Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.13 @ 19:29:22 Player: Xax Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2371) 2371 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5691 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 103/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (850) Ox16 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- Axe > --- INVENTORY (22) --- Improved Aluminum Leg Medium Storage Unit Medium Storage Unit Medium Matter Pod (100) Advanced Weight Redist. System Improved Melee Analysis Suite Shield Generator Improved Trap Extractor Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Missile Launcher > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Titanium Leg Titanium Leg Medium Storage Unit Medium Storage Unit Medium Matter Pod Advanced Weight Redist. System Improved Melee Analysis Suite Shield Generator Improved Trap Extractor Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Ion Cannon Heavy Ion Cannon Proton Missile Launcher Missile Launcher Axe [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 7 | . 1 . 2 2 2 . Power . | . . . . . . . Propulsion 4 | . 1 . 1 . 2 . Utility 3 | . . . 1 2 . . Weapon . | . . . . . . . Parts Attached 77 | 7 . . 11 18 21 20 Power 7 | 1 . . 1 2 2 1 Engine 6 | 1 . . 1 1 2 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 26 | 2 . . 3 3 10 8 Treads . | . . . . . . . Leg 26 | 2 . . 3 3 10 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 . . 3 6 1 1 Device . | . . . . . . . Storage 6 | 1 . . 2 2 1 . Processor 5 | 1 . . 1 3 . . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 31 | 2 . . 4 7 8 10 Energy Gun 9 | 1 . . 3 4 1 . Energy Cannon 11 | . . . . 2 3 6 Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 5 | . . . . . 3 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . Parts Lost 25 | . . . 1 1 5 18 Power 4 | . . . . 1 1 2 Propulsion 11 | . . . . . 3 8 Utility 1 | . . . . . . 1 Weapon 9 | . . . 1 . 1 7 Highest Loss Streak 18 | . . . 1 1 2 18 Average Slot Usage (%) 95 | . 87 87 96 99 98 75 Engine 7 | . 12 12 10 7 5 3 Leg 35 | . 25 25 36 33 41 26 Storage 17 | . 12 12 13 16 20 21 Processor 17 | . 12 12 16 24 14 7 Energy Gun 4 | . 12 12 9 6 . . Energy Cannon 4 | . . . . 2 10 5 Ballistic Gun 3 | . 12 12 10 2 . . Ballistic Cannon 1 | . . . . 4 . . Launcher 1 | . . . . . 2 4 Naked Turns . | . . . . . . . Heaviest Build 71 | 17 17 17 42 52 68 71 Greatest Support 113 | 20 20 20 40 52 98 113 Greatest Overweight (x) 16 | 1 . . 1 . 1 16 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 22 | 8 8 8 16 16 22 22 Average Capacity 17 | 6 8 8 10 15 21 22 Most Carried 22 | 5 5 6 16 16 22 22 Average Carried 15 | 3 5 5 8 15 21 17 Final Capacity 22 | 8 8 8 16 16 22 22 Final Carried 22 | 5 5 6 16 16 22 12 Class Distribution -------------------- 56% | Hacker-Mutant 43% | Hauler-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 1332 | 193 77 6 231 398 360 67 Remotely . | . . . . . . . Salvage Created 2580 | . . . 597 1023 721 239 Parts 139 | . . . 37 44 35 23 Haulers Intercepted 6 | . . . 1 3 . 2 Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 50 | . . . 11 16 18 5 Melee 2 | . . . . . . 2 Guns 15 | . . . 9 6 . . Cannons 18 | . . . . 10 7 1 AOE 15 | . . . 2 . 11 2 Classes Destroyed 12 | . . . 5 4 3 . Worker 3 | . . . . 1 . 2 Builder 6 | . . . 3 1 . 2 Hauler 6 | . . . 1 3 . 2 Recycler 4 | . . . . 3 1 . Operator 1 | . . . . . 1 . Watcher 2 | . . . . 1 1 . Swarmer 8 | . . . 2 3 3 . Grunt 19 | . . . 3 5 9 2 Duelist 1 | . . . . . 1 . Sentry 14 | . . . 6 5 2 1 Hunter 6 | . . . . 3 2 1 Programmer 2 | . . . . . 1 1 Best Kill Streak 9 | . . . 4 4 7 9 Combat Bots Only 7 | . . . 2 3 7 3 Max Kills in Single Turn 3 | . . . 2 2 3 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 . 3 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 5013 | . . . 476 589 993 2955 Core 829 | . . . 75 51 194 509 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 100 81 90 . . Volleys Fired 161 | . 2 . 44 63 39 13 Largest 2 | . 2 . 2 2 2 2 Hottest 143 | . 70 . 85 140 143 137 Shots Fired 307 | . 4 . 85 123 73 22 Gun 173 | . 4 . 85 80 4 . Cannon 110 | . . . . 43 54 13 Launcher 24 | . . . . . 15 9 Special . | . . . . . . . Kinetic 105 | . 2 . 44 59 . . Thermal 132 | . 2 . 19 49 50 12 Explosive 23 | . . . . . 15 8 Electromagnetic 47 | . . . 22 15 8 2 Robot Hit Streak 58 | . 4 . 58 21 25 17 Robot Miss Streak 7 | . . . 2 7 2 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 265 | . 4 . 74 99 56 32 Core Hits 158 | . . . 32 67 39 20 Critical Hits 5 | . . . . 4 1 . Critical Kills 3 | . . . . 2 1 . Critical Parts Destroyed 2 | . . . . 2 . . Melee Attacks 14 | . . . . . . 14 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6347 | . 51 . 1020 1765 2026 1485 Guns 2217 | . 51 . 950 1184 32 . Cannons 1803 | . . . . 579 926 298 Explosions 1818 | . . . 70 . 1068 680 Melee 507 | . . . . . . 507 Ramming 2 | . . . . 2 . . Kinetic 1053 | . 26 . 376 651 . . Thermal 2321 | . 25 . 306 853 869 268 Explosive 1651 | . . . . . 1021 630 Electromagnetic 813 | . . . 338 259 136 80 Impact . | . . . . . . . Slashing 507 | . . . . . . 507 Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 1 1 Average Corruption 2 | . . . . 4 1 1 Corruption Purged . | . . . . . . . Effects 17 | . . . . 11 2 4 Message Errors 1 | . . . . 1 . . Matter Fused 2 | . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . . 1 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 6 | . . . . 3 1 2 Targeting Errors 3 | . . . . 2 . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . 2 45 19 Projectiles 36 | . . . . 2 34 . Explosions 11 | . . . . . 11 . Melee 19 | . . . . . . 19 Knockbacks 3 | . . . . 3 . . Impact . | . . . . . . . Kinetic 3 | . . . . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 457 | . . . 16 . 257 184 Shots 18 | . . . 1 . 7 10 Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 367 | . 18 . 78 284 367 225 Average Temperature 66 | . 10 . 23 65 85 90 Received Heat Transfer 2631 | . . . 243 270 261 1857 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . 1 5 . Heat Transferred 3729 | . 74 . 600 1192 1419 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 313 | . 30 8 207 307 313 272 Average Influence 122 | . 11 8 95 114 154 161 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 79 | 100 100 100 97 82 71 53 Level 1 20 | . . . 2 17 28 46 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . . 2 3 4 2 Investigation 2 | . . . . . 1 1 Extermination 2 | . . . . . 2 . Reinforcement 7 | . . . 2 3 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 8 | . . . 2 4 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 2 . 18 26 25 17 Peak Tracking Total 7 | . 1 . 3 4 5 7 Tactical Retreats 3 | . . . 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered 4 | . . . . 1 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 8 | . . . . . 7 1 Max in Single Turn 2 | . . . . . 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 4 | . . . . 2 1 1 Terminals 3 | . . . . 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 12 | . . . . 8 2 2 Successful 8 | . . . . 7 . 1 Failed 4 | . . . . 1 2 1 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 4 | . . . . . 2 2 Terminals 6 | . . . . 2 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . 6 . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 1 . 1 Level Access Points 2 | . . . . 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . 6 . . Insert Component 3 | . . . . 3 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 2 1 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 3 | . . . . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 3111 | 72 72 46 583 994 1016 328 Spaces Moved 1616 | 50 55 38 303 509 578 83 Core 15 | 12 . . . . . 3 Treads . | . . . . . . . Legs 1601 | 38 55 38 303 509 578 80 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 121 125 Average Speed 124 | 111 120 120 123 121 124 152 Slowest Speed 850 | 120 120 120 150 122 152 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 11 16 27 41 19 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 192 | . . . 13 4 106 69 Melee . | . . . . . . . Projectile 4 | . . . . 4 . . AOE 188 | . . . 13 . 106 69 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 2388 | 64 57 38 428 759 803 239 Wait 413 | . 1 . 45 136 132 99 Move 1610 | 49 54 37 302 508 577 83 Hop . | . . . . . . . Pick Up 70 | 8 . 1 19 19 21 2 Fast Attach 10 | 4 . . . 4 2 . Attach 29 | 3 . . 4 4 8 10 Detach 3 | . . . . 1 1 1 Swap 38 | . . . 7 10 11 10 Drop 39 | . . . 7 13 12 7 Fire 161 | . 2 . 44 63 39 13 Melee 14 | . . . . . . 14 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Propulsion x1 73 | -10/Materials | Identified exit to Mines 73 | -10/Materials | Discovered exit to Mines (range 14) 145 | -10/Materials | Entered Mines 156 | -10/Mines | Identified exit to Materials 156 | -10/Mines | Discovered exit to Materials (range 16) 191 | -10/Mines | Entered Materials 191 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Hacker-Mutant 746 | -9/Materials | Identified exit to Materials 746 | -9/Materials | Discovered exit to Materials (range 16) 774 | -9/Materials | Entered another Materials area 774 | -8/Materials | Evolved 2 slots: Utility x2 914 | -8/Materials | Identified exit to Factory 1768 | -8/Materials | Entered Factory 1768 | -7/Factory | Evolved 2 slots: Propulsion x2 2072 | -7/Factory | Build established: Hauler-Mutant 2231 | -7/Factory | Destroyed 7 combat bots 2780 | -7/Factory | Identified exit to Storage 2780 | -7/Factory | Discovered exit to Storage (range 3) 2784 | -7/Factory | Entered Storage 2826 | -7/Storage | Identified exit to Factory 2985 | -7/Storage | Core integrity fell below 50% 3080 | -7/Storage | Core integrity fell below 20% 3106 | -7/Storage | Lost 18 parts (2p8n1u7w) 3112 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03011_ K-01 Serf collects debris. 03020_ Hvy. Ion Cannon destroyed. 03023_ K-01 Serf collects debris. 03049_ The unstable cave ceiling collapses. 03049_ R-06 Scavenger collects Target Analyzer. 03049_ K-01 Serf collects debris. 03049_ Adv. Beam Cannon destroyed. 03050_ K-01 Serf collects debris. 03052_ R-06 Scavenger collects Imp. Light Armor Plating. 03053_ K-01 Serf collects debris. 03054_ The unstable cave ceiling collapses. 03056_ R-06 Scavenger collects Remote Datajack. 03057_ Titanium Leg destroyed. 03063_ The unstable cave ceiling collapses. 03067_ K-01 Serf collects debris. 03067_ Titanium Leg destroyed. 03069_ K-01 Serf collects debris. 03075_ R-06 Scavenger collects Imp. Trap Extractor. 03075_ Imp. EM Pulse Cannon destroyed. 03092_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ????????????????????########### #??????????????? | | ????????????????????#%[gg%g | # #??????????????? | | ????????????????????#%"""@ ##?????????????? | | ????????????????????# "R" = #?????????????? | | ????????????????????# "g % #?????????????? | | ????????????????????# Y # ! #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# r # ##?????????????? | | ????????????????????# w #??????????????? | | ????????????????????## # ;; #??????????????? | | ???????????????????? # # # #??????????????? | | ?????????????????# # ##### #??????????????? | | ???????????????? +??????????????? | | ??????????????? # ## #??????????????? | | ???????????????" # ### ## # #??????????????? | | ???????????????" # #??????????????? | | ???????????????" ?# #??????????????? | | ???????????????? ??# """ #??????????????? | | ????????????????????# """ #??????????????? | | ????????????????????+?""" # ###########+#### | | ?????????????????????? | | ?????????????????????? | | ?????????????????????? # | | ?????????????????????######## ###############+#### | | ????????????????????????????##??????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# == | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Scanalyzed Hvy. Hammer | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed ThunderThermalPurifier Manual? 0 Play Time 00:48:38 Cumulative 17.5 hours Start 2020.01.12 @ 15:34:48 End 2020.01.13 @ 19:29:22 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 1 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed61c33c-3462-4575-a77f-f650922641c9