Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 16:34:26

Player: sasha

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (933)      933
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2973

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (72)
Movement                   Hovering (46)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
  Improved Sensor Array
           Authchip [Processor]
           Authchip [Processor]
           Authchip [Armor]
           Authchip [Weapon]
>          --- WEAPON (2) -------
           Particle Gun
  Advanced Beam Cannon
>          --- INVENTORY (5) ----
           Aerolev Unit
  Improved Sensor Array
           Authchip [R/Combat]
           Authchip [Armor]
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Sensor Array
           Authchip [Processor]
           Authchip [Processor]
           Authchip [Armor]
           Authchip [Weapon]
>          --- WEAPON -----------
           Particle Gun
  Advanced Beam Cannon
>          --- INVENTORY --------
           Aerolev Unit
  Improved Sensor Array
           Authchip [R/Combat]
           Authchip [Armor]
     Heavy Assault Rifle
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Authchip [Processor]
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Authchip [Processor]
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 7   .   8   34  
  Power                    6    | 1   .   .   5   
    Engine                 6    | 1   .   .   5   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   .   .   11  
    Treads                 2    | .   .   .   2   
    Leg                    7    | 2   .   .   5   
    Wheel                  .    | .   .   .   .   
    Hover                  3    | .   .   .   3   
    Flight                 1    | .   .   .   1   
  Utility                  17   | 1   .   5   11  
    Device                 5    | .   .   1   4   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   .   1   1   
    Hackware               4    | .   .   .   4   
    Protection             5    | .   .   3   2   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 3   .   3   7   
    Energy Gun             8    | 2   .   1   5   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          4    | 1   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 18   | .   .   1   17  
  Power                    4    | .   .   .   4   
  Propulsion               6    | .   .   .   6   
  Utility                  5    | .   .   .   5   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      12   | .   .   1   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   85  93  90  
  Engine                   9    | .   14  11  7   
  Leg                      11   | .   28  22  6   
  Hover                    6    | .   .   .   9   
  Device                   10   | .   .   5   13  
  Storage                  5    | .   14  11  3   
  Processor                7    | .   .   5   9   
  Hackware                 13   | .   .   .   19  
  Protection               6    | .   .   16  2   
  Energy Gun               11   | .   14  12  11  
  Energy Cannon            3    | .   .   .   4   
  Ballistic Gun            3    | .   14  9   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 12  12  20  24  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  7    | 3   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         6    | 7   8   8   6   
  Most Carried             8    | 6   4   7   8   
  Average Carried          4    | 3   2   4   5   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            5    | 2   4   5   5   

 Class Distribution 
--------------------
 69% | Mutant
 13% | Skirmisher
 11% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           807  | 159 111 184 353 
  Remotely                 .    | .   .   .   .   
Salvage Created            1241 | .   .   601 640 
  Parts                    72   | .   .   44  28  
Haulers Intercepted        2    | .   .   .   2   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  25   | .   .   13  12  
  Guns                     20   | .   .   12  8   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          7    | .   .   4   3   
  Worker                   3    | .   .   .   3   
  Hauler                   2    | .   .   .   2   
  Watcher                  2    | .   .   2   .   
  Swarmer                  6    | .   .   3   3   
  Grunt                    9    | .   .   5   4   
  Sentry                   9    | .   .   5   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   .   5   6   
  Combat Bots Only         5    | .   .   5   5   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2493 | .    .    532  1961 
  Core                     647  | .    .    81   566  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   13   | .    .    13   .    
Core Remaining (%)         93   | 100  100  79   .    
Volleys Fired              114  | .    .    46   68   
  Largest                  2    | .    .    2    2    
  Hottest                  133  | .    .    95   133  
Shots Fired                190  | .    .    81   109  
  Gun                      185  | .    .    81   104  
  Cannon                   5    | .    .    .    5    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  62   | .    .    40   22   
  Thermal                  128  | .    .    41   87   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | .    .    8    19   
  Robot Miss Streak        5    | .    .    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           138  | .    .    57   81   
  Core Hits                46   | .    .    23   23   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    
  Critical Strikes         10   | .    .    3    7    
    Burn                   8    | .    .    1    7    
    Destroy                2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1978 | .    .    719  1259 
  Guns                     1890 | .    .    703  1187 
  Cannons                  60   | .    .    .    60   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  28   | .    .    16   12   
  Kinetic                  678  | .    .    417  261  
  Thermal                  1272 | .    .    286  986  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             8    | .    .    2    6    
  Kicked                   4    | .    .    2    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        318  | .    .    126  318  
  Average Temperature      81   | .    .    40   96   
  Received Heat Transfer   1179 | .    .    252  927  
  Effects                  2    | .    .    .    2    
    Interference           2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              4    | .    .    1    3    
  Combat Hostiles          4    | .    .    1    3    
  Parts Melted             17   | .    .    4    13   
  Heat Transferred         4120 | .    .    1123 2997 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             372  | .   15  372 344 
  Initial                  122  | .   .   .   122 
  Average                  142  | .   4   173 143 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         70   | 100 100 51  74  
  Level 1                  29   | .   .   48  25  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   .   2   3   
  Investigation            3    | .   .   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   .   23  20  
  Peak Tracking Total      7    | .   .   4   7   
  Tactical Retreats        5    | .   .   1   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          8    | .   2   4   2   
  Terminals                6    | .   2   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                31   | .   10  12  9   
  Successful               24   | .   6   11  7   
  Failed                   7    | .   4   1   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   .   3   
  Terminals                20   | .   10  7   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   5   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              6    | .   .   .   6   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   6   6   1   
  Record                   3    | .   2   1   .   
  Prototype ID Bank        1    | .   .   1   .   
  Recycling Unit Index     2    | .   1   1   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         3    | .   1   2   .   
  Zone Layout              2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   .   5   .   
  Scan Component           2    | .   .   2   .   
  Repair                   2    | .   .   2   .   
  Refit                    1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 6    | .   .   .   6   
  Insert Component         3    | .   .   .   3   
  Analyze                  3    | .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   2   2   2   
  Full Trace Events        6    | .   2   2   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     58   | .   .   58  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 2    | .   .   .   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2175 | 47   94   579  1455 
Spaces Moved               743  | 33   76   291  343  
  Core                     18   | 15   .    .    3    
  Treads                   24   | .    .    .    24   
  Legs                     547  | 18   76   291  162  
  Wheels                   .    | .    .    .    .    
  Hover                    150  | .    .    .    150  
  Flight                   4    | .    .    .    4    
  Fastest Speed            40   | 50   120  120  40   
  Average Speed            111  | 101  120  120  103  
  Slowest Speed            400  | 200  120  120  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       18   | 5    22   25   21   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          3    | .    .    .    3    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      1897 | 45   79   440  1333 
  Wait                     928  | .    .    82   846  
  Move                     740  | 32   75   290  343  
  Hop                      .    | .    .    .    .    
  Pick Up                  43   | 6    3    9    25   
  Fast Attach              8    | 2    .    .    6    
  Attach                   35   | 4    .    6    25   
  Detach                   2    | .    .    .    2    
  Swap                     6    | 1    .    2    3    
  Drop                     13   | .    1    3    9    
  Fire                     114  | .    .    46   68   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     4    | .    .    2    2    
  Crush                    4    | .    .    .    4    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  126 | -10/Materials | Discovered new exit (range 7)
  142 | -10/Materials | Entered another Materials area
  142 | -9/Materials  | Evolved 2 slots: Utility x2
  255 | -9/Materials  | Repaired Hvy. Assault Rifle
  281 | -9/Materials  | Repaired Sml. Laser
  301 | -9/Materials  | Build established: Mutant
  667 | -9/Materials  | Discovered new exit (range 14)
  721 | -9/Materials  | Entered another Materials area
  721 | -8/Materials  | Evolved 2 slots: Utility x2
 1136 | -8/Materials  | Lost 3 parts (2n1u)
 1208 | -8/Materials  | Core integrity fell below 50%
 1240 | -8/Materials  | Core integrity fell below 20%
 1293 | -8/Materials  | Lost 12 parts (2p4n4u2w)
 2176 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01437_ K-01 Serf collects debris.
01439_ Dropped Aluminum Leg.
01448_ Acquired Aerolev Unit. <x2>
01463_ Dropped Particle Gun.
01464_ Acquired Prototype Energy Cannon.
01464_ Identified Adv. Beam Cannon.
01475_ Acquired 40 matter.
01485_ Destroyed Lgt. Assault Rifle.
01485_ Flight Unit melted.
01485_ S-10 Pest destroyed.
01499_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01504_ Connecting with Terminal...
01504_ ALERT: Suspicious activity at Terminal M008. Dispatching
  Investigation squad.
01509_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M002.
01767_ K-01 Serf collects debris. <x4>
01783_ K-01 Serf cleans the Fusion Modulator.
01788_ K-01 Serf collects debris.
01793_ K-01 Serf cleans the Fusion Modulator.

 Map 
-----
+----------------------------------------------------+
| ?#         #??   """????#   #??"?????????????????? |
| ?#         #??   ""?????#   #  ???? ?????????????? |
| ?###########?#   """????# !=###################??? |
| ?????????????#      ????# ! =%%!=*%%= [%]=    #??? |
| ??????????#??########???# % #############     #??? |
| ????????????????#?#?????#  %####????????#     #??? |
| ????????#??????#?########   #  ?? ??          #??? |
| ??????????????#??#      #   #  ????#          #??? |
| ?????????#???#???# %    #   #  ??"?#            ?? |
| ??????????#?####?#   "" #%= #  ????#               |
| ???????######???##  S" %+%  #     ?#               |
| ???????#    ##???#  ""!=#%! #  ????#               |
| ???????#!   ##???#     %#!%!#  ?? ?+               |
| ???????#!!  #############=* #  ??? #               |
| ???????#    ##      #??##|  #  ??  #               |
| ???????#    ##""  !!#???#   #  ?  ?##              |
| ########[   ##"T !  #???#   #    ???#      ######  |
| #!!!!###    ##"" !! #???#   #    ???#      #?????  |
| !    !##    ##      #??##   #  ?? ??#      #?????? |
| !    !##    #   %   #??##   ###????##      ??????? |
|       ####+######+#######   #??#??#?#      ??????? |
|                             #??#????#      ??????? |
|                             #?#?????#      ??????? |
|                             ##???? ???     ??????? |
| ###+####################g#######????????   ??????? |
|       ##?????????#       @     #?????????????????? |
| ""    #??????????#             #?????????????????? |
| ""   [#??????????# """ """ """ #???????? ????????? |
| ""    #?#????#?#?# """ """ """ #?????????????????? |
|       #?##?????#?# """ """ """ #?????????????????? |
|    !  #??????????#             #?????????????????? |
|       #??????????###############?????????????????? |
|       #?????????????#????????????????????????????? |
|   "T" #??????????#??????#????????????????????????? |
| #######?????????????? ???????????????????????????? |
| ??????????#???????? ?????????????????????????????? |
| ????????????????????????????????#????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                61
Recoil Reduction           2
Authchip Count             6

 Item Schematics 
-----------------
      Aluminum Leg | -8/Materials | Scanalyzed
 Imp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateMiniInterpreter
  Manual?         0
Play Time         00:24:29
  Cumulative      35.9 hours
  Start           2022.12.12 @ 16:13:16
  End             2022.12.12 @ 16:34:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          34
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 976906ea-09c0-42f7-8c09-df5a8ffbe08e