Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 12:19:21 Player: Falconhoof Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (140) 700 Value Destroyed (5301) 5301 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1946) 1946 TOTAL SCORE: 14727 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 1043 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -130 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 93/100 System Corruption 17% Temperature Cool (1) Movement Flying (45) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Impulse Thruster Array > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Force Field Quantum Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Improved Heat Sink Experimental Terrain Scan Processor Experimental Terrain Scan Processor Improved Core Shielding Improved Shock Absorption System > --- WEAPON ----------- Long-range Proton Cannon Compact HERF Cannon > --- INVENTORY -------- VTOL Module VTOL Module Xenon Bombardment Thruster Impulse Thruster Coil Gun [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Field Propulsion Array Utility Makeshift Salvage Targeting Computer Device Cooling System Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 2 2 Power 2 | . . . . . . . 1 . . . . 1 . . Propulsion 3 | . . . . . . . 2 . . . . 1 . . Utility 7 | . . . 2 . . . 2 . . . . . 1 2 Weapon 2 | . . . . . . . 1 . . . . . 1 . Parts Attached 227 | 5 9 1 21 . 7 18 57 5 7 . 6 49 20 22 Power 35 | 1 2 . 4 . . 1 9 . 2 . . 8 3 5 Engine 13 | 1 2 . 4 . . 1 3 . 1 . . 1 . . Core 15 | . . . . . . . 4 . 1 . . 7 3 . Reactor 7 | . . . . . . . 2 . . . . . . 5 Propulsion 67 | 2 1 . 5 . 2 9 22 . 2 . . 12 7 5 Treads . | . . . . . . . . . . . . . . . Leg 62 | 2 1 . 5 . 2 9 22 . 2 . . 12 4 3 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . 3 2 Utility 79 | . 3 1 7 . 5 6 16 4 1 . 6 19 7 4 Device 45 | . 1 1 2 . 1 3 9 2 1 . 4 13 6 2 Storage 6 | . 1 . 2 . . . 1 2 . . . . . . Processor 9 | . . . 2 . 2 . 1 . . . . 2 . 2 Hackware 1 | . . . . . . . 1 . . . . . . . Protection 18 | . 1 . 1 . 2 3 4 . . . 2 4 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 46 | 2 3 . 5 . . 2 10 1 2 . . 10 3 8 Energy Gun 14 | 1 . . . . . . 1 . 1 . . 5 2 4 Energy Cannon 13 | . 1 . 2 . . 1 4 . . . . 2 . 3 Ballistic Gun 12 | 1 . . 2 . . 1 4 . 1 . . 1 1 1 Ballistic Cannon 2 | . . . . . . . 1 . . . . 1 . . Launcher 5 | . 2 . 1 . . . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 3 . 1 . 3 . . . . . . 2 Corrupted Parts 11 | . . . . . . 1 1 . 2 . . 3 1 3 System Corruption 41 | . . . . . . 8 1 . 9 . . 11 2 10 Parts Lost 69 | . . . 2 . . 2 3 1 5 . 2 23 18 13 Power 18 | . . . 1 . . 1 1 . 2 . 1 5 2 5 Propulsion 18 | . . . . . . . . . 1 . . 9 5 3 Utility 13 | . . . 1 . . . 2 . 1 . . 2 6 1 Weapon 20 | . . . . . . 1 . 1 1 . 1 7 5 4 Highest Loss Streak 12 | . . . 2 . . 1 2 1 3 . 1 12 7 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 90 87 86 100 92 95 95 99 97 100 89 89 58 31 Engine 8 | . 14 14 11 11 11 11 8 13 10 6 3 . . . Core 2 | . . . . . . . 3 . 1 6 6 13 7 . Leg 23 | . 28 28 22 22 22 20 24 26 25 26 26 25 15 2 Device 13 | . 4 14 15 11 11 16 14 18 17 20 16 13 8 3 Storage 5 | . 5 . 9 11 . . 5 11 13 13 13 11 7 . Processor 8 | . . . 5 11 21 16 7 6 6 6 6 4 7 4 Protection 3 | . 9 2 1 11 4 9 4 2 . . 1 1 . 2 Energy Gun 2 | . 3 . . . . . 2 . 4 6 6 7 4 2 Energy Cannon 7 | . 10 14 6 11 11 11 3 18 5 . . 4 . 3 Ballistic Gun 7 | . 5 . 12 11 11 9 10 . 1 6 6 1 . . Launcher 2 | . 8 14 2 . . . . 1 6 6 . . . . Naked Turns 86 | . . . . . . . . . . . . . 21 65 Heaviest Build 95 | 7 17 26 30 19 42 42 75 76 64 58 67 95 77 46 Greatest Support 100 | 20 20 20 20 20 20 30 87 87 80 80 80 100 97 56 Greatest Overweight (x) 18 | . . 1 1 . 2 13 18 1 . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 25 5 5 5 15 15 15 15 15 15 15 5 Average Capacity 9 | 5 5 5 5 5 5 5 14 15 15 15 15 15 13 5 Most Carried 15 | 5 5 5 5 5 5 5 15 15 13 11 14 15 13 5 Average Carried 7 | 2 4 4 4 5 4 4 12 14 11 11 11 10 9 2 Final Capacity 15 | 5 5 5 5 5 5 5 15 15 15 15 15 15 5 5 Final Carried 15 | 5 5 5 5 5 5 5 15 13 11 11 14 12 5 2 Class Distribution -------------------- 52% | Mutant 15% | Scavenger-Tank 14% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Matter Collected 4333 | 253 127 62 611 48 40 233 1136 86 63 . 192 766 471 245 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7613 | 35 375 340 1272 154 . 218 2234 396 297 . 147 1165 569 411 Parts 317 | 2 22 22 63 9 . 7 81 16 12 . 5 51 19 8 Haulers Intercepted 7 | . 1 . 4 . . . 1 . . . . 1 . . Recyclers Shooed 13 | . 1 . 1 1 . . 5 . . . . 3 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 16 . 3 6 . 5 . . . Prevented 23 | . . . . . . 6 . 12 5 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 112 | 1 7 10 20 3 . 3 14 8 6 . 3 20 12 5 Guns 39 | 1 . . 12 2 . 1 8 . 1 . 3 7 4 . Cannons 43 | . 2 3 5 1 . 2 4 5 2 . . 8 7 4 AOE 17 | . 5 7 2 . . . . . 2 . . 1 . . Classes Destroyed 14 | 1 1 2 3 1 . 1 5 . . . . . . . Worker 6 | . . . . . . . 4 . . . . 1 1 . Builder 2 | . . 2 . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 7 | . 1 . 4 . . . 1 . . . . 1 . . Recycler 10 | . . . 3 . . . 6 . . . . . 1 . Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . Swarmer 27 | . . 6 3 . . . . 3 3 . 2 4 5 1 Grunt 49 | 1 7 4 11 2 . 1 8 4 3 . . 6 . 2 Brawler 2 | . . . . . . . 1 . . . . 1 . . Duelist 4 | . . . . 1 . . 1 . . . . 2 . . Sentry 14 | . . . 6 . . . 2 . . . 1 2 1 2 Hunter 6 | . . . . . . 2 1 . . . . 1 2 . Programmer 10 | . . . . . . . 1 1 . . . 4 4 . Z-Courier 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 7 | 1 3 3 6 3 . 1 6 3 3 . 2 5 7 3 Combat Bots Only 6 | 1 3 3 3 3 . 1 3 3 3 . 2 4 6 3 Max Kills in Single Turn 3 | 1 2 3 2 2 . 1 3 1 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 2 3 1 . . . . . 2 . . 1 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Hostile Shots Fired 1049 | 1 21 24 86 18 . 48 199 44 65 . 33 140 184 186 Missed 367 | 1 7 8 38 7 . 17 79 14 24 . 15 33 63 61 Damage Taken 11577 | . 202 197 658 326 . 507 1157 523 512 . 371 2529 1945 2650 Core 2685 | . 45 30 97 18 . 89 94 . 61 . 42 300 588 1321 Absorbed by Shields 521 | . . . . . . . 521 . . . . . . . Redirected to Shielding 86 | . 9 . . . . . . . . . . . 22 55 Ignored by Resistances 243 | . . . . . . . . . . . . . 243 . Regen/Repaired (Parts) 190 | . . . . . . . 85 . . . . 105 . . Core Remaining (%) 68 | 100 . 70 . . . 49 . . . . 76 70 48 . Volleys Fired 396 | 1 22 16 86 5 . 27 70 29 18 . 4 64 36 18 Largest 3 | 2 2 2 2 2 . 2 3 3 2 . 2 3 3 2 Hottest 360 | 70 93 93 93 91 . 91 225 225 150 . 103 360 166 188 Shots Fired 693 | 2 25 19 147 11 . 31 157 43 23 . 9 133 64 29 Gun 378 | 2 1 . 107 6 . 13 124 . 2 . 9 69 34 11 Cannon 280 | . 11 11 31 5 . 18 33 43 19 . . 61 30 18 Launcher 35 | . 13 8 9 . . . . . 2 . . 3 . . Special . | . . . . . . . . . . . . . . . Kinetic 306 | 1 1 . 107 6 . 13 119 . . . 4 20 33 2 Thermal 167 | 1 11 11 31 5 . 18 21 . 2 . 5 39 14 9 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 220 | . 13 8 9 . . . 17 43 21 . . 74 17 18 Robot Hit Streak 22 | 1 5 6 22 1 . 5 19 6 8 . 4 10 10 11 Robot Miss Streak 5 | . 2 1 4 1 . 4 3 2 5 . 1 3 2 1 Penetration Max 2 | . . . . . . . 2 . . . . . 1 . Secondary Targets 1 | . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . Shots Hit Robots 476 | 1 16 11 105 4 . 20 111 30 11 . 5 93 46 23 Core Hits 217 | 1 11 13 41 4 . 5 53 10 9 . 5 38 19 8 Critical Kills 10 | . . . 2 . . . 8 . . . . . . . Critical Parts Destroyed 11 | . . . . . . . 11 . . . . . . . Critical Strikes 43 | . . . 2 . . . 24 . 1 . 1 6 9 . Burn 10 | . . . . . . . 3 . 1 . 1 3 2 . Meltdown 1 | . . . 1 . . . . . . . . . . . Destroy 21 | . . . 1 . . . 20 . . . . . . . Blast 7 | . . . . . . . . . . . . 1 6 . Corrupt 4 | . . . . . . . 1 . . . . 2 1 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11867 | 15 478 436 1946 80 . 355 2604 808 491 . 109 2198 1415 932 Guns 5198 | 15 12 . 1173 60 . 110 1681 . 22 . 109 1260 532 224 Cannons 5113 | . 124 104 497 20 . 245 916 741 335 . . 738 883 510 Explosions 1548 | . 342 332 275 . . . . 67 134 . . 200 . 198 Melee . | . . . . . . . . . . . . . . . Ramming 8 | . . . 1 . . . 7 . . . . . . . Kinetic 4709 | 15 12 . 1173 60 . 110 1964 . . . 44 351 959 21 Thermal 3118 | . 186 134 497 20 . 245 256 67 57 . 65 921 269 401 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 4032 | . 280 302 275 . . . 377 741 434 . . 926 187 510 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . 1 2 2 2 8 1 3 12 12 12 18 7 17 Average Corruption 5 | . . 1 1 2 2 8 1 1 10 12 12 8 3 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 131 | . . 3 6 5 1 25 5 9 7 5 19 34 5 7 Message Errors 28 | . . . 1 1 . 6 . 1 2 3 3 8 2 1 Matter Fused 29 | . . 1 . . . 4 2 3 2 . 6 6 2 3 Heat Flow Errors 16 | . . 1 2 . 1 5 1 1 . . 2 3 . . Energy Discharges 16 | . . . 2 . . 2 . 2 2 1 1 5 . 1 Parts Rejected 3 | . . . . . . . 1 . . . . 1 . 1 Parts Fused 1 | . . . . 1 . . . . . . . . . . Data Loss (minor) 15 | . . . 1 2 . 3 . 2 . 1 2 4 . . Data Loss (major) 6 | . . . . . . 1 . . 1 . 2 1 . 1 Misfires 4 | . . . . 1 . 1 1 . . . 1 . . . Alerts 6 | . . . . . . 1 . . . . 2 2 1 . Misdirections 2 | . . . . . . . . . . . . 2 . . Weapon Failures 5 | . . 1 . . . 2 . . . . . 2 . . Overload Shots 2 | . . . . . . . . . . . . 2 . . Overflow Damage 46 | . . . . . . . 1 19 . . . 1 25 . Projectiles 46 | . . . . . . . 1 19 . . . 1 25 . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . 3 . . . . 1 6 . Impact 1 | . . . . . . . 1 . . . . . . . Kinetic 9 | . . . . . . . 2 . . . . 1 6 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 168 | . 36 38 6 . . . . . 2 . . . . 86 Shots 9 | . 3 3 1 . . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 . . . 1 . . . . . . . Kicked 2 | . . . 1 . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 572 | 9 140 222 219 . 256 212 123 493 135 . 170 398 415 572 Average Temperature 120 | 6 46 77 44 . 134 80 38 144 54 . 58 139 190 212 Received Heat Transfer 1738 | . 93 42 273 36 . 21 348 132 102 . 72 333 81 205 Effects 22 | . . . . . . . . 3 . . . 2 2 15 Shutdowns 4 | . . . . . . . . 2 . . . . . 2 Energy Bleed 5 | . . . . . . . . 1 . . . . 2 2 Interference 4 | . . . . . . . . . . . . 1 . 3 Matter Decay 2 | . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . 1 . 1 Damage (major) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . 2 3 1 . . 3 . 1 Combat Hostiles 10 | . . . . . . . 2 3 1 . . 3 . 1 Parts Fried 40 | . 1 1 1 . . 2 5 8 7 . . 8 2 5 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . 1 . . . . . . . . 1 . . Parts Melted 19 | . 2 1 4 . . . 7 . . . . 4 1 . Heat Transferred 6275 | . 309 272 962 37 . 444 1000 50 200 . 250 1874 555 322 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 4 2 . . . . . 1 1 . . 1 . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Peak Influence 569 | 20 237 351 342 203 . . 569 . . . . 190 271 470 Initial 133 | . 13 32 . 133 . . . . . . . . 58 34 Average 130 | 4 89 121 110 199 . . 164 . . . . 70 156 251 Maximum Alert Level 2 | . 1 1 1 1 . . 2 . . . . . 1 2 Low Security (%) 77 | 100 79 91 86 5 . . 70 . . . . 100 53 40 Level 1 15 | . 20 8 13 94 . . 11 . . . . . 46 33 Level 2 6 | . . . . . . . 18 . . . . . . 25 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . 4 . 2 . . . 8 . . . . 9 3 4 Investigation 11 | . 3 . 1 . . . 4 . . . . 2 1 . Extermination 6 | . . . . . . . 2 . . . . 2 1 1 Reinforcement 6 | . 1 . 1 . . . 1 . . . . 2 1 . Assault 1 | . . . . . . . 1 . . . . . . . Garrison 6 | . . . . . . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Distress Signals 19 | . 2 . 7 . . . 2 . . . . 1 3 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 231 | 1 12 11 48 5 . 12 37 9 6 . 4 31 25 30 Peak Tracking Total 7 | 1 4 3 5 3 . 4 4 4 4 . 3 5 7 7 Tactical Retreats 15 | . 2 1 2 . . . 2 1 1 . 1 . 2 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Traps Triggered 8 | . . . 3 . . . 3 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . . . 5 1 . Traps Extracted . | . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . 6 2 . Triggered 7 | . . . . . . . . 1 . . . 5 1 . Fabricated Traps 8 | . . . . . . . . . . . 3 4 1 . Most Traps Carried 3 | . . . . . . . . . . . 3 3 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Disabled 11 | . 1 2 2 . . . 5 . . . . . 1 . Max in Single Turn 2 | . 1 2 1 . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Accessed 35 | . 5 1 10 . . . 7 . . 4 . 6 2 . Terminals 13 | . 4 . 6 . . . 1 . . . . 1 1 . Fabricators 2 | . . . . . . . 1 . . . . 1 . . Repair Stations 5 | . . . 1 . . . 2 . . . . 2 . . Recycling Units 6 | . 1 . 1 . . . 3 . . . . 1 . . Scanalyzers 3 | . . . 2 . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 104 | . 13 1 26 . . . 15 . . 33 . 13 3 . Successful 72 | . 7 1 16 . . . 8 . . 33 . 5 2 . Failed 32 | . 6 . 10 . . . 7 . . . . 8 1 . Catastrophic 2 | . 1 . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 19 | . . . . . . . 14 . . 1 . 1 . 3 Terminals 31 | . 12 . 15 . . . 1 . . . . 2 1 . Fabricators 6 | . . . . . . . 2 . . . . 4 . . Repair Stations 11 | . . . 2 . . . 6 . . . . 3 . . Recycling Units 12 | . 1 . 2 . . . 6 . . . . 3 . . Scanalyzers 9 | . . . 7 . . . . . . . . . 2 . Garrison Access 1 | . . . . . . . . . . . . 1 . . Terminal Hacks 50 | . 6 1 8 . . . 1 . . 33 . 1 . . Record 16 | . 3 . 2 . . . . . . 11 . . . . Part Schematic 13 | . . . . . . . . . . 13 . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . . . . 3 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . . 1 . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . . . . . 4 . . . . 2 . . Scan Component 4 | . . . . . . . 3 . . . . 1 . . Repair 2 | . . . . . . . 1 . . . . 1 . . Recycling Unit Hacks 5 | . 1 . 2 . . . 1 . . . . 1 . . Report Inventory 4 | . 1 . 1 . . . 1 . . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . Scanalyzer 8 | . . . 6 . . . . . . . . . 2 . Insert Component 3 | . . . 2 . . . . . . . . . 1 . Analyze 5 | . . . 4 . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . 7 . . . 6 . . . . 4 1 . Full Trace Events 10 | . 3 . 1 . . . 4 . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . . 6 . . . . Robots Built 1 | . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . Total Robot Build Rating 3 | . . . . . . . 3 . . . . . . . Part Schematics Acquired 44 | . . . 2 . 15 . 13 . . 13 . . 1 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . . 1 . . Time 44 | . . . . . . . 19 . . . . 25 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total Allies 10 | . . . . . 4 . 4 . . . . . . 2 Largest Group 4 | . . . . . 4 4 3 . . . . . . 2 Highest-Rated Group 206 | . . . . . 156 156 193 . . . . . . 206 Highest-Rated Ally 103 | . . . . . 40 40 85 . . . . . . 103 Zionite Dispatches 4 | . . . . . . . 3 . . . . . . 1 Heavy 2 | . . . . . . . 1 . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . 1 . . . . . . . Total Orders 16 | . . . . . . . 4 . 2 . . 8 2 . STAY 1 | . . . . . . . . . . . . 1 . . EXPLORE 9 | . . . . . . . 2 . 1 . . 4 2 . RETURN 6 | . . . . . . . 2 . 1 . . 3 . . Ally Attacks 86 | . . . . . . 23 40 . . . . . . 23 Total Damage 5512 | . . . . . . 1467 2380 . . . . . . 1665 Kills 39 | . . . . . . 11 16 . . . . . . 12 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 2 1 . 2 1 . . . . . Drone Launches 31 | . . . 16 . . . 2 . 4 . . 7 2 . Drone Recoveries 15 | . . . . . . . 2 . 4 . . 7 2 . Zionite Intel Received 2 | . . . . . . . 2 . . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Turns Passed 12304 | 86 507 1020 1550 244 2211 826 2104 751 242 106 424 1334 463 436 Spaces Moved 7224 | 69 358 561 851 173 1193 545 1127 508 136 89 291 572 315 436 Core 188 | 17 . . . . . 5 3 . . . . . 36 127 Treads . | . . . . . . . . . . . . . . . Legs 6641 | 52 358 561 851 173 1193 540 1124 508 136 89 291 572 170 23 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 395 | . . . . . . . . . . . . . 109 286 Fastest Speed 34 | 50 120 120 120 120 120 120 120 120 120 120 120 90 34 34 Average Speed 135 | 102 120 173 143 120 183 131 142 120 120 120 120 120 87 44 Slowest Speed 950 | 120 120 190 190 120 260 700 950 190 120 120 120 190 190 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 51 83 72 38 91 68 30 69 32 75 42 21 11 11 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 10 | . . . . . . 1 6 1 1 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 13 | . . 2 . . 4 4 . 2 . . 1 . . . Spaces Dug 6 | . . 6 . . . . . . . . . . . . Terrain Destroyed 51 | . 10 9 . . . . 4 3 2 . . 6 7 10 Melee . | . . . . . . . . . . . . . . . Projectile 16 | . . . . . . . 4 . . . . 3 7 2 AOE 35 | . 10 9 . . . . . 3 2 . . 3 . 8 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total 9091 | 79 414 592 1039 201 1223 622 1488 608 191 88 362 1098 442 644 Wait 971 | . 9 9 51 20 5 15 154 57 28 . 51 367 52 153 Move 7206 | 68 357 560 850 172 1192 544 1126 507 135 88 290 571 314 432 Hop 2 | . . . . . . . . . . . . . . 2 Pick Up 89 | 5 5 2 10 1 7 3 30 2 2 . 3 10 5 4 Fast Attach 112 | 5 6 1 9 . 4 11 25 1 1 . . 20 12 17 Attach 80 | . . . 6 . 1 4 16 3 5 . 6 27 8 4 Detach 56 | . 1 . 4 . 1 1 11 2 . . 5 20 8 3 Swap 35 | . 3 . 6 . 2 3 16 1 1 . . 2 . 1 Drop 131 | . 11 4 16 1 11 14 39 5 1 . 3 11 5 10 Fire 396 | 1 22 16 86 5 . 27 70 29 18 . 4 64 36 18 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . 1 . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . 2 . . . 1 . . . . . . Trap 8 | . . . . . . . . . . . . 6 2 . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 594 | -10/Materials | Entered Mines 762 | -10/Mines | Found the Drone Emporium 768 | -10/Mines | Found Prototype Device 768 | -10/Mines | Identified Decoy Drone Bay 1068 | -10/Mines | Learned Materials stockpile data 1386 | -10/Mines | Discovered new exit (range 9) 1400 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1614 | -10/Mines | Entered Materials 1614 | -9/Materials | Evolved 2 slots: Utility x2 1615 | -9/Materials | Identified exit to Mines 2008 | -9/Materials | Lost 7 allies 2167 | -9/Materials | Build established: Scavenger-Mutant 2434 | -9/Materials | Discovered new exit (range 10) 2539 | -9/Materials | Build established: Mutant 2705 | -9/Materials | Discovered new exit (range 10) 3164 | -9/Materials | Entered Mines 3225 | -9/Mines | Discovered new exit (range 5) 3232 | -9/Mines | Discovered new exit (range 8) 3285 | -9/Mines | Learned Materials terminal intel 3309 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3367 | -9/Mines | Assembled infested the area 3408 | -9/Mines | Entered Zion 3453 | -7/Zion | Discovered new exit (range 20) 3534 | -7/Zion | System corruption cleaned by Quarantine Array 3705 | -7/Zion | Learned Factory security intel 3710 | -7/Zion | Identified exit to Deep Caves 3915 | -7/Zion | Found Prototype Processor 4186 | -7/Zion | Found Prototype Device 4215 | -7/Zion | Identified Bomb Factory No. 2 4496 | -7/Zion | Loaded intel: 4 derelict terminal locations 4852 | -7/Zion | Imprinted 4854 | -7/Zion | Declared Zion's savior 5330 | -7/Zion | Given the Hacking Drone Bay 5619 | -7/Zion | Entered Proximity Caves 5619 | -6/Proximity Caves | Accompanied by 4 allies 5950 | -6/Proximity Caves | Lost 3 allies 5952 | -6/Proximity Caves | Core integrity fell below 50% 6438 | -6/Proximity Caves | Discovered new exit (range 5) 6445 | -6/Proximity Caves | Entered Factory 6445 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6464 | -6/Factory | Zion Recon squad teleported in 6943 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6960 | -6/Factory | Zion Infowar Resupply teleported in 7041 | -6/Factory | Build established: Scavenger-Tank 7303 | -6/Factory | Retrieved Zion intel report: Component Schematics 7361 | -6/Factory | Zion Heavy squad teleported in 7453 | -6/Factory | Fabricated M-28 Smith (x1) 7534 | -6/Factory | Discovered new exit (range 16) 7600 | -6/Factory | Repaired Carbon-fiber Leg 7673 | -6/Factory | Terminal network hard line cut 8469 | -6/Factory | Discovered new exit (range 14) 8545 | -6/Factory | First assault squad dispatched 8549 | -6/Factory | Entered Lower Caves 8550 | -6/Lower Caves | Encountered a Warlord checkpoint 8562 | -6/Lower Caves | Build established: Scavenger-Gunner 9005 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9100 | -6/Lower Caves | Discovered new exit (range 10) 9300 | -6/Lower Caves | Entered another Lower Caves area 9355 | -6/Lower Caves | System corruption reached 10% 9356 | -6/Lower Caves | Lost 3 parts (1p1n1u) 9464 | -6/Lower Caves | Spotted B-75 Beast 9517 | -6/Lower Caves | Discovered new exit (range 13) 9542 | -6/Lower Caves | Entered Data Miner 9542 | -6/Data Miner | Discovered new exit (range 6) 9565 | -6/Data Miner | Met Data Miner 9601 | -6/Data Miner | Learned location of Section 7 (-2) 9601 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9618 | -6/Data Miner | Build established: Scavenger-Tank 9622 | -6/Data Miner | Received God Mode back door access code from Data Miner 9648 | -6/Data Miner | Entered Proximity Caves 9649 | -5/Proximity Caves | Identified exit to Factory 9700 | -5/Proximity Caves | Spotted B-75 Beast 9873 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9998 | -5/Proximity Caves | Build established: Scavenger-Mutant 10072 | -5/Proximity Caves | Entered Factory 10072 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10405 | -5/Factory | Noticed a derelict Sapper rigging charges 10444 | -5/Factory | Lost 12 parts (2p6n2u2w) 10988 | -5/Factory | Garrison activated, responded to threat 11012 | -5/Factory | Build established: Scavenger-Gunner 11017 | -5/Factory | System corruption reached 10% 11056 | -5/Factory | Lost 3 parts (1p1n1w) 11137 | -5/Factory | Lost 5 parts (1p1n3w) 11310 | -5/Factory | Terminal network hard line cut 11362 | -5/Factory | Repaired Imp. VSS Leg 11383 | -5/Factory | Discovered new exit (range 17) 11406 | -5/Factory | Entered another Factory area 11406 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11424 | -4/Factory | Discovered new exit (range 44) 11430 | -4/Factory | Discovered new exit (range 33) 11617 | -4/Factory | Build established: Scavenger-Mutant 11677 | -4/Factory | Lost 3 parts (1n1u1w) 11745 | -4/Factory | Lost 7 parts (1p2n3u1w) 11825 | -4/Factory | Lost 3 parts (1n1u1w) 11851 | -4/Factory | Core integrity fell below 50% 11869 | -4/Factory | Entered Research 11869 | -3/Research | Evolved 2 slots: Utility x2 11871 | -3/Research | Spotted B-86 Titan 11876 | -3/Research | Found Prototype Processor 11876 | -3/Research | Identified Exp. Terrain Scan Processor 11877 | -3/Research | Found Exp. Terrain Scan Processor 11953 | -3/Research | Zion Heavy squad teleported in 11999 | -3/Research | Garrison activated, responded to threat 12010 | -3/Research | Build established: Mutant 12135 | -3/Research | Garrison activated, responded to threat 12215 | -3/Research | Lost 6 parts (2p1n3w) 12220 | -3/Research | System corruption reached 10% 12241 | -3/Research | Core integrity fell below 50% 12268 | -3/Research | Lost 6 parts (2p2n1u1w) 12281 | -3/Research | Core integrity fell below 20% 12305 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- S-43 Plague destroyed. P-80 Master resets P-80 Master, system corruption cleaned. UM1Q872%EDT IGOQJCWNPZNB&1PSFDAYH6KV Acquired Adv. Force Field. Scanalyzer disabled. System corrupted: Substantial component data lost. Recycling Unit disabled. Adv. Heat Sink tumbles out of recycling unit. Adv. Visual Processing Unit tumbles out of recycling unit. Corrupted Adv. Heat Sink tumbles out of recycling unit. Slug penetrates Wall. Penetrated by Slug. System corrupted: Matter fused (-10). Acquired Impulse Thruster Array. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ???# # #?# ]! # # #???????? | | ???# ###?# # ##########???????? | | ???# #???# # #????????????????? | | ???# #???# + #????????????????? | | ???# #???# # #????????????????? | | ???# #???# # #????????????????? | | ???###########???# # #????????????????? | | ??????????????############## #????????????????? | | ??????????????# # #????????????????? | | #######???????# # #????????????????? | | ######### + #????????????????? | | # + # #????????????????? | | "" # #### # #????????????????? | | "" # #??##########/### #????????????????? | | "" # #???????????# #?# #????????????????? | | S + #???????????# #?# #????????????????? | | " # ##??????????# #?# #????????????????? | | "" # T#?????########## #????????????????? | | " # #?????# # #????????????????? | | # ##?????# # ###########??????? | | # ######## # # " " #??????? | | # # # # " " #??????? | | ####### # # # #??????? | | ??????# # s# # #??????? | | ??????# # s / #??????? | | ??#???##+##### # @ # # #??????? | | #??????????# # [ # # #??????? | | #??????????# ########## # #??????? | | #??????????# = ###########??????? | | #??????????# #????????????????? | | #??????????# ! #????????????????? | | #??????????+ "" #????????????????? | | #??????????# ! Y" ########????????????????? | | #??????????# ! " #???????????????????????? | | ############## #???????????????????????? | | "###????????????????????? | | "#????????????????????? | | !! ##????????????????????? | | ! ###?????????????????????? | | ######## ##### #???????????????????????? | | ########+##### #???????????????????????? | | # #???????????????????????? | | # #???????????????????????? | | = # #???????????????????????? | | # #???????????????????????? | | [ + #???????????????????????? | | # #### ###???????????????????????? | | ############## #??#+#?????????????????????????? | | ???????? ?# #??????????????????????????????? | | ???????? # #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 51 Energy Capacity 615 Matter Stores 400 Matter Capacity 500 Sight Range 20 Terrain Scan Density 1010 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: EX 50 Core Shielding 30 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 5 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 11 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Stasis Canceller | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Power Maul | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Core Analyzer | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Arc Projector | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Adv. Melee Analysis Suite | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Imp. Hardlight Generator | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Armor Integrity Analyzer | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Wheel | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Imp. VSS Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ M-28 Smith | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! My Command Is Your Wish The Oracle Challenges ------------ None Game ------ Seed BiocellFactoryKit Manual? 0 Play Time 03:05:15 Cumulative 124.3 hours Start 2024.04.15 @ 11:52:51 End 2024.04.16 @ 12:19:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 984e4f17-81ca-42d6-8bf0-92036ae46b90