Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 16:48:58

Player: maykstuff

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (819)      819
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 1961

 Bonus
-------
High Alert Combat Kills    52

 Cogmind 
---------
Core Integrity             0/400
Matter                     87/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
         Ion Engine
         Datajack
         Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
           Particle Cannon
     Light Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Treads
      Mini Grenade Launcher
      Mini Grenade Launcher
           Datajack
           Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             22   | 6   6   10  
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 1    | .   .   1   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   1   7   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       3    | .   1   2   
    Launcher               4    | .   .   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    .    | .   .   .   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   .   2   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   95  69  
  Engine                   9    | .   14  4   
  Wheel                    19   | .   28  9   
  Device                   6    | .   9   3   
  Storage                  12   | .   14  11  
  Processor                2    | .   .   6   
  Protection               2    | .   .   6   
  Energy Gun               9    | .   14  4   
  Energy Cannon            1    | .   .   3   
  Ballistic Cannon         9    | .   13  6   
  Launcher                 5    | .   .   11  
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 11  23  32  
  Greatest Support         26   | 20  26  26  
  Greatest Overweight (x)  4    | 2   .   4   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   10  
  Most Carried             8    | 5   8   7   
  Average Carried          6    | 2   7   5   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 5   8   3   

 Class Distribution 
--------------------
 74% | Mutant
 15% | Tank
  9% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           596  | 263 148 185 
  Remotely                 .    | .   .   .   
Salvage Created            788  | 71  334 383 
  Parts                    57   | 1   29  27  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  25   | .   9   16  
  Guns                     3    | .   2   1   
  Cannons                  12   | .   7   5   
  AOE                      10   | .   .   10  
Classes Destroyed          7    | 1   4   2   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Operator                 1    | .   1   .   
  Swarmer                  8    | .   3   5   
  Grunt                    13   | .   6   7   
  Sentry                   4    | .   .   4   
Best Kill Streak           7    | 1   7   3   
  Combat Bots Only         6    | .   6   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        145  | .    32   113  
  Missed                   40   | .    6    34   
Damage Taken               1441 | .    284  1157 
  Core                     442  | .    30   412  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         94   | 100  88   .    
Volleys Fired              54   | 3    22   29   
  Largest                  3    | 2    2    3    
  Hottest                  153  | 70   85   153  
Shots Fired                113  | 6    44   63   
  Gun                      43   | 6    22   15   
  Cannon                   51   | .    22   29   
  Launcher                 19   | .    .    19   
  Special                  .    | .    .    .    
  Kinetic                  42   | 3    22   17   
  Thermal                  52   | 3    22   27   
  Explosive                19   | .    .    19   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 5    7    10   
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           60   | 5    27   28   
  Core Hits                42   | 2    13   27   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1734 | 54   433  1247 
  Guns                     304  | 54   149  101  
  Cannons                  577  | .    284  293  
  Explosions               853  | .    .    853  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  427  | 16   284  127  
  Thermal                  454  | 38   149  267  
  Explosive                853  | .    .    853  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            3    | .    .    3    
  Projectiles              .    | .    .    .    
  Explosions               3    | .    .    3    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    1    .    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    1    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      196  | .    .    196  
  Shots                    8    | .    .    8    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        864  | 70   294  864  
  Average Temperature      196  | 33   87   297  
  Received Heat Transfer   411  | .    96   315  
  Effects                  18   | .    .    18   
    Shutdowns              3    | .    .    3    
    Interference           3    | .    .    3    
    Matter Decay           3    | .    .    3    
    Damage (minor)         6    | .    .    6    
    Damage (major)         2    | .    .    2    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | 1    .    .    
  Heat Transferred         1295 | 111  592  592  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             543  | 5   287 543 
  Initial                  44   | .   3   44  
  Average                  176  | 1   74  311 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         65   | 100 95  28  
  Level 1                  16   | .   4   30  
  Level 2                  18   | .   .   40  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   .   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   15  23  
  Peak Tracking Total      6    | .   6   6   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            5    | .   2   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 1    | .   1   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          7    | .   .   7   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   5   2   
  Terminals                7    | .   5   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   17  7   
  Successful               8    | .   5   3   
  Failed                   16   | .   12  4   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   1   1   
  Terminals                24   | .   17  7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   5   3   
  Prototype ID Bank        1    | .   .   1   
  Alert Level              1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Hauler Manifests         1    | .   .   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   4   2   
  Full Trace Events        5    | .   4   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1040 | 59  514 467 
Spaces Moved               815  | 43  517 255 
  Core                     70   | 6   .   64  
  Treads                   21   | .   .   21  
  Legs                     .    | .   .   .   
  Wheels                   724  | 37  517 170 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  105 
  Average Speed            102  | 84  82  144 
  Slowest Speed            250  | 150 90  250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       38   | 4   83  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          109  | .   .   109 
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      109  | .   .   109 
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      917  | 57  560 300 
  Wait                     5    | .   1   4   
  Move                     813  | 42  516 255 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 6   7   1   
  Fast Attach              9    | 5   2   2   
  Attach                   7    | 1   .   6   
  Detach                   .    | .   .   .   
  Swap                     6    | .   4   2   
  Drop                     9    | .   8   1   
  Fire                     54   | 3   22  29  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 11)
  306 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 16)
  553 | -10/Materials | Discovered new exit (range 12)
  574 | -10/Materials | Entered another Materials area
  574 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  787 | -9/Materials  | Discovered new exit (range 13)
  867 | -9/Materials  | Core integrity fell below 50%
  901 | -9/Materials  | Lost 4 parts (2n1u1w)
 1036 | -9/Materials  | Core integrity fell below 20%
 1041 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  into recycling unit.
00943_ R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
00944_ Recycling unit begins recycling process.
00946_ U-05 Engineer lays Concrete.
00948_ U-05 Engineer builds a Wall.
00951_ U-05 Engineer lays Concrete.
00952_ U-05 Engineer builds a Wall. <x2>
00990_ Terminal disabled.
00991_ Imp. Targeting Computer destroyed.
00992_ Y-45 Defender destroyed.
00995_ The unstable cave ceiling collapses.
01002_ Acquired 42 matter.
01010_ The unstable cave ceiling collapses.
01024_ Electrolysis Chamber disabled.
01026_ Mni. Grenade Launcher destroyed.
01026_ K-01 Serf destroyed.
01029_ Rocket Launcher destroyed.
01030_ Critical hit (Burn: +37).
01035_ Lgt. Cannon destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionScatterAnalyzer
  Manual?         0
Play Time         00:14:58
  Cumulative      12.5 hours
  Start           2024.07.12 @ 16:32:30
  End             2024.07.12 @ 16:48:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 64f3aa20-6a78-4afb-8a02-27bb10ad58c4