Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.07 @ 03:27:50 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2278) 2278 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 4706 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 35 Cogmind --------- Core Integrity 252/550 Matter 108/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Heavy Assault Rifle Assault Cannon > --- INVENTORY (15) --- Cooled Ion Engine Huge Storage Unit Structural Scanner Machine Analyzer Improved Sensor Array Improved Signal Interpreter Light Armor Plating Long-range Tractor Beam Field Recycling Unit (0) Beam Rifle Light EM Pulse Cannon Assault Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Hammer > --- INVENTORY -------- Cooled Ion Engine Light Treads Huge Storage Unit Structural Scanner Signal Interpreter Target Analyzer Light Armor Plating System Shield Long-range Tractor Beam Field Recycling Unit Beam Rifle Light EM Pulse Cannon Heavy Assault Rifle Assault Cannon Assault Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 63 | 2 6 1 26 28 Power 7 | . 2 . 3 2 Engine 4 | . 2 . 1 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 16 | 2 . . 7 7 Treads 15 | 2 . . 6 7 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 22 | . 3 . 11 8 Device 7 | . 1 . 3 3 Storage 7 | . 1 . 5 1 Processor . | . . . . . Hackware . | . . . . . Protection 8 | . 1 . 3 4 Artifact . | . . . . . Weapon 18 | . 1 1 5 11 Energy Gun 8 | . 1 . 4 3 Energy Cannon . | . . . . . Ballistic Gun 6 | . . . . 6 Ballistic Cannon 3 | . . 1 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 25 | . 4 . 6 15 Power 4 | . 1 . 2 1 Propulsion 7 | . . . 1 6 Utility 7 | . 1 . 2 4 Weapon 7 | . 2 . 1 4 Highest Loss Streak 5 | . 2 . 1 5 Average Slot Usage (%) 95 | . 91 89 98 97 Engine 8 | . 13 14 3 7 Core 3 | . . . 7 1 Treads 25 | . 28 28 21 26 Device 10 | . 6 . 10 16 Storage 15 | . 14 14 21 9 Protection 8 | . 2 14 10 8 Energy Gun 9 | . 4 14 11 9 Ballistic Gun 9 | . 21 . . 15 Ballistic Cannon 4 | . . 4 10 . Naked Turns . | . . . . . Heaviest Build 44 | 14 31 34 41 44 Greatest Support 63 | 40 40 40 43 63 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 Average Capacity 14 | 8 12 15 15 15 Most Carried 16 | 6 12 12 16 15 Average Carried 12 | 4 7 10 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 2 9 11 14 13 Class Distribution -------------------- 48% | Mutant 25% | Scavenger-Tank 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1582 | 149 343 . 524 566 Remotely 52 | . . . 52 . Salvage Created 2796 | . 585 37 844 1330 Parts 187 | . 36 2 74 75 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed 5 | . 1 . 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 61 | . 12 1 22 26 Guns 43 | . 12 1 5 25 Cannons 18 | . . . 17 1 Classes Destroyed 8 | . 5 . 3 . Worker 3 | . . . 2 1 Builder 3 | . 1 . . 2 Hauler 4 | . . . 3 1 Recycler 2 | . 1 . . 1 Watcher 7 | . 2 . 3 2 Swarmer 16 | . 3 . 7 6 Grunt 32 | . 9 1 9 13 Sentry 13 | . . . 6 7 Best Kill Streak 8 | . 4 1 6 8 Combat Bots Only 7 | . 3 1 4 7 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4212 | . 712 . 1214 2286 Core 568 | . 117 . 153 298 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 . 53 61 . Volleys Fired 224 | . 50 1 85 88 Largest 3 | . 2 1 2 3 Hottest 156 | . 85 65 100 156 Shots Fired 524 | . 96 1 167 260 Gun 431 | . 96 1 84 250 Cannon 93 | . . . 83 10 Launcher . | . . . . . Special . | . . . . . Kinetic 324 | . 78 . 83 163 Thermal 200 | . 18 1 84 97 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 22 1 16 19 Robot Miss Streak 5 | . 5 . 4 4 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 345 | . 66 1 103 175 Core Hits 135 | . 27 1 41 66 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 17 | . 1 . 8 8 Burn 11 | . 1 . 6 4 Destroy 3 | . . . . 3 Blast 3 | . . . 2 1 Melee Attacks 9 | . . . . 9 Impact 9 | . . . . 9 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5537 | . 894 15 1686 2942 Guns 4177 | . 889 15 723 2550 Cannons 1136 | . . . 963 173 Explosions . | . . . . . Melee 219 | . . . . 219 Ramming 5 | . 5 . . . Kinetic 3349 | . 648 . 963 1738 Thermal 1964 | . 241 15 723 985 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 219 | . . . . 219 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Effects 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 94 | . . . . 94 Projectiles . | . . . . . Explosions . | . . . . . Melee 94 | . . . . 94 Knockbacks 6 | . . . 4 2 Impact . | . . . . . Kinetic 6 | . . . 4 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 414 | . 153 30 414 309 Average Temperature 56 | . 42 20 49 82 Received Heat Transfer 1971 | . 333 . 432 1206 Effects 4 | . . . 3 1 Energy Bleed 1 | . . . . 1 Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 2 5 Heat Transferred 5664 | . 629 37 2223 2775 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 598 | . 212 53 348 598 Initial 20 | . . . 20 . Average 145 | . 74 39 122 268 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 69 | 100 96 100 77 27 Level 1 24 | . 3 . 22 53 Level 2 5 | . . . . 18 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 . 1 4 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 6 | . 2 . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 10 | . . . 3 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 24 2 34 46 Peak Tracking Total 9 | . 4 2 5 9 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 5 | . . . . 5 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 18 | . 7 . 6 5 Terminals 14 | . 7 . 4 3 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 52 | . 18 . 17 17 Successful 30 | . 13 . 12 5 Failed 22 | . 5 . 5 12 Catastrophic 7 | . 2 . 4 1 Database Lockouts . | . . . . . Manual 26 | . 9 . 11 6 Terminals 40 | . 18 . 12 10 Fabricators . | . . . . . Repair Stations 5 | . . . 2 3 Recycling Units 4 | . . . . 4 Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 15 | . 9 . 4 2 Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . . . . 1 Terminal Index 1 | . 1 . . . Alert Level 2 | . 1 . . 1 Unreport Threat 5 | . 2 . 3 . Locate Traps 1 | . 1 . . . Transport Status 1 | . 1 . . . Zone Layout 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 2 1 Scan Component 2 | . . . 1 1 Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 4 . 3 2 Terminals 9 | . 4 . 3 2 Botnet 9 | . 4 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 6 . 5 5 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 2 | . . 2 . . Total Damage 42 | . . 42 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3262 | 4 826 281 1203 948 Spaces Moved 1359 | 1 379 170 474 335 Core . | . . . . . Treads 1359 | 1 379 170 474 335 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 160 | 160 160 160 160 160 Average Speed 161 | 160 160 160 163 162 Slowest Speed 260 | 160 160 160 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 2 80 33 51 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 4 | . . . . 4 Melee 4 | . . . . 4 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1959 | 6 503 178 743 529 Wait 193 | . 51 4 114 24 Move 1355 | . 378 169 473 335 Hop . | . . . . . Pick Up 64 | . 14 3 24 23 Fast Attach 6 | . . . 2 4 Attach 29 | 2 4 1 10 12 Detach . | . . . . . Swap 28 | . 2 . 14 12 Drop 50 | 4 3 . 21 22 Fire 224 | . 50 1 85 88 Melee 9 | . . . . 9 Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 15) 714 | -10/Materials | Discovered new exit (range 16) 809 | -10/Materials | Discovered new exit (range 9) 830 | -10/Materials | Discovered new exit (range 16) 831 | -10/Materials | Entered Mines 834 | -10/Mines | Received a Mining Laser from a helpful Derelict 1093 | -10/Mines | Discovered new exit (range 12) 1112 | -10/Mines | Entered Materials 1112 | -9/Materials | Evolved 2 slots: Utility x2 1176 | -9/Materials | Discovered new exit (range 11) 1331 | -9/Materials | Discovered new exit (range 15) 1610 | -9/Materials | Discovered new exit (range 12) 1655 | -9/Materials | Build established: Scavenger-Mutant 1732 | -9/Materials | Repaired Lgt. Cannon 2240 | -9/Materials | Discovered new exit (range 16) 2315 | -9/Materials | Entered another Materials area 2315 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2389 | -8/Materials | Lost 3 parts (1n1u1w) 2599 | -8/Materials | Build established: Scavenger-Tank 2679 | -8/Materials | Identified exit to Factory 3253 | -8/Materials | Destroyed 7 combat bots 3259 | -8/Materials | Core integrity fell below 50% 3263 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper destroyed. G-50 Soldier destroyed. Switching to secondary target: G-47 Trooper. R-06 Scavenger collects Welding Torch. Imp. Heat Sink melted. G-47 Trooper destroyed. R-06 Scavenger collects Particle Gun. G-47 Trooper suffers critical hit (Destroy). Destroyed Lgt. Nuclear Core. G-47 Trooper suffers critical hit (Destroy). Destroyed Aluminum Leg. G-47 Trooper destroyed. Lgt. Treads destroyed. Beam Rifle destroyed. Lgt. Treads destroyed. Lgt. Armor Plating destroyed. G-47 Trooper knocked back. Hvy. Assault Rifle destroyed. G-47 Trooper knocked back. G-47 Trooper destroyed. 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