Turns                86   | .   .   .   .   .   .   .   .   .   .   .   .   .   21  65  
Heaviest Build             95   | 7   17  26  30  19  42  42  75  76  64  58  67  95  77  46  
  Greatest Support         100  | 20  20  20  20  20  20  30  87  87  80  80  80  100 97  56  
  Greatest Overweight (x)  18   | .   .   1   1   .   2   13  18  1   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   5   5   25  5   5   5   15  15  15  15  15  15  15  5   
  Average Capacity         9    | 5   5   5   5   5   5   5   14  15  15  15  15  15  13  5   
  Most Carried             15   | 5   5   5   5   5   5   5   15  15  13  11  14  15  13  5   
  Average Carried          7    | 2   4   4   4   5   4   4   12  14  11  11  11  10  9   2   
  Final Capacity           15   | 5   5   5   5   5   5   5   15  15  15  15  15  15  5   5   
  Final Carried            15   | 5   5   5   5   5   5   5   15  13  11  11  14  12  5   2   

 Class Distribution 
--------------------
 52% | Mutant
 15% | Scavenger-Tank
 14% | Scavenger-Gunner
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  
Matter Collected           4333 | 253  127  62   611  48   40   233  1136 86   63   .    192  766  471  245  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7613 | 35   375  340  1272 154  .    218  2234 396  297  .    147  1165 569  411  
  Parts                    317  | 2    22   22   63   9    .    7    81   16   12   .    5    51   19   8    
Haulers Intercepted        7    | .    1    .    4    .    .    .    1    .    .    .    .    1    .    .    
Recyclers Shooed           13   | .    1    .    1    1    .    .    5    .    .    .    .    3    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    16   .    3    6    .    5    .    .    .    
  Prevented                23   | .    .    .    .    .    .    6    .    12   5    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res 
Combat Hostiles Destroyed  112  | 1   7   10  20  3   .   3   14  8   6   .   3   20  12  5   
  Guns                     39   | 1   .   .   12  2   .   1   8   .   1   .   3   7   4   .   
  Cannons                  43   | .   2   3   5   1   .   2   4   5   2   .   .   8   7   4   
  AOE                      17   | .   5   7   2   .   .   .   .   .   2   .   .   1   .   .   
Classes Destroyed          14   | 1   1   2   3   1   .   1   5   .   .   .   .   .   .   .   
  Worker                   6    | .   .   .   .   .   .   .   4   .   .   .   .   1   1   .   
  Builder                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   4   .   .   .   1   .   .   .   .   1   .   .   
  Recycler                 10   | .   .   .   3   .   .   .   6   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  27   | .   .   6   3   .   .   .   .   3   3   .   2   4   5   1   
  Grunt                    49   | 1   7   4   11  2   .   1   8   4   3   .   .   6   .   2   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   
  Sentry                   14   | .   .   .   6   .   .   .   2   .   .   .   1   2   1   2   
  Hunter                   6    | .   .   .   .   .   .   2   1   .   .   .   .   1   2   .   
  Programmer               10   | .   .   .   .   .   .   .   1   1   .   .   .   4   4   .   
  Z-Courier                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   3   3   6   3   .   1   6   3   3   .   2   5   7   3   
  Combat Bots Only         6    | 1   3   3   3   3   .   1   3   3   3   .   2   4   6   3   
Max Kills in Single Turn   3    | 1   2   3   2   2   .   1   3   1   2   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   1   .   .   .   .   .   2   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  
Hostile Shots Fired        1049  | 1    21   24   86   18   .    48   199  44   65   .    33   140  184  186  
  Missed                   367   | 1    7    8    38   7    .    17   79   14   24   .    15   33   63   61   
Damage Taken               11577 | .    202  197  658  326  .    507  1157 523  512  .    371  2529 1945 2650 
  Core                     2685  | .    45   30   97   18   .    89   94   .    61   .    42   300  588  1321 
  Absorbed by Shields      521   | .    .    .    .    .    .    .    521  .    .    .    .    .    .    .    
  Redirected to Shielding  86    | .    9    .    .    .    .    .    .    .    .    .    .    .    22   55   
  Ignored by Resistances   243   | .    .    .    .    .    .    .    .    .    .    .    .    .    243  .    
  Regen/Repaired (Parts)   190   | .    .    .    .    .    .    .    85   .    .    .    .    105  .    .    
Core Remaining (%)         68    | 100  .    70   .    .    .    49   .    .    .    .    76   70   48   .    
Volleys Fired              396   | 1    22   16   86   5    .    27   70   29   18   .    4    64   36   18   
  Largest                  3     | 2    2    2    2    2    .    2    3    3    2    .    2    3    3    2    
  Hottest                  360   | 70   93   93   93   91   .    91   225  225  150  .    103  360  166  188  
Shots Fired                693   | 2    25   19   147  11   .    31   157  43   23   .    9    133  64   29   
  Gun                      378   | 2    1    .    107  6    .    13   124  .    2    .    9    69   34   11   
  Cannon                   280   | .    11   11   31   5    .    18   33   43   19   .    .    61   30   18   
  Launcher                 35    | .    13   8    9    .    .    .    .    .    2    .    .    3    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  306   | 1    1    .    107  6    .    13   119  .    .    .    4    20   33   2    
  Thermal                  167   | 1    11   11   31   5    .    18   21   .    2    .    5    39   14   9    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          220   | .    13   8    9    .    .    .    17   43   21   .    .    74   17   18   
  Robot Hit Streak         22    | 1    5    6    22   1    .    5    19   6    8    .    4    10   10   11   
  Robot Miss Streak        5     | .    2    1    4    1    .    4    3    2    5    .    1    3    2    1    
  Penetration Max          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           476   | 1    16   11   105  4    .    20   111  30   11   .    5    93   46   23   
  Core Hits                217   | 1    11   13   41   4    .    5    53   10   9    .    5    38   19   8    
  Critical Kills           10    | .    .    .    2    .    .    .    8    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Critical Strikes         43    | .    .    .    2    .    .    .    24   .    1    .    1    6    9    .    
    Burn                   10    | .    .    .    .    .    .    .    3    .    1    .    1    3    2    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                21    | .    .    .    1    .    .    .    20   .    .    .    .    .    .    .    
    Blast                  7     | .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    
    Corrupt                4     | .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11867 | 15   478  436  1946 80   .    355  2604 808  491  .    109  2198 1415 932  
  Guns                     5198  | 15   12   .    1173 60   .    110  1681 .    22   .    109  1260 532  224  
  Cannons                  5113  | .    124  104  497  20   .    245  916  741  335  .    .    738  883  510  
  Explosions               1548  | .    342  332  275  .    .    .    .    67   134  .    .    200  .    198  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  8     | .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    
  Kinetic                  4709  | 15   12   .    1173 60   .    110  1964 .    .    .    44   351  959  21   
  Thermal                  3118  | .    186  134  497  20   .    245  256  67   57   .    65   921  269  401  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4032  | .    280  302  275  .    .    .    377  741  434  .    .    926  187  510  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    1    2    2    2    8    1    3    12   12   12   18   7    17   
  Average Corruption       5     | .    .    1    1    2    2    8    1    1    10   12   12   8    3    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  131   | .    .    3    6    5    1    25   5    9    7    5    19   34   5    7    
    Message Errors         28    | .    .    .    1    1    .    6    .    1    2    3    3    8    2    1    
    Matter Fused           29    | .    .    1    .    .    .    4    2    3    2    .    6    6    2    3    
    Heat Flow Errors       16    | .    .    1    2    .    1    5    1    1    .    .    2    3    .    .    
    Energy Discharges      16    | .    .    .    2    .    .    2    .    2    2    1    1    5    .    1    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    
    Parts Fused            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    1    2    .    3    .    2    .    1    2    4    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    1    .    .    1    .    2    1    .    1    
    Misfires               4     | .    .    .    .    1    .    1    1    .    .    .    1    .    .    .    
    Alerts                 6     | .    .    .    .    .    .    1    .    .    .    .    2    2    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        5     | .    .    1    .    .    .    2    .    .    .    .    .    2    .    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overflow Damage            46    | .    .    .    .    .    .    .    1    19   .    .    .    1    25   .    
  Projectiles              46    | .    .    .    .    .    .    .    1    19   .    .    .    1    25   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    .    .    3    .    .    .    .    1    6    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    2    .    .    .    .    1    6    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      168   | .    36   38   6    .    .    .    .    .    2    .    .    .    .    86   
  Shots                    9     | .    3    3    1    .    .    .    .    .    1    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        572   | 9    140  222  219  .    256  212  123  493  135  .    170  398  415  572  
  Average Temperature      120   | 6    46   77   44   .    134  80   38   144  54   .    58   139  190  212  
  Received Heat Transfer   1738  | .    93   42   273  36   .    21   348  132  102  .    72   333  81   205  
  Effects                  22    | .    .    .    .    .    .    .    .    3    .    .    .    2    2    15   
    Shutdowns              4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    2    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    .    .    .    2    3    1    .    .    3    .    1    
  Combat Hostiles          10    | .    .    .    .    .    .    .    2    3    1    .    .    3    .    1    
  Parts Fried              40    | .    1    1    1    .    .    2    5    8    7    .    .    8    2    5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             19    | .    2    1    4    .    .    .    7    .    .    .    .    4    1    .    
  Heat Transferred         6275  | .    309  272  962  37   .    444  1000 50   200  .    250  1874 555  322  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    4    2    .    .    .    .    .    1    1    .    .    1    .    1    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res 
Peak Influence             569  | 20  237 351 342 203 .   .   569 .   .   .   .   190 271 470 
  Initial                  133  | .   13  32  .   133 .   .   .   .   .   .   .   .   58  34  
  Average                  130  | 4   89  121 110 199 .   .   164 .   .   .   .   70  156 251 
Maximum Alert Level        2    | .   1   1   1   1   .   .   2   .   .   .   .   .   1   2   
  Low Security (%)         77   | 100 79  91  86  5   .   .   70  .   .   .   .   100 53  40  
  Level 1                  15   | .   20  8   13  94  .   .   11  .   .   .   .   .   46  33  
  Level 2                  6    | .   .   .   .   .   .   .   18  .   .   .   .   .   .   25  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   4   .   2   .   .   .   8   .   .   .   .   9   3   4   
  Investigation            11   | .   3   .   1   .   .   .   4   .   .   .   .   2   1   .   
  Extermination            6    | .   .   .   .   .   .   .   2   .   .   .   .   2   1   1   
  Reinforcement            6    | .   1   .   1   .   .   .   1   .   .   .   .   2   1   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res 
Distress Signals           19   | .   2   .   7   .   .   .   2   .   .   .   .   1   3   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              231  | 1   12  11  48  5   .   12  37  9   6   .   4   31  25  30  
  Peak Tracking Total      7    | 1   4   3   5   3   .   4   4   4   4   .   3   5   7   7   
  Tactical Retreats        15   | .   2   1   2   .   .   .   2   1   1   .   1   .   2   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res 
Traps Triggered            8    | .   .   .   3   .   .   .   3   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   
  Triggered                7    | .   .   .   .   .   .   .   .   1   .   .   .   5   1   .   
Fabricated Traps           8    | .   .   .   .   .   .   .   .   .   .   .   3   4   1   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   .   3   3   1   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res 
Machines Disabled          11   | .   1   2   2   .   .   .   5   .   .   .   .   .   1   .   
  Max in Single Turn       2    | .   1   2   1   .   .   .   1   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res 
Machines Accessed          35   | .   5   1   10  .   .   .   7   .   .   4   .   6   2   .   
  Terminals                13   | .   4   .   6   .   .   .   1   .   .   .   .   1   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   
  Recycling Units          6    | .   1   .   1   .   .   .   3   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                104  | .   13  1   26  .   .   .   15  .   .   33  .   13  3   .   
  Successful               72   | .   7   1   16  .   .   .   8   .   .   33  .   5   2   .   
  Failed                   32   | .   6   .   10  .   .   .   7   .   .   .   .   8   1   .   
    Catastrophic           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   .   .   .   .   .   14  .   .   1   .   1   .   3   
  Terminals                31   | .   12  .   15  .   .   .   1   .   .   .   .   2   1   .   
  Fabricators              6    | .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   
  Repair Stations          11   | .   .   .   2   .   .   .   6   .   .   .   .   3   .   .   
  Recycling Units          12   | .   1   .   2   .   .   .   6   .   .   .   .   3   .   .   
  Scanalyzers              9    | .   .   .   7   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             50   | .   6   1   8   .   .   .   1   .   .   33  .   1   .   .   
  Record                   16   | .   3   .   2   .   .   .   .   .   .   11  .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   
  Report Inventory         4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  5    | .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   7   .   .   .   6   .   .   .   .   4   1   .   
  Full Trace Events        10   | .   3   .   1   .   .   .   4   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Part Schematics Acquired   44   | .   .   .   2   .   15  .   13  .   .   13  .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Time                     44   | .   .   .   .   .   .   .   19  .   .   .   .   25  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  
Total Allies               10   | .    .    .    .    .    4    .    4    .    .    .    .    .    .    2    
  Largest Group            4    | .    .    .    .    .    4    4    3    .    .    .    .    .    .    2    
  Highest-Rated Group      206  | .    .    .    .    .    156  156  193  .    .    .    .    .    .    206  
  Highest-Rated Ally       103  | .    .    .    .    .    40   40   85   .    .    .    .    .    .    103  
Zionite Dispatches         4    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    
  Heavy                    2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Recon                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Total Orders               16   | .    .    .    .    .    .    .    4    .    2    .    .    8    2    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  EXPLORE                  9    | .    .    .    .    .    .    .    2    .    1    .    .    4    2    .    
  RETURN                   6    | .    .    .    .    .    .    .    2    .    1    .    .    3    .    .    
Ally Attacks               86   | .    .    .    .    .    .    23   40   .    .    .    .    .    .    23   
  Total Damage             5512 | .    .    .    .    .    .    1467 2380 .    .    .    .    .    .    1665 
  Kills                    39   | .    .    .    .    .    .    11   16   .    .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   1   2   1   .   2   1   .   .   .   .   .   
Drone Launches             31   | .   .   .   16  .   .   .   2   .   4   .   .   7   2   .   
  Drone Recoveries         15   | .   .   .   .   .   .   .   2   .   4   .   .   7   2   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  
Turns Passed               12304 | 86   507  1020 1550 244  2211 826  2104 751  242  106  424  1334 463  436  
Spaces Moved               7224  | 69   358  561  851  173  1193 545  1127 508  136  89   291  572  315  436  
  Core                     188   | 17   .    .    .    .    .    5    3    .    .    .    .    .    36   127  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6641  | 52   358  561  851  173  1193 540  1124 508  136  89   291  572  170  23   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   395   | .    .    .    .    .    .    .    .    .    .    .    .    .    109  286  
  Fastest Speed            34    | 50   120  120  120  120  120  120  120  120  120  120  120  90   34   34   
  Average Speed            135   | 102  120  173  143  120  183  131  142  120  120  120  120  120  87   44   
  Slowest Speed            950   | 120  120  190  190  120  260  700  950  190  120  120  120  190  190  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 5    51   83   72   38   91   68   30   69   32   75   42   21   11   11   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     10    | .    .    .    .    .    .    1    6    1    1    1    .    .    .    .    
  Known Exits Taken        3     | .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      11    | 1    .    1    .    1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             13    | .    .    2    .    .    4    4    .    2    .    .    1    .    .    .    
Spaces Dug                 6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          51    | .    10   9    .    .    .    .    4    3    2    .    .    6    7    10   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16    | .    .    .    .    .    .    .    4    .    .    .    .    3    7    2    
  AOE                      35    | .    10   9    .    .    .    .    .    3    2    .    .    3    .    8    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  
Total                      9091 | 79   414  592  1039 201  1223 622  1488 608  191  88   362  1098 442  644  
  Wait                     971  | .    9    9    51   20   5    15   154  57   28   .    51   367  52   153  
  Move                     7206 | 68   357  560  850  172  1192 544  1126 507  135  88   290  571  314  432  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  89   | 5    5    2    10   1    7    3    30   2    2    .    3    10   5    4    
  Fast Attach              112  | 5    6    1    9    .    4    11   25   1    1    .    .    20   12   17   
  Attach                   80   | .    .    .    6    .    1    4    16   3    5    .    6    27   8    4    
  Detach                   56   | .    1    .    4    .    1    1    11   2    .    .    5    20   8    3    
  Swap                     35   | .    3    .    6    .    2    3    16   1    1    .    .    2    .    1    
  Drop                     131  | .    11   4    16   1    11   14   39   5    1    .    3    11   5    10   
  Fire                     396  | 1    22   16   86   5    .    27   70   29   18   .    4    64   36   18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    
  Trap                     8    | .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Low x2])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 2 exits: *Res x2)
-3/Research

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    61 | -11/Scrapyard      | Discovered new exit (range 8)
    87 | -11/Scrapyard      | Entered Materials
   238 | -10/Materials      | Identified exit to Mines
   265 | -10/Materials      | Discovered new exit (range 11)
   316 | -10/Materials      | Build established: Mutant
   594 | -10/Materials      | Entered Mines
   762 | -10/Mines          | Found the Drone Emporium
   768 | -10/Mines          | Found Prototype Device
   768 | -10/Mines          | Identified Decoy Drone Bay
  1068 | -10/Mines          | Learned Materials stockpile data
  1386 | -10/Mines          | Discovered new exit (range 9)
  1400 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1614 | -10/Mines          | Entered Materials
  1614 | -9/Materials       | Evolved 2 slots: Utility x2
  1615 | -9/Materials       | Identified exit to Mines
  2008 | -9/Materials       | Lost 7 allies
  2167 | -9/Materials       | Build established: Scavenger-Mutant
  2434 | -9/Materials       | Discovered new exit (range 10)
  2539 | -9/Materials       | Build established: Mutant
  2705 | -9/Materials       | Discovered new exit (range 10)
  3164 | -9/Materials       | Entered Mines
  3225 | -9/Mines           | Discovered new exit (range 5)
  3232 | -9/Mines           | Discovered new exit (range 8)
  3285 | -9/Mines           | Learned Materials terminal intel
  3309 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3367 | -9/Mines           | Assembled infested the area
  3408 | -9/Mines           | Entered Zion
  3453 | -7/Zion            | Discovered new exit (range 20)
  3534 | -7/Zion            | System corruption cleaned by Quarantine Array
  3705 | -7/Zion            | Learned Factory security intel
  3710 | -7/Zion            | Identified exit to Deep Caves
  3915 | -7/Zion            | Found Prototype Processor
  4186 | -7/Zion            | Found Prototype Device
  4215 | -7/Zion            | Identified Bomb Factory No. 2
  4496 | -7/Zion            | Loaded intel: 4 derelict terminal locations
  4852 | -7/Zion            | Imprinted
  4854 | -7/Zion            | Declared Zion's savior
  5330 | -7/Zion            | Given the Hacking Drone Bay
  5619 | -7/Zion            | Entered Proximity Caves
  5619 | -6/Proximity Caves | Accompanied by 4 allies
  5950 | -6/Proximity Caves | Lost 3 allies
  5952 | -6/Proximity Caves | Core integrity fell below 50%
  6438 | -6/Proximity Caves | Discovered new exit (range 5)
  6445 | -6/Proximity Caves | Entered Factory
  6445 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
  6464 | -6/Factory         | Zion Recon squad teleported in
  6943 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  6960 | -6/Factory         | Zion Infowar Resupply teleported in
  7041 | -6/Factory         | Build established: Scavenger-Tank
  7303 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  7361 | -6/Factory         | Zion Heavy squad teleported in
  7453 | -6/Factory         | Fabricated M-28 Smith (x1)
  7534 | -6/Factory         | Discovered new exit (range 16)
  7600 | -6/Factory         | Repaired Carbon-fiber Leg
  7673 | -6/Factory         | Terminal network hard line cut
  8469 | -6/Factory         | Discovered new exit (range 14)
  8545 | -6/Factory         | First assault squad dispatched
  8549 | -6/Factory         | Entered Lower Caves
  8550 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8562 | -6/Lower Caves     | Build established: Scavenger-Gunner
  9005 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  9100 | -6/Lower Caves     | Discovered new exit (range 10)
  9300 | -6/Lower Caves     | Entered another Lower Caves area
  9355 | -6/Lower Caves     | System corruption reached 10%
  9356 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
  9464 | -6/Lower Caves     | Spotted B-75 Beast
  9517 | -6/Lower Caves     | Discovered new exit (range 13)
  9542 | -6/Lower Caves     | Entered Data Miner
  9542 | -6/Data Miner      | Discovered new exit (range 6)
  9565 | -6/Data Miner      | Met Data Miner
  9601 | -6/Data Miner      | Learned location of Section 7 (-2)
  9601 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9618 | -6/Data Miner      | Build established: Scavenger-Tank
  9622 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9648 | -6/Data Miner      | Entered Proximity Caves
  9649 | -5/Proximity Caves | Identified exit to Factory
  9700 | -5/Proximity Caves | Spotted B-75 Beast
  9873 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9998 | -5/Proximity Caves | Build established: Scavenger-Mutant
 10072 | -5/Proximity Caves | Entered Factory
 10072 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10405 | -5/Factory         | Noticed a derelict Sapper rigging charges
 10444 | -5/Factory         | Lost 12 parts (2p6n2u2w)
 10988 | -5/Factory         | Garrison activated, responded to threat
 11012 | -5/Factory         | Build established: Scavenger-Gunner
 11017 | -5/Factory         | System corruption reached 10%
 11056 | -5/Factory         | Lost 3 parts (1p1n1w)
 11137 | -5/Factory         | Lost 5 parts (1p1n3w)
 11310 | -5/Factory         | Terminal network hard line cut
 11362 | -5/Factory         | Repaired Imp. VSS Leg
 11383 | -5/Factory         | Discovered new exit (range 17)
 11406 | -5/Factory         | Entered another Factory area
 11406 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11424 | -4/Factory         | Discovered new exit (range 44)
 11430 | -4/Factory         | Discovered new exit (range 33)
 11617 | -4/Factory         | Build established: Scavenger-Mutant
 11677 | -4/Factory         | Lost 3 parts (1n1u1w)
 11745 | -4/Factory         | Lost 7 parts (1p2n3u1w)
 11825 | -4/Factory         | Lost 3 parts (1n1u1w)
 11851 | -4/Factory         | Core integrity fell below 50%
 11869 | -4/Factory         | Entered Research
 11869 | -3/Research        | Evolved 2 slots: Utility x2
 11871 | -3/Research        | Spotted B-86 Titan
 11876 | -3/Research        | Found Prototype Processor
 11876 | -3/Research        | Identified Exp. Terrain Scan Processor
 11877 | -3/Research        | Found Exp. Terrain Scan Processor
 11953 | -3/Research        | Zion Heavy squad teleported in
 11999 | -3/Research        | Garrison activated, responded to threat
 12010 | -3/Research        | Build established: Mutant
 12135 | -3/Research        | Garrison activated, responded to threat
 12215 | -3/Research        | Lost 6 parts (2p1n3w)
 12220 | -3/Research        | System corruption reached 10%
 12241 | -3/Research        | Core integrity fell below 50%
 12268 | -3/Research        | Lost 6 parts (2p2n1u1w)
 12281 | -3/Research        | Core integrity fell below 20%
 12305 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
S-43 Plague destroyed.
P-80 Master resets P-80 Master, system
  corruption cleaned.
UM1Q872%EDT IGOQJCWNPZNB&1PSFDAYH6KV
Acquired Adv. Force Field.
Scanalyzer disabled.
System corrupted: Substantial component data
  lost.
Recycling Unit disabled.
Adv. Heat Sink tumbles out of recycling unit.
Adv. Visual Processing Unit tumbles out of
  recycling unit.
Corrupted Adv. Heat Sink tumbles out of
  recycling unit.
Slug penetrates Wall.
Penetrated by Slug.
System corrupted: Matter fused (-10).
Acquired Impulse Thruster Array.
O-24 Administrator: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
| ???#         # #?#    ]!   #    #        #???????? |
| ???#         ###?#         #    ##########???????? |
| ???#         #???#         #    #????????????????? |
| ???#         #???#         +    #????????????????? |
| ???#         #???#         #    #????????????????? |
| ???#         #???#         #    #????????????????? |
| ???###########???#         #    #????????????????? |
| ??????????????##############    #????????????????? |
| ??????????????#            #    #????????????????? |
| #######???????#            #    #????????????????? |
|       #########            +    #????????????????? |
|       #       +            #    #????????????????? |
|   ""  #    ####            #    #????????????????? |
|   ""  #    #??##########/###    #????????????????? |
|   ""  #    #???????????# #?#    #????????????????? |
|    S  +    #???????????# #?#    #????????????????? |
|    "  #    ##??????????# #?#    #????????????????? |
|   ""  #    T#?????##########    #????????????????? |
|   "   #     #?????#        #    #????????????????? |
|       #    ##?????#        #    ###########??????? |
|       #    ########        #    #  "   "  #??????? |
|       #           #        #    #  "   "  #??????? |
| #######           #        #    #         #??????? |
| ??????#           #       s#    #         #??????? |
| ??????#           #        s    /         #??????? |
| ??#???##+#####    #      @ #    #         #??????? |
|   #??????????#    # [      #    #         #??????? |
|   #??????????#    ##########    #         #??????? |
|   #??????????#       =          ###########??????? |
|   #??????????#                  #????????????????? |
|   #??????????#        !         #????????????????? |
|   #??????????+     ""           #????????????????? |
|   #??????????#    ! Y"   ########????????????????? |
|   #??????????#    !  "   #???????????????????????? |
| ##############           #???????????????????????? |
|                          "###????????????????????? |
|                            "#????????????????????? |
|                  !!        ##????????????????????? |
|                  !       ###?????????????????????? |
| ######## #####           #???????????????????????? |
| ########+#####           #???????????????????????? |
|              #           #???????????????????????? |
|              #           #???????????????????????? |
|          =   #           #???????????????????????? |
|              #           #???????????????????????? |
|          [   +           #???????????????????????? |
|              #    #### ###???????????????????????? |
| ##############    #??#+#?????????????????????????? |
| ????????    ?#    #??????????????????????????????? |
| ????????     #    #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          51
Energy Capacity            615
Matter Stores              400
Matter Capacity            500
Sight Range                20
Terrain Scan Density       1010
Additional Mass Support    12
Armor Coverage             225
Resistance: KI             20
Resistance: EX             50
Core Shielding             30
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         16
Target Analysis            5
Particle Charging          20
Salvage Targeting          4
Offensive Hacking          11

 Item Schematics 
-----------------
                  EMP Blaster | -9/Materials  | Scanalyzed
             Adv. Beam Cannon | -9/Materials  | Scanalyzed
             Stasis Canceller | -7/Zion       | Archive
  Mak. Terrain Scan Processor | -7/Zion       | Archive
                   Power Maul | -7/Zion       | Archive
                Thermic Laser | -7/Zion       | Archive
            Adv. Sensor Array | -7/Zion       | Archive
             Disruptor Cannon | -7/Zion       | Archive
    Imp. Melee Analysis Suite | -7/Zion       | Archive
                     Mak. Axe | -7/Zion       | Archive
     Mak. Transmission Jammer | -7/Zion       | Archive
        Imp. Carbon-fiber Leg | -7/Zion       | Archive
          EM Disruption Field | -7/Zion       | Archive
                Core Analyzer | -7/Zion       | Archive
  0b10 Decoder Chip [Generic] | -7/Zion       | Archive
                Arc Projector | -7/Zion       | Archive
           Remote Force Field | -7/Zion       | Archive
    Adv. Melee Analysis Suite | -6/Factory    | Z-intel
            Huge Storage Unit | -6/Factory    | Z-intel
             Flexi-carbon Leg | -6/Factory    | Z-intel
     Imp. Hardlight Generator | -6/Factory    | Z-intel
              Com. Matter Pod | -6/Factory    | Z-intel
                     Flak Gun | -6/Factory    | Z-intel
     Armor Integrity Analyzer | -6/Factory    | Z-intel
              Hcp. Matter Pod | -6/Factory    | Z-intel
                Imp. Datajack | -6/Factory    | Z-intel
                Remote Shield | -6/Factory    | Z-intel
             Hpw. Shock Rifle | -6/Factory    | Z-intel
                        Wheel | -6/Factory    | Z-intel
             Hvy. Flak Cannon | -6/Factory    | Z-intel
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Enh. Armored Leg | -6/Data Miner | Free
             Enh. Force Rifle | -6/Data Miner | Free
           Prc. Energy Filter | -6/Data Miner | Free
           Imp. Force Booster | -6/Data Miner | Free
       Field Propulsion Array | -6/Data Miner | Free
 Imp. Shock Absorption System | -6/Data Miner | Free
           Matter Neutralizer | -6/Data Miner | Free
            Quantum Capacitor | -6/Data Miner | Free
           Linear Accelerator | -6/Data Miner | Free
                Adv. Datajack | -6/Data Miner | Free
             Enh. Force Lance | -6/Data Miner | Free
                 Imp. VSS Leg | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion       | Archive
   M-14 Sweeper | -7/Zion       | Archive
     M-28 Smith | -7/Zion       | Archive
     S-27 Virus | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free

 Fabricated
------------
 M-28 Smith | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
My Command Is Your Wish
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              BiocellFactoryKit
  Manual?         0
Play Time         03:05:15
  Cumulative      124.3 hours
  Start           2024.04.15 @ 11:52:51
  End             2024.04.16 @ 12:19:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 984e4f17-81ca-42d6-8bf0-92036ae46b90