Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 21:19:22 Player: Excellent Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1835) 1835 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4705 Bonus ------- None Cogmind --------- Core Integrity 357/700 Matter 11/300 Energy 39/100 System Corruption 6% Temperature Warning (364) Movement Core (1000) Ox19 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Improved Treads Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Shock Rifle Lightning Gun Ion Cannon Plasma Cannon Minigun Advanced Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Shock Rifle Minigun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Improved Treads Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Shock Rifle Lightning Gun Ion Cannon Plasma Cannon Minigun Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 58 | 5 11 8 . 18 16 Power 9 | 1 1 2 . 3 2 Engine 9 | 1 1 2 . 3 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 1 . 5 1 Treads . | . . . . . . Leg 11 | 2 2 1 . 5 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 5 3 . 2 6 Device 6 | . . . . 2 4 Storage 4 | . 2 2 . . . Processor 3 | . 1 . . . 2 Hackware . | . . . . . . Protection 3 | . 2 1 . . . Artifact . | . . . . . . Weapon 22 | 2 3 2 . 8 7 Energy Gun 9 | 2 2 1 . 3 1 Energy Cannon 2 | . 1 . . 1 . Ballistic Gun 8 | . . 1 . 4 3 Ballistic Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . 1 1 13 9 Power 4 | . . 1 . 3 . Propulsion 8 | . . . 1 4 3 Utility 2 | . . . . 1 1 Weapon 10 | . . . . 5 5 Highest Loss Streak 9 | . . 1 1 3 9 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 94 | . 92 97 98 88 99 Engine 8 | . 13 10 11 8 6 Leg 25 | . 27 33 31 22 22 Device 11 | . . . . 11 21 Storage 8 | . 6 11 11 9 7 Processor 9 | . 8 11 11 9 8 Protection 3 | . 8 9 11 2 . Energy Gun 9 | . 23 9 11 7 6 Energy Cannon 1 | . 3 3 . 2 . Ballistic Gun 14 | . . 8 11 15 22 Naked Turns . | . . . . . . Heaviest Build 71 | 6 28 54 54 64 71 Greatest Support 54 | 20 20 30 30 51 54 Greatest Overweight (x) 2 | . 1 1 2 2 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 5 15 20 20 20 20 Average Capacity 18 | 5 8 18 20 20 20 Most Carried 20 | 5 5 18 18 20 20 Average Carried 14 | 1 4 11 18 17 18 Final Capacity 20 | 5 15 20 20 20 20 Final Carried 18 | 5 5 18 18 18 15 Class Distribution -------------------- 38% | Mutant 26% | Skirmisher 9% | Tank 9% | Gunner 8% | Scavenger-Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 1573 | 250 47 202 75 626 373 Remotely . | . . . . . . Salvage Created 2126 | 84 150 306 198 972 416 Parts 163 | 10 13 32 14 53 41 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 43 | 1 1 7 7 21 6 Guns 36 | 1 1 5 7 18 4 Cannons 7 | . . 2 . 3 2 Classes Destroyed 12 | 2 3 3 . 3 1 Worker 5 | . 1 2 . 2 . Builder 9 | . . 3 . 2 4 Tunneler 3 | 2 . . 1 . . Recycler 1 | . 1 . . . . Operator 1 | . . . . 1 . Watcher 4 | . 1 . . 2 1 Swarmer 13 | . . 3 3 7 . Grunt 19 | 1 1 3 4 9 1 Sentry 1 | . . 1 . . . Specialist 6 | . . . . 4 2 Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 6 | 2 1 6 5 4 3 Combat Bots Only 4 | 1 1 3 4 4 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 3928 | 22 143 264 293 1639 1567 Core 810 | . 54 38 66 309 343 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 78 . 74 43 . Volleys Fired 178 | 8 16 23 20 74 37 Largest 4 | 2 2 2 2 3 4 Hottest 174 | 90 110 110 90 150 174 Shots Fired 450 | 16 31 46 37 189 131 Gun 385 | 16 30 39 37 161 102 Cannon 65 | . 1 7 . 28 29 Launcher . | . . . . . . Special . | . . . . . . Kinetic 264 | . . 16 20 121 107 Thermal 166 | 16 31 30 17 68 4 Explosive . | . . . . . . Electromagnetic 20 | . . . . . 20 Robot Hit Streak 14 | 6 6 14 4 11 7 Robot Miss Streak 6 | 3 4 2 3 5 6 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . . . 1 3 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 241 | 8 17 27 21 106 62 Core Hits 104 | 4 6 15 8 43 28 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 7 | . . . . 3 4 Burn 2 | . . . . 2 . Destroy 3 | . . . . 1 2 Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4525 | 95 210 412 400 1997 1411 Guns 3693 | 95 192 340 400 1749 917 Cannons 793 | . 18 72 . 248 455 Explosions 39 | . . . . . 39 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3002 | . . 107 262 1405 1228 Thermal 1372 | 95 210 305 138 592 32 Explosive 39 | . . . . . 39 Electromagnetic 112 | . . . . . 112 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked 8 | . . . . . 8 Effects 28 | . . . . . 28 Message Errors 7 | . . . . . 7 Matter Fused 7 | . . . . . 7 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 1 | . . . . . 1 Alerts 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 13 | . . . . 13 . Projectiles 13 | . . . . 13 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 140 | . . 13 . . 127 Shots 3 | . . 1 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 501 | 192 234 255 412 501 364 Average Temperature 93 | 83 77 83 141 101 51 Received Heat Transfer 768 | 12 78 99 84 378 117 Effects 6 | . 2 . 1 3 . Shutdowns 2 | . . . 1 1 . Interference 3 | . 2 . . 1 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | 1 . 1 1 4 . Heat Transferred 3407 | 260 557 740 333 1443 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 335 | 30 107 155 179 335 149 Initial 107 | . 19 12 34 69 107 Average 85 | 9 66 100 82 118 63 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 97 | 100 100 100 100 92 100 Level 1 2 | . . . . 7 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 1 . 6 5 Investigation 4 | . . 1 . 2 1 Extermination 1 | . . . . . 1 Reinforcement 8 | . 1 . . 4 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 5 | . . . . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | 1 8 8 7 38 12 Peak Tracking Total 5 | 1 2 3 3 5 4 Tactical Retreats 7 | . 1 . . 6 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 11 | . . 2 . 1 8 Max in Single Turn 2 | . . 2 . 1 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 14 | . 2 1 . 5 6 Terminals 8 | . 2 . . 4 2 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 43 | . 8 5 . 17 13 Successful 24 | . 6 5 . 10 3 Failed 19 | . 2 . . 7 10 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 8 . . 14 7 Fabricators 2 | . . . . . 2 Repair Stations 6 | . . . . 3 3 Recycling Units 1 | . . . . . 1 Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 6 . . 10 2 Record 13 | . 5 . . 7 1 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Patrol Status 1 | . . . . 1 . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 2 1 . 5 6 Full Trace Events 7 | . 2 1 . 3 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 4020 | 117 442 534 290 1220 1417 Spaces Moved 1708 | 77 272 254 123 328 654 Core 23 | 19 4 . . . . Treads . | . . . . . . Legs 1685 | 58 268 254 123 328 654 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 120 190 190 190 Average Speed 181 | 102 135 174 194 219 190 Slowest Speed 260 | 120 190 190 260 260 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 41 23 40 28 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 28 | . . . . 1 27 Melee . | . . . . . . Projectile 5 | . . . . 1 4 AOE 23 | . . . . . 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 2298 | 99 314 302 142 698 743 Wait 257 | . 5 . . 235 17 Move 1703 | 76 271 253 122 327 654 Hop . | . . . . . . Pick Up 72 | 10 6 16 . 28 12 Fast Attach 8 | . 5 . . 2 1 Attach 41 | 5 4 5 . 15 12 Detach 2 | . . 2 . . . Swap 9 | . 2 3 . 1 3 Drop 28 | . 5 . . 16 7 Fire 178 | 8 16 23 20 74 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 64 | -11/Junkyard | Discovered new exit (range 8) 118 | -11/Junkyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 5) 342 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 7) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 955 | -9/Materials | Discovered new exit (range 12) 1094 | -9/Materials | Entered Mines 1260 | -9/Mines | Discovered new exit (range 7) 1331 | -9/Mines | Excavation squad dispatched 1331 | -9/Mines | A large section of the Mines collapsed 1384 | -9/Mines | Entered Materials 1384 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1672 | -8/Materials | Build established: Tank 2334 | -8/Materials | Lost 3 parts (1p1n1w) 2499 | -8/Materials | Discovered new exit (range 13) 2503 | -8/Materials | Core integrity fell below 50% 2604 | -8/Materials | Entered Factory 2604 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2903 | -7/Factory | Build established: Skirmisher 2917 | -7/Factory | Discovered new exit (range 22) 3642 | -7/Factory | Cargo convoy interrupted 3907 | -7/Factory | Build established: Scavenger-Skirmisher 3946 | -7/Factory | Discovered new exit (range 9) 4021 | -7/Factory | Self-destructed Last Messages --------------- 04001_ Knocked back. 04002_ Acquired 11 matter. 04003_ R-06 Scavenger collects Imp. Carbon-fiber Leg. 04005_ Penetrated by Slug. 04005_ Imp. Carbon-fiber Leg destroyed. 04005_ Knocked back. 04006_ R-06 Scavenger collects Imp. Cooling System. 04007_ Slug penetrates Wall. 04009_ Knocked back. 04010_ Acquired 60 matter. 04010_ R-06 Scavenger collects Imp. Deuterium Engine. 04011_ G-47 Trooper suffers critical hit (Blast). 04011_ G-47 Trooper destroyed. 04012_ Imp. Carbon-fiber Leg destroyed. 04012_ Imp. Heat Sink destroyed. 04012_ Knocked back. 04014_ Matter Pump disabled. 04015_ System corrupted: Heat flow error (+157). 04018_ Flak Gun destroyed. 04018_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##########???????????????????????????????? | | ????????# """"" #???????????????????????????????? | | ######### """F"" #???????????????????????????????? | | # """ "" #???????????????????????????????? | | # #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #??????????##########???????????? | | # #?######???# #???????????? | | ##+##;####;%;;##### #???????????? | | %=% * ; #???????????? | | *= =%g @% # #???????????? | | = H % g[ # #???????????? | | "%m%%%% "%"%""" ; #???????????? | | #% "%" """%""" """ # #???????????? | | # """ """ """ """ # #???????????? | | ###+##### # [ #???????????? | | ? ??? """ """ """ """ ##########???????????? | | ??? """ """ """ """ #????????????????????? | |