Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 19:22:49 Player: harambe Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (35) 175 Value Destroyed (1112) 1112 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (330) 330 TOTAL SCORE: 9777 Bonus ------- High Alert Combat Kills 30 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 158/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Force Lance > --- INVENTORY (5) ---- Precision Matter Filter Advanced Particle Charger Advanced Particle Charger Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads Improved Gyrokinetic Inverter Combat Antigrav System Antigrav Array Q-thruster > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector Large Storage Unit Advanced Signal Interpreter Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Pulse Rifle Nova Cannon > --- INVENTORY -------- Enhanced Nova Cannon Force Lance [Rating: 146] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Aerolev Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Q-thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Slots Evolved 16 | . . . 2 . 2 2 2 . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 7 | . . . 1 . 1 2 1 . . . . . . . 1 . 1 . Utility 7 | . . . 1 . 1 . . . . 1 . . . . 1 2 1 . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Parts Attached 111 | 3 2 4 10 5 18 22 4 . . 2 . 1 4 . 11 . 21 4 Power 15 | . . 1 2 . 1 2 2 . . . . . 2 . 2 . 3 . Engine 8 | . . 1 2 . 1 1 2 . . . . . 1 . . . . . Core 2 | . . . . . . 1 . . . . . . . . 1 . . . Reactor 5 | . . . . . . . . . . . . . 1 . 1 . 3 . Propulsion 43 | 2 . . 4 4 7 9 2 . . . . . . . 6 . 9 . Treads 11 | . . . 2 1 3 1 . . . . . . . . 2 . 2 . Leg 2 | . . . . . 2 . . . . . . . . . . . . . Wheel 6 | 2 . . . 3 1 . . . . . . . . . . . . . Hover 21 | . . . 1 . . 8 2 . . . . . . . 4 . 6 . Flight 3 | . . . 1 . 1 . . . . . . . . . . . 1 . Utility 33 | . 2 . 3 1 8 4 . . . 1 . 1 2 . 2 . 7 2 Device 17 | . 1 . . 1 8 2 . . . . . . 1 . . . 2 2 Storage 4 | . 1 . 2 . . 1 . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 11 | . . . 1 . . 1 . . . 1 . 1 1 . 1 . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 20 | 1 . 3 1 . 2 7 . . . 1 . . . . 1 . 2 2 Energy Gun 7 | 1 . 1 1 . . 3 . . . . . . . . . . 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 8 | . . 2 . . 1 3 . . . 1 . . . . 1 . . . Ballistic Cannon 2 | . . . . . 1 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 1 1 . . . . . . 3 . . . . 1 Parts Lost 43 | . . 2 4 . 3 . . . . . . 1 . 1 2 3 21 6 Power 9 | . . . 2 . . . . . . . . . . 1 1 . 3 2 Propulsion 17 | . . . 2 . 2 . . . . . . . . . . 1 9 3 Utility 10 | . . . . . 1 . . . . . . 1 . . . 1 6 1 Weapon 7 | . . 2 . . . . . . . . . . . . 1 1 3 . Highest Loss Streak 12 | . . 2 1 . 2 . . . . . . 1 . 1 1 3 12 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 99 97 88 95 97 95 93 93 92 94 94 92 94 93 80 72 39 Engine 7 | . 14 14 9 11 9 . 9 13 13 11 11 11 10 11 4 . . . Reactor 1 | . . . . . . . . . . . . . . . 5 4 4 5 Treads 6 | . . . 18 17 13 5 . . . . . . . . . . 2 3 Wheel 8 | . 28 28 7 9 18 . . . . . . . . . . . . . Hover 16 | . . . 1 6 . 38 42 40 40 35 35 35 35 35 35 33 22 5 Device 12 | . 6 14 11 11 23 21 13 13 13 11 11 11 8 5 5 4 10 10 Storage 8 | . 21 14 11 11 9 7 6 6 6 5 5 5 5 5 5 4 4 3 Processor 1 | . . . . . . . . . . . . . . . 5 4 4 3 Protection 5 | . . . 11 . . 1 6 6 6 9 11 11 12 17 15 14 10 . Energy Gun 9 | . 28 18 4 11 9 6 13 13 13 11 11 11 11 11 9 4 1 . Ballistic Gun 6 | . . 9 17 11 6 1 . . . 5 5 5 5 5 5 4 1 . Naked Turns 37 | . . . . . . . . . . . . . . . . . . 37 Heaviest Build 105 | 12 22 20 31 43 49 37 41 41 41 51 51 51 60 51 66 66 105 67 Greatest Support 150 | 32 32 32 40 40 40 45 58 58 58 58 58 58 58 58 70 68 150 75 Greatest Overweight (x) 2 | . . . . 2 2 1 . . . . . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 9 10 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 10 10 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 4 Average Carried 12 | 6 9 9 11 15 14 14 14 15 15 13 14 14 14 15 14 14 9 3 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 15 15 15 15 15 15 15 13 15 14 15 15 14 15 2 3 Class Distribution -------------------- 56% | Mutant 19% | Sprinter 14% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Tank | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Matter Collected 1298 | 222 . 108 99 107 306 59 7 97 . . 33 . . . 1 81 178 . Remotely 187 | . . . . . 187 . . . . . . . . . . . . . Salvage Created 1205 | . . 134 194 70 570 47 . . . 45 . . . . . . 145 . Parts 60 | . . 6 16 1 23 2 . . . 3 . . . . . . 9 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 4 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Combat Hostiles Destroyed 36 | . . 4 10 3 13 1 . . . 2 . . . . . . 3 . Guns 31 | . . 4 10 3 11 . . . . 2 . . . . . . 1 . Cannons 4 | . . . . . 1 1 . . . . . . . . . . 2 . Classes Destroyed 6 | . . 2 . 2 1 . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . 1 . Swarmer 17 | . . 2 8 . 2 . . . . 2 . . . . . . 3 . Grunt 12 | . . 2 2 . 8 . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 4 | . . . . . 3 1 . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 6 | . . 2 4 2 6 1 . . . 2 . . . . . . 3 . Combat Bots Only 6 | . . 2 4 2 6 1 . . . 2 . . . . . . 3 . Max Kills in Single Turn 2 | . . 1 2 1 1 1 . . . 1 . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Hostile Shots Fired 937 | . . 39 48 18 93 51 . . . 13 . 17 . 10 20 49 326 253 Missed 349 | . . 9 12 5 18 25 . . . 6 . 8 . 8 11 17 104 126 Damage Taken 10051 | . . 313 321 232 865 200 97 . . 100 . 160 . 28 340 676 5318 1401 Core 1795 | . . 54 68 . 61 44 . . . . . . . . . 105 569 894 Absorbed by Shields 230 | . . . . . 230 . . . . . . . . . . . . . Redirected to Shielding 361 | . . . . . . . 22 . . 16 . 63 . 8 . 150 102 . Core Remaining (%) 91 | 100 . 78 . 83 88 93 . . 100 . . . . 92 100 91 . . Volleys Fired 146 | . . 16 30 13 55 6 . . . 4 . 2 . . . . 18 2 Largest 3 | . . 2 2 2 2 2 . . . 3 . 3 . . . . 2 1 Hottest 176 | . . 90 85 85 104 62 . . . 160 . 160 . . . . 176 120 Shots Fired 278 | . . 27 53 26 110 12 . . . 12 . 6 . . . . 30 2 Gun 251 | . . 27 53 26 109 6 . . . 12 . 6 . . . . 12 . Cannon 27 | . . . . . 1 6 . . . . . . . . . . 18 2 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 135 | . . . 48 13 55 12 . . . 4 . 2 . . . . 1 . Thermal 132 | . . 16 5 13 55 . . . . 8 . 4 . . . . 29 2 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 11 | . . 11 . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . . 8 6 8 10 10 . . . 4 . 2 . . . . 4 1 Robot Miss Streak 9 | . . 3 3 2 9 1 . . . 2 . 1 . . . . 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 2 1 . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 187 | . . 19 38 17 77 10 . . . 6 . 3 . . . . 14 3 Core Hits 73 | . . 7 16 7 28 3 . . . 3 . . . . . . 9 . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . 3 . . . . . . . . . . . 1 1 Burn 3 | . . . . . 2 . . . . . . . . . . . 1 . Blast 1 | . . . . . 1 . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3142 | . . 250 319 219 1158 180 . . . 116 . 16 . . . 98 571 215 Guns 2260 | . . 250 319 219 1137 74 . . . 116 . 16 . . . . 129 . Cannons 562 | . . . . . 21 106 . . . . . . . . . . 380 55 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 160 | . . . . . . . . . . . . . . . . . . 160 Ramming 160 | . . . . . . . . . . . . . . . . 98 62 . Kinetic 1171 | . . . 289 59 534 180 . . . 87 . . . . . . 22 . Thermal 1526 | . . 125 30 160 624 . . . . 29 . 16 . . . . 487 55 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 125 | . . 125 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 160 | . . . . . . . . . . . . . . . . . . 160 Highest Corruption 5 | . . . . . . . 1 1 1 . . 1 1 1 2 5 4 4 Average Corruption 2 | . . . . . . . 1 1 1 . . 1 1 1 2 5 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . 1 . . . 1 . . 3 . 3 7 Message Errors 6 | . . . . . . . . . . . . 1 . . 1 . 1 3 Matter Fused 2 | . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 1 . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 . 1 . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 123 | . . . . . . . . . . . . . . . . 8 55 60 Projectiles 55 | . . . . . . . . . . . . . . . . . 55 . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 68 | . . . . . . . . . . . . . . . . 8 . 60 Knockbacks 2 | . . . . . . . . . . . . . . . . 1 1 . Impact 2 | . . . . . . . . . . . . . . . . 1 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 79 | . . . . . . . . . . . . . . . . 49 30 . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . 1 3 . Targets Rammed 4 | . . . . . . . . . . . . . . . . 1 3 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 414 | . . 354 71 157 312 . . 270 . 63 . 36 . . 304 414 199 . Average Temperature 113 | . . 145 26 53 131 . . 136 . 38 . 25 . . 91 164 106 . Received Heat Transfer 1025 | . . 114 78 36 404 60 . . . . . . . . 27 144 45 117 Effects 12 | . . . . . . . . . . . . . . . 4 8 . . Energy Bleed 3 | . . . . . . . . . . . . . . . 2 1 . . Interference 4 | . . . . . . . . . . . . . . . 2 2 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . Damage (major) 4 | . . . . . . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Parts Melted 6 | . . . . . 5 . . . . . . . . . . . 1 . Heat Transferred 3219 | . . 370 74 370 1628 . . . . 74 . 37 . . . . 629 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Peak Influence 534 | . . 160 205 105 220 90 66 . . 84 . . . . 137 206 534 161 Initial 146 | . . . . 75 . 45 51 . . 19 . . . . 12 66 104 146 Average 101 | . . 83 115 85 69 82 64 . . 39 . . . . 36 104 303 136 Maximum Alert Level 2 | . . . 1 . 1 . . . . . . . . . . 1 2 . Low Security (%) 91 | 100 100 100 86 100 99 100 100 . . 100 . . . . 100 98 20 100 Level 1 6 | . . . 13 . . . . . . . . . . . . 1 53 . Level 2 2 | . . . . . . . . . . . . . . . . . 25 . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . . . . . . . . . . . 2 3 1 Investigation . | . . . . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . . . . . . . . . . . . . . . . 2 3 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Distress Signals 7 | . . . . . 1 . . . . . . . . . 1 3 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 153 | . . 6 11 11 15 2 . . . 7 . 6 . 7 10 31 35 12 Peak Tracking Total 28 | . . 3 5 17 6 1 . . . 7 . 9 . 7 5 28 21 12 Tactical Retreats 19 | . . 3 . 1 1 . . . . 1 . 2 . 1 2 2 6 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Traps Triggered 5 | . . . . . . 1 1 . . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Disabled 1 | . . . . . . . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Accessed 21 | . . . 1 1 . . 1 . . . . . 9 . 5 4 . . Terminals 7 | . . . 1 . . . 1 . . . . . . . 3 2 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 1 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 64 | . . . 1 1 . . 1 . . . . . 48 . 7 6 . . Successful 53 | . . . . 1 . . . . . . . . 48 . 1 3 . . Failed 11 | . . . 1 . . . 1 . . . . . . . 6 3 . . Catastrophic 1 | . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . Terminals 8 | . . . 1 . . . 1 . . . . . . . 4 2 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . 2 2 . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . . . . 1 . . . . . . . . 48 . 1 . . . Record 36 | . . . . . . . . . . . . . 36 . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 2 . . Process 1 | . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 . . . 1 . . . . . . . 3 3 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders 4 | . . . . . 4 . . . . . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . . . . . EXPLORE 3 | . . . . . 3 . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . 2 . . . . . 2 . . . . Drone Launches 4 | . . . . . 4 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Turns Passed 3988 | 11 96 437 358 469 595 187 113 149 13 26 90 92 79 60 375 222 315 301 Spaces Moved 4823 | 7 87 299 175 239 217 167 285 425 36 32 246 239 181 170 849 503 423 243 Core 82 | . . . . . . . . . . . . . . . . . . 82 Treads 567 | . . . 122 138 79 . . . . . . . . . . . 67 161 Legs 8 | . . . . . 8 . . . . . . . . . . . . . Wheels 677 | 7 87 299 53 101 130 . . . . . . . . . . . . . Hover 3489 | . . . . . . 167 285 425 36 32 246 239 181 170 849 503 356 . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 100 100 100 100 95 95 35 31 35 35 35 35 35 35 35 28 28 28 50 Average Speed 59 | 100 100 100 141 174 128 60 33 35 35 35 35 35 37 35 29 28 50 114 Slowest Speed 260 | 100 100 100 160 240 260 124 35 35 35 35 35 35 93 35 33 31 240 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 29 | 2 14 70 25 53 27 7 7 62 7 1 46 46 62 40 27 26 18 28 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . . . . . 1 . . . . 3 1 . . . . Known Exits Taken 5 | . . . . . 1 . . . . . . . . 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 8 | . . 1 . . . . . 3 . . 3 . . 1 . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 . Terrain Destroyed 8 | . . . . . . . . . . . . . . . . . 7 1 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . . . . . . . 7 1 AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Res Res Qua Total 5671 | 9 96 412 243 270 434 237 304 424 35 37 249 242 190 169 978 587 496 259 Wait 423 | . . 86 8 6 102 25 6 . . . . 1 . . 90 75 20 4 Move 4805 | 6 86 298 174 238 216 166 284 424 35 31 245 238 180 169 848 502 422 243 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 91 | . 5 4 15 1 20 7 5 . . . 3 . 1 . 13 5 9 3 Fast Attach 28 | . 2 1 1 4 6 5 1 . . . . . 4 . . . 3 1 Attach 47 | . . 1 6 . 5 4 2 . . 2 . 1 1 . 4 . 18 3 Detach 5 | . 1 . . . . 2 . . . . . . 1 . . . . 1 Swap 38 | 3 . 2 4 1 7 13 1 . . . . . . . 7 . . . Drop 82 | . 2 4 5 7 23 9 5 . . . 1 . 3 . 16 4 3 . Fire 146 | . . 16 30 13 55 6 . . . 4 . 2 . . . . 18 2 Melee 2 | . . . . . . . . . . . . . . . . . . 2 Ram 4 | . . . . . . . . . . . . . . . . 1 3 . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research -2/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 10) 108 | -10/Materials | Entered Mines 182 | -10/Mines | Met a Derelict bent on vengeance 261 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 264 | -10/Mines | Found Prototype Device 303 | -10/Mines | Build established: Mutant 437 | -10/Mines | Learned location of Storage (-9) 531 | -10/Mines | Learned Materials security intel 532 | -10/Mines | Discovered new exit (range 14) 545 | -10/Mines | Entered Materials 545 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 884 | -9/Materials | Discovered new exit (range 6) 903 | -9/Materials | Entered Mines 919 | -9/Mines | Found the Drone Emporium 925 | -9/Mines | Found Prototype Device 925 | -9/Mines | Identified Decoy Drone Bay 1117 | -9/Mines | Assembled infested the area 1314 | -9/Mines | Learned 4 Materials zone layouts 1338 | -9/Mines | Discovered new exit (range 7) 1347 | -9/Mines | Learned Materials security intel 1372 | -9/Mines | Entered Materials 1372 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -8/Materials | Identified exit to Factory 1373 | -8/Materials | Identified Exp. Sensor Array 1942 | -8/Materials | Discovered exit to Factory (range 15) 1967 | -8/Materials | Entered Factory 1967 | -7/Factory | Evolved 2 slots: Propulsion x2 2152 | -7/Factory | Discovered new exit (range 7) 2154 | -7/Factory | Entered another Factory area 2154 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2224 | -6/Factory | Spotted B-75 Beast 2266 | -6/Factory | Discovered new exit (range 3) 2267 | -6/Factory | Entered Lower Caves 2342 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2348 | -6/Lower Caves | Encountered a Warlord checkpoint 2413 | -6/Lower Caves | Discovered new exit (range 9) 2416 | -6/Lower Caves | Entered another Lower Caves area 2427 | -6/Lower Caves | Discovered new exit (range 7) 2429 | -6/Lower Caves | Entered Factory 2429 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2454 | -5/Factory | Discovered new exit (range 3) 2455 | -5/Factory | Entered Upper Caves 2537 | -5/Upper Caves | Discovered new exit (range 5) 2545 | -5/Upper Caves | Entered another Upper Caves area 2619 | -5/Upper Caves | Discovered new exit (range 14) 2637 | -5/Upper Caves | Entered Zhirov 2637 | -5/Zhirov | Discovered new exit (range 3) 2644 | -5/Zhirov | Met Zhirov 2650 | -5/Zhirov | Learned location of Quarantine (-2) 2650 | -5/Zhirov | Learned location of Testing (-3) 2650 | -5/Zhirov | Learned location of Command (-1) 2657 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2667 | -5/Zhirov | Found Alien Artifact 2667 | -5/Zhirov | Identified Transdimensional Reconstructor 2667 | -5/Zhirov | Warped through subspace 2716 | -5/Zhirov | Entered Proximity Caves 2717 | -4/Proximity Caves | Identified exit to Factory 2721 | -4/Proximity Caves | Learned location of Armory (-4) 2776 | -4/Proximity Caves | Entered Factory 2776 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3070 | -4/Factory | Build established: Sprinter 3142 | -4/Factory | Discovered new exit (range 11) 3150 | -4/Factory | Identified exit to Research 3151 | -4/Factory | Entered Research 3151 | -3/Research | Evolved 2 slots: Utility x2 3366 | -3/Research | Discovered new exit (range 14) 3373 | -3/Research | Identified exit to Research 3373 | -3/Research | Discovered new exit (range 7) 3373 | -3/Research | Entered another Research area 3373 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3403 | -2/Research | Lost 3 parts (1n1u1w) 3406 | -2/Research | Spotted B-90 Cyclops 3478 | -2/Research | Spotted B-90 Cyclops 3623 | -2/Research | Search patrols dispatched 3625 | -2/Research | Lost 12 parts (3p6n3u) 3665 | -2/Research | Discovered new exit (range 15) 3687 | -2/Research | Identified exit to Quarantine 3688 | -2/Research | Entered Quarantine 3716 | -2/Quarantine | Lost 7 parts (2n3u2w) 3836 | -2/Quarantine | Build established: Mutant 3914 | -2/Quarantine | Lost 4 parts (2p2n) 3937 | -2/Quarantine | Released all parts (6) 3963 | -2/Quarantine | Core integrity fell below 50% 3975 | -2/Quarantine | Core integrity fell below 20% 3984 | -2/Quarantine | Spotted Alpha 7 3989 | -2/Quarantine | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 03937_ Released Adv. Particle Charger. 03937_ Released Enh. Nova Cannon. 03939_ X-82 Rainmaker knocked back. 03961_ W-44 Eye sends out distress signal. 03963_ Slug penetrates Wall. 03963_ Penetrated by Slug. 03966_ Slug penetrates Wall. 03966_ Penetrated by Slug. 03966_ Slug penetrates Wall. 03970_ System corrupted: Matter fused (-5). 03970_ Penetrated by Slug. 03974_ Slug penetrates Wall. 03975_ Sneak attack on C-65 Expert. 03975_ Destroyed Prototype Power Core. 03978_ C-65 Expert suffers critical hit (Impale). 03978_ Destroyed Stasis Projector. 03980_ Slug penetrates Wall. 03982_ Critical hit (Burn: +37). 03987_ Penetrated by Slug. 03987_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #?????????????? | | #??""?????????? | | #??"" "???????? | | #?""" ???????? | | ##########+#################### #?""" "???????? | | ??????????????????????????????# # """ "" ???### | | ???????????????????????????#### # """ #??#"" | | ???????????????????????????# + """ #??#"" | | ???????????????????????????# # #??#"" | | ???????????????????????????# ##########??#"" | | ???????????????????????????#### #?? ???#"" | | ??????????????????????????????# #?? ???### | | ??????????????????????????????# #? " ??????? | | ???????????????????????######## #? " " ???? | | ???????????????????????# # """ ????? | | ???????????????????????# # "!""" ??### | | ???????????????????????# + """ ??# | | ???????????????????????# g # " T ??# | | ???????????????????????##h########## " ?# | | ????????????????????????# #?????????? # | | ????????????????????????# #?????????? # | | ???????????#########+#### ##?????????? # | | ?????????? 7 #?????????? # | | ?????????? #???????????######### | | ?????????? Rk k #???????????????????# | | ??????????c @ #???????????????????### | | ???????????############ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# k #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# k #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????+ +?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 100 Energy Generation 41 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 1200 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 33 Evasion (%) 59 Recoil Reduction 4 Particle Charging 25 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothDirtyStripper Manual? 0 Play Time 02:23:33 Cumulative 88.2 hours Start 2024.07.26 @ 22:15:36 End 2024.07.27 @ 19:22:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e0c5f53-245d-46b8-a138-a7a469491efc